2 * 2D Surface implementation without OpenGL
4 * Copyright 1997-2000 Marcus Meissner
5 * Copyright 1998-2000 Lionel Ulmer
6 * Copyright 2000-2001 TransGaming Technologies Inc.
7 * Copyright 2002-2005 Jason Edmeades
8 * Copyright 2002-2003 Raphael Junqueira
9 * Copyright 2004 Christian Costa
10 * Copyright 2005 Oliver Stieber
11 * Copyright 2006-2008 Stefan Dösinger
13 * This library is free software; you can redistribute it and/or
14 * modify it under the terms of the GNU Lesser General Public
15 * License as published by the Free Software Foundation; either
16 * version 2.1 of the License, or (at your option) any later version.
18 * This library is distributed in the hope that it will be useful,
19 * but WITHOUT ANY WARRANTY; without even the implied warranty of
20 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
21 * Lesser General Public License for more details.
23 * You should have received a copy of the GNU Lesser General Public
24 * License along with this library; if not, write to the Free Software
25 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
29 #include "wine/port.h"
30 #include "wined3d_private.h"
34 /* Use the d3d_surface debug channel to have one channel for all surfaces */
35 WINE_DEFAULT_DEBUG_CHANNEL(d3d_surface
);
37 void surface_gdi_cleanup(IWineD3DSurfaceImpl
*This
)
39 TRACE("(%p) : Cleaning up.\n", This
);
41 if (This
->flags
& SFLAG_DIBSECTION
)
44 SelectObject(This
->hDC
, This
->dib
.holdbitmap
);
46 /* Release the DIB section. */
47 DeleteObject(This
->dib
.DIBsection
);
48 This
->dib
.bitmap_data
= NULL
;
49 This
->resource
.allocatedMemory
= NULL
;
52 if (This
->flags
& SFLAG_USERPTR
) IWineD3DSurface_SetMem((IWineD3DSurface
*)This
, NULL
);
53 if (This
->overlay_dest
) list_remove(&This
->overlay_entry
);
55 HeapFree(GetProcessHeap(), 0, This
->palette9
);
57 resource_cleanup((IWineD3DResource
*)This
);
60 /*****************************************************************************
61 * IWineD3DSurface::Release, GDI version
63 * In general a normal COM Release method, but the GDI version doesn't have
64 * to destroy all the GL things.
66 *****************************************************************************/
67 static ULONG WINAPI
IWineGDISurfaceImpl_Release(IWineD3DSurface
*iface
) {
68 IWineD3DSurfaceImpl
*This
= (IWineD3DSurfaceImpl
*)iface
;
69 ULONG ref
= InterlockedDecrement(&This
->resource
.ref
);
70 TRACE("(%p) : Releasing from %d\n", This
, ref
+ 1);
74 surface_gdi_cleanup(This
);
76 TRACE("(%p) Released.\n", This
);
77 HeapFree(GetProcessHeap(), 0, This
);
83 /*****************************************************************************
84 * IWineD3DSurface::PreLoad, GDI version
86 * This call is unsupported on GDI surfaces, if it's called something went
87 * wrong in the parent library. Write an informative warning
89 *****************************************************************************/
91 IWineGDISurfaceImpl_PreLoad(IWineD3DSurface
*iface
)
93 ERR("(%p): PreLoad is not supported on X11 surfaces!\n", iface
);
94 ERR("(%p): Most likely the parent library did something wrong.\n", iface
);
95 ERR("(%p): Please report to wine-devel\n", iface
);
98 /*****************************************************************************
99 * IWineD3DSurface::UnLoad, GDI version
101 * This call is unsupported on GDI surfaces, if it's called something went
102 * wrong in the parent library. Write an informative warning.
