2 * IDirect3DCubeTexture9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
29 /* IDirect3DCubeTexture9 IUnknown parts follow: */
30 static HRESULT WINAPI
IDirect3DCubeTexture9Impl_QueryInterface(LPDIRECT3DCUBETEXTURE9 iface
, REFIID riid
, LPVOID
* ppobj
) {
31 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
32 if (IsEqualGUID(riid
, &IID_IUnknown
)
33 || IsEqualGUID(riid
, &IID_IDirect3DResource9
)
34 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture9
)
35 || IsEqualGUID(riid
, &IID_IDirect3DCubeTexture9
)) {
36 IDirect3DCubeTexture9_AddRef(iface
);
41 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
46 static ULONG WINAPI
IDirect3DCubeTexture9Impl_AddRef(LPDIRECT3DCUBETEXTURE9 iface
) {
47 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
48 ULONG ref
= InterlockedIncrement(&This
->ref
);
50 TRACE("(%p) : AddRef from %d\n", This
, ref
- 1);
55 static ULONG WINAPI
IDirect3DCubeTexture9Impl_Release(LPDIRECT3DCUBETEXTURE9 iface
) {
56 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
57 ULONG ref
= InterlockedDecrement(&This
->ref
);
59 TRACE("(%p) : ReleaseRef to %d\n", This
, ref
);
62 TRACE("Releasing child %p\n", This
->wineD3DCubeTexture
);
64 EnterCriticalSection(&d3d9_cs
);
65 IWineD3DCubeTexture_Destroy(This
->wineD3DCubeTexture
, D3D9CB_DestroySurface
);
66 IDirect3DDevice9Ex_Release(This
->parentDevice
);
67 LeaveCriticalSection(&d3d9_cs
);
69 HeapFree(GetProcessHeap(), 0, This
);
74 /* IDirect3DCubeTexture9 IDirect3DResource9 Interface follow: */
75 static HRESULT WINAPI
IDirect3DCubeTexture9Impl_GetDevice(LPDIRECT3DCUBETEXTURE9 iface
, IDirect3DDevice9
** ppDevice
) {
76 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
78 TRACE("(%p) Relay\n" , This
);
80 EnterCriticalSection(&d3d9_cs
);
81 hr
= IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9
) This
, ppDevice
);
82 LeaveCriticalSection(&d3d9_cs
);
86 static HRESULT WINAPI
IDirect3DCubeTexture9Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE9 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
) {
87 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
89 TRACE("(%p) Relay\n", This
);
91 EnterCriticalSection(&d3d9_cs
);
92 hr
= IWineD3DCubeTexture_SetPrivateData(This
->wineD3DCubeTexture
,refguid
,pData
,SizeOfData
,Flags
);
93 LeaveCriticalSection(&d3d9_cs
);
97 static HRESULT WINAPI
IDirect3DCubeTexture9Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE9 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
) {
98 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
100 TRACE("(%p) Relay\n", This
);
102 EnterCriticalSection(&d3d9_cs
);
103 hr
= IWineD3DCubeTexture_GetPrivateData(This
->wineD3DCubeTexture
,refguid
,pData
,pSizeOfData
);
104 LeaveCriticalSection(&d3d9_cs
);
108 static HRESULT WINAPI
IDirect3DCubeTexture9Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE9 iface
, REFGUID refguid
) {
109 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
111 TRACE("(%p) Relay\n", This
);
113 EnterCriticalSection(&d3d9_cs
);
114 hr
= IWineD3DCubeTexture_FreePrivateData(This
->wineD3DCubeTexture
,refguid
);
115 LeaveCriticalSection(&d3d9_cs
);
119 static DWORD WINAPI
