2 * Copyright (c) 1998 Lionel ULMER
3 * Copyright (c) 2006 Stefan DÖSINGER
5 * This file contains the implementation of Direct3DViewport2.
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "wine/port.h"
31 #define NONAMELESSUNION
37 #include "wine/exception.h"
42 #include "ddraw_private.h"
43 #include "wine/debug.h"
45 WINE_DEFAULT_DEBUG_CHANNEL(d3d7
);
47 /*****************************************************************************
49 *****************************************************************************/
51 /*****************************************************************************
54 * activates the viewport using IDirect3DDevice7::SetViewport
56 *****************************************************************************/
57 void viewport_activate(IDirect3DViewportImpl
* This
) {
58 IDirect3DLightImpl
* light
;
61 /* Activate all the lights associated with this context */
64 while (light
!= NULL
) {
65 light
->activate(light
);
69 /* And copy the values in the structure used by the device */
71 vp
.dwX
= This
->viewports
.vp2
.dwX
;
72 vp
.dwY
= This
->viewports
.vp2
.dwY
;
73 vp
.dwHeight
= This
->viewports
.vp2
.dwHeight
;
74 vp
.dwWidth
= This
->viewports
.vp2
.dwWidth
;
75 vp
.dvMinZ
= This
->viewports
.vp2
.dvMinZ
;
76 vp
.dvMaxZ
= This
->viewports
.vp2
.dvMaxZ
;
78 vp
.dwX
= This
->viewports
.vp1
.dwX
;
79 vp
.dwY
= This
->viewports
.vp1
.dwY
;
80 vp
.dwHeight
= This
->viewports
.vp1
.dwHeight
;
81 vp
.dwWidth
= This
->viewports
.vp1
.dwWidth
;
82 vp
.dvMinZ
= This
->viewports
.vp1
.dvMinZ
;
83 vp
.dvMaxZ
= This
->viewports
.vp1
.dvMaxZ
;
86 /* And also set the viewport */
87 IDirect3DDevice7_SetViewport(ICOM_INTERFACE(This
->active_device
, IDirect3DDevice7
), &vp
);
90 /*****************************************************************************
91 * _dump_D3DVIEWPORT, _dump_D3DVIEWPORT2
93 * Writes viewport information to TRACE
95 *****************************************************************************/
96 static void _dump_D3DVIEWPORT(const D3DVIEWPORT
*lpvp
)
98 TRACE(" - dwSize = %d dwX = %d dwY = %d\n",
99 lpvp
->dwSize
, lpvp
->dwX
, lpvp
->dwY
);
100 TRACE(" - dwWidth = %d dwHeight = %d\n",
101 lpvp
->dwWidth
, lpvp
->dwHeight
);
102 TRACE(" - dvScaleX = %f dvScaleY = %f\n",
103 lpvp
->dvScaleX
, lpvp
->dvScaleY
);
104 TRACE(" - dvMaxX = %f dvMaxY = %f\n",
105 lpvp
->dvMaxX
, lpvp
->dvMaxY
);
106 TRACE(" - dvMinZ = %f dvMaxZ = %f\n",
107 lpvp
->dvMinZ
, lpvp
->dvMaxZ
);
110 static void _dump_D3DVIEWPORT2(const D3DVIEWPORT2
*lpvp
)
112 TRACE(" - dwSize = %d dwX = %d dwY = %d\n",
113 lpvp
->dwSize
, lpvp
->dwX
, lpvp
->dwY
);
114 TRACE(" - dwWidth = %d dwHeight = %d\n",
115 lpvp
->dwWidth
, lpvp
->dwHeight
);
116 TRACE(" - dvClipX = %f dvClipY = %f\n",
117 lpvp
->dvClipX
, lpvp
->dvClipY
);
118 TRACE(" - dvClipWidth = %f dvClipHeight = %f\n",
119 lpvp
->dvClipWidth
, lpvp
->dvClipHeight
