Bug 470455 - test_database_sync_embed_visits.js leaks, r=sdwilsh
[wine-gecko.git] / layout / base / nsCSSRenderingBorders.cpp
blob5517a29f5ed99141da8289a24bb2eedbdf6271f8
1 /* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 // vim:cindent:ts=2:et:sw=2:
3 /* ***** BEGIN LICENSE BLOCK *****
4 * Version: MPL 1.1/GPL 2.0/LGPL 2.1
6 * The contents of this file are subject to the Mozilla Public License Version
7 * 1.1 (the "License"); you may not use this file except in compliance with
8 * the License. You may obtain a copy of the License at
9 * http://www.mozilla.org/MPL/
11 * Software distributed under the License is distributed on an "AS IS" basis,
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16 * The Original Code is mozilla.org code.
18 * The Initial Developer of the Original Code is
19 * Mozilla Corporation
20 * Portions created by the Initial Developer are Copyright (C) 2008
21 * the Initial Developer. All Rights Reserved.
23 * Contributor(s):
24 * Vladimir Vukicevic <vladimir@pobox.com>
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40 #include "nsStyleConsts.h"
41 #include "nsPresContext.h"
42 #include "nsIImage.h"
43 #include "nsIFrame.h"
44 #include "nsPoint.h"
45 #include "nsRect.h"
46 #include "nsIViewManager.h"
47 #include "nsIPresShell.h"
48 #include "nsFrameManager.h"
49 #include "nsStyleContext.h"
50 #include "nsGkAtoms.h"
51 #include "nsCSSAnonBoxes.h"
52 #include "nsTransform2D.h"
53 #include "nsIDeviceContext.h"
54 #include "nsIContent.h"
55 #include "nsIDocument.h"
56 #include "nsIScrollableFrame.h"
57 #include "imgIRequest.h"
58 #include "imgIContainer.h"
59 #include "gfxIImageFrame.h"
60 #include "nsCSSRendering.h"
61 #include "nsCSSColorUtils.h"
62 #include "nsITheme.h"
63 #include "nsThemeConstants.h"
64 #include "nsIServiceManager.h"
65 #include "nsIHTMLDocument.h"
66 #include "nsLayoutUtils.h"
67 #include "nsINameSpaceManager.h"
68 #include "nsBlockFrame.h"
70 #include "gfxContext.h"
72 #include "nsCSSRenderingBorders.h"
74 /**
75 * nsCSSRendering::PaintBorder
76 * nsCSSRendering::PaintOutline
77 * -> DrawBorders
79 * DrawBorders
80 * |- separate corners?
81 * |- dashed side mask
82 * |
83 * -> can border be drawn in 1 pass? (e.g., solid border same color all around)
84 * |- DrawBorderSides with all 4 sides
85 * -> more than 1 pass?
86 * |- for each corner
87 * |- clip to DoCornerClipSubPath
88 * |- PushGroup
89 * |- for each side adjacent to corner
90 * |- clip to DoSideClipSubPath
91 * |- DrawBorderSides with one side
92 * |- PopGroup
93 * |- for each side
94 * |- DoSideClipWithoutCornersSubPath
95 * |- DrawDashedSide || DrawBorderSides with one side
98 static void ComputeBorderCornerDimensions(const gfxRect& aOuterRect,
99 const gfxRect& aInnerRect,
100 const gfxCornerSizes& aRadii,
101 gfxCornerSizes *aDimsResult);
103 static void ComputeInnerRadii(const gfxCornerSizes& radii,
104 const gfxFloat *borderSizes,
105 gfxCornerSizes *innerRadii);
107 // given a side index, get the previous and next side index
108 #define NEXT_SIDE(_s) (((_s) + 1) & 3)
109 #define PREV_SIDE(_s) (((_s) + 3) & 3)
111 // from the given base color and the background color, turn
112 // color into a color for the given border pattern style
113 static gfxRGBA MakeBorderColor(const gfxRGBA& aColor,
114 const gfxRGBA& aBackgroundColor,
115 BorderColorStyle aBorderColorStyle);
118 // Given a line index (an index starting from the outside of the
119 // border going inwards) and an array of line styles, calculate the
120 // color that that stripe of the border should be rendered in.
121 static gfxRGBA ComputeColorForLine(PRUint32 aLineIndex,
122 const BorderColorStyle* aBorderColorStyle,
123 PRUint32 aBorderColorStyleCount,
124 nscolor aBorderColor,
125 nscolor aBackgroundColor);
127 static gfxRGBA ComputeCompositeColorForLine(PRUint32 aLineIndex,
128 const nsBorderColors* aBorderColors);
130 // little helper function to check if the array of 4 floats given are
131 // equal to the given value
132 static PRBool
133 CheckFourFloatsEqual(const gfxFloat *vals, gfxFloat k)
135 return (vals[0] == k &&
136 vals[1] == k &&
137 vals[2] == k &&
138 vals[3] == k);
141 static bool
142 IsZeroSize(const gfxSize& sz) {
143 return sz.width == 0.0 || sz.height == 0.0;
146 static bool
147 AllCornersZeroSize(const gfxCornerSizes& corners) {
148 return IsZeroSize(corners[0]) &&
149 IsZeroSize(corners[1]) &&
150 IsZeroSize(corners[2]) &&
151 IsZeroSize(corners[3]);
154 typedef enum {
155 // Normal solid square corner. Will be rectangular, the size of the
156 // adjacent sides. If the corner has a border radius, the corner
157 // will always be solid, since we don't do dotted/dashed etc.
158 CORNER_NORMAL,
160 // Paint the corner in whatever style is not dotted/dashed of the
161 // adjacent corners.
162 CORNER_SOLID,
164 // Paint the corner as a dot, the size of the bigger of the adjacent
165 // sides.
