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[wine-gecko.git] / gfx / src / nsRegion.cpp
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1 /* ***** BEGIN LICENSE BLOCK *****
2 * Version: MPL 1.1/GPL 2.0/LGPL 2.1
4 * The contents of this file are subject to the Mozilla Public License Version
5 * 1.1 (the "License"); you may not use this file except in compliance with
6 * the License. You may obtain a copy of the License at
7 * http://www.mozilla.org/MPL/
9 * Software distributed under the License is distributed on an "AS IS" basis,
10 * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
11 * for the specific language governing rights and limitations under the
12 * License.
14 * The Original Code is mozilla.org code.
16 * The Initial Developer of the Original Code is
17 * Dainis Jonitis, <Dainis_Jonitis@swh-t.lv>.
18 * Portions created by the Initial Developer are Copyright (C) 2001
19 * the Initial Developer. All Rights Reserved.
21 * Contributor(s):
23 * Alternatively, the contents of this file may be used under the terms of
24 * either of the GNU General Public License Version 2 or later (the "GPL"),
25 * or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
26 * in which case the provisions of the GPL or the LGPL are applicable instead
27 * of those above. If you wish to allow use of your version of this file only
28 * under the terms of either the GPL or the LGPL, and not to allow others to
29 * use your version of this file under the terms of the MPL, indicate your
30 * decision by deleting the provisions above and replace them with the notice
31 * and other provisions required by the GPL or the LGPL. If you do not delete
32 * the provisions above, a recipient may use your version of this file under
33 * the terms of any one of the MPL, the GPL or the LGPL.
35 * ***** END LICENSE BLOCK ***** */
37 #include "prlock.h"
38 #include "nsRegion.h"
39 #include "nsISupportsImpl.h"
41 // Fast inline analogues of nsRect methods for nsRegion::nsRectFast.
42 // Check for emptiness is not required - it is guaranteed by caller.
44 inline PRBool nsRegion::nsRectFast::Contains (const nsRect& aRect) const
46 return (PRBool) ((aRect.x >= x) && (aRect.y >= y) &&
47 (aRect.XMost () <= XMost ()) && (aRect.YMost () <= YMost ()));
50 inline PRBool nsRegion::nsRectFast::Intersects (const nsRect& aRect) const
52 return (PRBool) ((x < aRect.XMost ()) && (y < aRect.YMost ()) &&
53 (aRect.x < XMost ()) && (aRect.y < YMost ()));
56 inline PRBool nsRegion::nsRectFast::IntersectRect (const nsRect& aRect1, const nsRect& aRect2)
58 const nscoord xmost = PR_MIN (aRect1.XMost (), aRect2.XMost ());
59 x = PR_MAX (aRect1.x, aRect2.x);
60 width = xmost - x;
61 if (width <= 0) return PR_FALSE;
63 const nscoord ymost = PR_MIN (aRect1.YMost (), aRect2.YMost ());
64 y = PR_MAX (aRect1.y, aRect2.y);
65 height = ymost - y;
66 if (height <= 0) return PR_FALSE;
68 return PR_TRUE;
71 inline void nsRegion::nsRectFast::UnionRect (const nsRect& aRect1, const nsRect& aRect2)
73 const nscoord xmost = PR_MAX (aRect1.XMost (), aRect2.XMost ());
74 const nscoord ymost = PR_MAX (aRect1.YMost (), aRect2.YMost ());
75 x = PR_MIN (aRect1.x, aRect2.x);
76 y = PR_MIN (aRect1.y, aRect2.y);
77 width = xmost - x;
78 height = ymost - y;
83 // Custom memory allocator for nsRegion::RgnRect structures.
84 // Entries are allocated from global memory pool.
85 // Memory pool can grow in size, but it can't shrink.
87 #define INIT_MEM_CHUNK_ENTRIES 100
88 #define INCR_MEM_CHUNK_ENTRIES 100
90 class RgnRectMemoryAllocator
92 nsRegion::RgnRect* mFreeListHead;
93 PRUint32 mFreeEntries;
94 void* mChunkListHead;
95 #if 0
96 PRLock* mLock;
98 void InitLock () { mLock = PR_NewLock (); }
99 void DestroyLock () { PR_DestroyLock (mLock); }
100 void Lock () { PR_Lock (mLock); }
101 void Unlock () { PR_Unlock (mLock); }
102 #elif defined (DEBUG)
103 NS_DECL_OWNINGTHREAD
105 void InitLock () { NS_ASSERT_OWNINGTHREAD (RgnRectMemoryAllocator); }
106 void DestroyLock () { NS_ASSERT_OWNINGTHREAD (RgnRectMemoryAllocator); }
107 void Lock () { NS_ASSERT_OWNINGTHREAD (RgnRectMemoryAllocator); }
108 void Unlock () { NS_ASSERT_OWNINGTHREAD (RgnRectMemoryAllocator); }
109 #else
110 void InitLock () { }
111 void DestroyLock () { }
112 void Lock () { }
113 void Unlock () { }
114 #endif
116 void* AllocChunk (PRUint32 aEntries, void* aNextChunk, nsRegion::RgnRect* aTailDest)
118 PRUint8* pBuf = new PRUint8 [aEntries * sizeof (nsRegion::RgnRect) + sizeof (void*)];
119 *reinterpret_cast<void**>(pBuf) = aNextChunk;
120 nsRegion::RgnRect* pRect = reinterpret_cast<nsRegion::RgnRect*>(pBuf + sizeof (void*));
122 for (PRUint32 cnt = 0 ; cnt < aEntries - 1 ; cnt++)
123 pRect [cnt].next = &pRect [cnt + 1];
125 pRect [aEntries - 1].next = aTailDest;
127 return pBuf;
130 void FreeChunk (void* aChunk) { delete [] (PRUint8 *) aChunk; }
131 void* NextChunk (void* aThisChunk) const { return *static_cast<void**>(aThisChunk); }
133 nsRegion::RgnRect* ChunkHead (void* aThisChunk) const
134 { return reinterpret_cast<nsRegion::RgnRect*>(static_cast<PRUint8*>(aThisChunk) + sizeof (void*)); }
136 public:
137 RgnRectMemoryAllocator (PRUint32 aNumOfEntries);
138 ~RgnRectMemoryAllocator ();
140 nsRegion::RgnRect* Alloc ();
141 void Free (nsRegion::RgnRect* aRect);
145 RgnRectMemoryAllocator::RgnRectMemoryAllocator (PRUint32 aNumOfEntries)
147 InitLock ();
148 mChunkListHead = AllocChunk (aNumOfEntries, nsnull, nsnull);
149 mFreeEntries = aNumOfEntries;
150 mFreeListHead = ChunkHead (mChunkListHead);
153 RgnRectMemoryAllocator::~RgnRectMemoryAllocator ()
155 while (mChunkListHead)
157 void* tmp = mChunkListHead;
158 mChunkListHead = NextChunk (mChunkListHead);
159 FreeChunk (tmp);
162 #if 0
164 * As a static object this class outlives any library which would implement
165 * locking. So we intentionally leak the 'lock'.
