Merge commit '1a978cb460194e7f3db4c8d8bf6405411b2f9bcd' into epm
[wine/dcerpc.git] / dlls / d3d9 / tests / device.c
blobfe72e9f2ceaa4cc6095fb51c6c5cb15cb756c140
1 /*
2 * Copyright (C) 2006 Vitaliy Margolen
3 * Copyright (C) 2006 Chris Robinson
4 * Copyright (C) 2006-2007 Stefan Dösinger(For CodeWeavers)
5 * Copyright 2007 Henri Verbeet
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #define COBJMACROS
23 #include <d3d9.h>
24 #include <dxerr9.h>
25 #include "wine/test.h"
27 static IDirect3D9 *(WINAPI *pDirect3DCreate9)(UINT);
29 static int get_refcount(IUnknown *object)
31 IUnknown_AddRef( object );
32 return IUnknown_Release( object );
35 #define CHECK_CALL(r,c,d,rc) \
36 if (SUCCEEDED(r)) {\
37 int tmp1 = get_refcount( (IUnknown *)d ); \
38 int rc_new = rc; \
39 ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
40 } else {\
41 trace("%s failed: %s\n", c, DXGetErrorString9(r)); \
44 #define CHECK_RELEASE(obj,d,rc) \
45 if (obj) { \
46 int tmp1, rc_new = rc; \
47 IUnknown_Release( obj ); \
48 tmp1 = get_refcount( (IUnknown *)d ); \
49 ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
52 #define CHECK_REFCOUNT(obj,rc) \
53 { \
54 int rc_new = rc; \
55 int count = get_refcount( (IUnknown *)obj ); \
56 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
59 #define CHECK_RELEASE_REFCOUNT(obj,rc) \
60 { \
61 int rc_new = rc; \
62 int count = IUnknown_Release( (IUnknown *)obj ); \
63 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
66 #define CHECK_ADDREF_REFCOUNT(obj,rc) \
67 { \
68 int rc_new = rc; \
69 int count = IUnknown_AddRef( (IUnknown *)obj ); \
70 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
73 #define CHECK_SURFACE_CONTAINER(obj,iid,expected) \
74 { \
75 void *container_ptr = (void *)0x1337c0d3; \
76 hr = IDirect3DSurface9_GetContainer(obj, &iid, &container_ptr); \
77 ok(SUCCEEDED(hr) && container_ptr == expected, "GetContainer returned: hr %#x, container_ptr %p. " \
78 "Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, expected); \
79 if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr); \
82 static void check_mipmap_levels(
83 IDirect3DDevice9* device,
84 int width, int height, int count)
87 IDirect3DBaseTexture9* texture = NULL;
88 HRESULT hr = IDirect3DDevice9_CreateTexture( device, width, height, 0, 0,
89 D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, (IDirect3DTexture9**) &texture, NULL );
91 if (SUCCEEDED(hr)) {
92 DWORD levels = IDirect3DBaseTexture9_GetLevelCount(texture);
93 ok(levels == count, "Invalid level count. Expected %d got %u\n", count, levels);
94 } else
95 trace("CreateTexture failed: %s\n", DXGetErrorString9(hr));
97 if (texture) IUnknown_Release( texture );
100 static void test_mipmap_levels(void)
103 HRESULT hr;
104 HWND hwnd = NULL;
106 IDirect3D9 *pD3d = NULL;
107 IDirect3DDevice9 *pDevice = NULL;
108 D3DPRESENT_PARAMETERS d3dpp;
109 D3DDISPLAYMODE d3ddm;
111 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
112 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
113 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
114 ok(hwnd != NULL, "Failed to create window\n");
115 if (!pD3d || !hwnd) goto cleanup;
117 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
118 ZeroMemory( &d3dpp, sizeof(d3dpp) );
119 d3dpp.Windowed = TRUE;
120 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
121 d3dpp.BackBufferFormat = d3ddm.Format;
123 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, hwnd,
124 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
125 ok(SUCCEEDED(hr), "Failed to create IDirect3D9Device (%s)\n", DXGetErrorString9(hr));
126 if (FAILED(hr)) goto cleanup;
128 check_mipmap_levels(pDevice, 32, 32, 6);
129 check_mipmap_levels(pDevice, 256, 1, 9);
130 check_mipmap_levels(pDevice, 1, 256, 9);
131 check_mipmap_levels(pDevice, 1, 1, 1);
133 cleanup:
134 if (pD3d) IUnknown_Release( pD3d );
135 if (pDevice) IUnknown_Release( pDevice );
136 DestroyWindow( hwnd );
139 static void test_swapchain(void)
141 HRESULT hr;
142 HWND hwnd = NULL;
143 IDirect3D9 *pD3d = NULL;
144 IDirect3DDevice9 *pDevice = NULL;
145 IDirect3DSwapChain9 *swapchain0 = NULL;
146 IDirect3DSwapChain9 *swapchain1 = NULL;
147 IDirect3DSwapChain9 *swapchain2 = NULL;
148 IDirect3DSwapChain9 *swapchain3 = NULL;
149 IDirect3DSwapChain9 *swapchainX = NULL;
150 IDirect3DSurface9 *backbuffer = NULL;
151 D3DPRESENT_PARAMETERS d3dpp;
152 D3DDISPLAYMODE d3ddm;
154 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
155 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
156 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
157 ok(hwnd != NULL, "Failed to create window\n");
158 if (!pD3d || !hwnd) goto cleanup;
160 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
161 ZeroMemory( &d3dpp, sizeof(d3dpp) );
162 d3dpp.Windowed = TRUE;
163 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
164 d3dpp.BackBufferFormat = d3ddm.Format;
165 d3dpp.BackBufferCount = 0;
167 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
168 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
169 ok(hr == S_OK || hr == D3DERR_NOTAVAILABLE,
170 "Failed to create IDirect3D9Device (%s)\n", DXGetErrorString9(hr));
171 if (FAILED(hr)) goto cleanup;
173 /* Check if the back buffer count was modified */
174 ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount);
176 /* Get the implicit swapchain */
177 hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &swapchain0);
178 ok(SUCCEEDED(hr), "Failed to get the impicit swapchain (%s)\n", DXGetErrorString9(hr));
179 if(swapchain0) IDirect3DSwapChain9_Release(swapchain0);
181 /* Check if there is a back buffer */
182 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
183 ok(SUCCEEDED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString9(hr));
184 ok(backbuffer != NULL, "The back buffer is NULL\n");
185 if(backbuffer) IDirect3DSurface9_Release(backbuffer);
187 /* Try to get a nonexistent swapchain */
188 hr = IDirect3DDevice9_GetSwapChain(pDevice, 1, &swapchainX);
189 ok(hr == D3DERR_INVALIDCALL, "GetSwapChain on an nonexistent swapchain returned (%s)\n", DXGetErrorString9(hr));
190 ok(swapchainX == NULL, "Swapchain 1 is %p\n", swapchainX);
191 if(swapchainX) IDirect3DSwapChain9_Release(swapchainX);
193 /* Create a bunch of swapchains */
194 d3dpp.BackBufferCount = 0;
195 hr = IDirect3DDevice9_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain1);
196 ok(SUCCEEDED(hr), "Failed to create a swapchain (%s)\n", DXGetErrorString9(hr));
197 ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount);
199 d3dpp.BackBufferCount = 1;
200 hr = IDirect3DDevice9_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain2);
201 ok(SUCCEEDED(hr), "Failed to create a swapchain (%s)\n", DXGetErrorString9(hr));
203 d3dpp.BackBufferCount = 2;
204 hr = IDirect3DDevice9_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain3);
205 ok(SUCCEEDED(hr), "Failed to create a swapchain (%s)\n", DXGetErrorString9(hr));
206 if(SUCCEEDED(hr)) {
207 /* Swapchain 3, created with backbuffercount 2 */
208 backbuffer = (void *) 0xdeadbeef;
209 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 0, 0, &backbuffer);
210 ok(SUCCEEDED(hr), "Failed to get the 1st back buffer (%s)\n", DXGetErrorString9(hr));
211 ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
212 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
214 backbuffer = (void *) 0xdeadbeef;
215 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 1, 0, &backbuffer);
216 ok(SUCCEEDED(hr), "Failed to get the 2nd back buffer (%s)\n", DXGetErrorString9(hr));
217 ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
218 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
220 backbuffer = (void *) 0xdeadbeef;
221 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 2, 0, &backbuffer);
222 ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %s\n", DXGetErrorString9(hr));
223 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
224 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
226 backbuffer = (void *) 0xdeadbeef;
227 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 3, 0, &backbuffer);
228 ok(FAILED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString9(hr));
229 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
230 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
233 /* Check the back buffers of the swapchains */
234 /* Swapchain 1, created with backbuffercount 0 */
235 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain1, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
236 ok(SUCCEEDED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString9(hr));
237 ok(backbuffer != NULL, "The back buffer is NULL (%s)\n", DXGetErrorString9(hr));
238 if(backbuffer) IDirect3DSurface9_Release(backbuffer);
240 backbuffer = (void *) 0xdeadbeef;
241 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain1, 1, 0, &backbuffer);
242 ok(FAILED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString9(hr));
243 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
244 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
246 /* Swapchain 2 - created with backbuffercount 1 */
247 backbuffer = (void *) 0xdeadbeef;
248 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 0, 0, &backbuffer);
249 ok(SUCCEEDED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString9(hr));
250 ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
251 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
253 backbuffer = (void *) 0xdeadbeef;
254 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 1, 0, &backbuffer);
255 ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %s\n", DXGetErrorString9(hr));
256 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
257 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
259 backbuffer = (void *) 0xdeadbeef;
260 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 2, 0, &backbuffer);
261 ok(FAILED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString9(hr));
262 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
263 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
265 /* Try getSwapChain on a manually created swapchain
266 * it should fail, apparently GetSwapChain only returns implicit swapchains
268 swapchainX = (void *) 0xdeadbeef;
269 hr = IDirect3DDevice9_GetSwapChain(pDevice, 1, &swapchainX);
270 ok(hr == D3DERR_INVALIDCALL, "Failed to get the second swapchain (%s)\n", DXGetErrorString9(hr));
271 ok(swapchainX == NULL, "The swapchain pointer is %p\n", swapchainX);
272 if(swapchainX && swapchainX != (void *) 0xdeadbeef ) IDirect3DSwapChain9_Release(swapchainX);
274 cleanup:
275 if(swapchain1) IDirect3DSwapChain9_Release(swapchain1);
276 if(swapchain2) IDirect3DSwapChain9_Release(swapchain2);
277 if(swapchain3) IDirect3DSwapChain9_Release(swapchain3);
278 if(pDevice) IDirect3DDevice9_Release(pDevice);
279 if(pD3d) IDirect3DDevice9_Release(pD3d);
280 DestroyWindow( hwnd );
283 /* Shared between two functions */
284 static const DWORD simple_vs[] = {0xFFFE0101, /* vs_1_1 */
285 0x0000001F, 0x80000000, 0x900F0000, /* dcl_position0 v0 */
286 0x00000009, 0xC0010000, 0x90E40000, 0xA0E40000, /* dp4 oPos.x, v0, c0 */
287 0x00000009, 0xC0020000, 0x90E40000, 0xA0E40001, /* dp4 oPos.y, v0, c1 */
288 0x00000009, 0xC0040000, 0x90E40000, 0xA0E40002, /* dp4 oPos.z, v0, c2 */
289 0x00000009, 0xC0080000, 0x90E40000, 0xA0E40003, /* dp4 oPos.w, v0, c3 */
290 0x0000FFFF}; /* END */
292 static void test_refcount(void)
294 HRESULT hr;
295 HWND hwnd = NULL;
296 IDirect3D9 *pD3d = NULL;
297 IDirect3DDevice9 *pDevice = NULL;
298 IDirect3DVertexBuffer9 *pVertexBuffer = NULL;
299 IDirect3DIndexBuffer9 *pIndexBuffer = NULL;
300 IDirect3DVertexDeclaration9 *pVertexDeclaration = NULL;
301 IDirect3DVertexShader9 *pVertexShader = NULL;
302 IDirect3DPixelShader9 *pPixelShader = NULL;
303 IDirect3DCubeTexture9 *pCubeTexture = NULL;
304 IDirect3DTexture9 *pTexture = NULL;
305 IDirect3DVolumeTexture9 *pVolumeTexture = NULL;
306 IDirect3DVolume9 *pVolumeLevel = NULL;
307 IDirect3DSurface9 *pStencilSurface = NULL;
308 IDirect3DSurface9 *pOffscreenSurface = NULL;
309 IDirect3DSurface9 *pRenderTarget = NULL;
310 IDirect3DSurface9 *pRenderTarget2 = NULL;
311 IDirect3DSurface9 *pRenderTarget3 = NULL;
312 IDirect3DSurface9 *pTextureLevel = NULL;
313 IDirect3DSurface9 *pBackBuffer = NULL;
314 IDirect3DStateBlock9 *pStateBlock = NULL;
315 IDirect3DStateBlock9 *pStateBlock1 = NULL;
316 IDirect3DSwapChain9 *pSwapChain = NULL;
317 IDirect3DQuery9 *pQuery = NULL;
318 D3DPRESENT_PARAMETERS d3dpp;
319 D3DDISPLAYMODE d3ddm;
320 int refcount = 0, tmp;
322 D3DVERTEXELEMENT9 decl[] =
324 D3DDECL_END()
326 static DWORD simple_ps[] = {0xFFFF0101, /* ps_1_1 */
327 0x00000051, 0xA00F0001, 0x3F800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */
328 0x00000042, 0xB00F0000, /* tex t0 */
329 0x00000008, 0x800F0000, 0xA0E40001, 0xA0E40000, /* dp3 r0, c1, c0 */
330 0x00000005, 0x800F0000, 0x90E40000, 0x80E40000, /* mul r0, v0, r0 */
331 0x00000005, 0x800F0000, 0xB0E40000, 0x80E40000, /* mul r0, t0, r0 */
332 0x0000FFFF}; /* END */
335 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
336 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
337 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
338 ok(hwnd != NULL, "Failed to create window\n");
339 if (!pD3d || !hwnd) goto cleanup;
341 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
342 ZeroMemory( &d3dpp, sizeof(d3dpp) );
343 d3dpp.Windowed = TRUE;
344 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
345 d3dpp.BackBufferFormat = d3ddm.Format;
346 d3dpp.EnableAutoDepthStencil = TRUE;
347 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
349 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
350 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
351 ok(hr == S_OK || hr == D3DERR_NOTAVAILABLE,
352 "Failed to create IDirect3D9Device (%s)\n", DXGetErrorString9(hr));
353 if (FAILED(hr)) goto cleanup;
355 refcount = get_refcount( (IUnknown *)pDevice );
356 ok(refcount == 1, "Invalid device RefCount %d\n", refcount);
359 * Check refcount of implicit surfaces and implicit swapchain. Findings:
360 * - the container is the device OR swapchain
361 * - they hold a reference to the device
362 * - they are created with a refcount of 0 (Get/Release returns original refcount)
363 * - they are not freed if refcount reaches 0.
