Bug 470455 - test_database_sync_embed_visits.js leaks, r=sdwilsh
[wine-gecko.git] / content / canvas / test / test_2d.state.saverestore.shadowColor.html
blob92187e83f7ef8606d008c38051874b54bf7c02df
1 <!DOCTYPE HTML>
2 <title>Canvas test: 2d.state.saverestore.shadowColor</title>
3 <!-- Testing: save()/restore() works for shadowColor -->
4 <script src="/MochiKit/MochiKit.js"></script>
5 <script src="/tests/SimpleTest/SimpleTest.js"></script>
6 <link rel="stylesheet" href="/tests/SimpleTest/test.css">
7 <body>
8 <canvas id="c" width="100" height="50"><p class="fallback">FAIL (fallback content)</p></canvas>
9 <script>
11 SimpleTest.waitForExplicitFinish();
12 MochiKit.DOM.addLoadEvent(function () {
14 var canvas = document.getElementById('c');
15 var ctx = canvas.getContext('2d');
17 // Test that restore() undoes any modifications
18 var old = ctx.shadowColor;
19 ctx.save();
20 ctx.shadowColor = "#ff0000";
21 ctx.restore();
22 ok(ctx.shadowColor === old, "ctx.shadowColor === old");
24 // Also test that save() doesn't modify the values
25 ctx.shadowColor = "#ff0000";
26 old = ctx.shadowColor;
27 // we're not interested in failures caused by get(set(x)) != x (e.g.
28 // from rounding), so compare against d instead of against "#ff0000"
29 ctx.save();
30 ok(ctx.shadowColor === old, "ctx.shadowColor === old");
31 ctx.restore();
33 SimpleTest.finish();
35 });
36 </script>