2 <title>Canvas test:
2d.path.isPointInPath.transform
.3 - bug
405300</title>
3 <!-- Testing: isPointInPath() handles transformations correctly -->
4 <script src=
"/MochiKit/MochiKit.js"></script>
5 <script src=
"/tests/SimpleTest/SimpleTest.js"></script>
6 <link rel=
"stylesheet" href=
"/tests/SimpleTest/test.css">
8 <canvas id=
"c" width=
"100" height=
"50"><p class=
"fallback">FAIL (fallback content)
</p></canvas>
11 SimpleTest
.waitForExplicitFinish();
12 MochiKit
.DOM
.addLoadEvent(function () {
14 var canvas
= document
.getElementById('c');
15 var ctx
= canvas
.getContext('2d');
18 ctx
.rect(-70, 0, 20, 20);
19 ok(ctx
.isPointInPath(-40, 10) === false, "ctx.isPointInPath(-40, 10) === false");
20 ok(ctx
.isPointInPath(10, 10) === false, "ctx.isPointInPath(10, 10) === false");
21 ok(ctx
.isPointInPath(49, 10) === false, "ctx.isPointInPath(49, 10) === false");
22 todo(ctx
.isPointInPath(51, 10) === true, "ctx.isPointInPath(51, 10) === true");
23 todo(ctx
.isPointInPath(69, 10) === true, "ctx.isPointInPath(69, 10) === true");
24 ok(ctx
.isPointInPath(71, 10) === false, "ctx.isPointInPath(71, 10) === false");