364 * - the refcount is not forwarded to the container.
366 hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &pSwapChain);
367 CHECK_CALL( hr, "GetSwapChain", pDevice, ++refcount);
368 if (pSwapChain)
370 CHECK_REFCOUNT( pSwapChain, 1);
372 hr = IDirect3DDevice9_GetRenderTarget(pDevice, 0, &pRenderTarget);
373 CHECK_CALL( hr, "GetRenderTarget", pDevice, ++refcount);
374 CHECK_REFCOUNT( pSwapChain, 1);
375 if(pRenderTarget)
377 CHECK_SURFACE_CONTAINER( pRenderTarget, IID_IDirect3DSwapChain9, pSwapChain);
378 CHECK_REFCOUNT( pRenderTarget, 1);
380 CHECK_ADDREF_REFCOUNT(pRenderTarget, 2);
381 CHECK_REFCOUNT(pDevice, refcount);
382 CHECK_RELEASE_REFCOUNT(pRenderTarget, 1);
383 CHECK_REFCOUNT(pDevice, refcount);
385 hr = IDirect3DDevice9_GetRenderTarget(pDevice, 0, &pRenderTarget);
386 CHECK_CALL( hr, "GetRenderTarget", pDevice, refcount);
387 CHECK_REFCOUNT( pRenderTarget, 2);
388 CHECK_RELEASE_REFCOUNT( pRenderTarget, 1);
389 CHECK_RELEASE_REFCOUNT( pRenderTarget, 0);
390 CHECK_REFCOUNT( pDevice, --refcount);
392 /* The render target is released with the device, so AddRef with refcount=0 is fine here. */
393 CHECK_ADDREF_REFCOUNT(pRenderTarget, 1);
394 CHECK_REFCOUNT(pDevice, ++refcount);
395 CHECK_RELEASE_REFCOUNT(pRenderTarget, 0);
396 CHECK_REFCOUNT(pDevice, --refcount);
399 /* Render target and back buffer are identical. */
400 hr = IDirect3DDevice9_GetBackBuffer(pDevice, 0, 0, 0, &pBackBuffer);
401 CHECK_CALL( hr, "GetBackBuffer", pDevice, ++refcount);
402 if(pBackBuffer)
404 CHECK_RELEASE_REFCOUNT(pBackBuffer, 0);
405 ok(pRenderTarget == pBackBuffer, "RenderTarget=%p and BackBuffer=%p should be the same.\n",
406 pRenderTarget, pBackBuffer);
407 pBackBuffer = NULL;
409 CHECK_REFCOUNT( pDevice, --refcount);
411 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pStencilSurface);
412 CHECK_CALL( hr, "GetDepthStencilSurface", pDevice, ++refcount);
413 CHECK_REFCOUNT( pSwapChain, 1);
414 if(pStencilSurface)
416 CHECK_SURFACE_CONTAINER( pStencilSurface, IID_IDirect3DDevice9, pDevice);
417 CHECK_REFCOUNT( pStencilSurface, 1);
419 CHECK_ADDREF_REFCOUNT(pStencilSurface, 2);
420 CHECK_REFCOUNT(pDevice, refcount);
421 CHECK_RELEASE_REFCOUNT(pStencilSurface, 1);
422 CHECK_REFCOUNT(pDevice, refcount);
424 CHECK_RELEASE_REFCOUNT( pStencilSurface, 0);
425 CHECK_REFCOUNT( pDevice, --refcount);
427 /* The stencil surface is released with the device, so AddRef with refcount=0 is fine here. */
428 CHECK_ADDREF_REFCOUNT(pStencilSurface, 1);
429 CHECK_REFCOUNT(pDevice, ++refcount);
430 CHECK_RELEASE_REFCOUNT(pStencilSurface, 0);
431 CHECK_REFCOUNT(pDevice, --refcount);
432 pStencilSurface = NULL;
435 CHECK_RELEASE_REFCOUNT( pSwapChain, 0);
436 CHECK_REFCOUNT( pDevice, --refcount);
438 /* The implicit swapchwin is released with the device, so AddRef with refcount=0 is fine here. */
439 CHECK_ADDREF_REFCOUNT(pSwapChain, 1);
440 CHECK_REFCOUNT(pDevice, ++refcount);
441 CHECK_RELEASE_REFCOUNT(pSwapChain, 0);
442 CHECK_REFCOUNT(pDevice, --refcount);
443 pSwapChain = NULL;
446 /* Buffers */
447 hr = IDirect3DDevice9_CreateIndexBuffer( pDevice, 16, 0, D3DFMT_INDEX32, D3DPOOL_DEFAULT, &pIndexBuffer, NULL );
448 CHECK_CALL( hr, "CreateIndexBuffer", pDevice, ++refcount );
449 if(pIndexBuffer)
451 tmp = get_refcount( (IUnknown *)pIndexBuffer );
453 hr = IDirect3DDevice9_SetIndices(pDevice, pIndexBuffer);
454 CHECK_CALL( hr, "SetIndices", pIndexBuffer, tmp);
455 hr = IDirect3DDevice9_SetIndices(pDevice, NULL);
456 CHECK_CALL( hr, "SetIndices", pIndexBuffer, tmp);
459 hr = IDirect3DDevice9_CreateVertexBuffer( pDevice, 16, 0, D3DFVF_XYZ, D3DPOOL_DEFAULT, &pVertexBuffer, NULL );
460 CHECK_CALL( hr, "CreateVertexBuffer", pDevice, ++refcount );
461 if(pVertexBuffer)
463 IDirect3DVertexBuffer9 *pVBuf = (void*)~0;
464 UINT offset = ~0;
465 UINT stride = ~0;
467 tmp = get_refcount( (IUnknown *)pVertexBuffer );
469 hr = IDirect3DDevice9_SetStreamSource(pDevice, 0, pVertexBuffer, 0, 3 * sizeof(float));
470 CHECK_CALL( hr, "SetStreamSource", pVertexBuffer, tmp);
471 hr = IDirect3DDevice9_SetStreamSource(pDevice, 0, NULL, 0, 0);
472 CHECK_CALL( hr, "SetStreamSource", pVertexBuffer, tmp);
474 hr = IDirect3DDevice9_GetStreamSource(pDevice, 0, &pVBuf, &offset, &stride);
475 ok(SUCCEEDED(hr), "GetStreamSource did not succeed with NULL stream!\n");
476 ok(pVBuf==NULL, "pVBuf not NULL (%p)!\n", pVBuf);
477 ok(stride==3*sizeof(float), "stride not 3 floats (got %u)!\n", stride);
478 ok(offset==0, "offset not 0 (got %u)!\n", offset);
480 /* Shaders */
481 hr = IDirect3DDevice9_CreateVertexDeclaration( pDevice, decl, &pVertexDeclaration );
482 CHECK_CALL( hr, "CreateVertexDeclaration", pDevice, ++refcount );
483 hr = IDirect3DDevice9_CreateVertexShader( pDevice, simple_vs, &pVertexShader );
484 CHECK_CALL( hr, "CreateVertexShader", pDevice, ++refcount );
485 hr = IDirect3DDevice9_CreatePixelShader( pDevice, simple_ps, &pPixelShader );
486 CHECK_CALL( hr, "CreatePixelShader", pDevice, ++refcount );
487 /* Textures */
488 hr = IDirect3DDevice9_CreateTexture( pDevice, 32, 32, 3, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pTexture, NULL );
489 CHECK_CALL( hr, "CreateTexture", pDevice, ++refcount );
490 if (pTexture)
492 tmp = get_refcount( (IUnknown *)pTexture );
494 /* SetTexture should not increase refcounts */
495 hr = IDirect3DDevice9_SetTexture(pDevice, 0, (IDirect3DBaseTexture9 *) pTexture);
496 CHECK_CALL( hr, "SetTexture", pTexture, tmp);
497 hr = IDirect3DDevice9_SetTexture(pDevice, 0, NULL);
498 CHECK_CALL( hr, "SetTexture", pTexture, tmp);
500 /* This should not increment device refcount */
501 hr = IDirect3DTexture9_GetSurfaceLevel( pTexture, 1, &pTextureLevel );
502 CHECK_CALL( hr, "GetSurfaceLevel", pDevice, refcount );
503 /* But should increment texture's refcount */
504 CHECK_REFCOUNT( pTexture, tmp+1 );
505 /* Because the texture and surface refcount are identical */
506 if (pTextureLevel)
508 CHECK_REFCOUNT ( pTextureLevel, tmp+1 );
509 CHECK_ADDREF_REFCOUNT ( pTextureLevel, tmp+2 );
510 CHECK_REFCOUNT ( pTexture , tmp+2 );
511 CHECK_RELEASE_REFCOUNT( pTextureLevel, tmp+1 );
512 CHECK_REFCOUNT ( pTexture , tmp+1 );
513 CHECK_RELEASE_REFCOUNT( pTexture , tmp );
514 CHECK_REFCOUNT ( pTextureLevel, tmp );
517 hr = IDirect3DDevice9_CreateCubeTexture( pDevice, 32, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pCubeTexture, NULL );
518 CHECK_CALL( hr, "CreateCubeTexture", pDevice, ++refcount );
519 hr = IDirect3DDevice9_CreateVolumeTexture( pDevice, 32, 32, 2, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pVolumeTexture, NULL );
520 CHECK_CALL( hr, "CreateVolumeTexture", pDevice, ++refcount );
521 if (pVolumeTexture)
523 tmp = get_refcount( (IUnknown *)pVolumeTexture );
525 /* This should not increment device refcount */
526 hr = IDirect3DVolumeTexture9_GetVolumeLevel(pVolumeTexture, 0, &pVolumeLevel);
527 CHECK_CALL( hr, "GetVolumeLevel", pDevice, refcount );
528 /* But should increment volume texture's refcount */
529 CHECK_REFCOUNT( pVolumeTexture, tmp+1 );
530 /* Because the volume texture and volume refcount are identical */
531 if (pVolumeLevel)
533 CHECK_REFCOUNT ( pVolumeLevel , tmp+1 );
534 CHECK_ADDREF_REFCOUNT ( pVolumeLevel , tmp+2 );
535 CHECK_REFCOUNT ( pVolumeTexture, tmp+2 );
536 CHECK_RELEASE_REFCOUNT( pVolumeLevel , tmp+1 );
537 CHECK_REFCOUNT ( pVolumeTexture, tmp+1 );
538 CHECK_RELEASE_REFCOUNT( pVolumeTexture, tmp );
539 CHECK_REFCOUNT ( pVolumeLevel , tmp );
542 /* Surfaces */
543 hr = IDirect3DDevice9_CreateDepthStencilSurface( pDevice, 32, 32, D3DFMT_D24S8, D3DMULTISAMPLE_NONE, 0, TRUE, &pStencilSurface, NULL );
544 CHECK_CALL( hr, "CreateDepthStencilSurface", pDevice, ++refcount );
545 CHECK_REFCOUNT( pStencilSurface, 1 );
546 hr = IDirect3DDevice9_CreateOffscreenPlainSurface( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pOffscreenSurface, NULL );
547 CHECK_CALL( hr, "CreateOffscreenPlainSurface", pDevice, ++refcount );
548 CHECK_REFCOUNT( pOffscreenSurface, 1 );
549 hr = IDirect3DDevice9_CreateRenderTarget( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DMULTISAMPLE_NONE, 0, TRUE, &pRenderTarget3, NULL );
550 CHECK_CALL( hr, "CreateRenderTarget", pDevice, ++refcount );
551 CHECK_REFCOUNT( pRenderTarget3, 1 );
552 /* Misc */
553 hr = IDirect3DDevice9_CreateStateBlock( pDevice, D3DSBT_ALL, &pStateBlock );
554 CHECK_CALL( hr, "CreateStateBlock", pDevice, ++refcount );
555 hr = IDirect3DDevice9_CreateAdditionalSwapChain( pDevice, &d3dpp, &pSwapChain );
556 CHECK_CALL( hr, "CreateAdditionalSwapChain", pDevice, ++refcount );
557 if(pSwapChain)
559 /* check implicit back buffer */
560 hr = IDirect3DSwapChain9_GetBackBuffer(pSwapChain, 0, 0, &pBackBuffer);
561 CHECK_CALL( hr, "GetBackBuffer", pDevice, ++refcount);
562 CHECK_REFCOUNT( pSwapChain, 1);
563 if(pBackBuffer)
565 CHECK_SURFACE_CONTAINER( pBackBuffer, IID_IDirect3DSwapChain9, pSwapChain);
566 CHECK_REFCOUNT( pBackBuffer, 1);
567 CHECK_RELEASE_REFCOUNT( pBackBuffer, 0);
568 CHECK_REFCOUNT( pDevice, --refcount);
570 /* The back buffer is released with the swapchain, so AddRef with refcount=0 is fine here. */
571 CHECK_ADDREF_REFCOUNT(pBackBuffer, 1);
572 CHECK_REFCOUNT(pDevice, ++refcount);
573 CHECK_RELEASE_REFCOUNT(pBackBuffer, 0);
574 CHECK_REFCOUNT(pDevice, --refcount);
575 pBackBuffer = NULL;
577 CHECK_REFCOUNT( pSwapChain, 1);
579 hr = IDirect3DDevice9_CreateQuery( pDevice, D3DQUERYTYPE_EVENT, &pQuery );
580 CHECK_CALL( hr, "CreateQuery", pDevice, ++refcount );
582 hr = IDirect3DDevice9_BeginStateBlock( pDevice );
583 CHECK_CALL( hr, "BeginStateBlock", pDevice, refcount );
584 hr = IDirect3DDevice9_EndStateBlock( pDevice, &pStateBlock1 );
585 CHECK_CALL( hr, "EndStateBlock", pDevice, ++refcount );
587 /* The implicit render target is not freed if refcount reaches 0.
