2 * Copyright (C) 2006 Vitaliy Margolen
3 * Copyright (C) 2006 Chris Robinson
4 * Copyright (C) 2006-2007 Stefan Dösinger(For CodeWeavers)
5 * Copyright 2007 Henri Verbeet
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #include "wine/test.h"
27 static IDirect3D9
*(WINAPI
*pDirect3DCreate9
)(UINT
);
29 static int get_refcount(IUnknown
*object
)
31 IUnknown_AddRef( object
);
32 return IUnknown_Release( object
);
35 #define CHECK_CALL(r,c,d,rc) \
37 int tmp1 = get_refcount( (IUnknown *)d ); \
39 ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
41 trace("%s failed: %s\n", c, DXGetErrorString9(r)); \
44 #define CHECK_RELEASE(obj,d,rc) \
46 int tmp1, rc_new = rc; \
47 IUnknown_Release( obj ); \
48 tmp1 = get_refcount( (IUnknown *)d ); \
49 ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
52 #define CHECK_REFCOUNT(obj,rc) \
55 int count = get_refcount( (IUnknown *)obj ); \
56 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
59 #define CHECK_RELEASE_REFCOUNT(obj,rc) \
62 int count = IUnknown_Release( (IUnknown *)obj ); \
63 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
66 #define CHECK_ADDREF_REFCOUNT(obj,rc) \
69 int count = IUnknown_AddRef( (IUnknown *)obj ); \
70 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
73 #define CHECK_SURFACE_CONTAINER(obj,iid,expected) \
75 void *container_ptr = (void *)0x1337c0d3; \
76 hr = IDirect3DSurface9_GetContainer(obj, &iid, &container_ptr); \
77 ok(SUCCEEDED(hr) && container_ptr == expected, "GetContainer returned: hr %#x, container_ptr %p. " \
78 "Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, expected); \
79 if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr); \
82 static void check_mipmap_levels(
83 IDirect3DDevice9
* device
,
84 int width
, int height
, int count
)
87 IDirect3DBaseTexture9
* texture
= NULL
;
88 HRESULT hr
= IDirect3DDevice9_CreateTexture( device
, width
, height
, 0, 0,
89 D3DFMT_X8R8G8B8
, D3DPOOL_DEFAULT
, (IDirect3DTexture9
**) &texture
, NULL
);
92 DWORD levels
= IDirect3DBaseTexture9_GetLevelCount(texture
);
93 ok(levels
== count
, "Invalid level count. Expected %d got %u\n", count
, levels
);
95 trace("CreateTexture failed: %s\n", DXGetErrorString9(hr
));
97 if (texture
) IUnknown_Release( texture
);
100 static void test_mipmap_levels(void)
106 IDirect3D9
*pD3d
= NULL
;
107 IDirect3DDevice9
*pDevice
= NULL
;
108 D3DPRESENT_PARAMETERS d3dpp
;
109 D3DDISPLAYMODE d3ddm
;
111 pD3d
= pDirect3DCreate9( D3D_SDK_VERSION
);
112 ok(pD3d
!= NULL
, "Failed to create IDirect3D9 object\n");
113 hwnd
= CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
114 ok(hwnd
!= NULL
, "Failed to create window\n");
115 if (!pD3d
|| !hwnd
) goto cleanup
;
117 IDirect3D9_GetAdapterDisplayMode( pD3d
, D3DADAPTER_DEFAULT
, &d3ddm
);
118 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
119 d3dpp
.Windowed
= TRUE
;
120 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
121 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
123 hr
= IDirect3D9_CreateDevice( pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_NULLREF
, hwnd
,
124 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &pDevice
);
125 ok(SUCCEEDED(hr
), "Failed to create IDirect3D9Device (%s)\n", DXGetErrorString9(hr
));
126 if (FAILED(hr
)) goto cleanup
;
128 check_mipmap_levels(pDevice
, 32, 32, 6);
129 check_mipmap_levels(pDevice
, 256, 1, 9);
130 check_mipmap_levels(pDevice
, 1, 256, 9);
131 check_mipmap_levels(pDevice
, 1, 1, 1);
134 if (pD3d
) IUnknown_Release( pD3d
);
135 if (pDevice
) IUnknown_Release( pDevice
);
136 DestroyWindow( hwnd
);
139 static void test_swapchain(void)
143 IDirect3D9
*pD3d
= NULL
;
144 IDirect3DDevice9
*pDevice
= NULL
;
145 IDirect3DSwapChain9
*swapchain0
= NULL
;
146 IDirect3DSwapChain9
*swapchain1
= NULL
;
147 IDirect3DSwapChain9
*swapchain2
= NULL
;
148 IDirect3DSwapChain9
*swapchain3
= NULL
;
149 IDirect3DSwapChain9
*swapchainX
= NULL
;
150 IDirect3DSurface9
*backbuffer
= NULL
;
151 D3DPRESENT_PARAMETERS d3dpp
;
152 D3DDISPLAYMODE d3ddm
;
154 pD3d
= pDirect3DCreate9( D3D_SDK_VERSION
);
155 ok(pD3d
!= NULL
, "Failed to create IDirect3D9 object\n");
156 hwnd
= CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
157 ok(hwnd
!= NULL
, "Failed to create window\n");
158 if (!pD3d
|| !hwnd
) goto cleanup
;
160 IDirect3D9_GetAdapterDisplayMode( pD3d
, D3DADAPTER_DEFAULT
, &d3ddm
);
161 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
162 d3dpp
.Windowed
= TRUE
;
163 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
164 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
165 d3dpp
.BackBufferCount
= 0;
167 hr
= IDirect3D9_CreateDevice( pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, hwnd
,
168 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &pDevice
);
169 ok(hr
== S_OK
|| hr
== D3DERR_NOTAVAILABLE
,
170 "Failed to create IDirect3D9Device (%s)\n", DXGetErrorString9(hr
));
171 if (FAILED(hr
)) goto cleanup
;
173 /* Check if the back buffer count was modified */
174 ok(d3dpp
.BackBufferCount
== 1, "The back buffer count in the presentparams struct is %d\n", d3dpp
.BackBufferCount
);
176 /* Get the implicit swapchain */
177 hr
= IDirect3DDevice9_GetSwapChain(pDevice
, 0, &swapchain0
);
178 ok(SUCCEEDED(hr
), "Failed to get the impicit swapchain (%s)\n", DXGetErrorString9(hr
));
179 if(swapchain0
) IDirect3DSwapChain9_Release(swapchain0
);
181 /* Check if there is a back buffer */
182 hr
= IDirect3DSwapChain9_GetBackBuffer(swapchain0
, 0, D3DBACKBUFFER_TYPE_MONO
, &backbuffer
);
183 ok(SUCCEEDED(hr
), "Failed to get the back buffer (%s)\n", DXGetErrorString9(hr
));
184 ok(backbuffer
!= NULL
, "The back buffer is NULL\n");
185 if(backbuffer
) IDirect3DSurface9_Release(backbuffer
);
187 /* Try to get a nonexistent swapchain */
188 hr
= IDirect3DDevice9_GetSwapChain(pDevice
, 1, &swapchainX
);
189 ok(hr
== D3DERR_INVALIDCALL
, "GetSwapChain on an nonexistent swapchain returned (%s)\n", DXGetErrorString9(hr
));
190 ok(swapchainX
== NULL
, "Swapchain 1 is %p\n", swapchainX
);
191 if(swapchainX
) IDirect3DSwapChain9_Release(swapchainX
);
193 /* Create a bunch of swapchains */
194 d3dpp
.BackBufferCount
= 0;
195 hr
= IDirect3DDevice9_CreateAdditionalSwapChain(pDevice
, &d3dpp
, &swapchain1
);
196 ok(SUCCEEDED(hr
), "Failed to create a swapchain (%s)\n", DXGetErrorString9(hr
));
197 ok(d3dpp
.BackBufferCount
== 1, "The back buffer count in the presentparams struct is %d\n", d3dpp
.BackBufferCount
);
199 d3dpp
.BackBufferCount
= 1;
200 hr
= IDirect3DDevice9_CreateAdditionalSwapChain(pDevice
, &d3dpp
, &swapchain2
);
201 ok(SUCCEEDED(hr
), "Failed to create a swapchain (%s)\n", DXGetErrorString9(hr
));
203 d3dpp
.BackBufferCount
= 2;
204 hr
= IDirect3DDevice9_CreateAdditionalSwapChain(pDevice
, &d3dpp
, &swapchain3
);
205 ok(SUCCEEDED(hr
), "Failed to create a swapchain (%s)\n", DXGetErrorString9(hr
));
207 /* Swapchain 3, created with backbuffercount 2 */
208 backbuffer
= (void *) 0xdeadbeef;
209 hr
= IDirect3DSwapChain9_GetBackBuffer(swapchain3
, 0, 0, &backbuffer
);
210 ok(SUCCEEDED(hr
), "Failed to get the 1st back buffer (%s)\n", DXGetErrorString9(hr
));
211 ok(backbuffer
!= NULL
&& backbuffer
!= (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer
);
212 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer
);
214 backbuffer
= (void *) 0xdeadbeef;
215 hr
= IDirect3DSwapChain9_GetBackBuffer(swapchain3
, 1, 0, &backbuffer
);
216 ok(SUCCEEDED(hr
), "Failed to get the 2nd back buffer (%s)\n", DXGetErrorString9(hr
));
217 ok(backbuffer
!= NULL
&& backbuffer
!= (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer
);
218 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer
);
220 backbuffer
= (void *) 0xdeadbeef;
221 hr
= IDirect3DSwapChain9_GetBackBuffer(swapchain3
, 2, 0, &backbuffer
);
222 ok(hr
== D3DERR_INVALIDCALL
, "GetBackBuffer returned %s\n", DXGetErrorString9(hr
));
223 ok(backbuffer
== (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer
);
224 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer
);
226 backbuffer
= (void *) 0xdeadbeef;
227 hr
= IDirect3DSwapChain9_GetBackBuffer(swapchain3
, 3, 0, &backbuffer
);
228 ok(FAILED(hr
), "Failed to get the back buffer (%s)\n", DXGetErrorString9(hr
));
229 ok(backbuffer
== (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer
);
230 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer
);
233 /* Check the back buffers of the swapchains */
234 /* Swapchain 1, created with backbuffercount 0 */
235 hr
= IDirect3DSwapChain9_GetBackBuffer(swapchain1
, 0, D3DBACKBUFFER_TYPE_MONO
, &backbuffer
);
236 ok(SUCCEEDED(hr
), "Failed to get the back buffer (%s)\n", DXGetErrorString9(hr
));
237 ok(backbuffer
!= NULL
, "The back buffer is NULL (%s)\n", DXGetErrorString9(hr
));
238 if(backbuffer
) IDirect3DSurface9_Release(backbuffer
);
240 backbuffer
= (void *) 0xdeadbeef;
241 hr
= IDirect3DSwapChain9_GetBackBuffer(swapchain1
, 1, 0, &backbuffer
);
242 ok(FAILED(hr
), "Failed to get the back buffer (%s)\n", DXGetErrorString9(hr
));
243 ok(backbuffer
== (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer
);
244 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer
);
246 /* Swapchain 2 - created with backbuffercount 1 */
247 backbuffer
= (void *) 0xdeadbeef;
248 hr
= IDirect3DSwapChain9_GetBackBuffer(swapchain2
, 0, 0, &backbuffer
);
249 ok(SUCCEEDED(hr
), "Failed to get the back buffer (%s)\n", DXGetErrorString9(hr
));
250 ok(backbuffer
!= NULL
&& backbuffer
!= (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer
);
251 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer
);
253 backbuffer
= (void *) 0xdeadbeef;
254 hr
= IDirect3DSwapChain9_GetBackBuffer(swapchain2
, 1, 0, &backbuffer
);
255 ok(hr
== D3DERR_INVALIDCALL
, "GetBackBuffer returned %s\n", DXGetErrorString9(hr
));
256 ok(backbuffer
== (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer
);
257 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer
);
259 backbuffer
= (void *) 0xdeadbeef;
260 hr
= IDirect3DSwapChain9_GetBackBuffer(swapchain2
, 2, 0, &backbuffer
);
261 ok(FAILED(hr
), "Failed to get the back buffer (%s)\n", DXGetErrorString9(hr
));
262 ok(backbuffer
== (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer
);
263 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer
);
265 /* Try getSwapChain on a manually created swapchain
266 * it should fail, apparently GetSwapChain only returns implicit swapchains
268 swapchainX
= (void *) 0xdeadbeef;
269 hr
= IDirect3DDevice9_GetSwapChain(pDevice
, 1, &swapchainX
);
270 ok(hr
== D3DERR_INVALIDCALL
, "Failed to get the second swapchain (%s)\n", DXGetErrorString9(hr
));
271 ok(swapchainX
== NULL
, "The swapchain pointer is %p\n", swapchainX
);
272 if(swapchainX
&& swapchainX
!= (void *) 0xdeadbeef ) IDirect3DSwapChain9_Release(swapchainX
);
275 if(swapchain1
) IDirect3DSwapChain9_Release(swapchain1
);
276 if(swapchain2
) IDirect3DSwapChain9_Release(swapchain2
);
277 if(swapchain3
) IDirect3DSwapChain9_Release(swapchain3
);
278 if(pDevice
) IDirect3DDevice9_Release(pDevice
);
279 if(pD3d
) IDirect3DDevice9_Release(pD3d
);
280 DestroyWindow( hwnd
);
283 /* Shared between two functions */
284 static const DWORD simple_vs
[] = {0xFFFE0101, /* vs_1_1 */
285 0x0000001F, 0x80000000, 0x900F0000, /* dcl_position0 v0 */
286 0x00000009, 0xC0010000, 0x90E40000, 0xA0E40000, /* dp4 oPos.x, v0, c0 */
287 0x00000009, 0xC0020000, 0x90E40000, 0xA0E40001, /* dp4 oPos.y, v0, c1 */
288 0x00000009, 0xC0040000, 0x90E40000, 0xA0E40002, /* dp4 oPos.z, v0, c2 */
289 0x00000009, 0xC0080000, 0x90E40000, 0xA0E40003, /* dp4 oPos.w, v0, c3 */
290 0x0000FFFF}; /* END */
292 static void test_refcount(void)
296 IDirect3D9
*pD3d
= NULL
;
297 IDirect3DDevice9
*pDevice
= NULL
;
298 IDirect3DVertexBuffer9
*pVertexBuffer
= NULL
;
299 IDirect3DIndexBuffer9
*pIndexBuffer
= NULL
;
300 IDirect3DVertexDeclaration9
*pVertexDeclaration
= NULL
;
301 IDirect3DVertexShader9
*pVertexShader
= NULL
;
302 IDirect3DPixelShader9
*pPixelShader
= NULL
;
303 IDirect3DCubeTexture9
*pCubeTexture
= NULL
;
304 IDirect3DTexture9
*pTexture
= NULL
;
305 IDirect3DVolumeTexture9
*pVolumeTexture
= NULL
;
306 IDirect3DVolume9
*pVolumeLevel
= NULL
;
307 IDirect3DSurface9
*pStencilSurface
= NULL
;
308 IDirect3DSurface9
*pOffscreenSurface
= NULL
;
309 IDirect3DSurface9
*pRenderTarget
= NULL
;
310 IDirect3DSurface9
*pRenderTarget2
= NULL
;
311 IDirect3DSurface9
*pRenderTarget3
= NULL
;
312 IDirect3DSurface9
*pTextureLevel
= NULL
;
313 IDirect3DSurface9
*pBackBuffer
= NULL
;
314 IDirect3DStateBlock9
*pStateBlock
= NULL
;
315 IDirect3DStateBlock9
*pStateBlock1
= NULL
;
316 IDirect3DSwapChain9
*pSwapChain
= NULL
;
317 IDirect3DQuery9
*pQuery
= NULL
;
318 D3DPRESENT_PARAMETERS d3dpp
;
319 D3DDISPLAYMODE d3ddm
;
320 int refcount
= 0, tmp
;
322 D3DVERTEXELEMENT9 decl
[] =
326 static DWORD simple_ps
[] = {0xFFFF0101, /* ps_1_1 */
327 0x00000051, 0xA00F0001, 0x3F800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */
328 0x00000042, 0xB00F0000, /* tex t0 */
329 0x00000008, 0x800F0000, 0xA0E40001, 0xA0E40000, /* dp3 r0, c1, c0 */
330 0x00000005, 0x800F0000, 0x90E40000, 0x80E40000, /* mul r0, v0, r0 */
331 0x00000005, 0x800F0000, 0xB0E40000, 0x80E40000, /* mul r0, t0, r0 */
332 0x0000FFFF}; /* END */
335 pD3d
= pDirect3DCreate9( D3D_SDK_VERSION
);
336 ok(pD3d
!= NULL
, "Failed to create IDirect3D9 object\n");
337 hwnd
= CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
338 ok(hwnd
!= NULL
, "Failed to create window\n");
339 if (!pD3d
|| !hwnd
) goto cleanup
;
341 IDirect3D9_GetAdapterDisplayMode( pD3d
, D3DADAPTER_DEFAULT
, &d3ddm
);
342 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
343 d3dpp
.Windowed
= TRUE
;
344 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
345 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
346 d3dpp
.EnableAutoDepthStencil
= TRUE
;
347 d3dpp
.AutoDepthStencilFormat
= D3DFMT_D16
;
349 hr
= IDirect3D9_CreateDevice( pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, hwnd
,
350 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &pDevice
);
351 ok(hr
== S_OK
|| hr
== D3DERR_NOTAVAILABLE
,
352 "Failed to create IDirect3D9Device (%s)\n", DXGetErrorString9(hr
));
353 if (FAILED(hr
)) goto cleanup
;
355 refcount
= get_refcount( (IUnknown
*)pDevice
);
356 ok(refcount
== 1, "Invalid device RefCount %d\n", refcount
);
359 * Check refcount of implicit surfaces and implicit swapchain. Findings:
360 * - the container is the device OR swapchain
361 * - they hold a reference to the device
362 * - they are created with a refcount of 0 (Get/Release returns original refcount)
363 * - they are not freed if refcount reaches 0.
