1 /* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 /* ***** BEGIN LICENSE BLOCK *****
3 * Version: MPL 1.1/GPL 2.0/LGPL 2.1
5 * The contents of this file are subject to the Mozilla Public License Version
6 * 1.1 (the "License"); you may not use this file except in compliance with
7 * the License. You may obtain a copy of the License at
8 * http://www.mozilla.org/MPL/
10 * Software distributed under the License is distributed on an "AS IS" basis,
11 * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
12 * for the specific language governing rights and limitations under the
15 * The Original Code is mozilla.org code.
17 * The Initial Developer of the Original Code is
18 * Netscape Communications Corporation.
19 * Portions created by the Initial Developer are Copyright (C) 1998
20 * the Initial Developer. All Rights Reserved.
24 * Alternatively, the contents of this file may be used under the terms of
25 * either of the GNU General Public License Version 2 or later (the "GPL"),
26 * or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
27 * in which case the provisions of the GPL or the LGPL are applicable instead
28 * of those above. If you wish to allow use of your version of this file only
29 * under the terms of either the GPL or the LGPL, and not to allow others to
30 * use your version of this file under the terms of the MPL, indicate your
31 * decision by deleting the provisions above and replace them with the notice
32 * and other provisions required by the GPL or the LGPL. If you do not delete
33 * the provisions above, a recipient may use your version of this file under
34 * the terms of any one of the MPL, the GPL or the LGPL.
36 * ***** END LICENSE BLOCK ***** */
48 nsPoint(const nsPoint
& aPoint
) { x
= aPoint
.x
; y
= aPoint
.y
;}
49 nsPoint(nscoord aX
, nscoord aY
) { VERIFY_COORD(aX
); VERIFY_COORD(aY
); x
= aX
; y
= aY
;}
51 void MoveTo(nscoord aX
, nscoord aY
) {x
= aX
; y
= aY
;}
52 void MoveBy(nscoord aDx
, nscoord aDy
) {x
+= aDx
; y
+= aDy
;}
54 // Overloaded operators. Note that '=' isn't defined so we'll get the
55 // compiler generated default assignment operator
56 PRBool
operator==(const nsPoint
& aPoint
) const {
57 return (PRBool
) ((x
== aPoint
.x
) && (y
== aPoint
.y
));
59 PRBool
operator!=(const nsPoint
& aPoint
) const {
60 return (PRBool
) ((x
!= aPoint
.x
) || (y
!= aPoint
.y
));
62 nsPoint
operator+(const nsPoint
& aPoint
) const {
63 return nsPoint(x
+ aPoint
.x
, y
+ aPoint
.y
);
65 nsPoint
operator-(const nsPoint
& aPoint
) const {
66 return nsPoint(x
- aPoint
.x
, y
- aPoint
.y
);
68 nsPoint
& operator+=(const nsPoint
& aPoint
) {
73 nsPoint
& operator-=(const nsPoint
& aPoint
) {
79 nsPoint
operator-() const {
80 return nsPoint(-x
, -y
);
84 #ifdef NS_COORD_IS_FLOAT
90 nsIntPoint(const nsIntPoint
& aPoint
) { x
= aPoint
.x
; y
= aPoint
.y
;}
91 nsIntPoint(PRInt32 aX
, PRInt32 aY
) { x
= aX
; y
= aY
;}
93 void MoveTo(PRInt32 aX
, PRInt32 aY
) {x
= aX
; y
= aY
;}
96 typedef nsPoint nsFloatPoint
;
98 typedef nsPoint nsIntPoint
;
100 struct nsFloatPoint
{
105 nsFloatPoint(const nsFloatPoint
& aPoint
) {x
= aPoint
.x
; y
= aPoint
.y
;}
106 nsFloatPoint(float aX
, float aY
) {x
= aX
; y
= aY
;}
108 void MoveTo(float aX
, float aY
) {x
= aX
; y
= aY
;}
109 void MoveTo(nscoord aX
, nscoord aY
) {x
= (float)aX
; y
= (float)aY
;}
110 void MoveBy(float aDx
, float aDy
) {x
+= aDx
; y
+= aDy
;}
112 // Overloaded operators. Note that '=' isn't defined so we'll get the
113 // compiler generated default assignment operator
114 PRBool
operator==(const nsFloatPoint
& aPoint
) const {
115 return (PRBool
) ((x
== aPoint
.x
) && (y
== aPoint
.y
));
117 PRBool
operator!=(const nsFloatPoint
& aPoint
) const {
118 return (PRBool
) ((x
!= aPoint
.x
) || (y
!= aPoint
.y
));
120 nsFloatPoint
operator+(const nsFloatPoint
& aPoint
) const {
121 return nsFloatPoint(x
+ aPoint
.x
, y
+ aPoint
.y
);
123 nsFloatPoint
operator-(const nsFloatPoint
& aPoint
) const {
124 return nsFloatPoint(x
- aPoint
.x
, y
- aPoint
.y
);
126 nsFloatPoint
& operator+=(const nsFloatPoint
& aPoint
) {
131 nsFloatPoint
& operator-=(const nsFloatPoint
& aPoint
) {
137 #endif // !NS_COORD_IS_FLOAT
139 #endif /* NSPOINT_H */