Initial commit of version 1.0 as submitted to the Qt contest 2007.
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14 <h1>src/warpcoord.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/* This file is part of WarpTree</span>
15 <a name="l00002"></a>00002 <span class="comment"> *</span>
16 <a name="l00003"></a>00003 <span class="comment"> * Copyright (C) 2007 Jos van den Oever &lt;jos@vandenoever.info&gt;</span>
17 <a name="l00004"></a>00004 <span class="comment"> *</span>
18 <a name="l00005"></a>00005 <span class="comment"> * This library is free software; you can redistribute it and/or</span>
19 <a name="l00006"></a>00006 <span class="comment"> * modify it under the terms of the GNU Library General Public</span>
20 <a name="l00007"></a>00007 <span class="comment"> * License as published by the Free Software Foundation; either</span>
21 <a name="l00008"></a>00008 <span class="comment"> * version 2 of the License, or (at your option) any later version.</span>
22 <a name="l00009"></a>00009 <span class="comment"> *</span>
23 <a name="l00010"></a>00010 <span class="comment"> * This library is distributed in the hope that it will be useful,</span>
24 <a name="l00011"></a>00011 <span class="comment"> * but WITHOUT ANY WARRANTY; without even the implied warranty of</span>
25 <a name="l00012"></a>00012 <span class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</span>
26 <a name="l00013"></a>00013 <span class="comment"> * Library General Public License for more details.</span>
27 <a name="l00014"></a>00014 <span class="comment"> *</span>
28 <a name="l00015"></a>00015 <span class="comment"> * You should have received a copy of the GNU Library General Public License</span>
29 <a name="l00016"></a>00016 <span class="comment"> * along with this library; see the file COPYING.LIB. If not, write to</span>
30 <a name="l00017"></a>00017 <span class="comment"> * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,</span>
31 <a name="l00018"></a>00018 <span class="comment"> * Boston, MA 02110-1301, USA.</span>
32 <a name="l00019"></a>00019 <span class="comment"> */</span>
33 <a name="l00020"></a>00020
34 <a name="l00021"></a>00021 <span class="comment">// code for transformations was adapted from HyperTree published under</span>
35 <a name="l00022"></a>00022 <span class="comment">// MIT License 2001 www.bouthier.net</span>
36 <a name="l00023"></a>00023
37 <a name="l00024"></a>00024 <span class="preprocessor">#ifndef WARPTREE_H</span>
38 <a name="l00025"></a>00025 <span class="preprocessor"></span><span class="preprocessor">#define WARPTREE_H</span>
39 <a name="l00026"></a>00026 <span class="preprocessor"></span>
40 <a name="l00027"></a>00027 <span class="preprocessor">#include &lt;iostream&gt;</span>
41 <a name="l00028"></a>00028 <span class="preprocessor">#include &lt;cmath&gt;</span>
42 <a name="l00029"></a>00029 <span class="preprocessor">#include &lt;cassert&gt;</span>
43 <a name="l00030"></a>00030 <span class="preprocessor">#include &lt;cstdlib&gt;</span>
44 <a name="l00031"></a>00031
45 <a name="l00032"></a>00032 <span class="comment">/* This class provides the methods to handle the points in the graph.</span>
46 <a name="l00033"></a>00033 <span class="comment"> * It allows points to be translated in the unit square.</span>
47 <a name="l00034"></a>00034 <span class="comment"> */</span>
48 <a name="l00035"></a>00035