364 * - the refcount is not forwarded to the container.
366 hr
= IDirect3DDevice9_GetSwapChain(pDevice
, 0, &pSwapChain
);
367 CHECK_CALL( hr
, "GetSwapChain", pDevice
, ++refcount
);
370 CHECK_REFCOUNT( pSwapChain
, 1);
372 hr
= IDirect3DDevice9_GetRenderTarget(pDevice
, 0, &pRenderTarget
);
373 CHECK_CALL( hr
, "GetRenderTarget", pDevice
, ++refcount
);
374 CHECK_REFCOUNT( pSwapChain
, 1);
377 CHECK_SURFACE_CONTAINER( pRenderTarget
, IID_IDirect3DSwapChain9
, pSwapChain
);
378 CHECK_REFCOUNT( pRenderTarget
, 1);
380 CHECK_ADDREF_REFCOUNT(pRenderTarget
, 2);
381 CHECK_REFCOUNT(pDevice
, refcount
);
382 CHECK_RELEASE_REFCOUNT(pRenderTarget
, 1);
383 CHECK_REFCOUNT(pDevice
, refcount
);
385 hr
= IDirect3DDevice9_GetRenderTarget(pDevice
, 0, &pRenderTarget
);
386 CHECK_CALL( hr
, "GetRenderTarget", pDevice
, refcount
);
387 CHECK_REFCOUNT( pRenderTarget
, 2);
388 CHECK_RELEASE_REFCOUNT( pRenderTarget
, 1);
389 CHECK_RELEASE_REFCOUNT( pRenderTarget
, 0);
390 CHECK_REFCOUNT( pDevice
, --refcount
);
392 /* The render target is released with the device, so AddRef with refcount=0 is fine here. */
393 CHECK_ADDREF_REFCOUNT(pRenderTarget
, 1);
394 CHECK_REFCOUNT(pDevice
, ++refcount
);
395 CHECK_RELEASE_REFCOUNT(pRenderTarget
, 0);
396 CHECK_REFCOUNT(pDevice
, --refcount
);
399 /* Render target and back buffer are identical. */
400 hr
= IDirect3DDevice9_GetBackBuffer(pDevice
, 0, 0, 0, &pBackBuffer
);
401 CHECK_CALL( hr
, "GetBackBuffer", pDevice
, ++refcount
);
404 CHECK_RELEASE_REFCOUNT(pBackBuffer
, 0);
405 ok(pRenderTarget
== pBackBuffer
, "RenderTarget=%p and BackBuffer=%p should be the same.\n",
406 pRenderTarget
, pBackBuffer
);
409 CHECK_REFCOUNT( pDevice
, --refcount
);
411 hr
= IDirect3DDevice9_GetDepthStencilSurface(pDevice
, &pStencilSurface
);
412 CHECK_CALL( hr
, "GetDepthStencilSurface", pDevice
, ++refcount
);
413 CHECK_REFCOUNT( pSwapChain
, 1);
416 CHECK_SURFACE_CONTAINER( pStencilSurface
, IID_IDirect3DDevice9
, pDevice
);
417 CHECK_REFCOUNT( pStencilSurface
, 1);
419 CHECK_ADDREF_REFCOUNT(pStencilSurface
, 2);
420 CHECK_REFCOUNT(pDevice
, refcount
);
421 CHECK_RELEASE_REFCOUNT(pStencilSurface
, 1);
422 CHECK_REFCOUNT(pDevice
, refcount
);
424 CHECK_RELEASE_REFCOUNT( pStencilSurface
, 0);
425 CHECK_REFCOUNT( pDevice
, --refcount
);
427 /* The stencil surface is released with the device, so AddRef with refcount=0 is fine here. */
428 CHECK_ADDREF_REFCOUNT(pStencilSurface
, 1);
429 CHECK_REFCOUNT(pDevice
, ++refcount
);
430 CHECK_RELEASE_REFCOUNT(pStencilSurface
, 0);
431 CHECK_REFCOUNT(pDevice
, --refcount
);
432 pStencilSurface
= NULL
;
435 CHECK_RELEASE_REFCOUNT( pSwapChain
, 0);
436 CHECK_REFCOUNT( pDevice
, --refcount
);
438 /* The implicit swapchwin is released with the device, so AddRef with refcount=0 is fine here. */
439 CHECK_ADDREF_REFCOUNT(pSwapChain
, 1);
440 CHECK_REFCOUNT(pDevice
, ++refcount
);
441 CHECK_RELEASE_REFCOUNT(pSwapChain
, 0);
442 CHECK_REFCOUNT(pDevice
, --refcount
);
447 hr
= IDirect3DDevice9_CreateIndexBuffer( pDevice
, 16, 0, D3DFMT_INDEX32
, D3DPOOL_DEFAULT
, &pIndexBuffer
, NULL
);
448 CHECK_CALL( hr
, "CreateIndexBuffer", pDevice
, ++refcount
);
451 tmp
= get_refcount( (IUnknown
*)pIndexBuffer
);
453 hr
= IDirect3DDevice9_SetIndices(pDevice
, pIndexBuffer
);
454 CHECK_CALL( hr
, "SetIndices", pIndexBuffer
, tmp
);
455 hr
= IDirect3DDevice9_SetIndices(pDevice
, NULL
);
456 CHECK_CALL( hr
, "SetIndices", pIndexBuffer
, tmp
);
459 hr
= IDirect3DDevice9_CreateVertexBuffer( pDevice
, 16, 0, D3DFVF_XYZ
, D3DPOOL_DEFAULT
, &pVertexBuffer
, NULL
);
460 CHECK_CALL( hr
, "CreateVertexBuffer", pDevice
, ++refcount
);
463 IDirect3DVertexBuffer9
*pVBuf
= (void*)~0;
467 tmp
= get_refcount( (IUnknown
*)pVertexBuffer
);
469 hr
= IDirect3DDevice9_SetStreamSource(pDevice
, 0, pVertexBuffer
, 0, 3 * sizeof(float));
470 CHECK_CALL( hr
, "SetStreamSource", pVertexBuffer
, tmp
);
471 hr
= IDirect3DDevice9_SetStreamSource(pDevice
, 0, NULL
, 0, 0);
472 CHECK_CALL( hr
, "SetStreamSource", pVertexBuffer
, tmp
);
474 hr
= IDirect3DDevice9_GetStreamSource(pDevice
, 0, &pVBuf
, &offset
, &stride
);
475 ok(SUCCEEDED(hr
), "GetStreamSource did not succeed with NULL stream!\n");
476 ok(pVBuf
==NULL
, "pVBuf not NULL (%p)!\n", pVBuf
);
477 ok(stride
==3*sizeof(float), "stride not 3 floats (got %u)!\n", stride
);
478 ok(offset
==0, "offset not 0 (got %u)!\n", offset
);
481 hr
= IDirect3DDevice9_CreateVertexDeclaration( pDevice
, decl
, &pVertexDeclaration
);
482 CHECK_CALL( hr
, "CreateVertexDeclaration", pDevice
, ++refcount
);
483 hr
= IDirect3DDevice9_CreateVertexShader( pDevice
, simple_vs
, &pVertexShader
);
484 CHECK_CALL( hr
, "CreateVertexShader", pDevice
, ++refcount
);
485 hr
= IDirect3DDevice9_CreatePixelShader( pDevice
, simple_ps
, &pPixelShader
);
486 CHECK_CALL( hr
, "CreatePixelShader", pDevice
, ++refcount
);
488 hr
= IDirect3DDevice9_CreateTexture( pDevice
, 32, 32, 3, 0, D3DFMT_X8R8G8B8
, D3DPOOL_DEFAULT
, &pTexture
, NULL
);
489 CHECK_CALL( hr
, "CreateTexture", pDevice
, ++refcount
);
492 tmp
= get_refcount( (IUnknown
*)pTexture
);
494 /* SetTexture should not increase refcounts */
495 hr
= IDirect3DDevice9_SetTexture(pDevice
, 0, (IDirect3DBaseTexture9
*) pTexture
);
496 CHECK_CALL( hr
, "SetTexture", pTexture
, tmp
);
497 hr
= IDirect3DDevice9_SetTexture(pDevice
, 0, NULL
);
498 CHECK_CALL( hr
, "SetTexture", pTexture
, tmp
);
500 /* This should not increment device refcount */
501 hr
= IDirect3DTexture9_GetSurfaceLevel( pTexture
, 1, &pTextureLevel
);
502 CHECK_CALL( hr
, "GetSurfaceLevel", pDevice
, refcount
);
503 /* But should increment texture's refcount */
504 CHECK_REFCOUNT( pTexture
, tmp
+1 );
505 /* Because the texture and surface refcount are identical */
508 CHECK_REFCOUNT ( pTextureLevel
, tmp
+1 );
509 CHECK_ADDREF_REFCOUNT ( pTextureLevel
, tmp
+2 );
510 CHECK_REFCOUNT ( pTexture
, tmp
+2 );
511 CHECK_RELEASE_REFCOUNT( pTextureLevel
, tmp
+1 );
512 CHECK_REFCOUNT ( pTexture
, tmp
+1 );
513 CHECK_RELEASE_REFCOUNT( pTexture
, tmp
);
514 CHECK_REFCOUNT ( pTextureLevel
, tmp
);
517 hr
= IDirect3DDevice9_CreateCubeTexture( pDevice
, 32, 0, 0, D3DFMT_X8R8G8B8
, D3DPOOL_DEFAULT
, &pCubeTexture
, NULL
);
518 CHECK_CALL( hr
, "CreateCubeTexture", pDevice
, ++refcount
);
519 hr
= IDirect3DDevice9_CreateVolumeTexture( pDevice
, 32, 32, 2, 0, 0, D3DFMT_X8R8G8B8
, D3DPOOL_DEFAULT
, &pVolumeTexture
, NULL
);
520 CHECK_CALL( hr
, "CreateVolumeTexture", pDevice
, ++refcount
);
523 tmp
= get_refcount( (IUnknown
*)pVolumeTexture
);
525 /* This should not increment device refcount */
526 hr
= IDirect3DVolumeTexture9_GetVolumeLevel(pVolumeTexture
, 0, &pVolumeLevel
);
527 CHECK_CALL( hr
, "GetVolumeLevel", pDevice
, refcount
);
528 /* But should increment volume texture's refcount */
529 CHECK_REFCOUNT( pVolumeTexture
, tmp
+1 );
530 /* Because the volume texture and volume refcount are identical */
533 CHECK_REFCOUNT ( pVolumeLevel
, tmp
+1 );
534 CHECK_ADDREF_REFCOUNT ( pVolumeLevel
, tmp
+2 );
535 CHECK_REFCOUNT ( pVolumeTexture
, tmp
+2 );
536 CHECK_RELEASE_REFCOUNT( pVolumeLevel
, tmp
+1 );
537 CHECK_REFCOUNT ( pVolumeTexture
, tmp
+1 );
538 CHECK_RELEASE_REFCOUNT( pVolumeTexture
, tmp
);
539 CHECK_REFCOUNT ( pVolumeLevel
, tmp
);
543 hr
= IDirect3DDevice9_CreateDepthStencilSurface( pDevice
, 32, 32, D3DFMT_D24S8
, D3DMULTISAMPLE_NONE
, 0, TRUE
, &pStencilSurface
, NULL
);
544 CHECK_CALL( hr
, "CreateDepthStencilSurface", pDevice
, ++refcount
);
545 CHECK_REFCOUNT( pStencilSurface
, 1 );
546 hr
= IDirect3DDevice9_CreateOffscreenPlainSurface( pDevice
, 32, 32, D3DFMT_X8R8G8B8
, D3DPOOL_DEFAULT
, &pOffscreenSurface
, NULL
);
547 CHECK_CALL( hr
, "CreateOffscreenPlainSurface", pDevice
, ++refcount
);
548 CHECK_REFCOUNT( pOffscreenSurface
, 1 );
549 hr
= IDirect3DDevice9_CreateRenderTarget( pDevice
, 32, 32, D3DFMT_X8R8G8B8
, D3DMULTISAMPLE_NONE
, 0, TRUE
, &pRenderTarget3
, NULL
);
550 CHECK_CALL( hr
, "CreateRenderTarget", pDevice
, ++refcount
);
551 CHECK_REFCOUNT( pRenderTarget3
, 1 );
553 hr
= IDirect3DDevice9_CreateStateBlock( pDevice
, D3DSBT_ALL
, &pStateBlock
);
554 CHECK_CALL( hr
, "CreateStateBlock", pDevice
, ++refcount
);
555 hr
= IDirect3DDevice9_CreateAdditionalSwapChain( pDevice
, &d3dpp
, &pSwapChain
);
556 CHECK_CALL( hr
, "CreateAdditionalSwapChain", pDevice
, ++refcount
);
559 /* check implicit back buffer */
560 hr
= IDirect3DSwapChain9_GetBackBuffer(pSwapChain
, 0, 0, &pBackBuffer
);
561 CHECK_CALL( hr
, "GetBackBuffer", pDevice
, ++refcount
);
562 CHECK_REFCOUNT( pSwapChain
, 1);
565 CHECK_SURFACE_CONTAINER( pBackBuffer
, IID_IDirect3DSwapChain9
, pSwapChain
);
566 CHECK_REFCOUNT( pBackBuffer
, 1);
567 CHECK_RELEASE_REFCOUNT( pBackBuffer
, 0);
568 CHECK_REFCOUNT( pDevice
, --refcount
);
570 /* The back buffer is released with the swapchain, so AddRef with refcount=0 is fine here. */
571 CHECK_ADDREF_REFCOUNT(pBackBuffer
, 1);
572 CHECK_REFCOUNT(pDevice
, ++refcount
);
573 CHECK_RELEASE_REFCOUNT(pBackBuffer
, 0);
574 CHECK_REFCOUNT(pDevice
, --refcount
);
577 CHECK_REFCOUNT( pSwapChain
, 1);
579 hr
= IDirect3DDevice9_CreateQuery( pDevice
, D3DQUERYTYPE_EVENT
, &pQuery
);
580 CHECK_CALL( hr
, "CreateQuery", pDevice
, ++refcount
);
582 hr
= IDirect3DDevice9_BeginStateBlock( pDevice
);
583 CHECK_CALL( hr
, "BeginStateBlock", pDevice
, refcount
);
584 hr
= IDirect3DDevice9_EndStateBlock( pDevice
, &pStateBlock1
);
585 CHECK_CALL( hr
, "EndStateBlock", pDevice
, ++refcount
);
587 /* The implicit render target is not freed if refcount reaches 0.
