2 <title>Canvas test:
2d.pattern.paint.orientation.image
</title>
3 <!-- Testing: Image patterns do not get flipped when painted -->
4 <script src=
"/MochiKit/MochiKit.js"></script>
5 <script src=
"/tests/SimpleTest/SimpleTest.js"></script>
6 <link rel=
"stylesheet" href=
"/tests/SimpleTest/test.css">
8 <canvas id=
"c" width=
"100" height=
"50"><p class=
"fallback">FAIL (fallback content)
</p></canvas>
10 function isPixel(ctx
, x
,y
, r
,g
,b
,a
, pos
, colour
, d
) {
11 var pixel
= ctx
.getImageData(x
, y
, 1, 1);
12 var pr
= pixel
.data
[0],
16 ok(r
-d
<= pr
&& pr
<= r
+d
&&
17 g
-d
<= pg
&& pg
<= g
+d
&&
18 b
-d
<= pb
&& pb
<= b
+d
&&
19 a
-d
<= pa
&& pa
<= a
+d
,
20 "pixel "+pos
+" is "+pr
+","+pg
+","+pb
+","+pa
+"; expected "+colour
+" +/- "+d
);
23 SimpleTest
.waitForExplicitFinish();
24 MochiKit
.DOM
.addLoadEvent(function () {
26 var canvas
= document
.getElementById('c');
27 var ctx
= canvas
.getContext('2d');
29 ctx
.fillStyle
= '#f00';
30 ctx
.fillRect(0, 0, 100, 50);
32 var img
= document
.getElementById('rrgg-256x256.png');
33 var pattern
= ctx
.createPattern(img
, 'no-repeat');
34 ctx
.fillStyle
= pattern
;
36 ctx
.translate(0, -103);
37 ctx
.fillRect(0, 103, 100, 50);
40 ctx
.fillStyle
= '#0f0';
41 ctx
.fillRect(0, 0, 100, 25);
43 isPixel(ctx
, 1,1, 0,255,0,255, "1,1", "0,255,0,255", 0);
44 isPixel(ctx
, 98,1, 0,255,0,255, "98,1", "0,255,0,255", 0);
45 isPixel(ctx
, 1,48, 0,255,0,255, "1,48", "0,255,0,255", 0);
46 isPixel(ctx
, 98,48, 0,255,0,255, "98,48", "0,255,0,255", 0);
52 <img src=
"image_rrgg-256x256.png" id=
"rrgg-256x256.png" class=
"resource">