2 * IDirect3DDevice8 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2004 Christian Costa
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
33 #include "wine/debug.h"
35 #include "d3d8_private.h"
37 WINE_DEFAULT_DEBUG_CHANNEL(d3d8
);
39 /* Shader handle functions */
40 static shader_handle
*alloc_shader_handle(IDirect3DDevice8Impl
*This
) {
41 if (This
->free_shader_handles
) {
42 /* Use a free handle */
43 shader_handle
*handle
= This
->free_shader_handles
;
44 This
->free_shader_handles
= *handle
;
47 if (!(This
->allocated_shader_handles
< This
->shader_handle_table_size
)) {
49 DWORD new_size
= This
->shader_handle_table_size
+ (This
->shader_handle_table_size
>> 1);
50 shader_handle
*new_handles
= HeapReAlloc(GetProcessHeap(), 0, This
->shader_handles
, new_size
* sizeof(shader_handle
));
51 if (!new_handles
) return NULL
;
52 This
->shader_handles
= new_handles
;
53 This
->shader_handle_table_size
= new_size
;
56 return &This
->shader_handles
[This
->allocated_shader_handles
++];
59 static void free_shader_handle(IDirect3DDevice8Impl
*This
, shader_handle
*handle
) {
60 *handle
= This
->free_shader_handles
;
61 This
->free_shader_handles
= handle
;
64 /* IDirect3D IUnknown parts follow: */
65 static HRESULT WINAPI
IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface
,REFIID riid
,LPVOID
*ppobj
)
67 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
69 if (IsEqualGUID(riid
, &IID_IUnknown
)
70 || IsEqualGUID(riid
, &IID_IDirect3DDevice8
)) {
71 IUnknown_AddRef(iface
);
76 if (IsEqualGUID(riid
, &IID_IWineD3DDeviceParent
))
78 IUnknown_AddRef((IUnknown
*)&This
->device_parent_vtbl
);
79 *ppobj
= &This
->device_parent_vtbl
;
83 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
88 static ULONG WINAPI
IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface
) {
89 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
90 ULONG ref
= InterlockedIncrement(&This
->ref
);
92 TRACE("(%p) : AddRef from %d\n", This
, ref
- 1);
97 static ULONG WINAPI
IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface
) {
98 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
101 if (This
->inDestruction
) return 0;
102 ref
= InterlockedDecrement(&This
->ref
);
104 TRACE("(%p) : ReleaseRef to %d\n", This
, ref
);
109 TRACE("Releasing wined3d device %p\n", This
->WineD3DDevice
);
110 EnterCriticalSection(&d3d8_cs
);
111 This
->inDestruction
= TRUE
;
113 for(i
= 0; i
< This
->numConvertedDecls
; i
++) {
114 IDirect3DVertexDeclaration8_Release(This
->decls
[i
].decl
);
116 HeapFree(GetProcessHeap(), 0, This
->decls
);
118 IWineD3DDevice_Uninit3D(This
->WineD3DDevice
, D3D8CB_DestroyDepthStencilSurface
, D3D8CB_DestroySwapChain
);
119 IWineD3DDevice_Release(This
->WineD3DDevice
);
120 HeapFree(GetProcessHeap(), 0, This
->shader_handles
);
121 HeapFree(GetProcessHeap(), 0, This
);
122 LeaveCriticalSection(&d3d8_cs
);
127 /* IDirect3DDevice Interface follow: */
128 static HRESULT WINAPI
IDirect3DDevice8Impl_TestCooperativeLevel(LPDIRECT3DDEVICE8 iface
) {
129 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
132 TRACE("(%p) : Relay\n", This
);
133 EnterCriticalSection(&d3d8_cs
);
134 hr
= IWineD3DDevice_TestCooperativeLevel(This
->WineD3DDevice
);
135 LeaveCriticalSection(&d3d8_cs
);
139 static UINT WINAPI
IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface
) {
140 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
143 TRACE("(%p) Relay\n", This
);
144 EnterCriticalSection(&d3d8_cs
);
145 hr
= IWineD3DDevice_GetAvailableTextureMem(This
->WineD3DDevice
);
146 LeaveCriticalSection(&d3d8_cs
);
150 static HRESULT WINAPI
IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface
, DWORD Bytes
) {
151 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
154 TRACE("(%p) : Relay bytes(%d)\n", This
, Bytes
);
155 EnterCriticalSection(&d3d8_cs
);
156 hr
= IWineD3DDevice_EvictManagedResources(This
->WineD3DDevice
);
157 LeaveCriticalSection(&d3d8_cs
);
161 static HRESULT WINAPI
IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface
, IDirect3D8
** ppD3D8
) {
162 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
166 TRACE("(%p) Relay\n", This
);
168 if (NULL
== ppD3D8
) {
169 return D3DERR_INVALIDCALL
;
172 EnterCriticalSection(&d3d8_cs
);
173 hr
= IWineD3DDevice_GetDirect3D(This
->WineD3DDevice
, &pWineD3D
);
174 if (hr
== D3D_OK
&& pWineD3D
!= NULL
)
176 IWineD3D_GetParent(pWineD3D
,(IUnknown
**)ppD3D8
);
177 IWineD3D_Release(pWineD3D
);
179 FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
182 TRACE("(%p) returning %p\n",This
, *ppD3D8
);
183 LeaveCriticalSection(&d3d8_cs
);
188 static HRESULT WINAPI
IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface
, D3DCAPS8
* pCaps
) {
189 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
190 HRESULT hrc
= D3D_OK
;
191 WINED3DCAPS
*pWineCaps
;
193 TRACE("(%p) : Relay pCaps %p\n", This
, pCaps
);
195 return D3DERR_INVALIDCALL
;
197 pWineCaps
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(WINED3DCAPS
));
198 if(pWineCaps
== NULL
){
199 return D3DERR_INVALIDCALL
; /* well this is what MSDN says to return */
202 EnterCriticalSection(&d3d8_cs
);
203 hrc
= IWineD3DDevice_GetDeviceCaps(This
->WineD3DDevice
, pWineCaps
);
204 LeaveCriticalSection(&d3d8_cs
);
205 WINECAPSTOD3D8CAPS(pCaps
, pWineCaps
)
206 HeapFree(GetProcessHeap(), 0, pWineCaps
);
208 /* D3D8 doesn't support SM 2.0 or higher, so clamp to 1.x */
209 if(pCaps
->PixelShaderVersion
> D3DPS_VERSION(1,4)){
210 pCaps
->PixelShaderVersion
= D3DPS_VERSION(1,4);
212 if(pCaps
->VertexShaderVersion
> D3DVS_VERSION(1,1)){
213 pCaps
->VertexShaderVersion
= D3DVS_VERSION(1,1);
216 TRACE("Returning %p %p\n", This
, pCaps
);
220 static HRESULT WINAPI
IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface
, D3DDISPLAYMODE
* pMode
) {
221 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
223 TRACE("(%p) Relay\n", This
);
225 EnterCriticalSection(&d3d8_cs
);
226 hr
= IWineD3DDevice_GetDisplayMode(This
->WineD3DDevice
, 0, (WINED3DDISPLAYMODE
*) pMode
);
227 LeaveCriticalSection(&d3d8_cs
);
231 static HRESULT WINAPI
IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface
, D3DDEVICE_CREATION_PARAMETERS
*pParameters
) {
232 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
234 TRACE("(%p) Relay\n", This
);
236 EnterCriticalSection(&d3d8_cs
);
237 hr
= IWineD3DDevice_GetCreationParameters(This
->WineD3DDevice
, (WINED3DDEVICE_CREATION_PARAMETERS
*) pParameters
);
238 LeaveCriticalSection(&d3d8_cs
);
242 static HRESULT WINAPI
IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 iface
, UINT XHotSpot
, UINT YHotSpot
, IDirect3DSurface8
* pCursorBitmap
) {
243 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
244 IDirect3DSurface8Impl
*pSurface
= (IDirect3DSurface8Impl
*)pCursorBitmap
;
246 TRACE("(%p) Relay\n", This
);
248 WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
249 return WINED3DERR_INVALIDCALL
;
252 EnterCriticalSection(&d3d8_cs
);
253 hr
= IWineD3DDevice_SetCursorProperties(This
->WineD3DDevice
,XHotSpot
,YHotSpot
,pSurface
->wineD3DSurface
);
254 LeaveCriticalSection(&d3d8_cs
);
258 static void WINAPI
IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface
, UINT XScreenSpace
, UINT YScreenSpace
, DWORD Flags
) {
259 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
260 TRACE("(%p) Relay\n", This
);
262 EnterCriticalSection(&d3d8_cs
);
263 IWineD3DDevice_SetCursorPosition(This
->WineD3DDevice
, XScreenSpace
, YScreenSpace
, Flags
);
264 LeaveCriticalSection(&d3d8_cs
);
267 static BOOL WINAPI
IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface
, BOOL bShow
) {
268 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
270 TRACE("(%p) Relay\n", This
);
272 EnterCriticalSection(&d3d8_cs
);
273 ret
= IWineD3DDevice_ShowCursor(This
->WineD3DDevice
, bShow
);
274 LeaveCriticalSection(&d3d8_cs
);
278 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE8 iface
, D3DPRESENT_PARAMETERS
* pPresentationParameters
, IDirect3DSwapChain8
** pSwapChain
) {
279 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
280 IDirect3DSwapChain8Impl
* object
;
281 HRESULT hrc
= D3D_OK
;
282 WINED3DPRESENT_PARAMETERS localParameters
;
284 TRACE("(%p) Relay\n", This
);
286 /* Fix the back buffer count */
287 if(pPresentationParameters
->BackBufferCount
== 0) {
288 pPresentationParameters
->BackBufferCount
= 1;
291 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
292 if (NULL
== object
) {
293 FIXME("Allocation of memory failed\n");
295 return D3DERR_OUTOFVIDEOMEMORY
;
298 object
->lpVtbl
= &Direct3DSwapChain8_Vtbl
;
300 /* Allocate an associated WineD3DDevice object */
301 localParameters
.BackBufferWidth
= pPresentationParameters
->BackBufferWidth
;
302 localParameters
.BackBufferHeight
= pPresentationParameters
->BackBufferHeight
;
303 localParameters
.BackBufferFormat
= pPresentationParameters
->BackBufferFormat
;
304 localParameters
.BackBufferCount
= pPresentationParameters
->BackBufferCount
;
305 localParameters
.MultiSampleType
= pPresentationParameters
->MultiSampleType
;
306 localParameters
.MultiSampleQuality
= 0; /* d3d9 only */
307 localParameters
.SwapEffect
= pPresentationParameters
->SwapEffect
;
308 localParameters
.hDeviceWindow
= pPresentationParameters
->hDeviceWindow
;
309 localParameters
.Windowed
= pPresentationParameters
->Windowed
;
310 localParameters
.EnableAutoDepthStencil
= pPresentationParameters
->EnableAutoDepthStencil
;
311 localParameters
.AutoDepthStencilFormat
= pPresentationParameters
->AutoDepthStencilFormat
;
312 localParameters
.Flags
= pPresentationParameters
->Flags
;
313 localParameters
.FullScreen_RefreshRateInHz
= pPresentationParameters
->FullScreen_RefreshRateInHz
;
314 localParameters
.PresentationInterval
= pPresentationParameters
->FullScreen_PresentationInterval
;
315 localParameters
.AutoRestoreDisplayMode
= TRUE
;
317 EnterCriticalSection(&d3d8_cs
);
318 hrc
= IWineD3DDevice_CreateSwapChain(This
->WineD3DDevice
, &localParameters
,
319 &object
->wineD3DSwapChain
, (IUnknown
*)object
, SURFACE_OPENGL
);
320 LeaveCriticalSection(&d3d8_cs
);
322 pPresentationParameters
->BackBufferWidth
= localParameters
.BackBufferWidth
;
323 pPresentationParameters
->BackBufferHeight
= localParameters
.BackBufferHeight
;
324 pPresentationParameters
->BackBufferFormat
= localParameters
.BackBufferFormat
;
325 pPresentationParameters
->BackBufferCount
= localParameters
.BackBufferCount
;
326 pPresentationParameters
->MultiSampleType
= localParameters
.MultiSampleType
;
327 pPresentationParameters
->SwapEffect
= localParameters
.SwapEffect
;
328 pPresentationParameters
->hDeviceWindow
= localParameters
.hDeviceWindow
;
329 pPresentationParameters
->Windowed
= localParameters
.Windowed
;
330 pPresentationParameters
->EnableAutoDepthStencil
= localParameters
.EnableAutoDepthStencil
;
331 pPresentationParameters
->AutoDepthStencilFormat
= localParameters
.AutoDepthStencilFormat
;
332 pPresentationParameters
->Flags
= localParameters
.Flags
;
333 pPresentationParameters
->FullScreen_RefreshRateInHz
= localParameters
.FullScreen_RefreshRateInHz
;
334 pPresentationParameters
->FullScreen_PresentationInterval
= localParameters
.PresentationInterval
;
337 FIXME("(%p) call to IWineD3DDevice_CreateSwapChain failed\n", This
);
338 HeapFree(GetProcessHeap(), 0 , object
);
341 IUnknown_AddRef(iface
);
342 object
->parentDevice
= iface
;
343 *pSwapChain
= (IDirect3DSwapChain8
*)object
;
345 TRACE("(%p) returning %p\n", This
, *pSwapChain
);
349 static HRESULT WINAPI
IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface
, D3DPRESENT_PARAMETERS
* pPresentationParameters
) {
350 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
351 WINED3DPRESENT_PARAMETERS localParameters
;
354 TRACE("(%p) Relay pPresentationParameters(%p)\n", This
, pPresentationParameters
);
356 localParameters
.BackBufferWidth
= pPresentationParameters
->BackBufferWidth
;