588 * Otherwise GetRenderTarget would re-allocate it and the pointer would change.*/
589 hr
= IDirect3DDevice9_GetRenderTarget(pDevice
, 0, &pRenderTarget2
);
590 CHECK_CALL( hr
, "GetRenderTarget", pDevice
, ++refcount
);
593 CHECK_RELEASE_REFCOUNT(pRenderTarget2
, 0);
594 ok(pRenderTarget
== pRenderTarget2
, "RenderTarget=%p and RenderTarget2=%p should be the same.\n",
595 pRenderTarget
, pRenderTarget2
);
596 CHECK_REFCOUNT( pDevice
, --refcount
);
597 pRenderTarget2
= NULL
;
599 pRenderTarget
= NULL
;
602 CHECK_RELEASE(pDevice
, pDevice
, --refcount
);
605 CHECK_RELEASE(pVertexBuffer
, pDevice
, --refcount
);
606 CHECK_RELEASE(pIndexBuffer
, pDevice
, --refcount
);
608 CHECK_RELEASE(pVertexDeclaration
, pDevice
, --refcount
);
609 CHECK_RELEASE(pVertexShader
, pDevice
, --refcount
);
610 CHECK_RELEASE(pPixelShader
, pDevice
, --refcount
);
612 CHECK_RELEASE(pTextureLevel
, pDevice
, --refcount
);
613 CHECK_RELEASE(pCubeTexture
, pDevice
, --refcount
);
614 CHECK_RELEASE(pVolumeTexture
, pDevice
, --refcount
);
616 CHECK_RELEASE(pStencilSurface
, pDevice
, --refcount
);
617 CHECK_RELEASE(pOffscreenSurface
, pDevice
, --refcount
);
618 CHECK_RELEASE(pRenderTarget3
, pDevice
, --refcount
);
620 CHECK_RELEASE(pStateBlock
, pDevice
, --refcount
);
621 CHECK_RELEASE(pSwapChain
, pDevice
, --refcount
);
622 CHECK_RELEASE(pQuery
, pDevice
, --refcount
);
623 /* This will destroy device - cannot check the refcount here */
624 if (pStateBlock1
) CHECK_RELEASE_REFCOUNT( pStateBlock1
, 0);
626 if (pD3d
) CHECK_RELEASE_REFCOUNT( pD3d
, 0);
628 DestroyWindow( hwnd
);
631 static void test_cursor(void)
635 IDirect3D9
*pD3d
= NULL
;
636 IDirect3DDevice9
*pDevice
= NULL
;
637 D3DPRESENT_PARAMETERS d3dpp
;
638 D3DDISPLAYMODE d3ddm
;
640 IDirect3DSurface9
*cursor
= NULL
;
643 memset(&info
, 0, sizeof(info
));
644 info
.cbSize
= sizeof(info
);
645 hr
= GetCursorInfo(&info
);
648 pD3d
= pDirect3DCreate9( D3D_SDK_VERSION
);
649 ok(pD3d
!= NULL
, "Failed to create IDirect3D9 object\n");
650 hwnd
= CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
651 ok(hwnd
!= NULL
, "Failed to create window\n");
652 if (!pD3d
|| !hwnd
) goto cleanup
;
654 IDirect3D9_GetAdapterDisplayMode( pD3d
, D3DADAPTER_DEFAULT
, &d3ddm
);
655 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
656 d3dpp
.Windowed
= TRUE
;
657 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
658 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
660 hr
= IDirect3D9_CreateDevice( pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, hwnd
,
661 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &pDevice
);
662 ok(hr
== S_OK
|| hr
== D3DERR_NOTAVAILABLE
,
663 "Failed to create IDirect3D9Device (%s)\n", DXGetErrorString9(hr
));
664 if (FAILED(hr
)) goto cleanup
;
666 IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice
, 32, 32, D3DFMT_A8R8G8B8
, D3DPOOL_SCRATCH
, &cursor
, 0);
667 ok(cursor
!= NULL
, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr
);
669 /* Initially hidden */
670 hr
= IDirect3DDevice9_ShowCursor(pDevice
, TRUE
);
671 ok(hr
== FALSE
, "IDirect3DDevice9_ShowCursor returned %08x\n", hr
);
673 /* Not enabled without a surface*/
674 hr
= IDirect3DDevice9_ShowCursor(pDevice
, TRUE
);
675 ok(hr
== FALSE
, "IDirect3DDevice9_ShowCursor returned %08x\n", hr
);
678 hr
= IDirect3DDevice9_SetCursorProperties(pDevice
, 0, 0, NULL
);
679 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice9_SetCursorProperties returned %08x\n", hr
);
681 hr
= IDirect3DDevice9_SetCursorProperties(pDevice
, 0, 0, cursor
);
682 ok(hr
== D3D_OK
, "IDirect3DDevice9_SetCursorProperties returned %08x\n", hr
);
684 IDirect3DSurface9_Release(cursor
);
686 memset(&info
, 0, sizeof(info
));
687 info
.cbSize
= sizeof(info
);
688 hr
= GetCursorInfo(&info
);
689 ok(hr
!= 0, "GetCursorInfo returned %08x\n", hr
);
690 ok(info
.flags
& CURSOR_SHOWING
, "The gdi cursor is hidden (%08x)\n", info
.flags
);
691 ok(info
.hCursor
== cur
, "The cursor handle is %p\n", info
.hCursor
); /* unchanged */
694 hr
= IDirect3DDevice9_ShowCursor(pDevice
, TRUE
);
695 ok(hr
== FALSE
, "IDirect3DDevice9_ShowCursor returned %08x\n", hr
);
698 hr
= IDirect3DDevice9_ShowCursor(pDevice
, TRUE
);
699 ok(hr
== TRUE
, "IDirect3DDevice9_ShowCursor returned %08x\n", hr
);
701 /* GDI cursor unchanged */
702 memset(&info
, 0, sizeof(info
));
703 info
.cbSize
= sizeof(info
);
704 hr
= GetCursorInfo(&info
);
705 ok(hr
!= 0, "GetCursorInfo returned %08x\n", hr
);
706 ok(info
.flags
& CURSOR_SHOWING
, "The gdi cursor is hidden (%08x)\n", info
.flags
);
707 ok(info
.hCursor
== cur
, "The cursor handle is %p\n", info
.hCursor
); /* unchanged */
710 if(pDevice
) IDirect3D9_Release(pDevice
);
711 if(pD3d
) IDirect3D9_Release(pD3d
);
712 DestroyWindow( hwnd
);
715 static void test_reset(void)
719 IDirect3D9
*pD3d
= NULL
;
720 IDirect3DDevice9
*pDevice
= NULL
;
721 D3DPRESENT_PARAMETERS d3dpp
;
722 D3DDISPLAYMODE d3ddm
, d3ddm2
;
724 DWORD width
, orig_width
= GetSystemMetrics(SM_CXSCREEN
);
725 DWORD height
, orig_height
= GetSystemMetrics(SM_CYSCREEN
);
726 IDirect3DSwapChain9
*pSwapchain
;
727 IDirect3DSurface9
*surface
;
728 IDirect3DTexture9
*texture
;
729 IDirect3DVertexShader9
*shader
;
730 BOOL support_800x600
= FALSE
;
732 D3DLOCKED_RECT lockrect
;
734 pD3d
= pDirect3DCreate9( D3D_SDK_VERSION
);
735 ok(pD3d
!= NULL
, "Failed to create IDirect3D9 object\n");
736 hwnd
= CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
737 ok(hwnd
!= NULL
, "Failed to create window\n");
738 if (!pD3d
|| !hwnd
) goto cleanup
;
740 IDirect3D9_GetAdapterDisplayMode( pD3d
, D3DADAPTER_DEFAULT
, &d3ddm
);
741 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
742 d3dpp
.Windowed
= FALSE
;
743 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
744 d3dpp
.BackBufferWidth
= 800;
745 d3dpp
.BackBufferHeight
= 600;
746 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
748 for(i
= 0; i
< IDirect3D9_GetAdapterModeCount(pD3d
, D3DADAPTER_DEFAULT
, d3ddm
.Format
); i
++) {
749 ZeroMemory( &d3ddm2
, sizeof(d3ddm2
) );
750 hr
= IDirect3D9_EnumAdapterModes(pD3d
, D3DADAPTER_DEFAULT
, d3ddm
.Format
, i
, &d3ddm2
);
751 ok(hr
== D3D_OK
, "IDirect3D9_EnumAdapterModes returned %#x\n", hr
);
753 if(d3ddm2
.Width
== 800 && d3ddm2
.Height
== 600) {
754 support_800x600
= TRUE
;
756 /* We use them as invalid modes */
757 if((d3ddm2
.Width
== 801 && d3ddm2
.Height
== 600) ||
758 (d3ddm2
.Width
== 32 && d3ddm2
.Height
== 32)) {
759 skip("This system supports a screen resolution of %dx%d, not running mode tests\n",
760 d3ddm2
.Width
, d3ddm2
.Height
);
764 if(!support_800x600
) {
765 skip("Mode 800x600 not supported, skipping mode tests\n");
769 hr
= IDirect3D9_CreateDevice( pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
/* no NULLREF here */, hwnd
,
770 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &pDevice
);
774 skip("could not create device, IDirect3D9_CreateDevice returned %#x\n", hr
);
777 hr
= IDirect3DDevice9_TestCooperativeLevel(pDevice
);
778 ok(hr
== D3D_OK
, "IDirect3DDevice9_TestCooperativeLevel after creation returned %#x\n", hr
);
780 width
= GetSystemMetrics(SM_CXSCREEN
);
781 height
= GetSystemMetrics(SM_CYSCREEN
);
782 ok(width
== 800, "Screen width is %d\n", width
);
783 ok(height
== 600, "Screen height is %d\n", height
);
785 hr
= IDirect3DDevice9_GetViewport(pDevice
, &vp
);
786 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetViewport failed with %s\n", DXGetErrorString9(hr
));
789 ok(vp
.X
== 0, "D3DVIEWPORT->X = %d\n", vp
.X
);
790 ok(vp
.Y
== 0, "D3DVIEWPORT->Y = %d\n", vp
.Y
);
791 ok(vp
.Width
== 800, "D3DVIEWPORT->Width = %d\n", vp
.Width
);
792 ok(vp
.Height
== 600, "D3DVIEWPORT->Height = %d\n", vp
.Height
);
793 ok(vp
.MinZ
== 0, "D3DVIEWPORT->MinZ = %f\n", vp
.MinZ
);
794 ok(vp
.MaxZ
== 1, "D3DVIEWPORT->MaxZ = %f\n", vp
.MaxZ
);
800 hr
= IDirect3DDevice9_SetViewport(pDevice
, &vp
);
801 ok(hr
== D3D_OK
, "IDirect3DDevice9_SetViewport failed with %s\n", DXGetErrorString9(hr
));
803 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
804 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
805 d3dpp
.Windowed
= FALSE
;
806 d3dpp
.BackBufferWidth
= 640;
807 d3dpp
.BackBufferHeight
= 480;
808 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
809 hr
= IDirect3DDevice9_Reset(pDevice
, &d3dpp
);
810 ok(hr
== D3D_OK
, "IDirect3DDevice9_Reset failed with %s\n", DXGetErrorString9(hr
));
811 hr
= IDirect3DDevice9_TestCooperativeLevel(pDevice
);
812 ok(hr
== D3D_OK
, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr
);
814 ZeroMemory(&vp
, sizeof(vp
));
815 hr
= IDirect3DDevice9_GetViewport(pDevice
, &vp
);
816 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetViewport failed with %s\n", DXGetErrorString9(hr
));
819 ok(vp
.X
== 0, "D3DVIEWPORT->X = %d\n", vp
.X
);
820 ok(vp
.Y
== 0, "D3DVIEWPORT->Y = %d\n", vp
.Y
);
821 ok(vp
.Width
== 640, "D3DVIEWPORT->Width = %d\n", vp
.Width
);
822 ok(vp
.Height
== 480, "D3DVIEWPORT->Height = %d\n", vp
.Height
);
823 ok(vp
.MinZ
== 0, "D3DVIEWPORT->MinZ = %f\n", vp
.MinZ
);
824 ok(vp
.MaxZ
== 1, "D3DVIEWPORT->MaxZ = %f\n", vp
.MaxZ
);
827 width
= GetSystemMetrics(SM_CXSCREEN
);
828 height
= GetSystemMetrics(SM_CYSCREEN
);
829 ok(width
== 640, "Screen width is %d\n", width
);
830 ok(height
== 480, "Screen height is %d\n", height
);
832 hr
= IDirect3DDevice9_GetSwapChain(pDevice
, 0, &pSwapchain
);
833 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetSwapChain returned %s\n", DXGetErrorString9(hr
));
836 ZeroMemory(&d3dpp
, sizeof(d3dpp
));
837 hr
= IDirect3DSwapChain9_GetPresentParameters(pSwapchain
, &d3dpp
);
838 ok(hr
== D3D_OK
, "IDirect3DSwapChain9_GetPresentParameters returned %s\n", DXGetErrorString9(hr
));
841 ok(d3dpp
.BackBufferWidth
== 640, "Back buffer width is %d\n", d3dpp
.BackBufferWidth
);
842 ok(d3dpp
.BackBufferHeight
== 480, "Back buffer height is %d\n", d3dpp
.BackBufferHeight
);
844 IDirect3DSwapChain9_Release(pSwapchain
);
847 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
848 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
849 d3dpp
.Windowed
= TRUE
;
850 d3dpp
.BackBufferWidth
= 400;
851 d3dpp
.BackBufferHeight
= 300;
852 hr
= IDirect3DDevice9_Reset(pDevice
, &d3dpp
);
853 ok(hr
== D3D_OK
, "IDirect3DDevice9_Reset failed with %s\n", DXGetErrorString9(hr
));
854 hr
= IDirect3DDevice9_TestCooperativeLevel(pDevice
);
855 ok(hr
== D3D_OK
, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr
);
857 width
= GetSystemMetrics(SM_CXSCREEN
);
858 height
= GetSystemMetrics(SM_CYSCREEN
);
859 ok(width
== orig_width
, "Screen width is %d\n", width
);
860 ok(height
== orig_height
, "Screen height is %d\n", height
);
862 ZeroMemory(&vp
, sizeof(vp
));
863 hr
= IDirect3DDevice9_GetViewport(pDevice
, &vp
);
864 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetViewport failed with %s\n", DXGetErrorString9(hr
));
867 ok(vp
.X
== 0, "D3DVIEWPORT->X = %d\n", vp
.X
);
868 ok(vp
.Y
== 0, "D3DVIEWPORT->Y = %d\n", vp
.Y
);
869 ok(vp
.Width
== 400, "D3DVIEWPORT->Width = %d\n", vp
.Width
);
870 ok(vp
.Height
== 300, "D3DVIEWPORT->Height = %d\n", vp
.Height
);
871 ok(vp
.MinZ
== 0, "D3DVIEWPORT->MinZ = %f\n", vp
.MinZ
);
872 ok(vp
.MaxZ
== 1, "D3DVIEWPORT->MaxZ = %f\n", vp
.MaxZ
);
875 hr
= IDirect3DDevice9_GetSwapChain(pDevice
, 0, &pSwapchain