167 * Currently RgnRectMemoryAllocator is only used from the primary thread,
168 * so we aren't using a lock which means that there is no lock to leak.
169 * If we ever switch to multiple GUI threads (e.g. one per window),
170 * we'd probably use one allocator per window-thread to avoid the
171 * locking overhead and just require consumers not to pass regions
172 * across threads/windows, which would be a reasonable restriction
173 * because they wouldn't be useful outside their window.
175 DestroyLock ();
176 #endif
179 nsRegion::RgnRect* RgnRectMemoryAllocator::Alloc ()
181 Lock ();
183 if (mFreeEntries == 0)
185 mChunkListHead = AllocChunk (INCR_MEM_CHUNK_ENTRIES, mChunkListHead, mFreeListHead);
186 mFreeEntries = INCR_MEM_CHUNK_ENTRIES;
187 mFreeListHead = ChunkHead (mChunkListHead);
190 nsRegion::RgnRect* tmp = mFreeListHead;
191 mFreeListHead = mFreeListHead->next;
192 mFreeEntries--;
193 Unlock ();
195 return tmp;
198 void RgnRectMemoryAllocator::Free (nsRegion::RgnRect* aRect)
200 Lock ();
201 mFreeEntries++;
202 aRect->next = mFreeListHead;
203 mFreeListHead = aRect;
204 Unlock ();
208 // Global pool for nsRegion::RgnRect allocation
209 static RgnRectMemoryAllocator gRectPool (INIT_MEM_CHUNK_ENTRIES);
212 void* nsRegion::RgnRect::operator new (size_t) CPP_THROW_NEW
214 return gRectPool.Alloc ();
217 void nsRegion::RgnRect::operator delete (void* aRect, size_t)
219 gRectPool.Free (static_cast<RgnRect*>(aRect));
224 void nsRegion::Init()
226 mRectListHead.prev = mRectListHead.next = &mRectListHead;
227 mCurRect = &mRectListHead;
228 mRectCount = 0;
229 mBoundRect.SetRect (0, 0, 0, 0);
232 inline void nsRegion::InsertBefore (RgnRect* aNewRect, RgnRect* aRelativeRect)
234 aNewRect->prev = aRelativeRect->prev;
235 aNewRect->next = aRelativeRect;
236 aRelativeRect->prev->next = aNewRect;
237 aRelativeRect->prev = aNewRect;
238 mCurRect = aNewRect;
239 mRectCount++;
242 inline void nsRegion::InsertAfter (RgnRect* aNewRect, RgnRect* aRelativeRect)
244 aNewRect->prev = aRelativeRect;
245 aNewRect->next = aRelativeRect->next;
246 aRelativeRect->next->prev = aNewRect;
247 aRelativeRect->next = aNewRect;
248 mCurRect = aNewRect;
249 mRectCount++;
253 // Adjust the number of rectangles in region.
254 // Content of rectangles should be changed by caller.
256 void nsRegion::SetToElements (PRUint32 aCount)
258 if (mRectCount < aCount) // Add missing rectangles
260 PRUint32 InsertCount = aCount - mRectCount;
261 mRectCount = aCount;
262 RgnRect* pPrev = &mRectListHead;
263 RgnRect* pNext = mRectListHead.next;
265 while (InsertCount--)
267 mCurRect = new RgnRect;
268 mCurRect->prev = pPrev;
269 pPrev->next = mCurRect;
270 pPrev = mCurRect;
273 pPrev->next = pNext;
274 pNext->prev = pPrev;
275 } else
276 if (mRectCount > aCount) // Remove unnecessary rectangles
278 PRUint32 RemoveCount = mRectCount - aCount;
279 mRectCount = aCount;
280 mCurRect = mRectListHead.next;
282 while (RemoveCount--)
284 RgnRect* tmp = mCurRect;
285 mCurRect = mCurRect->next;
286 delete tmp;
289 mRectListHead.next = mCurRect;
290 mCurRect->prev = &mRectListHead;
295 // Save the entire chain of linked elements in 'prev' field of the RgnRect structure.
296 // After that forward-only iterations using 'next' field could still be used.
297 // Some elements from forward-only chain could be temporarily removed to optimize inner loops.
298 // The original double linked state could be restored by call to RestoreLinkChain ().
299 // Both functions despite size can be inline because they are called only from one function.
