1 /* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 /* ***** BEGIN LICENSE BLOCK *****
3 * Version: MPL 1.1/GPL 2.0/LGPL 2.1
5 * The contents of this file are subject to the Mozilla Public License Version
6 * 1.1 (the "License"); you may not use this file except in compliance with
7 * the License. You may obtain a copy of the License at
8 * http://www.mozilla.org/MPL/
10 * Software distributed under the License is distributed on an "AS IS" basis,
11 * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
12 * for the specific language governing rights and limitations under the
15 * The Original Code is mozilla.org code.
17 * The Initial Developer of the Original Code is
21 * Keith Schwarz <kschwarz@mozilla.com> (original author)
23 * Alternatively, the contents of this file may be used under the terms of
24 * either of the GNU General Public License Version 2 or later (the "GPL"),
25 * or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
26 * in which case the provisions of the GPL or the LGPL are applicable instead
27 * of those above. If you wish to allow use of your version of this file only
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29 * use your version of this file under the terms of the MPL, indicate your
30 * decision by deleting the provisions above and replace them with the notice
31 * and other provisions required by the GPL or the LGPL. If you do not delete
32 * the provisions above, a recipient may use your version of this file under
33 * the terms of any one of the MPL, the GPL or the LGPL.
35 * ***** END LICENSE BLOCK ***** */
38 * A class used for intermediate representations of the -moz-transform property.
41 #include "nsStyleTransformMatrix.h"
42 #include "nsAutoPtr.h"
43 #include "nsCSSValue.h"
44 #include "nsStyleContext.h"
45 #include "nsPresContext.h"
46 #include "nsRuleNode.h"
47 #include "nsCSSKeywords.h"
50 /* Arguably, this loses precision, but it doesn't hurt! */
51 const float kPi
= 3.1415926535897932384626433832795f
;
52 const float kTwoPi
= 6.283185307179586476925286766559f
;
53 const float kEpsilon
= 0.0001f
;
55 /* Computes tan(theta). For values of theta such that
56 * tan(theta) is undefined or arbitrarily large, SafeTangent
57 * returns a managably large or small value of the correct sign.
59 static float SafeTangent(float aTheta
)
61 /* We'll do this by computing sin and cos theta. If cos(theta) is
62 * is too close to zero, we'll set it to some arbitrary epsilon value
63 * that avoid float overflow or undefined result.
65 float sinTheta
= sin(aTheta
);
66 float cosTheta
= cos(aTheta
);
68 /* Bound cos(theta) to be in the range [-1, -epsilon) U (epsilon, 1] */
69 if (cosTheta
>= 0 && cosTheta
< kEpsilon
)
71 else if (cosTheta
< 0 && cosTheta
>= -kEpsilon
)
74 return sinTheta
/ cosTheta
;
77 /* Helper function to constrain an angle to a value in the range [-pi, pi),
78 * which reduces accumulated floating point errors from trigonometric functions
79 * by keeping the error terms small.