);
876 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetSwapChain returned %s\n", DXGetErrorString9(hr
));
879 ZeroMemory(&d3dpp
, sizeof(d3dpp
));
880 hr
= IDirect3DSwapChain9_GetPresentParameters(pSwapchain
, &d3dpp
);
881 ok(hr
== D3D_OK
, "IDirect3DSwapChain9_GetPresentParameters returned %s\n", DXGetErrorString9(hr
));
884 ok(d3dpp
.BackBufferWidth
== 400, "Back buffer width is %d\n", d3dpp
.BackBufferWidth
);
885 ok(d3dpp
.BackBufferHeight
== 300, "Back buffer height is %d\n", d3dpp
.BackBufferHeight
);
887 IDirect3DSwapChain9_Release(pSwapchain
);
890 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
891 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
892 d3dpp
.Windowed
= TRUE
;
893 d3dpp
.BackBufferWidth
= 400;
894 d3dpp
.BackBufferHeight
= 300;
896 /* _Reset fails if there is a resource in the default pool */
897 hr
= IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice
, 16, 16, D3DFMT_R5G6B5
, D3DPOOL_DEFAULT
, &surface
, NULL
);
898 ok(hr
== D3D_OK
, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %s\n", DXGetErrorString9(hr
));
899 hr
= IDirect3DDevice9_Reset(pDevice
, &d3dpp
);
900 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice9_Reset failed with %s\n", DXGetErrorString9(hr
));
901 hr
= IDirect3DDevice9_TestCooperativeLevel(pDevice
);
902 ok(hr
== D3DERR_DEVICENOTRESET
, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr
);
903 IDirect3DSurface9_Release(surface
);
904 /* Reset again to get the device out of the lost state */
905 hr
= IDirect3DDevice9_Reset(pDevice
, &d3dpp
);
906 ok(hr
== D3D_OK
, "IDirect3DDevice9_Reset failed with %s\n", DXGetErrorString9(hr
));
907 hr
= IDirect3DDevice9_TestCooperativeLevel(pDevice
);
908 ok(hr
== D3D_OK
, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr
);
910 /* Scratch, sysmem and managed pools are fine */
911 hr
= IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice
, 16, 16, D3DFMT_R5G6B5
, D3DPOOL_SCRATCH
, &surface
, NULL
);
912 ok(hr
== D3D_OK
, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %s\n", DXGetErrorString9(hr
));
913 hr
= IDirect3DDevice9_Reset(pDevice
, &d3dpp
);
914 ok(hr
== D3D_OK
, "IDirect3DDevice9_Reset failed with %s\n", DXGetErrorString9(hr
));
915 hr
= IDirect3DDevice9_TestCooperativeLevel(pDevice
);
916 ok(hr
== D3D_OK
, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr
);
917 IDirect3DSurface9_Release(surface
);
919 hr
= IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice
, 16, 16, D3DFMT_R5G6B5
, D3DPOOL_SYSTEMMEM
, &surface
, NULL
);
920 ok(hr
== D3D_OK
, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %s\n", DXGetErrorString9(hr
));
921 hr
= IDirect3DDevice9_Reset(pDevice
, &d3dpp
);
922 ok(hr
== D3D_OK
, "IDirect3DDevice9_Reset failed with %s\n", DXGetErrorString9(hr
));
923 hr
= IDirect3DDevice9_TestCooperativeLevel(pDevice
);
924 ok(hr
== D3D_OK
, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr
);
925 IDirect3DSurface9_Release(surface
);
927 /* Will a sysmem or scratch survive while locked */
928 hr
= IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice
, 16, 16, D3DFMT_R5G6B5
, D3DPOOL_SYSTEMMEM
, &surface
, NULL
);
929 ok(hr
== D3D_OK
, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %s\n", DXGetErrorString9(hr
));
930 hr
= IDirect3DSurface9_LockRect(surface
, &lockrect
, NULL
, D3DLOCK_DISCARD
);
931 ok(hr
== D3D_OK
, "IDirect3DSurface9_LockRect returned %s\n", DXGetErrorString9(hr
));
932 hr
= IDirect3DDevice9_Reset(pDevice
, &d3dpp
);
933 ok(hr
== D3D_OK
, "IDirect3DDevice9_Reset failed with %s\n", DXGetErrorString9(hr
));
934 hr
= IDirect3DDevice9_TestCooperativeLevel(pDevice
);
935 ok(hr
== D3D_OK
, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr
);
936 IDirect3DSurface9_UnlockRect(surface
);
937 IDirect3DSurface9_Release(surface
);
939 hr
= IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice
, 16, 16, D3DFMT_R5G6B5
, D3DPOOL_SCRATCH
, &surface
, NULL
);
940 ok(hr
== D3D_OK
, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %s\n", DXGetErrorString9(hr
));
941 hr
= IDirect3DSurface9_LockRect(surface
, &lockrect
, NULL
, D3DLOCK_DISCARD
);
942 ok(hr
== D3D_OK
, "IDirect3DSurface9_LockRect returned %s\n", DXGetErrorString9(hr
));
943 hr
= IDirect3DDevice9_Reset(pDevice
, &d3dpp
);
944 ok(hr
== D3D_OK
, "IDirect3DDevice9_Reset failed with %s\n", DXGetErrorString9(hr
));
945 hr
= IDirect3DDevice9_TestCooperativeLevel(pDevice
);
946 ok(hr
== D3D_OK
, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr
);
947 IDirect3DSurface9_UnlockRect(surface
);
948 IDirect3DSurface9_Release(surface
);
950 hr
= IDirect3DDevice9_CreateTexture(pDevice
, 16, 16, 0, 0, D3DFMT_R5G6B5
, D3DPOOL_MANAGED
, &texture
, NULL
);
951 ok(hr
== D3D_OK
, "IDirect3DDevice9_CreateTexture returned %s\n", DXGetErrorString9(hr
));
952 hr
= IDirect3DDevice9_Reset(pDevice
, &d3dpp
);
953 ok(hr
== D3D_OK
, "IDirect3DDevice9_Reset failed with %s\n", DXGetErrorString9(hr
));
954 hr
= IDirect3DDevice9_TestCooperativeLevel(pDevice
);
955 ok(hr
== D3D_OK
, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr
);
956 IDirect3DTexture9_Release(texture
);
958 /* A reference held to an implicit surface causes failures as well */
959 hr
= IDirect3DDevice9_GetBackBuffer(pDevice
, 0, 0, D3DBACKBUFFER_TYPE_MONO
, &surface
);
960 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetBackBuffer returned %s\n", DXGetErrorString9(hr
));
961 hr
= IDirect3DDevice9_Reset(pDevice
, &d3dpp
);
962 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice9_Reset failed with %s\n", DXGetErrorString9(hr
));
963 hr
= IDirect3DDevice9_TestCooperativeLevel(pDevice
);
964 ok(hr
== D3DERR_DEVICENOTRESET
, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr
);
965 IDirect3DSurface9_Release(surface
);
966 hr
= IDirect3DDevice9_Reset(pDevice
, &d3dpp
);
967 ok(hr
== D3D_OK
, "IDirect3DDevice9_Reset failed with %s\n", DXGetErrorString9(hr
));
968 hr
= IDirect3DDevice9_TestCooperativeLevel(pDevice
);
969 ok(hr
== D3D_OK
, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr
);
971 /* Shaders are fine as well */
972 hr
= IDirect3DDevice9_CreateVertexShader(pDevice
, simple_vs
, &shader
);
973 ok(hr
== D3D_OK
, "IDirect3DDevice9_CreateVertexShader returned %s\n", DXGetErrorString9(hr
));
974 hr
= IDirect3DDevice9_Reset(pDevice
, &d3dpp
);
975 ok(hr
== D3D_OK
, "IDirect3DDevice9_Reset failed with %s\n", DXGetErrorString9(hr
));
976 IDirect3DVertexShader9_Release(shader
);
978 /* Try setting invalid modes */
979 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
980 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
981 d3dpp
.Windowed
= FALSE
;
982 d3dpp
.BackBufferWidth
= 32;
983 d3dpp
.BackBufferHeight
= 32;
984 hr
= IDirect3DDevice9_Reset(pDevice
, &d3dpp
);
985 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice9_Reset to w=32, h=32, windowed=FALSE failed with %s\n", DXGetErrorString9(hr
));
986 hr
= IDirect3DDevice9_TestCooperativeLevel(pDevice
);
987 ok(hr
== D3DERR_DEVICENOTRESET
, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr
);
989 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
990 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
991 d3dpp
.Windowed
= FALSE
;
992 d3dpp
.BackBufferWidth
= 801;
993 d3dpp
.BackBufferHeight
= 600;
994 hr
= IDirect3DDevice9_Reset(pDevice
, &d3dpp
);
995 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice9_Reset to w=801, h=600, windowed=FALSE failed with %s\n", DXGetErrorString9(hr
));
996 hr
= IDirect3DDevice9_TestCooperativeLevel(pDevice
);
997 ok(hr
== D3DERR_DEVICENOTRESET
, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr
);
1000 if(pD3d
) IDirect3D9_Release(pD3d
);
1001 if(pDevice
) IDirect3D9_Release(pDevice
);
1004 /* Test adapter display modes */
1005 static void test_display_modes(void)
1007 D3DDISPLAYMODE dmode
;
1010 pD3d
= pDirect3DCreate9( D3D_SDK_VERSION
);
1011 ok(pD3d
!= NULL
, "Failed to create IDirect3D9 object\n");
1014 #define TEST_FMT(x,r) do { \
1015 HRESULT res = IDirect3D9_EnumAdapterModes(pD3d, 0, (x), 0, &dmode); \
1016 ok(res==(r), "EnumAdapterModes("#x") did not return "#r" (got %s)!\n", DXGetErrorString9(res)); \
1019 TEST_FMT(D3DFMT_R8G8B8
, D3DERR_INVALIDCALL
);
1020 TEST_FMT(D3DFMT_A8R8G8B8
, D3DERR_INVALIDCALL
);
1021 TEST_FMT(D3DFMT_X8B8G8R8
, D3DERR_INVALIDCALL
);
1023 TEST_FMT(D3DFMT_X1R5G5B5
, D3DERR_INVALIDCALL
);
1024 TEST_FMT(D3DFMT_A1R5G5B5
, D3DERR_INVALIDCALL
);
1025 TEST_FMT(D3DFMT_A4R4G4B4
, D3DERR_INVALIDCALL
);
1026 TEST_FMT(D3DFMT_R3G3B2
, D3DERR_INVALIDCALL
);
1027 TEST_FMT(D3DFMT_A8
, D3DERR_INVALIDCALL
);
1028 TEST_FMT(D3DFMT_A8R3G3B2
, D3DERR_INVALIDCALL
);
1029 TEST_FMT(D3DFMT_X4R4G4B4
, D3DERR_INVALIDCALL
);
1030 TEST_FMT(D3DFMT_A2B10G10R10
, D3DERR_INVALIDCALL
);
1031 TEST_FMT(D3DFMT_A8B8G8R8
, D3DERR_INVALIDCALL
);
1032 TEST_FMT(D3DFMT_X8B8G8R8
, D3DERR_INVALIDCALL
);
1033 TEST_FMT(D3DFMT_G16R16
, D3DERR_INVALIDCALL
);
1034 TEST_FMT(D3DFMT_A2R10G10B10
, D3DERR_INVALIDCALL
);
1035 TEST_FMT(D3DFMT_A16B16G16R16
, D3DERR_INVALIDCALL
);
1037 TEST_FMT(D3DFMT_A8P8
, D3DERR_INVALIDCALL
);
1038 TEST_FMT(D3DFMT_P8
, D3DERR_INVALIDCALL
);
1040 TEST_FMT(D3DFMT_L8
, D3DERR_INVALIDCALL
);
1041 TEST_FMT(D3DFMT_A8L8
, D3DERR_INVALIDCALL
);
1042 TEST_FMT(D3DFMT_A4L4
, D3DERR_INVALIDCALL
);
1044 TEST_FMT(D3DFMT_V8U8
, D3DERR_INVALIDCALL
);
1045 TEST_FMT(D3DFMT_L6V5U5
, D3DERR_INVALIDCALL
);
1046 TEST_FMT(D3DFMT_X8L8V8U8
, D3DERR_INVALIDCALL
);
1047 TEST_FMT(D3DFMT_Q8W8V8U8
, D3DERR_INVALIDCALL
);
1048 TEST_FMT(D3DFMT_V16U16
, D3DERR_INVALIDCALL
);
1049 TEST_FMT(D3DFMT_A2W10V10U10
, D3DERR_INVALIDCALL
);
1051 TEST_FMT(D3DFMT_UYVY
, D3DERR_INVALIDCALL
);
1052 TEST_FMT(D3DFMT_YUY2
, D3DERR_INVALIDCALL
);
1053 TEST_FMT(D3DFMT_DXT1
, D3DERR_INVALIDCALL
);
1054 TEST_FMT(D3DFMT_DXT2
, D3DERR_INVALIDCALL
);
1055 TEST_FMT(D3DFMT_DXT3
, D3DERR_INVALIDCALL
);
1056 TEST_FMT(D3DFMT_DXT4
, D3DERR_INVALIDCALL
);
1057 TEST_FMT(D3DFMT_DXT5
, D3DERR_INVALIDCALL
);
1058 TEST_FMT(D3DFMT_MULTI2_ARGB8
, D3DERR_INVALIDCALL
);
1059 TEST_FMT(D3DFMT_G8R8_G8B8
, D3DERR_INVALIDCALL
);
1060 TEST_FMT(D3DFMT_R8G8_B8G8
, D3DERR_INVALIDCALL
);
1062 TEST_FMT(D3DFMT_D16_LOCKABLE
, D3DERR_INVALIDCALL
);
1063 TEST_FMT(D3DFMT_D32
, D3DERR_INVALIDCALL
);
1064 TEST_FMT(D3DFMT_D15S1
, D3DERR_INVALIDCALL
);
1065 TEST_FMT(D3DFMT_D24S8
, D3DERR_INVALIDCALL
);
1066 TEST_FMT(D3DFMT_D24X8
, D3DERR_INVALIDCALL
);
1067 TEST_FMT(D3DFMT_D24X4S4
, D3DERR_INVALIDCALL
);
1068 TEST_FMT(D3DFMT_D16
, D3DERR_INVALIDCALL
);
1069 TEST_FMT(D3DFMT_L16
, D3DERR_INVALIDCALL
);
1070 TEST_FMT(D3DFMT_D32F_LOCKABLE
, D3DERR_INVALIDCALL
);
1071 TEST_FMT(D3DFMT_D24FS8
, D3DERR_INVALIDCALL
);
1073 TEST_FMT(D3DFMT_VERTEXDATA
, D3DERR_INVALIDCALL
);
1074 TEST_FMT(D3DFMT_INDEX16
, D3DERR_INVALIDCALL
);
1075 TEST_FMT(D3DFMT_INDEX32
, D3DERR_INVALIDCALL
);
1076 TEST_FMT(D3DFMT_Q16W16V16U16
, D3DERR_INVALIDCALL
);
1077 /* Floating point formats */
1078 TEST_FMT(D3DFMT_R16F
, D3DERR_INVALIDCALL
);
1079 TEST_FMT(D3DFMT_G16R16F
, D3DERR_INVALIDCALL
);
1080 TEST_FMT(D3DFMT_A16B16G16R16F
, D3DERR_INVALIDCALL
);
1083 TEST_FMT(D3DFMT_R32F
, D3DERR_INVALIDCALL
);
1084 TEST_FMT(D3DFMT_G32R32F
, D3DERR_INVALIDCALL
);
1085 TEST_FMT(D3DFMT_A32B32G32R32F
, D3DERR_INVALIDCALL
);
1087 TEST_FMT(D3DFMT_CxV8U8
, D3DERR_INVALIDCALL
);
1089 TEST_FMT(0, D3DERR_INVALIDCALL
);
1091 IDirect3D9_Release(pD3d