301 inline void nsRegion::SaveLinkChain ()
303 RgnRect* pRect = &mRectListHead;
307 pRect->prev = pRect->next;
308 pRect = pRect->next;
309 } while (pRect != &mRectListHead);
313 inline void nsRegion::RestoreLinkChain ()
315 RgnRect* pPrev = &mRectListHead;
316 RgnRect* pRect = mRectListHead.next = mRectListHead.prev;
318 while (pRect != &mRectListHead)
320 pRect->next = pRect->prev;
321 pRect->prev = pPrev;
322 pPrev = pRect;
323 pRect = pRect->next;
326 mRectListHead.prev = pPrev;
330 // Insert node in right place of sorted list
331 // If necessary then bounding rectangle could be updated and rectangle combined
332 // with neighbour rectangles. This is usually done in Optimize ()
334 void nsRegion::InsertInPlace (RgnRect* aRect, PRBool aOptimizeOnFly)
336 if (mRectCount == 0)
337 InsertAfter (aRect, &mRectListHead);
338 else
340 if (aRect->y > mCurRect->y)
342 mRectListHead.y = PR_INT32_MAX;
344 while (aRect->y > mCurRect->next->y)
345 mCurRect = mCurRect->next;
347 while (aRect->y == mCurRect->next->y && aRect->x > mCurRect->next->x)
348 mCurRect = mCurRect->next;
350 InsertAfter (aRect, mCurRect);
351 } else
352 if (aRect->y < mCurRect->y)
354 mRectListHead.y = PR_INT32_MIN;
356 while (aRect->y < mCurRect->prev->y)
357 mCurRect = mCurRect->prev;
359 while (aRect->y == mCurRect->prev->y && aRect->x < mCurRect->prev->x)
360 mCurRect = mCurRect->prev;
362 InsertBefore (aRect, mCurRect);
363 } else
365 if (aRect->x > mCurRect->x)
367 mRectListHead.y = PR_INT32_MAX;
369 while (aRect->y == mCurRect->next->y && aRect->x > mCurRect->next->x)
370 mCurRect = mCurRect->next;
372 InsertAfter (aRect, mCurRect);
373 } else
375 mRectListHead.y = PR_INT32_MIN;
377 while (aRect->y == mCurRect->prev->y && aRect->x < mCurRect->prev->x)
378 mCurRect = mCurRect->prev;
380 InsertBefore (aRect, mCurRect);
386 if (aOptimizeOnFly)
388 if (mRectCount == 1)
389 mBoundRect = *mCurRect;
390 else
392 mBoundRect.UnionRect (mBoundRect, *mCurRect);
394 // Check if we can go left or up before starting to combine rectangles
395 if ((mCurRect->y == mCurRect->prev->y && mCurRect->height == mCurRect->prev->height &&
396 mCurRect->x == mCurRect->prev->XMost ()) ||
397 (mCurRect->x == mCurRect->prev->x && mCurRect->width == mCurRect->prev->width &&
398 mCurRect->y == mCurRect->prev->YMost ()) )
399 mCurRect = mCurRect->prev;
401 // Try to combine with rectangle on right side
402 while (mCurRect->y == mCurRect->next->y && mCurRect->height == mCurRect->next->height &&
403 mCurRect->XMost () == mCurRect->next->x)
405 mCurRect->width += mCurRect->next->width;
406 delete Remove (mCurRect->next);
409 // Try to combine with rectangle under this one
410 while (mCurRect->x == mCurRect->next->x && mCurRect->width == mCurRect->next->width &&
411 mCurRect->YMost () == mCurRect->next->y)
413 mCurRect->height += mCurRect->next->height;
414 delete Remove (mCurRect->next);
421 nsRegion::RgnRect* nsRegion::Remove (RgnRect* aRect)
423 aRect->prev->next = aRect->next;
424 aRect->next->prev = aRect->prev;
425 mRectCount--;
427 if (mCurRect == aRect)
428 mCurRect = (aRect->next != &mRectListHead) ? aRect->next : aRect->prev;
430 return aRect;
434 // Try to reduce the number of rectangles in complex region by combining with
435 // surrounding ones on right and bottom sides of each rectangle in list.
436 // Update bounding rectangle
438 void nsRegion::Optimize ()
440 if (mRectCount == 0)
441 mBoundRect.SetRect (0, 0, 0, 0);
442 else
444 RgnRect* pRect = mRectListHead.next;
445 PRInt32 xmost = mRectListHead.prev->XMost ();
446 PRInt32 ymost = mRectListHead.prev->YMost ();
447 mBoundRect.x = mRectListHead.next->x;
448 mBoundRect.y = mRectListHead.next->y;
450 while (pRect != &mRectListHead)
452 // Try to combine with rectangle on right side
453 while (pRect->y == pRect->next->y && pRect->height == pRect->next->height &&
454 pRect->XMost () == pRect->next->x)
456 pRect->width += pRect->next->width;
457 delete Remove (pRect->next);
460 // Try to combine with rectangle under this one
461 while (pRect->x == pRect->next->x && pRect->width == pRect->next->width &&
462 pRect->YMost () == pRect->next->y)
464 pRect->height += pRect->next->height;
465 delete Remove (pRect->next);
468 // Determine bound rectangle. Use fact that rectangles are sorted.
469 if (pRect->x < mBoundRect.x) mBoundRect.x = pRect->x;
470 if (pRect->XMost () > xmost) xmost = pRect->XMost ();
471 if (pRect->YMost () > ymost) ymost = pRect->YMost ();
473 pRect = pRect->next;
476 mBoundRect.width = xmost - mBoundRect.x;
477 mBoundRect.height = ymost - mBoundRect.y;
482 // Move rectangles starting from 'aStartRect' till end of the list to the destionation region.
483 // Important for temporary objects - instead of copying rectangles with Merge () and then
484 // emptying region in destructor they could be moved to destination region in one step.