166 CORNER_DOT
167 } CornerStyle;
169 nsCSSBorderRenderer::nsCSSBorderRenderer(PRInt32 aAppUnitsPerPixel,
170 gfxContext* aDestContext,
171 gfxRect& aOuterRect,
172 const PRUint8* aBorderStyles,
173 const gfxFloat* aBorderWidths,
174 gfxCornerSizes& aBorderRadii,
175 const nscolor* aBorderColors,
176 nsBorderColors* const* aCompositeColors,
177 PRIntn aSkipSides,
178 nscolor aBackgroundColor)
179 : mAUPP(aAppUnitsPerPixel),
180 mContext(aDestContext),
181 mOuterRect(aOuterRect),
182 mBorderStyles(aBorderStyles),
183 mBorderWidths(aBorderWidths),
184 mBorderRadii(aBorderRadii),
185 mBorderColors(aBorderColors),
186 mCompositeColors(aCompositeColors),
187 mSkipSides(aSkipSides),
188 mBackgroundColor(aBackgroundColor)
190 if (!mCompositeColors) {
191 static nsBorderColors * const noColors[4] = { NULL };
192 mCompositeColors = &noColors[0];
195 mInnerRect = mOuterRect;
196 mInnerRect.Inset(mBorderWidths[0], mBorderWidths[1], mBorderWidths[2], mBorderWidths[3]);
198 ComputeBorderCornerDimensions(mOuterRect, mInnerRect, mBorderRadii, &mBorderCornerDimensions);
200 mOneUnitBorder = CheckFourFloatsEqual(mBorderWidths, 1.0);
201 mNoBorderRadius = AllCornersZeroSize(mBorderRadii);
204 void
205 ComputeInnerRadii(const gfxCornerSizes& aRadii,
206 const gfxFloat *aBorderSizes,
207 gfxCornerSizes *aInnerRadiiRet)
209 gfxCornerSizes& iRadii = *aInnerRadiiRet;
211 iRadii[C_TL].width = PR_MAX(0.0, aRadii[C_TL].width - aBorderSizes[NS_SIDE_LEFT]);
212 iRadii[C_TL].height = PR_MAX(0.0, aRadii[C_TL].height - aBorderSizes[NS_SIDE_TOP]);
214 iRadii[C_TR].width = PR_MAX(0.0, aRadii[C_TR].width - aBorderSizes[NS_SIDE_RIGHT]);
215 iRadii[C_TR].height = PR_MAX(0.0, aRadii[C_TR].height - aBorderSizes[NS_SIDE_TOP]);
217 iRadii[C_BR].width = PR_MAX(0.0, aRadii[C_BR].width - aBorderSizes[NS_SIDE_RIGHT]);
218 iRadii[C_BR].height = PR_MAX(0.0, aRadii[C_BR].height - aBorderSizes[NS_SIDE_BOTTOM]);
220 iRadii[C_BL].width = PR_MAX(0.0, aRadii[C_BL].width - aBorderSizes[NS_SIDE_LEFT]);
221 iRadii[C_BL].height = PR_MAX(0.0, aRadii[C_BL].height - aBorderSizes[NS_SIDE_BOTTOM]);
224 /*static*/ void
225 ComputeBorderCornerDimensions(const gfxRect& aOuterRect,
226 const gfxRect& aInnerRect,
227 const gfxCornerSizes& aRadii,
228 gfxCornerSizes *aDimsRet)
230 gfxFloat topWidth = aInnerRect.pos.y - aOuterRect.pos.y;
231 gfxFloat leftWidth = aInnerRect.pos.x - aOuterRect.pos.x;
232 gfxFloat rightWidth = aOuterRect.size.width - aInnerRect.size.width - leftWidth;
233 gfxFloat bottomWidth = aOuterRect.size.height - aInnerRect.size.height - topWidth;
235 if (AllCornersZeroSize(aRadii)) {
236 // These will always be in pixel units from CSS
237 (*aDimsRet)[C_TL] = gfxSize(leftWidth, topWidth);
238 (*aDimsRet)[C_TR] = gfxSize(rightWidth, topWidth);
239 (*aDimsRet)[C_BR] = gfxSize(rightWidth, bottomWidth);
240 (*aDimsRet)[C_BL] = gfxSize(leftWidth, bottomWidth);
241 } else {
242 // Always round up to whole pixels for the corners; it's safe to
243 // make the corners bigger than necessary, and this way we ensure
244 // that we avoid seams.
245 (*aDimsRet)[C_TL] = gfxSize(ceil(PR_MAX(leftWidth, aRadii[C_TL].width)),
246 ceil(PR_MAX(topWidth, aRadii[C_TL].height)));
247 (*aDimsRet)[C_TR] = gfxSize(ceil(PR_MAX(rightWidth, aRadii[C_TR].width)),
248 ceil(PR_MAX(topWidth, aRadii[C_TR].height)));
249 (*aDimsRet)[C_BR] = gfxSize(ceil(PR_MAX(rightWidth, aRadii[C_BR].width)),
250 ceil(PR_MAX(bottomWidth, aRadii[C_BR].height)));
251 (*aDimsRet)[C_BL] = gfxSize(ceil(PR_MAX(leftWidth, aRadii[C_BL].width)),
252 ceil(PR_MAX(bottomWidth, aRadii[C_BL].height)));
256 PRBool
257 nsCSSBorderRenderer::AreBorderSideFinalStylesSame(PRUint8 aSides)
259 NS_ASSERTION(aSides != 0 && (aSides & ~SIDE_BITS_ALL) == 0,
260 "AreBorderSidesSame: invalid whichSides!");
262 /* First check if the specified styles and colors are the same for all sides */
263 int firstStyle = 0;
264 NS_FOR_CSS_SIDES (i) {
265 if (firstStyle == i) {
266 if (((1 << i) & aSides) == 0)
267 firstStyle++;
268 continue;
271 if (((1 << i) & aSides) == 0) {
272 continue;
275 if (mBorderStyles[firstStyle] != mBorderStyles[i] ||
276 mBorderColors[firstStyle] != mBorderColors[i] ||
277 !nsBorderColors::Equal(mCompositeColors[firstStyle],
278 mCompositeColors[i]))
279 return PR_FALSE;
282 /* Then if it's one of the two-tone styles and we're not
283 * just comparing the TL or BR sides */
284 switch (mBorderStyles[firstStyle]) {
285 case NS_STYLE_BORDER_STYLE_GROOVE:
286 case NS_STYLE_BORDER_STYLE_RIDGE:
287 case NS_STYLE_BORDER_STYLE_INSET:
288 case NS_STYLE_BORDER_STYLE_OUTSET:
289 return ((aSides & ~(SIDE_BIT_TOP | SIDE_BIT_LEFT)) == 0 ||
290 (aSides & ~(SIDE_BIT_BOTTOM | SIDE_BIT_RIGHT)) == 0);
293 return PR_TRUE;
296 PRBool
297 nsCSSBorderRenderer::IsSolidCornerStyle(PRUint8 aStyle, gfxCorner::Corner aCorner)
299 switch (aStyle) {
300 case NS_STYLE_BORDER_STYLE_DOTTED:
301 case NS_STYLE_BORDER_STYLE_DASHED:
302 case NS_STYLE_BORDER_STYLE_SOLID:
303 return PR_TRUE;
305 case NS_STYLE_BORDER_STYLE_INSET:
306 case NS_STYLE_BORDER_STYLE_OUTSET:
307 return (aCorner == gfxCorner::TOP_LEFT || aCorner == gfxCorner::BOTTOM_RIGHT);
309 case NS_STYLE_BORDER_STYLE_GROOVE:
310 case NS_STYLE_BORDER_STYLE_RIDGE:
311 return mOneUnitBorder && (aCorner == gfxCorner::TOP_LEFT || aCorner == gfxCorner::BOTTOM_RIGHT);
313 case NS_STYLE_BORDER_STYLE_DOUBLE:
314 return mOneUnitBorder;
316 default:
317 return PR_FALSE;
321 BorderColorStyle
322 nsCSSBorderRenderer::BorderColorStyleForSolidCorner(PRUint8 aStyle, gfxCorner::Corner aCorner)
324 // note that this function assumes that the corner is already solid,
325 // as per the earlier function
326 switch (aStyle) {
327 case NS_STYLE_BORDER_STYLE_DOTTED:
328 case NS_STYLE_BORDER_STYLE_DASHED:
329 case NS_STYLE_BORDER_STYLE_SOLID:
330 case NS_STYLE_BORDER_STYLE_DOUBLE:
331 return BorderColorStyleSolid;
333 case NS_STYLE_BORDER_STYLE_INSET:
334 case NS_STYLE_BORDER_STYLE_GROOVE:
335 if (aCorner == gfxCorner::TOP_LEFT)
336 return BorderColorStyleDark;
337 else if (aCorner == gfxCorner::BOTTOM_RIGHT)
338 return BorderColorStyleLight;
339 break;
341 case NS_STYLE_BORDER_STYLE_OUTSET:
342 case NS_STYLE_BORDER_STYLE_RIDGE:
343 if (aCorner == gfxCorner::TOP_LEFT)
344 return BorderColorStyleLight;
345 else if (aCorner == gfxCorner::BOTTOM_RIGHT)
346 return BorderColorStyleDark;
347 break;
350 return BorderColorStyleNone;
353 void
354 nsCSSBorderRenderer::DoCornerSubPath(PRUint8 aCorner)
356 gfxPoint offset(0.0, 0.0);
358 if (aCorner == C_TR || aCorner == C_BR)
359 offset.x = mOuterRect.size.width - mBorderCornerDimensions[aCorner].width;
360 if (aCorner == C_BR || aCorner == C_BL)
361 offset.y = mOuterRect.size.height - mBorderCornerDimensions[aCorner].height;
363 mContext->Rectangle(gfxRect(mOuterRect.pos + offset,
364 mBorderCornerDimensions[aCorner]));
367 void
368 nsCSSBorderRenderer::DoSideClipWithoutCornersSubPath(PRUint8 aSide)
370 gfxPoint offset(0.0, 0.0);
372 // The offset from the outside rect to the start of this side's
373 // box. For the top and bottom sides, the height of the box
374 // must be the border height; the x start must take into account
375 // the corner size (which may be bigger than the right or left
376 // side's width). The same applies to the right and left sides.
377 if (aSide == NS_SIDE_TOP) {
378 offset.x = mBorderCornerDimensions[C_TL].width;
379 } else if (aSide == NS_SIDE_RIGHT) {
380 offset.x = mOuterRect.size.width - mBorderWidths[NS_SIDE_RIGHT];
381 offset.y = mBorderCornerDimensions[C_TR].height;
382 } else if (aSide == NS_SIDE_BOTTOM) {
383 offset.x = mBorderCornerDimensions[C_BL].width;
384 offset.y = mOuterRect.size.height - mBorderWidths[NS_SIDE_BOTTOM];
385 } else if (aSide == NS_SIDE_LEFT) {
386 offset.y = mBorderCornerDimensions[C_TL].height;
389 // The sum of the width & height of the corners adjacent to the
390 // side. This relies on the relationship between side indexing and
391 // corner indexing; that is, 0 == SIDE_TOP and 0 == CORNER_TOP_LEFT,
392 // with both proceeding clockwise.
393 gfxSize sideCornerSum = mBorderCornerDimensions[aSide] + mBorderCornerDimensions[NEXT_SIDE(aSide)];
394 gfxRect rect(mOuterRect.pos + offset,
395 mOuterRect.size - sideCornerSum);
397 if (aSide == NS_SIDE_TOP || aSide == NS_SIDE_BOTTOM)
398 rect.size.height = mBorderWidths[aSide];
399 else
400 rect.size.width = mBorderWidths[aSide];
402 mContext->Rectangle(rect);
405 // The side border type and the adjacent border types are
406 // examined and one of the different types of clipping (listed
407 // below) is selected.
409 typedef enum {
410 // clip to the trapezoid formed by the corners of the
411 // inner and outer rectangles for the given side
412 SIDE_CLIP_TRAPEZOID,
414 // clip to the trapezoid formed by the outer rectangle
415 // corners and the center of the region, making sure
416 // that diagonal lines all go directly from the outside
417 // corner to the inside corner, but that they then continue on
418 // to the middle.
420 // This is needed for correctly clipping rounded borders,
421 // which might extend past the SIDE_CLIP_TRAPEZOID trap.
422 SIDE_CLIP_TRAPEZOID_FULL,
424 // clip to the rectangle formed by the given side; a specific
425 // overlap algorithm is used; see the function for details.
426 // this is currently used for dashing.
427 SIDE_CLIP_RECTANGLE
428 } SideClipType;
430 // Given three points, p0, p1, and midPoint, if p0 and p1 do not form
431 // a horizontal or vertical line move p1 to the point nearest the
432 // midpoint, while maintaing the slope of the line.
433 static void
434 MaybeMoveToMidPoint(gfxPoint& aP0, gfxPoint& aP1, const gfxPoint& aMidPoint)
436 gfxPoint ps = aP1 - aP0;
438 if (ps.x != 0.0 && ps.y != 0.0) {
439 gfxFloat k = PR_MIN((aMidPoint.x - aP0.x) / ps.x,
440 (aMidPoint.y - aP1.y) / ps.y);
441 aP1 = aP0 + ps * k;
445 void
446 nsCSSBorderRenderer::DoSideClipSubPath(PRUint8 aSide)
448 // the clip proceeds clockwise from the top left corner;
449 // so "start" in each case is the start of the region from that side.