49 <a name="l00036"></a>00036 <span class="preprocessor">#define ZONE_LENGTH 4 // size of the zone</span>
50 <a name="l00037"></a>00037 <span class="preprocessor"></span>
51 <a name="l00038"></a>00038 <span class="comment">// if WARPCOORD is not defined, the standard Poincare disk projection is used</span>
52 <a name="l00039"></a>00039 <span class="preprocessor">#define WARPCOORD</span>
53 <a name="l00040"></a>00040 <span class="preprocessor"></span>
54 <a name="l00041"></a>00041 <span class="keyword">class </span>WarpCoord;
55 <a name="l00042"></a>00042 std::ostream&amp; operator&lt;&lt;(std::ostream&amp; o, <span class="keyword">const</span> WarpCoord&amp; e);
56 <a name="l00043"></a>00043 <span class="keyword">class </span>WarpCoord {
57 <a name="l00044"></a>00044 <span class="keyword">private</span>:
58 <a name="l00045"></a>00045 <span class="keywordtype">float</span> mx;
59 <a name="l00046"></a>00046 <span class="keywordtype">float</span> my;
60 <a name="l00047"></a>00047 <span class="keywordtype">float</span> md;
61 <a name="l00048"></a>00048
62 <a name="l00049"></a>00049 <span class="comment">/* the value for d is cached in this class. This function updates the</span>
63 <a name="l00050"></a>00050 <span class="comment"> value */</span>
64 <a name="l00051"></a>00051 <span class="keyword">inline</span> <span class="keywordtype">void</span> updateD() {
65 <a name="l00052"></a>00052 md = sqrt(d2());
66 <a name="l00053"></a>00053 }
67 <a name="l00054"></a>00054 <span class="comment">/* multiply this point with point z */</span>
68 <a name="l00055"></a>00055 <span class="keywordtype">void</span>
69 <a name="l00056"></a>00056 operator*=(<span class="keyword">const</span> WarpCoord&amp; z) {
70 <a name="l00057"></a>00057 <span class="keywordtype">float</span> tx = mx;
71 <a name="l00058"></a>00058 mx = tx*z.mx - my * z.my;
72 <a name="l00059"></a>00059 my = tx*z.my + my * z.mx;
73 <a name="l00060"></a>00060 updateD();
74 <a name="l00061"></a>00061 }
75 <a name="l00062"></a>00062 <span class="comment">/* divide this point by point z */</span>
76 <a name="l00063"></a>00063 <span class="keywordtype">void</span>
77 <a name="l00064"></a>00064 operator/=(<span class="keyword">const</span> WarpCoord&amp; z) {
78 <a name="l00065"></a>00065 <span class="keywordtype">float</span> d2 = z.d2();
79 <a name="l00066"></a>00066 <span class="keywordtype">float</span> tx = mx;
80 <a name="l00067"></a>00067 mx = (tx*z.mx + my*z.my) / d2;
81 <a name="l00068"></a>00068 my = (my*z.mx - tx*z.my) / d2;
82 <a name="l00069"></a>00069 updateD();
83 <a name="l00070"></a>00070 }
84 <a name="l00071"></a>00071 <span class="keyword">public</span>:
85 <a name="l00072"></a>00072 WarpCoord() :mx(0), my(0), md(0) {}
86 <a name="l00073"></a>00073 WarpCoord(<span class="keywordtype">float</span> x, <span class="keywordtype">float</span> y) :mx(x), my(y) {
87 <a name="l00074"></a>00074 updateD();
88 <a name="l00075"></a>00075 }
89 <a name="l00076"></a>00076 <span class="keyword">inline</span> <span class="keywordtype">float</span> x()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> mx; }
90 <a name="l00077"></a>00077 <span class="keyword">inline</span> <span class="keywordtype">float</span> y()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> my; }
91 <a name="l00078"></a>00078 <span class="keyword">inline</span> <span class="keywordtype">float</span> d()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> md; }