104 *****************************************************************************/
105 static void WINAPI
IWineGDISurfaceImpl_UnLoad(IWineD3DSurface
*iface
)
107 ERR("(%p): UnLoad is not supported on X11 surfaces!\n", iface
);
108 ERR("(%p): Most likely the parent library did something wrong.\n", iface
);
109 ERR("(%p): Please report to wine-devel\n", iface
);
112 static HRESULT WINAPI
IWineGDISurfaceImpl_Map(IWineD3DSurface
*iface
,
113 WINED3DLOCKED_RECT
*pLockedRect
, const RECT
*pRect
, DWORD Flags
)
115 IWineD3DSurfaceImpl
*This
= (IWineD3DSurfaceImpl
*)iface
;
117 /* Already locked? */
118 if (This
->flags
& SFLAG_LOCKED
)
120 WARN("(%p) Surface already locked\n", This
);
121 /* What should I return here? */
122 return WINED3DERR_INVALIDCALL
;
124 This
->flags
|= SFLAG_LOCKED
;
126 if(!This
->resource
.allocatedMemory
) {
127 /* This happens on gdi surfaces if the application set a user pointer and resets it.
128 * Recreate the DIB section
130 IWineD3DBaseSurfaceImpl_CreateDIBSection(iface
);
131 This
->resource
.allocatedMemory
= This
->dib
.bitmap_data
;
134 return IWineD3DBaseSurfaceImpl_Map(iface
, pLockedRect
, pRect
, Flags
);
137 static HRESULT WINAPI
IWineGDISurfaceImpl_Unmap(IWineD3DSurface
*iface
)
139 IWineD3DSurfaceImpl
*This
= (IWineD3DSurfaceImpl
*)iface
;
140 TRACE("(%p)\n", This
);
142 if (!(This
->flags
& SFLAG_LOCKED
))
144 WARN("Trying to unmap unmapped surfaces %p.\n", iface
);
145 return WINEDDERR_NOTLOCKED
;
148 /* Tell the swapchain to update the screen */
149 if (This
->container
.type
== WINED3D_CONTAINER_SWAPCHAIN
)
151 IWineD3DSwapChainImpl
*swapchain
= This
->container
.u
.swapchain
;
152 if (This
== swapchain
->front_buffer
)
154 x11_copy_to_screen(swapchain
, &This
->lockedRect
);
158 This
->flags
&= ~SFLAG_LOCKED
;
159 memset(&This
->lockedRect
, 0, sizeof(RECT
));
163 /*****************************************************************************
164 * IWineD3DSurface::Flip, GDI version
166 * Flips 2 flipping enabled surfaces. Determining the 2 targets is done by
167 * the parent library. This implementation changes the data pointers of the
168 * surfaces and copies the new front buffer content to the screen
171 * override: Flipping target(e.g. back buffer)
174 * WINED3D_OK on success
176 *****************************************************************************/
177 static HRESULT WINAPI
178 IWineGDISurfaceImpl_Flip(IWineD3DSurface
*iface
,
179 IWineD3DSurface
*override
,
182 IWineD3DSurfaceImpl
*surface
= (IWineD3DSurfaceImpl
*)iface
;
183 IWineD3DSwapChainImpl
*swapchain
;
186 if (surface
->container
.type
!= WINED3D_CONTAINER_SWAPCHAIN
)
188 ERR("Flipped surface is not on a swapchain\n");
189 return WINEDDERR_NOTFLIPPABLE
;
192 swapchain
= surface
->container
.u
.swapchain
;
193 hr
= IWineD3DSwapChain_Present((IWineD3DSwapChain
*)swapchain
,
194 NULL
, NULL
, swapchain
->win_handle
, NULL
, 0);
199 /*****************************************************************************
200 * IWineD3DSurface::LoadTexture, GDI version
202 * This is mutually unsupported by GDI surfaces
