2 * Copyright (C) 2005 Henri Verbeet
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/test.h"
23 static HMODULE d3d9_handle
= 0;
25 static HWND
create_window(void)
28 wc
.lpfnWndProc
= DefWindowProc
;
29 wc
.lpszClassName
= "d3d9_test_wc";
32 return CreateWindow("d3d9_test_wc", "d3d9_test",
33 0, 0, 0, 0, 0, 0, 0, 0, 0);
36 static IDirect3DDevice9
*init_d3d9(void)
38 IDirect3D9
* (__stdcall
* d3d9_create
)(UINT SDKVersion
) = 0;
39 IDirect3D9
*d3d9_ptr
= 0;
40 IDirect3DDevice9
*device_ptr
= 0;
41 D3DPRESENT_PARAMETERS present_parameters
;
44 d3d9_create
= (void *)GetProcAddress(d3d9_handle
, "Direct3DCreate9");
45 ok(d3d9_create
!= NULL
, "Failed to get address of Direct3DCreate9\n");
46 if (!d3d9_create
) return NULL
;
48 d3d9_ptr
= d3d9_create(D3D_SDK_VERSION
);
51 skip("could not create D3D9\n");
55 ZeroMemory(&present_parameters
, sizeof(present_parameters
));
56 present_parameters
.Windowed
= TRUE
;
57 present_parameters
.hDeviceWindow
= create_window();
58 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
60 hres
= IDirect3D9_CreateDevice(d3d9_ptr
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, NULL
, D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &present_parameters
, &device_ptr
);
64 skip("could not create device, IDirect3D9_CreateDevice returned %#x\n", hres
);
71 static int get_refcount(IUnknown
*object
)
73 IUnknown_AddRef(object
);
74 return IUnknown_Release(object
);
77 static void test_get_set_vertex_shader(IDirect3DDevice9
*device_ptr
)
80 static DWORD simple_vs
[] = {0xFFFE0101, /* vs_1_1 */
81 0x0000001F, 0x80000000, 0x900F0000, /* dcl_position0 v0 */
82 0x00000009, 0xC0010000, 0x90E40000, 0xA0E40000, /* dp4 oPos.x, v0, c0 */
83 0x00000009, 0xC0020000, 0x90E40000, 0xA0E40001, /* dp4 oPos.y, v0, c1 */
84 0x00000009, 0xC0040000, 0x90E40000, 0xA0E40002, /* dp4 oPos.z, v0, c2 */
85 0x00000009, 0xC0080000, 0x90E40000, 0xA0E40003, /* dp4 oPos.w, v0, c3 */
86 0x0000FFFF}; /* END */
88 IDirect3DVertexShader9
*shader_ptr
= 0;
89 IDirect3DVertexShader9
*current_shader_ptr
= 0;
91 int shader_refcount
= 0;
94 hret
= IDirect3DDevice9_CreateVertexShader(device_ptr
, simple_vs
, &shader_ptr
);
95 ok(hret
== D3D_OK
&& shader_ptr
!= NULL
, "CreateVertexShader returned: hret 0x%x, shader_ptr %p. "
96 "Expected hret 0x%x, shader_ptr != %p. Aborting.\n", hret
, shader_ptr
, D3D_OK
, NULL
);
97 if (hret
!= D3D_OK
|| shader_ptr
== NULL
) return;
99 /* SetVertexShader should not touch the shader's refcount. */
100 i
= get_refcount((IUnknown
*)shader_ptr
);
101 hret
= IDirect3DDevice9_SetVertexShader(device_ptr
, shader_ptr
);
102 shader_refcount
= get_refcount((IUnknown
*)shader_ptr
);
103 ok(hret
== D3D_OK
&& shader_refcount
== i
, "SetVertexShader returned: hret 0x%x, refcount %d. "
104 "Expected hret 0x%x, refcount %d.\n", hret
, shader_refcount
, D3D_OK
, i
);
106 /* GetVertexShader should increase the shader's refcount by one. */
107 i
= shader_refcount
+1;
108 hret
= IDirect3DDevice9_GetVertexShader(device_ptr
