2 <title>Canvas test:
2d.drawImage.broken
</title>
3 <script src=
"/MochiKit/MochiKit.js"></script>
4 <script src=
"/tests/SimpleTest/SimpleTest.js"></script>
5 <link rel=
"stylesheet" href=
"/tests/SimpleTest/test.css">
7 <canvas id=
"c" width=
"100" height=
"50"><p class=
"fallback">FAIL (fallback content)
</p></canvas>
10 SimpleTest
.waitForExplicitFinish();
11 MochiKit
.DOM
.addLoadEvent(function () {
13 var canvas
= document
.getElementById('c');
14 var ctx
= canvas
.getContext('2d');
16 var img
= document
.getElementById('broken.png');
17 todo(img
.complete
=== false, "img.complete === false");
18 var _thrown
= undefined; try {
19 ctx
.drawImage(img
, 0, 0);
20 } catch (e
) { _thrown
= e
}; todo(_thrown
&& _thrown
.code
== DOMException
.INVALID_STATE_ERR
, "should throw INVALID_STATE_ERR");
26 <img src=
"image_broken.png" id=
"broken.png" class=
"resource">