451 // the final path will be formed like:
452 // s0 ------- e0
453 // | /
454 // s1 ----- e1
456 // that is, the second point will always be on the inside
458 gfxPoint start[2];
459 gfxPoint end[2];
461 #define IS_DASHED_OR_DOTTED(_s) ((_s) == NS_STYLE_BORDER_STYLE_DASHED || (_s) == NS_STYLE_BORDER_STYLE_DOTTED)
462 PRBool isDashed = IS_DASHED_OR_DOTTED(mBorderStyles[aSide]);
463 PRBool startIsDashed = IS_DASHED_OR_DOTTED(mBorderStyles[PREV_SIDE(aSide)]);
464 PRBool endIsDashed = IS_DASHED_OR_DOTTED(mBorderStyles[NEXT_SIDE(aSide)]);
465 #undef IS_DASHED_OR_DOTTED
467 SideClipType startType = SIDE_CLIP_TRAPEZOID;
468 SideClipType endType = SIDE_CLIP_TRAPEZOID;
470 if (!IsZeroSize(mBorderRadii[aSide]))
471 startType = SIDE_CLIP_TRAPEZOID_FULL;
472 else if (startIsDashed && isDashed)
473 startType = SIDE_CLIP_RECTANGLE;
475 if (!IsZeroSize(mBorderRadii[NEXT_SIDE(aSide)]))
476 endType = SIDE_CLIP_TRAPEZOID_FULL;
477 else if (endIsDashed && isDashed)
478 endType = SIDE_CLIP_RECTANGLE;
480 gfxPoint midPoint = mInnerRect.pos + mInnerRect.size / 2.0;
482 start[0] = mOuterRect.Corner(aSide);
483 start[1] = mInnerRect.Corner(aSide);
485 end[0] = mOuterRect.Corner(NEXT_SIDE(aSide));
486 end[1] = mInnerRect.Corner(NEXT_SIDE(aSide));
488 if (startType == SIDE_CLIP_TRAPEZOID_FULL) {
489 MaybeMoveToMidPoint(start[0], start[1], midPoint);
490 } else if (startType == SIDE_CLIP_RECTANGLE) {
491 if (aSide == NS_SIDE_TOP || aSide == NS_SIDE_BOTTOM)
492 start[1] = gfxPoint(mOuterRect.Corner(aSide).x, mInnerRect.Corner(aSide).y);
493 else
494 start[1] = gfxPoint(mInnerRect.Corner(aSide).x, mOuterRect.Corner(aSide).y);
497 if (endType == SIDE_CLIP_TRAPEZOID_FULL) {
498 MaybeMoveToMidPoint(end[0], end[1], midPoint);
499 } else if (endType == SIDE_CLIP_RECTANGLE) {
500 if (aSide == NS_SIDE_TOP || aSide == NS_SIDE_BOTTOM)
501 end[0] = gfxPoint(mInnerRect.Corner(NEXT_SIDE(aSide)).x, mOuterRect.Corner(NEXT_SIDE(aSide)).y);
502 else
503 end[0] = gfxPoint(mOuterRect.Corner(NEXT_SIDE(aSide)).x, mInnerRect.Corner(NEXT_SIDE(aSide)).y);
506 mContext->MoveTo(start[0]);
507 mContext->LineTo(end[0]);
508 mContext->LineTo(end[1]);
509 mContext->LineTo(start[1]);
510 mContext->ClosePath();
513 void
514 nsCSSBorderRenderer::FillSolidBorder(const gfxRect& aOuterRect,
515 const gfxRect& aInnerRect,
516 const gfxCornerSizes& aBorderRadii,
517 const gfxFloat *aBorderSizes,
518 PRIntn aSides,
519 const gfxRGBA& aColor)
521 mContext->SetColor(aColor);
522 // Note that this function is allowed to draw more than just the
523 // requested sides.
525 // If we have a border radius, do full rounded rectangles
526 // and fill, regardless of what sides we're asked to draw.
527 if (!AllCornersZeroSize(aBorderRadii)) {
528 gfxCornerSizes innerRadii;
529 ComputeInnerRadii(aBorderRadii, aBorderSizes, &innerRadii);
531 mContext->NewPath();
533 // do the outer border
534 mContext->RoundedRectangle(aOuterRect, aBorderRadii, PR_TRUE);
536 // then do the inner border CCW
537 mContext->RoundedRectangle(aInnerRect, innerRadii, PR_FALSE);
539 mContext->Fill();
541 return;
544 // If we're asked to draw all sides of an equal-sized border,
545 // stroking is fastest. This is a fairly common path, but partial
546 // sides is probably second in the list -- there are a bunch of
547 // common border styles, such as inset and outset, that are
548 // top-left/bottom-right split.
549 if (aSides == SIDE_BITS_ALL &&
550 CheckFourFloatsEqual(aBorderSizes, aBorderSizes[0]))
552 gfxRect r(aOuterRect);
553 r.Inset(aBorderSizes[0] / 2.0);
554 mContext->SetLineWidth(aBorderSizes[0]);
556 mContext->NewPath();
557 mContext->Rectangle(r);
558 mContext->Stroke();
560 return;
563 // Otherwise, we have unequal sized borders or we're only
564 // drawing some sides; create rectangles for each side
565 // and fill them.
567 gfxRect r[4];
569 // compute base rects for each side
570 if (aSides & SIDE_BIT_TOP) {
571 r[NS_SIDE_TOP].pos = aOuterRect.TopLeft();
572 r[NS_SIDE_TOP].size.width = aOuterRect.size.width;
573 r[NS_SIDE_TOP].size.height = aBorderSizes[NS_SIDE_TOP];
576 if (aSides & SIDE_BIT_BOTTOM) {
577 r[NS_SIDE_BOTTOM].pos = aOuterRect.BottomLeft();
578 r[NS_SIDE_BOTTOM].pos.y -= aBorderSizes[NS_SIDE_BOTTOM];
579 r[NS_SIDE_BOTTOM].size.width = aOuterRect.size.width;
580 r[NS_SIDE_BOTTOM].size.height = aBorderSizes[NS_SIDE_BOTTOM];
583 if (aSides & SIDE_BIT_LEFT) {
584 r[NS_SIDE_LEFT].pos = aOuterRect.TopLeft();
585 r[NS_SIDE_LEFT].size.width = aBorderSizes[NS_SIDE_LEFT];
586 r[NS_SIDE_LEFT].size.height = aOuterRect.size.height;
589 if (aSides & SIDE_BIT_RIGHT) {
590 r[NS_SIDE_RIGHT].pos = aOuterRect.TopRight();
591 r[NS_SIDE_RIGHT].pos.x -= aBorderSizes[NS_SIDE_RIGHT];
592 r[NS_SIDE_RIGHT].size.width = aBorderSizes[NS_SIDE_RIGHT];
593 r[NS_SIDE_RIGHT].size.height = aOuterRect.size.height;
596 // If two sides meet at a corner that we're rendering, then
597 // make sure that we adjust one of the sides to avoid overlap.
598 // This is especially important in the case of colors with
599 // an alpha channel.