81 static inline float ConstrainFloatValue(float aValue
)
83 /* Get in range [0, 2pi) */
84 aValue
= fmod(aValue
, kTwoPi
);
85 return aValue
>= kPi
? aValue
- kTwoPi
: aValue
;
88 /* Converts an nsCSSValue containing an angle into an equivalent measure
89 * of radians. The value is guaranteed to be in the range (-pi, pi) to
92 static float CSSToRadians(const nsCSSValue
&aValue
)
94 NS_PRECONDITION(aValue
.IsAngularUnit(),
95 "Expected an angle, but didn't find one!");
97 switch (aValue
.GetUnit()) {
99 /* 360deg = 2pi rad, so deg = pi / 180 rad */
101 ConstrainFloatValue(aValue
.GetFloatValue() * kPi
/ 180.0f
);
103 /* 400grad = 2pi rad, so grad = pi / 200 rad */
105 ConstrainFloatValue(aValue
.GetFloatValue() * kPi
/ 200.0f
);
106 case eCSSUnit_Radian
:
107 /* Yay identity transforms! */
108 return ConstrainFloatValue(aValue
.GetFloatValue());
110 NS_NOTREACHED("Unexpected angular unit!");
115 /* Constructor sets the data to the identity matrix. */
116 nsStyleTransformMatrix::nsStyleTransformMatrix()
121 /* SetToIdentity just fills in the appropriate values. */
122 void nsStyleTransformMatrix::SetToIdentity()
124 /* Set the main matrix to the identity. */
132 /* Both translation matrices are zero. */
139 /* Adds the constant translation to the scale factor translation components. */
140 nscoord
nsStyleTransformMatrix::GetXTranslation(const nsRect
& aBounds
) const
142 return NSToCoordRound(aBounds
.width
* mX
[0] + aBounds
.height
* mY
[0]) +
145 nscoord
nsStyleTransformMatrix::GetYTranslation(const nsRect
& aBounds
) const
147 return NSToCoordRound(aBounds
.width
* mX
[1] + aBounds
.height
* mY
[1]) +
151 /* GetThebesMatrix converts the stored matrix in a few steps. */
152 gfxMatrix
nsStyleTransformMatrix::GetThebesMatrix(const nsRect
& aBounds
,
155 /* Compute the graphics matrix. We take the stored main elements, along with
156 * the delta, and add in the matrices:
163 * | 0 0 dy2| * height
166 return gfxMatrix(mMain
[0], mMain
[1], mMain
[2], mMain
[3],
167 NSAppUnitsToFloatPixels(GetXTranslation(aBounds
), aScale
),
168 NSAppUnitsToFloatPixels(GetYTranslation(aBounds
), aScale
));
171 /* Performs the matrix multiplication necessary to multiply the two matrices,
172 * then hands back a reference to ourself.
174 nsStyleTransformMatrix
&
175 nsStyleTransformMatrix::operator *= (const nsStyleTransformMatrix
&aOther
)
177 /* We'll buffer all of our results into a temporary storage location
178 * during this operation since we don't want to overwrite the values of
179 * the old matrix with the values of the new.
187 * |a1 c1 e1| |a0 c0 e0| |a0a1 + b0c1 c0a1 + d0c1 e0a1 + f0c1 + e1|
188 * |b1 d1 f1|x|b0 d0 f0| = |a0b1 + b0d1 c0b1 + d0d1 e0b1 + f0d1 + f1|
189 * |0 0 1 | | 0 0 1| | 0 0 1|
191 newMatrix
[0] = aOther
.mMain
[0] * mMain
[0] + aOther
.mMain
[1] * mMain
[2];
192 newMatrix
[1] = aOther
.mMain
[0] * mMain
[1] + aOther
.mMain
[1] * mMain
[3];
193 newMatrix
[2] = aOther
.mMain
[2] * mMain
[0] + aOther
.mMain
[3] * mMain
[2];
194 newMatrix
[3] = aOther
.mMain
[2] * mMain
[1] + aOther
.mMain
[3] * mMain
[3];
195 newDelta
[0] = NSToCoordRound(aOther
.mDelta
[0] * mMain
[0] +
196 aOther
.mDelta
[1] * mMain
[2]) + mDelta
[0];
197 newDelta
[1] = NSToCoordRound(aOther
.mDelta
[0] * mMain
[1] +
198 aOther
.mDelta
[1] * mMain
[3]) + mDelta
[1];
200 /* For consistent terminology, let u0, u1, v0, and v1 be the four transform
201 * coordinates from our matrix, and let x0, x1, y0, and y1 be the four
202 * transform coordinates from the other matrix. Then the new transform
205 * u0' = a1u0 + c1u1 + x0
206 * u1' = b1u0 + d1u1 + x1
207 * v0' = a1v0 + c1v1 + y0
208 * v1' = b1v0 + d1v1 + y1
210 newX
[0] = mMain
[0] * aOther
.mX
[0] + mMain
[2] * aOther
.mX
[1] + mX
[0];
211 newX
[1] = mMain
[1] * aOther
.mX
[0] + mMain
[3] * aOther
.mX
[1] + mX
[1];
