1 /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
2 * ***** BEGIN LICENSE BLOCK *****
3 * Version: MPL 1.1/GPL 2.0/LGPL 2.1
5 * The contents of this file are subject to the Mozilla Public License Version
6 * 1.1 (the "License"); you may not use this file except in compliance with
7 * the License. You may obtain a copy of the License at
8 * http://www.mozilla.org/MPL/
10 * Software distributed under the License is distributed on an "AS IS" basis,
11 * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
12 * for the specific language governing rights and limitations under the
15 * The Original Code is Oracle Corporation code.
17 * The Initial Developer of the Original Code is Oracle Corporation.
18 * Portions created by the Initial Developer are Copyright (C) 2005
19 * the Initial Developer. All Rights Reserved.
22 * Stuart Parmenter <pavlov@pavlov.net>
24 * Alternatively, the contents of this file may be used under the terms of
25 * either the GNU General Public License Version 2 or later (the "GPL"), or
26 * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
27 * in which case the provisions of the GPL or the LGPL are applicable instead
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31 * decision by deleting the provisions above and replace them with the notice
32 * and other provisions required by the GPL or the LGPL. If you do not delete
33 * the provisions above, a recipient may use your version of this file under
34 * the terms of any one of the MPL, the GPL or the LGPL.
36 * ***** END LICENSE BLOCK ***** */
41 #include "nsMathUtils.h"
46 * gfxSize and gfxIntSize -- please keep their member functions in sync.
47 * also note: gfxIntSize may be replaced by nsIntSize at some point...
49 struct THEBES_API gfxIntSize
{
50 PRInt32 width
, height
;
53 gfxIntSize(PRInt32 _width
, PRInt32 _height
) : width(_width
), height(_height
) {}
55 void SizeTo(PRInt32 _width
, PRInt32 _height
) {width
= _width
; height
= _height
;}
57 int operator==(const gfxIntSize
& s
) const {
58 return ((width
== s
.width
) && (height
== s
.height
));
60 int operator!=(const gfxIntSize
& s
) const {
61 return ((width
!= s
.width
) || (height
!= s
.height
));
63 gfxIntSize
operator+(const gfxIntSize
& s
) const {
64 return gfxIntSize(width
+ s
.width
, height
+ s
.height
);
66 gfxIntSize
operator-() const {
67 return gfxIntSize(- width
, - height
);
69 gfxIntSize
operator-(const gfxIntSize
& s
) const {
70 return gfxIntSize(width
- s
.width
, height
- s
.height
);
72 gfxIntSize
operator*(const PRInt32 v
) const {
73 return gfxIntSize(width
* v
, height
* v
);
75 gfxIntSize
operator/(const PRInt32 v
) const {
76 return gfxIntSize(width
/ v
, height
/ v
);
80 struct THEBES_API gfxSize
{
81 gfxFloat width
, height
;
84 gfxSize(gfxFloat _width
, gfxFloat _height
) : width(_width
), height(_height
) {}
85 gfxSize(const gfxIntSize
& size
) : width(size
.width
), height(size
.height
) {}
87 void SizeTo(gfxFloat _width
, gfxFloat _height
) {width
= _width
; height
= _height
;}
89 int operator==(const gfxSize
& s
) const {
90 return ((width
== s
.width
) && (height
== s
.height
));
92 int operator!=(const gfxSize
& s
) const {
93 return ((width
!= s
.width
) || (height
!= s
.height
));
95 gfxSize
operator+(const gfxSize
& s
) const {
96 return gfxSize(width
+ s
.width
, height
+ s
.height
);
98 gfxSize
operator-() const {
99 return gfxSize(- width
, - height
);
101 gfxSize
operator-(const gfxSize
& s
) const {
102 return gfxSize(width
- s
.width
, height
- s
.height
);
104 gfxSize
operator*(const gfxFloat v
) const {
105 return gfxSize(width
* v
, height
* v
);
107 gfxSize
operator/(const gfxFloat v
) const {
108 return gfxSize(width
/ v
, height
/ v
);
114 struct THEBES_API gfxPoint
{
118 gfxPoint(const gfxPoint
& p
) : x(p
.x
), y(p
.y
) {}
119 gfxPoint(gfxFloat _x
, gfxFloat _y
) : x(_x
), y(_y
) {}
121 void MoveTo(gfxFloat aX
, gfxFloat aY
) { x
= aX
; y
= aY
; }
123 int operator==(const gfxPoint
& p
) const {
124 return ((x
== p
.x
) && (y
== p
.y
));
126 int operator!=(const gfxPoint
& p
) const {
127 return ((x
!= p
.x
) || (y
!= p
.y
));
129 const gfxPoint
& operator+=(const gfxPoint
& p
) {
134 gfxPoint
operator+(const gfxPoint
& p
) const {
135 return gfxPoint(x
+ p
.x
, y
+ p
.y
);
137 gfxPoint
operator+(const gfxSize
& s
) const {
138 return gfxPoint(x
+ s
.width
, y
+ s
.height
);
140 gfxPoint
operator-(const gfxPoint
& p
) const {
141 return gfxPoint(x
- p
.x
, y
- p
.y
);
143 gfxPoint
operator-(const gfxSize
& s
) const {
144 return gfxPoint(x
- s
.width
, y
- s
.height
);
146 gfxPoint
operator-() const {
147 return gfxPoint(- x
, - y
);
149 gfxPoint
operator*(const gfxFloat v
) const {
150 return gfxPoint(x
* v
, y
* v
);
152 gfxPoint
operator/(const gfxFloat v
) const {
153 return gfxPoint(x
/ v
, y
/ v
);
155 // Round() is *not* rounding to nearest integer if the values are negative.
156 // They are always rounding as floor(n + 0.5).
157 // See https://bugzilla.mozilla.org/show_bug.cgi?id=410748#c14
158 // And if you need similar method which is using NS_round(), you should
159 // create new |RoundAwayFromZero()| method.
161 x
= NS_floor(x
+ 0.5);
162 y
= NS_floor(y
+ 0.5);
167 #endif /* GFX_POINT_H */