Make duplicate script compatible with Python 3
[wdl/wdl-ol.git] / IPlugExamples / IPlugPolySynth / IPlugPolySynth-vst2.vcxproj.user
blobc235fcde3971d46b1c0eb68a61ffa9f971ece50b
1 <?xml version="1.0" encoding="utf-8"?>\r
2 <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">\r
3   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">\r
4     <LocalDebuggerCommandArguments>$(TargetPath) /noload /nosave</LocalDebuggerCommandArguments>\r
5   </PropertyGroup>\r
6   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">\r
7     <LocalDebuggerWorkingDirectory>$(TargetDir)</LocalDebuggerWorkingDirectory>\r
8     <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>\r
9     <LocalDebuggerCommand>$(VST2_32_HOST_PATH)</LocalDebuggerCommand>\r
10   </PropertyGroup>\r
11   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">\r
12     <LocalDebuggerCommandArguments>$(TargetPath) /noload /nosave</LocalDebuggerCommandArguments>\r
13     <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>\r
14     <LocalDebuggerWorkingDirectory>$(TargetDir)</LocalDebuggerWorkingDirectory>\r
15     <LocalDebuggerCommand>$(VST2_32_HOST_PATH)</LocalDebuggerCommand>\r
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17   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Tracer|Win32'">\r
18     <LocalDebuggerCommandArguments>$(TargetPath) /noload /nosave</LocalDebuggerCommandArguments>\r
19     <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>\r
20     <LocalDebuggerWorkingDirectory>$(TargetDir)</LocalDebuggerWorkingDirectory>\r
21     <LocalDebuggerCommand>$(VST2_32_HOST_PATH)</LocalDebuggerCommand>\r
22   </PropertyGroup>\r
23   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">\r
24     <LocalDebuggerWorkingDirectory>$(TargetDir)</LocalDebuggerWorkingDirectory>\r
25     <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>\r
26     <LocalDebuggerCommandArguments>$(TargetPath) /noload /nosave</LocalDebuggerCommandArguments>\r
27     <LocalDebuggerCommand>$(VST2_64_HOST_PATH)</LocalDebuggerCommand>\r
28   </PropertyGroup>\r
29   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">\r
30     <LocalDebuggerWorkingDirectory>$(TargetDir)</LocalDebuggerWorkingDirectory>\r
31     <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>\r
32     <LocalDebuggerCommandArguments>$(TargetPath) /noload /nosave</LocalDebuggerCommandArguments>\r
33     <LocalDebuggerCommand>$(VST2_64_HOST_PATH)</LocalDebuggerCommand>\r
34   </PropertyGroup>\r
35   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Tracer|x64'">\r
36     <LocalDebuggerWorkingDirectory>$(TargetDir)</LocalDebuggerWorkingDirectory>\r
37     <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>\r
38     <LocalDebuggerCommandArguments>$(TargetPath) /noload /nosave</LocalDebuggerCommandArguments>\r
39     <LocalDebuggerCommand>$(VST2_64_HOST_PATH)</LocalDebuggerCommand>\r
40   </PropertyGroup>\r
41 </Project>