212 newY
[0] = mMain
[0] * aOther
.mY
[0] + mMain
[2] * aOther
.mY
[1] + mY
[0];
213 newY
[1] = mMain
[1] * aOther
.mY
[0] + mMain
[3] * aOther
.mY
[1] + mY
[1];
215 /* Now, write everything back in. */
216 for (PRInt32 index
= 0; index
< 4; ++index
)
217 mMain
[index
] = newMatrix
[index
];
218 for (PRInt32 index
= 0; index
< 2; ++index
) {
219 mDelta
[index
] = newDelta
[index
];
220 mX
[index
] = newX
[index
];
221 mY
[index
] = newY
[index
];
224 /* As promised, return a reference to ourselves. */
228 /* op* is implemented in terms of op*=. */
229 const nsStyleTransformMatrix
230 nsStyleTransformMatrix::operator *(const nsStyleTransformMatrix
&aOther
) const
232 return nsStyleTransformMatrix(*this) *= aOther
;
235 /* Helper function to fill in an nscoord with the specified nsCSSValue. */
236 static void SetCoordToValue(const nsCSSValue
&aValue
,
237 nsStyleContext
* aContext
,
238 nsPresContext
* aPresContext
,
239 PRBool
&aInherited
, nscoord
&aOut
)
241 aOut
= nsRuleNode::CalcLength(aValue
, aContext
, aPresContext
, aInherited
);
244 /* Helper function to process a matrix entry. */
245 static void ProcessMatrix(float aMain
[4], nscoord aDelta
[2],
246 float aX
[2], float aY
[2],
247 const nsCSSValue::Array
* aData
,
248 nsStyleContext
* aContext
,
249 nsPresContext
* aPresContext
,
252 NS_PRECONDITION(aData
->Count() == 7, "Invalid array!");
254 /* Take the first four elements out of the array as floats and store
257 for (PRUint16 index
= 1; index
<= 4; ++index
)
258 aMain
[index
- 1] = aData
->Item(index
).GetFloatValue();
260 /* For the fifth element, if it's a percentage, store it in aX[0].
261 * Otherwise, it's a length that needs to go in aDelta[0]
263 if (aData
->Item(5).GetUnit() == eCSSUnit_Percent
)
264 aX
[0] = aData
->Item(5).GetPercentValue();
266 SetCoordToValue(aData
->Item(5), aContext
, aPresContext
, aInherited
,
269 /* For the final element, if it's a percentage, store it in aY[1].
270 * Otherwise, it's a length that needs to go in aDelta[1].
272 if (aData
->Item(6).GetUnit() == eCSSUnit_Percent
)
273 aY
[1] = aData
->Item(6).GetPercentValue();
275 SetCoordToValue(aData
->Item(6), aContext
, aPresContext
, aInherited
,
279 /* Helper function to process a translatex function. */
280 static void ProcessTranslateX(nscoord aDelta
[2], float aX
[2],
281 const nsCSSValue::Array
* aData
,
282 nsStyleContext
* aContext
,
283 nsPresContext
* aPresContext
,
286 NS_PRECONDITION(aData
->Count() == 2, "Invalid array!");
288 /* There are two cases. If we have a number, we want our matrix to look
296 * Otherwise, we might have a percentage, so we want to set the dX component
299 if (aData
->Item(1).GetUnit() != eCSSUnit_Percent
)
300 SetCoordToValue(aData
->Item(1), aContext
, aPresContext
, aInherited
,
303 aX
[0] = aData
->Item(1).GetPercentValue();
306 /* Helper function to process a translatey function. */
307 static void ProcessTranslateY(nscoord aDelta
[2], float aY
[2],
308 const nsCSSValue::Array
* aData
,
309 nsStyleContext
* aContext
,
310 nsPresContext
* aPresContext
,
313 NS_PRECONDITION(aData
->Count() == 2, "Invalid array!");
315 /* There are two cases. If we have a number, we want our matrix to look
323 * Otherwise, we might have a percentage, so we want to set the dY component
326 if (aData
->Item(1).GetUnit() != eCSSUnit_Percent
)
327 SetCoordToValue(aData
->Item(1), aContext
, aPresContext
, aInherited
,
330 aY
[1] = aData
->Item(1).GetPercentValue();
333 /* Helper function to process a translate function. */
334 static void ProcessTranslate(nscoord aDelta
[2], float aX
[2], float aY
[2],
335 const nsCSSValue::Array
* aData
,
336 nsStyleContext
* aContext
,
337 nsPresContext
* aPresContext
,
340 NS_PRECONDITION(aData
->Count() == 2 || aData
->Count() == 3, "Invalid array!");
342 /* There are several cases to consider.
