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48 // A color is a 32 bit unsigned integer with four components: R, G, B
50 typedef PRUint32 nscolor
;
52 // Make a color out of r,g,b values. This assumes that the r,g,b values are
53 // properly constrained to 0-255. This also assumes that a is 255.
54 #define NS_RGB(_r,_g,_b) \
55 ((nscolor) ((255 << 24) | ((_b)<<16) | ((_g)<<8) | (_r)))
57 // Make a color out of r,g,b,a values. This assumes that the r,g,b,a
58 // values are properly constrained to 0-255.
59 #define NS_RGBA(_r,_g,_b,_a) \
60 ((nscolor) (((_a) << 24) | ((_b)<<16) | ((_g)<<8) | (_r)))
62 // Extract color components from nscolor
63 #define NS_GET_R(_rgba) ((PRUint8) ((_rgba) & 0xff))
64 #define NS_GET_G(_rgba) ((PRUint8) (((_rgba) >> 8) & 0xff))
65 #define NS_GET_B(_rgba) ((PRUint8) (((_rgba) >> 16) & 0xff))
66 #define NS_GET_A(_rgba) ((PRUint8) (((_rgba) >> 24) & 0xff))
68 // Fast approximate division by 255. It has the property that
69 // for all 0 <= n <= 255*255, FAST_DIVIDE_BY_255(n) == n/255.
70 // But it only uses two adds and two shifts instead of an
71 // integer division (which is expensive on many processors).
73 // equivalent to target=v/255
74 #define FAST_DIVIDE_BY_255(target,v) \
77 target = ((tmp_ << 8) + tmp_ + 255) >> 16; \
82 // equivalent to target=(bg*(255-alpha)+fg*alpha)/255
83 #define MOZ_BLEND(target, bg, fg, alpha) \
84 FAST_DIVIDE_BY_255(target, (bg)*(255-(alpha)) + (fg)*(alpha))
86 // Translate a hex string to a color. Return true if it parses ok,
87 // otherwise return false.
88 // This accepts only 3 or 6 digits
89 NS_GFX_(PRBool
) NS_HexToRGB(const nsString
& aBuf
, nscolor
* aResult
);
91 // Compose one NS_RGB color onto another. The result is what you get
92 // if you draw aBG onto RGBA(0,0,0,0) and then aFG on top of that,
93 // with operator OVER.
94 NS_GFX_(nscolor
) NS_ComposeColors(nscolor aBG
, nscolor aFG
);
96 // Translate a hex string to a color. Return true if it parses ok,
97 // otherwise return false.
98 // This version accepts 1 to 9 digits (missing digits are 0)
99 NS_GFX_(PRBool
) NS_LooseHexToRGB(const nsString
& aBuf
, nscolor
* aResult
);
101 // Translate a color to a hex string and prepend a '#'.
102 // The returned string is always 7 characters including a '#' character.
103 NS_GFX_(void) NS_RGBToHex(nscolor aColor
, nsAString
& aResult
);
105 // Translate a color name to a color. Return true if it parses ok,
106 // otherwise return false.
107 NS_GFX_(PRBool
) NS_ColorNameToRGB(const nsAString
& aBuf
, nscolor
* aResult
);
109 // function to convert from HSL color space to RGB color space
110 // the float parameters are all expected to be in the range 0-1
111 NS_GFX_(nscolor
) NS_HSL2RGB(float h
, float s
, float l
);
113 #endif /* nsColor_h___ */