207 *****************************************************************************/
208 static HRESULT WINAPI
209 IWineGDISurfaceImpl_LoadTexture(IWineD3DSurface
*iface
, BOOL srgb_mode
)
211 ERR("Unsupported on X11 surfaces\n");
212 return WINED3DERR_INVALIDCALL
;
215 static void WINAPI
IWineGDISurfaceImpl_BindTexture(IWineD3DSurface
*iface
, BOOL srgb
)
217 ERR("Not supported.\n");
220 static HRESULT WINAPI
IWineGDISurfaceImpl_GetDC(IWineD3DSurface
*iface
, HDC
*pHDC
) {
221 IWineD3DSurfaceImpl
*This
= (IWineD3DSurfaceImpl
*)iface
;
222 WINED3DLOCKED_RECT lock
;
226 TRACE("(%p)->(%p)\n",This
,pHDC
);
228 if (!(This
->flags
& SFLAG_DIBSECTION
))
230 WARN("DC not supported on this surface\n");
231 return WINED3DERR_INVALIDCALL
;
234 if (This
->flags
& SFLAG_USERPTR
)
236 ERR("Not supported on surfaces with an application-provided surfaces\n");
237 return WINEDDERR_NODC
;
240 /* Give more detailed info for ddraw */
241 if (This
->flags
& SFLAG_DCINUSE
)
242 return WINEDDERR_DCALREADYCREATED
;
244 /* Can't GetDC if the surface is locked */
245 if (This
->flags
& SFLAG_LOCKED
)
246 return WINED3DERR_INVALIDCALL
;
248 memset(&lock
, 0, sizeof(lock
)); /* To be sure */
250 /* Should have a DIB section already */
252 /* Map the surface. */
253 hr
= IWineD3DSurface_Map(iface
, &lock
, NULL
, 0);
256 ERR("IWineD3DSurface_Map failed, hr %#x.\n", hr
);
257 /* keep the dib section */
261 if (This
->resource
.format
->id
== WINED3DFMT_P8_UINT
262 || This
->resource
.format
->id
== WINED3DFMT_P8_UINT_A8_UNORM
)
265 const PALETTEENTRY
*pal
= NULL
;
268 pal
= This
->palette
->palents
;
270 IWineD3DSurfaceImpl
*dds_primary
;
271 IWineD3DSwapChainImpl
*swapchain
;
272 swapchain
= (IWineD3DSwapChainImpl
*)This
->resource
.device
->swapchains
[0];
273 dds_primary
= swapchain
->front_buffer
;
274 if (dds_primary
&& dds_primary
->palette
)
275 pal
= dds_primary
->palette
->palents
;
279 for (n
=0; n
<256; n
++) {
280 col
[n
].rgbRed
= pal
[n
].peRed
;
281 col
[n
].rgbGreen
= pal
[n
].peGreen
;
282 col
[n
].rgbBlue
= pal
[n
].peBlue
;
283 col
[n
].rgbReserved
= 0;
285 SetDIBColorTable(This
->hDC
, 0, 256, col
);
290 TRACE("returning %p\n",*pHDC
);
291 This
->flags
|= SFLAG_DCINUSE
;
296 static HRESULT WINAPI
IWineGDISurfaceImpl_ReleaseDC(IWineD3DSurface
*iface
, HDC hDC
) {
297 IWineD3DSurfaceImpl
*This
= (IWineD3DSurfaceImpl
*)iface
;
299 TRACE("(%p)->(%p)\n",This
,hDC
);
301 if (!(This
->flags
& SFLAG_DCINUSE
))
302 return WINEDDERR_NODC
;
304 if (This
->hDC
!=hDC
) {
305 WARN("Application tries to release an invalid DC(%p), surface dc is %p\n", hDC
, This
->hDC
);
306 return WINEDDERR_NODC
;
309 /* we locked first, so unlock now */
310 IWineD3DSurface_Unmap(iface
);
312 This
->flags
&= ~SFLAG_DCINUSE
;
317 static HRESULT WINAPI
IWineGDISurfaceImpl_RealizePalette(IWineD3DSurface
*iface
) {
318 IWineD3DSurfaceImpl
*This
= (IWineD3DSurfaceImpl
*) iface
;
320 IWineD3DPaletteImpl
*pal
= This
->palette
;
322 TRACE("(%p)\n", This
);
324 if (!pal
) return WINED3D_OK
;
326 if (This
->flags
& SFLAG_DIBSECTION
)
328 TRACE("(%p): Updating the hdc's palette\n", This
);
329 for (n
=0; n
<256; n
++) {
330 col
[n
].rgbRed
= pal
