Bug 460926 A11y hierachy is broken on Ubuntu 8.10 (GNOME 2.24), r=Evan.Yan sr=roc
[wine-gecko.git] / gfx / thebes / public / gfxPoint.h
blob93b585e9525feaf6539a9aa79395bcc7e98e06df
1 /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
2 * ***** BEGIN LICENSE BLOCK *****
3 * Version: MPL 1.1/GPL 2.0/LGPL 2.1
5 * The contents of this file are subject to the Mozilla Public License Version
6 * 1.1 (the "License"); you may not use this file except in compliance with
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15 * The Original Code is Oracle Corporation code.
17 * The Initial Developer of the Original Code is Oracle Corporation.
18 * Portions created by the Initial Developer are Copyright (C) 2005
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21 * Contributor(s):
22 * Stuart Parmenter <pavlov@pavlov.net>
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25 * either the GNU General Public License Version 2 or later (the "GPL"), or
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36 * ***** END LICENSE BLOCK ***** */
38 #ifndef GFX_POINT_H
39 #define GFX_POINT_H
41 #include "nsMathUtils.h"
43 #include "gfxTypes.h"
46 * gfxSize and gfxIntSize -- please keep their member functions in sync.
47 * also note: gfxIntSize may be replaced by nsIntSize at some point...
49 struct THEBES_API gfxIntSize {
50 PRInt32 width, height;
52 gfxIntSize() {}
53 gfxIntSize(PRInt32 _width, PRInt32 _height) : width(_width), height(_height) {}
55 void SizeTo(PRInt32 _width, PRInt32 _height) {width = _width; height = _height;}
57 int operator==(const gfxIntSize& s) const {
58 return ((width == s.width) && (height == s.height));
60 int operator!=(const gfxIntSize& s) const {
61 return ((width != s.width) || (height != s.height));
63 gfxIntSize operator+(const gfxIntSize& s) const {
64 return gfxIntSize(width + s.width, height + s.height);
66 gfxIntSize operator-() const {
67 return gfxIntSize(- width, - height);
69 gfxIntSize operator-(const gfxIntSize& s) const {
70 return gfxIntSize(width - s.width, height - s.height);
72 gfxIntSize operator*(const PRInt32 v) const {
73 return gfxIntSize(width * v, height * v);
75 gfxIntSize operator/(const PRInt32 v) const {
76 return gfxIntSize(width / v, height / v);
80 struct THEBES_API gfxSize {
81 gfxFloat width, height;
83 gfxSize() {}
84 gfxSize(gfxFloat _width, gfxFloat _height) : width(_width), height(_height) {}
85 gfxSize(const gfxIntSize& size) : width(size.width), height(size.height) {}
87 void SizeTo(gfxFloat _width, gfxFloat _height) {width = _width; height = _height;}
89 int operator==(const gfxSize& s) const {
90 return ((width == s.width) && (height == s.height));
92 int operator!=(const gfxSize& s) const {
93 return ((width != s.width) || (height != s.height));
95 gfxSize operator+(const gfxSize& s) const {
96 return gfxSize(width + s.width, height + s.height);
98 gfxSize operator-() const {
99 return gfxSize(- width, - height);
101 gfxSize operator-(const gfxSize& s) const {
102 return gfxSize(width - s.width, height - s.height);
104 gfxSize operator*(const gfxFloat v) const {
105 return gfxSize(width * v, height * v);
107 gfxSize operator/(const gfxFloat v) const {
108 return gfxSize(width / v, height / v);
114 struct THEBES_API gfxPoint {
115 gfxFloat x, y;
117 gfxPoint() { }
118 gfxPoint(const gfxPoint& p) : x(p.x), y(p.y) {}
119 gfxPoint(gfxFloat _x, gfxFloat _y) : x(_x), y(_y) {}
121 void MoveTo(gfxFloat aX, gfxFloat aY) { x = aX; y = aY; }
123 int operator==(const gfxPoint& p) const {
124 return ((x == p.x) && (y == p.y));
126 int operator!=(const gfxPoint& p) const {
127 return ((x != p.x) || (y != p.y));
129 const gfxPoint& operator+=(const gfxPoint& p) {
130 x += p.x;
131 y += p.y;
132 return *this;
134 gfxPoint operator+(const gfxPoint& p) const {
135 return gfxPoint(x + p.x, y + p.y);
137 gfxPoint operator+(const gfxSize& s) const {
138 return gfxPoint(x + s.width, y + s.height);
140 gfxPoint operator-(const gfxPoint& p) const {
141 return gfxPoint(x - p.x, y - p.y);
143 gfxPoint operator-(const gfxSize& s) const {
144 return gfxPoint(x - s.width, y - s.height);
146 gfxPoint operator-() const {
147 return gfxPoint(- x, - y);
149 gfxPoint operator*(const gfxFloat v) const {
150 return gfxPoint(x * v, y * v);
152 gfxPoint operator/(const gfxFloat v) const {
153 return gfxPoint(x / v, y / v);
155 // Round() is *not* rounding to nearest integer if the values are negative.
156 // They are always rounding as floor(n + 0.5).
157 // See https://bugzilla.mozilla.org/show_bug.cgi?id=410748#c14
158 // And if you need similar method which is using NS_round(), you should
159 // create new |RoundAwayFromZero()| method.
160 gfxPoint& Round() {
161 x = NS_floor(x + 0.5);
162 y = NS_floor(y + 0.5);
163 return *this;
167 #endif /* GFX_POINT_H */