2 <title>Canvas test: type.prototype
</title>
3 <!-- Testing: window.HTMLCanvasElement has prototype, which is { ReadOnly, DontDelete }. prototype has getContext, which is not -->
4 <script src=
"/MochiKit/MochiKit.js"></script>
5 <script src=
"/tests/SimpleTest/SimpleTest.js"></script>
6 <link rel=
"stylesheet" href=
"/tests/SimpleTest/test.css">
8 <canvas id=
"c" width=
"100" height=
"50"><p class=
"fallback">FAIL (fallback content)
</p></canvas>
11 SimpleTest
.waitForExplicitFinish();
12 MochiKit
.DOM
.addLoadEvent(function () {
14 var canvas
= document
.getElementById('c');
15 var ctx
= canvas
.getContext('2d');
17 ok(window
.HTMLCanvasElement
.prototype, "window.HTMLCanvasElement.prototype");
18 ok(window
.HTMLCanvasElement
.prototype.getContext
, "window.HTMLCanvasElement.prototype.getContext");
19 window
.HTMLCanvasElement
.prototype = null;
20 ok(window
.HTMLCanvasElement
.prototype, "window.HTMLCanvasElement.prototype");
21 delete window
.HTMLCanvasElement
.prototype;
22 ok(window
.HTMLCanvasElement
.prototype, "window.HTMLCanvasElement.prototype");
23 window
.HTMLCanvasElement
.prototype.getContext
= 1;
24 ok(window
.HTMLCanvasElement
.prototype.getContext
=== 1, "window.HTMLCanvasElement.prototype.getContext === 1");
25 delete window
.HTMLCanvasElement
.prototype.getContext
;
26 todo(window
.HTMLCanvasElement
.prototype.getContext
=== undefined, "window.HTMLCanvasElement.prototype.getContext === undefined");