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23 * michaelp 09-25-97 1:56pm
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39 #ifndef nsTransform2D_h___
40 #define nsTransform2D_h___
45 class NS_GFX nsTransform2D
49 * This represents the following matrix (note that the order of row/column
50 * indices is opposite to usual notation)
56 * Transformation of a coordinate (x, y) is obtained by setting
57 * v = (x, y, 1)^T and evaluating M . v
60 float m00
, m11
, m20
, m21
;
63 nsTransform2D(void) { m20
= m21
= 0.0f
; m00
= m11
= 1.0f
; }
64 nsTransform2D(nsTransform2D
*aTransform2D
) {
65 m00
= aTransform2D
->m00
;
66 m11
= aTransform2D
->m11
;
67 m20
= aTransform2D
->m20
;
68 m21
= aTransform2D
->m21
;
71 ~nsTransform2D(void) { }
74 * set this transform to a translation
76 * @param tx, x translation
77 * @param ty, y translation
80 void SetToTranslate(float tx
, float ty
) { m00
= m11
= 1.0f
; m20
= tx
; m21
= ty
; }
83 * get the translation portion of this transform
85 * @param pt, Point to return translation values in
88 void GetTranslationCoord(nscoord
*ptX
, nscoord
*ptY
) const { *ptX
= NSToCoordRound(m20
); *ptY
= NSToCoordRound(m21
); }
91 * apply matrix to vector
93 * @param pt Point to transform
96 void TransformCoord(nscoord
*ptX
, nscoord
*ptY
) const;
99 * apply matrix to rect
101 * @param rect Rect to transform
104 void TransformCoord(nscoord
*aX
, nscoord
*aY
, nscoord
*aWidth
, nscoord
*aHeight
) const;
107 * add a scale to a Transform via x, y pair
109 * @param ptX x value to add as x scale
110 * @param ptY y value to add as y scale
113 void AddScale(float ptX
, float ptY
) { m00
*= ptX
; m11
*= ptY
; }