1 /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
2 * ***** BEGIN LICENSE BLOCK *****
3 * Version: MPL 1.1/GPL 2.0/LGPL 2.1
5 * The contents of this file are subject to the Mozilla Public License Version
6 * 1.1 (the "License"); you may not use this file except in compliance with
7 * the License. You may obtain a copy of the License at
8 * http://www.mozilla.org/MPL/
10 * Software distributed under the License is distributed on an "AS IS" basis,
11 * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
12 * for the specific language governing rights and limitations under the
15 * The Original Code is Thebes gfx.
17 * The Initial Developer of the Original Code is Mozilla Corporation.
18 * Portions created by the Initial Developer are Copyright (C) 2007
19 * the Initial Developer. All Rights Reserved.
22 * Vladimir Vukicevic <vladimir@pobox.com>
24 * Alternatively, the contents of this file may be used under the terms of
25 * either the GNU General Public License Version 2 or later (the "GPL"), or
26 * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
27 * in which case the provisions of the GPL or the LGPL are applicable instead
28 * of those above. If you wish to allow use of your version of this file only
29 * under the terms of either the GPL or the LGPL, and not to allow others to
30 * use your version of this file under the terms of the MPL, indicate your
31 * decision by deleting the provisions above and replace them with the notice
32 * and other provisions required by the GPL or the LGPL. If you do not delete
33 * the provisions above, a recipient may use your version of this file under
34 * the terms of any one of the MPL, the GPL or the LGPL.
36 * ***** END LICENSE BLOCK ***** */
38 #ifndef _GFXWINDOWSNATIVEDRAWING_H_
39 #define _GFXWINDOWSNATIVEDRAWING_H_
43 #include "gfxContext.h"
44 #include "gfxWindowsSurface.h"
46 class THEBES_API gfxWindowsNativeDrawing
{
49 /* Flags for notifying this class what kind of operations the native
54 /* Whether the native drawing can draw to a surface of content COLOR_ALPHA */
55 CAN_DRAW_TO_COLOR_ALPHA
= 1 << 0,
56 CANNOT_DRAW_TO_COLOR_ALPHA
= 0 << 0,
58 /* Whether the native drawing can be scaled using SetWorldTransform */
59 CAN_AXIS_ALIGNED_SCALE
= 1 << 1,
60 CANNOT_AXIS_ALIGNED_SCALE
= 0 << 1,
62 /* Whether the native drawing can be both scaled and rotated arbitrarily using SetWorldTransform */
63 CAN_COMPLEX_TRANSFORM
= 1 << 2,
64 CANNOT_COMPLEX_TRANSFORM
= 0 << 2,
66 /* If we have to do transforms with cairo, should we use nearest-neighbour filtering? */
67 DO_NEAREST_NEIGHBOR_FILTERING
= 1 << 3,
68 DO_BILINEAR_FILTERING
= 0 << 3
71 /* Create native win32 drawing for a rectangle bounded by
74 * Typical usage looks like:
76 * gfxWindowsNativeDrawing nativeDraw(ctx, destGfxRect, capabilities);
78 * HDC dc = nativeDraw.BeginNativeDrawing();
80 * return NS_ERROR_FAILURE;
83 * nativeDraw.TransformToNativeRect(rect, winRect);
85 * ... call win32 operations on HDC to draw to winRect ...
87 * nativeDraw.EndNativeDrawing();
88 * } while (nativeDraw.ShouldRenderAgain());
89 * nativeDraw.PaintToContext();
91 gfxWindowsNativeDrawing(gfxContext
*ctx
,
92 const gfxRect
& nativeRect
,
93 PRUint32 nativeDrawFlags
= CANNOT_DRAW_TO_COLOR_ALPHA
|
94 CANNOT_AXIS_ALIGNED_SCALE
|
95 CANNOT_COMPLEX_TRANSFORM
|
96 DO_BILINEAR_FILTERING
);
98 /* Returns a HDC which may be used for native drawing. This HDC is valid
99 * until EndNativeDrawing is called; if it is used for drawing after that time,
100 * the result is undefined. */
101 HDC
BeginNativeDrawing();
103 /* Transform the native rect into something valid for rendering
104 * to the HDC. This may or may not change RECT, depending on
105 * whether SetWorldTransform is used or not. */
106 void TransformToNativeRect(const gfxRect
& r
, RECT
& rout
);
108 /* Marks the end of native drawing */
109 void EndNativeDrawing();
111 /* Returns PR_TRUE if the native drawing should be executed again */
112 PRBool
ShouldRenderAgain();
114 /* Places the result to the context, if necessary */
115 void PaintToContext();
119 nsRefPtr
<gfxContext
> mContext
;
121 PRUint32 mNativeDrawFlags
;
123 // what state the rendering is in
124 PRUint8 mRenderState
;
126 gfxPoint mDeviceOffset
;
127 nsRefPtr
<gfxPattern
> mBlackPattern
, mWhitePattern
;
135 TransformType mTransformType
;
136 gfxPoint mTranslation
;
138 XFORM mWorldTransform
;
141 nsRefPtr
<gfxWindowsSurface
> mWinSurface
, mBlackSurface
, mWhiteSurface
;
143 XFORM mOldWorldTransform
;
144 POINT mOrigViewportOrigin
;
145 gfxIntSize mTempSurfaceSize
;