);
1094 static void test_scene(void)
1098 IDirect3D9
*pD3d
= NULL
;
1099 IDirect3DDevice9
*pDevice
= NULL
;
1100 D3DPRESENT_PARAMETERS d3dpp
;
1101 D3DDISPLAYMODE d3ddm
;
1102 IDirect3DSurface9
*pSurface1
= NULL
, *pSurface2
= NULL
, *pSurface3
= NULL
, *pRenderTarget
= NULL
;
1103 IDirect3DSurface9
*pBackBuffer
= NULL
, *pDepthStencil
= NULL
;
1104 RECT rect
= {0, 0, 128, 128};
1107 pD3d
= pDirect3DCreate9( D3D_SDK_VERSION
);
1108 ok(pD3d
!= NULL
, "Failed to create IDirect3D9 object\n");
1109 hwnd
= CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
1110 ok(hwnd
!= NULL
, "Failed to create window\n");
1111 if (!pD3d
|| !hwnd
) goto cleanup
;
1113 IDirect3D9_GetAdapterDisplayMode( pD3d
, D3DADAPTER_DEFAULT
, &d3ddm
);
1114 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
1115 d3dpp
.Windowed
= TRUE
;
1116 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1117 d3dpp
.BackBufferWidth
= 800;
1118 d3dpp
.BackBufferHeight
= 600;
1119 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
1120 d3dpp
.EnableAutoDepthStencil
= TRUE
;
1121 d3dpp
.AutoDepthStencilFormat
= D3DFMT_D16
;
1123 hr
= IDirect3D9_CreateDevice( pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
/* no NULLREF here */, hwnd
,
1124 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &pDevice
);
1125 ok(hr
== D3D_OK
|| hr
== D3DERR_NOTAVAILABLE
, "IDirect3D9_CreateDevice failed with %s\n", DXGetErrorString9(hr
));
1128 skip("Failed to create a d3d device\n");
1132 /* Get the caps, they will be needed to tell if an operation is supposed to be valid */
1133 memset(&caps
, 0, sizeof(caps
));
1134 hr
= IDirect3DDevice9_GetDeviceCaps(pDevice
, &caps
);
1135 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetCaps failed with %s\n", DXGetErrorString9(hr
));
1136 if(FAILED(hr
)) goto cleanup
;
1138 /* Test an EndScene without beginscene. Should return an error */
1139 hr
= IDirect3DDevice9_EndScene(pDevice
);
1140 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice9_EndScene returned %s\n", DXGetErrorString9(hr
));
1142 /* Test a normal BeginScene / EndScene pair, this should work */
1143 hr
= IDirect3DDevice9_BeginScene(pDevice
);
1144 ok(hr
== D3D_OK
, "IDirect3DDevice9_BeginScene failed with %s\n", DXGetErrorString9(hr
));
1147 hr
= IDirect3DDevice9_EndScene(pDevice
);
1148 ok(hr
== D3D_OK
, "IDirect3DDevice9_EndScene failed with %s\n", DXGetErrorString9(hr
));
1151 /* Test another EndScene without having begun a new scene. Should return an error */
1152 hr
= IDirect3DDevice9_EndScene(pDevice
);
1153 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice9_EndScene returned %s\n", DXGetErrorString9(hr
));
1155 /* Two nested BeginScene and EndScene calls */
1156 hr
= IDirect3DDevice9_BeginScene(pDevice
);
1157 ok(hr
== D3D_OK
, "IDirect3DDevice9_BeginScene failed with %s\n", DXGetErrorString9(hr
));
1158 hr
= IDirect3DDevice9_BeginScene(pDevice
);
1159 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice9_BeginScene returned %s\n", DXGetErrorString9(hr
));
1160 hr
= IDirect3DDevice9_EndScene(pDevice
);
1161 ok(hr
== D3D_OK
, "IDirect3DDevice9_EndScene failed with %s\n", DXGetErrorString9(hr
));
1162 hr
= IDirect3DDevice9_EndScene(pDevice
);
1163 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice9_EndScene returned %s\n", DXGetErrorString9(hr
));
1165 /* Create some surfaces to test stretchrect between the scenes */
1166 hr
= IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice
, 128, 128, D3DFMT_A8R8G8B8
, D3DPOOL_DEFAULT
, &pSurface1
, NULL
);
1167 ok(hr
== D3D_OK
, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %s\n", DXGetErrorString9(hr
));
1168 hr
= IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice
, 128, 128, D3DFMT_A8R8G8B8
, D3DPOOL_DEFAULT
, &pSurface2
, NULL
);
1169 ok(hr
== D3D_OK
, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %s\n", DXGetErrorString9(hr
));
1170 hr
= IDirect3DDevice9_CreateDepthStencilSurface(pDevice
, 800, 600, D3DFMT_D16
, D3DMULTISAMPLE_NONE
, 0, FALSE
, &pSurface3
, NULL
);
1171 ok(hr
== D3D_OK
, "IDirect3DDevice9_CreateDepthStencilSurface failed with %s\n", DXGetErrorString9(hr
));
1172 hr
= IDirect3DDevice9_CreateRenderTarget(pDevice
, 128, 128, d3ddm
.Format
, D3DMULTISAMPLE_NONE
, 0, FALSE
, &pRenderTarget
, NULL
);
1173 ok(hr
== D3D_OK
, "IDirect3DDevice9_CreateRenderTarget failed with %s\n", DXGetErrorString9(hr
));
1175 hr
= IDirect3DDevice9_GetBackBuffer(pDevice
, 0, 0, D3DBACKBUFFER_TYPE_MONO
, &pBackBuffer
);
1176 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetBackBuffer failed with %s\n", DXGetErrorString9(hr
));
1177 hr
= IDirect3DDevice9_GetDepthStencilSurface(pDevice
, &pDepthStencil
);
1178 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetBackBuffer failed with %s\n", DXGetErrorString9(hr
));
1180 /* First make sure a simple StretchRect call works */
1181 if(pSurface1
&& pSurface2
) {
1182 hr
= IDirect3DDevice9_StretchRect(pDevice
, pSurface1
, NULL
, pSurface2
, NULL
, 0);
1183 ok( hr
== D3D_OK
, "IDirect3DDevice9_StretchRect failed with %s\n", DXGetErrorString9(hr
));
1185 if(pBackBuffer
&& pRenderTarget
) {
1186 hr
= IDirect3DDevice9_StretchRect(pDevice
, pBackBuffer
, &rect
, pRenderTarget
, NULL
, 0);
1187 ok( hr
== D3D_OK
, "IDirect3DDevice9_StretchRect failed with %s\n", DXGetErrorString9(hr
));
1189 if(pDepthStencil
&& pSurface3
) {
1191 if(0) /* Disabled for now because it crashes in wine */ {
1192 expected
= caps
.DevCaps2
& D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES
? D3D_OK
: D3DERR_INVALIDCALL
;
1193 hr
= IDirect3DDevice9_StretchRect(pDevice
, pDepthStencil
, NULL
, pSurface3
, NULL
, 0);
1194 ok( hr
== expected
, "IDirect3DDevice9_StretchRect returned %s, expected %s\n", DXGetErrorString9(hr
), DXGetErrorString9(expected
));
1198 /* Now try it in a BeginScene - EndScene pair. Seems to be allowed in a beginScene - Endscene pair
1199 * width normal surfaces, render targets and depth stencil surfaces.
1201 hr
= IDirect3DDevice9_BeginScene(pDevice
);
1202 ok( hr
== D3D_OK
, "IDirect3DDevice9_BeginScene failed with %s\n", DXGetErrorString9(hr
));
1204 if(pSurface1
&& pSurface2
)
1206 hr
= IDirect3DDevice9_StretchRect(pDevice
, pSurface1
, NULL
, pSurface2
, NULL
, 0);
1207 ok( hr
== D3D_OK
, "IDirect3DDevice9_StretchRect failed with %s\n", DXGetErrorString9(hr
));
1209 if(pBackBuffer
&& pRenderTarget
)
1211 hr
= IDirect3DDevice9_StretchRect(pDevice
, pBackBuffer
, &rect
, pRenderTarget
, NULL
, 0);
1212 ok( hr
== D3D_OK
, "IDirect3DDevice9_StretchRect failed with %s\n", DXGetErrorString9(hr
));
1214 if(pDepthStencil
&& pSurface3
)
1216 /* This is supposed to fail inside a BeginScene - EndScene pair. */
1217 hr
= IDirect3DDevice9_StretchRect(pDevice
, pDepthStencil
, NULL
, pSurface3
, NULL
, 0);
1218 ok( hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice9_StretchRect returned %s, expected D3DERR_INVALIDCALL\n", DXGetErrorString9(hr
));
1221 hr
= IDirect3DDevice9_EndScene(pDevice
);
1222 ok( hr
== D3D_OK
, "IDirect3DDevice9_EndScene failed with %s\n", DXGetErrorString9(hr
));
1224 /* Does a SetRenderTarget influence BeginScene / EndScene ?
1225 * Set a new render target, then see if it started a new scene. Flip the rt back and see if that maybe
1226 * ended the scene. Expected result is that the scene is not affected by SetRenderTarget
1228 hr
= IDirect3DDevice9_SetRenderTarget(pDevice
, 0, pRenderTarget
);
1229 ok(hr
== D3D_OK
, "IDirect3DDevice9_SetRenderTarget failed with %s\n", DXGetErrorString9(hr
));
1230 hr
= IDirect3DDevice9_BeginScene(pDevice
);
1231 ok( hr
== D3D_OK
, "IDirect3DDevice9_BeginScene failed with %s\n", DXGetErrorString9(hr
));
1232 hr
= IDirect3DDevice9_SetRenderTarget(pDevice
, 0, pBackBuffer
);
1233 ok(hr
== D3D_OK
, "IDirect3DDevice9_SetRenderTarget failed with %s\n", DXGetErrorString9(hr
));
1234 hr
= IDirect3DDevice9_EndScene(pDevice
);
1235 ok( hr
== D3D_OK
, "IDirect3DDevice9_EndScene failed with %s\n", DXGetErrorString9(hr
));
1238 if(pRenderTarget
) IDirect3DSurface9_Release(pRenderTarget
);
1239 if(pDepthStencil
) IDirect3DSurface9_Release(pDepthStencil
);
1240 if(pBackBuffer
) IDirect3DSurface9_Release(pBackBuffer
);
1241 if(pSurface1
) IDirect3DSurface9_Release(pSurface1
);
1242 if(pSurface2
) IDirect3DSurface9_Release(pSurface2
);
1243 if(pSurface3
) IDirect3DSurface9_Release(pSurface3
);
1244 if(pD3d
) IDirect3D9_Release(pD3d
);
1245 if(pDevice
) IDirect3D9_Release(pDevice
);
1246 if(hwnd
) DestroyWindow(hwnd
);
1249 static void test_limits(void)
1253 IDirect3D9
*pD3d
= NULL
;
1254 IDirect3DDevice9
*pDevice
= NULL
;
1255 D3DPRESENT_PARAMETERS d3dpp
;
1256 D3DDISPLAYMODE d3ddm
;
1257 IDirect3DTexture9
*pTexture
= NULL
;
1260 pD3d
= pDirect3DCreate9( D3D_SDK_VERSION
);
1261 ok(pD3d
!= NULL
, "Failed to create IDirect3D9 object\n");
1262 hwnd
= CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
1263 ok(hwnd
!= NULL
, "Failed to create window\n");
1264 if (!pD3d
|| !hwnd
) goto cleanup
;
1266 IDirect3D9_GetAdapterDisplayMode( pD3d
, D3DADAPTER_DEFAULT
, &d3ddm
);
1267 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
1268 d3dpp
.Windowed
= TRUE
;
1269 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1270 d3dpp
.BackBufferWidth
= 800;
1271 d3dpp
.BackBufferHeight
= 600;
1272 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
1273 d3dpp
.EnableAutoDepthStencil
= TRUE
;
1274 d3dpp
.AutoDepthStencilFormat
= D3DFMT_D16
;
1276 hr
= IDirect3D9_CreateDevice( pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
/* no NULLREF here */, hwnd
,
1277 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &pDevice
);
1278 ok(hr
== D3D_OK
|| hr
== D3DERR_NOTAVAILABLE
, "IDirect3D9_CreateDevice failed with %s\n", DXGetErrorString9(hr
));
1281 skip("Failed to create a d3d device\n");
1285 hr
= IDirect3DDevice9_CreateTexture(pDevice
, 16, 16, 1, 0, D3DFMT_A8R8G8B8
, D3DPOOL_MANAGED
, &pTexture
, NULL
);
1286 ok(hr
== D3D_OK
, "IDirect3DDevice9_CreateTexture failed with %s\n", DXGetErrorString9(hr
));
1287 if(!pTexture
) goto cleanup
;
1289 /* There are 16 pixel samplers. We should be able to access all of them */
1290 for(i
= 0; i
< 16; i
++) {
1291 hr
= IDirect3DDevice9_SetTexture(pDevice
, i
, (IDirect3DBaseTexture9
*) pTexture
);
1292 ok(hr
== D3D_OK
, "IDirect3DDevice9_SetTexture for sampler %d failed with %s\n", i
, DXGetErrorString9(hr
));
1293 hr
= IDirect3DDevice9_SetTexture(pDevice
, i
, NULL
);
1294 ok(hr
== D3D_OK
, "IDirect3DDevice9_SetTexture for sampler %d failed with %s\n", i
, DXGetErrorString9(hr
));
1295 hr
= IDirect3DDevice9_SetSamplerState(pDevice
, i
, D3DSAMP_SRGBTEXTURE
, TRUE
);
1296 ok(hr
== D3D_OK
, "IDirect3DDevice9_SetSamplerState for sampler %d failed with %s\n", i
, DXGetErrorString9(hr
));
1299 /* Now test all 8 textures stage states */
1300 for(i
= 0; i
< 8; i
++) {
1301 hr
= IDirect3DDevice9_SetTextureStageState(pDevice
, i
, D3DTSS_COLOROP
, D3DTOP_ADD
);
1302 ok(hr
== D3D_OK
, "IDirect3DDevice9_SetTextureStageState for texture %d failed with %s\n", i
, DXGetErrorString9(hr
));
1305 /* Investigations show that accessing higher samplers / textures stage states does not return an error either. Writing
1306 * to too high samplers(approximately sampler 40) causes memory corruption in windows, so there is no bounds checking
1307 * but how do I test that?
