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[wine-gecko.git] / gfx / public / nsTransform2D.h
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23 * michaelp 09-25-97 1:56pm
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39 #ifndef nsTransform2D_h___
40 #define nsTransform2D_h___
42 #include "gfxCore.h"
43 #include "nsCoord.h"
45 class NS_GFX nsTransform2D
47 private:
48 /**
49 * This represents the following matrix (note that the order of row/column
50 * indices is opposite to usual notation)
52 * / m00 0 m20 \
53 * M = | 0 m11 m21 |
54 * \ 0 0 1 /
56 * Transformation of a coordinate (x, y) is obtained by setting
57 * v = (x, y, 1)^T and evaluating M . v
58 **/
60 float m00, m11, m20, m21;
62 public:
63 nsTransform2D(void) { m20 = m21 = 0.0f; m00 = m11 = 1.0f; }
64 nsTransform2D(nsTransform2D *aTransform2D) {
65 m00 = aTransform2D->m00;
66 m11 = aTransform2D->m11;
67 m20 = aTransform2D->m20;
68 m21 = aTransform2D->m21;
71 ~nsTransform2D(void) { }
73 /**
74 * set this transform to a translation
76 * @param tx, x translation
77 * @param ty, y translation
78 **/
80 void SetToTranslate(float tx, float ty) { m00 = m11 = 1.0f; m20 = tx; m21 = ty; }
82 /**
83 * get the translation portion of this transform
85 * @param pt, Point to return translation values in
86 **/
88 void GetTranslationCoord(nscoord *ptX, nscoord *ptY) const { *ptX = NSToCoordRound(m20); *ptY = NSToCoordRound(m21); }
90 /**
91 * apply matrix to vector
93 * @param pt Point to transform
94 **/
96 void TransformCoord(nscoord *ptX, nscoord *ptY) const;
98 /**
99 * apply matrix to rect
101 * @param rect Rect to transform
104 void TransformCoord(nscoord *aX, nscoord *aY, nscoord *aWidth, nscoord *aHeight) const;
107 * add a scale to a Transform via x, y pair
109 * @param ptX x value to add as x scale
110 * @param ptY y value to add as y scale
113 void AddScale(float ptX, float ptY) { m00 *= ptX; m11 *= ptY; }
116 #endif