357 localParameters
.BackBufferHeight
= pPresentationParameters
->BackBufferHeight
;
358 localParameters
.BackBufferFormat
= pPresentationParameters
->BackBufferFormat
;
359 localParameters
.BackBufferCount
= pPresentationParameters
->BackBufferCount
;
360 localParameters
.MultiSampleType
= pPresentationParameters
->MultiSampleType
;
361 localParameters
.MultiSampleQuality
= 0; /* d3d9 only */
362 localParameters
.SwapEffect
= pPresentationParameters
->SwapEffect
;
363 localParameters
.hDeviceWindow
= pPresentationParameters
->hDeviceWindow
;
364 localParameters
.Windowed
= pPresentationParameters
->Windowed
;
365 localParameters
.EnableAutoDepthStencil
= pPresentationParameters
->EnableAutoDepthStencil
;
366 localParameters
.AutoDepthStencilFormat
= pPresentationParameters
->AutoDepthStencilFormat
;
367 localParameters
.Flags
= pPresentationParameters
->Flags
;
368 localParameters
.FullScreen_RefreshRateInHz
= pPresentationParameters
->FullScreen_RefreshRateInHz
;
369 localParameters
.PresentationInterval
= pPresentationParameters
->FullScreen_PresentationInterval
;
370 localParameters
.AutoRestoreDisplayMode
= TRUE
;
372 EnterCriticalSection(&d3d8_cs
);
373 hr
= IWineD3DDevice_Reset(This
->WineD3DDevice
, &localParameters
);
374 LeaveCriticalSection(&d3d8_cs
);
376 pPresentationParameters
->BackBufferWidth
= localParameters
.BackBufferWidth
;
377 pPresentationParameters
->BackBufferHeight
= localParameters
.BackBufferHeight
;
378 pPresentationParameters
->BackBufferFormat
= localParameters
.BackBufferFormat
;
379 pPresentationParameters
->BackBufferCount
= localParameters
.BackBufferCount
;
380 pPresentationParameters
->MultiSampleType
= localParameters
.MultiSampleType
;
381 pPresentationParameters
->SwapEffect
= localParameters
.SwapEffect
;
382 pPresentationParameters
->hDeviceWindow
= localParameters
.hDeviceWindow
;
383 pPresentationParameters
->Windowed
= localParameters
.Windowed
;
384 pPresentationParameters
->EnableAutoDepthStencil
= localParameters
.EnableAutoDepthStencil
;
385 pPresentationParameters
->AutoDepthStencilFormat
= localParameters
.AutoDepthStencilFormat
;
386 pPresentationParameters
->Flags
= localParameters
.Flags
;
387 pPresentationParameters
->FullScreen_RefreshRateInHz
= localParameters
.FullScreen_RefreshRateInHz
;
388 pPresentationParameters
->FullScreen_PresentationInterval
= localParameters
.PresentationInterval
;
393 static HRESULT WINAPI
IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface
, CONST RECT
* pSourceRect
,CONST RECT
* pDestRect
,HWND hDestWindowOverride
,CONST RGNDATA
* pDirtyRegion
) {
394 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
396 TRACE("(%p) Relay\n", This
);
398 EnterCriticalSection(&d3d8_cs
);
399 hr
= IWineD3DDevice_Present(This
->WineD3DDevice
, pSourceRect
, pDestRect
, hDestWindowOverride
, pDirtyRegion
);
400 LeaveCriticalSection(&d3d8_cs
);
404 static HRESULT WINAPI
IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface
, UINT BackBuffer
, D3DBACKBUFFER_TYPE Type
, IDirect3DSurface8
** ppBackBuffer
) {
405 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
406 IWineD3DSurface
*retSurface
= NULL
;
409 TRACE("(%p) Relay\n", This
);
411 EnterCriticalSection(&d3d8_cs
);
412 rc
= IWineD3DDevice_GetBackBuffer(This
->WineD3DDevice
, 0, BackBuffer
, (WINED3DBACKBUFFER_TYPE
) Type
, &retSurface
);
413 if (rc
== D3D_OK
&& NULL
!= retSurface
&& NULL
!= ppBackBuffer
) {
414 IWineD3DSurface_GetParent(retSurface
, (IUnknown
**)ppBackBuffer
);
415 IWineD3DSurface_Release(retSurface
);
417 LeaveCriticalSection(&d3d8_cs
);
421 static HRESULT WINAPI
IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface
, D3DRASTER_STATUS
* pRasterStatus
) {
422 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
424 TRACE("(%p) Relay\n", This
);
426 EnterCriticalSection(&d3d8_cs
);
427 hr
= IWineD3DDevice_GetRasterStatus(This
->WineD3DDevice
, 0, (WINED3DRASTER_STATUS
*) pRasterStatus
);
428 LeaveCriticalSection(&d3d8_cs
);
432 static void WINAPI
IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface
, DWORD Flags
, CONST D3DGAMMARAMP
* pRamp
) {
433 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
434 TRACE("(%p) Relay\n", This
);
436 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
437 EnterCriticalSection(&d3d8_cs
);
438 IWineD3DDevice_SetGammaRamp(This
->WineD3DDevice
, 0, Flags
, (CONST WINED3DGAMMARAMP
*) pRamp
);
439 LeaveCriticalSection(&d3d8_cs
);
442 static void WINAPI
IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface
, D3DGAMMARAMP
* pRamp
) {
443 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
444 TRACE("(%p) Relay\n", This
);
446 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
447 EnterCriticalSection(&d3d8_cs
);
448 IWineD3DDevice_GetGammaRamp(This
->WineD3DDevice
, 0, (WINED3DGAMMARAMP
*) pRamp
);
449 LeaveCriticalSection(&d3d8_cs
);
452 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateTexture(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
, UINT Levels
, DWORD Usage
,
453 D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DTexture8
**ppTexture
) {
454 IDirect3DTexture8Impl
*object
;
455 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
456 HRESULT hrc
= D3D_OK
;
458 TRACE("(%p) : W(%d) H(%d), Lvl(%d) d(%d), Fmt(%u), Pool(%d)\n", This
, Width
, Height
, Levels
, Usage
, Format
, Pool
);
460 /* Allocate the storage for the device */
461 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DTexture8Impl
));
463 if (NULL
== object
) {
464 FIXME("Allocation of memory failed\n");
465 /* *ppTexture = NULL; */
466 return D3DERR_OUTOFVIDEOMEMORY
;
469 object
->lpVtbl
= &Direct3DTexture8_Vtbl
;
471 EnterCriticalSection(&d3d8_cs
);
472 hrc
= IWineD3DDevice_CreateTexture(This
->WineD3DDevice
, Width
, Height
, Levels
, Usage
& WINED3DUSAGE_MASK
,
473 Format
, Pool
, &object
->wineD3DTexture
, NULL
, (IUnknown
*)object
);
474 LeaveCriticalSection(&d3d8_cs
);
478 FIXME("(%p) call to IWineD3DDevice_CreateTexture failed\n", This
);
479 HeapFree(GetProcessHeap(), 0, object
);
480 /* *ppTexture = NULL; */
482 IUnknown_AddRef(iface
);
483 object
->parentDevice
= iface
;
484 *ppTexture
= (LPDIRECT3DTEXTURE8
) object
;
485 TRACE("(%p) Created Texture %p, %p\n",This
,object
,object
->wineD3DTexture
);
491 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateVolumeTexture(LPDIRECT3DDEVICE8 iface
,
492 UINT Width
, UINT Height
, UINT Depth
, UINT Levels
, DWORD Usage
,
493 D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DVolumeTexture8
** ppVolumeTexture
) {
495 IDirect3DVolumeTexture8Impl
*object
;
496 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
497 HRESULT hrc
= D3D_OK
;
499 TRACE("(%p) Relay\n", This
);
501 /* Allocate the storage for the device */
502 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DVolumeTexture8Impl
));
503 if (NULL
== object
) {
504 FIXME("(%p) allocation of memory failed\n", This
);
505 *ppVolumeTexture
= NULL
;
506 return D3DERR_OUTOFVIDEOMEMORY
;
509 object
->lpVtbl
= &Direct3DVolumeTexture8_Vtbl
;
511 EnterCriticalSection(&d3d8_cs
);
512 hrc
= IWineD3DDevice_CreateVolumeTexture(This
->WineD3DDevice
, Width
, Height
, Depth
, Levels
,
513 Usage
& WINED3DUSAGE_MASK
, Format
, Pool
, &object
->wineD3DVolumeTexture
, NULL
, (IUnknown
*)object
);
514 LeaveCriticalSection(&d3d8_cs
);
519 FIXME("(%p) call to IWineD3DDevice_CreateVolumeTexture failed\n", This
);
520 HeapFree(GetProcessHeap(), 0, object
);
521 *ppVolumeTexture
= NULL
;
523 IUnknown_AddRef(iface
);
524 object
->parentDevice
= iface
;
525 *ppVolumeTexture
= (LPDIRECT3DVOLUMETEXTURE8
) object
;
527 TRACE("(%p) returning %p\n", This
, *ppVolumeTexture
);
531 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateCubeTexture(LPDIRECT3DDEVICE8 iface
, UINT EdgeLength
, UINT Levels
, DWORD Usage
,
532 D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DCubeTexture8
** ppCubeTexture
) {
534 IDirect3DCubeTexture8Impl
*object
;
535 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
538 TRACE("(%p) : ELen(%d) Lvl(%d) Usage(%d) fmt(%u), Pool(%d)\n" , This
, EdgeLength
, Levels
, Usage
, Format
, Pool
);
540 /* Allocate the storage for the device */
541 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
543 if (NULL
== object
) {
544 FIXME("(%p) allocation of CubeTexture failed\n", This
);
545 *ppCubeTexture
= NULL
;
546 return D3DERR_OUTOFVIDEOMEMORY
;
549 object
->lpVtbl
= &Direct3DCubeTexture8_Vtbl
;
551 EnterCriticalSection(&d3d8_cs
);
552 hr
= IWineD3DDevice_CreateCubeTexture(This
->WineD3DDevice
, EdgeLength
, Levels
, Usage
& WINED3DUSAGE_MASK
,
553 Format
, Pool
, &object
->wineD3DCubeTexture
, NULL
, (IUnknown
*)object
);
554 LeaveCriticalSection(&d3d8_cs
);
559 FIXME("(%p) call to IWineD3DDevice_CreateCubeTexture failed\n", This
);
560 HeapFree(GetProcessHeap(), 0, object
);
561 *ppCubeTexture
= NULL
;
563 IUnknown_AddRef(iface
);
564 object
->parentDevice
= iface
;
565 *ppCubeTexture
= (LPDIRECT3DCUBETEXTURE8
) object
;
568 TRACE("(%p) returning %p\n",This
, *ppCubeTexture
);
572 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateVertexBuffer(LPDIRECT3DDEVICE8 iface
, UINT Size
, DWORD Usage
, DWORD FVF
, D3DPOOL Pool
, IDirect3DVertexBuffer8
** ppVertexBuffer
) {
573 IDirect3DVertexBuffer8Impl
*object
;
574 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
575 HRESULT hrc
= D3D_OK
;
577 TRACE("(%p) Relay\n", This
);
578 /* Allocate the storage for the device */
579 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DVertexBuffer8Impl
));
580 if (NULL
== object
) {
581 FIXME("Allocation of memory failed\n");
582 *ppVertexBuffer
= NULL
;
583 return D3DERR_OUTOFVIDEOMEMORY
;
586 object
->lpVtbl
= &Direct3DVertexBuffer8_Vtbl
;
588 EnterCriticalSection(&d3d8_cs
);
589 hrc
= IWineD3DDevice_CreateVertexBuffer(This
->WineD3DDevice
, Size
, Usage
& WINED3DUSAGE_MASK
, FVF
, (WINED3DPOOL
) Pool
, &(object
->wineD3DVertexBuffer
), NULL
, (IUnknown
*)object
);
590 LeaveCriticalSection(&d3d8_cs
);
595 FIXME("(%p) call to IWineD3DDevice_CreateVertexBuffer failed\n", This
);
596 HeapFree(GetProcessHeap(), 0, object
);
597 *ppVertexBuffer
= NULL
;
599 IUnknown_AddRef(iface
);
600 object
->parentDevice
= iface
;
601 *ppVertexBuffer
= (LPDIRECT3DVERTEXBUFFER8
) object
;
606 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateIndexBuffer(LPDIRECT3DDEVICE8 iface
, UINT Length
, DWORD Usage
, D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DIndexBuffer8
** ppIndexBuffer
) {
607 IDirect3DIndexBuffer8Impl
*object
;
608 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
609 HRESULT hrc
= D3D_OK
;
611 TRACE("(%p) Relay\n", This
);
612 /* Allocate the storage for the device */
613 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
614 if (NULL
== object
) {
615 FIXME("Allocation of memory failed\n");
616 *ppIndexBuffer
= NULL
;
617 return D3DERR_OUTOFVIDEOMEMORY
;
620 object
->lpVtbl
= &Direct3DIndexBuffer8_Vtbl
;
622 TRACE("Calling wined3d create index buffer\n");
623 EnterCriticalSection(&d3d8_cs
);
624 hrc
= IWineD3DDevice_CreateIndexBuffer(This
->WineD3DDevice
, Length
, Usage
& WINED3DUSAGE_MASK
, Format
, (WINED3DPOOL
) Pool
, &object
->wineD3DIndexBuffer
, NULL
, (IUnknown
*)object
);
625 LeaveCriticalSection(&d3d8_cs
);
630 FIXME("(%p) call to IWineD3DDevice_CreateIndexBuffer failed\n", This
);
631 HeapFree(GetProcessHeap(), 0, object
);
632 *ppIndexBuffer
= NULL
;
634 IUnknown_AddRef(iface
);
635 object
->parentDevice
= iface
;
636 *ppIndexBuffer
= (LPDIRECT3DINDEXBUFFER8
)object
;
641 static HRESULT
IDirect3DDevice8Impl_CreateSurface(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
, D3DFORMAT Format
, BOOL Lockable
, BOOL Discard
, UINT Level
, IDirect3DSurface8
**ppSurface
,D3DRESOURCETYPE Type
, UINT Usage
,D3DPOOL Pool
, D3DMULTISAMPLE_TYPE MultiSample
, DWORD MultisampleQuality
) {
643 IDirect3DSurface8Impl
*object
;
644 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