1310 if(pTexture
) IDirect3DTexture9_Release(pTexture
);
1311 if(pD3d
) IDirect3D9_Release(pD3d
);
1312 if(pDevice
) IDirect3D9_Release(pDevice
);
1313 if(hwnd
) DestroyWindow(hwnd
);
1316 static void test_depthstenciltest(void)
1320 IDirect3D9
*pD3d
= NULL
;
1321 IDirect3DDevice9
*pDevice
= NULL
;
1322 D3DPRESENT_PARAMETERS d3dpp
;
1323 D3DDISPLAYMODE d3ddm
;
1324 IDirect3DSurface9
*pDepthStencil
= NULL
;
1325 IDirect3DSurface9
*pDepthStencil2
= NULL
;
1326 D3DZBUFFERTYPE state
;
1328 pD3d
= pDirect3DCreate9( D3D_SDK_VERSION
);
1329 ok(pD3d
!= NULL
, "Failed to create IDirect3D9 object\n");
1330 hwnd
= CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
1331 ok(hwnd
!= NULL
, "Failed to create window\n");
1332 if (!pD3d
|| !hwnd
) goto cleanup
;
1334 IDirect3D9_GetAdapterDisplayMode( pD3d
, D3DADAPTER_DEFAULT
, &d3ddm
);
1335 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
1336 d3dpp
.Windowed
= TRUE
;
1337 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1338 d3dpp
.BackBufferWidth
= 800;
1339 d3dpp
.BackBufferHeight
= 600;
1340 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
1341 d3dpp
.EnableAutoDepthStencil
= TRUE
;
1342 d3dpp
.AutoDepthStencilFormat
= D3DFMT_D16
;
1344 hr
= IDirect3D9_CreateDevice( pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
/* no NULLREF here */, hwnd
,
1345 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &pDevice
);
1346 ok(hr
== D3D_OK
|| hr
== D3DERR_NOTAVAILABLE
, "IDirect3D9_CreateDevice failed with %s\n", DXGetErrorString9(hr
));
1349 skip("Failed to create a d3d device\n");
1353 hr
= IDirect3DDevice9_GetDepthStencilSurface(pDevice
, &pDepthStencil
);
1354 ok(hr
== D3D_OK
&& pDepthStencil
!= NULL
, "IDirect3DDevice9_GetDepthStencilSurface failed with %s\n", DXGetErrorString9(hr
));
1357 hr
= IDirect3DDevice9_Clear(pDevice
, 0, NULL
, D3DCLEAR_ZBUFFER
, 0x00000000, 1.0, 0);
1358 ok(hr
== D3D_OK
, "IDirect3DDevice9_Clear failed with %s\n", DXGetErrorString9(hr
));
1360 hr
= IDirect3DDevice9_SetDepthStencilSurface(pDevice
, NULL
);
1361 ok(hr
== D3D_OK
, "IDirect3DDevice9_SetDepthStencilSurface failed with %s\n", DXGetErrorString9(hr
));
1363 /* Check if the set buffer is returned on a get. WineD3D had a bug with that once, prevent it from coming back */
1364 hr
= IDirect3DDevice9_GetDepthStencilSurface(pDevice
, &pDepthStencil2
);
1365 ok(hr
== D3DERR_NOTFOUND
&& pDepthStencil2
== NULL
, "IDirect3DDevice9_GetDepthStencilSurface failed with %s\n", DXGetErrorString9(hr
));
1366 if(pDepthStencil2
) IDirect3DSurface9_Release(pDepthStencil2
);
1368 /* This left the render states untouched! */
1369 hr
= IDirect3DDevice9_GetRenderState(pDevice
, D3DRS_ZENABLE
, &state
);
1370 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetRenderState failed with %s\n", DXGetErrorString9(hr
));
1371 ok(state
== D3DZB_TRUE
, "D3DRS_ZENABLE is %s\n", state
== D3DZB_FALSE
? "D3DZB_FALSE" : (state
== D3DZB_TRUE
? "D3DZB_TRUE" : "D3DZB_USEW"));
1372 hr
= IDirect3DDevice9_GetRenderState(pDevice
, D3DRS_ZWRITEENABLE
, &state
);
1373 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetRenderState failed with %s\n", DXGetErrorString9(hr
));
1374 ok(state
== TRUE
, "D3DRS_ZWRITEENABLE is %s\n", state
? "TRUE" : "FALSE");
1375 hr
= IDirect3DDevice9_GetRenderState(pDevice
, D3DRS_STENCILENABLE
, &state
);
1376 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetRenderState failed with %s\n", DXGetErrorString9(hr
));
1377 ok(state
== FALSE
, "D3DRS_STENCILENABLE is %s\n", state
? "TRUE" : "FALSE");
1378 hr
= IDirect3DDevice9_GetRenderState(pDevice
, D3DRS_STENCILWRITEMASK
, &state
);
1379 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetRenderState failed with %s\n", DXGetErrorString9(hr
));
1380 ok(state
== 0xffffffff, "D3DRS_STENCILWRITEMASK is 0x%08x\n", state
);
1382 /* This is supposed to fail now */
1383 hr
= IDirect3DDevice9_Clear(pDevice
, 0, NULL
, D3DCLEAR_ZBUFFER
, 0x00000000, 1.0, 0);
1384 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice9_Clear failed with %s\n", DXGetErrorString9(hr
));
1386 hr
= IDirect3DDevice9_SetRenderState(pDevice
, D3DRS_ZENABLE
, D3DZB_FALSE
);
1387 ok(hr
== D3D_OK
, "IDirect3DDevice9_SetRenderState failed with %s\n", DXGetErrorString9(hr
));
1389 hr
= IDirect3DDevice9_SetDepthStencilSurface(pDevice
, pDepthStencil
);
1390 ok(hr
== D3D_OK
, "IDirect3DDevice9_SetDepthStencilSurface failed with %s\n", DXGetErrorString9(hr
));
1392 hr
= IDirect3DDevice9_GetRenderState(pDevice
, D3DRS_ZENABLE
, &state
);
1393 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetRenderState failed with %s\n", DXGetErrorString9(hr
));
1394 ok(state
== D3DZB_FALSE
, "D3DRS_ZENABLE is %s\n", state
== D3DZB_FALSE
? "D3DZB_FALSE" : (state
== D3DZB_TRUE
? "D3DZB_TRUE" : "D3DZB_USEW"));
1396 /* Now it works again */
1397 hr
= IDirect3DDevice9_Clear(pDevice
, 0, NULL
, D3DCLEAR_ZBUFFER
, 0x00000000, 1.0, 0);
1398 ok(hr
== D3D_OK
, "IDirect3DDevice9_Clear failed with %s\n", DXGetErrorString9(hr
));
1400 if(pDepthStencil
) IDirect3DSurface9_Release(pDepthStencil
);
1401 if(pDevice
) IDirect3D9_Release(pDevice
);
1403 /* Now see if autodepthstencil disable is honored. First, without a format set */
1404 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
1405 d3dpp
.Windowed
= TRUE
;
1406 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1407 d3dpp
.BackBufferWidth
= 800;
1408 d3dpp
.BackBufferHeight
= 600;
1409 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
1410 d3dpp
.EnableAutoDepthStencil
= FALSE
;
1411 d3dpp
.AutoDepthStencilFormat
= D3DFMT_UNKNOWN
;
1413 hr
= IDirect3D9_CreateDevice( pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
/* no NULLREF here */, hwnd
,
1414 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &pDevice
);
1415 ok(hr
== D3D_OK
|| hr
== D3DERR_NOTAVAILABLE
, "IDirect3D9_CreateDevice failed with %s\n", DXGetErrorString9(hr
));
1418 skip("Failed to create a d3d device\n");
1422 pDepthStencil
= NULL
;
1423 hr
= IDirect3DDevice9_GetDepthStencilSurface(pDevice
, &pDepthStencil
);
1424 ok(hr
== D3DERR_NOTFOUND
&& pDepthStencil
== NULL
, "IDirect3DDevice9_GetDepthStencilSurface returned %s, surface = %p\n", DXGetErrorString9(hr
), pDepthStencil
);
1426 IDirect3DSurface9_Release(pDepthStencil
);
1427 pDepthStencil
= NULL
;
1430 /* Check the depth test state */
1431 hr
= IDirect3DDevice9_GetRenderState(pDevice
, D3DRS_ZENABLE
, &state
);
1432 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetRenderState failed with %s\n", DXGetErrorString9(hr
));
1433 ok(state
== D3DZB_FALSE
, "D3DRS_ZENABLE is %s\n", state
== D3DZB_FALSE
? "D3DZB_FALSE" : (state
== D3DZB_TRUE
? "D3DZB_TRUE" : "D3DZB_USEW"));
1435 if(pDevice
) IDirect3D9_Release(pDevice
);
1437 /* Next, try EnableAutoDepthStencil FALSE with a depth stencil format set */
1438 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
1439 d3dpp
.Windowed
= TRUE
;
1440 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1441 d3dpp
.BackBufferWidth
= 800;
1442 d3dpp
.BackBufferHeight
= 600;
1443 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
1444 d3dpp
.EnableAutoDepthStencil
= FALSE
;
1445 d3dpp
.AutoDepthStencilFormat
= D3DFMT_D16
;
1447 hr
= IDirect3D9_CreateDevice( pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
/* no NULLREF here */, hwnd
,
1448 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &pDevice
);
1449 ok(hr
== D3D_OK
|| hr
== D3DERR_NOTAVAILABLE
, "IDirect3D9_CreateDevice failed with %s\n", DXGetErrorString9(hr
));
1452 skip("Failed to create a d3d device\n");
1456 pDepthStencil
= NULL
;
1457 hr
= IDirect3DDevice9_GetDepthStencilSurface(pDevice
, &pDepthStencil
);
1458 ok(hr
== D3DERR_NOTFOUND
&& pDepthStencil
== NULL
, "IDirect3DDevice9_GetDepthStencilSurface returned %s, surface = %p\n", DXGetErrorString9(hr
), pDepthStencil
);
1460 IDirect3DSurface9_Release(pDepthStencil
);
1461 pDepthStencil
= NULL
;
1464 hr
= IDirect3DDevice9_GetRenderState(pDevice
, D3DRS_ZENABLE
, &state
);
1465 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetRenderState failed with %s\n", DXGetErrorString9(hr
));
1466 ok(state
== D3DZB_FALSE
, "D3DRS_ZENABLE is %s\n", state
== D3DZB_FALSE
? "D3DZB_FALSE" : (state
== D3DZB_TRUE
? "D3DZB_TRUE" : "D3DZB_USEW"));
1469 if(pDepthStencil
) IDirect3DSurface9_Release(pDepthStencil
);
1470 if(pD3d
) IDirect3D9_Release(pD3d
);
1471 if(pDevice
) IDirect3D9_Release(pDevice
);
1472 if(hwnd
) DestroyWindow(hwnd
);
1475 /* Test what happens when IDirect3DDevice9_DrawIndexedPrimitive is called without a valid index buffer set. */
1476 static void test_draw_indexed(void)
1478 static const struct {
1482 {{-1.0f
, -1.0f
, 0.0f
}, 0xffff0000},
1483 {{-1.0f
, 1.0f
, 0.0f
}, 0xffff0000},
1484 {{ 1.0f
, 1.0f
, 0.0f
}, 0xffff0000},
1485 {{ 1.0f
, -1.0f
, 0.0f
}, 0xffff0000},
1487 WORD indices
[] = {0, 1, 2, 3, 0, 2};
1489 static const D3DVERTEXELEMENT9 decl_elements
[] = {
1490 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
1491 {0, 12, D3DDECLTYPE_D3DCOLOR
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_COLOR
, 0},
1495 IDirect3DVertexDeclaration9
*vertex_declaration
= NULL
;
1496 IDirect3DVertexBuffer9
*vertex_buffer
= NULL
;
1497 IDirect3DIndexBuffer9
*index_buffer
= NULL
;
1498 D3DPRESENT_PARAMETERS present_parameters
;
1499 IDirect3DDevice9
*device
= NULL
;
1505 hwnd
= CreateWindow("static", "d3d9_test",
1506 0, 0, 0, 10, 10, 0, 0, 0, 0);
1509 skip("Failed to create window\n");
1513 d3d9
= pDirect3DCreate9(D3D_SDK_VERSION
);
1516 skip("Failed to create IDirect3D9 object\n");
1520 ZeroMemory(&present_parameters
, sizeof(present_parameters
));
1521 present_parameters
.Windowed
= TRUE
;
1522 present_parameters
.hDeviceWindow
= hwnd
;
1523 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1525 hr
= IDirect3D9_CreateDevice(d3d9
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
,
1526 NULL
, D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &present_parameters
, &device
);
1527 if (FAILED(hr
) || !device
)
1529 skip("Failed to create device\n");
1533 hr
= IDirect3DDevice9_CreateVertexDeclaration(device
, decl_elements
, &vertex_declaration
);
1534 ok(SUCCEEDED(hr
), "CreateVertexDeclaration failed (0x%08x)\n", hr
);
1535 hr
= IDirect3DDevice9_SetVertexDeclaration(device
, NULL
);
1536 ok(SUCCEEDED(hr
), "SetVertexDeclaration failed (0x%08x)\n", hr
);
1538 hr
= IDirect3DDevice9_CreateVertexBuffer(device
, sizeof(quad
), 0, 0, D3DPOOL_DEFAULT
, &vertex_buffer
, NULL
);
1539 ok(SUCCEEDED(hr
), "CreateVertexBuffer failed (0x%08x)\n", hr
);
1540 hr
= IDirect3DVertexBuffer9_Lock(vertex_buffer
, 0, 0, &ptr
, D3DLOCK_DISCARD
);
1541 ok(SUCCEEDED(hr
), "Lock failed (0x%08x)\n", hr
);
1542 memcpy(ptr
, quad
, sizeof(quad
));
1543 hr
= IDirect3DVertexBuffer9_Unlock(vertex_buffer
);
1544 ok(SUCCEEDED(hr
), "Unlock failed (0x%08x)\n", hr
);
1545 hr
= IDirect3DDevice9_SetStreamSource(device
, 0, vertex_buffer
, 0, sizeof(*quad
));
1546 ok(SUCCEEDED(hr
), "SetStreamSource failed (0x%08x)\n", hr
);
1548 hr
= IDirect3DDevice9_CreateIndexBuffer(device
, sizeof(indices
), 0, D3DFMT_INDEX16
, D3DPOOL_DEFAULT
, &index_buffer
, NULL
);
1549 ok(SUCCEEDED(hr
), "CreateIndexBuffer failed (0x%08x)\n", hr
);
1550 hr
= IDirect3DIndexBuffer9_Lock(index_buffer