);
120 TRACE(" - dvMinZ = %f dvMaxZ = %f\n",
121 lpvp
->dvMinZ
, lpvp
->dvMaxZ
);
124 /*****************************************************************************
126 *****************************************************************************/
128 /*****************************************************************************
129 * IDirect3DViewport3::QueryInterface
131 * A normal QueryInterface. Can query all interface versions and the
132 * IUnknown interface. The VTables of the different versions
136 * refiid: Interface id queried for
137 * obj: Address to write the interface pointer to
141 * E_NOINTERFACE if the requested interface wasn't found
143 *****************************************************************************/
144 static HRESULT WINAPI
145 IDirect3DViewportImpl_QueryInterface(IDirect3DViewport3
*iface
,
149 ICOM_THIS_FROM(IDirect3DViewportImpl
, IDirect3DViewport3
, iface
);
150 TRACE("(%p)->(%s,%p)\n", This
, debugstr_guid(riid
), obp
);
154 if ( IsEqualGUID(&IID_IUnknown
, riid
) ||
155 IsEqualGUID(&IID_IDirect3DViewport
, riid
) ||
156 IsEqualGUID(&IID_IDirect3DViewport2
, riid
) ||
157 IsEqualGUID(&IID_IDirect3DViewport3
, riid
) ) {
158 IDirect3DViewport3_AddRef(ICOM_INTERFACE(This
, IDirect3DViewport3
));
159 *obp
= ICOM_INTERFACE(This
, IDirect3DViewport3
);
160 TRACE(" Creating IDirect3DViewport1/2/3 interface %p\n", *obp
);
163 FIXME("(%p): interface for IID %s NOT found!\n", This
, debugstr_guid(riid
));
164 return E_NOINTERFACE
;
167 /*****************************************************************************
168 * IDirect3DViewport3::AddRef
170 * Increases the refcount.
175 *****************************************************************************/
177 IDirect3DViewportImpl_AddRef(IDirect3DViewport3
*iface
)
179 ICOM_THIS_FROM(IDirect3DViewportImpl
, IDirect3DViewport3
, iface
);
180 ULONG ref
= InterlockedIncrement(&This
->ref
);
182 TRACE("(%p)->() incrementing from %u.\n", This
, ref
- 1);
187 /*****************************************************************************
188 * IDirect3DViewport3::Release
190 * Reduces the refcount. If it falls to 0, the interface is released
195 *****************************************************************************/
197 IDirect3DViewportImpl_Release(IDirect3DViewport3
*iface
)
199 ICOM_THIS_FROM(IDirect3DViewportImpl
, IDirect3DViewport3
, iface
);
200 ULONG ref
= InterlockedDecrement(&This
->ref
);
202 TRACE("(%p)->() decrementing from %u.\n", This
, ref
+ 1);
205 HeapFree(GetProcessHeap(), 0, This
);
211 /*****************************************************************************
212 * IDirect3DViewport Methods.
213 *****************************************************************************/
215 /*****************************************************************************
216 * IDirect3DViewport3::Initialize
218 * No-op initialization.