92 <a name="l00079"></a>00079 <span class="keyword">inline</span> <span class="keywordtype">float</span> d2()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> mx*mx + my*my; }
93 <a name="l00080"></a>00080 <span class="comment">/* calculate the arg of this point */</span>
94 <a name="l00081"></a>00081 <span class="keywordtype">float</span> arg()<span class="keyword"> const </span>{
95 <a name="l00082"></a>00082 <span class="keywordtype">float</span> a = atan(my / mx);
96 <a name="l00083"></a>00083 <span class="keywordflow">if</span> (mx &lt; 0) {
97 <a name="l00084"></a>00084 a += M_PI;
98 <a name="l00085"></a>00085 } <span class="keywordflow">else</span> <span class="keywordflow">if</span> (my &lt; 0) {
99 <a name="l00086"></a>00086 a += 2 * M_PI;
100 <a name="l00087"></a>00087 }
101 <a name="l00088"></a>00088 <span class="keywordflow">return</span> a;
102 <a name="l00089"></a>00089 }
103 <a name="l00090"></a>00090 <span class="comment">/* translate this point by adding the vector t */</span>
104 <a name="l00091"></a>00091 <span class="keywordtype">void</span> translate(<span class="keyword">const</span> WarpCoord&amp; t) {
105 <a name="l00092"></a>00092 <span class="keywordtype">float</span> denX = mx * t.mx + my * t.my + 1;
106 <a name="l00093"></a>00093 <span class="keywordtype">float</span> denY = my * t.mx - mx * t.my;
107 <a name="l00094"></a>00094 <span class="keywordtype">float</span> dd = denX * denX + denY * denY;
108 <a name="l00095"></a>00095
109 <a name="l00096"></a>00096 <span class="keywordtype">double</span> numX = mx + t.mx;
110 <a name="l00097"></a>00097 <span class="keywordtype">double</span> numY = my + t.my;
111 <a name="l00098"></a>00098
112 <a name="l00099"></a>00099 mx = (numX * denX + numY * denY) / dd;
113 <a name="l00100"></a>00100 my = (numY * denX - numX * denY) / dd;
114 <a name="l00101"></a>00101 updateD();
115 <a name="l00102"></a>00102 }
116 <a name="l00103"></a>00103 <span class="comment">/* zoom this point. this means the point move closer to or away from the</span>
117 <a name="l00104"></a>00104 <span class="comment"> center of the square */</span>
118 <a name="l00105"></a>00105 <span class="keywordtype">void</span> zoom(<span class="keywordtype">float</span> f) {
119 <a name="l00106"></a>00106 assert(f &gt; 0);
120 <a name="l00107"></a>00107 <span class="keywordflow">if</span> (md &lt; 0.001) <span class="keywordflow">return</span>;
121 <a name="l00108"></a>00108 <span class="keywordtype">float</span> r = md;
122 <a name="l00109"></a>00109 <span class="keywordtype">float</span> c = pow((1+md)/(1-md),f);
123 <a name="l00110"></a>00110 c = (c-1)/(c+1)/r;
124 <a name="l00111"></a>00111 mx *= c;
125 <a name="l00112"></a>00112 my *= c;
126 <a name="l00113"></a>00113 md *= c;
127 <a name="l00114"></a>00114 }
128 <a name="l00115"></a>00115 <span class="comment">/* move this point from the disk positiong to the square position */</span>
129 <a name="l00116"></a>00116 <span class="keywordtype">void</span> stretch() {
130 <a name="l00117"></a>00117 <span class="keywordflow">if</span> (md &lt; 0.0001) <span class="keywordflow">return</span>;
131 <a name="l00118"></a>00118 <span class="preprocessor">#ifdef WARPCOORD</span>
132 <a name="l00119"></a>00119 <span class="preprocessor"></span> <span class="keywordtype">float</span> fx = fabs(mx);