->palents
[n
].peRed
;
331 col
[n
].rgbGreen
= pal
->palents
[n
].peGreen
;
332 col
[n
].rgbBlue
= pal
->palents
[n
].peBlue
;
333 col
[n
].rgbReserved
= 0;
335 SetDIBColorTable(This
->hDC
, 0, 256, col
);
338 /* Update the image because of the palette change. Some games like e.g Red Alert
339 call SetEntries a lot to implement fading. */
340 /* Tell the swapchain to update the screen */
341 if (This
->container
.type
== WINED3D_CONTAINER_SWAPCHAIN
)
343 IWineD3DSwapChainImpl
*swapchain
= This
->container
.u
.swapchain
;
344 if (This
== swapchain
->front_buffer
)
346 x11_copy_to_screen(swapchain
, NULL
);
353 /*****************************************************************************
354 * IWineD3DSurface::PrivateSetup, GDI version
356 * Initializes the GDI surface, aka creates the DIB section we render to
357 * The DIB section creation is done by calling GetDC, which will create the
358 * section and releasing the dc to allow the app to use it. The dib section
359 * will stay until the surface is released
361 * GDI surfaces do not need to be a power of 2 in size, so the pow2 sizes
362 * are set to the real sizes to save memory. The NONPOW2 flag is unset to
363 * avoid confusion in the shared surface code.
366 * WINED3D_OK on success
367 * The return values of called methods on failure
369 *****************************************************************************/
370 static HRESULT WINAPI
371 IWineGDISurfaceImpl_PrivateSetup(IWineD3DSurface
*iface
)
373 IWineD3DSurfaceImpl
*This
= (IWineD3DSurfaceImpl
*) iface
;
376 if(This
->resource
.usage
& WINED3DUSAGE_OVERLAY
)
378 ERR("(%p) Overlays not yet supported by GDI surfaces\n", This
);
379 return WINED3DERR_INVALIDCALL
;
382 /* Sysmem textures have memory already allocated -
383 * release it, this avoids an unnecessary memcpy
385 hr
= IWineD3DBaseSurfaceImpl_CreateDIBSection(iface
);
388 HeapFree(GetProcessHeap(), 0, This
->resource
.heapMemory
);
389 This
->resource
.heapMemory
= NULL
;
390 This
->resource
.allocatedMemory
= This
->dib
.bitmap_data
;
393 /* We don't mind the nonpow2 stuff in GDI */
394 This
->pow2Width
= This
->currentDesc
.Width
;
395 This
->pow2Height
= This
->currentDesc
.Height
;
400 static HRESULT WINAPI
IWineGDISurfaceImpl_SetMem(IWineD3DSurface
*iface
, void *Mem
) {
401 IWineD3DSurfaceImpl
*This
= (IWineD3DSurfaceImpl
*) iface
;
403 /* Render targets depend on their hdc, and we can't create an hdc on a user pointer */
404 if(This
->resource
.usage
& WINED3DUSAGE_RENDERTARGET
) {
405 ERR("Not supported on render targets\n");
406 return WINED3DERR_INVALIDCALL
;
409 if (This
->flags
& (SFLAG_LOCKED
| SFLAG_DCINUSE
))
411 WARN("Surface is locked or the HDC is in use\n");
412 return WINED3DERR_INVALIDCALL
;
415 if(Mem
&& Mem
!= This
->resource
.allocatedMemory
) {
416 void *release
= NULL
;
418 /* Do I have to copy the old surface content? */
419 if (This
->flags
& SFLAG_DIBSECTION
)
421 /* Release the DC. No need to hold the critical section for the update
422 * Thread because this thread runs only on front buffers, but this method
423 * fails for render targets in the check above.
