2 * Copyright 2008 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "wine/test.h"
24 HRESULT WINAPI
D3D10CoreCreateDevice(IDXGIFactory
*factory
, IDXGIAdapter
*adapter
,
25 UINT flags
, void *unknown0
, ID3D10Device
**device
);
27 static ID3D10Device
*create_device(void)
29 IDXGIFactory
*factory
= NULL
;
30 IDXGIAdapter
*adapter
= NULL
;
31 ID3D10Device
*device
= NULL
;
34 hr
= CreateDXGIFactory(&IID_IDXGIFactory
, (void *)&factory
);
35 if (FAILED(hr
)) goto cleanup
;
37 hr
= IDXGIFactory_EnumAdapters(factory
, 0, &adapter
);
38 ok(SUCCEEDED(hr
) || hr
== DXGI_ERROR_NOT_FOUND
, /* Some VMware and VirtualBox */
39 "EnumAdapters failed, hr %#x.\n", hr
);
42 hr
= D3D10CoreCreateDevice(factory
, adapter
, 0, NULL
, &device
);
49 trace("Failed to create a HW device, trying REF\n");
50 if (adapter
) IDXGIAdapter_Release(adapter
);
53 d3d10ref
= LoadLibraryA("d3d10ref.dll");
56 trace("d3d10ref.dll not available, unable to create a REF device\n");
60 hr
= IDXGIFactory_CreateSoftwareAdapter(factory
, d3d10ref
, &adapter
);
61 FreeLibrary(d3d10ref
);
62 ok(SUCCEEDED(hr
), "CreateSoftwareAdapter failed, hr %#x\n", hr
);
63 if (FAILED(hr
)) goto cleanup
;
65 hr
= D3D10CoreCreateDevice(factory
, adapter
, 0, NULL
, &device
);
66 ok(SUCCEEDED(hr
), "Failed to create a REF device, hr %#x\n", hr
);
67 if (FAILED(hr
)) goto cleanup
;
71 if (adapter
) IDXGIAdapter_Release(adapter
);
72 if (factory
) IDXGIFactory_Release(factory
);
77 static void test_device_interfaces(ID3D10Device
*device
)
82 if (SUCCEEDED(hr
= ID3D10Device_QueryInterface(device
, &IID_IUnknown
, (void **)&obj
)))
83 IUnknown_Release(obj
);
84 ok(SUCCEEDED(hr
), "ID3D10Device does not implement IUnknown\n");
86 if (SUCCEEDED(hr
= ID3D10Device_QueryInterface(device
, &IID_IDXGIObject
, (void **)&obj
)))
87 IUnknown_Release(obj
);
88 ok(SUCCEEDED(hr
), "ID3D10Device does not implement IDXGIObject\n");
90 if (SUCCEEDED(hr
= ID3D10Device_QueryInterface(device
, &IID_IDXGIDevice
, (void **)&obj
)))
91 IUnknown_Release(obj
);
92 ok(SUCCEEDED(hr
), "ID3D10Device does not implement IDXGIDevice\n");
94 if (SUCCEEDED(hr
= ID3D10Device_QueryInterface(device
, &IID_ID3D10Device
, (void **)&obj
)))
95 IUnknown_Release(obj
);
96 ok(SUCCEEDED(hr
), "ID3D10Device does not implement ID3D10Device\n");
99 static void test_create_texture2d(ID3D10Device
*device
)
101 D3D10_TEXTURE2D_DESC desc
;
102 ID3D10Texture2D
*texture
;
103 IDXGISurface
*surface
;
110 desc
.Format
= DXGI_FORMAT_R8G8B8A8_UNORM
;
111 desc
.SampleDesc
.Count
= 1;
112 desc
.SampleDesc
.Quality
= 0;
113 desc
.Usage
= D3D10_USAGE_DEFAULT
;
114 desc
.BindFlags
= D3D10_BIND_RENDER_TARGET
;
115 desc
.CPUAccessFlags
= 0;
118 hr
= ID3D10Device_CreateTexture2D(device
, &desc
, NULL
, &texture
);
119 ok(SUCCEEDED(hr
), "Failed to create a 2d texture, hr %#x\n", hr
);
121 hr
= ID3D10Texture2D_QueryInterface(texture
, &IID_IDXGISurface
, (void **)&surface
);
122 ok(SUCCEEDED(hr
), "Texture should implement IDXGISurface\n");
123 if (SUCCEEDED(hr
)) IDXGISurface_Release(surface
);
124 ID3D10Texture2D_Release(texture
);
127 hr
= ID3D10Device_CreateTexture2D(device
, &desc
, NULL
, &texture
);
128 ok(SUCCEEDED(hr
), "Failed to create a 2d texture, hr %#x\n", hr
);
130 hr
= ID3D10Texture2D_QueryInterface(texture
, &IID_IDXGISurface
, (void **)&surface
);
131 ok(FAILED(hr
), "Texture should not implement IDXGISurface\n");
132 if (SUCCEEDED(hr
)) IDXGISurface_Release(surface
);
133 ID3D10Texture2D_Release(texture
);
137 hr
= ID3D10Device_CreateTexture2D(device
, &desc
, NULL
, &texture
);
138 ok(SUCCEEDED(hr
), "Failed to create a 2d texture, hr %#x\n", hr
);
140 hr
= ID3D10Texture2D_QueryInterface(texture
, &IID_IDXGISurface
, (void **)&surface
);
141 ok(FAILED(hr
), "Texture should not implement IDXGISurface\n");
142 if (SUCCEEDED(hr
)) IDXGISurface_Release(surface
);
143 ID3D10Texture2D_Release(texture
);
146 static void test_create_texture3d(ID3D10Device
*device
)