486 void nsRegion::MoveInto (nsRegion& aDestRegion, const RgnRect* aStartRect)
488 RgnRect* pRect = const_cast<RgnRect*>(aStartRect);
489 RgnRect* pPrev = pRect->prev;
491 while (pRect != &mRectListHead)
493 RgnRect* next = pRect->next;
494 aDestRegion.InsertInPlace (pRect);
496 mRectCount--;
497 pRect = next;
500 pPrev->next = &mRectListHead;
501 mRectListHead.prev = pPrev;
502 mCurRect = mRectListHead.next;
506 // Merge two non-overlapping regions into one.
507 // Automatically optimize region by calling Optimize ()
509 void nsRegion::Merge (const nsRegion& aRgn1, const nsRegion& aRgn2)
511 if (aRgn1.mRectCount == 0) // Region empty. Result is equal to other region
512 Copy (aRgn2);
513 else
514 if (aRgn2.mRectCount == 0) // Region empty. Result is equal to other region
515 Copy (aRgn1);
516 if (aRgn1.mRectCount == 1) // Region is single rectangle. Optimize on fly
518 RgnRect* TmpRect = new RgnRect (*aRgn1.mRectListHead.next);
519 Copy (aRgn2);
520 InsertInPlace (TmpRect, PR_TRUE);
521 } else
522 if (aRgn2.mRectCount == 1) // Region is single rectangle. Optimize on fly
524 RgnRect* TmpRect = new RgnRect (*aRgn2.mRectListHead.next);
525 Copy (aRgn1);
526 InsertInPlace (TmpRect, PR_TRUE);
527 } else
529 const nsRegion* pCopyRegion, *pInsertRegion;
531 // Determine which region contains more rectangles. Copy the larger one
532 if (aRgn1.mRectCount >= aRgn2.mRectCount)
534 pCopyRegion = &aRgn1;
535 pInsertRegion = &aRgn2;
536 } else
538 pCopyRegion = &aRgn2;
539 pInsertRegion = &aRgn1;
542 if (pInsertRegion == this) // Do merge in-place
543 pInsertRegion = pCopyRegion;
544 else
545 Copy (*pCopyRegion);
547 const RgnRect* pSrcRect = pInsertRegion->mRectListHead.next;
549 while (pSrcRect != &pInsertRegion->mRectListHead)
551 InsertInPlace (new RgnRect (*pSrcRect));
553 pSrcRect = pSrcRect->next;
556 Optimize ();
561 nsRegion& nsRegion::Copy (const nsRegion& aRegion)
563 if (&aRegion == this)
564 return *this;
566 if (aRegion.mRectCount == 0)
567 SetEmpty ();
568 else
570 SetToElements (aRegion.mRectCount);
572 const RgnRect* pSrc = aRegion.mRectListHead.next;
573 RgnRect* pDest = mRectListHead.next;
575 while (pSrc != &aRegion.mRectListHead)
577 *pDest = *pSrc;
579 pSrc = pSrc->next;
580 pDest = pDest->next;
583 mCurRect = mRectListHead.next;
584 mBoundRect = aRegion.mBoundRect;
587 return *this;
591 nsRegion& nsRegion::Copy (const nsRect& aRect)
593 if (aRect.IsEmpty ())
594 SetEmpty ();
595 else
597 SetToElements (1);
598 *mRectListHead.next = static_cast<const RgnRect&>(aRect);
599 mBoundRect = static_cast<const nsRectFast&>(aRect);
602 return *this;
606 nsRegion& nsRegion::And (const nsRegion& aRgn1, const nsRegion& aRgn2)
608 if (&aRgn1 == &aRgn2) // And with self
609 Copy (aRgn1);
610 else
611 if (aRgn1.mRectCount == 0 || aRgn2.mRectCount == 0) // If either region is empty then result is empty
612 SetEmpty ();
613 else
615 nsRectFast TmpRect;
617 if (aRgn1.mRectCount == 1 && aRgn2.mRectCount == 1) // Intersect rectangle with rectangle
619 TmpRect.IntersectRect (*aRgn1.mRectListHead.next, *aRgn2.mRectListHead.next);
620 Copy (TmpRect);
621 } else
623 if (!aRgn1.mBoundRect.Intersects (aRgn2.mBoundRect)) // Regions do not intersect
624 SetEmpty ();
625 else
627 // Region is simple rectangle and it fully overlays other region
628 if (aRgn1.mRectCount == 1 && aRgn1.mBoundRect.Contains (aRgn2.mBoundRect))
629 Copy (aRgn2);
630 else
631 // Region is simple rectangle and it fully overlays other region
632 if (aRgn2.mRectCount == 1 && aRgn2.mBoundRect.Contains (aRgn1.mBoundRect))
633 Copy (aRgn1);
634 else
636 nsRegion TmpRegion;
637 nsRegion* pSrcRgn1 = const_cast<nsRegion*>(&aRgn1);
638 nsRegion* pSrcRgn2 = const_cast<nsRegion*>(&aRgn2);
640 if (&aRgn1 == this) // Copy region if it is both source and result
642 TmpRegion.Copy (aRgn1);
643 pSrcRgn1 = &TmpRegion;
646 if (&aRgn2 == this) // Copy region if it is both source and result
648 TmpRegion.Copy (aRgn2);
649 pSrcRgn2 = &TmpRegion;
652 // For outer loop prefer region for which at least one rectangle is below other's bound rectangle
653 if (pSrcRgn2->mRectListHead.prev->y >= pSrcRgn1->mBoundRect.YMost ())
655 nsRegion* Tmp = pSrcRgn1;
656 pSrcRgn1 = pSrcRgn2;
657 pSrcRgn2 = Tmp;
661 SetToElements (0);
662 pSrcRgn2->SaveLinkChain ();
664 pSrcRgn1->mRectListHead.y = PR_INT32_MAX;
665 pSrcRgn2->mRectListHead.y = PR_INT32_MAX;
667 for (RgnRect* pSrcRect1 = pSrcRgn1->mRectListHead.next ;
668 pSrcRect1->y < pSrcRgn2->mBoundRect.YMost () ; pSrcRect1 = pSrcRect1->next)
670 if (pSrcRect1->Intersects (pSrcRgn2->mBoundRect)) // Rectangle intersects region. Process each rectangle
672 RgnRect* pPrev2 = &pSrcRgn2->mRectListHead;
674 for (RgnRect* pSrcRect2 = pSrcRgn2->mRectListHead.next ;
675 pSrcRect2->y < pSrcRect1->YMost () ; pSrcRect2 = pSrcRect2->next)
677 if (pSrcRect2->YMost () <= pSrcRect1->y) // Rect2's bottom is above the top of Rect1.
