2 <title>Canvas test:
2d.imageData.get.type
</title>
3 <!-- Testing: getImageData() returns an ImageData object containing a CanvasPixelArray object -->
4 <script src=
"/MochiKit/MochiKit.js"></script>
5 <script src=
"/tests/SimpleTest/SimpleTest.js"></script>
6 <link rel=
"stylesheet" href=
"/tests/SimpleTest/test.css">
8 <canvas id=
"c" width=
"100" height=
"50"><p class=
"fallback">FAIL (fallback content)
</p></canvas>
11 SimpleTest
.waitForExplicitFinish();
12 MochiKit
.DOM
.addLoadEvent(function () {
14 var canvas
= document
.getElementById('c');
15 var ctx
= canvas
.getContext('2d');
17 var _thrown_outer
= false;
20 todo(window
.ImageData
!== undefined, "window.ImageData !== undefined");
21 todo(window
.CanvasPixelArray
!== undefined, "window.CanvasPixelArray !== undefined");
22 window
.ImageData
.prototype.thisImplementsImageData
= true;
23 window
.CanvasPixelArray
.prototype.thisImplementsCanvasPixelArray
= true;
24 var imgdata
= ctx
.getImageData(0, 0, 1, 1);
25 ok(imgdata
.thisImplementsImageData
, "imgdata.thisImplementsImageData");
26 ok(imgdata
.data
.thisImplementsCanvasPixelArray
, "imgdata.data.thisImplementsCanvasPixelArray");
31 todo(!_thrown_outer
, 'should not throw exception');