221 * Direct3D: The direct3D device this viewport is assigned to
224 * DDERR_ALREADYINITIALIZED
226 *****************************************************************************/
227 static HRESULT WINAPI
228 IDirect3DViewportImpl_Initialize(IDirect3DViewport3
*iface
,
231 TRACE("(%p)->(%p) no-op...\n", iface
, Direct3D
);
232 return DDERR_ALREADYINITIALIZED
;
235 /*****************************************************************************
236 * IDirect3DViewport3::GetViewport
238 * Returns the viewport data assigned to this viewport interface
241 * Data: Address to store the data
245 * DDERR_INVALIDPARAMS if Data is NULL
247 *****************************************************************************/
248 static HRESULT WINAPI
249 IDirect3DViewportImpl_GetViewport(IDirect3DViewport3
*iface
,
252 ICOM_THIS_FROM(IDirect3DViewportImpl
, IDirect3DViewport3
, iface
);
254 TRACE("(%p/%p)->(%p)\n", This
, iface
, lpData
);
256 EnterCriticalSection(&ddraw_cs
);
257 if (This
->use_vp2
!= 0) {
258 ERR(" Requesting to get a D3DVIEWPORT struct where a D3DVIEWPORT2 was set !\n");
259 LeaveCriticalSection(&ddraw_cs
);
260 return DDERR_INVALIDPARAMS
;
262 dwSize
= lpData
->dwSize
;
263 memset(lpData
, 0, dwSize
);
264 memcpy(lpData
, &(This
->viewports
.vp1
), dwSize
);
266 if (TRACE_ON(d3d7
)) {
267 TRACE(" returning D3DVIEWPORT :\n");
268 _dump_D3DVIEWPORT(lpData
);
270 LeaveCriticalSection(&ddraw_cs
);
275 /*****************************************************************************
276 * IDirect3DViewport3::SetViewport
278 * Sets the viewport information for this interface
281 * lpData: Viewport to set
285 * DDERR_INVALIDPARAMS if Data is NULL
287 *****************************************************************************/
288 static HRESULT WINAPI
289 IDirect3DViewportImpl_SetViewport(IDirect3DViewport3
*iface
,
292 ICOM_THIS_FROM(IDirect3DViewportImpl
, IDirect3DViewport3
, iface
);
293 LPDIRECT3DVIEWPORT3 current_viewport
;
294 TRACE("(%p/%p)->(%p)\n", This
, iface
, lpData
);
296 if (TRACE_ON(d3d7
)) {
297 TRACE(" getting D3DVIEWPORT :\n");
298 _dump_D3DVIEWPORT(lpData
);
301 EnterCriticalSection(&ddraw_cs
);
303 memset(&(This
->viewports
.vp1
), 0, sizeof(This
->viewports
.vp1
));
304 memcpy(&(This
->viewports
.vp1
), lpData
, lpData
->dwSize
);
306 /* Tests on two games show that these values are never used properly so override
307 them with proper ones :-)
309 This
->viewports
.vp1
.dvMinZ
= 0.0;
310 This
->viewports
.vp1
.dvMaxZ
= 1.0;
312 if (This
->active_device
) {
313 IDirect3DDevice3_GetCurrentViewport(ICOM_INTERFACE(This
->active_device
, IDirect3DDevice3
), ¤t_viewport
);
314 if (ICOM_OBJECT(IDirect3DViewportImpl
, IDirect3DViewport3
, current_viewport
) == This
)
315 This
->activate(This
);
316 if(current_viewport
) IDirect3DViewport3_Release(current_viewport
);
318 LeaveCriticalSection(&ddraw_cs
);
323 /*****************************************************************************
324 * IDirect3DViewport3::TransformVertices
326 * Transforms vertices by the transformation matrix.