343 * First, we might have one value, or we might have two. If we have
344 * two, we need to consider both dX and dY components.
345 * Next, the values might be lengths, or they might be percents. If they're
346 * percents, store them in the dX and dY components. Otherwise, store them in
350 const nsCSSValue
&dx
= aData
->Item(1);
351 if (dx
.GetUnit() == eCSSUnit_Percent
)
352 aX
[0] = dx
.GetPercentValue();
354 SetCoordToValue(dx
, aContext
, aPresContext
, aInherited
, aDelta
[0]);
356 /* If we read in a Y component, set it appropriately */
357 if (aData
->Count() == 3) {
358 const nsCSSValue
&dy
= aData
->Item(2);
359 if (dy
.GetUnit() == eCSSUnit_Percent
)
360 aY
[1] = dy
.GetPercentValue();
362 SetCoordToValue(dy
, aContext
, aPresContext
, aInherited
, aDelta
[1]);
366 /* Helper function to set up a scale matrix. */
367 static void ProcessScaleHelper(float aXScale
, float aYScale
, float aMain
[4])
369 /* We want our matrix to look like this:
379 /* Process a scalex function. */
380 static void ProcessScaleX(float aMain
[4], const nsCSSValue::Array
* aData
)
382 NS_PRECONDITION(aData
->Count() == 2, "Bad array!");
383 ProcessScaleHelper(aData
->Item(1).GetFloatValue(), 1.0f
, aMain
);
386 /* Process a scaley function. */
387 static void ProcessScaleY(float aMain
[4], const nsCSSValue::Array
* aData
)
389 NS_PRECONDITION(aData
->Count() == 2, "Bad array!");
390 ProcessScaleHelper(1.0f
, aData
->Item(1).GetFloatValue(), aMain
);
393 /* Process a scale function. */
394 static void ProcessScale(float aMain
[4], const nsCSSValue::Array
* aData
)
396 NS_PRECONDITION(aData
->Count() == 2 || aData
->Count() == 3, "Bad array!");
397 /* We either have one element or two. If we have one, it's for both X and Y.
398 * Otherwise it's one for each.
400 const nsCSSValue
& scaleX
= aData
->Item(1);
401 const nsCSSValue
& scaleY
= (aData
->Count() == 2 ? scaleX
:
404 ProcessScaleHelper(scaleX
.GetFloatValue(),
405 scaleY
.GetFloatValue(), aMain
);
408 /* Helper function that, given a set of angles, constructs the appropriate
411 static void ProcessSkewHelper(float aXAngle
, float aYAngle
, float aMain
[4])
413 /* We want our matrix to look like this:
417 * However, to avoid infinte values, we'll use the SafeTangent function
418 * instead of the C standard tan function.