588 * Otherwise GetRenderTarget would re-allocate it and the pointer would change.*/
589 hr = IDirect3DDevice9_GetRenderTarget(pDevice, 0, &pRenderTarget2);
590 CHECK_CALL( hr, "GetRenderTarget", pDevice, ++refcount);
591 if(pRenderTarget2)
593 CHECK_RELEASE_REFCOUNT(pRenderTarget2, 0);
594 ok(pRenderTarget == pRenderTarget2, "RenderTarget=%p and RenderTarget2=%p should be the same.\n",
595 pRenderTarget, pRenderTarget2);
596 CHECK_REFCOUNT( pDevice, --refcount);
597 pRenderTarget2 = NULL;
599 pRenderTarget = NULL;
601 cleanup:
602 CHECK_RELEASE(pDevice, pDevice, --refcount);
604 /* Buffers */
605 CHECK_RELEASE(pVertexBuffer, pDevice, --refcount);
606 CHECK_RELEASE(pIndexBuffer, pDevice, --refcount);
607 /* Shaders */
608 CHECK_RELEASE(pVertexDeclaration, pDevice, --refcount);
609 CHECK_RELEASE(pVertexShader, pDevice, --refcount);
610 CHECK_RELEASE(pPixelShader, pDevice, --refcount);
611 /* Textures */
612 CHECK_RELEASE(pTextureLevel, pDevice, --refcount);
613 CHECK_RELEASE(pCubeTexture, pDevice, --refcount);
614 CHECK_RELEASE(pVolumeTexture, pDevice, --refcount);
615 /* Surfaces */
616 CHECK_RELEASE(pStencilSurface, pDevice, --refcount);
617 CHECK_RELEASE(pOffscreenSurface, pDevice, --refcount);
618 CHECK_RELEASE(pRenderTarget3, pDevice, --refcount);
619 /* Misc */
620 CHECK_RELEASE(pStateBlock, pDevice, --refcount);
621 CHECK_RELEASE(pSwapChain, pDevice, --refcount);
622 CHECK_RELEASE(pQuery, pDevice, --refcount);
623 /* This will destroy device - cannot check the refcount here */
624 if (pStateBlock1) CHECK_RELEASE_REFCOUNT( pStateBlock1, 0);
626 if (pD3d) CHECK_RELEASE_REFCOUNT( pD3d, 0);
628 DestroyWindow( hwnd );
631 static void test_cursor(void)
633 HRESULT hr;
634 HWND hwnd = NULL;
635 IDirect3D9 *pD3d = NULL;
636 IDirect3DDevice9 *pDevice = NULL;
637 D3DPRESENT_PARAMETERS d3dpp;
638 D3DDISPLAYMODE d3ddm;
639 CURSORINFO info;
640 IDirect3DSurface9 *cursor = NULL;
641 HCURSOR cur;
643 memset(&info, 0, sizeof(info));
644 info.cbSize = sizeof(info);
645 hr = GetCursorInfo(&info);
646 cur = info.hCursor;
648 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
649 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
650 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
651 ok(hwnd != NULL, "Failed to create window\n");
652 if (!pD3d || !hwnd) goto cleanup;
654 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
655 ZeroMemory( &d3dpp, sizeof(d3dpp) );
656 d3dpp.Windowed = TRUE;
657 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
658 d3dpp.BackBufferFormat = d3ddm.Format;
660 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
661 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
662 ok(hr == S_OK || hr == D3DERR_NOTAVAILABLE,
663 "Failed to create IDirect3D9Device (%s)\n", DXGetErrorString9(hr));
664 if (FAILED(hr)) goto cleanup;
666 IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 32, 32, D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &cursor, 0);
667 ok(cursor != NULL, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr);
669 /* Initially hidden */
670 hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE);
671 ok(hr == FALSE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr);
673 /* Not enabled without a surface*/
674 hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE);
675 ok(hr == FALSE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr);
677 /* Fails */
678 hr = IDirect3DDevice9_SetCursorProperties(pDevice, 0, 0, NULL);
679 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_SetCursorProperties returned %08x\n", hr);
681 hr = IDirect3DDevice9_SetCursorProperties(pDevice, 0, 0, cursor);
682 ok(hr == D3D_OK, "IDirect3DDevice9_SetCursorProperties returned %08x\n", hr);
684 IDirect3DSurface9_Release(cursor);
686 memset(&info, 0, sizeof(info));
687 info.cbSize = sizeof(info);
688 hr = GetCursorInfo(&info);
689 ok(hr != 0, "GetCursorInfo returned %08x\n", hr);
690 ok(info.flags & CURSOR_SHOWING, "The gdi cursor is hidden (%08x)\n", info.flags);
691 ok(info.hCursor == cur, "The cursor handle is %p\n", info.hCursor); /* unchanged */
693 /* Still hidden */
694 hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE);
695 ok(hr == FALSE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr);
697 /* Enabled now*/
698 hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE);
699 ok(hr == TRUE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr);
701 /* GDI cursor unchanged */
702 memset(&info, 0, sizeof(info));
703 info.cbSize = sizeof(info);
704 hr = GetCursorInfo(&info);
705 ok(hr != 0, "GetCursorInfo returned %08x\n", hr);
706 ok(info.flags & CURSOR_SHOWING, "The gdi cursor is hidden (%08x)\n", info.flags);
707 ok(info.hCursor == cur, "The cursor handle is %p\n", info.hCursor); /* unchanged */
709 cleanup:
710 if(pDevice) IDirect3D9_Release(pDevice);
711 if(pD3d) IDirect3D9_Release(pD3d);
712 DestroyWindow( hwnd );
715 static void test_reset(void)
717 HRESULT hr;
718 HWND hwnd = NULL;
719 IDirect3D9 *pD3d = NULL;
720 IDirect3DDevice9 *pDevice = NULL;
721 D3DPRESENT_PARAMETERS d3dpp;
722 D3DDISPLAYMODE d3ddm, d3ddm2;
723 D3DVIEWPORT9 vp;
724 DWORD width, orig_width = GetSystemMetrics(SM_CXSCREEN);
725 DWORD height, orig_height = GetSystemMetrics(SM_CYSCREEN);
726 IDirect3DSwapChain9 *pSwapchain;
727 IDirect3DSurface9 *surface;
728 IDirect3DTexture9 *texture;
729 IDirect3DVertexShader9 *shader;
730 BOOL support_800x600 = FALSE;
731 UINT i;
732 D3DLOCKED_RECT lockrect;
734 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
735 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
736 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
737 ok(hwnd != NULL, "Failed to create window\n");
738 if (!pD3d || !hwnd) goto cleanup;
740 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
741 ZeroMemory( &d3dpp, sizeof(d3dpp) );
742 d3dpp.Windowed = FALSE;
743 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
744 d3dpp.BackBufferWidth = 800;
745 d3dpp.BackBufferHeight = 600;
746 d3dpp.BackBufferFormat = d3ddm.Format;
748 for(i = 0; i < IDirect3D9_GetAdapterModeCount(pD3d, D3DADAPTER_DEFAULT, d3ddm.Format); i++) {
749 ZeroMemory( &d3ddm2, sizeof(d3ddm2) );
750 hr = IDirect3D9_EnumAdapterModes(pD3d, D3DADAPTER_DEFAULT, d3ddm.Format, i, &d3ddm2);
751 ok(hr == D3D_OK, "IDirect3D9_EnumAdapterModes returned %#x\n", hr);
753 if(d3ddm2.Width == 800 && d3ddm2.Height == 600) {
754 support_800x600 = TRUE;
756 /* We use them as invalid modes */
757 if((d3ddm2.Width == 801 && d3ddm2.Height == 600) ||
758 (d3ddm2.Width == 32 && d3ddm2.Height == 32)) {
759 skip("This system supports a screen resolution of %dx%d, not running mode tests\n",
760 d3ddm2.Width, d3ddm2.Height);
761 goto cleanup;
764 if(!support_800x600) {
765 skip("Mode 800x600 not supported, skipping mode tests\n");
766 goto cleanup;
769 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
770 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
772 if(FAILED(hr))
774 skip("could not create device, IDirect3D9_CreateDevice returned %#x\n", hr);
775 goto cleanup;
777 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
778 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after creation returned %#x\n", hr);
780 width = GetSystemMetrics(SM_CXSCREEN);
781 height = GetSystemMetrics(SM_CYSCREEN);
782 ok(width == 800, "Screen width is %d\n", width);
783 ok(height == 600, "Screen height is %d\n", height);
785 hr = IDirect3DDevice9_GetViewport(pDevice, &vp);
786 ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %s\n", DXGetErrorString9(hr));
787 if(SUCCEEDED(hr))
789 ok(vp.X == 0, "D3DVIEWPORT->X = %d\n", vp.X);
790 ok(vp.Y == 0, "D3DVIEWPORT->Y = %d\n", vp.Y);
791 ok(vp.Width == 800, "D3DVIEWPORT->Width = %d\n", vp.Width);
792 ok(vp.Height == 600, "D3DVIEWPORT->Height = %d\n", vp.Height);
793 ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %f\n", vp.MinZ);
794 ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %f\n", vp.MaxZ);
796 vp.X = 10;
797 vp.X = 20;
798 vp.MinZ = 2;
799 vp.MaxZ = 3;
800 hr = IDirect3DDevice9_SetViewport(pDevice, &vp);
801 ok(hr == D3D_OK, "IDirect3DDevice9_SetViewport failed with %s\n", DXGetErrorString9(hr));
803 ZeroMemory( &d3dpp, sizeof(d3dpp) );
804 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
805 d3dpp.Windowed = FALSE;
806 d3dpp.BackBufferWidth = 640;
807 d3dpp.BackBufferHeight = 480;
808 d3dpp.BackBufferFormat = d3ddm.Format;
809 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
810 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %s\n", DXGetErrorString9(hr));
811 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
812 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
814 ZeroMemory(&vp, sizeof(vp));
815 hr = IDirect3DDevice9_GetViewport(pDevice, &vp);
816 ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %s\n", DXGetErrorString9(hr));
817 if(SUCCEEDED(hr))
819 ok(vp.X == 0, "D3DVIEWPORT->X = %d\n", vp.X);
820 ok(vp.Y == 0, "D3DVIEWPORT->Y = %d\n", vp.Y);
821 ok(vp.Width == 640, "D3DVIEWPORT->Width = %d\n", vp.Width);
822 ok(vp.Height == 480, "D3DVIEWPORT->Height = %d\n", vp.Height);
823 ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %f\n", vp.MinZ);
824 ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %f\n", vp.MaxZ);
827 width = GetSystemMetrics(SM_CXSCREEN);
828 height = GetSystemMetrics(SM_CYSCREEN);
829 ok(width == 640, "Screen width is %d\n", width);
830 ok(height == 480, "Screen height is %d\n", height);
832 hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &pSwapchain);
833 ok(hr == D3D_OK, "IDirect3DDevice9_GetSwapChain returned %s\n", DXGetErrorString9(hr));
834 if(SUCCEEDED(hr))
836 ZeroMemory(&d3dpp, sizeof(d3dpp));
837 hr = IDirect3DSwapChain9_GetPresentParameters(pSwapchain, &d3dpp);
838 ok(hr == D3D_OK, "IDirect3DSwapChain9_GetPresentParameters returned %s\n", DXGetErrorString9(hr));
839 if(SUCCEEDED(hr))
841 ok(d3dpp.BackBufferWidth == 640, "Back buffer width is %d\n", d3dpp.BackBufferWidth);
842 ok(d3dpp.BackBufferHeight == 480, "Back buffer height is %d\n", d3dpp.BackBufferHeight);
844 IDirect3DSwapChain9_Release(pSwapchain);
847 ZeroMemory( &d3dpp, sizeof(d3dpp) );
848 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
849 d3dpp.Windowed = TRUE;
850 d3dpp.BackBufferWidth = 400;
851 d3dpp.BackBufferHeight = 300;
852 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
853 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %s\n", DXGetErrorString9(hr));
854 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
855 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
857 width = GetSystemMetrics(SM_CXSCREEN);
858 height = GetSystemMetrics(SM_CYSCREEN);
859 ok(width == orig_width, "Screen width is %d\n", width);
860 ok(height == orig_height, "Screen height is %d\n", height);
862 ZeroMemory(&vp, sizeof(vp));
863 hr = IDirect3DDevice9_GetViewport(pDevice, &vp);
864 ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %s\n", DXGetErrorString9(hr));
865 if(SUCCEEDED(hr))
867 ok(vp.X == 0, "D3DVIEWPORT->X = %d\n", vp.X);
868 ok(vp.Y == 0, "D3DVIEWPORT->Y = %d\n", vp.Y);