329 * dwVertexCount: The number of vertices to be transformed
330 * lpData: Pointer to the vertex data
331 * dwFlags: D3DTRANSFORM_CLIPPED or D3DTRANSFORM_UNCLIPPED
332 * lpOffScreen: Is set to nonzero if all vertices are off-screen
335 * D3D_OK because it's a stub
337 *****************************************************************************/
338 static HRESULT WINAPI
339 IDirect3DViewportImpl_TransformVertices(IDirect3DViewport3
*iface
,
341 D3DTRANSFORMDATA
*lpData
,
345 ICOM_THIS_FROM(IDirect3DViewportImpl
, IDirect3DViewport3
, iface
);
346 FIXME("(%p)->(%08x,%p,%08x,%p): stub!\n", This
, dwVertexCount
, lpData
, dwFlags
, lpOffScreen
);
352 /*****************************************************************************
353 * IDirect3DViewport3::LightElements
355 * The DirectX 5.0 sdk says that it's not implemented
363 *****************************************************************************/
364 static HRESULT WINAPI
365 IDirect3DViewportImpl_LightElements(IDirect3DViewport3
*iface
,
366 DWORD dwElementCount
,
367 LPD3DLIGHTDATA lpData
)
369 ICOM_THIS_FROM(IDirect3DViewportImpl
, IDirect3DViewport3
, iface
);
370 TRACE("(%p)->(%08x,%p): Unimplemented!\n", This
, dwElementCount
, lpData
);
371 return DDERR_UNSUPPORTED
;
374 /*****************************************************************************
375 * IDirect3DViewport3::SetBackground
377 * Sets tje background material
380 * hMat: Handle from a IDirect3DMaterial interface
385 *****************************************************************************/
386 static HRESULT WINAPI
387 IDirect3DViewportImpl_SetBackground(IDirect3DViewport3
*iface
,
388 D3DMATERIALHANDLE hMat
)
390 ICOM_THIS_FROM(IDirect3DViewportImpl
, IDirect3DViewport3
, iface
);
391 TRACE("(%p)->(%d)\n", This
, (DWORD
) hMat
);
393 EnterCriticalSection(&ddraw_cs
);
394 if(hMat
&& hMat
> This
->ddraw
->d3ddevice
->numHandles
)
396 WARN("Specified Handle %d out of range\n", hMat
);
397 LeaveCriticalSection(&ddraw_cs
);
398 return DDERR_INVALIDPARAMS
;
400 else if(hMat
&& This
->ddraw
->d3ddevice
->Handles
[hMat
- 1].type
!= DDrawHandle_Material
)
402 WARN("Handle %d is not a material handle\n", hMat
);
403 LeaveCriticalSection(&ddraw_cs
);
404 return DDERR_INVALIDPARAMS
;
409 This
->background
= (IDirect3DMaterialImpl
*) This
->ddraw
->d3ddevice
->Handles
[hMat
- 1].ptr
;
410 TRACE(" setting background color : %f %f %f %f\n",
411 This
->background
->mat
.u
.diffuse
.u1
.r
,
412 This
->background
->mat
.u
.diffuse
.u2
.g
,
413 This
->background
->mat
.u
.diffuse
.u3
.b
,
414 This
->background
->mat
.u
.diffuse
.u4
.a
);
418 This
->background
= NULL
;
419 TRACE("Setting background to NULL\n");
422 LeaveCriticalSection(&ddraw_cs
);
426 /*****************************************************************************
427 * IDirect3DViewport3::GetBackground
429 * Returns the material handle assigned to the background of the viewport
432 * lphMat: Address to store the handle
433 * lpValid: is set to FALSE if no background is set, TRUE if one is set
438 *****************************************************************************/
439 static HRESULT WINAPI
440 IDirect3DViewportImpl_GetBackground(IDirect3DViewport3
*iface
,
441 D3DMATERIALHANDLE
*lphMat
,
444 ICOM_THIS_FROM(IDirect3DViewportImpl
, IDirect3DViewport3
, iface
);
445 TRACE("(%p)->(%p,%p)\n", This
, lphMat
, lpValid
);
447 EnterCriticalSection(&ddraw_cs
);
450 *lpValid
= This
->background
!= NULL
;
456 *lphMat
= This
->background