420 aMain
[2] = SafeTangent(aXAngle
);
421 aMain
[1] = SafeTangent(aYAngle
);
424 /* Function that converts a skewx transform into a matrix. */
425 static void ProcessSkewX(float aMain
[4], const nsCSSValue::Array
* aData
)
427 NS_ASSERTION(aData
->Count() == 2, "Bad array!");
428 ProcessSkewHelper(CSSToRadians(aData
->Item(1)), 0.0f
, aMain
);
431 /* Function that converts a skewy transform into a matrix. */
432 static void ProcessSkewY(float aMain
[4], const nsCSSValue::Array
* aData
)
434 NS_ASSERTION(aData
->Count() == 2, "Bad array!");
435 ProcessSkewHelper(0.0f
, CSSToRadians(aData
->Item(1)), aMain
);
438 /* Function that converts a skew transform into a matrix. */
439 static void ProcessSkew(float aMain
[4], const nsCSSValue::Array
* aData
)
441 NS_ASSERTION(aData
->Count() == 2 || aData
->Count() == 3, "Bad array!");
443 float xSkew
= CSSToRadians(aData
->Item(1));
444 float ySkew
= (aData
->Count() == 2 ? 0.0f
: CSSToRadians(aData
->Item(2)));
446 ProcessSkewHelper(xSkew
, ySkew
, aMain
);
449 /* Function that converts a rotate transform into a matrix. */
450 static void ProcessRotate(float aMain
[4], const nsCSSValue::Array
* aData
)
452 NS_PRECONDITION(aData
->Count() == 2, "Invalid array!");
454 /* We want our matrix to look like this:
455 * | cos(theta) -sin(theta) 0|
456 * | sin(theta) cos(theta) 0|
458 * (see http://www.w3.org/TR/SVG/coords.html#RotationDefined)
460 float theta
= CSSToRadians(aData
->Item(1));
461 float cosTheta
= cos(theta
);
462 float sinTheta
= sin(theta
);
466 aMain
[2] = -sinTheta
;
471 * SetToTransformFunction is essentially a giant switch statement that fans
472 * out to many smaller helper functions.
475 nsStyleTransformMatrix::SetToTransformFunction(const nsCSSValue::Array
* aData
,
476 nsStyleContext
* aContext
,
477 nsPresContext
* aPresContext
,
480 NS_PRECONDITION(aData
, "Why did you want to get data from a null array?");
481 NS_PRECONDITION(aContext
, "Need a context for unit conversion!");
482 NS_PRECONDITION(aPresContext
, "Need a context for unit conversion!");
484 /* Reset the matrix to the identity so that each subfunction can just
485 * worry about its own components.
489 /* Get the keyword for the transform. */
490 nsAutoString keyword
;
491 aData
->Item(0).GetStringValue(keyword
);
492 switch (nsCSSKeywords::LookupKeyword(keyword
)) {
493 case eCSSKeyword_translatex
:
494 ProcessTranslateX(mDelta
, mX
, aData
, aContext
, aPresContext
, aInherited
);
496 case eCSSKeyword_translatey
:
497 ProcessTranslateY(mDelta
, mY
, aData
, aContext
, aPresContext
, aInherited
);
499 case eCSSKeyword_translate
:
500 ProcessTranslate(mDelta
, mX
, mY
, aData
, aContext
, aPresContext
,
503 case eCSSKeyword_scalex
:
504 ProcessScaleX(mMain
, aData
);
506 case eCSSKeyword_scaley
:
507 ProcessScaleY(mMain
, aData
);
509 case eCSSKeyword_scale
:
510 ProcessScale(mMain
, aData
);
512 case eCSSKeyword_skewx
:
513 ProcessSkewX(mMain
, aData
);
515 case eCSSKeyword_skewy
:
516 ProcessSkewY(mMain
, aData
);
518 case eCSSKeyword_skew
:
519 ProcessSkew(mMain
, aData
);
521 case eCSSKeyword_rotate
:
522 ProcessRotate(mMain
, aData
);
524 case eCSSKeyword_matrix
:
525 ProcessMatrix(mMain
, mDelta
, mX
, mY
, aData
, aContext
, aPresContext
,
529 NS_NOTREACHED("Unknown transform function!");
533 /* Does an element-by-element comparison and returns whether or not the
534 * matrices are equal.
537 nsStyleTransformMatrix::operator ==(const nsStyleTransformMatrix
&aOther
) const
539 for (PRInt32 index
= 0; index
< 4; ++index
)
540 if (mMain
[index
] != aOther
.mMain
[index
])
543 for (PRInt32 index
= 0; index
< 2; ++index
)
544 if (mDelta
[index
] != aOther
.mDelta
[index
] ||
545 mX
[index
] != aOther
.mX
[index
] ||
546 mY
[index
] != aOther
.mY
[index
])