645 TRACE("(%p) Relay\n", This
);
647 if(MultisampleQuality
> 0){
648 FIXME("MultisampleQuality set to %d, substituting 0\n" , MultisampleQuality
);
651 [in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D8::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
653 MultisampleQuality
=0;
655 /*FIXME: Check MAX bounds of MultisampleQuality*/
657 /* Allocate the storage for the device */
658 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DSurface8Impl
));
659 if (NULL
== object
) {
660 FIXME("Allocation of memory failed\n");
662 return D3DERR_OUTOFVIDEOMEMORY
;
665 object
->lpVtbl
= &Direct3DSurface8_Vtbl
;
668 TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This
, Width
, Height
, Format
, *ppSurface
);
670 /* Not called from the VTable, no locking needed */
671 hrc
= IWineD3DDevice_CreateSurface(This
->WineD3DDevice
, Width
, Height
, Format
, Lockable
, Discard
, Level
, &object
->wineD3DSurface
, Type
, Usage
& WINED3DUSAGE_MASK
, (WINED3DPOOL
) Pool
,MultiSample
,MultisampleQuality
, NULL
, SURFACE_OPENGL
, (IUnknown
*)object
);
672 if (hrc
!= D3D_OK
|| NULL
== object
->wineD3DSurface
) {
674 FIXME("(%p) call to IWineD3DDevice_CreateSurface failed\n", This
);
675 HeapFree(GetProcessHeap(), 0, object
);
678 IUnknown_AddRef(iface
);
679 object
->parentDevice
= iface
;
680 *ppSurface
= (LPDIRECT3DSURFACE8
) object
;
685 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
, D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
, BOOL Lockable
, IDirect3DSurface8
** ppSurface
) {
689 EnterCriticalSection(&d3d8_cs
);
690 hr
= IDirect3DDevice8Impl_CreateSurface(iface
, Width
, Height
, Format
, Lockable
, FALSE
/* Discard */, 0 /* Level */ , ppSurface
, D3DRTYPE_SURFACE
, D3DUSAGE_RENDERTARGET
, D3DPOOL_DEFAULT
, MultiSample
, 0);
691 LeaveCriticalSection(&d3d8_cs
);
695 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
, D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
, IDirect3DSurface8
** ppSurface
) {
699 /* TODO: Verify that Discard is false */
700 EnterCriticalSection(&d3d8_cs
);
701 hr
= IDirect3DDevice8Impl_CreateSurface(iface
, Width
, Height
, Format
, TRUE
/* Lockable */, FALSE
, 0 /* Level */
702 ,ppSurface
, D3DRTYPE_SURFACE
, D3DUSAGE_DEPTHSTENCIL
,
703 D3DPOOL_DEFAULT
, MultiSample
, 0);
704 LeaveCriticalSection(&d3d8_cs
);
708 /* IDirect3DDevice8Impl::CreateImageSurface returns surface with pool type SYSTEMMEM */
709 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
, D3DFORMAT Format
, IDirect3DSurface8
** ppSurface
) {
713 EnterCriticalSection(&d3d8_cs
);
714 hr
= IDirect3DDevice8Impl_CreateSurface(iface
, Width
, Height
, Format
, TRUE
/* Loackable */ , FALSE
/*Discard*/ , 0 /* Level */ , ppSurface
,
715 D3DRTYPE_SURFACE
, 0 /* Usage (undefined/none) */ , D3DPOOL_SYSTEMMEM
, D3DMULTISAMPLE_NONE
, 0 /* MultisampleQuality */);
716 LeaveCriticalSection(&d3d8_cs
);
720 static HRESULT WINAPI
IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
*pSourceSurface
, CONST RECT
*pSourceRects
, UINT cRects
, IDirect3DSurface8
*pDestinationSurface
, CONST POINT
*pDestPoints
) {
721 IDirect3DSurface8Impl
*Source
= (IDirect3DSurface8Impl
*) pSourceSurface
;
722 IDirect3DSurface8Impl
*Dest
= (IDirect3DSurface8Impl
*) pDestinationSurface
;
724 HRESULT hr
= WINED3D_OK
;
725 WINED3DFORMAT srcFormat
, destFormat
;
726 UINT srcWidth
, destWidth
;
727 UINT srcHeight
, destHeight
;
729 WINED3DSURFACE_DESC winedesc
;
731 TRACE("(%p) pSrcSur=%p, pSourceRects=%p, cRects=%d, pDstSur=%p, pDestPtsArr=%p\n", iface
,
732 pSourceSurface
, pSourceRects
, cRects
, pDestinationSurface
, pDestPoints
);
735 /* Check that the source texture is in WINED3DPOOL_SYSTEMMEM and the destination texture is in WINED3DPOOL_DEFAULT */
736 memset(&winedesc
, 0, sizeof(winedesc
));
738 winedesc
.Format
= &srcFormat
;
739 winedesc
.Width
= &srcWidth
;
740 winedesc
.Height
= &srcHeight
;
741 winedesc
.Size
= &srcSize
;
742 IWineD3DSurface_GetDesc(Source
->wineD3DSurface
, &winedesc
);
744 winedesc
.Format
= &destFormat
;
745 winedesc
.Width
= &destWidth
;
746 winedesc
.Height
= &destHeight
;
747 winedesc
.Size
= NULL
;
748 EnterCriticalSection(&d3d8_cs
);
749 IWineD3DSurface_GetDesc(Dest
->wineD3DSurface
, &winedesc
);
751 /* Check that the source and destination formats match */
752 if (srcFormat
!= destFormat
&& WINED3DFMT_UNKNOWN
!= destFormat
) {
753 WARN("(%p) source %p format must match the dest %p format, returning WINED3DERR_INVALIDCALL\n", iface
, pSourceSurface
, pDestinationSurface
);
754 LeaveCriticalSection(&d3d8_cs
);
755 return WINED3DERR_INVALIDCALL
;
756 } else if (WINED3DFMT_UNKNOWN
== destFormat
) {
757 TRACE("(%p) : Converting destination surface from WINED3DFMT_UNKNOWN to the source format\n", iface
);
758 IWineD3DSurface_SetFormat(Dest
->wineD3DSurface
, srcFormat
);
759 destFormat
= srcFormat
;
762 /* Quick if complete copy ... */
763 if (cRects
== 0 && pSourceRects
== NULL
&& pDestPoints
== NULL
) {
764 IWineD3DSurface_BltFast(Dest
->wineD3DSurface
, 0, 0, Source
->wineD3DSurface
, NULL
, WINEDDBLTFAST_NOCOLORKEY
);
767 /* Copy rect by rect */
768 if (NULL
!= pSourceRects
&& NULL
!= pDestPoints
) {
769 for (i
= 0; i
< cRects
; ++i
) {
770 IWineD3DSurface_BltFast(Dest
->wineD3DSurface
, pDestPoints
[i
].x
, pDestPoints
[i
].y
, Source
->wineD3DSurface
, &pSourceRects
[i
], WINEDDBLTFAST_NOCOLORKEY
);
773 for (i
= 0; i
< cRects
; ++i
) {
774 IWineD3DSurface_BltFast(Dest
->wineD3DSurface
, 0, 0, Source
->wineD3DSurface
, &pSourceRects
[i
], WINEDDBLTFAST_NOCOLORKEY
);
778 LeaveCriticalSection(&d3d8_cs
);
783 static HRESULT WINAPI
IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface
, IDirect3DBaseTexture8
* pSourceTexture
, IDirect3DBaseTexture8
* pDestinationTexture
) {
784 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
786 TRACE("(%p) Relay\n" , This
);
788 EnterCriticalSection(&d3d8_cs
);
789 hr
= IWineD3DDevice_UpdateTexture(This
->WineD3DDevice
, ((IDirect3DBaseTexture8Impl
*)pSourceTexture
)->wineD3DBaseTexture
, ((IDirect3DBaseTexture8Impl
*)pDestinationTexture
)->wineD3DBaseTexture
);
790 LeaveCriticalSection(&d3d8_cs
);
794 static HRESULT WINAPI
IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
* pDestSurface
) {
795 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
796 IDirect3DSurface8Impl
*destSurface
= (IDirect3DSurface8Impl
*)pDestSurface
;
799 TRACE("(%p) Relay\n" , This
);
801 if (pDestSurface
== NULL
) {
802 WARN("(%p) : Caller passed NULL as pDestSurface returning D3DERR_INVALIDCALL\n", This
);
803 return D3DERR_INVALIDCALL
;
806 EnterCriticalSection(&d3d8_cs
);
807 hr
= IWineD3DDevice_GetFrontBufferData(This
->WineD3DDevice
, 0, destSurface
->wineD3DSurface
);
808 LeaveCriticalSection(&d3d8_cs
);
812 static HRESULT WINAPI
IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
* pRenderTarget
, IDirect3DSurface8
* pNewZStencil
) {
813 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
814 IDirect3DSurface8Impl
*pSurface
= (IDirect3DSurface8Impl
*)pRenderTarget
;
815 IDirect3DSurface8Impl
*pZSurface
= (IDirect3DSurface8Impl
*)pNewZStencil
;
816 IWineD3DSurface
*original_ds
= NULL
;
818 TRACE("(%p) Relay\n" , This
);
820 EnterCriticalSection(&d3d8_cs
);
822 hr
= IWineD3DDevice_GetDepthStencilSurface(This
->WineD3DDevice
, &original_ds
);
823 if (hr
== WINED3D_OK
|| hr
== WINED3DERR_NOTFOUND
)
825 hr
= IWineD3DDevice_SetDepthStencilSurface(This
->WineD3DDevice
, pZSurface
? pZSurface
->wineD3DSurface
: NULL
);
826 if (SUCCEEDED(hr
) && pSurface
)
827 hr
= IWineD3DDevice_SetRenderTarget(This
->WineD3DDevice
, 0, pSurface
->wineD3DSurface
);
828 if (FAILED(hr
)) IWineD3DDevice_SetDepthStencilSurface(This
->WineD3DDevice
, original_ds
);
830 if (original_ds
) IWineD3DSurface_Release(original_ds
);
832 LeaveCriticalSection(&d3d8_cs
);
836 static HRESULT WINAPI
IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
** ppRenderTarget
) {
837 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
839 IWineD3DSurface
*pRenderTarget
;
841 TRACE("(%p) Relay\n" , This
);
843 if (ppRenderTarget
== NULL
) {
844 return D3DERR_INVALIDCALL
;
846 EnterCriticalSection(&d3d8_cs
);
847 hr
= IWineD3DDevice_GetRenderTarget(This
->WineD3DDevice
, 0, &pRenderTarget
);
849 if (hr
== D3D_OK
&& pRenderTarget
!= NULL
) {
850 IWineD3DSurface_GetParent(pRenderTarget
,(IUnknown
**)ppRenderTarget
);
851 IWineD3DSurface_Release(pRenderTarget
);
853 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
854 *ppRenderTarget
= NULL
;
856 LeaveCriticalSection(&d3d8_cs
);
861 static HRESULT WINAPI
IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
** ppZStencilSurface
) {
862 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
864 IWineD3DSurface
*pZStencilSurface
;
866 TRACE("(%p) Relay\n" , This
);
867 if(ppZStencilSurface
== NULL
){
868 return D3DERR_INVALIDCALL
;
871 EnterCriticalSection(&d3d8_cs
);
872 hr
=IWineD3DDevice_GetDepthStencilSurface(This
->WineD3DDevice
,&pZStencilSurface
);
873 if (hr
== WINED3D_OK
) {
874 IWineD3DSurface_GetParent(pZStencilSurface
,(IUnknown
**)ppZStencilSurface
);
875 IWineD3DSurface_Release(pZStencilSurface
);
877 if (hr
!= WINED3DERR_NOTFOUND
)
878 FIXME("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr
);
879 *ppZStencilSurface
= NULL
;
881 LeaveCriticalSection(&d3d8_cs
);
886 static HRESULT WINAPI
IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface
) {
887 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
889 TRACE("(%p) Relay\n" , This
);
891 EnterCriticalSection(&d3d8_cs
);
892 hr
= IWineD3DDevice_BeginScene(This
->WineD3DDevice
);
893 LeaveCriticalSection(&d3d8_cs
);
897 static HRESULT WINAPI
IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface
) {
898 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
900 TRACE("(%p) Relay\n" , This
);
902 EnterCriticalSection(&d3d8_cs
);
903 hr
= IWineD3DDevice_EndScene(This
->WineD3DDevice
);
904 LeaveCriticalSection(&d3d8_cs
);
908 static HRESULT WINAPI
IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface
, DWORD Count
, CONST D3DRECT
* pRects
, DWORD Flags
, D3DCOLOR Color
, float Z
, DWORD Stencil
) {
909 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
911 TRACE("(%p) Relay\n" , This
);
913 /* Note: D3DRECT is compatible with WINED3DRECT */
914 EnterCriticalSection(&d3d8_cs
);
915 hr
= IWineD3DDevice_Clear(This
->WineD3DDevice
, Count
, (CONST WINED3DRECT
*) pRects
, Flags
, Color
, Z
, Stencil
);
916 LeaveCriticalSection(&d3d8_cs
);
920 static HRESULT WINAPI
IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface
, D3DTRANSFORMSTATETYPE State
, CONST D3DMATRIX
* lpMatrix
) {
921 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
923 TRACE("(%p) Relay\n" , This
);
925 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
926 EnterCriticalSection(&d3d8_cs
);
927 hr
= IWineD3DDevice_SetTransform(This
->WineD3DDevice
, State
, (CONST WINED3DMATRIX
*) lpMatrix
);
928 LeaveCriticalSection(&d3d8_cs
);
932 static HRESULT WINAPI
IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface
, D3DTRANSFORMSTATETYPE State
,D3DMATRIX
* pMatrix
) {
933 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
935 TRACE("(%p) Relay\n" , This
);
937 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
938 EnterCriticalSection(&d3d8_cs
);
939 hr
= IWineD3DDevice_GetTransform(This
->WineD3DDevice
, State
, (WINED3DMATRIX
*) pMatrix
);
940 LeaveCriticalSection(&d3d8_cs
);
944 static HRESULT WINAPI
IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface
, D3DTRANSFORMSTATETYPE State
, CONST D3DMATRIX
* pMatrix
) {
945 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
947 TRACE("(%p) Relay\n" , This
);
949 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
950 EnterCriticalSection(&d3d8_cs
);
951 hr
= IWineD3DDevice_MultiplyTransform(This
->WineD3DDevice
, State
, (CONST WINED3DMATRIX
*) pMatrix
);
952 LeaveCriticalSection(&d3d8_cs
);
956 static HRESULT WINAPI
IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface
, CONST D3DVIEWPORT8
* pViewport
) {
957 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
959 TRACE("(%p) Relay\n" , This
);
961 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
962 EnterCriticalSection(&d3d8_cs
);
963 hr
= IWineD3DDevice_SetViewport(This
->WineD3DDevice
, (const WINED3DVIEWPORT
*)pViewport
);
964 LeaveCriticalSection(&d3d8_cs
);
968 static HRESULT WINAPI
IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface
, D3DVIEWPORT8
* pViewport
) {
969 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
971 TRACE("(%p) Relay\n" , This
);
973 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
974 EnterCriticalSection(&d3d8_cs
);
975 hr
= IWineD3DDevice_GetViewport(This
->WineD3DDevice
, (WINED3DVIEWPORT
*)pViewport
);
976 LeaveCriticalSection(&d3d8_cs
);
980 static HRESULT WINAPI
IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface
, CONST D3DMATERIAL8
* pMaterial
) {
981 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
983 TRACE("(%p) Relay\n" , This
);
985 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
986 EnterCriticalSection(&d3d8_cs
);
987 hr
= IWineD3DDevice_SetMaterial(This
->WineD3DDevice
, (const WINED3DMATERIAL
*)pMaterial
);
988 LeaveCriticalSection(&d3d8_cs
);
992 static HRESULT WINAPI
IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface
, D3DMATERIAL8
* pMaterial
) {
993 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
995 TRACE("(%p) Relay\n" , This
);
997 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
998 EnterCriticalSection(&d3d8_cs
);
999 hr
= IWineD3DDevice_GetMaterial(This
->WineD3DDevice
, (WINED3DMATERIAL
*)pMaterial
);
1000 LeaveCriticalSection(&d3d8_cs
);
1004 static HRESULT WINAPI
IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface
, DWORD Index
, CONST D3DLIGHT8
* pLight
) {
1005 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1007 TRACE("(%p) Relay\n" , This
);
1009 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
1010 EnterCriticalSection(&d3d8_cs
);
1011 hr
= IWineD3DDevice_SetLight(This
->WineD3DDevice
, Index
, (const WINED3DLIGHT
*)pLight
);
1012 LeaveCriticalSection(&d3d8_cs
);
1016 static HRESULT WINAPI
IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface
, DWORD Index
,D3DLIGHT8
* pLight
) {
1017 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1019 TRACE("(%p) Relay\n" , This
);
1021 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
1022 EnterCriticalSection(&d3d8_cs
);
1023 hr
= IWineD3DDevice_GetLight(This
->WineD3DDevice
, Index
, (WINED3DLIGHT
*)pLight
);
1024 LeaveCriticalSection(&d3d8_cs
);
1028 static HRESULT WINAPI
IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface
, DWORD Index
,BOOL Enable
) {
1029 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1031 TRACE("(%p) Relay\n" , This
);
1033 EnterCriticalSection(&d3d8_cs
);
1034 hr
= IWineD3DDevice_SetLightEnable(This
->WineD3DDevice
, Index
, Enable
);
1035 LeaveCriticalSection(&d3d8_cs
);
1039 static HRESULT WINAPI
IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface
, DWORD Index
,BOOL
* pEnable
) {
1040 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1042 TRACE("(%p) Relay\n" , This
);
1044 EnterCriticalSection(&d3d8_cs
);
1045 hr
= IWineD3DDevice_GetLightEnable(This
->WineD3DDevice
, Index
, pEnable
);
1046 LeaveCriticalSection(&d3d8_cs
);
1050 static HRESULT WINAPI
IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface
, DWORD Index
,CONST
float* pPlane
) {
1051 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1053 TRACE("(%p) Relay\n" , This
);
1055 EnterCriticalSection(&d3d8_cs
);
1056 hr
= IWineD3DDevice_SetClipPlane(This
->WineD3DDevice
, Index
, pPlane
);
1057 LeaveCriticalSection(&d3d8_cs
);
1061 static HRESULT WINAPI
IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface
, DWORD Index
,float* pPlane
) {
1062 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1064 TRACE("(%p) Relay\n" , This
);
1066 EnterCriticalSection(&d3d8_cs
);
1067 hr
= IWineD3DDevice_GetClipPlane(This
->WineD3DDevice
, Index
, pPlane
);
1068 LeaveCriticalSection(&d3d8_cs
);
1072 static HRESULT WINAPI
IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface
, D3DRENDERSTATETYPE State
,DWORD Value
) {
1073 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1075 TRACE("(%p) Relay\n" , This
);
1077 EnterCriticalSection(&d3d8_cs
);
1078 hr
= IWineD3DDevice_SetRenderState(This
->WineD3DDevice
, State
, Value
);
1079 LeaveCriticalSection(&d3d8_cs
);
1083 static HRESULT WINAPI
IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface
, D3DRENDERSTATETYPE State
,DWORD
* pValue
) {
1084 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1086 TRACE("(%p) Relay\n" , This
);
1088 EnterCriticalSection(&d3d8_cs
);
1089 hr
= IWineD3DDevice_GetRenderState(This
->WineD3DDevice
, State
, pValue
);
1090 LeaveCriticalSection(&d3d8_cs
);
1094 static HRESULT WINAPI
IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface
) {
1095 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1097 TRACE("(%p)\n", This
);
1099 EnterCriticalSection(&d3d8_cs
);
1100 hr
= IWineD3DDevice_BeginStateBlock(This
->WineD3DDevice
);
1101 LeaveCriticalSection(&d3d8_cs
);
1105 static HRESULT WINAPI
IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD
* pToken
) {
1106 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1108 IWineD3DStateBlock
* wineD3DStateBlock
;
1109 IDirect3DStateBlock8Impl
* object
;
1111 TRACE("(%p) Relay\n", This
);
1113 /* Tell wineD3D to endstateblock before anything else (in case we run out
1114 * of memory later and cause locking problems)
1116 EnterCriticalSection(&d3d8_cs
);
1117 hr
= IWineD3DDevice_EndStateBlock(This
->WineD3DDevice
, &wineD3DStateBlock
);
1119 WARN("IWineD3DDevice_EndStateBlock returned an error\n");
1120 LeaveCriticalSection(&d3d8_cs
);
1124 /* allocate a new IDirectD3DStateBlock */
1125 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,sizeof(IDirect3DStateBlock8Impl
));
1127 object
->lpVtbl
= &Direct3DStateBlock8_Vtbl
;
1129 object
->wineD3DStateBlock
= wineD3DStateBlock
;
1131 *pToken
= (DWORD
)object
;
1132 TRACE("(%p)Returning %p %p\n", This
, object
, wineD3DStateBlock
);
1134 LeaveCriticalSection(&d3d8_cs
);
1138 static HRESULT WINAPI
IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD Token
) {
1139 IDirect3DStateBlock8Impl
*pSB
= (IDirect3DStateBlock8Impl
*) Token
;
1140 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1143 TRACE("(%p) %p Relay\n", This
, pSB
);
1145 EnterCriticalSection(&d3d8_cs
);
1146 hr
= IWineD3DStateBlock_Apply(pSB
->wineD3DStateBlock
);
1147 LeaveCriticalSection(&d3d8_cs
);
1151 static HRESULT WINAPI
IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD Token
) {
1152 IDirect3DStateBlock8Impl
* pSB
= (IDirect3DStateBlock8Impl
*)Token
;
1153 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1156 TRACE("(%p) %p Relay\n", This
, pSB
);
1158 EnterCriticalSection(&d3d8_cs
);
1159 hr
= IWineD3DStateBlock_Capture(pSB
->wineD3DStateBlock
);
1160 LeaveCriticalSection(&d3d8_cs
);
1164 static HRESULT WINAPI
IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD Token
) {
1165 IDirect3DStateBlock8Impl
* pSB
= (IDirect3DStateBlock8Impl
*)Token
;
1166 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1168 TRACE("(%p) Relay\n", This
);
1170 EnterCriticalSection(&d3d8_cs
);
1171 while(IUnknown_Release((IUnknown
*)pSB
));
1172 LeaveCriticalSection(&d3d8_cs
);
1177 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateStateBlock(LPDIRECT3DDEVICE8 iface
, D3DSTATEBLOCKTYPE Type
, DWORD
* pToken
) {
1178 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1179 IDirect3DStateBlock8Impl
*object
;
1180 HRESULT hrc
= D3D_OK
;
1182 TRACE("(%p) Relay\n", This
);
1184 if(Type
!= D3DSBT_ALL
&& Type
!= D3DSBT_PIXELSTATE
&&
1185 Type
!= D3DSBT_VERTEXSTATE
) {
1186 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
1187 return D3DERR_INVALIDCALL
;
1190 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DStateBlock8Impl
));
1191 if (NULL
== object
) {
1193 return E_OUTOFMEMORY
;
1195 object
->lpVtbl
= &Direct3DStateBlock8_Vtbl
;
1198 EnterCriticalSection(&d3d8_cs
);
1199 hrc
= IWineD3DDevice_CreateStateBlock(This
->WineD3DDevice
, (WINED3DSTATEBLOCKTYPE
)Type
, &object
->wineD3DStateBlock
, (IUnknown
*)object
);
1200 LeaveCriticalSection(&d3d8_cs
);
1202 FIXME("(%p) Call to IWineD3DDevice_CreateStateBlock failed.\n", This
);
1203 HeapFree(GetProcessHeap(), 0, object
);
1206 *pToken
= (DWORD
)object
;
1207 TRACE("(%p) returning token (ptr to stateblock) of %p\n", This
, object
);
1213 static HRESULT WINAPI
IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface
, CONST D3DCLIPSTATUS8
* pClipStatus
) {
1214 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1216 TRACE("(%p) Relay\n" , This
);
1217 /* FIXME: Verify that D3DCLIPSTATUS8 ~= WINED3DCLIPSTATUS */
1218 EnterCriticalSection(&d3d8_cs
);
1219 hr
= IWineD3DDevice_SetClipStatus(This
->WineD3DDevice
, (const WINED3DCLIPSTATUS
*)pClipStatus
);
1220 LeaveCriticalSection(&d3d8_cs
);
1224 static HRESULT WINAPI
IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface
, D3DCLIPSTATUS8
* pClipStatus
) {
1225 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1227 TRACE("(%p) Relay\n" , This
);
1229 EnterCriticalSection(&d3d8_cs
);
1230 hr
= IWineD3DDevice_GetClipStatus(This
->WineD3DDevice
, (WINED3DCLIPSTATUS
*)pClipStatus
);
1231 LeaveCriticalSection(&d3d8_cs
);
1235 static HRESULT WINAPI
IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface
, DWORD Stage
,IDirect3DBaseTexture8
** ppTexture
) {
1236 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1237 IWineD3DBaseTexture
*retTexture
= NULL
;
1238 HRESULT rc
= D3D_OK
;
1240 TRACE("(%p) Relay\n" , This
);
1242 if(ppTexture
== NULL
){
1243 return D3DERR_INVALIDCALL
;
1246 EnterCriticalSection(&d3d8_cs
);
1247 rc
= IWineD3DDevice_GetTexture(This
->WineD3DDevice
, Stage
, &retTexture
);
1248 if (rc
== D3D_OK
&& NULL
!= retTexture
) {
1249 IWineD3DBaseTexture_GetParent(retTexture
, (IUnknown
**)ppTexture
);
1250 IWineD3DBaseTexture_Release(retTexture
);
1252 FIXME("Call to get texture (%d) failed (%p)\n", Stage
, retTexture
);
1255 LeaveCriticalSection(&d3d8_cs
);
1260 static HRESULT WINAPI
IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface
, DWORD Stage
, IDirect3DBaseTexture8
* pTexture
) {
1261 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1263 TRACE("(%p) Relay %d %p\n" , This
, Stage
, pTexture
);
1265 EnterCriticalSection(&d3d8_cs
);
1266 hr
= IWineD3DDevice_SetTexture(This
->WineD3DDevice
, Stage
,
1267 pTexture
==NULL
? NULL
: ((IDirect3DBaseTexture8Impl
*)pTexture
)->wineD3DBaseTexture
);
1268 LeaveCriticalSection(&d3d8_cs
);
1272 static const struct tss_lookup
1279 {FALSE
, WINED3DTSS_FORCE_DWORD
}, /* 0, unused */
1280 {FALSE
, WINED3DTSS_COLOROP
}, /* 1, D3DTSS_COLOROP */
1281 {FALSE
, WINED3DTSS_COLORARG1
}, /* 2, D3DTSS_COLORARG1 */
1282 {FALSE
, WINED3DTSS_COLORARG2
}, /* 3, D3DTSS_COLORARG2 */
1283 {FALSE
, WINED3DTSS_ALPHAOP
}, /* 4, D3DTSS_ALPHAOP */
1284 {FALSE
, WINED3DTSS_ALPHAARG1
}, /* 5, D3DTSS_ALPHAARG1 */
1285 {FALSE
, WINED3DTSS_ALPHAARG2
}, /* 6, D3DTSS_ALPHAARG2 */
1286 {FALSE
, WINED3DTSS_BUMPENVMAT00
}, /* 7, D3DTSS_BUMPENVMAT00 */
1287 {FALSE
, WINED3DTSS_BUMPENVMAT01
}, /* 8, D3DTSS_BUMPENVMAT01 */
1288 {FALSE
, WINED3DTSS_BUMPENVMAT10
}, /* 9, D3DTSS_BUMPENVMAT10 */
1289 {FALSE
, WINED3DTSS_BUMPENVMAT11
}, /* 10, D3DTSS_BUMPENVMAT11 */
1290 {FALSE
, WINED3DTSS_TEXCOORDINDEX
}, /* 11, D3DTSS_TEXCOORDINDEX */
1291 {FALSE
, WINED3DTSS_FORCE_DWORD
}, /* 12, unused */
1292 {TRUE
, WINED3DSAMP_ADDRESSU
}, /* 13, D3DTSS_ADDRESSU */
1293 {TRUE
, WINED3DSAMP_ADDRESSV
}, /* 14, D3DTSS_ADDRESSV */
1294 {TRUE
, WINED3DSAMP_BORDERCOLOR
}, /* 15, D3DTSS_BORDERCOLOR */
1295 {TRUE
, WINED3DSAMP_MAGFILTER
}, /* 16, D3DTSS_MAGFILTER */
1296 {TRUE
, WINED3DSAMP_MINFILTER