, ¤t_shader_ptr
);
109 shader_refcount
= get_refcount((IUnknown
*)shader_ptr
);
110 ok(hret
== D3D_OK
&& shader_refcount
== i
&& current_shader_ptr
== shader_ptr
,
111 "GetVertexShader returned: hret 0x%x, current_shader_ptr %p refcount %d. "
112 "Expected hret 0x%x, current_shader_ptr %p, refcount %d.\n", hret
, current_shader_ptr
, shader_refcount
, D3D_OK
, shader_ptr
, i
);
113 IDirect3DVertexShader9_Release(current_shader_ptr
);
115 IDirect3DVertexShader9_Release(shader_ptr
);
118 static void test_vertex_shader_constant(IDirect3DDevice9
*device_ptr
, DWORD consts
)
120 float c
[4] = { 0.0, 0.0, 0.0, 0.0 };
121 float d
[16] = { 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 };
124 /* A simple check that the stuff works at all */
125 hr
= IDirect3DDevice9_SetVertexShaderConstantF(device_ptr
, 0, c
, 1);
126 ok(hr
== D3D_OK
, "IDirect3DDevice9_SetVertexShaderConstantF returned 0x%08x\n", hr
);
128 /* Test corner cases: Write to const MAX - 1, MAX, MAX + 1, and writing 4 consts from
131 hr
= IDirect3DDevice9_SetVertexShaderConstantF(device_ptr
, consts
- 1, c
, 1);
132 ok(hr
== D3D_OK
, "IDirect3DDevice9_SetVertexShaderConstantF returned 0x%08x\n", hr
);
133 hr
= IDirect3DDevice9_SetVertexShaderConstantF(device_ptr
, consts
+ 0, c
, 1);
134 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice9_SetVertexShaderConstantF returned 0x%08x\n", hr
);
135 hr
= IDirect3DDevice9_SetVertexShaderConstantF(device_ptr
, consts
+ 1, c
, 1);
136 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice9_SetVertexShaderConstantF returned 0x%08x\n", hr
);
137 hr
= IDirect3DDevice9_SetVertexShaderConstantF(device_ptr
, consts
- 1, d
, 4);
138 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice9_SetVertexShaderConstantF returned 0x%08x\n", hr
);
141 hr
= IDirect3DDevice9_SetVertexShaderConstantF(device_ptr
, -1, c
, 1);
142 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice9_SetVertexShaderConstantF returned 0x%08x\n", hr
);
145 static void test_get_set_pixel_shader(IDirect3DDevice9
*device_ptr
)
147 static DWORD simple_ps
[] = {0xFFFF0101, /* ps_1_1 */
148 0x00000051, 0xA00F0001, 0x3F800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */
149 0x00000042, 0xB00F0000, /* tex t0 */
150 0x00000008, 0x800F0000, 0xA0E40001, 0xA0E40000, /* dp3 r0, c1, c0 */
151 0x00000005, 0x800F0000, 0x90E40000, 0x80E40000, /* mul r0, v0, r0 */
152 0x00000005, 0x800F0000, 0xB0E40000, 0x80E40000, /* mul r0, t0, r0 */
153 0x0000FFFF}; /* END */
155 IDirect3DPixelShader9
*shader_ptr
= 0;
156 IDirect3DPixelShader9
*current_shader_ptr
= 0;
158 int shader_refcount
= 0;
161 hret
= IDirect3DDevice9_CreatePixelShader(device_ptr
, simple_ps
, &shader_ptr
);
162 ok(hret
== D3D_OK
&& shader_ptr
!= NULL
, "CreatePixelShader returned: hret 0x%x, shader_ptr %p. "
163 "Expected hret 0x%x, shader_ptr != %p. Aborting.\n", hret
, shader_ptr
, D3D_OK
, NULL
);
164 if (hret
!= D3D_OK
|| shader_ptr
== NULL
) return;
166 /* SetPixelsShader should not touch the shader's refcount. */
