2 <title>Canvas test:
2d.path.bezierCurveTo.nonfinite
</title>
3 <!-- Testing: bezierCurveTo() with Infinity/NaN is ignored -->
4 <script src=
"/MochiKit/MochiKit.js"></script>
5 <script src=
"/tests/SimpleTest/SimpleTest.js"></script>
6 <link rel=
"stylesheet" href=
"/tests/SimpleTest/test.css">
8 <canvas id=
"c" width=
"100" height=
"50"><p class=
"fallback">FAIL (fallback content)
</p></canvas>
10 function isPixel(ctx
, x
,y
, r
,g
,b
,a
, pos
, colour
, d
) {
11 var pixel
= ctx
.getImageData(x
, y
, 1, 1);
12 var pr
= pixel
.data
[0],
16 ok(r
-d
<= pr
&& pr
<= r
+d
&&
17 g
-d
<= pg
&& pg
<= g
+d
&&
18 b
-d
<= pb
&& pb
<= b
+d
&&
19 a
-d
<= pa
&& pa
<= a
+d
,
20 "pixel "+pos
+" is "+pr
+","+pg
+","+pb
+","+pa
+"; expected "+colour
+" +/- "+d
);
23 SimpleTest
.waitForExplicitFinish();
24 MochiKit
.DOM
.addLoadEvent(function () {
26 var canvas
= document
.getElementById('c');
27 var ctx
= canvas
.getContext('2d');
29 var _thrown_outer
= false;
34 ctx
.bezierCurveTo(Infinity
, 50, 0, 50, 0, 50);
35 ctx
.bezierCurveTo(-Infinity
, 50, 0, 50, 0, 50);
36 ctx
.bezierCurveTo(NaN
, 50, 0, 50, 0, 50);
37 ctx
.bezierCurveTo(0, Infinity
, 0, 50, 0, 50);
38 ctx
.bezierCurveTo(0, -Infinity
, 0, 50, 0, 50);
39 ctx
.bezierCurveTo(0, NaN
, 0, 50, 0, 50);
40 ctx
.bezierCurveTo(0, 50, Infinity
, 50, 0, 50);
41 ctx
.bezierCurveTo(0, 50, -Infinity
, 50, 0, 50);
42 ctx
.bezierCurveTo(0, 50, NaN
, 50, 0, 50);
43 ctx
.bezierCurveTo(0, 50, 0, Infinity
, 0, 50);
44 ctx
.bezierCurveTo(0, 50, 0, -Infinity
, 0, 50);
45 ctx
.bezierCurveTo(0, 50, 0, NaN
, 0, 50);
46 ctx
.bezierCurveTo(0, 50, 0, 50, Infinity
, 50);
47 ctx
.bezierCurveTo(0, 50, 0, 50, -Infinity
, 50);
48 ctx
.bezierCurveTo(0, 50, 0, 50, NaN
, 50);
49 ctx
.bezierCurveTo(0, 50, 0, 50, 0, Infinity
);
50 ctx
.bezierCurveTo(0, 50, 0, 50, 0, -Infinity
);
51 ctx
.bezierCurveTo(0, 50, 0, 50, 0, NaN
);
52 ctx
.bezierCurveTo(Infinity
, Infinity
, 0, 50, 0, 50);
53 ctx
.bezierCurveTo(Infinity
, Infinity
, Infinity
, 50, 0, 50);
54 ctx
.bezierCurveTo(Infinity
, Infinity
, Infinity
, Infinity
, 0, 50);
55 ctx
.bezierCurveTo(Infinity
, Infinity
, Infinity
, Infinity
, Infinity
, 50);
56 ctx
.bezierCurveTo(Infinity
, Infinity
, Infinity
, Infinity
, Infinity
, Infinity
);
57 ctx
.bezierCurveTo(Infinity
, Infinity
, Infinity
, Infinity
, 0, Infinity
);
58 ctx
.bezierCurveTo(Infinity
, Infinity
, Infinity
, 50, Infinity
, 50);
59 ctx
.bezierCurveTo(Infinity
, Infinity
, Infinity
, 50, Infinity
, Infinity
);
60 ctx
.bezierCurveTo(Infinity
, Infinity
, Infinity
, 50, 0, Infinity
);
61 ctx
.bezierCurveTo(Infinity
, Infinity
, 0, Infinity
, 0, 50);
62 ctx
.bezierCurveTo(Infinity
, Infinity
, 0, Infinity
, Infinity
, 50);
63 ctx
.bezierCurveTo(Infinity
, Infinity
, 0, Infinity
, Infinity
, Infinity
);
64 ctx
.bezierCurveTo(Infinity
, Infinity
, 0, Infinity
, 0, Infinity
);
65 ctx
.bezierCurveTo(Infinity
, Infinity
, 0, 50, Infinity
, 50);
66 ctx
.bezierCurveTo(Infinity
, Infinity
, 0, 50, Infinity
, Infinity
);
67 ctx
.bezierCurveTo(Infinity
