2 * Copyright 2007 Vijay Kiran Kamuju
3 * Copyright 2007 David Adam
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wine/test.h"
26 #define PI (4.0f*atanf(1.0f))
27 #define admit_error 0.000001f
29 #define expect_mat( expectedmat, gotmat)\
36 if (fabs(expectedmat[i][j]-gotmat[i][j])>admit_error)\
42 ok(equal, "Expected matrix=\n(%f,%f,%f,%f\n %f,%f,%f,%f\n %f,%f,%f,%f\n %f,%f,%f,%f\n)\n\n" \
43 "Got matrix=\n(%f,%f,%f,%f\n %f,%f,%f,%f\n %f,%f,%f,%f\n %f,%f,%f,%f)\n", \
44 expectedmat[0][0],expectedmat[0][1],expectedmat[0][2],expectedmat[0][3], \
45 expectedmat[1][0],expectedmat[1][1],expectedmat[1][2],expectedmat[1][3], \
46 expectedmat[2][0],expectedmat[2][1],expectedmat[2][2],expectedmat[2][3], \
47 expectedmat[3][0],expectedmat[3][1],expectedmat[3][2],expectedmat[3][3], \
48 gotmat[0][0],gotmat[0][1],gotmat[0][2],gotmat[0][3], \
49 gotmat[1][0],gotmat[1][1],gotmat[1][2],gotmat[1][3], \
50 gotmat[2][0],gotmat[2][1],gotmat[2][2],gotmat[2][3], \
51 gotmat[3][0],gotmat[3][1],gotmat[3][2],gotmat[3][3] ); \
54 #define expect_quat(expectedquat,gotquat) \
55 ok( (fabs(U1(expectedquat.v).x-U1(gotquat.v).x)<admit_error) && \
56 (fabs(U2(expectedquat.v).y-U2(gotquat.v).y)<admit_error) && \
57 (fabs(U3(expectedquat.v).z-U3(gotquat.v).z)<admit_error) && \
58 (fabs(expectedquat.s-gotquat.s)<admit_error), \
59 "Expected Quaternion %f %f %f %f , Got Quaternion %f %f %f %f\n", \
60 expectedquat.s,U1(expectedquat.v).x,U2(expectedquat.v).y,U3(expectedquat.v).z, \
61 gotquat.s,U1(gotquat.v).x,U2(gotquat.v).y,U3(gotquat.v).z);
63 #define expect_vec(expectedvec,gotvec) \
64 ok( ((fabs(U1(expectedvec).x-U1(gotvec).x)<admit_error)&&(fabs(U2(expectedvec).y-U2(gotvec).y)<admit_error)&&(fabs(U3(expectedvec).z-U3(gotvec).z)<admit_error)), \
65 "Expected Vector= (%f, %f, %f)\n , Got Vector= (%f, %f, %f)\n", \
66 U1(expectedvec).x,U2(expectedvec).y,U3(expectedvec).z, U1(gotvec).x, U2(gotvec).y, U3(gotvec).z);
68 static HMODULE d3drm_handle
= 0;
70 static void (WINAPI
* pD3DRMMatrixFromQuaternion
)(D3DRMMATRIX4D
, LPD3DRMQUATERNION
);
71 static LPD3DVECTOR (WINAPI
* pD3DRMVectorAdd
)(LPD3DVECTOR
, LPD3DVECTOR
, LPD3DVECTOR
);
72 static LPD3DVECTOR (WINAPI
* pD3DRMVectorCrossProduct
)(LPD3DVECTOR
, LPD3DVECTOR
, LPD3DVECTOR
);
73 static D3DVALUE (WINAPI
* pD3DRMVectorDotProduct
)(LPD3DVECTOR
, LPD3DVECTOR
);
74 static D3DVALUE (WINAPI
* pD3DRMVectorModulus
)(LPD3DVECTOR
);
75 static LPD3DVECTOR (WINAPI
* pD3DRMVectorNormalize
)(LPD3DVECTOR
);
76 static LPD3DVECTOR (WINAPI
* pD3DRMVectorReflect
)(LPD3DVECTOR
, LPD3DVECTOR
, LPD3DVECTOR
);
77 static LPD3DVECTOR (WINAPI
* pD3DRMVectorRotate
)(LPD3DVECTOR
, LPD3DVECTOR
, LPD3DVECTOR
, D3DVALUE
);
78 static LPD3DVECTOR (WINAPI
* pD3DRMVectorScale
)(LPD3DVECTOR
, LPD3DVECTOR
, D3DVALUE
);
79 static LPD3DVECTOR (WINAPI
* pD3DRMVectorSubtract
)(LPD3DVECTOR
, LPD3DVECTOR
, LPD3DVECTOR
);
80 static LPD3DRMQUATERNION (WINAPI
* pD3DRMQuaternionFromRotation