->Handle
;
463 LeaveCriticalSection(&ddraw_cs
);
468 /*****************************************************************************
469 * IDirect3DViewport3::SetBackgroundDepth
471 * Sets a surface that represents the background depth. It's contents are
472 * used to set the depth buffer in IDirect3DViewport3::Clear
475 * lpDDSurface: Surface to set
477 * Returns: D3D_OK, because it's a stub
479 *****************************************************************************/
480 static HRESULT WINAPI
481 IDirect3DViewportImpl_SetBackgroundDepth(IDirect3DViewport3
*iface
,
482 IDirectDrawSurface
*lpDDSurface
)
484 ICOM_THIS_FROM(IDirect3DViewportImpl
, IDirect3DViewport3
, iface
);
485 FIXME("(%p)->(%p): stub!\n", This
, lpDDSurface
);
489 /*****************************************************************************
490 * IDirect3DViewport3::GetBackgroundDepth
492 * Returns the surface that represents the depth field
495 * lplpDDSurface: Address to store the interface pointer
496 * lpValid: Set to TRUE if a depth is asigned, FALSE otherwise
499 * D3D_OK, because it's a stub
500 * (DDERR_INVALIDPARAMS if DDSurface of Valid is NULL)
502 *****************************************************************************/
503 static HRESULT WINAPI
504 IDirect3DViewportImpl_GetBackgroundDepth(IDirect3DViewport3
*iface
,
505 IDirectDrawSurface
**lplpDDSurface
,
508 ICOM_THIS_FROM(IDirect3DViewportImpl
, IDirect3DViewport3
, iface
);
509 FIXME("(%p)->(%p,%p): stub!\n", This
, lplpDDSurface
, lpValid
);
513 /*****************************************************************************
514 * IDirect3DViewport3::Clear
516 * Clears the render target and / or the z buffer
519 * dwCount: The amount of rectangles to clear. If 0, the whole buffer is
521 * lpRects: Pointer to the array of rectangles. If NULL, Count must be 0
522 * dwFlags: D3DCLEAR_ZBUFFER and / or D3DCLEAR_TARGET
526 * D3DERR_VIEWPORTHASNODEVICE if there's no active device
527 * The return value of IDirect3DDevice7::Clear
529 *****************************************************************************/
530 static HRESULT WINAPI
531 IDirect3DViewportImpl_Clear(IDirect3DViewport3
*iface
,
536 ICOM_THIS_FROM(IDirect3DViewportImpl
, IDirect3DViewport3
, iface
);
537 DWORD color
= 0x00000000;
540 TRACE("(%p/%p)->(%08x,%p,%08x)\n", This
, iface
, dwCount
, lpRects
, dwFlags
);
541 if (This
->active_device
== NULL
) {
542 ERR(" Trying to clear a viewport not attached to a device !\n");
543 return D3DERR_VIEWPORTHASNODEVICE
;
546 EnterCriticalSection(&ddraw_cs
);
547 if (dwFlags
& D3DCLEAR_TARGET
) {
548 if (This
->background
== NULL
) {
549 ERR(" Trying to clear the color buffer without background material !\n");
552 ((int) ((This
->background
->mat
.u
.diffuse
.u1
.r
) * 255) << 16) |
553 ((int) ((This
->background
->mat
.u
.diffuse
.u2
.g
) * 255) << 8) |
554 ((int) ((This
->background
->mat
.u
.diffuse
.u3
.b
) * 255) << 0) |
555 ((int) ((This
->background
->mat
.u
.diffuse
.u4
.a
) * 255) << 24);
559 hr
= IDirect3DDevice7_Clear(ICOM_INTERFACE(This
->active_device
, IDirect3DDevice7
),
562 dwFlags
& (D3DCLEAR_ZBUFFER
| D3DCLEAR_TARGET
),
566 LeaveCriticalSection(&ddraw_cs
);
570 /*****************************************************************************
571 * IDirect3DViewport3::AddLight
573 * Adds an light to the viewport
576 * lpDirect3DLight: Interface of the light to add
580 * DDERR_INVALIDPARAMS if Direct3DLight is NULL
581 * DDERR_INVALIDPARAMS if there are 8 lights or more