, Infinity
, 0, 50, 0, Infinity
);
68 ctx
.bezierCurveTo(Infinity
, 50, Infinity
, 50, 0, 50);
69 ctx
.bezierCurveTo(Infinity
, 50, Infinity
, Infinity
, 0, 50);
70 ctx
.bezierCurveTo(Infinity
, 50, Infinity
, Infinity
, Infinity
, 50);
71 ctx
.bezierCurveTo(Infinity
, 50, Infinity
, Infinity
, Infinity
, Infinity
);
72 ctx
.bezierCurveTo(Infinity
, 50, Infinity
, Infinity
, 0, Infinity
);
73 ctx
.bezierCurveTo(Infinity
, 50, Infinity
, 50, Infinity
, 50);
74 ctx
.bezierCurveTo(Infinity
, 50, Infinity
, 50, Infinity
, Infinity
);
75 ctx
.bezierCurveTo(Infinity
, 50, Infinity
, 50, 0, Infinity
);
76 ctx
.bezierCurveTo(Infinity
, 50, 0, Infinity
, 0, 50);
77 ctx
.bezierCurveTo(Infinity
, 50, 0, Infinity
, Infinity
, 50);
78 ctx
.bezierCurveTo(Infinity
, 50, 0, Infinity
, Infinity
, Infinity
);
79 ctx
.bezierCurveTo(Infinity
, 50, 0, Infinity
, 0, Infinity
);
80 ctx
.bezierCurveTo(Infinity
, 50, 0, 50, Infinity
, 50);
81 ctx
.bezierCurveTo(Infinity
, 50, 0, 50, Infinity
, Infinity
);
82 ctx
.bezierCurveTo(Infinity
, 50, 0, 50, 0, Infinity
);
83 ctx
.bezierCurveTo(0, Infinity
, Infinity
, 50, 0, 50);
84 ctx
.bezierCurveTo(0, Infinity
, Infinity
, Infinity
, 0, 50);
85 ctx
.bezierCurveTo(0, Infinity
, Infinity
, Infinity
, Infinity
, 50);
86 ctx
.bezierCurveTo(0, Infinity
, Infinity
, Infinity
, Infinity
, Infinity
);
87 ctx
.bezierCurveTo(0, Infinity
, Infinity
, Infinity
, 0, Infinity
);
88 ctx
.bezierCurveTo(0, Infinity
, Infinity
, 50, Infinity
, 50);
89 ctx
.bezierCurveTo(0, Infinity
, Infinity
, 50, Infinity
, Infinity
);
90 ctx
.bezierCurveTo(0, Infinity
, Infinity
, 50, 0, Infinity
);
91 ctx
.bezierCurveTo(0, Infinity
, 0, Infinity
, 0, 50);
92 ctx
.bezierCurveTo(0, Infinity
, 0, Infinity
, Infinity
, 50);
93 ctx
.bezierCurveTo(0, Infinity
, 0, Infinity
, Infinity
, Infinity
);
94 ctx
.bezierCurveTo(0, Infinity
, 0, Infinity
, 0, Infinity
);
95 ctx
.bezierCurveTo(0, Infinity
, 0, 50, Infinity
, 50);
96 ctx
.bezierCurveTo(0, Infinity
, 0, 50, Infinity
, Infinity
);
97 ctx
.bezierCurveTo(0, Infinity
, 0, 50, 0, Infinity
);
98 ctx
.bezierCurveTo(0, 50, Infinity
, Infinity
, 0, 50);
99 ctx
.bezierCurveTo(0, 50, Infinity
, Infinity
, Infinity
, 50);
100 ctx
.bezierCurveTo(0, 50, Infinity
, Infinity
, Infinity
, Infinity
);
101 ctx
.bezierCurveTo(0, 50, Infinity
, Infinity
, 0, Infinity
);
102 ctx
.bezierCurveTo(0, 50, Infinity
, 50, Infinity
, 50);
103 ctx
.bezierCurveTo(0, 50, Infinity
, 50, Infinity
, Infinity
);
104 ctx
.bezierCurveTo(0, 50, Infinity
, 50, 0, Infinity
);
105 ctx
.bezierCurveTo(0, 50, 0, Infinity
, Infinity
, 50);
106 ctx
.bezierCurveTo(0, 50, 0, Infinity
, Infinity
, Infinity
);
107 ctx
.bezierCurveTo(0, 50, 0, Infinity
, 0, Infinity
);
108 ctx
.bezierCurveTo(0, 50, 0, 50, Infinity
, Infinity
);
111 ctx
.fillStyle
= '#0f0';
113 isPixel(ctx
, 50,25, 0,255,0,255, "50,25", "0,255,0,255", 0);
114 isPixel(ctx
, 90,45, 0,255,0,255, "90,45", "0,255,0,255", 0);
117 _thrown_outer
= true;
119 todo(!_thrown_outer
, 'should not throw exception');