1 /* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
3 * ***** BEGIN LICENSE BLOCK *****
4 * Version: MPL 1.1/GPL 2.0/LGPL 2.1
6 * The contents of this file are subject to the Mozilla Public License Version
7 * 1.1 (the "License"); you may not use this file except in compliance with
8 * the License. You may obtain a copy of the License at
9 * http://www.mozilla.org/MPL/
11 * Software distributed under the License is distributed on an "AS IS" basis,
12 * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
13 * for the specific language governing rights and limitations under the
16 * The Original Code is mozilla.org code.
18 * The Initial Developer of the Original Code is
19 * Netscape Communications Corporation.
20 * Portions created by the Initial Developer are Copyright (C) 2001
21 * the Initial Developer. All Rights Reserved.
24 * Stuart Parmenter <pavlov@netscape.com>
26 * Alternatively, the contents of this file may be used under the terms of
27 * either of the GNU General Public License Version 2 or later (the "GPL"),
28 * or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
29 * in which case the provisions of the GPL or the LGPL are applicable instead
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35 * the provisions above, a recipient may use your version of this file under
36 * the terms of any one of the MPL, the GPL or the LGPL.
38 * ***** END LICENSE BLOCK ***** */
40 /* class to notify frames of background image loads */
42 #include "nsImageLoader.h"
44 #include "imgILoader.h"
47 #include "nsILoadGroup.h"
48 #include "nsNetUtil.h"
50 #include "nsPresContext.h"
51 #include "nsIPresShell.h"
53 #include "nsIContent.h"
54 #include "nsIDocument.h"
56 #include "imgIContainer.h"
58 #include "nsStyleContext.h"
59 #include "nsGkAtoms.h"
64 NS_IMPL_ISUPPORTS2(nsImageLoader
, imgIDecoderObserver
, imgIContainerObserver
)
66 nsImageLoader::nsImageLoader() :
67 mFrame(nsnull
), mPresContext(nsnull
)
71 nsImageLoader::~nsImageLoader()
74 mPresContext
= nsnull
;
77 mRequest
->Cancel(NS_ERROR_FAILURE
);
83 nsImageLoader::Init(nsIFrame
*aFrame
, nsPresContext
*aPresContext
,
87 mPresContext
= aPresContext
;
88 mReflowOnLoad
= aReflowOnLoad
;
92 nsImageLoader::Destroy()
95 mPresContext
= nsnull
;
98 mRequest
->Cancel(NS_ERROR_FAILURE
);
105 nsImageLoader::Load(imgIRequest
*aImage
)
108 return NS_ERROR_NOT_INITIALIZED
;
111 return NS_ERROR_FAILURE
;
114 nsCOMPtr
<nsIURI
> oldURI
;
115 mRequest
->GetURI(getter_AddRefs(oldURI
));
116 nsCOMPtr
<nsIURI
> newURI
;
117 aImage
->GetURI(getter_AddRefs(newURI
));
118 PRBool eq
= PR_FALSE
;
119 nsresult rv
= newURI
->Equals(oldURI
, &eq
);
120 if (NS_SUCCEEDED(rv
) && eq
) {
124 // Now cancel the old request so it won't hold a stale ref to us.
125 mRequest
->Cancel(NS_ERROR_FAILURE
);
129 // Make sure to clone into a temporary, then set mRequest, since
130 // cloning may notify and we don't want to trigger paints from this
132 nsCOMPtr
<imgIRequest
> newRequest
;
133 nsresult rv
= aImage
->Clone(this, getter_AddRefs(newRequest
));
134 mRequest
.swap(newRequest
);
140 NS_IMETHODIMP
nsImageLoader::OnStartContainer(imgIRequest
*aRequest
,
141 imgIContainer
*aImage
)
145 /* Get requested animation policy from the pres context:
150 aImage
->SetAnimationMode(mPresContext
->ImageAnimationMode());
151 // Ensure the animation (if any) is started.
152 aImage
->StartAnimation();
157 NS_IMETHODIMP
nsImageLoader::OnStopFrame(imgIRequest
*aRequest
,
158 gfxIImageFrame
*aFrame
)
161 return NS_ERROR_FAILURE
;
164 // Make sure the image request status's STATUS_FRAME_COMPLETE flag has been set to ensure
165 // the image will be painted when invalidated
167 PRUint32 status
= imgIRequest::STATUS_ERROR
;
168 nsresult rv
= aRequest
->GetImageStatus(&status
);
169 if (NS_SUCCEEDED(rv
)) {
170 NS_ASSERTION((status
& imgIRequest::STATUS_FRAME_COMPLETE
), "imgIRequest::STATUS_FRAME_COMPLETE not set");
176 // We're in the middle of a paint anyway
180 // Draw the background image
181 RedrawDirtyFrame(nsnull
);
185 NS_IMETHODIMP
nsImageLoader::FrameChanged(imgIContainer
*aContainer
,
186 gfxIImageFrame
*newframe
,
190 return NS_ERROR_FAILURE
;
193 // We're in the middle of a paint anyway
197 nsRect
r(*dirtyRect
);
199 r
.x
= nsPresContext::CSSPixelsToAppUnits(r
.x
);
200 r
.y
= nsPresContext::CSSPixelsToAppUnits(r
.y
);
201 r
.width
= nsPresContext::CSSPixelsToAppUnits(r
.width
);
202 r
.height
= nsPresContext::CSSPixelsToAppUnits(r
.height
);
204 RedrawDirtyFrame(&r
);
211 nsImageLoader::RedrawDirtyFrame(const nsRect
* aDamageRect
)
214 nsIPresShell
*shell
= mPresContext
->GetPresShell();
218 shell
->FrameNeedsReflow(mFrame
, nsIPresShell::eStyleChange
, NS_FRAME_IS_DIRTY
);
219 NS_WARN_IF_FALSE(NS_SUCCEEDED(rv
), "Could not reflow after loading border-image");
220 // The reflow might not do all the invalidation we need, so continue
221 // on with the invalidation codepath.
223 // NOTE: It is not sufficient to invalidate only the size of the image:
224 // the image may be tiled!
225 // The best option is to call into the frame, however lacking this
226 // we have to at least invalidate the frame's bounds, hence
227 // as long as we have a frame we'll use its size.
230 // Invalidate the entire frame
231 // XXX We really only need to invalidate the client area of the frame...
233 nsRect
bounds(nsPoint(0, 0), mFrame
->GetSize());
235 if (mFrame
->GetType() == nsGkAtoms::canvasFrame
) {
236 // The canvas's background covers the whole viewport.
237 bounds
= mFrame
->GetOverflowRect();
240 // XXX this should be ok, but there is some crappy ass bug causing it not to work
241 // XXX seems related to the "body fixup rule" dealing with the canvas and body frames...
243 // Invalidate the entire frame only if the frame has a tiled background
244 // image, otherwise just invalidate the intersection of the frame's bounds
245 // with the damaged rect.
246 nsStyleContext
* styleContext
;
247 mFrame
->GetStyleContext(&styleContext
);
248 const nsStyleBackground
* bg
= styleContext
->GetStyleBackground();
250 if ((bg
->mBackgroundFlags
& NS_STYLE_BG_IMAGE_NONE
) ||
251 (bg
->mBackgroundRepeat
== NS_STYLE_BG_REPEAT_OFF
)) {
252 // The frame does not have a background image so we are free
253 // to invalidate only the intersection of the damage rect and
254 // the frame's bounds.
257 bounds
.IntersectRect(*aDamageRect
, bounds
);
263 mFrame
->Invalidate(bounds
);