583 *****************************************************************************/
584 static HRESULT WINAPI
585 IDirect3DViewportImpl_AddLight(IDirect3DViewport3
*iface
,
586 IDirect3DLight
*lpDirect3DLight
)
588 ICOM_THIS_FROM(IDirect3DViewportImpl
, IDirect3DViewport3
, iface
);
589 IDirect3DLightImpl
*lpDirect3DLightImpl
= ICOM_OBJECT(IDirect3DLightImpl
, IDirect3DLight
, lpDirect3DLight
);
591 DWORD map
= This
->map_lights
;
593 TRACE("(%p)->(%p)\n", This
, lpDirect3DLight
);
595 EnterCriticalSection(&ddraw_cs
);
596 if (This
->num_lights
>= 8)
598 LeaveCriticalSection(&ddraw_cs
);
599 return DDERR_INVALIDPARAMS
;
602 /* Find a light number and update both light and viewports objects accordingly */
607 lpDirect3DLightImpl
->dwLightIndex
= i
;
609 This
->map_lights
|= 1<<i
;
611 /* Add the light in the 'linked' chain */
612 lpDirect3DLightImpl
->next
= This
->lights
;
613 This
->lights
= lpDirect3DLightImpl
;
615 /* Attach the light to the viewport */
616 lpDirect3DLightImpl
->active_viewport
= This
;
618 /* If active, activate the light */
619 if (This
->active_device
!= NULL
) {
620 lpDirect3DLightImpl
->activate(lpDirect3DLightImpl
);
623 LeaveCriticalSection(&ddraw_cs
);
627 /*****************************************************************************
628 * IDirect3DViewport3::DeleteLight
630 * Deletes a light from the viewports' light list
633 * lpDirect3DLight: Light to delete
637 * DDERR_INVALIDPARAMS if the light wasn't found
639 *****************************************************************************/
640 static HRESULT WINAPI
641 IDirect3DViewportImpl_DeleteLight(IDirect3DViewport3
*iface
,
642 IDirect3DLight
*lpDirect3DLight
)
644 ICOM_THIS_FROM(IDirect3DViewportImpl
, IDirect3DViewport3
, iface
);
645 IDirect3DLightImpl
*lpDirect3DLightImpl
= ICOM_OBJECT(IDirect3DLightImpl
, IDirect3DLight
, lpDirect3DLight
);
646 IDirect3DLightImpl
*cur_light
, *prev_light
= NULL
;
648 TRACE("(%p)->(%p)\n", This
, lpDirect3DLight
);
650 EnterCriticalSection(&ddraw_cs
);
651 cur_light
= This
->lights
;
652 while (cur_light
!= NULL
) {
653 if (cur_light
== lpDirect3DLightImpl
) {
654 lpDirect3DLightImpl
->desactivate(lpDirect3DLightImpl
);
655 if (prev_light
== NULL
) This
->lights
= cur_light
->next
;
656 else prev_light
->next
= cur_light
->next
;
657 /* Detach the light to the viewport */
658 cur_light
->active_viewport
= NULL
;
660 This
->map_lights
&= ~(1<<lpDirect3DLightImpl
->dwLightIndex
);
661 LeaveCriticalSection(&ddraw_cs
);
664 prev_light
= cur_light
;
665 cur_light
= cur_light
->next
;
667 LeaveCriticalSection(&ddraw_cs
);
669 return DDERR_INVALIDPARAMS
;
672 /*****************************************************************************
673 * IDirect3DViewport::NextLight
675 * Enumerates the lights associated with the viewport
678 * lpDirect3DLight: Light to start with
679 * lplpDirect3DLight: Address to store the successor to
682 * D3D_OK, because it's a stub
684 *****************************************************************************/
685 static HRESULT WINAPI
686 IDirect3DViewportImpl_NextLight(IDirect3DViewport3
*iface
,
687 IDirect3DLight
*lpDirect3DLight
,
688 IDirect3DLight
**lplpDirect3DLight
,
691 ICOM_THIS_FROM(IDirect3DViewportImpl
, IDirect3DViewport3
, iface
);
692 FIXME("(%p)->(%p,%p,%08x): stub!\n", This
, lpDirect3DLight
, lplpDirect3DLight
, dwFlags
);
696 /*****************************************************************************
697 * IDirect3DViewport2 Methods.