601 if ((aSides & (SIDE_BIT_TOP | SIDE_BIT_LEFT)) == (SIDE_BIT_TOP | SIDE_BIT_LEFT)) {
602 // adjust the left's top down a bit
603 r[NS_SIDE_LEFT].pos.y += aBorderSizes[NS_SIDE_TOP];
604 r[NS_SIDE_LEFT].size.height -= aBorderSizes[NS_SIDE_TOP];
607 if ((aSides & (SIDE_BIT_TOP | SIDE_BIT_RIGHT)) == (SIDE_BIT_TOP | SIDE_BIT_RIGHT)) {
608 // adjust the top's left a bit
609 r[NS_SIDE_TOP].size.width -= aBorderSizes[NS_SIDE_RIGHT];
612 if ((aSides & (SIDE_BIT_BOTTOM | SIDE_BIT_RIGHT)) == (SIDE_BIT_BOTTOM | SIDE_BIT_RIGHT)) {
613 // adjust the right's bottom a bit
614 r[NS_SIDE_RIGHT].size.height -= aBorderSizes[NS_SIDE_BOTTOM];
617 if ((aSides & (SIDE_BIT_BOTTOM | SIDE_BIT_LEFT)) == (SIDE_BIT_BOTTOM | SIDE_BIT_LEFT)) {
618 // adjust the bottom's left a bit
619 r[NS_SIDE_BOTTOM].pos.x += aBorderSizes[NS_SIDE_LEFT];
620 r[NS_SIDE_BOTTOM].size.width -= aBorderSizes[NS_SIDE_LEFT];
623 // Filling these one by one is faster than filling them all at once.
624 for (PRUint32 i = 0; i < 4; i++) {
625 if (aSides & (1 << i)) {
626 mContext->NewPath();
627 mContext->Rectangle(r[i]);
628 mContext->Fill();
633 gfxRGBA
634 MakeBorderColor(const gfxRGBA& aColor, const gfxRGBA& aBackgroundColor, BorderColorStyle aBorderColorStyle)
636 nscolor colors[2];
637 int k = 0;
639 switch (aBorderColorStyle) {
640 case BorderColorStyleNone:
641 return gfxRGBA(0.0, 0.0, 0.0, 0.0);
643 case BorderColorStyleLight:
644 k = 1;
645 /* fall through */
646 case BorderColorStyleDark:
647 NS_GetSpecial3DColors(colors, aBackgroundColor.Packed(), aColor.Packed());
648 return gfxRGBA(colors[k]);
650 case BorderColorStyleSolid:
651 default:
652 return aColor;
656 gfxRGBA
657 ComputeColorForLine(PRUint32 aLineIndex,
658 const BorderColorStyle* aBorderColorStyle,
659 PRUint32 aBorderColorStyleCount,
660 nscolor aBorderColor,
661 nscolor aBackgroundColor)
663 NS_ASSERTION(aLineIndex < aBorderColorStyleCount, "Invalid lineIndex given");
665 return MakeBorderColor(gfxRGBA(aBorderColor), gfxRGBA(aBackgroundColor), aBorderColorStyle[aLineIndex]);
668 gfxRGBA
669 ComputeCompositeColorForLine(PRUint32 aLineIndex,
670 const nsBorderColors* aBorderColors)
672 while (aLineIndex-- && aBorderColors->mNext)
673 aBorderColors = aBorderColors->mNext;
675 return gfxRGBA(aBorderColors->mColor);
678 void
679 nsCSSBorderRenderer::DrawBorderSidesCompositeColors(PRIntn aSides, const nsBorderColors *aCompositeColors)
681 gfxCornerSizes radii = mBorderRadii;
683 // the generic composite colors path; each border is 1px in size
684 gfxRect soRect = mOuterRect;
685 gfxRect siRect;
686 gfxFloat maxBorderWidth = 0;
687 NS_FOR_CSS_SIDES (i) {
688 maxBorderWidth = PR_MAX(maxBorderWidth, mBorderWidths[i]);
691 gfxFloat fakeBorderSizes[4];
693 gfxRGBA lineColor;
694 gfxPoint tl, br;
696 gfxPoint itl = mInnerRect.TopLeft();
697 gfxPoint ibr = mInnerRect.BottomRight();
699 for (PRUint32 i = 0; i < PRUint32(maxBorderWidth); i++) {
700 lineColor = ComputeCompositeColorForLine(i, aCompositeColors);
702 siRect = soRect;
703 siRect.Inset(1.0, 1.0, 1.0, 1.0);
705 // now cap the rects to the real mInnerRect
706 tl = siRect.TopLeft();
707 br = siRect.BottomRight();
709 tl.x = PR_MIN(tl.x, itl.x);
710 tl.y = PR_MIN(tl.y, itl.y);
712 br.x = PR_MAX(br.x, ibr.x);
713 br.y = PR_MAX(br.y, ibr.y);
715 siRect.pos = tl;
716 siRect.size.width = br.x - tl.x;
717 siRect.size.height = br.y - tl.y;
719 fakeBorderSizes[NS_SIDE_TOP] = siRect.TopLeft().y - soRect.TopLeft().y;
720 fakeBorderSizes[NS_SIDE_RIGHT] = soRect.TopRight().x - siRect.TopRight().x;
721 fakeBorderSizes[NS_SIDE_BOTTOM] = soRect.BottomRight().y - siRect.BottomRight().y;
722 fakeBorderSizes[NS_SIDE_LEFT] = siRect.BottomLeft().x - soRect.BottomLeft().x;
724 FillSolidBorder(soRect, siRect, radii, fakeBorderSizes, aSides, lineColor);
726 soRect = siRect;
728 ComputeInnerRadii(radii, fakeBorderSizes, &radii);
732 void
733 nsCSSBorderRenderer::DrawBorderSides(PRIntn aSides)
735 if (aSides == 0 || (aSides & ~SIDE_BITS_ALL) != 0) {
736 NS_WARNING("DrawBorderSides: invalid sides!");
737 return;
740 PRUint8 borderRenderStyle;
741 nscolor borderRenderColor;
742 const nsBorderColors *compositeColors = nsnull;
744 PRUint32 borderColorStyleCount = 0;
745 BorderColorStyle borderColorStyleTopLeft[3], borderColorStyleBottomRight[3];
746 BorderColorStyle *borderColorStyle = nsnull;
748 NS_FOR_CSS_SIDES (i) {
749 if ((aSides & (1 << i)) == 0)
750 continue;
751 borderRenderStyle = mBorderStyles[i];
752 borderRenderColor = mBorderColors[i];
753 compositeColors = mCompositeColors[i];
754 break;
757 if (borderRenderStyle == NS_STYLE_BORDER_STYLE_NONE ||
758 borderRenderStyle == NS_STYLE_BORDER_STYLE_HIDDEN)
759 return;
761 // -moz-border-colors is a hack; if we have it for a border, then
762 // it's always drawn solid, and each color is given 1px. The last
763 // color is used for the remainder of the border's size. Just
764 // hand off to another function to do all that.
765 if (compositeColors) {
766 DrawBorderSidesCompositeColors(aSides, compositeColors);
767 return;
770 // We're not doing compositeColors, so we can calculate the
771 // borderColorStyle based on the specified style. The
772 // borderColorStyle array goes from the outer to the inner style.