133 <a name="l00120"></a>00120 <span class="keywordtype">float</span> fy = fabs(my);
134 <a name="l00121"></a>00121 <span class="keywordflow">if</span> (fy &gt; 0 &amp;&amp; fy &gt; fx) {
135 <a name="l00122"></a>00122 <span class="keywordtype">float</span> f = md/fy;
136 <a name="l00123"></a>00123 my = (my&gt;0) ?md :-md;
137 <a name="l00124"></a>00124 mx *= f;
138 <a name="l00125"></a>00125 md *= f;
139 <a name="l00126"></a>00126 } <span class="keywordflow">else</span> <span class="keywordflow">if</span> (fx &gt; 0) {
140 <a name="l00127"></a>00127 <span class="keywordtype">float</span> f = md/fx;
141 <a name="l00128"></a>00128 mx = (mx&gt;0) ?md :-md;
142 <a name="l00129"></a>00129 my *= f;
143 <a name="l00130"></a>00130 md *= f;
144 <a name="l00131"></a>00131 }
145 <a name="l00132"></a>00132 <span class="preprocessor">#endif</span>
146 <a name="l00133"></a>00133 <span class="preprocessor"></span> }
147 <a name="l00134"></a>00134 <span class="comment">/* move this point from the square position to the disk position */</span>
148 <a name="l00135"></a>00135 <span class="keywordtype">void</span> unstretch() {
149 <a name="l00136"></a>00136 assert(md &gt;= 0);
150 <a name="l00137"></a>00137 <span class="keywordflow">if</span> (md &lt; 0.0001) <span class="keywordflow">return</span>;
151 <a name="l00138"></a>00138 <span class="preprocessor">#ifdef WARPCOORD</span>
152 <a name="l00139"></a>00139 <span class="preprocessor"></span> <span class="keywordtype">float</span> f = 1;
153 <a name="l00140"></a>00140 <span class="keywordtype">float</span> fx = fabs(mx);
154 <a name="l00141"></a>00141 <span class="keywordtype">float</span> fy = fabs(my);
155 <a name="l00142"></a>00142 <span class="keywordflow">if</span> (fy &gt; 0 &amp;&amp; fy &gt; fx) {
156 <a name="l00143"></a>00143 f = md/fy;
157 <a name="l00144"></a>00144 md = (my&gt;0) ?my :-my;
158 <a name="l00145"></a>00145 } <span class="keywordflow">else</span> <span class="keywordflow">if</span> (fx &gt; 0) {
159 <a name="l00146"></a>00146 f = md/fx;
160 <a name="l00147"></a>00147 md = (mx&gt;0) ?mx :-mx;
161 <a name="l00148"></a>00148 }
162 <a name="l00149"></a>00149 mx /= f;
163 <a name="l00150"></a>00150 my /= f;
164 <a name="l00151"></a>00151 <span class="preprocessor">#endif</span>
165 <a name="l00152"></a>00152 <span class="preprocessor"></span> }
166 <a name="l00153"></a>00153 <span class="comment">/* is this point visible, in other words, is it not too close to the edge</span>
167 <a name="l00154"></a>00154 <span class="comment"> of the unit square */</span>
168 <a name="l00155"></a>00155 <span class="keyword">inline</span> <span class="keywordtype">bool</span> visible()<span class="keyword"> const </span>{
169 <a name="l00156"></a>00156 <span class="keywordflow">return</span> mx &gt; -0.95 &amp;&amp; mx &lt; 0.95 &amp;&amp; my &gt; -0.95 &amp;&amp; my &lt; 0.95;
170 <a name="l00157"></a>00157 }
171 <a name="l00158"></a>00158 <span class="comment">/* is this point valid, in other words, does it lie inside the unit</span>
172 <a name="l00159"></a>00159 <span class="comment"> square */</span>
173 <a name="l00160"></a>00160 <span class="keyword">inline</span> <span class="keywordtype">bool</span> valid()<span class="keyword"> const </span>{
174 <a name="l00161"></a>00161 <span class="keywordflow">return</span> mx &gt; -1 &amp;&amp; mx &lt; 1 &amp;&amp; my &gt; -1 &amp;&amp; my &lt; 1;