IDirect3DCubeTexture9Impl_SetPriority(LPDIRECT3DCUBETEXTURE9 iface
, DWORD PriorityNew
) {
120 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
122 TRACE("(%p) Relay\n", This
);
124 EnterCriticalSection(&d3d9_cs
);
125 ret
= IWineD3DCubeTexture_SetPriority(This
->wineD3DCubeTexture
, PriorityNew
);
126 LeaveCriticalSection(&d3d9_cs
);
130 static DWORD WINAPI
IDirect3DCubeTexture9Impl_GetPriority(LPDIRECT3DCUBETEXTURE9 iface
) {
131 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
133 TRACE("(%p) Relay\n", This
);
135 EnterCriticalSection(&d3d9_cs
);
136 ret
= IWineD3DCubeTexture_GetPriority(This
->wineD3DCubeTexture
);
137 LeaveCriticalSection(&d3d9_cs
);
141 static void WINAPI
IDirect3DCubeTexture9Impl_PreLoad(LPDIRECT3DCUBETEXTURE9 iface
) {
142 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
143 TRACE("(%p) Relay\n", This
);
145 EnterCriticalSection(&d3d9_cs
);
146 IWineD3DCubeTexture_PreLoad(This
->wineD3DCubeTexture
);
147 LeaveCriticalSection(&d3d9_cs
);
150 static D3DRESOURCETYPE WINAPI
IDirect3DCubeTexture9Impl_GetType(LPDIRECT3DCUBETEXTURE9 iface
) {
151 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
153 TRACE("(%p) Relay\n", This
);
155 EnterCriticalSection(&d3d9_cs
);
156 ret
= IWineD3DCubeTexture_GetType(This
->wineD3DCubeTexture
);
157 LeaveCriticalSection(&d3d9_cs
);
161 /* IDirect3DCubeTexture9 IDirect3DBaseTexture9 Interface follow: */
162 static DWORD WINAPI
IDirect3DCubeTexture9Impl_SetLOD(LPDIRECT3DCUBETEXTURE9 iface
, DWORD LODNew
) {
163 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
165 TRACE("(%p) Relay\n", This
);
167 EnterCriticalSection(&d3d9_cs
);
168 ret
= IWineD3DCubeTexture_SetLOD(This
->wineD3DCubeTexture
, LODNew
);
169 LeaveCriticalSection(&d3d9_cs
);
173 static DWORD WINAPI
IDirect3DCubeTexture9Impl_GetLOD(LPDIRECT3DCUBETEXTURE9 iface
) {
174 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
176 TRACE("(%p) Relay\n", This
);
178 EnterCriticalSection(&d3d9_cs
);
179 ret
= IDirect3DBaseTexture9Impl_GetLOD((LPDIRECT3DBASETEXTURE9
) This
);
180 LeaveCriticalSection(&d3d9_cs
);
184 static DWORD WINAPI
IDirect3DCubeTexture9Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE9 iface
) {
185 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
187 TRACE("(%p) Relay\n", This
);
189 EnterCriticalSection(&d3d9_cs
);
190 ret
= IWineD3DCubeTexture_GetLevelCount(This
->wineD3DCubeTexture
);
191 LeaveCriticalSection(&d3d9_cs
);
195 static HRESULT WINAPI
IDirect3DCubeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface
, D3DTEXTUREFILTERTYPE FilterType
) {
196 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
198 TRACE("(%p) Relay\n", This
);
200 EnterCriticalSection(&d3d9_cs
);
201 hr
= IWineD3DCubeTexture_SetAutoGenFilterType(This
->wineD3DCubeTexture
, (WINED3DTEXTUREFILTERTYPE
) FilterType
);
202 LeaveCriticalSection(&d3d9_cs
);
206 static D3DTEXTUREFILTERTYPE WINAPI
IDirect3DCubeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface
) {
207 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
208 D3DTEXTUREFILTERTYPE ret
;
209 TRACE("(%p) Relay\n", This
);
211 EnterCriticalSection(&d3d9_cs
);