, 0, 0, &ptr
, D3DLOCK_DISCARD
);
1551 ok(SUCCEEDED(hr
), "Lock failed (0x%08x)\n", hr
);
1552 memcpy(ptr
, indices
, sizeof(indices
));
1553 hr
= IDirect3DIndexBuffer9_Unlock(index_buffer
);
1554 ok(SUCCEEDED(hr
), "Unlock failed (0x%08x)\n", hr
);
1555 hr
= IDirect3DDevice9_SetRenderState(device
, D3DRS_LIGHTING
, FALSE
);
1556 ok(SUCCEEDED(hr
), "SetRenderState D3DRS_LIGHTING failed (0x%08x)\n", hr
);
1557 hr
= IDirect3DDevice9_BeginScene(device
);
1558 ok(SUCCEEDED(hr
), "BeginScene failed (0x%08x)\n", hr
);
1560 /* NULL index buffer. Should fail */
1561 hr
= IDirect3DDevice9_SetIndices(device
, NULL
);
1562 ok(SUCCEEDED(hr
), "SetIndices failed (0x%08x)\n", hr
);
1563 hr
= IDirect3DDevice9_DrawIndexedPrimitive(device
, D3DPT_TRIANGLELIST
, 0 /* BaseVertexIndex */, 0 /* MinIndex */,
1564 4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */);
1565 ok(hr
== D3DERR_INVALIDCALL
, "DrawIndexedPrimitive returned 0x%08x, expected D3DERR_INVALIDCALL (0x%08x)\n",
1566 hr
, D3DERR_INVALIDCALL
);
1568 /* Valid index buffer, NULL vertex declaration. Should fail */
1569 hr
= IDirect3DDevice9_SetIndices(device
, index_buffer
);
1570 ok(SUCCEEDED(hr
), "SetIndices failed (0x%08x)\n", hr
);
1571 hr
= IDirect3DDevice9_DrawIndexedPrimitive(device
, D3DPT_TRIANGLELIST
, 0 /* BaseVertexIndex */, 0 /* MinIndex */,
1572 4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */);
1573 ok(hr
== D3DERR_INVALIDCALL
, "DrawIndexedPrimitive returned 0x%08x, expected D3DERR_INVALIDCALL (0x%08x)\n",
1574 hr
, D3DERR_INVALIDCALL
);
1576 /* Valid index buffer and vertex declaration. Should succeed */
1577 hr
= IDirect3DDevice9_SetVertexDeclaration(device
, vertex_declaration
);
1578 ok(SUCCEEDED(hr
), "SetVertexDeclaration failed (0x%08x)\n", hr
);
1579 hr
= IDirect3DDevice9_DrawIndexedPrimitive(device
, D3DPT_TRIANGLELIST
, 0 /* BaseVertexIndex */, 0 /* MinIndex */,
1580 4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */);
1581 ok(SUCCEEDED(hr
), "DrawIndexedPrimitive failed (0x%08x)\n", hr
);
1583 hr
= IDirect3DDevice9_EndScene(device
);
1584 ok(SUCCEEDED(hr
), "EndScene failed (0x%08x)\n", hr
);
1586 hr
= IDirect3DDevice9_Present(device
, NULL
, NULL
, NULL
, NULL
);
1587 ok(SUCCEEDED(hr
), "Present failed (0x%08x)\n", hr
);
1589 IDirect3DVertexBuffer9_Release(vertex_buffer
);
1590 IDirect3DIndexBuffer9_Release(index_buffer
);
1591 IDirect3DVertexDeclaration9_Release(vertex_declaration
);
1594 if (d3d9
) IDirect3D9_Release(d3d9
);
1595 if (device
) IDirect3DDevice9_Release(device
);
1596 if (hwnd
) DestroyWindow(hwnd
);
1599 static void test_null_stream(void)
1601 IDirect3DVertexBuffer9
*buffer
= NULL
;
1602 D3DPRESENT_PARAMETERS present_parameters
;
1603 IDirect3DDevice9
*device
= NULL
;
1607 IDirect3DVertexShader9
*shader
= NULL
;
1608 IDirect3DVertexDeclaration9
*decl
= NULL
;
1609 DWORD shader_code
[] = {
1610 0xfffe0101, /* vs_1_1 */
1611 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
1612 0x00000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */
1613 0x0000ffff /* end */
1615 static const D3DVERTEXELEMENT9 decl_elements
[] = {
1616 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
1617 {1, 0, D3DDECLTYPE_D3DCOLOR
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_COLOR
, 0},
1621 d3d9
= pDirect3DCreate9( D3D_SDK_VERSION
);
1622 ok(d3d9
!= NULL
, "Failed to create IDirect3D9 object\n");
1623 hwnd
= CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
1624 ok(hwnd
!= NULL
, "Failed to create window\n");
1625 if (!d3d9
|| !hwnd
) goto cleanup
;
1627 ZeroMemory(&present_parameters
, sizeof(present_parameters
));
1628 present_parameters
.Windowed
= TRUE
;
1629 present_parameters
.hDeviceWindow
= hwnd
;
1630 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1632 hr
= IDirect3D9_CreateDevice( d3d9
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
/* no NULLREF here */, hwnd
,
1633 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &present_parameters
, &device
);
1634 ok(hr
== D3D_OK
|| hr
== D3DERR_NOTAVAILABLE
, "IDirect3D9_CreateDevice failed with %s\n", DXGetErrorString9(hr
));
1637 skip("Failed to create a d3d device\n");
1641 hr
= IDirect3DDevice9_CreateVertexShader(device
, shader_code
, &shader
);
1643 skip("No vertex shader support\n");
1646 hr
= IDirect3DDevice9_CreateVertexDeclaration(device
, decl_elements
, &decl
);
1647 ok(SUCCEEDED(hr
), "IDirect3DDevice9_CreateVertexDeclaration failed (0x%08x)\n", hr
);
1648 if (!SUCCEEDED(hr
)) {
1649 skip("Vertex declaration handling not possible.\n");
1652 hr
= IDirect3DDevice9_CreateVertexBuffer(device
, 12 * sizeof(float), 0, 0, D3DPOOL_MANAGED
, &buffer
, NULL
);
1653 ok(SUCCEEDED(hr
), "IDirect3DDevice9_CreateVertexBuffer failed (0x%08x)\n", hr
);
1654 if (!SUCCEEDED(hr
)) {
1655 skip("Vertex buffer handling not possible.\n");
1659 hr
= IDirect3DDevice9_SetStreamSource(device
, 0, buffer
, 0, sizeof(float) * 3);
1660 ok(SUCCEEDED(hr
), "IDirect3DDevice9_SetStreamSource failed (0x%08x)\n", hr
);
1661 hr
= IDirect3DDevice9_SetStreamSource(device
, 1, NULL
, 0, 0);
1662 ok(SUCCEEDED(hr
), "IDirect3DDevice9_SetStreamSource failed (0x%08x)\n", hr
);
1663 hr
= IDirect3DDevice9_SetVertexShader(device
, shader
);
1664 ok(SUCCEEDED(hr
), "IDirect3DDevice9_SetVertexShader failed (0x%08x)\n", hr
);
1665 hr
= IDirect3DDevice9_SetVertexDeclaration(device
, decl
);
1666 ok(SUCCEEDED(hr
), "IDirect3DDevice9_SetVertexDeclaration failed (0x%08x)\n", hr
);
1668 hr
= IDirect3DDevice9_BeginScene(device
);
1669 ok(hr
== D3D_OK
, "IDirect3DDevice9_BeginScene failed (0x%08x)\n", hr
);
1671 hr
= IDirect3DDevice9_DrawPrimitive(device
, D3DPT_POINTLIST
, 0, 1);
1672 ok(SUCCEEDED(hr
), "IDirect3DDevice9_DrawPrimitive failed (0x%08x)\n", hr
);
1674 hr
= IDirect3DDevice9_EndScene(device
);
1675 ok(hr
== D3D_OK
, "IDirect3DDevice9_EndScene failed (0x%08x)\n", hr
);
1678 IDirect3DDevice9_SetStreamSource(device
, 0, NULL
, 0, 0);
1679 IDirect3DDevice9_SetVertexShader(device
, NULL
);
1680 IDirect3DDevice9_SetVertexDeclaration(device
, NULL
);
1683 if(decl
) IDirect3DVertexDeclaration9_Release(decl
);
1684 if(shader
) IDirect3DVertexShader9_Release(shader
);
1685 if(device
) IDirect3DDevice9_Release(device
);
1686 if(d3d9
) IDirect3D9_Release(d3d9
);
1689 static inline const char *debug_d3dpool(D3DPOOL pool
) {
1691 case D3DPOOL_DEFAULT
: return "D3DPOOL_DEFAULT";
1692 case D3DPOOL_SYSTEMMEM
: return "D3DPOOL_SYSTEMMEM";
1693 case D3DPOOL_SCRATCH
: return "D3DPOOL_SCRATCH";
1694 case D3DPOOL_MANAGED
: return "D3DPOOL_MANAGED";
1696 return "unknown pool";
1700 static void test_vertex_buffer_alignment(void)
1702 IDirect3DVertexBuffer9
*buffer
= NULL
;
1703 D3DPRESENT_PARAMETERS present_parameters
;
1704 IDirect3DDevice9
*device
= NULL
;
1708 D3DPOOL pools
[] = {D3DPOOL_DEFAULT
, D3DPOOL_SYSTEMMEM
, D3DPOOL_SCRATCH
, D3DPOOL_MANAGED
};
1709 DWORD sizes
[] = {1, 4, 16, 17, 32, 33, 64, 65, 1024, 1025, 1048576, 1048577};
1713 d3d9
= pDirect3DCreate9( D3D_SDK_VERSION
);
1714 ok(d3d9
!= NULL
, "Failed to create IDirect3D9 object\n");
1715 hwnd
= CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
1716 ok(hwnd
!= NULL
, "Failed to create window\n");
1717 if (!d3d9
|| !hwnd
) goto cleanup
;
1719 ZeroMemory(&present_parameters
, sizeof(present_parameters
));
1720 present_parameters
.Windowed
= TRUE
;
1721 present_parameters
.hDeviceWindow
= hwnd
;
1722 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1724 hr
= IDirect3D9_CreateDevice( d3d9
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
/* no NULLREF here */, hwnd
,
1725 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &present_parameters
, &device
);
1726 ok(hr
== D3D_OK
|| hr
== D3DERR_NOTAVAILABLE
, "IDirect3D9_CreateDevice failed with %s\n", DXGetErrorString9(hr
));
1729 skip("Failed to create a d3d device\n");
1733 for(i
= 0; i
< (sizeof(sizes
) / sizeof(sizes
[0])); i
++) {
1734 for(j
= 0; j
< (sizeof(pools
) / sizeof(pools
[0])); j
++) {
1735 hr
= IDirect3DDevice9_CreateVertexBuffer(device
, sizes
[i
], 0, 0, pools
[j
], &buffer
, NULL
);
1736 if(pools
[j
] == D3DPOOL_SCRATCH
) {
1737 ok(hr
== D3DERR_INVALIDCALL
, "Creating a D3DPOOL_SCRATCH buffer returned (0x%08x)\n", hr
);
1739 ok(SUCCEEDED(hr
), "IDirect3DDevice9_CreateVertexBuffer failed (0x%08x). Pool = %s, size %d\n", hr
,
1740 debug_d3dpool(pools
[j
]), sizes
[i
]);
1742 if(FAILED(hr
)) continue;
1744 hr
= IDirect3DVertexBuffer9_Lock(buffer
, 0, 0, (void **) &data
, 0);
1745 ok(SUCCEEDED(hr
), "IDirect3DVertexBuffer9_Lock failed (0x%08x)\n", hr
);
1746 ok(((DWORD_PTR
) data
& 31) == 0, "Vertex buffer start address is not 32 byte aligned(size: %d, pool: %s, data: %p)\n",
1747 sizes
[i
], debug_d3dpool(pools
[j
]), data
);
1748 hr
= IDirect3DVertexBuffer9_Unlock(buffer
);
1749 ok(SUCCEEDED(hr
), "IDirect3DVertexBuffer9_Unlock failed (0x%08x)\n", hr
);
1751 if(buffer
) IDirect3DVertexBuffer9_Release(buffer
);
1756 if(d3d9
) IDirect3D9_Release(d3d9
);
1759 static void test_lights(void)
1761 D3DPRESENT_PARAMETERS present_parameters
;
1762 IDirect3DDevice9
*device
= NULL
;
1770 d3d9
= pDirect3DCreate9( D3D_SDK_VERSION
);
1771 ok(d3d9
!= NULL
, "Failed to create IDirect3D9 object\n");
1772 hwnd
= CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
1773 ok(hwnd
!= NULL
, "Failed to create window\n");
1774 if (!d3d9
|| !hwnd
) goto cleanup
;
1776 ZeroMemory(&present_parameters
, sizeof(present_parameters
));
1777 present_parameters
.Windowed
= TRUE
;
1778 present_parameters
.hDeviceWindow
= hwnd
;
1779 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1781 hr
= IDirect3D9_CreateDevice( d3d9
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, hwnd
,
1782 D3DCREATE_HARDWARE_VERTEXPROCESSING
| D3DCREATE_PUREDEVICE
, &present_parameters
, &device
);
1783 ok(hr
== D3D_OK
|| hr
== D3DERR_NOTAVAILABLE
|| hr
== D3DERR_INVALIDCALL
,
1784 "IDirect3D9_CreateDevice failed with %s\n", DXGetErrorString9(hr
));
1787 skip("Failed to create a d3d device\n");
1791 memset(&caps
, 0, sizeof(caps
));
1792 hr
= IDirect3DDevice9_GetDeviceCaps(device
, &caps
);
1793 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetDeviceCaps failed with %s\n", DXGetErrorString9(hr
));
1795 for(i
= 1; i
<= caps
.MaxActiveLights
; i
++) {
1796 hr
= IDirect3DDevice9_LightEnable(device
, i
, TRUE
);
1797 ok(hr
== D3D_OK
, "Enabling light %u failed with %s\n", i
, DXGetErrorString9(hr
));
1798 hr
= IDirect3DDevice9_GetLightEnable(device
, i
, &enabled
);
1799 ok(hr
== D3D_OK
, "GetLightEnable on light %u failed with %s\n", i
, DXGetErrorString9(hr
));
1800 ok(enabled
, "Light %d is %s\n", i
, enabled
? "enabled" : "disabled");
1803 /* TODO: Test the rendering results in this situation */
1804 hr
= IDirect3DDevice9_LightEnable(device
, i
+ 1, TRUE
);
1805 ok(hr
== D3D_OK
, "Enabling one light more than supported returned %s\n", DXGetErrorString9(hr
));
1806 hr
= IDirect3DDevice9_GetLightEnable(device
, i
+ 1, &enabled
);
1807 ok(hr
== D3D_OK
, "GetLightEnable on light %u failed with %s\n", i
+ 1, DXGetErrorString9(hr
));
1808 ok(enabled
, "Light %d is %s\n", i
+ 1, enabled
? "enabled" : "disabled");
1809 hr
= IDirect3DDevice9_LightEnable(device
, i
+ 1, FALSE
);
1810 ok(hr
== D3D_OK
, "Disabling the additional returned %s\n", DXGetErrorString9(hr