869 ok(vp.Width == 400, "D3DVIEWPORT->Width = %d\n", vp.Width);
870 ok(vp.Height == 300, "D3DVIEWPORT->Height = %d\n", vp.Height);
871 ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %f\n", vp.MinZ);
872 ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %f\n", vp.MaxZ);
875 hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &pSwapchain);
876 ok(hr == D3D_OK, "IDirect3DDevice9_GetSwapChain returned %s\n", DXGetErrorString9(hr));
877 if(SUCCEEDED(hr))
879 ZeroMemory(&d3dpp, sizeof(d3dpp));
880 hr = IDirect3DSwapChain9_GetPresentParameters(pSwapchain, &d3dpp);
881 ok(hr == D3D_OK, "IDirect3DSwapChain9_GetPresentParameters returned %s\n", DXGetErrorString9(hr));
882 if(SUCCEEDED(hr))
884 ok(d3dpp.BackBufferWidth == 400, "Back buffer width is %d\n", d3dpp.BackBufferWidth);
885 ok(d3dpp.BackBufferHeight == 300, "Back buffer height is %d\n", d3dpp.BackBufferHeight);
887 IDirect3DSwapChain9_Release(pSwapchain);
890 ZeroMemory( &d3dpp, sizeof(d3dpp) );
891 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
892 d3dpp.Windowed = TRUE;
893 d3dpp.BackBufferWidth = 400;
894 d3dpp.BackBufferHeight = 300;
896 /* _Reset fails if there is a resource in the default pool */
897 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 16, 16, D3DFMT_R5G6B5, D3DPOOL_DEFAULT, &surface, NULL);
898 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %s\n", DXGetErrorString9(hr));
899 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
900 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset failed with %s\n", DXGetErrorString9(hr));
901 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
902 ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr);
903 IDirect3DSurface9_Release(surface);
904 /* Reset again to get the device out of the lost state */
905 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
906 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %s\n", DXGetErrorString9(hr));
907 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
908 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
910 /* Scratch, sysmem and managed pools are fine */
911 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 16, 16, D3DFMT_R5G6B5, D3DPOOL_SCRATCH, &surface, NULL);
912 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %s\n", DXGetErrorString9(hr));
913 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
914 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %s\n", DXGetErrorString9(hr));
915 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
916 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
917 IDirect3DSurface9_Release(surface);
919 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 16, 16, D3DFMT_R5G6B5, D3DPOOL_SYSTEMMEM, &surface, NULL);
920 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %s\n", DXGetErrorString9(hr));
921 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
922 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %s\n", DXGetErrorString9(hr));
923 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
924 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
925 IDirect3DSurface9_Release(surface);
927 /* Will a sysmem or scratch survive while locked */
928 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 16, 16, D3DFMT_R5G6B5, D3DPOOL_SYSTEMMEM, &surface, NULL);
929 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %s\n", DXGetErrorString9(hr));
930 hr = IDirect3DSurface9_LockRect(surface, &lockrect, NULL, D3DLOCK_DISCARD);
931 ok(hr == D3D_OK, "IDirect3DSurface9_LockRect returned %s\n", DXGetErrorString9(hr));
932 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
933 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %s\n", DXGetErrorString9(hr));
934 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
935 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
936 IDirect3DSurface9_UnlockRect(surface);
937 IDirect3DSurface9_Release(surface);
939 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 16, 16, D3DFMT_R5G6B5, D3DPOOL_SCRATCH, &surface, NULL);
940 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %s\n", DXGetErrorString9(hr));
941 hr = IDirect3DSurface9_LockRect(surface, &lockrect, NULL, D3DLOCK_DISCARD);
942 ok(hr == D3D_OK, "IDirect3DSurface9_LockRect returned %s\n", DXGetErrorString9(hr));
943 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
944 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %s\n", DXGetErrorString9(hr));
945 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
946 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
947 IDirect3DSurface9_UnlockRect(surface);
948 IDirect3DSurface9_Release(surface);
950 hr = IDirect3DDevice9_CreateTexture(pDevice, 16, 16, 0, 0, D3DFMT_R5G6B5, D3DPOOL_MANAGED, &texture, NULL);
951 ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture returned %s\n", DXGetErrorString9(hr));
952 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
953 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %s\n", DXGetErrorString9(hr));
954 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
955 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
956 IDirect3DTexture9_Release(texture);
958 /* A reference held to an implicit surface causes failures as well */
959 hr = IDirect3DDevice9_GetBackBuffer(pDevice, 0, 0, D3DBACKBUFFER_TYPE_MONO, &surface);
960 ok(hr == D3D_OK, "IDirect3DDevice9_GetBackBuffer returned %s\n", DXGetErrorString9(hr));
961 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
962 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset failed with %s\n", DXGetErrorString9(hr));
963 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
964 ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr);
965 IDirect3DSurface9_Release(surface);
966 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
967 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %s\n", DXGetErrorString9(hr));
968 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
969 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
971 /* Shaders are fine as well */
972 hr = IDirect3DDevice9_CreateVertexShader(pDevice, simple_vs, &shader);
973 ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %s\n", DXGetErrorString9(hr));
974 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
975 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %s\n", DXGetErrorString9(hr));
976 IDirect3DVertexShader9_Release(shader);
978 /* Try setting invalid modes */
979 ZeroMemory( &d3dpp, sizeof(d3dpp) );
980 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
981 d3dpp.Windowed = FALSE;
982 d3dpp.BackBufferWidth = 32;
983 d3dpp.BackBufferHeight = 32;
984 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
985 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset to w=32, h=32, windowed=FALSE failed with %s\n", DXGetErrorString9(hr));
986 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
987 ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr);
989 ZeroMemory( &d3dpp, sizeof(d3dpp) );
990 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
991 d3dpp.Windowed = FALSE;
992 d3dpp.BackBufferWidth = 801;
993 d3dpp.BackBufferHeight = 600;
994 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
995 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset to w=801, h=600, windowed=FALSE failed with %s\n", DXGetErrorString9(hr));
996 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
997 ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr);
999 cleanup:
1000 if(pD3d) IDirect3D9_Release(pD3d);
1001 if(pDevice) IDirect3D9_Release(pDevice);
1004 /* Test adapter display modes */
1005 static void test_display_modes(void)
1007 D3DDISPLAYMODE dmode;
1008 IDirect3D9 *pD3d;
1010 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
1011 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
1012 if(!pD3d) return;
1014 #define TEST_FMT(x,r) do { \
1015 HRESULT res = IDirect3D9_EnumAdapterModes(pD3d, 0, (x), 0, &dmode); \
1016 ok(res==(r), "EnumAdapterModes("#x") did not return "#r" (got %s)!\n", DXGetErrorString9(res)); \
1017 } while(0)
1019 TEST_FMT(D3DFMT_R8G8B8, D3DERR_INVALIDCALL);
1020 TEST_FMT(D3DFMT_A8R8G8B8, D3DERR_INVALIDCALL);
1021 TEST_FMT(D3DFMT_X8B8G8R8, D3DERR_INVALIDCALL);
1022 /* D3DFMT_R5G6B5 */
1023 TEST_FMT(D3DFMT_X1R5G5B5, D3DERR_INVALIDCALL);
1024 TEST_FMT(D3DFMT_A1R5G5B5, D3DERR_INVALIDCALL);
1025 TEST_FMT(D3DFMT_A4R4G4B4, D3DERR_INVALIDCALL);
1026 TEST_FMT(D3DFMT_R3G3B2, D3DERR_INVALIDCALL);
1027 TEST_FMT(D3DFMT_A8, D3DERR_INVALIDCALL);
1028 TEST_FMT(D3DFMT_A8R3G3B2, D3DERR_INVALIDCALL);
1029 TEST_FMT(D3DFMT_X4R4G4B4, D3DERR_INVALIDCALL);
1030 TEST_FMT(D3DFMT_A2B10G10R10, D3DERR_INVALIDCALL);
1031 TEST_FMT(D3DFMT_A8B8G8R8, D3DERR_INVALIDCALL);
1032 TEST_FMT(D3DFMT_X8B8G8R8, D3DERR_INVALIDCALL);
1033 TEST_FMT(D3DFMT_G16R16, D3DERR_INVALIDCALL);
1034 TEST_FMT(D3DFMT_A2R10G10B10, D3DERR_INVALIDCALL);
1035 TEST_FMT(D3DFMT_A16B16G16R16, D3DERR_INVALIDCALL);
1037 TEST_FMT(D3DFMT_A8P8, D3DERR_INVALIDCALL);
1038 TEST_FMT(D3DFMT_P8, D3DERR_INVALIDCALL);
1040 TEST_FMT(D3DFMT_L8, D3DERR_INVALIDCALL);
1041 TEST_FMT(D3DFMT_A8L8, D3DERR_INVALIDCALL);
1042 TEST_FMT(D3DFMT_A4L4, D3DERR_INVALIDCALL);
1044 TEST_FMT(D3DFMT_V8U8, D3DERR_INVALIDCALL);
1045 TEST_FMT(D3DFMT_L6V5U5, D3DERR_INVALIDCALL);
1046 TEST_FMT(D3DFMT_X8L8V8U8, D3DERR_INVALIDCALL);
1047 TEST_FMT(D3DFMT_Q8W8V8U8, D3DERR_INVALIDCALL);
1048 TEST_FMT(D3DFMT_V16U16, D3DERR_INVALIDCALL);
1049 TEST_FMT(D3DFMT_A2W10V10U10, D3DERR_INVALIDCALL);
1051 TEST_FMT(D3DFMT_UYVY, D3DERR_INVALIDCALL);
1052 TEST_FMT(D3DFMT_YUY2, D3DERR_INVALIDCALL);
1053 TEST_FMT(D3DFMT_DXT1, D3DERR_INVALIDCALL);
1054 TEST_FMT(D3DFMT_DXT2, D3DERR_INVALIDCALL);
1055 TEST_FMT(D3DFMT_DXT3, D3DERR_INVALIDCALL);
1056 TEST_FMT(D3DFMT_DXT4, D3DERR_INVALIDCALL);
1057 TEST_FMT(D3DFMT_DXT5, D3DERR_INVALIDCALL);
1058 TEST_FMT(D3DFMT_MULTI2_ARGB8, D3DERR_INVALIDCALL);
1059 TEST_FMT(D3DFMT_G8R8_G8B8, D3DERR_INVALIDCALL);
1060 TEST_FMT(D3DFMT_R8G8_B8G8, D3DERR_INVALIDCALL);
1062 TEST_FMT(D3DFMT_D16_LOCKABLE, D3DERR_INVALIDCALL);
1063 TEST_FMT(D3DFMT_D32, D3DERR_INVALIDCALL);
1064 TEST_FMT(D3DFMT_D15S1, D3DERR_INVALIDCALL);
1065 TEST_FMT(D3DFMT_D24S8, D3DERR_INVALIDCALL);
1066 TEST_FMT(D3DFMT_D24X8, D3DERR_INVALIDCALL);
1067 TEST_FMT(D3DFMT_D24X4S4, D3DERR_INVALIDCALL);
1068 TEST_FMT(D3DFMT_D16, D3DERR_INVALIDCALL);
1069 TEST_FMT(D3DFMT_L16, D3DERR_INVALIDCALL);
1070 TEST_FMT(D3DFMT_D32F_LOCKABLE, D3DERR_INVALIDCALL);
1071 TEST_FMT(D3DFMT_D24FS8, D3DERR_INVALIDCALL);
1073 TEST_FMT(D3DFMT_VERTEXDATA, D3DERR_INVALIDCALL);
1074 TEST_FMT(D3DFMT_INDEX16, D3DERR_INVALIDCALL);
1075 TEST_FMT(D3DFMT_INDEX32, D3DERR_INVALIDCALL);
1076 TEST_FMT(D3DFMT_Q16W16V16U16, D3DERR_INVALIDCALL);
1077 /* Floating point formats */
1078 TEST_FMT(D3DFMT_R16F, D3DERR_INVALIDCALL);
1079 TEST_FMT(D3DFMT_G16R16F, D3DERR_INVALIDCALL);
1080 TEST_FMT(D3DFMT_A16B16G16R16F, D3DERR_INVALIDCALL);
1082 /* IEEE formats */
1083 TEST_FMT(D3DFMT_R32F, D3DERR_INVALIDCALL);
1084 TEST_FMT(D3DFMT_G32R32F, D3DERR_INVALIDCALL);
1085 TEST_FMT(D3DFMT_A32B32G32R32F, D3DERR_INVALIDCALL);