774 // If the border width is 1, we need to change the borderRenderStyle
775 // a bit to make sure that we get the right colors -- e.g. 'ridge'
776 // with a 1px border needs to look like solid, not like 'outset'.
777 if (mOneUnitBorder &&
778 (borderRenderStyle == NS_STYLE_BORDER_STYLE_RIDGE ||
779 borderRenderStyle == NS_STYLE_BORDER_STYLE_GROOVE ||
780 borderRenderStyle == NS_STYLE_BORDER_STYLE_DOUBLE))
781 borderRenderStyle = NS_STYLE_BORDER_STYLE_SOLID;
783 switch (borderRenderStyle) {
784 case NS_STYLE_BORDER_STYLE_SOLID:
785 case NS_STYLE_BORDER_STYLE_DASHED:
786 case NS_STYLE_BORDER_STYLE_DOTTED:
787 borderColorStyleTopLeft[0] = BorderColorStyleSolid;
789 borderColorStyleBottomRight[0] = BorderColorStyleSolid;
791 borderColorStyleCount = 1;
792 break;
794 case NS_STYLE_BORDER_STYLE_GROOVE:
795 borderColorStyleTopLeft[0] = BorderColorStyleDark;
796 borderColorStyleTopLeft[1] = BorderColorStyleLight;
798 borderColorStyleBottomRight[0] = BorderColorStyleLight;
799 borderColorStyleBottomRight[1] = BorderColorStyleDark;
801 borderColorStyleCount = 2;
802 break;
804 case NS_STYLE_BORDER_STYLE_RIDGE:
805 borderColorStyleTopLeft[0] = BorderColorStyleLight;
806 borderColorStyleTopLeft[1] = BorderColorStyleDark;
808 borderColorStyleBottomRight[0] = BorderColorStyleDark;
809 borderColorStyleBottomRight[1] = BorderColorStyleLight;
811 borderColorStyleCount = 2;
812 break;
814 case NS_STYLE_BORDER_STYLE_DOUBLE:
815 borderColorStyleTopLeft[0] = BorderColorStyleSolid;
816 borderColorStyleTopLeft[1] = BorderColorStyleNone;
817 borderColorStyleTopLeft[2] = BorderColorStyleSolid;
819 borderColorStyleBottomRight[0] = BorderColorStyleSolid;
820 borderColorStyleBottomRight[1] = BorderColorStyleNone;
821 borderColorStyleBottomRight[2] = BorderColorStyleSolid;
823 borderColorStyleCount = 3;
824 break;
826 case NS_STYLE_BORDER_STYLE_INSET:
827 borderColorStyleTopLeft[0] = BorderColorStyleDark;
828 borderColorStyleBottomRight[0] = BorderColorStyleLight;
830 borderColorStyleCount = 1;
831 break;
833 case NS_STYLE_BORDER_STYLE_OUTSET:
834 borderColorStyleTopLeft[0] = BorderColorStyleLight;
835 borderColorStyleBottomRight[0] = BorderColorStyleDark;
837 borderColorStyleCount = 1;
838 break;
840 default:
841 NS_NOTREACHED("Unhandled border style!!");
842 break;
845 // The only way to get to here is by having a
846 // borderColorStyleCount < 1 or > 3; this should never happen,
847 // since -moz-border-colors doesn't get handled here.
848 NS_ASSERTION(borderColorStyleCount > 0 && borderColorStyleCount < 4,
849 "Non-border-colors case with borderColorStyleCount < 1 or > 3; what happened?");
851 // The caller should never give us anything with a mix
852 // of TL/BR if the border style would require a
853 // TL/BR split.
854 if (aSides & (SIDE_BIT_BOTTOM | SIDE_BIT_RIGHT))
855 borderColorStyle = borderColorStyleBottomRight;
856 else
857 borderColorStyle = borderColorStyleTopLeft;
859 // Distribute the border across the available space.
860 gfxFloat borderWidths[3][4];
862 if (borderColorStyleCount == 1) {
863 NS_FOR_CSS_SIDES (i) {
864 borderWidths[0][i] = mBorderWidths[i];
866 } else if (borderColorStyleCount == 2) {
867 // with 2 color styles, any extra pixel goes to the outside
868 NS_FOR_CSS_SIDES (i) {
869 borderWidths[0][i] = PRInt32(mBorderWidths[i]) / 2 + PRInt32(mBorderWidths[i]) % 2;
870 borderWidths[1][i] = PRInt32(mBorderWidths[i]) / 2;
872 } else if (borderColorStyleCount == 3) {
873 // with 3 color styles, any extra pixel (or lack of extra pixel)
874 // goes to the middle
875 NS_FOR_CSS_SIDES (i) {
876 if (mBorderWidths[i] == 1.0) {
877 borderWidths[0][i] = 1.0;
878 borderWidths[1][i] = borderWidths[2][i] = 0.0;
879 } else {
880 PRInt32 rest = PRInt32(mBorderWidths[i]) % 3;
881 borderWidths[0][i] = borderWidths[2][i] = borderWidths[1][i] = (PRInt32(mBorderWidths[i]) - rest) / 3;
883 if (rest == 1) {
884 borderWidths[1][i] += 1.0;
885 } else if (rest == 2) {
886 borderWidths[0][i] += 1.0;
887 borderWidths[2][i] += 1.0;
893 // make a copy that we can modify
894 gfxCornerSizes radii = mBorderRadii;
896 gfxRect soRect(mOuterRect);
897 gfxRect siRect(mOuterRect);
899 for (unsigned int i = 0; i < borderColorStyleCount; i++) {
900 // walk siRect inwards at the start of the loop to get the
901 // correct inner rect.
902 siRect.Inset(borderWidths[i]);
904 if (borderColorStyle[i] != BorderColorStyleNone) {
905 gfxRGBA color = ComputeColorForLine(i,
906 borderColorStyle, borderColorStyleCount,
907 borderRenderColor, mBackgroundColor);
909 FillSolidBorder(soRect, siRect, radii, borderWidths[i], aSides, color);
912 ComputeInnerRadii(radii, borderWidths[i], &radii);
914 // And now soRect is the same as siRect, for the next line in.