}, /* 17, D3DTSS_MINFILTER */
1297 {TRUE
, WINED3DSAMP_MIPFILTER
}, /* 18, D3DTSS_MIPFILTER */
1298 {TRUE
, WINED3DSAMP_MIPMAPLODBIAS
}, /* 19, D3DTSS_MIPMAPLODBIAS */
1299 {TRUE
, WINED3DSAMP_MAXMIPLEVEL
}, /* 20, D3DTSS_MAXMIPLEVEL */
1300 {TRUE
, WINED3DSAMP_MAXANISOTROPY
}, /* 21, D3DTSS_MAXANISOTROPY */
1301 {FALSE
, WINED3DTSS_BUMPENVLSCALE
}, /* 22, D3DTSS_BUMPENVLSCALE */
1302 {FALSE
, WINED3DTSS_BUMPENVLOFFSET
}, /* 23, D3DTSS_BUMPENVLOFFSET */
1303 {FALSE
, WINED3DTSS_TEXTURETRANSFORMFLAGS
}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1304 {TRUE
, WINED3DSAMP_ADDRESSW
}, /* 25, D3DTSS_ADDRESSW */
1305 {FALSE
, WINED3DTSS_COLORARG0
}, /* 26, D3DTSS_COLORARG0 */
1306 {FALSE
, WINED3DTSS_ALPHAARG0
}, /* 27, D3DTSS_ALPHAARG0 */
1307 {FALSE
, WINED3DTSS_RESULTARG
}, /* 28, D3DTSS_RESULTARG */
1310 static HRESULT WINAPI
IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface
, DWORD Stage
,D3DTEXTURESTAGESTATETYPE Type
,DWORD
* pValue
) {
1311 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1312 const struct tss_lookup
*l
= &tss_lookup
[Type
];
1314 TRACE("(%p) Relay\n" , This
);
1316 EnterCriticalSection(&d3d8_cs
);
1318 if (l
->sampler_state
) hr
= IWineD3DDevice_GetSamplerState(This
->WineD3DDevice
, Stage
, l
->state
, pValue
);
1319 else hr
= IWineD3DDevice_GetTextureStageState(This
->WineD3DDevice
, Stage
, l
->state
, pValue
);
1321 LeaveCriticalSection(&d3d8_cs
);
1325 static HRESULT WINAPI
IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface
, DWORD Stage
, D3DTEXTURESTAGESTATETYPE Type
, DWORD Value
) {
1326 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1327 const struct tss_lookup
*l
= &tss_lookup
[Type
];
1329 TRACE("(%p) Relay\n" , This
);
1331 EnterCriticalSection(&d3d8_cs
);
1333 if (l
->sampler_state
) hr
= IWineD3DDevice_SetSamplerState(This
->WineD3DDevice
, Stage
, l
->state
, Value
);
1334 else hr
= IWineD3DDevice_SetTextureStageState(This
->WineD3DDevice
, Stage
, l
->state
, Value
);
1336 LeaveCriticalSection(&d3d8_cs
);
1340 static HRESULT WINAPI
IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface
, DWORD
* pNumPasses
) {
1341 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1343 TRACE("(%p) Relay\n" , This
);
1345 EnterCriticalSection(&d3d8_cs
);
1346 hr
= IWineD3DDevice_ValidateDevice(This
->WineD3DDevice
, pNumPasses
);
1347 LeaveCriticalSection(&d3d8_cs
);
1351 static HRESULT WINAPI
IDirect3DDevice8Impl_GetInfo(LPDIRECT3DDEVICE8 iface
, DWORD DevInfoID
, void* pDevInfoStruct
, DWORD DevInfoStructSize
) {
1352 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1353 FIXME("(%p) : stub\n", This
);
1357 static HRESULT WINAPI
IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface
, UINT PaletteNumber
, CONST PALETTEENTRY
* pEntries
) {
1358 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1360 TRACE("(%p) Relay\n" , This
);
1362 EnterCriticalSection(&d3d8_cs
);
1363 hr
= IWineD3DDevice_SetPaletteEntries(This
->WineD3DDevice
, PaletteNumber
, pEntries
);
1364 LeaveCriticalSection(&d3d8_cs
);
1368 static HRESULT WINAPI
IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface
, UINT PaletteNumber
, PALETTEENTRY
* pEntries
) {
1369 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1371 TRACE("(%p) Relay\n" , This
);
1373 EnterCriticalSection(&d3d8_cs
);
1374 hr
= IWineD3DDevice_GetPaletteEntries(This
->WineD3DDevice
, PaletteNumber
, pEntries
);
1375 LeaveCriticalSection(&d3d8_cs
);
1379 static HRESULT WINAPI
IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface
, UINT PaletteNumber
) {
1380 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1382 TRACE("(%p) Relay\n" , This
);
1384 EnterCriticalSection(&d3d8_cs
);
1385 hr
= IWineD3DDevice_SetCurrentTexturePalette(This
->WineD3DDevice
, PaletteNumber
);
1386 LeaveCriticalSection(&d3d8_cs
);
1390 static HRESULT WINAPI
IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface
, UINT
*PaletteNumber
) {
1391 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1393 TRACE("(%p) Relay\n" , This
);
1395 EnterCriticalSection(&d3d8_cs
);
1396 hr
= IWineD3DDevice_GetCurrentTexturePalette(This
->WineD3DDevice
, PaletteNumber
);
1397 LeaveCriticalSection(&d3d8_cs
);
1401 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawPrimitive(LPDIRECT3DDEVICE8 iface
, D3DPRIMITIVETYPE PrimitiveType
, UINT StartVertex
, UINT PrimitiveCount
) {
1402 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1404 TRACE("(%p) Relay\n" , This
);
1406 EnterCriticalSection(&d3d8_cs
);
1407 hr
= IWineD3DDevice_DrawPrimitive(This
->WineD3DDevice
, PrimitiveType
, StartVertex
, PrimitiveCount
);
1408 LeaveCriticalSection(&d3d8_cs
);
1412 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE8 iface
, D3DPRIMITIVETYPE PrimitiveType
,
1413 UINT MinVertexIndex
,UINT NumVertices
,UINT startIndex
,UINT primCount
) {
1414 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1416 TRACE("(%p) Relay\n" , This
);
1418 EnterCriticalSection(&d3d8_cs
);
1419 hr
= IWineD3DDevice_DrawIndexedPrimitive(This
->WineD3DDevice
, PrimitiveType
, MinVertexIndex
, NumVertices
, startIndex
, primCount
);
1420 LeaveCriticalSection(&d3d8_cs
);
1424 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface
, D3DPRIMITIVETYPE PrimitiveType
,UINT PrimitiveCount
,CONST
void* pVertexStreamZeroData
,UINT VertexStreamZeroStride
) {
1425 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1427 TRACE("(%p) Relay\n" , This
);
1429 EnterCriticalSection(&d3d8_cs
);
1430 hr
= IWineD3DDevice_DrawPrimitiveUP(This
->WineD3DDevice
, PrimitiveType
, PrimitiveCount
, pVertexStreamZeroData
, VertexStreamZeroStride
);
1431 LeaveCriticalSection(&d3d8_cs
);
1435 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE8 iface
, D3DPRIMITIVETYPE PrimitiveType
,UINT MinVertexIndex
,
1436 UINT NumVertexIndices
,UINT PrimitiveCount
,CONST
void* pIndexData
,
1437 D3DFORMAT IndexDataFormat
,CONST
void* pVertexStreamZeroData
,
1438 UINT VertexStreamZeroStride
) {
1439 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1441 TRACE("(%p) Relay\n" , This
);
1443 EnterCriticalSection(&d3d8_cs
);
1444 hr
= IWineD3DDevice_DrawIndexedPrimitiveUP(This
->WineD3DDevice
, PrimitiveType
, MinVertexIndex
, NumVertexIndices
, PrimitiveCount
,
1445 pIndexData
, IndexDataFormat
, pVertexStreamZeroData
, VertexStreamZeroStride
);
1446 LeaveCriticalSection(&d3d8_cs
);
1450 static HRESULT WINAPI
IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface
, UINT SrcStartIndex
,UINT DestIndex
,UINT VertexCount
,IDirect3DVertexBuffer8
* pDestBuffer
,DWORD Flags
) {
1451 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1453 TRACE("(%p) Relay\n" , This
);
1455 EnterCriticalSection(&d3d8_cs
);
1456 hr
= IWineD3DDevice_ProcessVertices(This
->WineD3DDevice
,SrcStartIndex
, DestIndex
, VertexCount
, ((IDirect3DVertexBuffer8Impl
*)pDestBuffer
)->wineD3DVertexBuffer
, NULL
, Flags
);
1457 LeaveCriticalSection(&d3d8_cs
);
1461 static HRESULT
IDirect3DDevice8Impl_CreateVertexDeclaration(IDirect3DDevice8
*iface
, CONST DWORD
*declaration
, IDirect3DVertexDeclaration8
**decl_ptr
) {
1462 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1463 IDirect3DVertexDeclaration8Impl
*object
;
1464 WINED3DVERTEXELEMENT
*wined3d_elements
;
1465 UINT wined3d_element_count
;
1466 HRESULT hr
= D3D_OK
;
1468 TRACE("(%p) : declaration %p\n", This
, declaration
);
1470 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1472 ERR("Memory allocation failed\n");
1474 return D3DERR_OUTOFVIDEOMEMORY
;
1477 object
->ref_count
= 1;
1478 object
->lpVtbl
= &Direct3DVertexDeclaration8_Vtbl
;
1480 wined3d_element_count
= convert_to_wined3d_declaration(declaration
, &object
->elements_size
, &wined3d_elements
);
1481 object
->elements
= HeapAlloc(GetProcessHeap(), 0, object
->elements_size
);
1482 if (!object
->elements
) {
1483 ERR("Memory allocation failed\n");
1484 HeapFree(GetProcessHeap(), 0, wined3d_elements
);
1485 HeapFree(GetProcessHeap(), 0, object
);
1487 return D3DERR_OUTOFVIDEOMEMORY
;
1490 CopyMemory(object
->elements
, declaration
, object
->elements_size
);
1492 EnterCriticalSection(&d3d8_cs
);
1493 hr
= IWineD3DDevice_CreateVertexDeclaration(This
->WineD3DDevice
, &object
->wined3d_vertex_declaration
,
1494 (IUnknown
*)object
, wined3d_elements
, wined3d_element_count
);
1495 LeaveCriticalSection(&d3d8_cs
);
1496 HeapFree(GetProcessHeap(), 0, wined3d_elements
);
1499 ERR("(%p) : IWineD3DDevice_CreateVertexDeclaration call failed\n", This
);
1500 HeapFree(GetProcessHeap(), 0, object
->elements
);
1501 HeapFree(GetProcessHeap(), 0, object
);
1503 *decl_ptr
= (IDirect3DVertexDeclaration8
*)object
;
1504 TRACE("(%p) : Created vertex declaration %p\n", This
, object
);
1510 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateVertexShader(LPDIRECT3DDEVICE8 iface
, CONST DWORD
* pDeclaration
, CONST DWORD
* pFunction
, DWORD
* ppShader
, DWORD Usage
) {
1511 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1512 HRESULT hrc
= D3D_OK
;
1513 IDirect3DVertexShader8Impl
*object
;
1514 IWineD3DVertexDeclaration
*wined3d_vertex_declaration
;
1515 const DWORD
*token
= pDeclaration
;
1516 shader_handle
*handle
;
1518 /* Test if the vertex declaration is valid */
1519 while (D3DVSD_END() != *token
) {
1520 D3DVSD_TOKENTYPE token_type
= ((*token
& D3DVSD_TOKENTYPEMASK
) >> D3DVSD_TOKENTYPESHIFT
);
1522 if (token_type
== D3DVSD_TOKEN_STREAMDATA
&& !(token_type
& 0x10000000)) {
1523 DWORD type
= ((*token
& D3DVSD_DATATYPEMASK
) >> D3DVSD_DATATYPESHIFT
);
1524 DWORD reg
= ((*token
& D3DVSD_VERTEXREGMASK
) >> D3DVSD_VERTEXREGSHIFT
);
1526 if(reg
== D3DVSDE_NORMAL
&& type
!= D3DVSDT_FLOAT3
&& !pFunction
) {
1527 WARN("Attempt to use a non-FLOAT3 normal with the fixed function function\n");
1528 return D3DERR_INVALIDCALL
;
1531 token
+= parse_token(token
);
1534 /* Setup a stub object for now */
1535 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1536 TRACE("(%p) : pFunction(%p), ppShader(%p)\n", This
, pFunction
, ppShader
);
1537 if (NULL
== object
) {
1538 FIXME("Allocation of memory failed\n");
1540 return D3DERR_OUTOFVIDEOMEMORY
;
1544 object
->lpVtbl
= &Direct3DVertexShader8_Vtbl
;
1546 EnterCriticalSection(&d3d8_cs
);
1547 hrc
= IDirect3DDevice8Impl_CreateVertexDeclaration(iface
, pDeclaration
, &object
->vertex_declaration
);
1549 ERR("(%p) : IDirect3DDeviceImpl_CreateVertexDeclaration call failed\n", This
);
1550 LeaveCriticalSection(&d3d8_cs
);
1551 HeapFree(GetProcessHeap(), 0, object
);
1553 return D3DERR_INVALIDCALL
;
1556 handle
= alloc_shader_handle(This
);
1559 ERR("Failed to allocate shader handle\n");
1560 LeaveCriticalSection(&d3d8_cs
);
1561 IDirect3DVertexDeclaration8_Release(object
->vertex_declaration
);
1562 HeapFree(GetProcessHeap(), 0, object
);
1564 return E_OUTOFMEMORY
;
1568 DWORD shader_handle
= (handle
- This
->shader_handles
) + VS_HIGHESTFIXEDFXF
+ 1;
1570 *ppShader
= ((IDirect3DVertexDeclaration8Impl
*)object
->vertex_declaration
)->shader_handle
= shader_handle
;
1573 wined3d_vertex_declaration
= ((IDirect3DVertexDeclaration8Impl
*)object
->vertex_declaration
)->wined3d_vertex_declaration
;
1577 /* Usage is missing ... Use SetRenderState to set the sw vp render state in SetVertexShader */
1578 hrc
= IWineD3DDevice_CreateVertexShader(This
->WineD3DDevice
, wined3d_vertex_declaration
,
1579 pFunction
, &object
->wineD3DVertexShader
, (IUnknown
*)object
);
1583 /* free up object */
1584 FIXME("Call to IWineD3DDevice_CreateVertexShader failed\n");
1585 free_shader_handle(This
, handle
);
1586 IDirect3DVertexDeclaration8_Release(object
->vertex_declaration
);
1587 HeapFree(GetProcessHeap(), 0, object
);
1592 load_local_constants(pDeclaration
, object
->wineD3DVertexShader
);
1593 TRACE("(%p) : returning %p (handle %#x)\n", This
, object
, *ppShader
);
1597 LeaveCriticalSection(&d3d8_cs
);
1602 static IDirect3DVertexDeclaration8Impl
*IDirect3DDevice8Impl_FindDecl(IDirect3DDevice8Impl
*This
, DWORD fvf
