2 <title>Canvas test:
2d.imageData.put.dirty.rect2
</title>
3 <!-- Testing: putImageData() only modifies areas inside the dirty rectangle, using x and y -->
4 <script src=
"/MochiKit/MochiKit.js"></script>
5 <script src=
"/tests/SimpleTest/SimpleTest.js"></script>
6 <link rel=
"stylesheet" href=
"/tests/SimpleTest/test.css">
8 <canvas id=
"c" width=
"100" height=
"50"><p class=
"fallback">FAIL (fallback content)
</p></canvas>
10 function isPixel(ctx
, x
,y
, r
,g
,b
,a
, pos
, colour
, d
) {
11 var pixel
= ctx
.getImageData(x
, y
, 1, 1);
12 var pr
= pixel
.data
[0],
16 ok(r
-d
<= pr
&& pr
<= r
+d
&&
17 g
-d
<= pg
&& pg
<= g
+d
&&
18 b
-d
<= pb
&& pb
<= b
+d
&&
19 a
-d
<= pa
&& pa
<= a
+d
,
20 "pixel "+pos
+" is "+pr
+","+pg
+","+pb
+","+pa
+"; expected "+colour
+" +/- "+d
);
23 SimpleTest
.waitForExplicitFinish();
24 MochiKit
.DOM
.addLoadEvent(function () {
26 var canvas
= document
.getElementById('c');
27 var ctx
= canvas
.getContext('2d');
29 var _thrown_outer
= false;
32 ctx
.fillStyle
= '#f00';
33 ctx
.fillRect(0, 0, 100, 50)
34 ctx
.fillStyle
= '#0f0';
35 ctx
.fillRect(60, 30, 20, 20)
37 var imgdata
= ctx
.getImageData(0, 0, 100, 50);
39 ctx
.fillStyle
= '#0f0';
40 ctx
.fillRect(0, 0, 100, 50)
41 ctx
.fillStyle
= '#f00';
42 ctx
.fillRect(40, 20, 20, 20)
43 ctx
.putImageData(imgdata
, -20, -10, 60, 30, 20, 20);
45 isPixel(ctx
, 50,25, 0,255,0,255, "50,25", "0,255,0,255", 2);
46 isPixel(ctx
, 35,25, 0,255,0,255, "35,25", "0,255,0,255", 2);
47 isPixel(ctx
, 65,25, 0,255,0,255, "65,25", "0,255,0,255", 2);
48 isPixel(ctx
, 50,15, 0,255,0,255, "50,15", "0,255,0,255", 2);
49 isPixel(ctx
, 50,45, 0,255,0,255, "50,45", "0,255,0,255", 2);
54 todo(!_thrown_outer
, 'should not throw exception');