));
1812 for(i
= 1; i
<= caps
.MaxActiveLights
; i
++) {
1813 hr
= IDirect3DDevice9_LightEnable(device
, i
, FALSE
);
1814 ok(hr
== D3D_OK
, "Disabling light %u failed with %s\n", i
, DXGetErrorString9(hr
));
1818 if(device
) IDirect3DDevice9_Release(device
);
1819 if(d3d9
) IDirect3D9_Release(d3d9
);
1822 static void test_set_stream_source(void)
1824 D3DPRESENT_PARAMETERS present_parameters
;
1825 IDirect3DDevice9
*device
= NULL
;
1829 IDirect3DVertexBuffer9
*pVertexBuffer
= NULL
;
1831 d3d9
= pDirect3DCreate9( D3D_SDK_VERSION
);
1832 ok(d3d9
!= NULL
, "Failed to create IDirect3D9 object\n");
1833 hwnd
= CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
1834 ok(hwnd
!= NULL
, "Failed to create window\n");
1835 if (!d3d9
|| !hwnd
) goto cleanup
;
1837 ZeroMemory(&present_parameters
, sizeof(present_parameters
));
1838 present_parameters
.Windowed
= TRUE
;
1839 present_parameters
.hDeviceWindow
= hwnd
;
1840 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1842 hr
= IDirect3D9_CreateDevice( d3d9
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, hwnd
,
1843 D3DCREATE_HARDWARE_VERTEXPROCESSING
, &present_parameters
, &device
);
1844 ok(hr
== D3D_OK
|| hr
== D3DERR_NOTAVAILABLE
|| hr
== D3DERR_INVALIDCALL
,
1845 "IDirect3D9_CreateDevice failed with %s\n", DXGetErrorString9(hr
));
1848 hr
= IDirect3D9_CreateDevice( d3d9
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_REF
, hwnd
,
1849 D3DCREATE_HARDWARE_VERTEXPROCESSING
, &present_parameters
, &device
);
1850 ok(hr
== D3D_OK
|| hr
== D3DERR_NOTAVAILABLE
, "IDirect3D9_CreateDevice failed with %s\n", DXGetErrorString9(hr
));
1853 skip("Failed to create a d3d device\n");
1858 hr
= IDirect3DDevice9_CreateVertexBuffer( device
, 512, 0, 0, D3DPOOL_DEFAULT
, &pVertexBuffer
, NULL
);
1859 ok(hr
== D3D_OK
, "Failed to create a vertex buffer, hr = %s\n", DXGetErrorString9(hr
));
1860 if (SUCCEEDED(hr
)) {
1861 /* Some cards(Geforce 7400 at least) accept non-aligned offsets, others(radeon 9000 verified) reject it,
1862 * so accept both results. Wine currently rejects this to be able to optimize the vbo conversion, but writes
1865 hr
= IDirect3DDevice9_SetStreamSource(device
, 0, pVertexBuffer
, 0, 32);
1866 ok(hr
== D3D_OK
, "Failed to set the stream source, offset 0, hr = %s\n",
1867 DXGetErrorString9(hr
));
1868 hr
= IDirect3DDevice9_SetStreamSource(device
, 0, pVertexBuffer
, 1, 32);
1869 ok(hr
== D3DERR_INVALIDCALL
|| hr
== D3D_OK
, "Unexpected result when setting the stream source, offset 1, hr = %s\n",
1870 DXGetErrorString9(hr
));
1871 hr
= IDirect3DDevice9_SetStreamSource(device
, 0, pVertexBuffer
, 2, 32);
1872 ok(hr
== D3DERR_INVALIDCALL
|| hr
== D3D_OK
, "Unexpected result when setting the stream source, offset 2, hr = %s\n",
1873 DXGetErrorString9(hr
));
1874 hr
= IDirect3DDevice9_SetStreamSource(device
, 0, pVertexBuffer
, 3, 32);
1875 ok(hr
== D3DERR_INVALIDCALL
|| hr
== D3D_OK
, "Unexpected result when setting the stream source, offset 3, hr = %s\n",
1876 DXGetErrorString9(hr
));
1877 hr
= IDirect3DDevice9_SetStreamSource(device
, 0, pVertexBuffer
, 4, 32);
1878 ok(hr
== D3D_OK
, "Failed to set the stream source, offset 4, hr = %s\n",
1879 DXGetErrorString9(hr
));
1881 /* Try to set the NULL buffer with an offset and stride 0 */
1882 hr
= IDirect3DDevice9_SetStreamSource(device
, 0, NULL
, 0, 0);
1883 ok(hr
== D3D_OK
, "Failed to set the stream source, offset 0, hr = %s\n",
1884 DXGetErrorString9(hr
));
1885 hr
= IDirect3DDevice9_SetStreamSource(device
, 0, NULL
, 1, 0);
1886 ok(hr
== D3DERR_INVALIDCALL
|| hr
== D3D_OK
, "Unexpected result when setting the stream source, offset 1, hr = %s\n",
1887 DXGetErrorString9(hr
));
1888 hr
= IDirect3DDevice9_SetStreamSource(device
, 0, NULL
, 2, 0);
1889 ok(hr
== D3DERR_INVALIDCALL
|| hr
== D3D_OK
, "Unexpected result when setting the stream source, offset 2, hr = %s\n",
1890 DXGetErrorString9(hr
));
1891 hr
= IDirect3DDevice9_SetStreamSource(device
, 0, NULL
, 3, 0);
1892 ok(hr
== D3DERR_INVALIDCALL
|| hr
== D3D_OK
, "Unexpected result when setting the stream source, offset 3, hr = %s\n",
1893 DXGetErrorString9(hr
));
1894 hr
= IDirect3DDevice9_SetStreamSource(device
, 0, NULL
, 4, 0);
1895 ok(hr
== D3D_OK
, "Failed to set the stream source, offset 4, hr = %s\n",
1896 DXGetErrorString9(hr
));
1898 hr
= IDirect3DDevice9_SetStreamSource(device
, 0, NULL
, 0, 0);
1899 ok(hr
== D3D_OK
, "Failed to set the stream source, offset 4, hr = %s\n", DXGetErrorString9(hr
));
1901 if(pVertexBuffer
) IDirect3DDevice9_Release(pVertexBuffer
);
1903 if(device
) IDirect3DDevice9_Release(device
);
1904 if(d3d9
) IDirect3D9_Release(d3d9
);
1908 D3DFORMAT DisplayFormat
;
1909 D3DFORMAT BackBufferFormat
;
1913 struct formats r5g6b5_format_list
[] =
1915 { D3DFMT_R5G6B5
, D3DFMT_R5G6B5
, TRUE
},
1916 { D3DFMT_R5G6B5
, D3DFMT_X1R5G5B5
, FALSE
},
1917 { D3DFMT_R5G6B5
, D3DFMT_A1R5G5B5
, FALSE
},
1918 { D3DFMT_R5G6B5
, D3DFMT_X8R8G8B8
, FALSE
},
1919 { D3DFMT_R5G6B5
, D3DFMT_A8R8G8B8
, FALSE
},
1923 struct formats x1r5g5b5_format_list
[] =
1925 { D3DFMT_X1R5G5B5
, D3DFMT_R5G6B5
, FALSE
},
1926 { D3DFMT_X1R5G5B5
, D3DFMT_X1R5G5B5
, TRUE
},
1927 { D3DFMT_X1R5G5B5
, D3DFMT_A1R5G5B5
, TRUE
},
1928 { D3DFMT_X1R5G5B5
, D3DFMT_X8R8G8B8
, FALSE
},
1929 { D3DFMT_X1R5G5B5
, D3DFMT_A8R8G8B8
, FALSE
},
1931 /* A1R5G5B5 should not be usable as a display format, it is backbuffer-only */
1932 { D3DFMT_A1R5G5B5
, D3DFMT_R5G6B5
, FALSE
},
1933 { D3DFMT_A1R5G5B5
, D3DFMT_X1R5G5B5
, FALSE
},
1934 { D3DFMT_A1R5G5B5
, D3DFMT_A1R5G5B5
, FALSE
},
1935 { D3DFMT_A1R5G5B5
, D3DFMT_X8R8G8B8
, FALSE
},
1936 { D3DFMT_A1R5G5B5
, D3DFMT_A8R8G8B8
, FALSE
},
1940 struct formats x8r8g8b8_format_list
[] =
1942 { D3DFMT_X8R8G8B8
, D3DFMT_R5G6B5
, FALSE
},
1943 { D3DFMT_X8R8G8B8
, D3DFMT_X1R5G5B5
, FALSE
},
1944 { D3DFMT_X8R8G8B8
, D3DFMT_A1R5G5B5
, FALSE
},
1945 { D3DFMT_X8R8G8B8
, D3DFMT_X8R8G8B8
, TRUE
},
1946 { D3DFMT_X8R8G8B8
, D3DFMT_A8R8G8B8
, TRUE
},
1948 /* A1R8G8B8 should not be usable as a display format, it is backbuffer-only */
1949 { D3DFMT_A8R8G8B8
, D3DFMT_R5G6B5
, FALSE
},
1950 { D3DFMT_A8R8G8B8
, D3DFMT_X1R5G5B5
, FALSE
},
1951 { D3DFMT_A8R8G8B8
, D3DFMT_A1R5G5B5
, FALSE
},
1952 { D3DFMT_A8R8G8B8
, D3DFMT_X8R8G8B8
, FALSE
},
1953 { D3DFMT_A8R8G8B8
, D3DFMT_A8R8G8B8
, FALSE
},
1957 static void test_display_formats()
1959 /* Direct3D9 offers 4 display formats R5G6B5, X1R5G5B5, X8R8G8B8 and A2R10G10B10.
1960 * Next to these there are 6 different backbuffer formats. Only a fixed number of
1961 * combinations are possible in FULLSCREEN mode. In windowed mode more combinations are
1962 * allowed due to depth conversion and this is likely driver dependent.
1963 * This test checks which combinations are possible in fullscreen mode and this should not be driver dependent.
1964 * TODO: handle A2R10G10B10 but what hardware supports it? Parhelia? It is very rare. */
1966 UINT Adapter
= D3DADAPTER_DEFAULT
;
1967 D3DDEVTYPE DeviceType
= D3DDEVTYPE_HAL
;
1971 IDirect3D9
*d3d9
= pDirect3DCreate9( D3D_SDK_VERSION
);
1972 ok(d3d9
!= NULL
, "Failed to create IDirect3D9 object\n");
1975 nmodes
= IDirect3D9_GetAdapterModeCount(d3d9
, D3DADAPTER_DEFAULT
, D3DFMT_R5G6B5
);
1977 skip("Display format R5G6B5 not supported, skipping\n");
1979 trace("Testing display format R5G6B5\n");
1980 for(i
=0; r5g6b5_format_list
[i
].DisplayFormat
!= 0; i
++)
1982 hr
= IDirect3D9_CheckDeviceType(d3d9
, Adapter
, DeviceType
, r5g6b5_format_list
[i
].DisplayFormat
, r5g6b5_format_list
[i
].BackBufferFormat
, FALSE
);
1984 if(r5g6b5_format_list
[i
].shouldPass
)
1985 ok(hr
== D3D_OK
, "format %d %d didn't pass with hr=%#08x\n", r5g6b5_format_list
[i
].DisplayFormat
, r5g6b5_format_list
[i
].BackBufferFormat
, hr
);
1987 ok(hr
!= D3D_OK
, "format %d %d didn't pass while it was expected to\n", r5g6b5_format_list
[i
].DisplayFormat
, r5g6b5_format_list
[i
].BackBufferFormat
);
1991 nmodes
= IDirect3D9_GetAdapterModeCount(d3d9
, D3DADAPTER_DEFAULT
, D3DFMT_X1R5G5B5
);
1993 skip("Display format X1R5G5B5 not supported, skipping\n");
1995 trace("Testing display format X1R5G5B5\n");
1996 for(i
=0; x1r5g5b5_format_list
[i
].DisplayFormat
!= 0; i
++)
1998 hr
= IDirect3D9_CheckDeviceType(d3d9
, Adapter
, DeviceType
, x1r5g5b5_format_list
[i
].DisplayFormat
, x1r5g5b5_format_list
[i
].BackBufferFormat
, FALSE
);
2000 if(x1r5g5b5_format_list
[i
].shouldPass
)
2001 ok(hr
== D3D_OK
, "format %d %d didn't pass with hr=%#08x\n", x1r5g5b5_format_list
[i
].DisplayFormat
, x1r5g5b5_format_list
[i
].BackBufferFormat
, hr
);
2003 ok(hr
!= D3D_OK
, "format %d %d didn't pass while it was expected to\n", x1r5g5b5_format_list
[i
].DisplayFormat
, x1r5g5b5_format_list
[i
].BackBufferFormat
);
2007 nmodes
= IDirect3D9_GetAdapterModeCount(d3d9
, D3DADAPTER_DEFAULT
, D3DFMT_X8R8G8B8
);
2009 skip("Display format X8R8G8B8 not supported, skipping\n");
2011 trace("Testing display format X8R8G8B8\n");
2012 for(i
=0; x8r8g8b8_format_list
[i
].DisplayFormat
!= 0; i
++)
2014 hr
= IDirect3D9_CheckDeviceType(d3d9
, Adapter
, DeviceType
, x8r8g8b8_format_list
[i
].DisplayFormat
, x8r8g8b8_format_list
[i
].BackBufferFormat
, FALSE
);
2016 if(x8r8g8b8_format_list
[i
].shouldPass
)
2017 ok(hr
== D3D_OK
, "format %d %d didn't pass with hr=%#08x\n", x8r8g8b8_format_list
[i
].DisplayFormat
, x8r8g8b8_format_list
[i
].BackBufferFormat
, hr
);
2019 ok(hr
!= D3D_OK
, "format %d %d didn't pass while it was expected to\n", x8r8g8b8_format_list
[i
].DisplayFormat
, x8r8g8b8_format_list
[i
].BackBufferFormat
);
2023 if(d3d9
) IDirect3D9_Release(d3d9
);
2026 static void test_set_material(void)
2028 D3DPRESENT_PARAMETERS present_parameters
;
2029 IDirect3DDevice9
*device
= NULL
;
2034 d3d9
= pDirect3DCreate9( D3D_SDK_VERSION
);
2035 ok(d3d9
!= NULL
, "Failed to create IDirect3D9 object\n");
2036 hwnd
= CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
2037 ok(hwnd
!= NULL
, "Failed to create window\n");
2038 if (!d3d9
|| !hwnd
) goto cleanup
;
2040 ZeroMemory(&present_parameters
, sizeof(present_parameters
));
2041 present_parameters
.Windowed
= TRUE
;
2042 present_parameters
.hDeviceWindow
= hwnd
;
2043 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
2045 IDirect3D9_CreateDevice( d3d9
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, hwnd
,
2046 D3DCREATE_HARDWARE_VERTEXPROCESSING
| D3DCREATE_PUREDEVICE
, &present_parameters
, &device
);
2049 skip("Failed to create a d3d device\n");
2053 hr
= IDirect3DDevice9_SetMaterial(device
, NULL
);
2054 ok(hr
== D3DERR_INVALIDCALL
, "Expected D3DERR_INVALIDCALL, got %s\n", DXGetErrorString9(hr
));
2057 if(device
) IDirect3DDevice9_Release(device
);
2058 if(d3d9
) IDirect3D9_Release(d3d9
);
2063 HMODULE d3d9_handle
= LoadLibraryA( "d3d9.dll" );
2066 skip("Could not load d3d9.dll\n");
2070 pDirect3DCreate9
= (void *)GetProcAddress( d3d9_handle
, "Direct3DCreate9" );
2071 ok(pDirect3DCreate9
!= NULL
, "Failed to get address of Direct3DCreate9\n");
2072 if (pDirect3DCreate9
)
2074 test_display_formats();
2075 test_display_modes();
2078 test_mipmap_levels();
2084 test_depthstenciltest();
2085 test_draw_indexed();
2087 test_vertex_buffer_alignment();
2089 test_set_stream_source();
2090 test_set_material();