148 D3D10_TEXTURE3D_DESC desc
;
149 ID3D10Texture3D
*texture
;
150 IDXGISurface
*surface
;
157 desc
.Format
= DXGI_FORMAT_R8G8B8A8_UNORM
;
158 desc
.Usage
= D3D10_USAGE_DEFAULT
;
159 desc
.BindFlags
= D3D10_BIND_RENDER_TARGET
;
160 desc
.CPUAccessFlags
= 0;
163 hr
= ID3D10Device_CreateTexture3D(device
, &desc
, NULL
, &texture
);
164 ok(SUCCEEDED(hr
), "Failed to create a 3d texture, hr %#x.\n", hr
);
166 hr
= ID3D10Texture3D_QueryInterface(texture
, &IID_IDXGISurface
, (void **)&surface
);
167 ok(FAILED(hr
), "Texture should not implement IDXGISurface.\n");
168 if (SUCCEEDED(hr
)) IDXGISurface_Release(surface
);
169 ID3D10Texture3D_Release(texture
);
172 hr
= ID3D10Device_CreateTexture3D(device
, &desc
, NULL
, &texture
);
173 ok(SUCCEEDED(hr
), "Failed to create a 3d texture, hr %#x.\n", hr
);
175 hr
= ID3D10Texture3D_QueryInterface(texture
, &IID_IDXGISurface
, (void **)&surface
);
176 ok(FAILED(hr
), "Texture should not implement IDXGISurface.\n");
177 if (SUCCEEDED(hr
)) IDXGISurface_Release(surface
);
178 ID3D10Texture3D_Release(texture
);
181 static void test_create_rendertarget_view(ID3D10Device
*device
)
183 D3D10_RENDER_TARGET_VIEW_DESC rtv_desc
;
184 D3D10_TEXTURE2D_DESC texture_desc
;
185 D3D10_BUFFER_DESC buffer_desc
;
186 ID3D10RenderTargetView
*rtview
;
187 ID3D10Texture2D
*texture
;
188 ID3D10Buffer
*buffer
;
191 buffer_desc
.ByteWidth
= 1024;
192 buffer_desc
.Usage
= D3D10_USAGE_DEFAULT
;
193 buffer_desc
.BindFlags
= D3D10_BIND_RENDER_TARGET
;
194 buffer_desc
.CPUAccessFlags
= 0;
195 buffer_desc
.MiscFlags
= 0;
197 hr
= ID3D10Device_CreateBuffer(device
, &buffer_desc
, NULL
, &buffer
);
198 ok(SUCCEEDED(hr
), "Failed to create a buffer, hr %#x\n", hr
);
200 rtv_desc
.Format
= DXGI_FORMAT_R32G32B32A32_FLOAT
;
201 rtv_desc
.ViewDimension
= D3D10_RTV_DIMENSION_BUFFER
;
202 U(rtv_desc
).Buffer
.ElementOffset
= 0;
203 U(rtv_desc
).Buffer
.ElementWidth
= 64;
205 hr
= ID3D10Device_CreateRenderTargetView(device
, (ID3D10Resource
*)buffer
, &rtv_desc
, &rtview
);
206 ok(SUCCEEDED(hr
), "Failed to create a rendertarget view, hr %#x\n", hr
);
208 ID3D10RenderTargetView_Release(rtview
);
209 ID3D10Buffer_Release(buffer
);
211 texture_desc
.Width
= 512;
212 texture_desc
.Height
= 512;
213 texture_desc
.MipLevels
= 1;
214 texture_desc
.ArraySize
= 1;
215 texture_desc
.Format
= DXGI_FORMAT_R8G8B8A8_UNORM
;
216 texture_desc
.SampleDesc
.Count
= 1;
217 texture_desc
.SampleDesc
.Quality
= 0;
218 texture_desc
.Usage
= D3D10_USAGE_DEFAULT
;
219 texture_desc
.BindFlags
= D3D10_BIND_RENDER_TARGET
;
220 texture_desc
.CPUAccessFlags
= 0;
221 texture_desc
.MiscFlags
= 0;
223 hr
= ID3D10Device_CreateTexture2D(device
, &texture_desc
, NULL
, &texture
);
224 ok(SUCCEEDED(hr
), "Failed to create a 2d texture, hr %#x\n", hr
);
226 /* For texture resources it's allowed to specify NULL as desc */
227 hr
= ID3D10Device_CreateRenderTargetView(device
, (ID3D10Resource
*)texture
, NULL
, &rtview
);
228 ok(SUCCEEDED(hr
), "Failed to create a rendertarget view, hr %#x\n", hr
);
230 ID3D10RenderTargetView_GetDesc(rtview
, &rtv_desc
);
231 ok(rtv_desc
.Format
== texture_desc
.Format
, "Expected format %#x, got %#x\n", texture_desc
.Format
, rtv_desc
.Format
);
232 ok(rtv_desc
.ViewDimension
== D3D10_RTV_DIMENSION_TEXTURE2D
,
233 "Expected view dimension D3D10_RTV_DIMENSION_TEXTURE2D, got %#x\n", rtv_desc
.ViewDimension
);
234 ok(U(rtv_desc
).Texture2D
.MipSlice
== 0, "Expected mip slice 0, got %#x\n", U(rtv_desc
).Texture2D
.MipSlice
);
236 ID3D10RenderTargetView_Release(rtview
);
237 ID3D10Texture2D_Release(texture
);
242 ID3D10Device
*device
;
245 device
= create_device();
248 skip("Failed to create device, skipping tests\n");
252 test_device_interfaces(device
);
253 test_create_texture2d(device
);
254 test_create_texture3d(device
);
255 test_create_rendertarget_view(device
);
257 refcount
= ID3D10Device_Release(device
);
258 ok(!refcount
, "Device has %u references left\n", refcount
);