)(LPD3DRMQUATERNION
, LPD3DVECTOR
, D3DVALUE
);
81 static LPD3DRMQUATERNION (WINAPI
* pD3DRMQuaternionSlerp
)(LPD3DRMQUATERNION
, LPD3DRMQUATERNION
, LPD3DRMQUATERNION
, D3DVALUE
);
82 static D3DCOLOR (WINAPI
* pD3DRMCreateColorRGB
)(D3DVALUE
, D3DVALUE
, D3DVALUE
);
83 static D3DCOLOR (WINAPI
* pD3DRMCreateColorRGBA
)(D3DVALUE
, D3DVALUE
, D3DVALUE
, D3DVALUE
);
84 static D3DVALUE (WINAPI
* pD3DRMColorGetAlpha
)(D3DCOLOR
);
85 static D3DVALUE (WINAPI
* pD3DRMColorGetBlue
)(D3DCOLOR
);
86 static D3DVALUE (WINAPI
* pD3DRMColorGetGreen
)(D3DCOLOR
);
87 static D3DVALUE (WINAPI
* pD3DRMColorGetRed
)(D3DCOLOR
);
89 #define D3DRM_GET_PROC(func) \
90 p ## func = (void*)GetProcAddress(d3drm_handle, #func); \
92 trace("GetProcAddress(%s) failed\n", #func); \
93 FreeLibrary(d3drm_handle); \
97 static BOOL
InitFunctionPtrs(void)
99 d3drm_handle
= LoadLibraryA("d3drm.dll");
103 skip("Could not load d3drm.dll\n");
107 D3DRM_GET_PROC(D3DRMMatrixFromQuaternion
)
108 D3DRM_GET_PROC(D3DRMVectorAdd
)
109 D3DRM_GET_PROC(D3DRMVectorCrossProduct
)
110 D3DRM_GET_PROC(D3DRMVectorDotProduct
)
111 D3DRM_GET_PROC(D3DRMVectorModulus
)
112 D3DRM_GET_PROC(D3DRMVectorNormalize
)
113 D3DRM_GET_PROC(D3DRMVectorReflect
)
114 D3DRM_GET_PROC(D3DRMVectorRotate
)
115 D3DRM_GET_PROC(D3DRMVectorScale
)
116 D3DRM_GET_PROC(D3DRMVectorSubtract
)
117 D3DRM_GET_PROC(D3DRMQuaternionFromRotation
)
118 D3DRM_GET_PROC(D3DRMQuaternionSlerp
)
119 D3DRM_GET_PROC(D3DRMCreateColorRGB
)
120 D3DRM_GET_PROC(D3DRMCreateColorRGBA
)
121 D3DRM_GET_PROC(D3DRMColorGetAlpha
)
122 D3DRM_GET_PROC(D3DRMColorGetBlue
)
123 D3DRM_GET_PROC(D3DRMColorGetGreen
)
124 D3DRM_GET_PROC(D3DRMColorGetRed
)
130 static void VectorTest(void)
132 D3DVALUE mod
,par
,theta
;
133 D3DVECTOR e
,r
,u
,v
,w
,axis
,casnul
,norm
,ray
;
135 U1(u
).x
=2.0f
; U2(u
).y
=2.0f
; U3(u
).z
=1.0f
;
136 U1(v
).x
=4.0f
; U2(v
).y
=4.0f
; U3(v
).z
=0.0f
;
138 /*______________________VectorAdd_________________________________*/
139 pD3DRMVectorAdd(&r
,&u
,&v
);
140 U1(e
).x
=6.0f
; U2(e
).y
=6.0f
; U3(e
).z
=1.0f
;
143 /*_______________________VectorSubtract__________________________*/
144 pD3DRMVectorSubtract(&r
,&u
,&v
);
145 U1(e
).x
=-2.0f
; U2(e
).y
=-2.0f
; U3(e
).z
=1.0f
;
148 /*_______________________VectorCrossProduct_______________________*/
149 pD3DRMVectorCrossProduct(&r
,&u
,&v
);
150 U1(e
).x
=-4.0f
; U2(e
).y
=4.0f
; U3(e
).z
=0.0f
;
153 /*_______________________VectorDotProduct__________________________*/
154 mod
=pD3DRMVectorDotProduct(&u
,&v
);
155 ok((mod
== 16.0f
), "Expected 16.0f, Got %f\n", mod
);
157 /*_______________________VectorModulus_____________________________*/
158 mod
=pD3DRMVectorModulus(&u
);
159 ok((mod
== 3.0f
), "Expected 3.0f, Got %f\n", mod
);
161 /*_______________________VectorNormalize___________________________*/
162 pD3DRMVectorNormalize(&u
);
163 U1(e
).x
=2.0f
/3.0f
; U2(e
).y
=2.0f
/3.0f
; U3(e
).z
=1.0f
/3.0f
;