1087 TEST_FMT(D3DFMT_CxV8U8, D3DERR_INVALIDCALL);
1089 TEST_FMT(0, D3DERR_INVALIDCALL);
1091 IDirect3D9_Release(pD3d);
1094 static void test_scene(void)
1096 HRESULT hr;
1097 HWND hwnd = NULL;
1098 IDirect3D9 *pD3d = NULL;
1099 IDirect3DDevice9 *pDevice = NULL;
1100 D3DPRESENT_PARAMETERS d3dpp;
1101 D3DDISPLAYMODE d3ddm;
1102 IDirect3DSurface9 *pSurface1 = NULL, *pSurface2 = NULL, *pSurface3 = NULL, *pRenderTarget = NULL;
1103 IDirect3DSurface9 *pBackBuffer = NULL, *pDepthStencil = NULL;
1104 RECT rect = {0, 0, 128, 128};
1105 D3DCAPS9 caps;
1107 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
1108 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
1109 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1110 ok(hwnd != NULL, "Failed to create window\n");
1111 if (!pD3d || !hwnd) goto cleanup;
1113 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
1114 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1115 d3dpp.Windowed = TRUE;
1116 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1117 d3dpp.BackBufferWidth = 800;
1118 d3dpp.BackBufferHeight = 600;
1119 d3dpp.BackBufferFormat = d3ddm.Format;
1120 d3dpp.EnableAutoDepthStencil = TRUE;
1121 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
1123 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1124 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1125 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %s\n", DXGetErrorString9(hr));
1126 if(!pDevice)
1128 skip("Failed to create a d3d device\n");
1129 goto cleanup;
1132 /* Get the caps, they will be needed to tell if an operation is supposed to be valid */
1133 memset(&caps, 0, sizeof(caps));
1134 hr = IDirect3DDevice9_GetDeviceCaps(pDevice, &caps);
1135 ok(hr == D3D_OK, "IDirect3DDevice9_GetCaps failed with %s\n", DXGetErrorString9(hr));
1136 if(FAILED(hr)) goto cleanup;
1138 /* Test an EndScene without beginscene. Should return an error */
1139 hr = IDirect3DDevice9_EndScene(pDevice);
1140 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_EndScene returned %s\n", DXGetErrorString9(hr));
1142 /* Test a normal BeginScene / EndScene pair, this should work */
1143 hr = IDirect3DDevice9_BeginScene(pDevice);
1144 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %s\n", DXGetErrorString9(hr));
1145 if(SUCCEEDED(hr))
1147 hr = IDirect3DDevice9_EndScene(pDevice);
1148 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %s\n", DXGetErrorString9(hr));
1151 /* Test another EndScene without having begun a new scene. Should return an error */
1152 hr = IDirect3DDevice9_EndScene(pDevice);
1153 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_EndScene returned %s\n", DXGetErrorString9(hr));
1155 /* Two nested BeginScene and EndScene calls */
1156 hr = IDirect3DDevice9_BeginScene(pDevice);
1157 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %s\n", DXGetErrorString9(hr));
1158 hr = IDirect3DDevice9_BeginScene(pDevice);
1159 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_BeginScene returned %s\n", DXGetErrorString9(hr));
1160 hr = IDirect3DDevice9_EndScene(pDevice);
1161 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %s\n", DXGetErrorString9(hr));
1162 hr = IDirect3DDevice9_EndScene(pDevice);
1163 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_EndScene returned %s\n", DXGetErrorString9(hr));
1165 /* Create some surfaces to test stretchrect between the scenes */
1166 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 128, 128, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &pSurface1, NULL);
1167 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %s\n", DXGetErrorString9(hr));
1168 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 128, 128, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &pSurface2, NULL);
1169 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %s\n", DXGetErrorString9(hr));
1170 hr = IDirect3DDevice9_CreateDepthStencilSurface(pDevice, 800, 600, D3DFMT_D16, D3DMULTISAMPLE_NONE, 0, FALSE, &pSurface3, NULL);
1171 ok(hr == D3D_OK, "IDirect3DDevice9_CreateDepthStencilSurface failed with %s\n", DXGetErrorString9(hr));
1172 hr = IDirect3DDevice9_CreateRenderTarget(pDevice, 128, 128, d3ddm.Format, D3DMULTISAMPLE_NONE, 0, FALSE, &pRenderTarget, NULL);
1173 ok(hr == D3D_OK, "IDirect3DDevice9_CreateRenderTarget failed with %s\n", DXGetErrorString9(hr));
1175 hr = IDirect3DDevice9_GetBackBuffer(pDevice, 0, 0, D3DBACKBUFFER_TYPE_MONO, &pBackBuffer);
1176 ok(hr == D3D_OK, "IDirect3DDevice9_GetBackBuffer failed with %s\n", DXGetErrorString9(hr));
1177 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil);
1178 ok(hr == D3D_OK, "IDirect3DDevice9_GetBackBuffer failed with %s\n", DXGetErrorString9(hr));
1180 /* First make sure a simple StretchRect call works */
1181 if(pSurface1 && pSurface2) {
1182 hr = IDirect3DDevice9_StretchRect(pDevice, pSurface1, NULL, pSurface2, NULL, 0);
1183 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %s\n", DXGetErrorString9(hr));
1185 if(pBackBuffer && pRenderTarget) {
1186 hr = IDirect3DDevice9_StretchRect(pDevice, pBackBuffer, &rect, pRenderTarget, NULL, 0);
1187 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %s\n", DXGetErrorString9(hr));
1189 if(pDepthStencil && pSurface3) {
1190 HRESULT expected;
1191 if(0) /* Disabled for now because it crashes in wine */ {
1192 expected = caps.DevCaps2 & D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES ? D3D_OK : D3DERR_INVALIDCALL;
1193 hr = IDirect3DDevice9_StretchRect(pDevice, pDepthStencil, NULL, pSurface3, NULL, 0);
1194 ok( hr == expected, "IDirect3DDevice9_StretchRect returned %s, expected %s\n", DXGetErrorString9(hr), DXGetErrorString9(expected));
1198 /* Now try it in a BeginScene - EndScene pair. Seems to be allowed in a beginScene - Endscene pair
1199 * width normal surfaces, render targets and depth stencil surfaces.
1201 hr = IDirect3DDevice9_BeginScene(pDevice);
1202 ok( hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %s\n", DXGetErrorString9(hr));
1204 if(pSurface1 && pSurface2)
1206 hr = IDirect3DDevice9_StretchRect(pDevice, pSurface1, NULL, pSurface2, NULL, 0);
1207 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %s\n", DXGetErrorString9(hr));
1209 if(pBackBuffer && pRenderTarget)
1211 hr = IDirect3DDevice9_StretchRect(pDevice, pBackBuffer, &rect, pRenderTarget, NULL, 0);
1212 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %s\n", DXGetErrorString9(hr));
1214 if(pDepthStencil && pSurface3)
1216 /* This is supposed to fail inside a BeginScene - EndScene pair. */
1217 hr = IDirect3DDevice9_StretchRect(pDevice, pDepthStencil, NULL, pSurface3, NULL, 0);
1218 ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect returned %s, expected D3DERR_INVALIDCALL\n", DXGetErrorString9(hr));
1221 hr = IDirect3DDevice9_EndScene(pDevice);
1222 ok( hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %s\n", DXGetErrorString9(hr));
1224 /* Does a SetRenderTarget influence BeginScene / EndScene ?
1225 * Set a new render target, then see if it started a new scene. Flip the rt back and see if that maybe
1226 * ended the scene. Expected result is that the scene is not affected by SetRenderTarget
1228 hr = IDirect3DDevice9_SetRenderTarget(pDevice, 0, pRenderTarget);
1229 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget failed with %s\n", DXGetErrorString9(hr));
1230 hr = IDirect3DDevice9_BeginScene(pDevice);
1231 ok( hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %s\n", DXGetErrorString9(hr));
1232 hr = IDirect3DDevice9_SetRenderTarget(pDevice, 0, pBackBuffer);
1233 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget failed with %s\n", DXGetErrorString9(hr));
1234 hr = IDirect3DDevice9_EndScene(pDevice);
1235 ok( hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %s\n", DXGetErrorString9(hr));
1237 cleanup:
1238 if(pRenderTarget) IDirect3DSurface9_Release(pRenderTarget);
1239 if(pDepthStencil) IDirect3DSurface9_Release(pDepthStencil);
1240 if(pBackBuffer) IDirect3DSurface9_Release(pBackBuffer);
1241 if(pSurface1) IDirect3DSurface9_Release(pSurface1);
1242 if(pSurface2) IDirect3DSurface9_Release(pSurface2);
1243 if(pSurface3) IDirect3DSurface9_Release(pSurface3);
1244 if(pD3d) IDirect3D9_Release(pD3d);
1245 if(pDevice) IDirect3D9_Release(pDevice);
1246 if(hwnd) DestroyWindow(hwnd);
1249 static void test_limits(void)
1251 HRESULT hr;
1252 HWND hwnd = NULL;
1253 IDirect3D9 *pD3d = NULL;
1254 IDirect3DDevice9 *pDevice = NULL;
1255 D3DPRESENT_PARAMETERS d3dpp;
1256 D3DDISPLAYMODE d3ddm;
1257 IDirect3DTexture9 *pTexture = NULL;
1258 int i;
1260 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
1261 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
1262 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1263 ok(hwnd != NULL, "Failed to create window\n");
1264 if (!pD3d || !hwnd) goto cleanup;
1266 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
1267 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1268 d3dpp.Windowed = TRUE;
1269 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1270 d3dpp.BackBufferWidth = 800;
1271 d3dpp.BackBufferHeight = 600;
1272 d3dpp.BackBufferFormat = d3ddm.Format;
1273 d3dpp.EnableAutoDepthStencil = TRUE;
1274 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
1276 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1277 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1278 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %s\n", DXGetErrorString9(hr));
1279 if(!pDevice)
1281 skip("Failed to create a d3d device\n");
1282 goto cleanup;
1285 hr = IDirect3DDevice9_CreateTexture(pDevice, 16, 16, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &pTexture, NULL);
1286 ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed with %s\n", DXGetErrorString9(hr));
1287 if(!pTexture) goto cleanup;
1289 /* There are 16 pixel samplers. We should be able to access all of them */
1290 for(i = 0; i < 16; i++) {
1291 hr = IDirect3DDevice9_SetTexture(pDevice, i, (IDirect3DBaseTexture9 *) pTexture);
1292 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture for sampler %d failed with %s\n", i, DXGetErrorString9(hr));
1293 hr = IDirect3DDevice9_SetTexture(pDevice, i, NULL);
1294 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture for sampler %d failed with %s\n", i, DXGetErrorString9(hr));
1295 hr = IDirect3DDevice9_SetSamplerState(pDevice, i, D3DSAMP_SRGBTEXTURE, TRUE);
1296 ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState for sampler %d failed with %s\n", i, DXGetErrorString9(hr));
1299 /* Now test all 8 textures stage states */
1300 for(i = 0; i < 8; i++) {
1301 hr = IDirect3DDevice9_SetTextureStageState(pDevice, i, D3DTSS_COLOROP, D3DTOP_ADD);
1302 ok(hr == D3D_OK, "IDirect3DDevice9_SetTextureStageState for texture %d failed with %s\n", i, DXGetErrorString9(hr));
1305 /* Investigations show that accessing higher samplers / textures stage states does not return an error either. Writing
1306 * to too high samplers(approximately sampler 40) causes memory corruption in windows, so there is no bounds checking
1307 * but how do I test that?