212 ret
= (D3DTEXTUREFILTERTYPE
) IWineD3DCubeTexture_GetAutoGenFilterType(This
->wineD3DCubeTexture
);
213 LeaveCriticalSection(&d3d9_cs
);
217 static void WINAPI
IDirect3DCubeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DCUBETEXTURE9 iface
) {
218 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
219 TRACE("(%p) Relay\n", This
);
221 EnterCriticalSection(&d3d9_cs
);
222 IWineD3DCubeTexture_GenerateMipSubLevels(This
->wineD3DCubeTexture
);
223 LeaveCriticalSection(&d3d9_cs
);
226 /* IDirect3DCubeTexture9 Interface follow: */
227 static HRESULT WINAPI
IDirect3DCubeTexture9Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE9 iface
, UINT Level
, D3DSURFACE_DESC
* pDesc
) {
228 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
229 WINED3DSURFACE_DESC wined3ddesc
;
233 TRACE("(%p) Relay\n", This
);
235 /* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
236 wined3ddesc
.Format
= (WINED3DFORMAT
*)&pDesc
->Format
;
237 wined3ddesc
.Type
= (WINED3DRESOURCETYPE
*) &pDesc
->Type
;
238 wined3ddesc
.Usage
= &pDesc
->Usage
;
239 wined3ddesc
.Pool
= (WINED3DPOOL
*) &pDesc
->Pool
;
240 wined3ddesc
.Size
= &tmpInt
;
241 wined3ddesc
.MultiSampleType
= (WINED3DMULTISAMPLE_TYPE
*) &pDesc
->MultiSampleType
;
242 wined3ddesc
.MultiSampleQuality
= &pDesc
->MultiSampleQuality
;
243 wined3ddesc
.Width
= &pDesc
->Width
;
244 wined3ddesc
.Height
= &pDesc
->Height
;
246 EnterCriticalSection(&d3d9_cs
);
247 hr
= IWineD3DCubeTexture_GetLevelDesc(This
->wineD3DCubeTexture
, Level
, &wined3ddesc
);
248 LeaveCriticalSection(&d3d9_cs
);
252 static HRESULT WINAPI
IDirect3DCubeTexture9Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE9 iface
, D3DCUBEMAP_FACES FaceType
, UINT Level
, IDirect3DSurface9
** ppCubeMapSurface
) {
253 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
254 HRESULT hrc
= D3D_OK
;
255 IWineD3DSurface
*mySurface
= NULL
;
257 TRACE("(%p) Relay\n", This
);
259 EnterCriticalSection(&d3d9_cs
);
260 hrc
= IWineD3DCubeTexture_GetCubeMapSurface(This
->wineD3DCubeTexture
, (WINED3DCUBEMAP_FACES
) FaceType
, Level
, &mySurface
);
261 if (hrc
== D3D_OK
&& NULL
!= ppCubeMapSurface
) {
262 IWineD3DCubeTexture_GetParent(mySurface
, (IUnknown
**)ppCubeMapSurface
);
263 IWineD3DCubeTexture_Release(mySurface
);
265 LeaveCriticalSection(&d3d9_cs
);
269 static HRESULT WINAPI
IDirect3DCubeTexture9Impl_LockRect(LPDIRECT3DCUBETEXTURE9 iface
, D3DCUBEMAP_FACES FaceType
, UINT Level
, D3DLOCKED_RECT
* pLockedRect
, CONST RECT
* pRect
, DWORD Flags
) {
270 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
272 TRACE("(%p) Relay\n", This
);
274 EnterCriticalSection(&d3d9_cs
);
275 hr
= IWineD3DCubeTexture_LockRect(This
->wineD3DCubeTexture
, (WINED3DCUBEMAP_FACES
) FaceType
, Level
, (WINED3DLOCKED_RECT
*) pLockedRect
, pRect
, Flags
);
276 LeaveCriticalSection(&d3d9_cs
);
280 static HRESULT WINAPI
IDirect3DCubeTexture9Impl_UnlockRect(LPDIRECT3DCUBETEXTURE9 iface
, D3DCUBEMAP_FACES FaceType
, UINT Level
) {
281 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
283 TRACE("(%p) Relay\n", This
);
285 EnterCriticalSection(&d3d9_cs
);
286 hr
= IWineD3DCubeTexture_UnlockRect(This
