Rubber-stamped by Brady Eidson.
[webbrowser.git] / WebCore / svg / SVGTransformDistance.cpp
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1 /*
2 Copyright (C) 2007 Eric Seidel <eric@webkit.org>
4 This file is part of the WebKit project
6 This library is free software; you can redistribute it and/or
7 modify it under the terms of the GNU Library General Public
8 License as published by the Free Software Foundation; either
9 version 2 of the License, or (at your option) any later version.
11 This library is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 Library General Public License for more details.
16 You should have received a copy of the GNU Library General Public License
17 along with this library; see the file COPYING.LIB. If not, write to
18 the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
19 Boston, MA 02110-1301, USA.
22 #include "config.h"
23 #if ENABLE(SVG)
24 #include "SVGTransformDistance.h"
26 #include "FloatConversion.h"
27 #include "FloatPoint.h"
28 #include "FloatSize.h"
29 #include "SVGTransform.h"
31 #include <math.h>
33 namespace WebCore {
35 SVGTransformDistance::SVGTransformDistance()
36 : m_type(SVGTransform::SVG_TRANSFORM_UNKNOWN)
37 , m_angle(0)
38 , m_cx(0)
39 , m_cy(0)
43 SVGTransformDistance::SVGTransformDistance(SVGTransform::SVGTransformType type, float angle, float cx, float cy, const TransformationMatrix& transform)
44 : m_type(type)
45 , m_angle(angle)
46 , m_cx(cx)
47 , m_cy(cy)
48 , m_transform(transform)
52 SVGTransformDistance::SVGTransformDistance(const SVGTransform& fromSVGTransform, const SVGTransform& toSVGTransform)
53 : m_type(fromSVGTransform.type())
54 , m_angle(0)
55 , m_cx(0)
56 , m_cy(0)
58 ASSERT(m_type == toSVGTransform.type());
60 switch (m_type) {
61 case SVGTransform::SVG_TRANSFORM_UNKNOWN:
62 return;
63 case SVGTransform::SVG_TRANSFORM_MATRIX:
64 // FIXME: need to be able to subtract to matrices
65 return;
66 case SVGTransform::SVG_TRANSFORM_ROTATE:
68 FloatSize centerDistance = toSVGTransform.rotationCenter() - fromSVGTransform.rotationCenter();
69 m_angle = toSVGTransform.angle() - fromSVGTransform.angle();
70 m_cx = centerDistance.width();
71 m_cy = centerDistance.height();
72 return;
74 case SVGTransform::SVG_TRANSFORM_TRANSLATE:
76 FloatSize translationDistance = toSVGTransform.translate() - fromSVGTransform.translate();
77 m_transform.translate(translationDistance.width(), translationDistance.height());
78 return;
80 case SVGTransform::SVG_TRANSFORM_SCALE:
82 float scaleX = toSVGTransform.scale().width() - fromSVGTransform.scale().width();
83 float scaleY = toSVGTransform.scale().height() - fromSVGTransform.scale().height();
84 m_transform.scaleNonUniform(scaleX, scaleY);
85 return;
87 case SVGTransform::SVG_TRANSFORM_SKEWX:
88 case SVGTransform::SVG_TRANSFORM_SKEWY:
89 m_angle = toSVGTransform.angle() - fromSVGTransform.angle();
90 return;
94 SVGTransformDistance SVGTransformDistance::scaledDistance(float scaleFactor) const
96 switch (m_type) {
97 case SVGTransform::SVG_TRANSFORM_UNKNOWN:
98 return SVGTransformDistance();
99 case SVGTransform::SVG_TRANSFORM_ROTATE:
100 return SVGTransformDistance(m_type, m_angle * scaleFactor, m_cx * scaleFactor, m_cy * scaleFactor, TransformationMatrix());
101 case SVGTransform::SVG_TRANSFORM_SCALE:
102 case SVGTransform::SVG_TRANSFORM_MATRIX:
103 return SVGTransformDistance(m_type, m_angle * scaleFactor, m_cx * scaleFactor, m_cy * scaleFactor, TransformationMatrix(m_transform).scale(scaleFactor));
104 case SVGTransform::SVG_TRANSFORM_TRANSLATE:
106 TransformationMatrix newTransform(m_transform);
107 newTransform.setE(m_transform.e() * scaleFactor);
108 newTransform.setF(m_transform.f() * scaleFactor);
109 return SVGTransformDistance(m_type, 0, 0, 0, newTransform);
111 case SVGTransform::SVG_TRANSFORM_SKEWX:
112 case SVGTransform::SVG_TRANSFORM_SKEWY:
113 return SVGTransformDistance(m_type, m_angle * scaleFactor, m_cx * scaleFactor, m_cy * scaleFactor, TransformationMatrix());
116 ASSERT_NOT_REACHED();
117 return SVGTransformDistance();
120 SVGTransform SVGTransformDistance::addSVGTransforms(const SVGTransform& first, const SVGTransform& second)
122 ASSERT(first.type() == second.type());
124 SVGTransform transform;
126 switch (first.type()) {
127 case SVGTransform::SVG_TRANSFORM_UNKNOWN:
128 return SVGTransform();
129 case SVGTransform::SVG_TRANSFORM_ROTATE:
131 transform.setRotate(first.angle() + second.angle(), first.rotationCenter().x() + second.rotationCenter().x(),
132 first.rotationCenter().y() + second.rotationCenter().y());
133 return transform;
135 case SVGTransform::SVG_TRANSFORM_MATRIX:
136 transform.setMatrix(first.matrix() * second.matrix());
137 return transform;
138 case SVGTransform::SVG_TRANSFORM_TRANSLATE:
140 float dx = first.translate().x() + second.translate().x();
141 float dy = first.translate().y() + second.translate().y();
142 transform.setTranslate(dx, dy);
143 return transform;
145 case SVGTransform::SVG_TRANSFORM_SCALE:
147 FloatSize scale = first.scale() + second.scale();
148 transform.setScale(scale.width(), scale.height());
149 return transform;
151 case SVGTransform::SVG_TRANSFORM_SKEWX:
152 transform.setSkewX(first.angle() + second.angle());
153 return transform;
154 case SVGTransform::SVG_TRANSFORM_SKEWY:
155 transform.setSkewY(first.angle() + second.angle());
156 return transform;
159 ASSERT_NOT_REACHED();
160 return SVGTransform();
163 void SVGTransformDistance::addSVGTransform(const SVGTransform& transform, bool absoluteValue)
165 // If this is the first add, set the type for this SVGTransformDistance
166 if (m_type == SVGTransform::SVG_TRANSFORM_UNKNOWN)
167 m_type = transform.type();
169 ASSERT(m_type == transform.type());
171 switch (m_type) {
172 case SVGTransform::SVG_TRANSFORM_UNKNOWN:
173 return;
174 case SVGTransform::SVG_TRANSFORM_MATRIX:
175 m_transform *= transform.matrix(); // FIXME: what does 'distance' between two transforms mean? how should we respect 'absoluteValue' here?