)
1604 IDirect3DVertexDeclaration8Impl
*d3d8_declaration
;
1606 int p
, low
, high
; /* deliberately signed */
1607 struct FvfToDecl
*convertedDecls
= This
->decls
;
1609 TRACE("Searching for declaration for fvf %08x... ", fvf
);
1612 high
= This
->numConvertedDecls
- 1;
1613 while(low
<= high
) {
1614 p
= (low
+ high
) >> 1;
1616 if(convertedDecls
[p
].fvf
== fvf
) {
1617 TRACE("found %p\n", convertedDecls
[p
].decl
);
1618 return (IDirect3DVertexDeclaration8Impl
*)convertedDecls
[p
].decl
;
1619 } else if(convertedDecls
[p
].fvf
< fvf
) {
1625 TRACE("not found. Creating and inserting at position %d.\n", low
);
1627 d3d8_declaration
= HeapAlloc(GetProcessHeap(), 0, sizeof(*d3d8_declaration
));
1628 if (!d3d8_declaration
)
1630 ERR("Memory allocation failed.\n");
1634 d3d8_declaration
->ref_count
= 1;
1635 d3d8_declaration
->lpVtbl
= &Direct3DVertexDeclaration8_Vtbl
;
1636 d3d8_declaration
->elements
= NULL
;
1637 d3d8_declaration
->elements_size
= 0;
1638 d3d8_declaration
->shader_handle
= fvf
;
1640 hr
= IWineD3DDevice_CreateVertexDeclarationFromFVF(This
->WineD3DDevice
,
1641 &d3d8_declaration
->wined3d_vertex_declaration
, (IUnknown
*)d3d8_declaration
, fvf
);
1644 ERR("Failed to create wined3d vertex declaration.\n");
1645 HeapFree(GetProcessHeap(), 0, d3d8_declaration
);
1649 if(This
->declArraySize
== This
->numConvertedDecls
) {
1650 int grow
= This
->declArraySize
/ 2;
1651 convertedDecls
= HeapReAlloc(GetProcessHeap(), 0, convertedDecls
,
1652 sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
+ grow
));
1653 if(!convertedDecls
) {
1654 /* This will destroy it */
1655 IDirect3DVertexDeclaration8_Release((IDirect3DVertexDeclaration8
*)d3d8_declaration
);
1658 This
->decls
= convertedDecls
;
1659 This
->declArraySize
+= grow
;
1662 memmove(convertedDecls
+ low
+ 1, convertedDecls
+ low
, sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
- low
));
1663 convertedDecls
[low
].decl
= (IDirect3DVertexDeclaration8
*)d3d8_declaration
;
1664 convertedDecls
[low
].fvf
= fvf
;
1665 This
->numConvertedDecls
++;
1667 TRACE("Returning %p. %u decls in array\n", d3d8_declaration
, This
->numConvertedDecls
);
1668 return d3d8_declaration
;
1671 static HRESULT WINAPI
IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface
, DWORD pShader
) {
1672 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1673 HRESULT hrc
= D3D_OK
;
1675 TRACE("(%p) : Relay\n", This
);
1676 EnterCriticalSection(&d3d8_cs
);
1677 if (VS_HIGHESTFIXEDFXF
>= pShader
) {
1678 TRACE("Setting FVF, %#x\n", pShader
);
1679 IWineD3DDevice_SetVertexDeclaration(This
->WineD3DDevice
,
1680 IDirect3DDevice8Impl_FindDecl(This
, pShader
)->wined3d_vertex_declaration
);
1681 IWineD3DDevice_SetVertexShader(This
->WineD3DDevice
, NULL
);
1683 TRACE("Setting shader\n");
1684 if (This
->allocated_shader_handles
<= pShader
- (VS_HIGHESTFIXEDFXF
+ 1)) {
1685 FIXME("(%p) : Number of shaders exceeds the maximum number of possible shaders\n", This
);
1686 hrc
= D3DERR_INVALIDCALL
;
1688 IDirect3DVertexShader8Impl
*shader
= This
->shader_handles
[pShader
- (VS_HIGHESTFIXEDFXF
+ 1)];
1692 hrc
= IWineD3DDevice_SetVertexDeclaration(This
->WineD3DDevice
,
1693 ((IDirect3DVertexDeclaration8Impl
*)shader
->vertex_declaration
)->wined3d_vertex_declaration
);
1695 hrc
= IWineD3DDevice_SetVertexShader(This
->WineD3DDevice
, shader
->wineD3DVertexShader
);
1699 hrc
= IWineD3DDevice_SetVertexDeclaration(This
->WineD3DDevice
, NULL
);
1700 if (SUCCEEDED(hrc
)) hrc
= IWineD3DDevice_SetVertexShader(This
->WineD3DDevice
, NULL
);
1704 TRACE("(%p) : returning hr(%u)\n", This
, hrc
);
1705 LeaveCriticalSection(&d3d8_cs
);
1710 static HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface
, DWORD
* ppShader
) {
1711 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1712 IWineD3DVertexDeclaration
*wined3d_declaration
;
1715 TRACE("(%p) : Relay device@%p\n", This
, This
->WineD3DDevice
);
1716 EnterCriticalSection(&d3d8_cs
);
1718 hrc
= IWineD3DDevice_GetVertexDeclaration(This
->WineD3DDevice
, &wined3d_declaration
);
1721 if (wined3d_declaration
)
1723 IDirect3DVertexDeclaration8
*d3d8_declaration
;
1724 hrc
= IWineD3DVertexDeclaration_GetParent(wined3d_declaration
, (IUnknown
**)&d3d8_declaration
);
1725 IWineD3DVertexDeclaration_Release(wined3d_declaration
);
1728 *ppShader
= ((IDirect3DVertexDeclaration8Impl
*)d3d8_declaration
)->shader_handle
;
1729 IDirect3DVertexDeclaration8_Release(d3d8_declaration
);
1740 WARN("(%p) : Call to IWineD3DDevice_GetVertexDeclaration failed %#x (device %p)\n",
1741 This
, hrc
, This
->WineD3DDevice
);
1743 TRACE("(%p) : returning %#x\n", This
, *ppShader
);
1744 LeaveCriticalSection(&d3d8_cs
);
1749 static HRESULT WINAPI
IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface
, DWORD pShader
) {
1750 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1752 TRACE("(%p) : pShader %#x\n", This
, pShader
);
1754 EnterCriticalSection(&d3d8_cs
);
1755 if (pShader
<= VS_HIGHESTFIXEDFXF
|| This
->allocated_shader_handles
<= pShader
- (VS_HIGHESTFIXEDFXF
+ 1)) {
1756 ERR("(%p) : Trying to delete an invalid handle\n", This
);
1757 LeaveCriticalSection(&d3d8_cs
);
1758 return D3DERR_INVALIDCALL
;
1760 IWineD3DVertexShader
*cur
= NULL
;
1761 shader_handle
*handle
= &This
->shader_handles
[pShader
- (VS_HIGHESTFIXEDFXF
+ 1)];
1762 IDirect3DVertexShader8Impl
*shader
= *handle
;
1764 IWineD3DDevice_GetVertexShader(This
->WineD3DDevice
, &cur
);
1766 if(cur
== shader
->wineD3DVertexShader
) IDirect3DDevice8_SetVertexShader(iface
, 0);
1767 IWineD3DVertexShader_Release(cur
);
1770 while(IUnknown_Release((IUnknown
*)shader
));
1771 free_shader_handle(This
, handle
);
1773 LeaveCriticalSection(&d3d8_cs
);
1778 static HRESULT WINAPI
IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
, CONST
void* pConstantData
, DWORD ConstantCount
) {
1779 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1781 TRACE("(%p) : Relay\n", This
);
1783 EnterCriticalSection(&d3d8_cs
);
1784 hr
= IWineD3DDevice_SetVertexShaderConstantF(This
->WineD3DDevice
, Register
, pConstantData
, ConstantCount
);
1785 LeaveCriticalSection(&d3d8_cs
);
1789 static HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
, void* pConstantData
, DWORD ConstantCount
) {
1790 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1792 TRACE("(%p) : Relay\n", This
);
1794 EnterCriticalSection(&d3d8_cs
);
1795 hr
= IWineD3DDevice_GetVertexShaderConstantF(This
->WineD3DDevice
, Register
, pConstantData
, ConstantCount
);
1796 LeaveCriticalSection(&d3d8_cs
);
1800 static HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface
, DWORD pVertexShader
, void* pData
, DWORD
* pSizeOfData
) {
1801 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1802 IDirect3DVertexDeclaration8Impl
*declaration
;
1803 IDirect3DVertexShader8Impl
*shader
= NULL
;
1805 TRACE("(%p) : pVertexShader 0x%08x, pData %p, *pSizeOfData %u\n", This
, pVertexShader
, pData
, *pSizeOfData
);
1807 EnterCriticalSection(&d3d8_cs
);
1808 if (pVertexShader
<= VS_HIGHESTFIXEDFXF
|| This
->allocated_shader_handles
<= pVertexShader
- (VS_HIGHESTFIXEDFXF
+ 1)) {
1809 ERR("Passed an invalid shader handle.\n");
1810 LeaveCriticalSection(&d3d8_cs
);
1811 return D3DERR_INVALIDCALL
;
1814 shader
= This
->shader_handles
[pVertexShader
- (VS_HIGHESTFIXEDFXF
+ 1)];
1815 declaration
= (IDirect3DVertexDeclaration8Impl
*)shader
->vertex_declaration
;
1817 /* If pData is NULL, we just return the required size of the buffer. */
1819 *pSizeOfData
= declaration
->elements_size
;
1820 LeaveCriticalSection(&d3d8_cs
);
1824 /* MSDN claims that if *pSizeOfData is smaller than the required size
1825 * we should write the required size and return D3DERR_MOREDATA.
1826 * That's not actually true. */
1827 if (*pSizeOfData
< declaration
->elements_size
) {
1828 LeaveCriticalSection(&d3d8_cs
);
1829 return D3DERR_INVALIDCALL
;
1832 CopyMemory(pData
, declaration
->elements
, declaration
->elements_size
);
1833 LeaveCriticalSection(&d3d8_cs
);
1838 static HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface
, DWORD pVertexShader
, void* pData
, DWORD
* pSizeOfData
) {
1839 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1840 IDirect3DVertexShader8Impl
*shader
= NULL
;
1843 TRACE("(%p) : pVertexShader %#x, pData %p, pSizeOfData %p\n", This
, pVertexShader
, pData
, pSizeOfData
);
1845 EnterCriticalSection(&d3d8_cs
);
1846 if (pVertexShader
<= VS_HIGHESTFIXEDFXF
|| This
->allocated_shader_handles
<= pVertexShader
- (VS_HIGHESTFIXEDFXF
+ 1)) {
1847 ERR("Passed an invalid shader handle.\n");
1848 LeaveCriticalSection(&d3d8_cs
);
1849 return D3DERR_INVALIDCALL
;
1852 shader
= This
->shader_handles
[pVertexShader
- (VS_HIGHESTFIXEDFXF
+ 1)];
1853 if (shader
->wineD3DVertexShader
)
1855 hr
= IWineD3DVertexShader_GetFunction(shader
->wineD3DVertexShader
, pData
, pSizeOfData
);
1863 LeaveCriticalSection(&d3d8_cs
);
1867 static HRESULT WINAPI
IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface
, IDirect3DIndexBuffer8
* pIndexData
, UINT baseVertexIndex
) {
1868 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1870 TRACE("(%p) Relay\n", This
);
1872 EnterCriticalSection(&d3d8_cs
);
1873 /* WineD3D takes an INT(due to d3d9), but d3d8 uses UINTs. Do I have to add a check here that
1874 * the UINT doesn't cause an overflow in the INT? It seems rather unlikely because such large
1875 * vertex buffers can't be created to address them with an index that requires the 32nd bit
1876 * (4 Byte minimum vertex size * 2^31-1 -> 8 gb buffer. The index sign would be the least
1879 IWineD3DDevice_SetBaseVertexIndex(This
->WineD3DDevice
, baseVertexIndex
);
1880 hr
= IWineD3DDevice_SetIndices(This
->WineD3DDevice
,
1881 pIndexData
? ((IDirect3DIndexBuffer8Impl
*)pIndexData
)->wineD3DIndexBuffer
: NULL
);
1882 LeaveCriticalSection(&d3d8_cs
);
1886 static HRESULT WINAPI
IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface
, IDirect3DIndexBuffer8
** ppIndexData
,UINT
* pBaseVertexIndex
) {
1887 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1888 IWineD3DIndexBuffer
*retIndexData
= NULL
;
1889 HRESULT rc
= D3D_OK
;
1891 TRACE("(%p) Relay\n", This
);
1893 if(ppIndexData
== NULL
){
1894 return D3DERR_INVALIDCALL
;
1897 EnterCriticalSection(&d3d8_cs
);
1898 /* The case from UINT to INT is safe because d3d8 will never set negative values */
1899 IWineD3DDevice_GetBaseVertexIndex(This
->WineD3DDevice
, (INT
*) pBaseVertexIndex
);
1900 rc
= IWineD3DDevice_GetIndices(This
->WineD3DDevice
, &retIndexData
);
1901 if (SUCCEEDED(rc
) && retIndexData
) {
1902 IWineD3DIndexBuffer_GetParent(retIndexData
, (IUnknown
**)ppIndexData
);
1903 IWineD3DIndexBuffer_Release(retIndexData
);
1905 if (FAILED(rc
)) FIXME("Call to GetIndices failed\n");
1906 *ppIndexData
= NULL
;
1908 LeaveCriticalSection(&d3d8_cs
);
1912 static HRESULT WINAPI
IDirect3DDevice8Impl_CreatePixelShader(LPDIRECT3DDEVICE8 iface
, CONST DWORD
* pFunction
, DWORD
* ppShader
) {
1913 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1914 IDirect3DPixelShader8Impl
*object
;
1915 HRESULT hrc
= D3D_OK
;
1917 TRACE("(%p) : pFunction(%p), ppShader(%p)\n", This
, pFunction
, ppShader
);
1919 if (NULL
== ppShader
) {
1920 TRACE("(%p) Invalid call\n", This
);
1921 return D3DERR_INVALIDCALL
;
1923 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1925 if (NULL
== object
) {
1926 return E_OUTOFMEMORY
;
1928 EnterCriticalSection(&d3d8_cs
);
1931 object
->lpVtbl
= &Direct3DPixelShader8_Vtbl
;
1932 hrc
= IWineD3DDevice_CreatePixelShader(This
->WineD3DDevice
, pFunction
, &object
->wineD3DPixelShader
, (IUnknown
*)object
);
1933 if (D3D_OK
!= hrc
) {
1934 FIXME("(%p) call to IWineD3DDevice_CreatePixelShader failed\n", This
);
1935 HeapFree(GetProcessHeap(), 0 , object
);
1938 shader_handle
*handle
= alloc_shader_handle(This
);
1940 ERR("Failed to allocate shader handle\n");
1941 IDirect3DVertexShader8_Release((IUnknown