425 SelectObject(This
->hDC
, This
->dib
.holdbitmap
);
427 /* Release the DIB section */
428 DeleteObject(This
->dib
.DIBsection
);
429 This
->dib
.bitmap_data
= NULL
;
430 This
->resource
.allocatedMemory
= NULL
;
432 This
->flags
&= ~SFLAG_DIBSECTION
;
434 else if(!(This
->flags
& SFLAG_USERPTR
))
436 release
= This
->resource
.allocatedMemory
;
438 This
->resource
.allocatedMemory
= Mem
;
439 This
->flags
|= SFLAG_USERPTR
| SFLAG_INSYSMEM
;
441 /* Now free the old memory if any */
442 HeapFree(GetProcessHeap(), 0, release
);
444 else if (This
->flags
& SFLAG_USERPTR
)
446 /* Map() and GetDC() will re-create the dib section and allocated memory. */
447 This
->resource
.allocatedMemory
= NULL
;
448 This
->flags
&= ~SFLAG_USERPTR
;
453 static WINED3DSURFTYPE WINAPI
IWineGDISurfaceImpl_GetImplType(IWineD3DSurface
*iface
) {
457 static HRESULT WINAPI
IWineGDISurfaceImpl_DrawOverlay(IWineD3DSurface
*iface
) {
458 FIXME("GDI surfaces can't draw overlays yet\n");
462 /* FIXME: This vtable should not use any IWineD3DSurface* implementation functions,
463 * only IWineD3DBaseSurface and IWineGDISurface ones.
465 const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl
=
468 IWineD3DBaseSurfaceImpl_QueryInterface
,
469 IWineD3DBaseSurfaceImpl_AddRef
,
470 IWineGDISurfaceImpl_Release
,
471 /* IWineD3DResource */
472 IWineD3DBaseSurfaceImpl_GetParent
,
473 IWineD3DBaseSurfaceImpl_SetPrivateData
,
474 IWineD3DBaseSurfaceImpl_GetPrivateData
,
475 IWineD3DBaseSurfaceImpl_FreePrivateData
,
476 IWineD3DBaseSurfaceImpl_SetPriority
,
477 IWineD3DBaseSurfaceImpl_GetPriority
,
478 IWineGDISurfaceImpl_PreLoad
,
479 IWineGDISurfaceImpl_UnLoad
,
480 IWineD3DBaseSurfaceImpl_GetType
,
481 /* IWineD3DSurface */
482 IWineD3DBaseSurfaceImpl_GetDesc
,
483 IWineGDISurfaceImpl_Map
,
484 IWineGDISurfaceImpl_Unmap
,
485 IWineGDISurfaceImpl_GetDC
,
486 IWineGDISurfaceImpl_ReleaseDC
,
487 IWineGDISurfaceImpl_Flip
,
488 IWineD3DBaseSurfaceImpl_Blt
,
489 IWineD3DBaseSurfaceImpl_GetBltStatus
,
490 IWineD3DBaseSurfaceImpl_GetFlipStatus
,
491 IWineD3DBaseSurfaceImpl_IsLost
,
492 IWineD3DBaseSurfaceImpl_Restore
,
493 IWineD3DBaseSurfaceImpl_BltFast
,
494 IWineD3DBaseSurfaceImpl_GetPalette
,
495 IWineD3DBaseSurfaceImpl_SetPalette
,
496 IWineGDISurfaceImpl_RealizePalette
,
497 IWineD3DBaseSurfaceImpl_SetColorKey
,
498 IWineD3DBaseSurfaceImpl_GetPitch
,
499 IWineGDISurfaceImpl_SetMem
,
500 IWineD3DBaseSurfaceImpl_SetOverlayPosition
,
501 IWineD3DBaseSurfaceImpl_GetOverlayPosition
,
502 IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder
,
503 IWineD3DBaseSurfaceImpl_UpdateOverlay
,
504 IWineD3DBaseSurfaceImpl_SetClipper
,
505 IWineD3DBaseSurfaceImpl_GetClipper
,
507 IWineGDISurfaceImpl_LoadTexture
,
508 IWineGDISurfaceImpl_BindTexture
,
509 IWineD3DBaseSurfaceImpl_GetData
,
510 IWineD3DBaseSurfaceImpl_SetFormat
,
511 IWineGDISurfaceImpl_PrivateSetup
,
512 IWineGDISurfaceImpl_GetImplType
,
513 IWineGDISurfaceImpl_DrawOverlay