678 { // No successive rectangles in Rgn1 can intersect it.
679 pPrev2->next = pSrcRect2->next; // Remove Rect2 from Rgn2's checklist
680 continue;
683 if (pSrcRect1->Contains (*pSrcRect2)) // Rect1 fully overlays Rect2.
684 { // No any other rectangle in Rgn1 can intersect it.
685 pPrev2->next = pSrcRect2->next; // Remove Rect2 from Rgn2's checklist
686 InsertInPlace (new RgnRect (*pSrcRect2));
687 continue;
691 if (TmpRect.IntersectRect (*pSrcRect1, *pSrcRect2))
692 InsertInPlace (new RgnRect (TmpRect));
694 pPrev2 = pSrcRect2;
699 pSrcRgn2->RestoreLinkChain ();
700 Optimize ();
706 return *this;
710 nsRegion& nsRegion::And (const nsRegion& aRegion, const nsRect& aRect)
712 // If either region or rectangle is empty then result is empty
713 if (aRegion.mRectCount == 0 || aRect.IsEmpty ())
714 SetEmpty ();
715 else // Intersect region with rectangle
717 const nsRectFast& aRectFast = static_cast<const nsRectFast&>(aRect);
718 nsRectFast TmpRect;
720 if (aRegion.mRectCount == 1) // Intersect rectangle with rectangle
722 TmpRect.IntersectRect (*aRegion.mRectListHead.next, aRectFast);
723 Copy (TmpRect);
724 } else // Intersect complex region with rectangle
726 if (!aRectFast.Intersects (aRegion.mBoundRect)) // Rectangle does not intersect region
727 SetEmpty ();
728 else
730 if (aRectFast.Contains (aRegion.mBoundRect)) // Rectangle fully overlays region
731 Copy (aRegion);
732 else
734 nsRegion TmpRegion;
735 nsRegion* pSrcRegion = const_cast<nsRegion*>(&aRegion);
737 if (&aRegion == this) // Copy region if it is both source and result
739 TmpRegion.Copy (aRegion);
740 pSrcRegion = &TmpRegion;
743 SetToElements (0);
744 pSrcRegion->mRectListHead.y = PR_INT32_MAX;
746 for (const RgnRect* pSrcRect = pSrcRegion->mRectListHead.next ;
747 pSrcRect->y < aRectFast.YMost () ; pSrcRect = pSrcRect->next)
749 if (TmpRect.IntersectRect (*pSrcRect, aRectFast))
750 InsertInPlace (new RgnRect (TmpRect));
753 Optimize ();
759 return *this;
763 nsRegion& nsRegion::Or (const nsRegion& aRgn1, const nsRegion& aRgn2)
765 if (&aRgn1 == &aRgn2) // Or with self
766 Copy (aRgn1);
767 else
768 if (aRgn1.mRectCount == 0) // Region empty. Result is equal to other region
769 Copy (aRgn2);
770 else
771 if (aRgn2.mRectCount == 0) // Region empty. Result is equal to other region
772 Copy (aRgn1);
773 else
775 if (!aRgn1.mBoundRect.Intersects (aRgn2.mBoundRect)) // Regions do not intersect
776 Merge (aRgn1, aRgn2);
777 else
779 // Region is simple rectangle and it fully overlays other region
780 if (aRgn1.mRectCount == 1 && aRgn1.mBoundRect.Contains (aRgn2.mBoundRect))
781 Copy (aRgn1);
782 else
783 // Region is simple rectangle and it fully overlays other region
784 if (aRgn2.mRectCount == 1 && aRgn2.mBoundRect.Contains (aRgn1.mBoundRect))
785 Copy (aRgn2);
786 else
788 nsRegion TmpRegion;
789 aRgn1.SubRegion (aRgn2, TmpRegion); // Get only parts of region which not overlap the other region
790 Copy (aRgn2);
791 TmpRegion.MoveInto (*this);
792 Optimize ();
797 return *this;
801 nsRegion& nsRegion::Or (const nsRegion& aRegion, const nsRect& aRect)
803 if (aRegion.mRectCount == 0) // Region empty. Result is equal to rectangle
804 Copy (aRect);
805 else
806 if (aRect.IsEmpty ()) // Rectangle is empty. Result is equal to region
807 Copy (aRegion);
808 else
810 const nsRectFast& aRectFast = static_cast<const nsRectFast&>(aRect);
812 if (!aRectFast.Intersects (aRegion.mBoundRect)) // Rectangle does not intersect region
814 Copy (aRegion);
815 InsertInPlace (new RgnRect (aRectFast), PR_TRUE);
816 } else
818 // Region is simple rectangle and it fully overlays rectangle
819 if (aRegion.mRectCount == 1 && aRegion.mBoundRect.Contains (aRectFast))
820 Copy (aRegion);
821 else
822 if (aRectFast.Contains (aRegion.mBoundRect)) // Rectangle fully overlays region
823 Copy (aRectFast);
824 else
826 aRegion.SubRect (aRectFast, *this); // Exclude from region parts that overlap the rectangle
827 InsertInPlace (new RgnRect (aRectFast));
828 Optimize ();
833 return *this;
837 nsRegion& nsRegion::Xor (const nsRegion& aRgn1, const nsRegion& aRgn2)
839 if (&aRgn1 == &aRgn2) // Xor with self
