2 <title>Canvas test:
2d.state.saverestore.shadowOffsetY
</title>
3 <!-- Testing: save()/restore() works for shadowOffsetY -->
4 <script src=
"/MochiKit/MochiKit.js"></script>
5 <script src=
"/tests/SimpleTest/SimpleTest.js"></script>
6 <link rel=
"stylesheet" href=
"/tests/SimpleTest/test.css">
8 <canvas id=
"c" width=
"100" height=
"50"><p class=
"fallback">FAIL (fallback content)
</p></canvas>
11 SimpleTest
.waitForExplicitFinish();
12 MochiKit
.DOM
.addLoadEvent(function () {
14 var canvas
= document
.getElementById('c');
15 var ctx
= canvas
.getContext('2d');
17 // Test that restore() undoes any modifications
18 var old
= ctx
.shadowOffsetY
;
20 ctx
.shadowOffsetY
= 5;
22 ok(ctx
.shadowOffsetY
=== old
, "ctx.shadowOffsetY === old");
24 // Also test that save() doesn't modify the values
25 ctx
.shadowOffsetY
= 5;
26 old
= ctx
.shadowOffsetY
;
27 // we're not interested in failures caused by get(set(x)) != x (e.g.
28 // from rounding), so compare against d instead of against 5
30 ok(ctx
.shadowOffsetY
=== old
, "ctx.shadowOffsetY === old");