167 i
= get_refcount((IUnknown
*)shader_ptr
);
168 hret
= IDirect3DDevice9_SetPixelShader(device_ptr
, shader_ptr
);
169 shader_refcount
= get_refcount((IUnknown
*)shader_ptr
);
170 ok(hret
== D3D_OK
&& shader_refcount
== i
, "SetPixelShader returned: hret 0x%x, refcount %d. "
171 "Expected hret 0x%x, refcount %d.\n", hret
, shader_refcount
, D3D_OK
, i
);
173 /* GetPixelShader should increase the shader's refcount by one. */
174 i
= shader_refcount
+1;
175 hret
= IDirect3DDevice9_GetPixelShader(device_ptr
, ¤t_shader_ptr
);
176 shader_refcount
= get_refcount((IUnknown
*)shader_ptr
);
177 ok(hret
== D3D_OK
&& shader_refcount
== i
&& current_shader_ptr
== shader_ptr
,
178 "GetPixelShader returned: hret 0x%x, current_shader_ptr %p refcount %d. "
179 "Expected hret 0x%x, current_shader_ptr %p, refcount %d.\n", hret
, current_shader_ptr
, shader_refcount
, D3D_OK
, shader_ptr
, i
);
180 IDirect3DPixelShader9_Release(current_shader_ptr
);
182 IDirect3DPixelShader9_Release(shader_ptr
);
185 static void test_pixel_shader_constant(IDirect3DDevice9
*device_ptr
)
187 float c
[4] = { 0.0, 0.0, 0.0, 0.0 };
188 float d
[16] = { 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 };
192 /* A simple check that the stuff works at all */
193 hr
= IDirect3DDevice9_SetPixelShaderConstantF(device_ptr
, 0, c
, 1);
194 ok(hr
== D3D_OK
, "IDirect3DDevice9_SetVertexShaderConstantF returned 0x%08x\n", hr
);
196 /* Is there really no max pixel shader constant value??? Test how far I can go */
197 while(SUCCEEDED(IDirect3DDevice9_SetPixelShaderConstantF(device_ptr
, consts
++, c
, 1)));
199 trace("SetPixelShaderConstantF was able to set %d shader constants\n", consts
);
201 /* Test corner cases: writing 4 consts from MAX - 1, everything else is pointless
202 * given the way the constant limit was found out
204 hr
= IDirect3DDevice9_SetPixelShaderConstantF(device_ptr
, consts
- 1, d
, 4);
205 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice9_SetPixelShaderConstantF returned 0x%08x\n", hr
);
208 hr
= IDirect3DDevice9_SetPixelShaderConstantF(device_ptr
, -1, c
, 1);
209 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice9_SetPixelShaderConstantF returned 0x%08x\n", hr
);
215 IDirect3DDevice9
*device_ptr
;
218 d3d9_handle
= LoadLibraryA("d3d9.dll");
221 skip("Could not load d3d9.dll\n");
225 device_ptr
= init_d3d9();
226 if (!device_ptr
) return;
228 IDirect3DDevice9_GetDeviceCaps(device_ptr
, &caps
);
230 if (caps
.VertexShaderVersion
& 0xffff)
232 test_get_set_vertex_shader(device_ptr
);
233 test_vertex_shader_constant(device_ptr
, caps
.MaxVertexShaderConst
);
235 else skip("No vertex shader support\n");
237 if (caps
.PixelShaderVersion
& 0xffff)
239 test_get_set_pixel_shader(device_ptr
);
240 /* No max pixel shader constant value??? */
241 test_pixel_shader_constant(device_ptr
);
243 else skip("No pixel shader support\n");
245 refcount
= IDirect3DDevice9_Release(device_ptr
);
246 ok(!refcount
, "Device has %u references left\n", refcount
);