840 SetEmpty ();
841 else
842 if (aRgn1.mRectCount == 0) // Region empty. Result is equal to other region
843 Copy (aRgn2);
844 else
845 if (aRgn2.mRectCount == 0) // Region empty. Result is equal to other region
846 Copy (aRgn1);
847 else
849 if (!aRgn1.mBoundRect.Intersects (aRgn2.mBoundRect)) // Regions do not intersect
850 Merge (aRgn1, aRgn2);
851 else
853 // Region is simple rectangle and it fully overlays other region
854 if (aRgn1.mRectCount == 1 && aRgn1.mBoundRect.Contains (aRgn2.mBoundRect))
856 aRgn1.SubRegion (aRgn2, *this);
857 Optimize ();
858 } else
859 // Region is simple rectangle and it fully overlays other region
860 if (aRgn2.mRectCount == 1 && aRgn2.mBoundRect.Contains (aRgn1.mBoundRect))
862 aRgn2.SubRegion (aRgn1, *this);
863 Optimize ();
864 } else
866 nsRegion TmpRegion;
867 aRgn1.SubRegion (aRgn2, TmpRegion);
868 aRgn2.SubRegion (aRgn1, *this);
869 TmpRegion.MoveInto (*this);
870 Optimize ();
875 return *this;
879 nsRegion& nsRegion::Xor (const nsRegion& aRegion, const nsRect& aRect)
881 if (aRegion.mRectCount == 0) // Region empty. Result is equal to rectangle
882 Copy (aRect);
883 else
884 if (aRect.IsEmpty ()) // Rectangle is empty. Result is equal to region
885 Copy (aRegion);
886 else
888 const nsRectFast& aRectFast = static_cast<const nsRectFast&>(aRect);
890 if (!aRectFast.Intersects (aRegion.mBoundRect)) // Rectangle does not intersect region
892 Copy (aRegion);
893 InsertInPlace (new RgnRect (aRectFast), PR_TRUE);
894 } else
896 // Region is simple rectangle and it fully overlays rectangle
897 if (aRegion.mRectCount == 1 && aRegion.mBoundRect.Contains (aRectFast))
899 aRegion.SubRect (aRectFast, *this);
900 Optimize ();
901 } else
902 if (aRectFast.Contains (aRegion.mBoundRect)) // Rectangle fully overlays region
904 nsRegion TmpRegion;
905 TmpRegion.Copy (aRectFast);
906 TmpRegion.SubRegion (aRegion, *this);
907 Optimize ();
908 } else
910 nsRegion TmpRegion;
911 TmpRegion.Copy (aRectFast);
912 TmpRegion.SubRegion (aRegion, TmpRegion);
913 aRegion.SubRect (aRectFast, *this);
914 TmpRegion.MoveInto (*this);
915 Optimize ();
920 return *this;
924 nsRegion& nsRegion::Sub (const nsRegion& aRgn1, const nsRegion& aRgn2)
926 if (&aRgn1 == &aRgn2) // Sub from self
927 SetEmpty ();
928 else
929 if (aRgn1.mRectCount == 0) // If source is empty then result is empty, too
930 SetEmpty ();
931 else
932 if (aRgn2.mRectCount == 0) // Nothing to subtract
933 Copy (aRgn1);
934 else
936 if (!aRgn1.mBoundRect.Intersects (aRgn2.mBoundRect)) // Regions do not intersect
937 Copy (aRgn1);
938 else
940 aRgn1.SubRegion (aRgn2, *this);
941 Optimize ();
945 return *this;
949 nsRegion& nsRegion::Sub (const nsRegion& aRegion, const nsRect& aRect)
951 if (aRegion.mRectCount == 0) // If source is empty then result is empty, too
952 SetEmpty ();
953 else
954 if (aRect.IsEmpty ()) // Nothing to subtract
955 Copy (aRegion);
956 else
958 const nsRectFast& aRectFast = static_cast<const nsRectFast&>(aRect);
960 if (!aRectFast.Intersects (aRegion.mBoundRect)) // Rectangle does not intersect region
961 Copy (aRegion);
962 else
964 if (aRectFast.Contains (aRegion.mBoundRect)) // Rectangle fully overlays region
965 SetEmpty ();
966 else
968 aRegion.SubRect (aRectFast, *this);
969 Optimize ();
974 return *this;
977 PRBool nsRegion::Contains (const nsRect& aRect) const
979 if (aRect.IsEmpty())
980 return PR_TRUE;
981 if (IsEmpty())
982 return PR_FALSE;
983 if (!IsComplex())
984 return mBoundRect.Contains (aRect);
986 nsRegion tmpRgn;
987 tmpRgn.Sub(aRect, *this);
988 return tmpRgn.IsEmpty();
991 PRBool nsRegion::Intersects (const nsRect& aRect) const
993 if (aRect.IsEmpty() || IsEmpty())
994 return PR_FALSE;
996 const RgnRect* r = mRectListHead.next;
997 while (r != &mRectListHead)
999 if (r->Intersects(aRect))
1000 return PR_TRUE;
1001 r = r->next;
1003 return PR_FALSE;
1006 // Subtract region from current region.
1007 // Both regions are non-empty and they intersect each other.
1008 // Result could be empty region if aRgn2 is rectangle that fully overlays aRgn1.
1009 // Optimize () is not called on exit (bound rectangle is not updated).