1309 cleanup:
1310 if(pTexture) IDirect3DTexture9_Release(pTexture);
1311 if(pD3d) IDirect3D9_Release(pD3d);
1312 if(pDevice) IDirect3D9_Release(pDevice);
1313 if(hwnd) DestroyWindow(hwnd);
1316 static void test_depthstenciltest(void)
1318 HRESULT hr;
1319 HWND hwnd = NULL;
1320 IDirect3D9 *pD3d = NULL;
1321 IDirect3DDevice9 *pDevice = NULL;
1322 D3DPRESENT_PARAMETERS d3dpp;
1323 D3DDISPLAYMODE d3ddm;
1324 IDirect3DSurface9 *pDepthStencil = NULL;
1325 IDirect3DSurface9 *pDepthStencil2 = NULL;
1326 D3DZBUFFERTYPE state;
1328 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
1329 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
1330 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1331 ok(hwnd != NULL, "Failed to create window\n");
1332 if (!pD3d || !hwnd) goto cleanup;
1334 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
1335 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1336 d3dpp.Windowed = TRUE;
1337 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1338 d3dpp.BackBufferWidth = 800;
1339 d3dpp.BackBufferHeight = 600;
1340 d3dpp.BackBufferFormat = d3ddm.Format;
1341 d3dpp.EnableAutoDepthStencil = TRUE;
1342 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
1344 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1345 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1346 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %s\n", DXGetErrorString9(hr));
1347 if(!pDevice)
1349 skip("Failed to create a d3d device\n");
1350 goto cleanup;
1353 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil);
1354 ok(hr == D3D_OK && pDepthStencil != NULL, "IDirect3DDevice9_GetDepthStencilSurface failed with %s\n", DXGetErrorString9(hr));
1356 /* Try to clear */
1357 hr = IDirect3DDevice9_Clear(pDevice, 0, NULL, D3DCLEAR_ZBUFFER, 0x00000000, 1.0, 0);
1358 ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %s\n", DXGetErrorString9(hr));
1360 hr = IDirect3DDevice9_SetDepthStencilSurface(pDevice, NULL);
1361 ok(hr == D3D_OK, "IDirect3DDevice9_SetDepthStencilSurface failed with %s\n", DXGetErrorString9(hr));
1363 /* Check if the set buffer is returned on a get. WineD3D had a bug with that once, prevent it from coming back */
1364 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil2);
1365 ok(hr == D3DERR_NOTFOUND && pDepthStencil2 == NULL, "IDirect3DDevice9_GetDepthStencilSurface failed with %s\n", DXGetErrorString9(hr));
1366 if(pDepthStencil2) IDirect3DSurface9_Release(pDepthStencil2);
1368 /* This left the render states untouched! */
1369 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state);
1370 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %s\n", DXGetErrorString9(hr));
1371 ok(state == D3DZB_TRUE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW"));
1372 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZWRITEENABLE, &state);
1373 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %s\n", DXGetErrorString9(hr));
1374 ok(state == TRUE, "D3DRS_ZWRITEENABLE is %s\n", state ? "TRUE" : "FALSE");
1375 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_STENCILENABLE, &state);
1376 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %s\n", DXGetErrorString9(hr));
1377 ok(state == FALSE, "D3DRS_STENCILENABLE is %s\n", state ? "TRUE" : "FALSE");
1378 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_STENCILWRITEMASK, &state);
1379 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %s\n", DXGetErrorString9(hr));
1380 ok(state == 0xffffffff, "D3DRS_STENCILWRITEMASK is 0x%08x\n", state);
1382 /* This is supposed to fail now */
1383 hr = IDirect3DDevice9_Clear(pDevice, 0, NULL, D3DCLEAR_ZBUFFER, 0x00000000, 1.0, 0);
1384 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Clear failed with %s\n", DXGetErrorString9(hr));
1386 hr = IDirect3DDevice9_SetRenderState(pDevice, D3DRS_ZENABLE, D3DZB_FALSE);
1387 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed with %s\n", DXGetErrorString9(hr));
1389 hr = IDirect3DDevice9_SetDepthStencilSurface(pDevice, pDepthStencil);
1390 ok(hr == D3D_OK, "IDirect3DDevice9_SetDepthStencilSurface failed with %s\n", DXGetErrorString9(hr));
1392 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state);
1393 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %s\n", DXGetErrorString9(hr));
1394 ok(state == D3DZB_FALSE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW"));
1396 /* Now it works again */
1397 hr = IDirect3DDevice9_Clear(pDevice, 0, NULL, D3DCLEAR_ZBUFFER, 0x00000000, 1.0, 0);
1398 ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %s\n", DXGetErrorString9(hr));
1400 if(pDepthStencil) IDirect3DSurface9_Release(pDepthStencil);
1401 if(pDevice) IDirect3D9_Release(pDevice);
1403 /* Now see if autodepthstencil disable is honored. First, without a format set */
1404 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1405 d3dpp.Windowed = TRUE;
1406 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1407 d3dpp.BackBufferWidth = 800;
1408 d3dpp.BackBufferHeight = 600;
1409 d3dpp.BackBufferFormat = d3ddm.Format;
1410 d3dpp.EnableAutoDepthStencil = FALSE;
1411 d3dpp.AutoDepthStencilFormat = D3DFMT_UNKNOWN;
1413 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1414 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1415 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %s\n", DXGetErrorString9(hr));
1416 if(!pDevice)
1418 skip("Failed to create a d3d device\n");
1419 goto cleanup;
1422 pDepthStencil = NULL;
1423 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil);
1424 ok(hr == D3DERR_NOTFOUND && pDepthStencil == NULL, "IDirect3DDevice9_GetDepthStencilSurface returned %s, surface = %p\n", DXGetErrorString9(hr), pDepthStencil);
1425 if(pDepthStencil) {
1426 IDirect3DSurface9_Release(pDepthStencil);
1427 pDepthStencil = NULL;
1430 /* Check the depth test state */
1431 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state);
1432 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %s\n", DXGetErrorString9(hr));
1433 ok(state == D3DZB_FALSE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW"));
1435 if(pDevice) IDirect3D9_Release(pDevice);
1437 /* Next, try EnableAutoDepthStencil FALSE with a depth stencil format set */
1438 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1439 d3dpp.Windowed = TRUE;
1440 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1441 d3dpp.BackBufferWidth = 800;
1442 d3dpp.BackBufferHeight = 600;
1443 d3dpp.BackBufferFormat = d3ddm.Format;
1444 d3dpp.EnableAutoDepthStencil = FALSE;
1445 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
1447 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1448 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1449 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %s\n", DXGetErrorString9(hr));
1450 if(!pDevice)
1452 skip("Failed to create a d3d device\n");
1453 goto cleanup;
1456 pDepthStencil = NULL;
1457 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil);
1458 ok(hr == D3DERR_NOTFOUND && pDepthStencil == NULL, "IDirect3DDevice9_GetDepthStencilSurface returned %s, surface = %p\n", DXGetErrorString9(hr), pDepthStencil);
1459 if(pDepthStencil) {
1460 IDirect3DSurface9_Release(pDepthStencil);
1461 pDepthStencil = NULL;
1464 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state);
1465 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %s\n", DXGetErrorString9(hr));
1466 ok(state == D3DZB_FALSE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW"));
1468 cleanup:
1469 if(pDepthStencil) IDirect3DSurface9_Release(pDepthStencil);
1470 if(pD3d) IDirect3D9_Release(pD3d);
1471 if(pDevice) IDirect3D9_Release(pDevice);
1472 if(hwnd) DestroyWindow(hwnd);
1475 /* Test what happens when IDirect3DDevice9_DrawIndexedPrimitive is called without a valid index buffer set. */
1476 static void test_draw_indexed(void)
1478 static const struct {
1479 float position[3];
1480 DWORD color;
1481 } quad[] = {
1482 {{-1.0f, -1.0f, 0.0f}, 0xffff0000},
1483 {{-1.0f, 1.0f, 0.0f}, 0xffff0000},
1484 {{ 1.0f, 1.0f, 0.0f}, 0xffff0000},
1485 {{ 1.0f, -1.0f, 0.0f}, 0xffff0000},
1487 WORD indices[] = {0, 1, 2, 3, 0, 2};
1489 static const D3DVERTEXELEMENT9 decl_elements[] = {
1490 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1491 {0, 12, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
1492 D3DDECL_END()
1495 IDirect3DVertexDeclaration9 *vertex_declaration = NULL;
1496 IDirect3DVertexBuffer9 *vertex_buffer = NULL;
1497 IDirect3DIndexBuffer9 *index_buffer = NULL;
1498 D3DPRESENT_PARAMETERS present_parameters;
1499 IDirect3DDevice9 *device = NULL;
1500 IDirect3D9 *d3d9;
1501 HRESULT hr;
1502 HWND hwnd;
1503 void *ptr;
1505 hwnd = CreateWindow("static", "d3d9_test",
1506 0, 0, 0, 10, 10, 0, 0, 0, 0);
1507 if (!hwnd)
1509 skip("Failed to create window\n");
1510 return;
1513 d3d9 = pDirect3DCreate9(D3D_SDK_VERSION);
1514 if (!d3d9)
1516 skip("Failed to create IDirect3D9 object\n");
1517 goto cleanup;
1520 ZeroMemory(&present_parameters, sizeof(present_parameters));
1521 present_parameters.Windowed = TRUE;
1522 present_parameters.hDeviceWindow = hwnd;
1523 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
1525 hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
1526 NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device);
1527 if (FAILED(hr) || !device)
1529 skip("Failed to create device\n");
1530 goto cleanup;
1533 hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &vertex_declaration);
1534 ok(SUCCEEDED(hr), "CreateVertexDeclaration failed (0x%08x)\n", hr);
1535 hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL);
1536 ok(SUCCEEDED(hr), "SetVertexDeclaration failed (0x%08x)\n", hr);
1538 hr = IDirect3DDevice9_CreateVertexBuffer(device, sizeof(quad), 0, 0, D3DPOOL_DEFAULT, &vertex_buffer, NULL);
1539 ok(SUCCEEDED(hr), "CreateVertexBuffer failed (0x%08x)\n", hr);
1540 hr = IDirect3DVertexBuffer9_Lock(vertex_buffer, 0, 0, &ptr, D3DLOCK_DISCARD);
1541 ok(SUCCEEDED(hr), "Lock failed (0x%08x)\n", hr);
1542 memcpy(ptr, quad, sizeof(quad));
1543 hr = IDirect3DVertexBuffer9_Unlock(vertex_buffer);
1544 ok(SUCCEEDED(hr), "Unlock failed (0x%08x)\n", hr);
1545 hr = IDirect3DDevice9_SetStreamSource(device, 0, vertex_buffer, 0, sizeof(*quad));
1546 ok(SUCCEEDED(hr), "SetStreamSource failed (0x%08x)\n", hr);
1548 hr = IDirect3DDevice9_CreateIndexBuffer(device, sizeof(indices), 0, D3DFMT_INDEX16, D3DPOOL_DEFAULT, &index_buffer, NULL);
1549 ok(SUCCEEDED(hr), "CreateIndexBuffer failed (0x%08x)\n", hr);
1550 hr = IDirect3DIndexBuffer9_Lock(index_buffer, 0, 0, &ptr, D3DLOCK_DISCARD);
1551 ok(SUCCEEDED(hr), "Lock failed (0x%08x)\n", hr);
1552 memcpy(ptr, indices, sizeof(indices));
1553 hr = IDirect3DIndexBuffer9_Unlock(index_buffer);
1554 ok(SUCCEEDED(hr), "Unlock failed (0x%08x)\n", hr);
1555 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
1556 ok(SUCCEEDED(hr), "SetRenderState D3DRS_LIGHTING failed (0x%08x)\n", hr);
1557 hr = IDirect3DDevice9_BeginScene(device);
1558 ok(SUCCEEDED(hr), "BeginScene failed (0x%08x)\n", hr);