176 return;
177 case SVGTransform::SVG_TRANSFORM_ROTATE:
178 m_angle += absoluteValue ? fabsf(transform.angle()) : transform.angle();
179 m_cx += absoluteValue ? fabsf(transform.rotationCenter().x()) : transform.rotationCenter().x();
180 m_cy += absoluteValue ? fabsf(transform.rotationCenter().y()) : transform.rotationCenter().y();
181 // fall through
182 case SVGTransform::SVG_TRANSFORM_TRANSLATE:
184 float dx = absoluteValue ? fabsf(transform.translate().x()) : transform.translate().x();
185 float dy = absoluteValue ? fabsf(transform.translate().y()) : transform.translate().y();
186 m_transform.translate(dx, dy);
187 return;
189 case SVGTransform::SVG_TRANSFORM_SCALE:
191 float scaleX = absoluteValue ? fabsf(transform.scale().width()) : transform.scale().width();
192 float scaleY = absoluteValue ? fabsf(transform.scale().height()) : transform.scale().height();
193 m_transform.scaleNonUniform(scaleX, scaleY);
194 return;
196 case SVGTransform::SVG_TRANSFORM_SKEWX:
197 case SVGTransform::SVG_TRANSFORM_SKEWY:
198 m_angle += absoluteValue ? fabsf(transform.angle()) : transform.angle();
199 return;
202 ASSERT_NOT_REACHED();
203 return;
206 SVGTransform SVGTransformDistance::addToSVGTransform(const SVGTransform& transform) const
208 ASSERT(m_type == transform.type() || transform == SVGTransform());
210 SVGTransform newTransform(transform);
212 switch (m_type) {
213 case SVGTransform::SVG_TRANSFORM_UNKNOWN:
214 return SVGTransform();
215 case SVGTransform::SVG_TRANSFORM_MATRIX:
216 return SVGTransform(transform.matrix() * m_transform);
217 case SVGTransform::SVG_TRANSFORM_TRANSLATE:
219 FloatPoint translation = transform.translate();
220 translation += FloatSize::narrowPrecision(m_transform.e(), m_transform.f());
221 newTransform.setTranslate(translation.x(), translation.y());
222 return newTransform;
224 case SVGTransform::SVG_TRANSFORM_SCALE:
226 FloatSize scale = transform.scale();
227 scale += FloatSize::narrowPrecision(m_transform.a(), m_transform.d());
228 newTransform.setScale(scale.width(), scale.height());
229 return newTransform;
231 case SVGTransform::SVG_TRANSFORM_ROTATE:
233 // FIXME: I'm not certain the translation is calculated correctly here
234 FloatPoint center = transform.rotationCenter();
235 newTransform.setRotate(transform.angle() + m_angle,
236 center.x() + m_cx,
237 center.y() + m_cy);
238 return newTransform;
240 case SVGTransform::SVG_TRANSFORM_SKEWX:
241 newTransform.setSkewX(transform.angle() + m_angle);
242 return newTransform;
243 case SVGTransform::SVG_TRANSFORM_SKEWY:
244 newTransform.setSkewY(transform.angle() + m_angle);
245 return newTransform;
248 ASSERT_NOT_REACHED();
249 return SVGTransform();
252 bool SVGTransformDistance::isZero() const
254 return (m_transform == TransformationMatrix() && m_angle == 0);
257 float SVGTransformDistance::distance() const
259 switch (m_type) {
260 case SVGTransform::SVG_TRANSFORM_UNKNOWN:
261 return 0.0f;
262 case SVGTransform::SVG_TRANSFORM_ROTATE:
263 return sqrtf(m_angle * m_angle + m_cx * m_cx + m_cy * m_cy);
264 case SVGTransform::SVG_TRANSFORM_MATRIX:
265 return 0.0f; // I'm not quite sure yet what distance between two matrices means.
266 case SVGTransform::SVG_TRANSFORM_SCALE:
267 return static_cast<float>(sqrt(m_transform.a() * m_transform.a() + m_transform.d() * m_transform.d()));
268 case SVGTransform::SVG_TRANSFORM_TRANSLATE:
269 return static_cast<float>(sqrt(m_transform.e() * m_transform.e() + m_transform.f() * m_transform.f()));
270 case SVGTransform::SVG_TRANSFORM_SKEWX:
271 case SVGTransform::SVG_TRANSFORM_SKEWY:
272 return m_angle;
274 ASSERT_NOT_REACHED();
275 return 0.0f;
280 #endif