915 soRect = siRect;
919 void
920 nsCSSBorderRenderer::DrawDashedSide(PRUint8 aSide)
922 gfxFloat dashWidth;
923 gfxFloat dash[2];
925 PRUint8 style = mBorderStyles[aSide];
926 gfxFloat borderWidth = mBorderWidths[aSide];
927 nscolor borderColor = mBorderColors[aSide];
929 if (borderWidth == 0.0)
930 return;
932 if (style == NS_STYLE_BORDER_STYLE_NONE ||
933 style == NS_STYLE_BORDER_STYLE_HIDDEN)
934 return;
936 if (style == NS_STYLE_BORDER_STYLE_DASHED) {
937 dashWidth = gfxFloat(borderWidth * DOT_LENGTH * DASH_LENGTH);
939 dash[0] = dashWidth;
940 dash[1] = dashWidth;
942 mContext->SetLineCap(gfxContext::LINE_CAP_BUTT);
943 } else if (style == NS_STYLE_BORDER_STYLE_DOTTED) {
944 dashWidth = gfxFloat(borderWidth * DOT_LENGTH);
946 if (borderWidth > 2.0) {
947 dash[0] = 0.0;
948 dash[1] = dashWidth * 2.0;
950 mContext->SetLineCap(gfxContext::LINE_CAP_ROUND);
951 } else {
952 dash[0] = dashWidth;
953 dash[1] = dashWidth;
955 } else {
956 SF("DrawDashedSide: style: %d!!\n", style);
957 NS_ERROR("DrawDashedSide called with style other than DASHED or DOTTED; someone's not playing nice");
958 return;
961 SF("dash: %f %f\n", dash[0], dash[1]);
963 mContext->SetDash(dash, 2, 0.0);
965 gfxPoint start = mOuterRect.Corner(aSide);
966 gfxPoint end = mOuterRect.Corner(NEXT_SIDE(aSide));
968 if (aSide == NS_SIDE_TOP) {
969 start.x += mBorderCornerDimensions[C_TL].width;
970 end.x -= mBorderCornerDimensions[C_TR].width;
972 start.y += borderWidth / 2.0;
973 end.y += borderWidth / 2.0;
974 } else if (aSide == NS_SIDE_RIGHT) {
975 start.x -= borderWidth / 2.0;
976 end.x -= borderWidth / 2.0;
978 start.y += mBorderCornerDimensions[C_TR].height;
979 end.y -= mBorderCornerDimensions[C_BR].height;
980 } else if (aSide == NS_SIDE_BOTTOM) {
981 start.x -= mBorderCornerDimensions[C_BR].width;
982 end.x += mBorderCornerDimensions[C_BL].width;
984 start.y -= borderWidth / 2.0;
985 end.y -= borderWidth / 2.0;
986 } else if (aSide == NS_SIDE_LEFT) {
987 start.x += borderWidth / 2.0;
988 end.x += borderWidth / 2.0;
990 start.y -= mBorderCornerDimensions[C_BL].height;
991 end.y += mBorderCornerDimensions[C_TL].height;
994 mContext->NewPath();
995 mContext->MoveTo(start);
996 mContext->LineTo(end);
997 mContext->SetLineWidth(borderWidth);
998 mContext->SetColor(gfxRGBA(borderColor));
999 //mContext->SetColor(gfxRGBA(1.0, 0.0, 0.0, 1.0));
1000 mContext->Stroke();
1003 void
1004 nsCSSBorderRenderer::DrawBorders()
1006 PRBool forceSeparateCorners = PR_FALSE;
1008 // Examine the border style to figure out if we can draw it in one
1009 // go or not.
1010 PRBool tlBordersSame = AreBorderSideFinalStylesSame(SIDE_BIT_TOP | SIDE_BIT_LEFT);
1011 PRBool brBordersSame = AreBorderSideFinalStylesSame(SIDE_BIT_BOTTOM | SIDE_BIT_RIGHT);
1012 PRBool allBordersSame = AreBorderSideFinalStylesSame(SIDE_BITS_ALL);
1013 if (allBordersSame &&
1014 mCompositeColors[0] == NULL &&
1015 (mBorderStyles[0] == NS_STYLE_BORDER_STYLE_NONE ||
1016 mBorderStyles[0] == NS_STYLE_BORDER_STYLE_HIDDEN ||
1017 mBorderColors[0] == NS_RGBA(0,0,0,0)))
1019 // All borders are the same style, and the style is either none or hidden, or the color
1020 // is transparent.
1021 // This doesn't check if the composite colors happen to be all transparent, but that should
1022 // happen very rarely in practice.
1023 return;
1026 // If we have composite colors -and- border radius,
1027 // then use separate corners so we get OPERATOR_ADD for the corners.
1028 // Otherwise, we'll get artifacts as we draw stacked 1px-wide curves.
1029 if (allBordersSame && mCompositeColors[0] != nsnull && !mNoBorderRadius)
1030 forceSeparateCorners = PR_TRUE;
1032 // round mOuterRect and mInnerRect; they're already an integer
1033 // number of pixels apart and should stay that way after
1034 // rounding.
1035 mOuterRect.Round();
1036 mInnerRect.Round();
1038 S(" mOuterRect: "), S(mOuterRect), SN();
1039 S(" mInnerRect: "), S(mInnerRect), SN();
1040 SF(" mBorderColors: 0x%08x 0x%08x 0x%08x 0x%08x\n", mBorderColors[0], mBorderColors[1], mBorderColors[2], mBorderColors[3]);
1042 // if conditioning the outside rect failed, then bail -- the outside
1043 // rect is supposed to enclose the entire border
1044 mOuterRect.Condition();
1045 if (mOuterRect.IsEmpty())
1046 return;
1048 mInnerRect.Condition();
1050 PRIntn dashedSides = 0;
1051 NS_FOR_CSS_SIDES(i) {
1052 PRUint8 style = mBorderStyles[i];
1053 if (style == NS_STYLE_BORDER_STYLE_DASHED ||
1054 style == NS_STYLE_BORDER_STYLE_DOTTED)
1056 // pretend that all borders aren't the same; we need to draw
1057 // things separately for dashed/dotting
1058 allBordersSame = PR_FALSE;
1059 dashedSides |= (1 << i);
1062 // just bail out entirely if RULES_MARKER
1063 // got through (see bug 379419).
1064 if (style & NS_STYLE_BORDER_STYLE_RULES_MARKER)
1065 return;
1068 SF(" allBordersSame: %d dashedSides: 0x%02x\n", allBordersSame, dashedSides);
1070 // Clamp the CTM to be pixel-aligned; we do this only
1071 // for translation-only matrices now, but we could do it
1072 // if the matrix has just a scale as well. We should not
1073 // do it if there's a rotation.