->wineD3DCubeTexture
, (WINED3DCUBEMAP_FACES
) FaceType
, Level
);
287 LeaveCriticalSection(&d3d9_cs
);
291 static HRESULT WINAPI
IDirect3DCubeTexture9Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE9 iface
, D3DCUBEMAP_FACES FaceType
, CONST RECT
* pDirtyRect
) {
292 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
294 TRACE("(%p) Relay\n", This
);
296 EnterCriticalSection(&d3d9_cs
);
297 hr
= IWineD3DCubeTexture_AddDirtyRect(This
->wineD3DCubeTexture
, (WINED3DCUBEMAP_FACES
) FaceType
, pDirtyRect
);
298 LeaveCriticalSection(&d3d9_cs
);
303 static const IDirect3DCubeTexture9Vtbl Direct3DCubeTexture9_Vtbl
=
306 IDirect3DCubeTexture9Impl_QueryInterface
,
307 IDirect3DCubeTexture9Impl_AddRef
,
308 IDirect3DCubeTexture9Impl_Release
,
309 /* IDirect3DResource9 */
310 IDirect3DCubeTexture9Impl_GetDevice
,
311 IDirect3DCubeTexture9Impl_SetPrivateData
,
312 IDirect3DCubeTexture9Impl_GetPrivateData
,
313 IDirect3DCubeTexture9Impl_FreePrivateData
,
314 IDirect3DCubeTexture9Impl_SetPriority
,
315 IDirect3DCubeTexture9Impl_GetPriority
,
316 IDirect3DCubeTexture9Impl_PreLoad
,
317 IDirect3DCubeTexture9Impl_GetType
,
318 /* IDirect3DBaseTexture9 */
319 IDirect3DCubeTexture9Impl_SetLOD
,
320 IDirect3DCubeTexture9Impl_GetLOD
,
321 IDirect3DCubeTexture9Impl_GetLevelCount
,
322 IDirect3DCubeTexture9Impl_SetAutoGenFilterType
,
323 IDirect3DCubeTexture9Impl_GetAutoGenFilterType
,
324 IDirect3DCubeTexture9Impl_GenerateMipSubLevels
,
325 IDirect3DCubeTexture9Impl_GetLevelDesc
,
326 IDirect3DCubeTexture9Impl_GetCubeMapSurface
,
327 IDirect3DCubeTexture9Impl_LockRect
,
328 IDirect3DCubeTexture9Impl_UnlockRect
,
329 IDirect3DCubeTexture9Impl_AddDirtyRect
335 /* IDirect3DDevice9 IDirect3DCubeTexture9 Methods follow: */
336 HRESULT WINAPI
IDirect3DDevice9Impl_CreateCubeTexture(LPDIRECT3DDEVICE9EX iface
,
337 UINT EdgeLength
, UINT Levels
, DWORD Usage
,
338 D3DFORMAT Format
, D3DPOOL Pool
,
339 IDirect3DCubeTexture9
** ppCubeTexture
, HANDLE
* pSharedHandle
) {
341 IDirect3DCubeTexture9Impl
*object
;
342 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
345 TRACE("(%p) : ELen(%d) Lvl(%d) Usage(%d) fmt(%u), Pool(%d) Shared(%p)\n", This
, EdgeLength
, Levels
, Usage
, Format
, Pool
, pSharedHandle
);
347 /* Allocate the storage for the device */
348 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
350 if (NULL
== object
) {
351 ERR("(%p) allocation of CubeTexture failed\n", This
);
352 return D3DERR_OUTOFVIDEOMEMORY
;
354 object
->lpVtbl
= &Direct3DCubeTexture9_Vtbl
;
356 EnterCriticalSection(&d3d9_cs
);
357 hr
= IWineD3DDevice_CreateCubeTexture(This
->WineD3DDevice
, EdgeLength
, Levels
, Usage
,
358 Format
, Pool
, &object
->wineD3DCubeTexture
, pSharedHandle
, (IUnknown
*)object
);
359 LeaveCriticalSection(&d3d9_cs
);
364 WARN("(%p) call to IWineD3DDevice_CreateCubeTexture failed\n", This
);
365 HeapFree(GetProcessHeap(), 0, object
);
367 IDirect3DDevice9Ex_AddRef(iface
);
368 object
->parentDevice
= iface
;
369 *ppCubeTexture
= (LPDIRECT3DCUBETEXTURE9
) object
;
370 TRACE("(%p) : Created cube texture %p\n", This
, object
);
373 TRACE("(%p) returning %p\n",This
, *ppCubeTexture
);