1011 void nsRegion::SubRegion (const nsRegion& aRegion, nsRegion& aResult) const
1013 if (aRegion.mRectCount == 1) // Subtract simple rectangle
1015 if (aRegion.mBoundRect.Contains (mBoundRect))
1016 aResult.SetEmpty ();
1017 else
1018 SubRect (*aRegion.mRectListHead.next, aResult);
1019 } else
1021 nsRegion TmpRegion, CompletedRegion;
1022 const nsRegion* pSubRgn = &aRegion;
1024 if (&aResult == &aRegion) // Copy region if it is both source and result
1026 TmpRegion.Copy (aRegion);
1027 pSubRgn = &TmpRegion;
1030 const RgnRect* pSubRect = pSubRgn->mRectListHead.next;
1032 SubRect (*pSubRect, aResult, CompletedRegion);
1033 pSubRect = pSubRect->next;
1035 while (pSubRect != &pSubRgn->mRectListHead)
1037 aResult.SubRect (*pSubRect, aResult, CompletedRegion);
1038 pSubRect = pSubRect->next;
1041 CompletedRegion.MoveInto (aResult);
1046 // Subtract rectangle from current region.
1047 // Both region and rectangle are non-empty and they intersect each other.
1048 // Result could be empty region if aRect fully overlays aRegion.
1049 // Could be called repeatedly with 'this' as input and result - bound rectangle is not known.
1050 // Optimize () is not called on exit (bound rectangle is not updated).
1052 // aCompleted is filled with rectangles which are already checked and could be safely
1053 // removed from further examination in case aRect rectangles come from ordered list.
1054 // aCompleted is not automatically emptied. aCompleted and aResult could be the same region.
1056 void nsRegion::SubRect (const nsRectFast& aRect, nsRegion& aResult, nsRegion& aCompleted) const
1058 nsRegion TmpRegion;
1059 const nsRegion* pSrcRegion = this;
1061 if (&aResult == this) // Copy region if it is both source and result
1063 TmpRegion.Copy (*this);
1064 pSrcRegion = &TmpRegion;
1067 aResult.SetToElements (0);
1069 (const_cast<nsRegion*>(pSrcRegion))->mRectListHead.y = PR_INT32_MAX;
1070 const RgnRect* pSrcRect = pSrcRegion->mRectListHead.next;
1072 for ( ; pSrcRect->y < aRect.YMost () ; pSrcRect = pSrcRect->next)
1074 nsRectFast TmpRect;
1076 // If bottom of current rectangle is above the top of aRect then this rectangle
1077 // could be moved to aCompleted region. Successive aRect rectangles from ordered
1078 // list do not have to check this rectangle again.
1079 if (pSrcRect->YMost () <= aRect.y)
1081 aCompleted.InsertInPlace (new RgnRect (*pSrcRect));
1082 continue;
1085 if (!TmpRect.IntersectRect (*pSrcRect, aRect))
1086 aResult.InsertInPlace (new RgnRect (*pSrcRect));
1087 else
1089 // Rectangle A. Subtract from this rectangle B
1090 const nscoord ax = pSrcRect->x;
1091 const nscoord axm = pSrcRect->XMost ();
1092 const nscoord aw = pSrcRect->width;
1093 const nscoord ay = pSrcRect->y;
1094 const nscoord aym = pSrcRect->YMost ();
1095 const nscoord ah = pSrcRect->height;
1096 // Rectangle B. Subtract this from rectangle A
1097 const nscoord bx = aRect.x;
1098 const nscoord bxm = aRect.XMost ();
1099 const nscoord by = aRect.y;
1100 const nscoord bym = aRect.YMost ();
1101 // Rectangle I. Area where rectangles A and B intersect
1102 const nscoord ix = TmpRect.x;
1103 const nscoord ixm = TmpRect.XMost ();
1104 const nscoord iy = TmpRect.y;
1105 const nscoord iym = TmpRect.YMost ();
1106 const nscoord ih = TmpRect.height;
1108 // There are 16 combinations how rectangles could intersect
1110 if (bx <= ax && by <= ay)
1112 if (bxm < axm && bym < aym) // 1.
1114 aResult.InsertInPlace (new RgnRect (ixm, ay, axm - ixm, ih));
1115 aResult.InsertInPlace (new RgnRect (ax, iym, aw, aym - iym));
1116 } else
1117 if (bxm >= axm && bym < aym) // 2.
1119 aResult.InsertInPlace (new RgnRect (ax, iym, aw, aym - iym));
1120 } else
1121 if (bxm < axm && bym >= aym) // 3.
1123 aResult.InsertInPlace (new RgnRect (ixm, ay, axm - ixm, ah));
1124 } else
1125 if (*pSrcRect == aRect) // 4. subset
1126 { // Current rectangle is equal to aRect
1127 pSrcRect = pSrcRect->next; // don't add this one to the result, it's removed
1128 break; // No any other rectangle in region can intersect it
1130 } else
1131 if (bx > ax && by <= ay)
1133 if (bxm < axm && bym < aym) // 5.
1135 aResult.InsertInPlace (new RgnRect (ax, ay, ix - ax, ih));
1136 aResult.InsertInPlace (new RgnRect (ixm, ay, axm - ixm, ih));
1137 aResult.InsertInPlace (new RgnRect (ax, iym, aw, aym - iym));
1138 } else
1139 if (bxm >= axm && bym < aym) // 6.
1141 aResult.InsertInPlace (new RgnRect (ax, ay, ix - ax, ih));
1142 aResult.InsertInPlace (new RgnRect (ax, iym, aw, aym - iym));
1143 } else
1144 if (bxm < axm && bym >= aym) // 7.
1146 aResult.InsertInPlace (new RgnRect (ax, ay, ix - ax, ah));
1147 aResult.InsertInPlace (new RgnRect (ixm, ay, axm - ixm, ah));
1148 } else
1149 if (bxm >= axm && bym >= aym) // 8.
1151 aResult.InsertInPlace (new RgnRect (ax, ay, ix - ax, ah));
1153 } else
1154 if (bx <= ax && by > ay)
1156 if (bxm < axm && bym < aym) // 9.