698 *****************************************************************************/
700 /*****************************************************************************
701 * IDirect3DViewport3::GetViewport2
703 * Returns the currently set viewport in a D3DVIEWPORT2 structure.
704 * Similar to IDirect3DViewport3::GetViewport
707 * lpData: Pointer to the structure to fill
711 * DDERR_INVALIDPARAMS if the viewport was set with
712 * IDirect3DViewport3::SetViewport
713 * DDERR_INVALIDPARAMS if Data is NULL
715 *****************************************************************************/
716 static HRESULT WINAPI
717 IDirect3DViewportImpl_GetViewport2(IDirect3DViewport3
*iface
,
718 D3DVIEWPORT2
*lpData
)
720 ICOM_THIS_FROM(IDirect3DViewportImpl
, IDirect3DViewport3
, iface
);
722 TRACE("(%p)->(%p)\n", This
, lpData
);
724 EnterCriticalSection(&ddraw_cs
);
725 if (This
->use_vp2
!= 1) {
726 ERR(" Requesting to get a D3DVIEWPORT2 struct where a D3DVIEWPORT was set !\n");
727 LeaveCriticalSection(&ddraw_cs
);
728 return DDERR_INVALIDPARAMS
;
730 dwSize
= lpData
->dwSize
;
731 memset(lpData
, 0, dwSize
);
732 memcpy(lpData
, &(This
->viewports
.vp2
), dwSize
);
734 if (TRACE_ON(d3d7
)) {
735 TRACE(" returning D3DVIEWPORT2 :\n");
736 _dump_D3DVIEWPORT2(lpData
);
739 LeaveCriticalSection(&ddraw_cs
);
743 /*****************************************************************************
744 * IDirect3DViewport3::SetViewport2
746 * Sets the viewport from a D3DVIEWPORT2 structure
749 * lpData: Viewport to set
754 *****************************************************************************/
755 static HRESULT WINAPI
756 IDirect3DViewportImpl_SetViewport2(IDirect3DViewport3
*iface
,
757 D3DVIEWPORT2
*lpData
)
759 ICOM_THIS_FROM(IDirect3DViewportImpl
, IDirect3DViewport3
, iface
);
760 LPDIRECT3DVIEWPORT3 current_viewport
;
761 TRACE("(%p/%p)->(%p)\n", This
, iface
, lpData
);
763 if (TRACE_ON(d3d7
)) {
764 TRACE(" getting D3DVIEWPORT2 :\n");
765 _dump_D3DVIEWPORT2(lpData
);
768 EnterCriticalSection(&ddraw_cs
);
770 memset(&(This
->viewports
.vp2
), 0, sizeof(This
->viewports
.vp2
));
771 memcpy(&(This
->viewports
.vp2
), lpData
, lpData
->dwSize
);
773 if (This
->active_device
) {
774 IDirect3DDevice3_GetCurrentViewport(ICOM_INTERFACE(This
->active_device
, IDirect3DDevice3
), ¤t_viewport
);
775 if (ICOM_OBJECT(IDirect3DViewportImpl
, IDirect3DViewport3
, current_viewport
) == This
)
776 This
->activate(This
);
777 IDirect3DViewport3_Release(current_viewport
);
779 LeaveCriticalSection(&ddraw_cs
);
784 /*****************************************************************************
785 * IDirect3DViewport3 Methods.
