update xcodeprojects and xcshemes for Xcode 7.2
[wdl/wdl-ol.git] / IPlugExamples / IPlugOpenGL / IPlugOpenGL.xcodeproj / xcshareddata / xcschemes / APP.xcscheme
blob77778ceaf5acd49bade20b3d0247420bc1f0b11e
1 <?xml version="1.0" encoding="UTF-8"?>
2 <Scheme
3 LastUpgradeVersion = "0720"
4 version = "1.3">
5 <BuildAction
6 parallelizeBuildables = "YES"
7 buildImplicitDependencies = "YES">
8 <BuildActionEntries>
9 <BuildActionEntry
10 buildForTesting = "YES"
11 buildForRunning = "YES"
12 buildForProfiling = "YES"
13 buildForArchiving = "YES"
14 buildForAnalyzing = "YES">
15 <BuildableReference
16 BuildableIdentifier = "primary"
17 BlueprintIdentifier = "4FD16A0813B63081001D0217"
18 BuildableName = "IPlugOpenGL.app"
19 BlueprintName = "APP"
20 ReferencedContainer = "container:IPlugOpenGL.xcodeproj">
21 </BuildableReference>
22 </BuildActionEntry>
23 </BuildActionEntries>
24 </BuildAction>
25 <TestAction
26 buildConfiguration = "Debug"
27 selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
28 selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
29 shouldUseLaunchSchemeArgsEnv = "YES">
30 <Testables>
31 </Testables>
32 <MacroExpansion>
33 <BuildableReference
34 BuildableIdentifier = "primary"
35 BlueprintIdentifier = "4FD16A0813B63081001D0217"
36 BuildableName = "IPlugOpenGL.app"
37 BlueprintName = "APP"
38 ReferencedContainer = "container:IPlugOpenGL.xcodeproj">
39 </BuildableReference>
40 </MacroExpansion>
41 <AdditionalOptions>
42 </AdditionalOptions>
43 </TestAction>
44 <LaunchAction
45 buildConfiguration = "Debug"
46 selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
47 selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
48 launchStyle = "0"
49 useCustomWorkingDirectory = "NO"
50 ignoresPersistentStateOnLaunch = "NO"
51 debugDocumentVersioning = "YES"
52 debugServiceExtension = "internal"
53 allowLocationSimulation = "YES">
54 <BuildableProductRunnable
55 runnableDebuggingMode = "0">
56 <BuildableReference
57 BuildableIdentifier = "primary"
58 BlueprintIdentifier = "4FD16A0813B63081001D0217"
59 BuildableName = "IPlugOpenGL.app"
60 BlueprintName = "APP"
61 ReferencedContainer = "container:IPlugOpenGL.xcodeproj">
62 </BuildableReference>
63 </BuildableProductRunnable>
64 <AdditionalOptions>
65 </AdditionalOptions>
66 </LaunchAction>
67 <ProfileAction
68 buildConfiguration = "Release"
69 shouldUseLaunchSchemeArgsEnv = "YES"
70 savedToolIdentifier = ""
71 useCustomWorkingDirectory = "NO"
72 debugDocumentVersioning = "YES">
73 <BuildableProductRunnable
74 runnableDebuggingMode = "0">
75 <BuildableReference
76 BuildableIdentifier = "primary"
77 BlueprintIdentifier = "4FD16A0813B63081001D0217"
78 BuildableName = "IPlugOpenGL.app"
79 BlueprintName = "APP"
80 ReferencedContainer = "container:IPlugOpenGL.xcodeproj">
81 </BuildableReference>
82 </BuildableProductRunnable>
83 </ProfileAction>
84 <AnalyzeAction
85 buildConfiguration = "Debug">
86 </AnalyzeAction>
87 <ArchiveAction
88 buildConfiguration = "Release"
89 revealArchiveInOrganizer = "YES">
90 </ArchiveAction>
91 </Scheme>