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30 #include "AccessibilityTableCell.h"
32 #include "AXObjectCache.h"
33 #include "HTMLNames.h"
34 #include "RenderObject.h"
35 #include "RenderTableCell.h"
41 using namespace HTMLNames
;
43 AccessibilityTableCell::AccessibilityTableCell(RenderObject
* renderer
)
44 : AccessibilityRenderObject(renderer
)
48 AccessibilityTableCell::~AccessibilityTableCell()
52 PassRefPtr
<AccessibilityTableCell
> AccessibilityTableCell::create(RenderObject
* renderer
)
54 return adoptRef(new AccessibilityTableCell(renderer
));
57 bool AccessibilityTableCell::accessibilityIsIgnored() const
60 return AccessibilityRenderObject::accessibilityIsIgnored();
65 AccessibilityObject
* AccessibilityTableCell::parentTable() const
67 if (!m_renderer
|| !m_renderer
->isTableCell())
70 return axObjectCache()->getOrCreate(toRenderTableCell(m_renderer
)->table());
73 bool AccessibilityTableCell::isTableCell() const
75 AccessibilityObject
* table
= parentTable();
76 if (!table
|| !table
->isDataTable())
82 AccessibilityRole
AccessibilityTableCell::roleValue() const
85 return AccessibilityRenderObject::roleValue();
90 void AccessibilityTableCell::rowIndexRange(pair
<int, int>& rowRange
)
92 if (!m_renderer
|| !m_renderer
->isTableCell())
95 RenderTableCell
* renderCell
= toRenderTableCell(m_renderer
);
96 rowRange
.first
= renderCell
->row();
97 rowRange
.second
= renderCell
->rowSpan();
99 // since our table might have multiple sections, we have to offset our row appropriately
100 RenderTableSection
* section
= renderCell
->section();
101 RenderTable
* table
= renderCell
->table();
102 if (!table
|| !section
)
105 RenderTableSection
* tableSection
= table
->header();
107 tableSection
= table
->firstBody();
109 unsigned rowOffset
= 0;
110 while (tableSection
) {
111 if (tableSection
== section
)
113 rowOffset
+= tableSection
->numRows();
114 tableSection
= table
->sectionBelow(tableSection
, true);
117 rowRange
.first
+= rowOffset
;
120 void AccessibilityTableCell::columnIndexRange(pair
<int, int>& columnRange
)
122 if (!m_renderer
|| !m_renderer
->isTableCell())
125 RenderTableCell
* renderCell
= toRenderTableCell(m_renderer
);
126 columnRange
.first
= renderCell
->col();
127 columnRange
.second
= renderCell
->colSpan();
130 AccessibilityObject
* AccessibilityTableCell::titleUIElement() const
132 // Try to find if the first cell in this row is a <th>. If it is,
133 // then it can act as the title ui element. (This is only in the
134 // case when the table is not appearing as an AXTable.)
135 if (isTableCell() || !m_renderer
|| !m_renderer
->isTableCell())
138 // Table cells that are th cannot have title ui elements, since by definition
139 // they are title ui elements
140 Node
* node
= m_renderer
->node();
141 if (node
&& node
->hasTagName(thTag
))
144 RenderTableCell
* renderCell
= toRenderTableCell(m_renderer
);
146 // If this cell is in the first column, there is no need to continue.
147 int col
= renderCell
->col();
151 int row
= renderCell
->row();
153 RenderTableSection
* section
= renderCell
->section();
157 RenderTableCell
* headerCell
= section
->cellAt(row
, 0).cell
;
158 if (!headerCell
|| headerCell
== renderCell
)
161 Node
* cellElement
= headerCell
->node();
162 if (!cellElement
|| !cellElement
->hasTagName(thTag
))
165 return axObjectCache()->getOrCreate(headerCell
);
168 } // namespace WebCore