1560 /* NULL index buffer. Should fail */
1561 hr = IDirect3DDevice9_SetIndices(device, NULL);
1562 ok(SUCCEEDED(hr), "SetIndices failed (0x%08x)\n", hr);
1563 hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0 /* BaseVertexIndex */, 0 /* MinIndex */,
1564 4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */);
1565 ok(hr == D3DERR_INVALIDCALL, "DrawIndexedPrimitive returned 0x%08x, expected D3DERR_INVALIDCALL (0x%08x)\n",
1566 hr, D3DERR_INVALIDCALL);
1568 /* Valid index buffer, NULL vertex declaration. Should fail */
1569 hr = IDirect3DDevice9_SetIndices(device, index_buffer);
1570 ok(SUCCEEDED(hr), "SetIndices failed (0x%08x)\n", hr);
1571 hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0 /* BaseVertexIndex */, 0 /* MinIndex */,
1572 4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */);
1573 ok(hr == D3DERR_INVALIDCALL, "DrawIndexedPrimitive returned 0x%08x, expected D3DERR_INVALIDCALL (0x%08x)\n",
1574 hr, D3DERR_INVALIDCALL);
1576 /* Valid index buffer and vertex declaration. Should succeed */
1577 hr = IDirect3DDevice9_SetVertexDeclaration(device, vertex_declaration);
1578 ok(SUCCEEDED(hr), "SetVertexDeclaration failed (0x%08x)\n", hr);
1579 hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0 /* BaseVertexIndex */, 0 /* MinIndex */,
1580 4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */);
1581 ok(SUCCEEDED(hr), "DrawIndexedPrimitive failed (0x%08x)\n", hr);
1583 hr = IDirect3DDevice9_EndScene(device);
1584 ok(SUCCEEDED(hr), "EndScene failed (0x%08x)\n", hr);
1586 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
1587 ok(SUCCEEDED(hr), "Present failed (0x%08x)\n", hr);
1589 IDirect3DVertexBuffer9_Release(vertex_buffer);
1590 IDirect3DIndexBuffer9_Release(index_buffer);
1591 IDirect3DVertexDeclaration9_Release(vertex_declaration);
1593 cleanup:
1594 if (d3d9) IDirect3D9_Release(d3d9);
1595 if (device) IDirect3DDevice9_Release(device);
1596 if (hwnd) DestroyWindow(hwnd);
1599 static void test_null_stream(void)
1601 IDirect3DVertexBuffer9 *buffer = NULL;
1602 D3DPRESENT_PARAMETERS present_parameters;
1603 IDirect3DDevice9 *device = NULL;
1604 IDirect3D9 *d3d9;
1605 HWND hwnd;
1606 HRESULT hr;
1607 IDirect3DVertexShader9 *shader = NULL;
1608 IDirect3DVertexDeclaration9 *decl = NULL;
1609 DWORD shader_code[] = {
1610 0xfffe0101, /* vs_1_1 */
1611 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
1612 0x00000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */
1613 0x0000ffff /* end */
1615 static const D3DVERTEXELEMENT9 decl_elements[] = {
1616 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1617 {1, 0, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
1618 D3DDECL_END()
1621 d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
1622 ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
1623 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1624 ok(hwnd != NULL, "Failed to create window\n");
1625 if (!d3d9 || !hwnd) goto cleanup;
1627 ZeroMemory(&present_parameters, sizeof(present_parameters));
1628 present_parameters.Windowed = TRUE;
1629 present_parameters.hDeviceWindow = hwnd;
1630 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
1632 hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1633 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device );
1634 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %s\n", DXGetErrorString9(hr));
1635 if(!device)
1637 skip("Failed to create a d3d device\n");
1638 goto cleanup;
1641 hr = IDirect3DDevice9_CreateVertexShader(device, shader_code, &shader);
1642 if(FAILED(hr)) {
1643 skip("No vertex shader support\n");
1644 goto cleanup;
1646 hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &decl);
1647 ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexDeclaration failed (0x%08x)\n", hr);
1648 if (!SUCCEEDED(hr)) {
1649 skip("Vertex declaration handling not possible.\n");
1650 goto cleanup;
1652 hr = IDirect3DDevice9_CreateVertexBuffer(device, 12 * sizeof(float), 0, 0, D3DPOOL_MANAGED, &buffer, NULL);
1653 ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexBuffer failed (0x%08x)\n", hr);
1654 if (!SUCCEEDED(hr)) {
1655 skip("Vertex buffer handling not possible.\n");
1656 goto cleanup;
1659 hr = IDirect3DDevice9_SetStreamSource(device, 0, buffer, 0, sizeof(float) * 3);
1660 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetStreamSource failed (0x%08x)\n", hr);
1661 hr = IDirect3DDevice9_SetStreamSource(device, 1, NULL, 0, 0);
1662 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetStreamSource failed (0x%08x)\n", hr);
1663 hr = IDirect3DDevice9_SetVertexShader(device, shader);
1664 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetVertexShader failed (0x%08x)\n", hr);
1665 hr = IDirect3DDevice9_SetVertexDeclaration(device, decl);
1666 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetVertexDeclaration failed (0x%08x)\n", hr);
1668 hr = IDirect3DDevice9_BeginScene(device);
1669 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed (0x%08x)\n", hr);
1670 if(SUCCEEDED(hr)) {
1671 hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_POINTLIST, 0, 1);
1672 ok(SUCCEEDED(hr), "IDirect3DDevice9_DrawPrimitive failed (0x%08x)\n", hr);
1674 hr = IDirect3DDevice9_EndScene(device);
1675 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed (0x%08x)\n", hr);
1678 IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0);
1679 IDirect3DDevice9_SetVertexShader(device, NULL);
1680 IDirect3DDevice9_SetVertexDeclaration(device, NULL);
1682 cleanup:
1683 if(decl) IDirect3DVertexDeclaration9_Release(decl);
1684 if(shader) IDirect3DVertexShader9_Release(shader);
1685 if(device) IDirect3DDevice9_Release(device);
1686 if(d3d9) IDirect3D9_Release(d3d9);
1689 static inline const char *debug_d3dpool(D3DPOOL pool) {
1690 switch(pool) {
1691 case D3DPOOL_DEFAULT: return "D3DPOOL_DEFAULT";
1692 case D3DPOOL_SYSTEMMEM: return "D3DPOOL_SYSTEMMEM";
1693 case D3DPOOL_SCRATCH: return "D3DPOOL_SCRATCH";
1694 case D3DPOOL_MANAGED: return "D3DPOOL_MANAGED";
1695 default:
1696 return "unknown pool";
1700 static void test_vertex_buffer_alignment(void)
1702 IDirect3DVertexBuffer9 *buffer = NULL;
1703 D3DPRESENT_PARAMETERS present_parameters;
1704 IDirect3DDevice9 *device = NULL;
1705 IDirect3D9 *d3d9;
1706 HWND hwnd;
1707 HRESULT hr;
1708 D3DPOOL pools[] = {D3DPOOL_DEFAULT, D3DPOOL_SYSTEMMEM, D3DPOOL_SCRATCH, D3DPOOL_MANAGED};
1709 DWORD sizes[] = {1, 4, 16, 17, 32, 33, 64, 65, 1024, 1025, 1048576, 1048577};
1710 unsigned int i, j;
1711 void *data;
1713 d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
1714 ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
1715 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1716 ok(hwnd != NULL, "Failed to create window\n");
1717 if (!d3d9 || !hwnd) goto cleanup;
1719 ZeroMemory(&present_parameters, sizeof(present_parameters));
1720 present_parameters.Windowed = TRUE;
1721 present_parameters.hDeviceWindow = hwnd;
1722 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
1724 hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1725 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device );
1726 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %s\n", DXGetErrorString9(hr));
1727 if(!device)
1729 skip("Failed to create a d3d device\n");
1730 goto cleanup;
1733 for(i = 0; i < (sizeof(sizes) / sizeof(sizes[0])); i++) {
1734 for(j = 0; j < (sizeof(pools) / sizeof(pools[0])); j++) {
1735 hr = IDirect3DDevice9_CreateVertexBuffer(device, sizes[i], 0, 0, pools[j], &buffer, NULL);
1736 if(pools[j] == D3DPOOL_SCRATCH) {
1737 ok(hr == D3DERR_INVALIDCALL, "Creating a D3DPOOL_SCRATCH buffer returned (0x%08x)\n", hr);
1738 } else {
1739 ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexBuffer failed (0x%08x). Pool = %s, size %d\n", hr,
1740 debug_d3dpool(pools[j]), sizes[i]);
1742 if(FAILED(hr)) continue;
1744 hr = IDirect3DVertexBuffer9_Lock(buffer, 0, 0, (void **) &data, 0);
1745 ok(SUCCEEDED(hr), "IDirect3DVertexBuffer9_Lock failed (0x%08x)\n", hr);
1746 ok(((DWORD_PTR) data & 31) == 0, "Vertex buffer start address is not 32 byte aligned(size: %d, pool: %s, data: %p)\n",
1747 sizes[i], debug_d3dpool(pools[j]), data);
1748 hr = IDirect3DVertexBuffer9_Unlock(buffer);
1749 ok(SUCCEEDED(hr), "IDirect3DVertexBuffer9_Unlock failed (0x%08x)\n", hr);
1751 if(buffer) IDirect3DVertexBuffer9_Release(buffer);
1755 cleanup:
1756 if(d3d9) IDirect3D9_Release(d3d9);
1759 static void test_lights(void)
1761 D3DPRESENT_PARAMETERS present_parameters;
1762 IDirect3DDevice9 *device = NULL;
1763 IDirect3D9 *d3d9;
1764 HWND hwnd;
1765 HRESULT hr;
1766 unsigned int i;
1767 BOOL enabled;
1768 D3DCAPS9 caps;
1770 d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
1771 ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
1772 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1773 ok(hwnd != NULL, "Failed to create window\n");
1774 if (!d3d9 || !hwnd) goto cleanup;
1776 ZeroMemory(&present_parameters, sizeof(present_parameters));
1777 present_parameters.Windowed = TRUE;
1778 present_parameters.hDeviceWindow = hwnd;
1779 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
1781 hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
1782 D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE, &present_parameters, &device );
1783 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE || hr == D3DERR_INVALIDCALL,
1784 "IDirect3D9_CreateDevice failed with %s\n", DXGetErrorString9(hr));
1785 if(!device)
1787 skip("Failed to create a d3d device\n");
1788 goto cleanup;
1791 memset(&caps, 0, sizeof(caps));
1792 hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
1793 ok(hr == D3D_OK, "IDirect3DDevice9_GetDeviceCaps failed with %s\n", DXGetErrorString9(hr));
1795 for(i = 1; i <= caps.MaxActiveLights; i++) {
1796 hr = IDirect3DDevice9_LightEnable(device, i, TRUE);
1797 ok(hr == D3D_OK, "Enabling light %u failed with %s\n", i, DXGetErrorString9(hr));
1798 hr = IDirect3DDevice9_GetLightEnable(device, i, &enabled);
1799 ok(hr == D3D_OK, "GetLightEnable on light %u failed with %s\n", i, DXGetErrorString9(hr));
1800 ok(enabled, "Light %d is %s\n", i, enabled ? "enabled" : "disabled");
1803 /* TODO: Test the rendering results in this situation */
1804 hr = IDirect3DDevice9_LightEnable(device, i + 1, TRUE);
1805 ok(hr == D3D_OK, "Enabling one light more than supported returned %s\n", DXGetErrorString9(hr));
1806 hr = IDirect3DDevice9_GetLightEnable(device, i + 1, &enabled);
1807 ok(hr == D3D_OK, "GetLightEnable on light %u failed with %s\n", i + 1, DXGetErrorString9(hr));
1808 ok(enabled, "Light %d is %s\n", i + 1, enabled ? "enabled" : "disabled");
1809 hr = IDirect3DDevice9_LightEnable(device, i + 1, FALSE);
1810 ok(hr == D3D_OK, "Disabling the additional returned %s\n", DXGetErrorString9(hr));
1812 for(i = 1; i <= caps.MaxActiveLights; i++) {
1813 hr = IDirect3DDevice9_LightEnable(device, i, FALSE);
1814 ok(hr == D3D_OK, "Disabling light %u failed with %s\n", i, DXGetErrorString9(hr));
1817 cleanup:
1818 if(device) IDirect3DDevice9_Release(device);
1819 if(d3d9) IDirect3D9_Release(d3d9);
1822 static void test_set_stream_source(void)
1824 D3DPRESENT_PARAMETERS present_parameters;
1825 IDirect3DDevice9 *device = NULL;
1826 IDirect3D9 *d3d9;
1827 HWND hwnd;
1828 HRESULT hr;
1829 IDirect3DVertexBuffer9 *pVertexBuffer = NULL;
1831 d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
1832 ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
1833 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1834 ok(hwnd != NULL, "Failed to create window\n");
1835 if (!d3d9 || !hwnd) goto cleanup;
1837 ZeroMemory(&present_parameters, sizeof(present_parameters));
1838 present_parameters.Windowed = TRUE;
1839 present_parameters.hDeviceWindow = hwnd;
1840 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
1842 hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
1843 D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device );
1844 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE || hr == D3DERR_INVALIDCALL,
1845 "IDirect3D9_CreateDevice failed with %s\n", DXGetErrorString9(hr));
1846 if(!device)
1848 hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_REF, hwnd,
1849 D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device );
1850 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %s\n", DXGetErrorString9(hr));
1851 if(!device)
1853 skip("Failed to create a d3d device\n");
1854 goto cleanup;
1858 hr = IDirect3DDevice9_CreateVertexBuffer( device, 512, 0, 0, D3DPOOL_DEFAULT, &pVertexBuffer, NULL );
1859 ok(hr == D3D_OK, "Failed to create a vertex buffer, hr = %s\n", DXGetErrorString9(hr));
1860 if (SUCCEEDED(hr)) {
1861 /* Some cards(Geforce 7400 at least) accept non-aligned offsets, others(radeon 9000 verified) reject it,
1862 * so accept both results. Wine currently rejects this to be able to optimize the vbo conversion, but writes
1863 * a WARN
1865 hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 0, 32);
1866 ok(hr == D3D_OK, "Failed to set the stream source, offset 0, hr = %s\n",
1867 DXGetErrorString9(hr));
1868 hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 1, 32);
1869 ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 1, hr = %s\n",
1870 DXGetErrorString9(hr));
1871 hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 2, 32);
1872 ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 2, hr = %s\n",
1873 DXGetErrorString9(hr));
1874 hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 3, 32);
1875 ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 3, hr = %s\n",
1876 DXGetErrorString9(hr));
1877 hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 4, 32);
1878 ok(hr == D3D_OK, "Failed to set the stream source, offset 4, hr = %s\n",
1879 DXGetErrorString9(hr));
1881 /* Try to set the NULL buffer with an offset and stride 0 */
1882 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0);
1883 ok(hr == D3D_OK, "Failed to set the stream source, offset 0, hr = %s\n",
1884 DXGetErrorString9(hr));
1885 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 1, 0);
1886 ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 1, hr = %s\n",
1887 DXGetErrorString9(hr));
1888 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 2, 0);
1889 ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 2, hr = %s\n",
1890 DXGetErrorString9(hr));
1891 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 3, 0);
1892 ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 3, hr = %s\n",
1893 DXGetErrorString9(hr));
1894 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 4, 0);
1895 ok(hr == D3D_OK, "Failed to set the stream source, offset 4, hr = %s\n",
1896 DXGetErrorString9(hr));
1898 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0);
1899 ok(hr == D3D_OK, "Failed to set the stream source, offset 4, hr = %s\n", DXGetErrorString9(hr));
1901 if(pVertexBuffer) IDirect3DDevice9_Release(pVertexBuffer);
1902 cleanup:
1903 if(device) IDirect3DDevice9_Release(device);
1904 if(d3d9) IDirect3D9_Release(d3d9);
1907 struct formats {
1908 D3DFORMAT DisplayFormat;
1909 D3DFORMAT BackBufferFormat;
1910 BOOL shouldPass;
1913 struct formats r5g6b5_format_list[] =
1915 { D3DFMT_R5G6B5, D3DFMT_R5G6B5, TRUE },
1916 { D3DFMT_R5G6B5, D3DFMT_X1R5G5B5, FALSE },
1917 { D3DFMT_R5G6B5, D3DFMT_A1R5G5B5, FALSE },
1918 { D3DFMT_R5G6B5, D3DFMT_X8R8G8B8, FALSE },
1919 { D3DFMT_R5G6B5, D3DFMT_A8R8G8B8, FALSE },
1920 { 0, 0, 0}
1923 struct formats x1r5g5b5_format_list[] =
1925 { D3DFMT_X1R5G5B5, D3DFMT_R5G6B5, FALSE },
1926 { D3DFMT_X1R5G5B5, D3DFMT_X1R5G5B5, TRUE },
1927 { D3DFMT_X1R5G5B5, D3DFMT_A1R5G5B5, TRUE },
1928 { D3DFMT_X1R5G5B5, D3DFMT_X8R8G8B8, FALSE },
1929 { D3DFMT_X1R5G5B5, D3DFMT_A8R8G8B8, FALSE },
1931 /* A1R5G5B5 should not be usable as a display format, it is backbuffer-only */
1932 { D3DFMT_A1R5G5B5, D3DFMT_R5G6B5, FALSE },
1933 { D3DFMT_A1R5G5B5, D3DFMT_X1R5G5B5, FALSE },
1934 { D3DFMT_A1R5G5B5, D3DFMT_A1R5G5B5, FALSE },
1935 { D3DFMT_A1R5G5B5, D3DFMT_X8R8G8B8, FALSE },
1936 { D3DFMT_A1R5G5B5, D3DFMT_A8R8G8B8, FALSE },
1937 { 0, 0, 0}
1940 struct formats x8r8g8b8_format_list[] =
1942 { D3DFMT_X8R8G8B8, D3DFMT_R5G6B5, FALSE },
1943 { D3DFMT_X8R8G8B8, D3DFMT_X1R5G5B5, FALSE },
1944 { D3DFMT_X8R8G8B8, D3DFMT_A1R5G5B5, FALSE },
1945 { D3DFMT_X8R8G8B8, D3DFMT_X8R8G8B8, TRUE },
1946 { D3DFMT_X8R8G8B8, D3DFMT_A8R8G8B8, TRUE },
1948 /* A1R8G8B8 should not be usable as a display format, it is backbuffer-only */
1949 { D3DFMT_A8R8G8B8, D3DFMT_R5G6B5, FALSE },
1950 { D3DFMT_A8R8G8B8, D3DFMT_X1R5G5B5, FALSE },
1951 { D3DFMT_A8R8G8B8, D3DFMT_A1R5G5B5, FALSE },
1952 { D3DFMT_A8R8G8B8, D3DFMT_X8R8G8B8, FALSE },
1953 { D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, FALSE },
1954 { 0, 0, 0}
1957 static void test_display_formats()
1959 /* Direct3D9 offers 4 display formats R5G6B5, X1R5G5B5, X8R8G8B8 and A2R10G10B10.
1960 * Next to these there are 6 different backbuffer formats. Only a fixed number of
1961 * combinations are possible in FULLSCREEN mode. In windowed mode more combinations are
1962 * allowed due to depth conversion and this is likely driver dependent.
1963 * This test checks which combinations are possible in fullscreen mode and this should not be driver dependent.
1964 * TODO: handle A2R10G10B10 but what hardware supports it? Parhelia? It is very rare. */
1966 UINT Adapter = D3DADAPTER_DEFAULT;
1967 D3DDEVTYPE DeviceType = D3DDEVTYPE_HAL;
1968 int i, nmodes;
1969 HRESULT hr;
1971 IDirect3D9 *d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
1972 ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
1973 if(!d3d9) return;
1975 nmodes = IDirect3D9_GetAdapterModeCount(d3d9, D3DADAPTER_DEFAULT, D3DFMT_R5G6B5);
1976 if(!nmodes) {
1977 skip("Display format R5G6B5 not supported, skipping\n");
1978 } else {
1979 trace("Testing display format R5G6B5\n");
1980 for(i=0; r5g6b5_format_list[i].DisplayFormat != 0; i++)
1982 hr = IDirect3D9_CheckDeviceType(d3d9, Adapter, DeviceType, r5g6b5_format_list[i].DisplayFormat, r5g6b5_format_list[i].BackBufferFormat, FALSE);
1984 if(r5g6b5_format_list[i].shouldPass)
1985 ok(hr == D3D_OK, "format %d %d didn't pass with hr=%#08x\n", r5g6b5_format_list[i].DisplayFormat, r5g6b5_format_list[i].BackBufferFormat, hr);
1986 else
1987 ok(hr != D3D_OK, "format %d %d didn't pass while it was expected to\n", r5g6b5_format_list[i].DisplayFormat, r5g6b5_format_list[i].BackBufferFormat);
1991 nmodes = IDirect3D9_GetAdapterModeCount(d3d9, D3DADAPTER_DEFAULT, D3DFMT_X1R5G5B5);
1992 if(!nmodes) {
1993 skip("Display format X1R5G5B5 not supported, skipping\n");
1994 } else {
1995 trace("Testing display format X1R5G5B5\n");
1996 for(i=0; x1r5g5b5_format_list[i].DisplayFormat != 0; i++)
1998 hr = IDirect3D9_CheckDeviceType(d3d9, Adapter, DeviceType, x1r5g5b5_format_list[i].DisplayFormat, x1r5g5b5_format_list[i].BackBufferFormat, FALSE);
2000 if(x1r5g5b5_format_list[i].shouldPass)
2001 ok(hr == D3D_OK, "format %d %d didn't pass with hr=%#08x\n", x1r5g5b5_format_list[i].DisplayFormat, x1r5g5b5_format_list[i].BackBufferFormat, hr);
2002 else
2003 ok(hr != D3D_OK, "format %d %d didn't pass while it was expected to\n", x1r5g5b5_format_list[i].DisplayFormat, x1r5g5b5_format_list[i].BackBufferFormat);
2007 nmodes = IDirect3D9_GetAdapterModeCount(d3d9, D3DADAPTER_DEFAULT, D3DFMT_X8R8G8B8);
2008 if(!nmodes) {
2009 skip("Display format X8R8G8B8 not supported, skipping\n");
2010 } else {
2011 trace("Testing display format X8R8G8B8\n");
2012 for(i=0; x8r8g8b8_format_list[i].DisplayFormat != 0; i++)
2014 hr = IDirect3D9_CheckDeviceType(d3d9, Adapter, DeviceType, x8r8g8b8_format_list[i].DisplayFormat, x8r8g8b8_format_list[i].BackBufferFormat, FALSE);
2016 if(x8r8g8b8_format_list[i].shouldPass)
2017 ok(hr == D3D_OK, "format %d %d didn't pass with hr=%#08x\n", x8r8g8b8_format_list[i].DisplayFormat, x8r8g8b8_format_list[i].BackBufferFormat, hr);
2018 else
2019 ok(hr != D3D_OK, "format %d %d didn't pass while it was expected to\n", x8r8g8b8_format_list[i].DisplayFormat, x8r8g8b8_format_list[i].BackBufferFormat);
2023 if(d3d9) IDirect3D9_Release(d3d9);
2026 static void test_set_material(void)
2028 D3DPRESENT_PARAMETERS present_parameters;
2029 IDirect3DDevice9 *device = NULL;
2030 IDirect3D9 *d3d9;
2031 HWND hwnd;
2032 HRESULT hr;
2034 d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
2035 ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
2036 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
2037 ok(hwnd != NULL, "Failed to create window\n");
2038 if (!d3d9 || !hwnd) goto cleanup;
2040 ZeroMemory(&present_parameters, sizeof(present_parameters));
2041 present_parameters.Windowed = TRUE;
2042 present_parameters.hDeviceWindow = hwnd;
2043 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
2045 IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
2046 D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE, &present_parameters, &device );
2047 if(!device)
2049 skip("Failed to create a d3d device\n");
2050 goto cleanup;
2053 hr = IDirect3DDevice9_SetMaterial(device, NULL);
2054 ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %s\n", DXGetErrorString9(hr));
2056 cleanup:
2057 if(device) IDirect3DDevice9_Release(device);
2058 if(d3d9) IDirect3D9_Release(d3d9);
2061 START_TEST(device)
2063 HMODULE d3d9_handle = LoadLibraryA( "d3d9.dll" );
2064 if (!d3d9_handle)
2066 skip("Could not load d3d9.dll\n");
2067 return;
2070 pDirect3DCreate9 = (void *)GetProcAddress( d3d9_handle, "Direct3DCreate9" );
2071 ok(pDirect3DCreate9 != NULL, "Failed to get address of Direct3DCreate9\n");
2072 if (pDirect3DCreate9)
2074 test_display_formats();
2075 test_display_modes();
2076 test_swapchain();
2077 test_refcount();
2078 test_mipmap_levels();
2079 test_cursor();
2080 test_reset();
2081 test_reset();
2082 test_scene();
2083 test_limits();
2084 test_depthstenciltest();
2085 test_draw_indexed();
2086 test_null_stream();
2087 test_vertex_buffer_alignment();
2088 test_lights();
2089 test_set_stream_source();
2090 test_set_material();