1074 gfxMatrix mat = mContext->CurrentMatrix();
1075 if (!mat.HasNonTranslation()) {
1076 mat.x0 = floor(mat.x0 + 0.5);
1077 mat.y0 = floor(mat.y0 + 0.5);
1078 mContext->SetMatrix(mat);
1081 if (allBordersSame && !forceSeparateCorners) {
1082 /* Draw everything in one go */
1083 DrawBorderSides(SIDE_BITS_ALL);
1084 SN("---------------- (1)");
1085 } else {
1086 /* We have more than one pass to go. Draw the corners separately from the sides. */
1089 * If we have a 1px-wide border, the corners are going to be
1090 * negligible, so don't bother doing anything fancy. Just extend
1091 * the top and bottom borders to the right 1px and the left border
1092 * to the bottom 1px. We do this by twiddling the corner dimensions,
1093 * which causes the right to happen later on. Only do this if we have
1094 * a 1.0 unit border all around and no border radius.
1097 for (int corner = 0; corner < gfxCorner::NUM_CORNERS; corner++) {
1098 const PRIntn sides[2] = { corner, PREV_SIDE(corner) };
1100 if (!IsZeroSize(mBorderRadii[corner]))
1101 continue;
1103 if (mBorderWidths[sides[0]] == 1.0 && mBorderWidths[sides[1]] == 1.0) {
1104 if (corner == gfxCorner::TOP_LEFT || corner == gfxCorner::TOP_RIGHT)
1105 mBorderCornerDimensions[corner].width = 0.0;
1106 else
1107 mBorderCornerDimensions[corner].height = 0.0;
1111 // First, the corners
1112 for (int corner = 0; corner < gfxCorner::NUM_CORNERS; corner++) {
1113 // if there's no corner, don't do all this work for it
1114 if (IsZeroSize(mBorderCornerDimensions[corner]))
1115 continue;
1117 const PRIntn sides[2] = { corner, PREV_SIDE(corner) };
1118 PRIntn sideBits = (1 << sides[0]) | (1 << sides[1]);
1120 PRBool simpleCornerStyle = mCompositeColors[sides[0]] == NULL &&
1121 mCompositeColors[sides[1]] == NULL &&
1122 AreBorderSideFinalStylesSame(sideBits);
1124 // If we don't have anything complex going on in this corner,
1125 // then we can just fill the corner with a solid color, and avoid
1126 // the potentially expensive clip.
1127 if (simpleCornerStyle &&
1128 IsZeroSize(mBorderRadii[corner]) &&
1129 IsSolidCornerStyle(mBorderStyles[sides[0]], corner))
1131 mContext->NewPath();
1132 DoCornerSubPath(corner);
1133 mContext->SetColor(MakeBorderColor(mBorderColors[sides[0]],
1134 mBackgroundColor,
1135 BorderColorStyleForSolidCorner(mBorderStyles[sides[0]], corner)));
1136 mContext->Fill();
1137 continue;
1140 mContext->Save();
1142 // clip to the corner
1143 mContext->NewPath();
1144 DoCornerSubPath(corner);
1145 mContext->Clip();
1147 if (simpleCornerStyle) {
1148 // we don't need a group for this corner, the sides are the same,
1149 // but we weren't able to render just a solid block for the corner.
1150 DrawBorderSides(sideBits);
1151 } else {
1152 // Sides are different. We need to draw using OPERATOR_ADD to
1153 // get correct color blending behaviour at the seam. We need
1154 // to do it in an offscreen surface to ensure that we're
1155 // always compositing on transparent black. If the colors
1156 // don't have transparency and the current destination surface
1157 // has an alpha channel, we could just clear the region and
1158 // avoid the temporary, but that situation doesn't happen all
1159 // that often in practice (we double buffer to no-alpha
1160 // surfaces).
1162 mContext->PushGroup(gfxASurface::CONTENT_COLOR_ALPHA);
1163 mContext->SetOperator(gfxContext::OPERATOR_ADD);
1165 for (int cornerSide = 0; cornerSide < 2; cornerSide++) {
1166 PRUint8 side = sides[cornerSide];
1167 PRUint8 style = mBorderStyles[side];
1169 SF("corner: %d cornerSide: %d side: %d style: %d\n", corner, cornerSide, side, style);
1171 mContext->Save();
1173 mContext->NewPath();
1174 DoSideClipSubPath(side);
1175 mContext->Clip();
1177 DrawBorderSides(1 << side);
1179 mContext->Restore();
1182 mContext->PopGroupToSource();
1183 mContext->SetOperator(gfxContext::OPERATOR_OVER);
1184 mContext->Paint();
1187 mContext->Restore();
1189 SN();
1192 // in the case of a single-unit border, we already munged the
1193 // corners up above; so we can just draw the top left and bottom
1194 // right sides separately, if they're the same.
1196 // We need to check for mNoBorderRadius, because when there is
1197 // one, FillSolidBorder always draws the full rounded rectangle
1198 // and expects there to be a clip in place.
1199 PRIntn alreadyDrawnSides = 0;
1200 if (mOneUnitBorder &&
1201 mNoBorderRadius &&
1202 (dashedSides & (SIDE_BIT_TOP | SIDE_BIT_LEFT)) == 0)
1204 if (tlBordersSame) {
1205 DrawBorderSides(SIDE_BIT_TOP | SIDE_BIT_LEFT);
1206 alreadyDrawnSides |= (SIDE_BIT_TOP | SIDE_BIT_LEFT);
1209 if (brBordersSame && (dashedSides & (SIDE_BIT_BOTTOM | SIDE_BIT_RIGHT)) == 0) {
1210 DrawBorderSides(SIDE_BIT_BOTTOM | SIDE_BIT_RIGHT);
1211 alreadyDrawnSides |= (SIDE_BIT_BOTTOM | SIDE_BIT_RIGHT);
1215 // We're done with the corners, now draw the sides.
1216 NS_FOR_CSS_SIDES (side) {
1217 // if we drew it above, skip it
1218 if (alreadyDrawnSides & (1 << side))
1219 continue;
1221 // If there's no border on this side, skip it
1222 if (mBorderWidths[side] == 0.0 ||
1223 mBorderStyles[side] == NS_STYLE_BORDER_STYLE_HIDDEN ||
1224 mBorderStyles[side] == NS_STYLE_BORDER_STYLE_NONE)
1225 continue;
1228 if (dashedSides & (1 << side)) {
1229 // Dashed sides will always draw just the part ignoring the
1230 // corners for the side, so no need to clip.
1231 DrawDashedSide (side);
1233 SN("---------------- (d)");
1234 continue;
1237 // Undashed sides will currently draw the entire side,
1238 // including parts that would normally be covered by a corner,
1239 // so we need to clip.
1241 // XXX Optimization -- it would be good to make this work like
1242 // DrawDashedSide, and have a DrawOneSide function that just
1243 // draws one side and not the corners, because then we can
1244 // avoid the potentially expensive clip.
1245 mContext->Save();
1246 mContext->NewPath();
1247 DoSideClipWithoutCornersSubPath(side);
1248 mContext->Clip();
1250 DrawBorderSides(1 << side);
1252 mContext->Restore();
1254 SN("---------------- (*)");