1 #region Using directives
3 using System
.Reflection
;
4 using System
.Runtime
.CompilerServices
;
5 using System
.Resources
;
6 using System
.Globalization
;
8 using System
.Runtime
.InteropServices
;
12 // General Information about an assembly is controlled through the following
13 // set of attributes. Change these attribute values to modify the information
14 // associated with an assembly.
15 [assembly
: AssemblyTitle("QuadraticSurface")]
16 [assembly
: AssemblyDescription("")]
17 [assembly
: AssemblyConfiguration("")]
18 [assembly
: AssemblyCompany("MS")]
19 [assembly
: AssemblyProduct("QuadraticSurface")]
20 [assembly
: AssemblyCopyright("Copyright @ MS 2005")]
21 [assembly
: AssemblyTrademark("")]
22 [assembly
: AssemblyCulture("")]
23 [assembly
: ComVisible(false)]
25 //In order to begin building localizable applications, set
26 //<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
27 //inside a <PropertyGroup>. For example, if you are using US english
28 //in your source files, set the <UICulture> to en-US. Then uncomment
29 //the NeutralResourceLanguage attribute below. Update the "en-US" in
30 //the line below to match the UICulture setting in the project file.
32 //[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
35 // Version information for an assembly consists of the following four values:
42 // You can specify all the values or you can default the Revision and Build Numbers
43 // by using the '*' as shown below:
44 [assembly
: AssemblyVersion("1.0.*")]