*)object
);
1942 hrc
= E_OUTOFMEMORY
;
1945 object
->handle
= (handle
- This
->shader_handles
) + VS_HIGHESTFIXEDFXF
+ 1;
1946 *ppShader
= object
->handle
;
1947 TRACE("(%p) : returning %p (handle %#x)\n", This
, object
, *ppShader
);
1950 LeaveCriticalSection(&d3d8_cs
);
1956 static HRESULT WINAPI
IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface
, DWORD pShader
) {
1957 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1958 IDirect3DPixelShader8Impl
*shader
= NULL
;
1961 TRACE("(%p) : pShader %#x\n", This
, pShader
);
1963 EnterCriticalSection(&d3d8_cs
);
1964 if (pShader
> VS_HIGHESTFIXEDFXF
&& This
->allocated_shader_handles
> pShader
- (VS_HIGHESTFIXEDFXF
+ 1)) {
1965 shader
= This
->shader_handles
[pShader
- (VS_HIGHESTFIXEDFXF
+ 1)];
1966 } else if (pShader
) {
1967 ERR("Trying to set an invalid handle.\n");
1970 TRACE("(%p) : Setting shader %p\n", This
, shader
);
1971 hr
= IWineD3DDevice_SetPixelShader(This
->WineD3DDevice
, shader
== NULL
? NULL
:shader
->wineD3DPixelShader
);
1972 LeaveCriticalSection(&d3d8_cs
);
1976 static HRESULT WINAPI
IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface
, DWORD
* ppShader
) {
1977 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1978 IWineD3DPixelShader
*object
;
1980 HRESULT hrc
= D3D_OK
;
1981 TRACE("(%p) Relay\n", This
);
1982 if (NULL
== ppShader
) {
1983 TRACE("(%p) Invalid call\n", This
);
1984 return D3DERR_INVALIDCALL
;
1987 EnterCriticalSection(&d3d8_cs
);
1988 hrc
= IWineD3DDevice_GetPixelShader(This
->WineD3DDevice
, &object
);
1989 if (D3D_OK
== hrc
&& NULL
!= object
) {
1990 IDirect3DPixelShader8Impl
*d3d8_shader
;
1991 hrc
= IWineD3DPixelShader_GetParent(object
, (IUnknown
**)&d3d8_shader
);
1992 IWineD3DPixelShader_Release(object
);
1993 *ppShader
= d3d8_shader
->handle
;
1998 TRACE("(%p) : returning %#x\n", This
, *ppShader
);
1999 LeaveCriticalSection(&d3d8_cs
);
2003 static HRESULT WINAPI
IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface
, DWORD pShader
) {
2004 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2006 TRACE("(%p) : pShader %#x\n", This
, pShader
);
2008 EnterCriticalSection(&d3d8_cs
);
2009 if (pShader
<= VS_HIGHESTFIXEDFXF
|| This
->allocated_shader_handles
<= pShader
- (VS_HIGHESTFIXEDFXF
+ 1)) {
2010 ERR("(%p) : Trying to delete an invalid handle\n", This
);
2011 LeaveCriticalSection(&d3d8_cs
);
2012 return D3DERR_INVALIDCALL
;
2014 IWineD3DPixelShader
*cur
= NULL
;
2015 shader_handle
*handle
= &This
->shader_handles
[pShader
- (VS_HIGHESTFIXEDFXF
+ 1)];
2016 IDirect3DPixelShader8Impl
*shader
= *handle
;
2018 IWineD3DDevice_GetPixelShader(This
->WineD3DDevice
, &cur
);
2020 if(cur
== shader
->wineD3DPixelShader
) IDirect3DDevice8_SetPixelShader(iface
, 0);
2021 IWineD3DPixelShader_Release(cur
);
2024 while(IUnknown_Release((IUnknown
*)shader
));
2025 free_shader_handle(This
, handle
);
2027 LeaveCriticalSection(&d3d8_cs
);
2032 static HRESULT WINAPI
IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
, CONST
void* pConstantData
, DWORD ConstantCount
) {
2033 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2035 TRACE("(%p) Relay\n", This
);
2037 EnterCriticalSection(&d3d8_cs
);
2038 hr
= IWineD3DDevice_SetPixelShaderConstantF(This
->WineD3DDevice
, Register
, pConstantData
, ConstantCount
);
2039 LeaveCriticalSection(&d3d8_cs
);
2043 static HRESULT WINAPI
IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
, void* pConstantData
, DWORD ConstantCount
) {
2044 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2046 TRACE("(%p) Relay\n", This
);
2048 EnterCriticalSection(&d3d8_cs
);
2049 hr
= IWineD3DDevice_GetPixelShaderConstantF(This
->WineD3DDevice
, Register
, pConstantData
, ConstantCount
);
2050 LeaveCriticalSection(&d3d8_cs
);
2054 static HRESULT WINAPI
IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface
, DWORD pPixelShader
, void* pData
, DWORD
* pSizeOfData
) {
2055 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2056 IDirect3DPixelShader8Impl
*shader
= NULL
;
2059 TRACE("(%p) : pPixelShader %#x, pData %p, pSizeOfData %p\n", This
, pPixelShader
, pData
, pSizeOfData
);
2061 EnterCriticalSection(&d3d8_cs
);
2062 if (pPixelShader
<= VS_HIGHESTFIXEDFXF
|| This
->allocated_shader_handles
<= pPixelShader
- (VS_HIGHESTFIXEDFXF
+ 1)) {
2063 ERR("Passed an invalid shader handle.\n");
2064 LeaveCriticalSection(&d3d8_cs
);
2065 return D3DERR_INVALIDCALL
;
2068 shader
= This
->shader_handles
[pPixelShader
- (VS_HIGHESTFIXEDFXF
+ 1)];
2069 hr
= IWineD3DPixelShader_GetFunction(shader
->wineD3DPixelShader
, pData
, pSizeOfData
);
2070 LeaveCriticalSection(&d3d8_cs
);
2074 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface
, UINT Handle
,CONST
float* pNumSegs
,CONST D3DRECTPATCH_INFO
* pRectPatchInfo
) {
2075 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2077 TRACE("(%p) Relay\n", This
);
2079 EnterCriticalSection(&d3d8_cs
);
2080 hr
= IWineD3DDevice_DrawRectPatch(This
->WineD3DDevice
, Handle
, pNumSegs
, (CONST WINED3DRECTPATCH_INFO
*)pRectPatchInfo
);
2081 LeaveCriticalSection(&d3d8_cs
);
2085 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface
, UINT Handle
,CONST
float* pNumSegs
,CONST D3DTRIPATCH_INFO
* pTriPatchInfo
) {
2086 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2088 TRACE("(%p) Relay\n", This
);
2090 EnterCriticalSection(&d3d8_cs
);
2091 hr
= IWineD3DDevice_DrawTriPatch(This
->WineD3DDevice
, Handle
, pNumSegs
, (CONST WINED3DTRIPATCH_INFO
*)pTriPatchInfo
);
2092 LeaveCriticalSection(&d3d8_cs
);
2096 static HRESULT WINAPI
IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface
, UINT Handle
) {
2097 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2099 TRACE("(%p) Relay\n", This
);
2101 EnterCriticalSection(&d3d8_cs
);
2102 hr
= IWineD3DDevice_DeletePatch(This
->WineD3DDevice
, Handle
);
2103 LeaveCriticalSection(&d3d8_cs
);
2107 static HRESULT WINAPI
IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface
, UINT StreamNumber
,IDirect3DVertexBuffer8
* pStreamData
,UINT Stride
) {
2108 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2110 TRACE("(%p) Relay\n" , This
);
2112 EnterCriticalSection(&d3d8_cs
);
2113 hr
= IWineD3DDevice_SetStreamSource(This
->WineD3DDevice
, StreamNumber
,
2114 NULL
== pStreamData
? NULL
: ((IDirect3DVertexBuffer8Impl
*)pStreamData
)->wineD3DVertexBuffer
,
2115 0/* Offset in bytes */, Stride
);
2116 LeaveCriticalSection(&d3d8_cs
);
2120 static HRESULT WINAPI
IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 iface
, UINT StreamNumber
,IDirect3DVertexBuffer8
** pStream
,UINT
* pStride
) {
2121 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2122 IWineD3DVertexBuffer
*retStream
= NULL
;
2123 HRESULT rc
= D3D_OK
;
2125 TRACE("(%p) Relay\n" , This
);
2127 if(pStream
== NULL
){
2128 return D3DERR_INVALIDCALL
;
2131 EnterCriticalSection(&d3d8_cs
);
2132 rc
= IWineD3DDevice_GetStreamSource(This
->WineD3DDevice
, StreamNumber
, &retStream
, 0 /* Offset in bytes */, pStride
);
2133 if (rc
== D3D_OK
&& NULL
!= retStream
) {
2134 IWineD3DVertexBuffer_GetParent(retStream
, (IUnknown
**)pStream
);
2135 IWineD3DVertexBuffer_Release(retStream
);
2138 FIXME("Call to GetStreamSource failed %p\n", pStride
);
2142 LeaveCriticalSection(&d3d8_cs
);
2148 const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl
=
2150 IDirect3DDevice8Impl_QueryInterface
,
2151 IDirect3DDevice8Impl_AddRef
,
2152 IDirect3DDevice8Impl_Release
,
2153 IDirect3DDevice8Impl_TestCooperativeLevel
,
2154 IDirect3DDevice8Impl_GetAvailableTextureMem
,
2155 IDirect3DDevice8Impl_ResourceManagerDiscardBytes
,
2156 IDirect3DDevice8Impl_GetDirect3D
,
2157 IDirect3DDevice8Impl_GetDeviceCaps
,
2158 IDirect3DDevice8Impl_GetDisplayMode
,
2159 IDirect3DDevice8Impl_GetCreationParameters
,
2160 IDirect3DDevice8Impl_SetCursorProperties
,
2161 IDirect3DDevice8Impl_SetCursorPosition
,
2162 IDirect3DDevice8Impl_ShowCursor
,
2163 IDirect3DDevice8Impl_CreateAdditionalSwapChain
,
2164 IDirect3DDevice8Impl_Reset
,
2165 IDirect3DDevice8Impl_Present
,
2166 IDirect3DDevice8Impl_GetBackBuffer
,
2167 IDirect3DDevice8Impl_GetRasterStatus
,
2168 IDirect3DDevice8Impl_SetGammaRamp
,
2169 IDirect3DDevice8Impl_GetGammaRamp
,
2170 IDirect3DDevice8Impl_CreateTexture
,
2171 IDirect3DDevice8Impl_CreateVolumeTexture
,
2172 IDirect3DDevice8Impl_CreateCubeTexture
,
2173 IDirect3DDevice8Impl_CreateVertexBuffer
,
2174 IDirect3DDevice8Impl_CreateIndexBuffer
,
2175 IDirect3DDevice8Impl_CreateRenderTarget
,
2176 IDirect3DDevice8Impl_CreateDepthStencilSurface
,
2177 IDirect3DDevice8Impl_CreateImageSurface
,
2178 IDirect3DDevice8Impl_CopyRects
,
2179 IDirect3DDevice8Impl_UpdateTexture
,
2180 IDirect3DDevice8Impl_GetFrontBuffer
,
2181 IDirect3DDevice8Impl_SetRenderTarget
,
2182 IDirect3DDevice8Impl_GetRenderTarget
,
2183 IDirect3DDevice8Impl_GetDepthStencilSurface
,
2184 IDirect3DDevice8Impl_BeginScene
,
2185 IDirect3DDevice8Impl_EndScene
,
2186 IDirect3DDevice8Impl_Clear
,
2187 IDirect3DDevice8Impl_SetTransform
,
2188 IDirect3DDevice8Impl_GetTransform
,
2189 IDirect3DDevice8Impl_MultiplyTransform
,
2190 IDirect3DDevice8Impl_SetViewport
,
2191 IDirect3DDevice8Impl_GetViewport
,
2192 IDirect3DDevice8Impl_SetMaterial
,
2193 IDirect3DDevice8Impl_GetMaterial
,
2194 IDirect3DDevice8Impl_SetLight
,
2195 IDirect3DDevice8Impl_GetLight
,
2196 IDirect3DDevice8Impl_LightEnable
,
2197 IDirect3DDevice8Impl_GetLightEnable
,
2198 IDirect3DDevice8Impl_SetClipPlane
,
2199 IDirect3DDevice8Impl_GetClipPlane
,
2200 IDirect3DDevice8Impl_SetRenderState
,
2201 IDirect3DDevice8Impl_GetRenderState
,
2202 IDirect3DDevice8Impl_BeginStateBlock
,
2203 IDirect3DDevice8Impl_EndStateBlock
,
2204 IDirect3DDevice8Impl_ApplyStateBlock
,
2205 IDirect3DDevice8Impl_CaptureStateBlock
,
2206 IDirect3DDevice8Impl_DeleteStateBlock
,
2207 IDirect3DDevice8Impl_CreateStateBlock
,
2208 IDirect3DDevice8Impl_SetClipStatus
,
2209 IDirect3DDevice8Impl_GetClipStatus
,
2210 IDirect3DDevice8Impl_GetTexture
,
2211 IDirect3DDevice8Impl_SetTexture
,
2212 IDirect3DDevice8Impl_GetTextureStageState
,
2213 IDirect3DDevice8Impl_SetTextureStageState
,
2214 IDirect3DDevice8Impl_ValidateDevice
,
2215 IDirect3DDevice8Impl_GetInfo
,
2216 IDirect3DDevice8Impl_SetPaletteEntries
,
2217 IDirect3DDevice8Impl_GetPaletteEntries
,
2218 IDirect3DDevice8Impl_SetCurrentTexturePalette
,
2219 IDirect3DDevice8Impl_GetCurrentTexturePalette
,
2220 IDirect3DDevice8Impl_DrawPrimitive
,
2221 IDirect3DDevice8Impl_DrawIndexedPrimitive
,
2222 IDirect3DDevice8Impl_DrawPrimitiveUP
,
2223 IDirect3DDevice8Impl_DrawIndexedPrimitiveUP
,
2224 IDirect3DDevice8Impl_ProcessVertices
,
2225 IDirect3DDevice8Impl_CreateVertexShader
,
2226 IDirect3DDevice8Impl_SetVertexShader
,
2227 IDirect3DDevice8Impl_GetVertexShader
,
2228 IDirect3DDevice8Impl_DeleteVertexShader
,
2229 IDirect3DDevice8Impl_SetVertexShaderConstant
,
2230 IDirect3DDevice8Impl_GetVertexShaderConstant
,
2231 IDirect3DDevice8Impl_GetVertexShaderDeclaration
,
2232 IDirect3DDevice8Impl_GetVertexShaderFunction
,
2233 IDirect3DDevice8Impl_SetStreamSource
,
2234 IDirect3DDevice8Impl_GetStreamSource
,
2235 IDirect3DDevice8Impl_SetIndices
,
2236 IDirect3DDevice8Impl_GetIndices
,
2237 IDirect3DDevice8Impl_CreatePixelShader
,
2238 IDirect3DDevice8Impl_SetPixelShader
,
2239 IDirect3DDevice8Impl_GetPixelShader
,
2240 IDirect3DDevice8Impl_DeletePixelShader
,
2241 IDirect3DDevice8Impl_SetPixelShaderConstant
,
2242 IDirect3DDevice8Impl_GetPixelShaderConstant
,
2243 IDirect3DDevice8Impl_GetPixelShaderFunction
,
2244 IDirect3DDevice8Impl_DrawRectPatch
,
2245 IDirect3DDevice8Impl_DrawTriPatch
,
2246 IDirect3DDevice8Impl_DeletePatch
2249 ULONG WINAPI
D3D8CB_DestroySurface(IWineD3DSurface
*pSurface
) {
2250 IDirect3DSurface8Impl
* surfaceParent
;
2251 TRACE("(%p) call back\n", pSurface
);
2253 IWineD3DSurface_GetParent(pSurface
, (IUnknown
**) &surfaceParent
);
2254 /* GetParent's AddRef was forwarded to an object in destruction.