166 /* If u is the NULL vector, MSDN says that the return vector is NULL. In fact, the returned vector is (1,0,0). The following test case prove it. */
168 U1(casnul
).x
=0.0f
; U2(casnul
).y
=0.0f
; U3(casnul
).z
=0.0f
;
169 pD3DRMVectorNormalize(&casnul
);
170 U1(e
).x
=1.0f
; U2(e
).y
=0.0f
; U3(e
).z
=0.0f
;
171 expect_vec(e
,casnul
);
173 /*____________________VectorReflect_________________________________*/
174 U1(ray
).x
=3.0f
; U2(ray
).y
=-4.0f
; U3(ray
).z
=5.0f
;
175 U1(norm
).x
=1.0f
; U2(norm
).y
=-2.0f
; U3(norm
).z
=6.0f
;
176 U1(e
).x
=79.0f
; U2(e
).y
=-160.0f
; U3(e
).z
=487.0f
;
177 pD3DRMVectorReflect(&r
,&ray
,&norm
);
180 /*_______________________VectorRotate_______________________________*/
181 U1(w
).x
=3.0f
; U2(w
).y
=4.0f
; U3(w
).z
=0.0f
;
182 U1(axis
).x
=0.0f
; U2(axis
).y
=0.0f
; U3(axis
).z
=1.0f
;
184 pD3DRMVectorRotate(&r
,&w
,&axis
,theta
);
185 U1(e
).x
=-0.3f
-0.4f
*sqrtf(3.0f
); U2(e
).y
=0.3f
*sqrtf(3.0f
)-0.4f
; U3(e
).z
=0.0f
;
188 /* The same formula gives D3DRMVectorRotate, for theta in [-PI/2;+PI/2] or not. The following test proves this fact.*/
190 pD3DRMVectorRotate(&r
,&w
,&axis
,theta
);
191 U1(e
).x
=1.4f
/sqrtf(2.0f
); U2(e
).y
=0.2f
/sqrtf(2.0f
); U3(e
).z
=0.0f
;
194 /*_______________________VectorScale__________________________*/
196 pD3DRMVectorScale(&r
,&v
,par
);
197 U1(e
).x
=10.0f
; U2(e
).y
=10.0f
; U3(e
).z
=0.0f
;
201 static void MatrixTest(void)
204 D3DRMMATRIX4D exp
,mat
;
206 exp
[0][0]=-49.0f
; exp
[0][1]=4.0f
; exp
[0][2]=22.0f
; exp
[0][3]=0.0f
;
207 exp
[1][0]=20.0f
; exp
[1][1]=-39.0f
; exp
[1][2]=20.0f
; exp
[1][3]=0.0f
;
208 exp
[2][0]=10.0f
; exp
[2][1]=28.0f
; exp
[2][2]=-25.0f
; exp
[2][3]=0.0f
;
209 exp
[3][0]=0.0f
; exp
[3][1]=0.0f
; exp
[3][2]=0.0f
; exp
[3][3]=1.0f
;
210 q
.s
=1.0f
; U1(q
.v
).x
=2.0f
; U2(q
.v
).y
=3.0f
; U3(q
.v
).z
=4.0f
;
212 pD3DRMMatrixFromQuaternion(mat
,&q
);
216 static void QuaternionTest(void)
219 D3DVALUE g
,h
,epsilon
,par
,theta
;
220 D3DRMQUATERNION q
,q1
,q2
,r
;
222 /*_________________QuaternionFromRotation___________________*/
223 U1(axis
).x
=1.0f
; U2(axis
).y
=1.0f
; U3(axis
).z
=1.0f
;
225 pD3DRMQuaternionFromRotation(&r
,&axis
,theta
);
226 q
.s
=0.5f
; U1(q
.v
).x
=0.5f
; U2(q
.v
).y
=0.5f
; U3(q
.v
).z
=0.5f
;
229 /*_________________QuaternionSlerp_________________________*/
230 /* Interpolation slerp is in fact a linear interpolation, not a spherical linear
231 * interpolation. Moreover, if the angle of the two quaternions is in ]PI/2;3PI/2[, QuaternionSlerp
232 * interpolates between the first quaternion and the opposite of the second one. The test proves
233 * these two facts. */
235 q1
.s
=1.0f
; U1(q1
.v
).x
=2.0f
; U2(q1
.v
).y
=3.0f
; U3(q1
.v
).z
=50.0f
;
236 q2
.s
=-4.0f
; U1(q2
.v
).x
=6.0f
; U2(q2
.v
).y
=7.0f
; U3(q2
.v
).z
=8.0f
;
237 /* The angle between q1 and q2 is in [-PI/2,PI/2]. So, one interpolates between q1 and q2. */
239 g
=1.0f
-par
; h
=epsilon
*par
;
