Add copy of .ttf font with .eot extension for testing
[wine-gecko.git] / gfx / public / nsPoint.h
blobcf2977500123003732a5d9a0c48ec37396d09fd5
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38 #ifndef NSPOINT_H
39 #define NSPOINT_H
41 #include "nsCoord.h"
43 struct nsPoint {
44 nscoord x, y;
46 // Constructors
47 nsPoint() {}
48 nsPoint(const nsPoint& aPoint) { x = aPoint.x; y = aPoint.y;}
49 nsPoint(nscoord aX, nscoord aY) { VERIFY_COORD(aX); VERIFY_COORD(aY); x = aX; y = aY;}
51 void MoveTo(nscoord aX, nscoord aY) {x = aX; y = aY;}
52 void MoveBy(nscoord aDx, nscoord aDy) {x += aDx; y += aDy;}
54 // Overloaded operators. Note that '=' isn't defined so we'll get the
55 // compiler generated default assignment operator
56 PRBool operator==(const nsPoint& aPoint) const {
57 return (PRBool) ((x == aPoint.x) && (y == aPoint.y));
59 PRBool operator!=(const nsPoint& aPoint) const {
60 return (PRBool) ((x != aPoint.x) || (y != aPoint.y));
62 nsPoint operator+(const nsPoint& aPoint) const {
63 return nsPoint(x + aPoint.x, y + aPoint.y);
65 nsPoint operator-(const nsPoint& aPoint) const {
66 return nsPoint(x - aPoint.x, y - aPoint.y);
68 nsPoint& operator+=(const nsPoint& aPoint) {
69 x += aPoint.x;
70 y += aPoint.y;
71 return *this;
73 nsPoint& operator-=(const nsPoint& aPoint) {
74 x -= aPoint.x;
75 y -= aPoint.y;
76 return *this;
79 nsPoint operator-() const {
80 return nsPoint(-x, -y);
84 #ifdef NS_COORD_IS_FLOAT
85 struct nsIntPoint {
86 PRInt32 x, y;
88 // Constructors
89 nsIntPoint() {}
90 nsIntPoint(const nsIntPoint& aPoint) { x = aPoint.x; y = aPoint.y;}
91 nsIntPoint(PRInt32 aX, PRInt32 aY) { x = aX; y = aY;}
93 void MoveTo(PRInt32 aX, PRInt32 aY) {x = aX; y = aY;}
96 typedef nsPoint nsFloatPoint;
97 #else
98 typedef nsPoint nsIntPoint;
100 struct nsFloatPoint {
101 float x, y;
103 // Constructors
104 nsFloatPoint() {}
105 nsFloatPoint(const nsFloatPoint& aPoint) {x = aPoint.x; y = aPoint.y;}
106 nsFloatPoint(float aX, float aY) {x = aX; y = aY;}
108 void MoveTo(float aX, float aY) {x = aX; y = aY;}
109 void MoveTo(nscoord aX, nscoord aY) {x = (float)aX; y = (float)aY;}
110 void MoveBy(float aDx, float aDy) {x += aDx; y += aDy;}
112 // Overloaded operators. Note that '=' isn't defined so we'll get the
113 // compiler generated default assignment operator
114 PRBool operator==(const nsFloatPoint& aPoint) const {
115 return (PRBool) ((x == aPoint.x) && (y == aPoint.y));
117 PRBool operator!=(const nsFloatPoint& aPoint) const {
118 return (PRBool) ((x != aPoint.x) || (y != aPoint.y));
120 nsFloatPoint operator+(const nsFloatPoint& aPoint) const {
121 return nsFloatPoint(x + aPoint.x, y + aPoint.y);
123 nsFloatPoint operator-(const nsFloatPoint& aPoint) const {
124 return nsFloatPoint(x - aPoint.x, y - aPoint.y);
126 nsFloatPoint& operator+=(const nsFloatPoint& aPoint) {
127 x += aPoint.x;
128 y += aPoint.y;
129 return *this;
131 nsFloatPoint& operator-=(const nsFloatPoint& aPoint) {
132 x -= aPoint.x;
133 y -= aPoint.y;
134 return *this;
137 #endif // !NS_COORD_IS_FLOAT
139 #endif /* NSPOINT_H */