2255 * Releasing it here again would cause an endless recursion. */
2256 surfaceParent
->forwardReference
= NULL
;
2257 return IDirect3DSurface8_Release((IDirect3DSurface8
*) surfaceParent
);
2260 /* IWineD3DDeviceParent IUnknown methods */
2262 static inline struct IDirect3DDevice8Impl
*device_from_device_parent(IWineD3DDeviceParent
*iface
)
2264 return (struct IDirect3DDevice8Impl
*)((char*)iface
2265 - FIELD_OFFSET(struct IDirect3DDevice8Impl
, device_parent_vtbl
));
2268 static HRESULT STDMETHODCALLTYPE
device_parent_QueryInterface(IWineD3DDeviceParent
*iface
, REFIID riid
, void **object
)
2270 struct IDirect3DDevice8Impl
*This
= device_from_device_parent(iface
);
2271 return IDirect3DDevice8Impl_QueryInterface((IDirect3DDevice8
*)This
, riid
, object
);
2274 static ULONG STDMETHODCALLTYPE
device_parent_AddRef(IWineD3DDeviceParent
*iface
)
2276 struct IDirect3DDevice8Impl
*This
= device_from_device_parent(iface
);
2277 return IDirect3DDevice8Impl_AddRef((IDirect3DDevice8
*)This
);
2280 static ULONG STDMETHODCALLTYPE
device_parent_Release(IWineD3DDeviceParent
*iface
)
2282 struct IDirect3DDevice8Impl
*This
= device_from_device_parent(iface
);
2283 return IDirect3DDevice8Impl_Release((IDirect3DDevice8
*)This
);
2286 /* IWineD3DDeviceParent methods */
2288 static HRESULT STDMETHODCALLTYPE
device_parent_CreateSurface(IWineD3DDeviceParent
*iface
,
2289 IUnknown
*superior
, UINT width
, UINT height
, WINED3DFORMAT format
, DWORD usage
,
2290 WINED3DPOOL pool
, UINT level
, WINED3DCUBEMAP_FACES face
, IWineD3DSurface
**surface
)
2292 struct IDirect3DDevice8Impl
*This
= device_from_device_parent(iface
);
2293 IDirect3DSurface8Impl
*d3d_surface
;
2294 BOOL lockable
= TRUE
;
2297 TRACE("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n"
2298 "\tpool %#x, level %u, face %u, surface %p\n",
2299 iface
, superior
, width
, height
, format
, usage
, pool
, level
, face
, surface
);
2302 if (pool
== WINED3DPOOL_DEFAULT
&& !(usage
& WINED3DUSAGE_DYNAMIC
)) lockable
= FALSE
;
2304 hr
= IDirect3DDevice8Impl_CreateSurface((IDirect3DDevice8
*)This
, width
, height
,
2305 format
, lockable
, FALSE
/* Discard */, level
, (IDirect3DSurface8
**)&d3d_surface
,
2306 D3DRTYPE_SURFACE
, usage
, pool
, D3DMULTISAMPLE_NONE
, 0 /* MultisampleQuality */);
2309 ERR("(%p) CreateSurface failed, returning %#x\n", iface
, hr
);
2313 *surface
= d3d_surface
->wineD3DSurface
;
2314 d3d_surface
->container
= superior
;
2315 IUnknown_Release(d3d_surface
->parentDevice
);
2316 d3d_surface
->parentDevice
= NULL
;
2317 d3d_surface
->forwardReference
= superior
;
2322 static HRESULT STDMETHODCALLTYPE
device_parent_CreateRenderTarget(IWineD3DDeviceParent
*iface
,
2323 IUnknown
*superior
, UINT width
, UINT height
, WINED3DFORMAT format
, WINED3DMULTISAMPLE_TYPE multisample_type
,
2324 DWORD multisample_quality
, BOOL lockable
, IWineD3DSurface
**surface
)
2326 struct IDirect3DDevice8Impl
*This
= device_from_device_parent(iface
);
2327 IDirect3DSurface8Impl
*d3d_surface
;
2330 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2331 "\tmultisample_quality %u, lockable %u, surface %p\n",
2332 iface
, superior
, width
, height
, format
, multisample_type
, multisample_quality
, lockable
, surface
);
2334 hr
= IDirect3DDevice8_CreateRenderTarget((IDirect3DDevice8
*)This
, width
, height
, format
,
2335 multisample_type
, lockable
, (IDirect3DSurface8
**)&d3d_surface
);
2338 ERR("(%p) CreateRenderTarget failed, returning %#x\n", iface
, hr
);
2342 *surface
= d3d_surface
->wineD3DSurface
;
2343 d3d_surface
->container
= (IUnknown
*)This
;
2344 d3d_surface
->isImplicit
= TRUE
;
2345 /* Implicit surfaces are created with an refcount of 0 */
2346 IUnknown_Release((IUnknown
*)d3d_surface
);
2351 static HRESULT STDMETHODCALLTYPE
device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent
*iface
,
2352 IUnknown
*superior
, UINT width
, UINT height
, WINED3DFORMAT format
, WINED3DMULTISAMPLE_TYPE multisample_type
,
2353 DWORD multisample_quality
, BOOL discard
, IWineD3DSurface
**surface
)
2355 struct IDirect3DDevice8Impl
*This
= device_from_device_parent(iface
);
2356 IDirect3DSurface8Impl
*d3d_surface
;
2359 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2360 "\tmultisample_quality %u, discard %u, surface %p\n",
2361 iface
, superior
, width
, height
, format
, multisample_type
, multisample_quality
, discard
, surface
);
2363 hr
= IDirect3DDevice8_CreateDepthStencilSurface((IDirect3DDevice8
*)This
, width
, height
, format
,
2364 multisample_type
, (IDirect3DSurface8
**)&d3d_surface
);
2367 ERR("(%p) CreateDepthStencilSurface failed, returning %#x\n", iface
, hr
);
2371 *surface
= d3d_surface
->wineD3DSurface
;
2372 d3d_surface
->container
= (IUnknown
*)This
;
2373 d3d_surface
->isImplicit
= TRUE
;
2374 /* Implicit surfaces are created with an refcount of 0 */
2375 IUnknown_Release((IUnknown
*)d3d_surface
);
2380 static HRESULT STDMETHODCALLTYPE
device_parent_CreateVolume(IWineD3DDeviceParent
*iface
,
2381 IUnknown
*superior
, UINT width
, UINT height
, UINT depth
, WINED3DFORMAT format
,
2382 WINED3DPOOL pool
, DWORD usage
, IWineD3DVolume
**volume
)
2384 struct IDirect3DDevice8Impl
*This
= device_from_device_parent(iface
);
2385 IDirect3DVolume8Impl
*object
;
2388 TRACE("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n",
2389 iface
, superior
, width
, height
, depth
, format
, pool
, usage
, volume
);
2391 /* Allocate the storage for the device */
2392 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2395 FIXME("Allocation of memory failed\n");
2397 return D3DERR_OUTOFVIDEOMEMORY
;
2400 object
->lpVtbl
= &Direct3DVolume8_Vtbl
;
2402 hr
= IWineD3DDevice_CreateVolume(This
->WineD3DDevice
, width
, height
, depth
, usage
,
2403 format
, pool
, &object
->wineD3DVolume
, NULL
, (IUnknown
*)object
);
2406 ERR("(%p) CreateVolume failed, returning %#x\n", iface
, hr
);
2407 HeapFree(GetProcessHeap(), 0, object
);
2412 *volume
= object
->wineD3DVolume
;
2413 object
->container
= superior
;
2414 object
->forwardReference
= superior
;
2416 TRACE("(%p) Created volume %p\n", iface
, *volume
);
2421 static HRESULT STDMETHODCALLTYPE
device_parent_CreateSwapChain(IWineD3DDeviceParent
*iface
,
2422 WINED3DPRESENT_PARAMETERS
*present_parameters
, IWineD3DSwapChain
**swapchain
)
2424 struct IDirect3DDevice8Impl
*This
= device_from_device_parent(iface
);
2425 IDirect3DSwapChain8Impl
*d3d_swapchain
;
2426 D3DPRESENT_PARAMETERS local_parameters
;
2429 TRACE("iface %p, present_parameters %p, swapchain %p\n", iface
, present_parameters
, swapchain
);
2431 /* Copy the presentation parameters */
2432 local_parameters
.BackBufferWidth
= present_parameters
->BackBufferWidth
;
2433 local_parameters
.BackBufferHeight
= present_parameters
->BackBufferHeight
;
2434 local_parameters
.BackBufferFormat
= present_parameters
->BackBufferFormat
;
2435 local_parameters
.BackBufferCount
= present_parameters
->BackBufferCount
;
2436 local_parameters
.MultiSampleType
= present_parameters
->MultiSampleType
;
2437 local_parameters
.SwapEffect
= present_parameters
->SwapEffect
;
2438 local_parameters
.hDeviceWindow
= present_parameters
->hDeviceWindow
;
2439 local_parameters
.Windowed
= present_parameters
->Windowed
;
2440 local_parameters
.EnableAutoDepthStencil
= present_parameters
->EnableAutoDepthStencil
;
2441 local_parameters
.AutoDepthStencilFormat
= present_parameters
->AutoDepthStencilFormat
;
2442 local_parameters
.Flags
= present_parameters
->Flags
;
2443 local_parameters
.FullScreen_RefreshRateInHz
= present_parameters
->FullScreen_RefreshRateInHz
;
2444 local_parameters
.FullScreen_PresentationInterval
= present_parameters
->PresentationInterval
;
2446 hr
= IDirect3DDevice8_CreateAdditionalSwapChain((IDirect3DDevice8
*)This
,
2447 &local_parameters
, (IDirect3DSwapChain8
**)&d3d_swapchain
);
2450 ERR("(%p) CreateAdditionalSwapChain failed, returning %#x\n", iface
, hr
);
2455 *swapchain
= d3d_swapchain
->wineD3DSwapChain
;
2456 IUnknown_Release(d3d_swapchain
->parentDevice
);
2457 d3d_swapchain
->parentDevice
= NULL
;
2459 /* Copy back the presentation parameters */
2460 present_parameters
->BackBufferWidth
= local_parameters
.BackBufferWidth
;
2461 present_parameters
->BackBufferHeight
= local_parameters
.BackBufferHeight
;
2462 present_parameters
->BackBufferFormat
= local_parameters
.BackBufferFormat
;
2463 present_parameters
->BackBufferCount
= local_parameters
.BackBufferCount
;
2464 present_parameters
->MultiSampleType
= local_parameters
.MultiSampleType
;
2465 present_parameters
->SwapEffect
= local_parameters
.SwapEffect
;
2466 present_parameters
->hDeviceWindow
= local_parameters
.hDeviceWindow
;
2467 present_parameters
->Windowed
= local_parameters
.Windowed
;
2468 present_parameters
->EnableAutoDepthStencil
= local_parameters
.EnableAutoDepthStencil
;
2469 present_parameters
->AutoDepthStencilFormat
= local_parameters
.AutoDepthStencilFormat
;
2470 present_parameters
->Flags
= local_parameters
.Flags
;
2471 present_parameters
->FullScreen_RefreshRateInHz
= local_parameters
.FullScreen_RefreshRateInHz
;
2472 present_parameters
->PresentationInterval
= local_parameters
.FullScreen_PresentationInterval
;
2477 const IWineD3DDeviceParentVtbl d3d8_wined3d_device_parent_vtbl
=
2479 /* IUnknown methods */
2480 device_parent_QueryInterface
,
2481 device_parent_AddRef
,
2482 device_parent_Release
,
2483 /* IWineD3DDeviceParent methods */
2484 device_parent_CreateSurface
,
2485 device_parent_CreateRenderTarget
,
2486 device_parent_CreateDepthStencilSurface
,
2487 device_parent_CreateVolume
,
2488 device_parent_CreateSwapChain
,