1 /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
2 * ***** BEGIN LICENSE BLOCK *****
3 * Version: MPL 1.1/GPL 2.0/LGPL 2.1
5 * The contents of this file are subject to the Mozilla Public License Version
6 * 1.1 (the "License"); you may not use this file except in compliance with
7 * the License. You may obtain a copy of the License at
8 * http://www.mozilla.org/MPL/
10 * Software distributed under the License is distributed on an "AS IS" basis,
11 * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
12 * for the specific language governing rights and limitations under the
15 * The Original Code is Thebes gfx.
17 * The Initial Developer of the Original Code is Mozilla Corporation.
18 * Portions created by the Initial Developer are Copyright (C) 2008
19 * the Initial Developer. All Rights Reserved.
22 * Matthew Gregan <kinetik@flim.org>
24 * Alternatively, the contents of this file may be used under the terms of
25 * either the GNU General Public License Version 2 or later (the "GPL"), or
26 * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
27 * in which case the provisions of the GPL or the LGPL are applicable instead
28 * of those above. If you wish to allow use of your version of this file only
29 * under the terms of either the GPL or the LGPL, and not to allow others to
30 * use your version of this file under the terms of the MPL, indicate your
31 * decision by deleting the provisions above and replace them with the notice
32 * and other provisions required by the GPL or the LGPL. If you do not delete
33 * the provisions above, a recipient may use your version of this file under
34 * the terms of any one of the MPL, the GPL or the LGPL.
36 * ***** END LICENSE BLOCK ***** */
38 #ifndef _GFXQUARTZNATIVEDRAWING_H_
39 #define _GFXQUARTZNATIVEDRAWING_H_
41 #include "gfxContext.h"
42 #include "gfxQuartzSurface.h"
44 class THEBES_API gfxQuartzNativeDrawing
{
47 /* Create native Quartz drawing for a rectangle bounded by
50 * Typical usage looks like:
52 * gfxQuartzNativeDrawing nativeDraw(ctx, nativeRect);
53 * CGContextRef cgContext = nativeDraw.BeginNativeDrawing();
55 * return NS_ERROR_FAILURE;
57 * ... call Quartz operations on CGContextRef to draw to nativeRect ...
59 * nativeDraw.EndNativeDrawing();
61 gfxQuartzNativeDrawing(gfxContext
*ctx
,
62 const gfxRect
& nativeRect
);
64 /* Returns a CGContextRef which may be used for native drawing. This
65 * CGContextRef is valid until EndNativeDrawing is called; if it is used
66 * for drawing after that time, the result is undefined. */
67 CGContextRef
BeginNativeDrawing();
69 /* Marks the end of native drawing */
70 void EndNativeDrawing();
73 // don't allow copying via construction or assignment
74 gfxQuartzNativeDrawing(const gfxQuartzNativeDrawing
&);
75 const gfxQuartzNativeDrawing
& operator=(const gfxQuartzNativeDrawing
&);
77 nsRefPtr
<gfxContext
> mContext
;
78 gfxRect mNativeRect
; // not yet used, will be needed for offscreen buffers
81 nsRefPtr
<gfxQuartzSurface
> mQuartzSurface
;
82 CGContextRef mCGContext
;