175 <a name="l00162"></a>00162 }
176 <a name="l00163"></a>00163 <span class="comment">/* return the negative value of this point */</span>
177 <a name="l00164"></a>00164 <span class="keyword">inline</span> WarpCoord operator-()<span class="keyword"> const </span>{
178 <a name="l00165"></a>00165 <span class="keywordflow">return</span> WarpCoord(-mx, -my);
179 <a name="l00166"></a>00166 }
180 <a name="l00167"></a>00167 <span class="comment">/* substract the value of point e from this point. Note that this is not</span>
181 <a name="l00168"></a>00168 <span class="comment"> equal to translation. */</span>
182 <a name="l00169"></a>00169 <span class="keyword">inline</span> <span class="keywordtype">void</span> operator-=(<span class="keyword">const</span> WarpCoord&amp; e) {
183 <a name="l00170"></a>00170 mx -= e.mx;
184 <a name="l00171"></a>00171 my -= e.my;
185 <a name="l00172"></a>00172 updateD();
186 <a name="l00173"></a>00173 }
187 <a name="l00174"></a>00174 <span class="comment">/* apply the translation that is needed to get from point c1 to c2 to this</span>
188 <a name="l00175"></a>00175 <span class="comment"> point */</span>
189 <a name="l00176"></a>00176 <span class="keywordtype">void</span> transform(<span class="keyword">const</span> WarpCoord&amp; c1, <span class="keyword">const</span> WarpCoord&amp; c2) {
190 <a name="l00177"></a>00177 WarpCoord p(c1.mx + c2.mx, c1.my + c2.my);
191 <a name="l00178"></a>00178
192 <a name="l00179"></a>00179 WarpCoord d(c2.mx, -c2.my);
193 <a name="l00180"></a>00180 d *= c1;
194 <a name="l00181"></a>00181 d.mx += 1;
195 <a name="l00182"></a>00182 p /= d;
196 <a name="l00183"></a>00183
197 <a name="l00184"></a>00184 WarpCoord o(c1.mx, -c1.my);
198 <a name="l00185"></a>00185 o *= c2;
199 <a name="l00186"></a>00186 o.mx += 1;
200 <a name="l00187"></a>00187 o /= d;
201 <a name="l00188"></a>00188
202 <a name="l00189"></a>00189 WarpCoord z(*<span class="keyword">this</span>);
203 <a name="l00190"></a>00190 *<span class="keyword">this</span> *= o;
204 <a name="l00191"></a>00191 mx += p.mx;
205 <a name="l00192"></a>00192 my += p.my;
206 <a name="l00193"></a>00193
207 <a name="l00194"></a>00194 d.set(p.mx, -p.my);
208 <a name="l00195"></a>00195 d *= z;
209 <a name="l00196"></a>00196 d *= o;
210 <a name="l00197"></a>00197 d.mx += 1;
211 <a name="l00198"></a>00198
212 <a name="l00199"></a>00199 *<span class="keyword">this</span> /= d;
213 <a name="l00200"></a>00200 updateD();
214 <a name="l00201"></a>00201 }
215 <a name="l00202"></a>00202 <span class="comment">/* change the value of this point */</span>
216 <a name="l00203"></a>00203 <span class="keyword">inline</span> <span class="keywordtype">void</span> set(<span class="keywordtype">float</span> x, <span class="keywordtype">float</span> y) {
217 <a name="l00204"></a>00204 mx = x;
218 <a name="l00205"></a>00205 my = y;
219 <a name="l00206"></a>00206 updateD();
220 <a name="l00207"></a>00207 }
221 <a name="l00208"></a>00208 };
222 <a name="l00209"></a>00209
223 <a name="l00210"></a>00210 <span class="preprocessor">#endif </span>
224 </pre></div><hr size="1"><address style="align: right;"><small>Generated on Sat Jun 2 19:18:06 2007 for WarpTree by&nbsp;
225 <a href="http://www.doxygen.org/index.html">
226 <img src="doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.5.0 </small></address>
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