1158 aResult.InsertInPlace (new RgnRect (ax, ay, aw, iy - ay));
1159 aResult.InsertInPlace (new RgnRect (ixm, iy, axm - ixm, ih));
1160 aResult.InsertInPlace (new RgnRect (ax, iym, aw, aym - iym));
1161 } else
1162 if (bxm >= axm && bym < aym) // 10.
1164 aResult.InsertInPlace (new RgnRect (ax, ay, aw, iy - ay));
1165 aResult.InsertInPlace (new RgnRect (ax, iym, aw, aym - iym));
1166 } else
1167 if (bxm < axm && bym >= aym) // 11.
1169 aResult.InsertInPlace (new RgnRect (ax, ay, aw, iy - ay));
1170 aResult.InsertInPlace (new RgnRect (ixm, iy, axm - ixm, ih));
1171 } else
1172 if (bxm >= axm && bym >= aym) // 12.
1174 aResult.InsertInPlace (new RgnRect (ax, ay, aw, iy - ay));
1176 } else
1177 if (bx > ax && by > ay)
1179 if (bxm < axm && bym < aym) // 13.
1181 aResult.InsertInPlace (new RgnRect (ax, ay, aw, iy - ay));
1182 aResult.InsertInPlace (new RgnRect (ax, iy, ix - ax, ih));
1183 aResult.InsertInPlace (new RgnRect (ixm, iy, axm - ixm, ih));
1184 aResult.InsertInPlace (new RgnRect (ax, iym, aw, aym - iym));
1186 // Current rectangle fully overlays aRect. No any other rectangle can intersect it.
1187 pSrcRect = pSrcRect->next; // don't add this one to the result, it's removed
1188 break;
1189 } else
1190 if (bxm >= axm && bym < aym) // 14.
1192 aResult.InsertInPlace (new RgnRect (ax, ay, aw, iy - ay));
1193 aResult.InsertInPlace (new RgnRect (ax, iy, ix - ax, ih));
1194 aResult.InsertInPlace (new RgnRect (ax, iym, aw, aym - iym));
1195 } else
1196 if (bxm < axm && bym >= aym) // 15.
1198 aResult.InsertInPlace (new RgnRect (ax, ay, aw, iy - ay));
1199 aResult.InsertInPlace (new RgnRect (ax, iy, ix - ax, ih));
1200 aResult.InsertInPlace (new RgnRect (ixm, iy, axm - ixm, ih));
1201 } else
1202 if (bxm >= axm && bym >= aym) // 16.
1204 aResult.InsertInPlace (new RgnRect (ax, ay, aw, iy - ay));
1205 aResult.InsertInPlace (new RgnRect (ax, iy, ix - ax, ih));
1211 // Just copy remaining rectangles in region which are below aRect and can't intersect it.
1212 // If rectangles are in temporary region then they could be moved.
1213 if (pSrcRegion == &TmpRegion)
1214 TmpRegion.MoveInto (aResult, pSrcRect);
1215 else
1217 while (pSrcRect != &pSrcRegion->mRectListHead)
1219 aResult.InsertInPlace (new RgnRect (*pSrcRect));
1220 pSrcRect = pSrcRect->next;
1226 PRBool nsRegion::IsEqual (const nsRegion& aRegion) const
1228 if (mRectCount == 0)
1229 return (aRegion.mRectCount == 0) ? PR_TRUE : PR_FALSE;
1231 if (aRegion.mRectCount == 0)
1232 return (mRectCount == 0) ? PR_TRUE : PR_FALSE;
1234 if (mRectCount == 1 && aRegion.mRectCount == 1) // Both regions are simple rectangles
1235 return (*mRectListHead.next == *aRegion.mRectListHead.next);
1236 else // At least one is complex region.
1238 if (mBoundRect != aRegion.mBoundRect) // If regions are equal then bounding rectangles should match
1239 return PR_FALSE;
1240 else
1242 nsRegion TmpRegion;
1243 TmpRegion.Xor (*this, aRegion); // Get difference between two regions
1245 return (TmpRegion.mRectCount == 0);
1251 void nsRegion::MoveBy (nsPoint aPt)
1253 if (aPt.x || aPt.y)
1255 RgnRect* pRect = mRectListHead.next;
1257 while (pRect != &mRectListHead)
1259 pRect->MoveBy (aPt.x, aPt.y);
1260 pRect = pRect->next;
1263 mBoundRect.MoveBy (aPt.x, aPt.y);
1267 void nsRegion::SimplifyOutward (PRUint32 aMaxRects)
1269 NS_ASSERTION(aMaxRects >= 1, "Invalid max rect count");
1271 if (mRectCount <= aMaxRects)
1272 return;
1274 *this = GetBounds();
1277 void nsRegion::SimplifyInward (PRUint32 aMaxRects)
1279 NS_ASSERTION(aMaxRects >= 1, "Invalid max rect count");
1281 if (mRectCount <= aMaxRects)
1282 return;
1284 SetEmpty();
1287 void nsRegion::SimpleSubtract (const nsRect& aRect)
1289 if (aRect.IsEmpty())
1290 return;
1292 // protect against aRect being one of our own rectangles
1293 nsRect param = aRect;
1294 RgnRect* r = mRectListHead.next;
1295 while (r != &mRectListHead)
1297 RgnRect* next = r->next;
1298 if (param.Contains(*r)) {
1299 delete Remove(r);
1301 r = next;
1304 Optimize();
1307 void nsRegion::SimpleSubtract (const nsRegion& aRegion)
1309 if (aRegion.IsEmpty())
1310 return;
1312 if (&aRegion == this) {
1313 SetEmpty();
1314 return;
1317 const RgnRect* r = aRegion.mRectListHead.next;
1318 while (r != &aRegion.mRectListHead)
1320 SimpleSubtract(*r);
1321 r = r->next;
1324 Optimize();