240 /* Part of the test proving that the interpolation is linear. */
242 U1(q
.v
).x
=g
*U1(q1
.v
).x
+h
*U1(q2
.v
).x
;
243 U2(q
.v
).y
=g
*U2(q1
.v
).y
+h
*U2(q2
.v
).y
;
244 U3(q
.v
).z
=g
*U3(q1
.v
).z
+h
*U3(q2
.v
).z
;
245 pD3DRMQuaternionSlerp(&r
,&q1
,&q2
,par
);
248 q1
.s
=1.0f
; U1(q1
.v
).x
=2.0f
; U2(q1
.v
).y
=3.0f
; U3(q1
.v
).z
=50.0f
;
249 q2
.s
=-94.0f
; U1(q2
.v
).x
=6.0f
; U2(q2
.v
).y
=7.0f
; U3(q2
.v
).z
=-8.0f
;
250 /* The angle between q1 and q2 is not in [-PI/2,PI/2]. So, one interpolates between q1 and -q2. */
252 g
=1.0f
-par
; h
=epsilon
*par
;
254 U1(q
.v
).x
=g
*U1(q1
.v
).x
+h
*U1(q2
.v
).x
;
255 U2(q
.v
).y
=g
*U2(q1
.v
).y
+h
*U2(q2
.v
).y
;
256 U3(q
.v
).z
=g
*U3(q1
.v
).z
+h
*U3(q2
.v
).z
;
257 pD3DRMQuaternionSlerp(&r
,&q1
,&q2
,par
);
261 static void ColorTest(void)
263 D3DCOLOR color
, expected_color
, got_color
;
264 D3DVALUE expected
, got
, red
, green
, blue
, alpha
;
266 /*___________D3DRMCreateColorRGB_________________________*/
270 expected_color
=0xffcc4c8c;
271 got_color
=pD3DRMCreateColorRGB(red
,green
,blue
);
272 ok((expected_color
==got_color
),"Expected color=%x, Got color=%x\n",expected_color
,got_color
);
274 /*___________D3DRMCreateColorRGBA________________________*/
279 expected_color
=0x931966b2;
280 got_color
=pD3DRMCreateColorRGBA(red
,green
,blue
,alpha
);
281 ok((expected_color
==got_color
),"Expected color=%x, Got color=%x\n",expected_color
,got_color
);
283 /* if a component is <0 then, then one considers this component as 0. The following test proves this fact (test only with the red component). */
288 expected_color
=0x68006699;
289 got_color
=pD3DRMCreateColorRGBA(red
,green
,blue
,alpha
);
290 ok((expected_color
==got_color
),"Expected color=%x, Got color=%x\n",expected_color
,got_color
);
292 /* if a component is >1 then, then one considers this component as 1. The following test proves this fact (test only with the red component). */
297 expected_color
=0x68ff6699;
298 got_color
=pD3DRMCreateColorRGBA(red
,green
,blue
,alpha
);
299 ok((expected_color
==got_color
),"Expected color=%x, Got color=%x\n",expected_color
,got_color
);
301 /*___________D3DRMColorGetAlpha_________________________*/
303 expected
=14.0f
/255.0f
;
304 got
=pD3DRMColorGetAlpha(color
);
305 ok((fabs(expected
-got
)<admit_error
),"Expected=%f, Got=%f\n",expected
,got
);
307 /*___________D3DRMColorGetBlue__________________________*/
310 got
=pD3DRMColorGetBlue(color
);
311 ok((fabs(expected
-got
)<admit_error
),"Expected=%f, Got=%f\n",expected
,got
);
313 /*___________D3DRMColorGetGreen_________________________*/
316 got
=pD3DRMColorGetGreen(color
);
317 ok((fabs(expected
-got
)<admit_error
),"Expected=%f, Got=%f\n",expected
,got
);
319 /*___________D3DRMColorGetRed__________________________*/
322 got
=pD3DRMColorGetRed(color
);
323 ok((fabs(expected
-got
)<admit_error
),"Expected=%f, Got=%f\n",expected
,got
);
328 if(!InitFunctionPtrs())
336 FreeLibrary(d3drm_handle
);