786 *****************************************************************************/
788 /*****************************************************************************
789 * IDirect3DViewport3::SetBackgroundDepth2
791 * Sets a IDirectDrawSurface4 surface as the background depth surface
794 * lpDDS: Surface to set
797 * D3D_OK, because it's stub
799 *****************************************************************************/
800 static HRESULT WINAPI
801 IDirect3DViewportImpl_SetBackgroundDepth2(IDirect3DViewport3
*iface
,
802 IDirectDrawSurface4
*lpDDS
)
804 ICOM_THIS_FROM(IDirect3DViewportImpl
, IDirect3DViewport3
, iface
);
805 FIXME("(%p)->(%p): stub!\n", This
, lpDDS
);
809 /*****************************************************************************
810 * IDirect3DViewport3::GetBackgroundDepth2
812 * Returns the IDirect3DSurface4 interface to the background depth surface
815 * lplpDDS: Address to store the interface pointer at
816 * lpValid: Set to true if a surface is assigned
819 * D3D_OK because it's a stub
821 *****************************************************************************/
822 static HRESULT WINAPI
823 IDirect3DViewportImpl_GetBackgroundDepth2(IDirect3DViewport3
*iface
,
824 IDirectDrawSurface4
**lplpDDS
,
827 ICOM_THIS_FROM(IDirect3DViewportImpl
, IDirect3DViewport3
, iface
);
828 FIXME("(%p/%p)->(%p,%p): stub!\n", This
, iface
, lplpDDS
, lpValid
);
832 /*****************************************************************************
833 * IDirect3DViewport3::Clear2
835 * Another clearing method
838 * Count: Number of rectangles to clear
839 * Rects: Rectangle array to clear
840 * Flags: Some flags :)
841 * Color: Color to fill the render target with
842 * Z: Value to fill the depth buffer with
843 * Stencil: Value to fill the stencil bits with
847 *****************************************************************************/
848 static HRESULT WINAPI
849 IDirect3DViewportImpl_Clear2(IDirect3DViewport3
*iface
,
857 ICOM_THIS_FROM(IDirect3DViewportImpl
, IDirect3DViewport3
, iface
);
859 TRACE("(%p)->(%08x,%p,%08x,%08x,%f,%08x)\n", This
, dwCount
, lpRects
, dwFlags
, dwColor
, dvZ
, dwStencil
);
861 EnterCriticalSection(&ddraw_cs
);
862 if (This
->active_device
== NULL
) {
863 ERR(" Trying to clear a viewport not attached to a device !\n");
864 LeaveCriticalSection(&ddraw_cs
);
865 return D3DERR_VIEWPORTHASNODEVICE
;
867 hr
= IDirect3DDevice7_Clear(ICOM_INTERFACE(This
->active_device
, IDirect3DDevice7
),
874 LeaveCriticalSection(&ddraw_cs
);
878 /*****************************************************************************
880 *****************************************************************************/
882 const IDirect3DViewport3Vtbl IDirect3DViewport3_Vtbl
=
884 /*** IUnknown Methods ***/
885 IDirect3DViewportImpl_QueryInterface
,
886 IDirect3DViewportImpl_AddRef
,
887 IDirect3DViewportImpl_Release
,
888 /*** IDirect3DViewport Methods */
889 IDirect3DViewportImpl_Initialize
,
890 IDirect3DViewportImpl_GetViewport
,
891 IDirect3DViewportImpl_SetViewport
,
892 IDirect3DViewportImpl_TransformVertices
,
893 IDirect3DViewportImpl_LightElements
,
894 IDirect3DViewportImpl_SetBackground
,
895 IDirect3DViewportImpl_GetBackground
,
896 IDirect3DViewportImpl_SetBackgroundDepth
,
897 IDirect3DViewportImpl_GetBackgroundDepth
,
898 IDirect3DViewportImpl_Clear
,
899 IDirect3DViewportImpl_AddLight
,
900 IDirect3DViewportImpl_DeleteLight
,
901 IDirect3DViewportImpl_NextLight
,
902 /*** IDirect3DViewport2 Methods ***/
903 IDirect3DViewportImpl_GetViewport2
,
904 IDirect3DViewportImpl_SetViewport2
,
905 /*** IDirect3DViewport3 Methods ***/
906 IDirect3DViewportImpl_SetBackgroundDepth2
,
907 IDirect3DViewportImpl_GetBackgroundDepth2
,
908 IDirect3DViewportImpl_Clear2
,