2 * Fixed function pipeline replacement using GL_ATI_fragment_shader
4 * Copyright 2008 Stefan Dösinger(for CodeWeavers)
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #include "wined3d_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader
);
29 WINE_DECLARE_DEBUG_CHANNEL(d3d
);
31 /* Some private defines, Constant associations, etc.
32 * Env bump matrix and per stage constant should be independent,
33 * a stage that bump maps can't read the per state constant
35 #define ATI_FFP_CONST_BUMPMAT(i) (GL_CON_0_ATI + i)
36 #define ATI_FFP_CONST_CONSTANT0 GL_CON_0_ATI
37 #define ATI_FFP_CONST_CONSTANT1 GL_CON_1_ATI
38 #define ATI_FFP_CONST_CONSTANT2 GL_CON_2_ATI
39 #define ATI_FFP_CONST_CONSTANT3 GL_CON_3_ATI
40 #define ATI_FFP_CONST_CONSTANT4 GL_CON_4_ATI
41 #define ATI_FFP_CONST_CONSTANT5 GL_CON_5_ATI
42 #define ATI_FFP_CONST_TFACTOR GL_CON_6_ATI
44 /* GL_ATI_fragment_shader specific fixed function pipeline description. "Inherits" from the common one */
47 struct ffp_frag_desc parent
;
49 unsigned int num_textures_used
;
52 struct atifs_private_data
54 struct hash_table_t
*fragment_shaders
; /* A hashtable to track fragment pipeline replacement shaders */
58 static const char *debug_dstmod(GLuint mod
) {
60 case GL_NONE
: return "GL_NONE";
61 case GL_2X_BIT_ATI
: return "GL_2X_BIT_ATI";
62 case GL_4X_BIT_ATI
: return "GL_4X_BIT_ATI";
63 case GL_8X_BIT_ATI
: return "GL_8X_BIT_ATI";
64 case GL_HALF_BIT_ATI
: return "GL_HALF_BIT_ATI";
65 case GL_QUARTER_BIT_ATI
: return "GL_QUARTER_BIT_ATI";
66 case GL_EIGHTH_BIT_ATI
: return "GL_EIGHTH_BIT_ATI";
67 case GL_SATURATE_BIT_ATI
: return "GL_SATURATE_BIT_ATI";
68 default: return "Unexpected modifier\n";
72 static const char *debug_argmod(GLuint mod
) {
78 return "GL_2X_BIT_ATI";
80 return "GL_COMP_BIT_ATI";
81 case GL_NEGATE_BIT_ATI
:
82 return "GL_NEGATE_BIT_ATI";
84 return "GL_BIAS_BIT_ATI";
86 case GL_2X_BIT_ATI
| GL_COMP_BIT_ATI
:
87 return "GL_2X_BIT_ATI | GL_COMP_BIT_ATI";
88 case GL_2X_BIT_ATI
| GL_NEGATE_BIT_ATI
:
89 return "GL_2X_BIT_ATI | GL_NEGATE_BIT_ATI";
90 case GL_2X_BIT_ATI
| GL_BIAS_BIT_ATI
:
91 return "GL_2X_BIT_ATI | GL_BIAS_BIT_ATI";
92 case GL_COMP_BIT_ATI
| GL_NEGATE_BIT_ATI
:
93 return "GL_COMP_BIT_ATI | GL_NEGATE_BIT_ATI";
94 case GL_COMP_BIT_ATI
| GL_BIAS_BIT_ATI
:
95 return "GL_COMP_BIT_ATI | GL_BIAS_BIT_ATI";
96 case GL_NEGATE_BIT_ATI
| GL_BIAS_BIT_ATI
:
97 return "GL_NEGATE_BIT_ATI | GL_BIAS_BIT_ATI";
99 case GL_COMP_BIT_ATI
| GL_NEGATE_BIT_ATI
| GL_BIAS_BIT_ATI
:
100 return "GL_COMP_BIT_ATI | GL_NEGATE_BIT_ATI | GL_BIAS_BIT_ATI";
101 case GL_2X_BIT_ATI
| GL_NEGATE_BIT_ATI
| GL_BIAS_BIT_ATI
:
102 return "GL_2X_BIT_ATI | GL_NEGATE_BIT_ATI | GL_BIAS_BIT_ATI";
103 case GL_2X_BIT_ATI
| GL_COMP_BIT_ATI
| GL_BIAS_BIT_ATI
:
104 return "GL_2X_BIT_ATI | GL_COMP_BIT_ATI | GL_BIAS_BIT_ATI";
105 case GL_2X_BIT_ATI
| GL_COMP_BIT_ATI
| GL_NEGATE_BIT_ATI
:
106 return "GL_2X_BIT_ATI | GL_COMP_BIT_ATI | GL_NEGATE_BIT_ATI";
108 case GL_2X_BIT_ATI
| GL_COMP_BIT_ATI
| GL_NEGATE_BIT_ATI
| GL_BIAS_BIT_ATI
:
109 return "GL_2X_BIT_ATI | GL_COMP_BIT_ATI | GL_NEGATE_BIT_ATI | GL_BIAS_BIT_ATI";
112 return "Unexpected argmod combination\n";
115 static const char *debug_register(GLuint reg
) {
117 case GL_REG_0_ATI
: return "GL_REG_0_ATI";
118 case GL_REG_1_ATI
: return "GL_REG_1_ATI";
119 case GL_REG_2_ATI
: return "GL_REG_2_ATI";
120 case GL_REG_3_ATI
: return "GL_REG_3_ATI";
121 case GL_REG_4_ATI
: return "GL_REG_4_ATI";
122 case GL_REG_5_ATI
: return "GL_REG_5_ATI";
124 case GL_CON_0_ATI
: return "GL_CON_0_ATI";
125 case GL_CON_1_ATI
: return "GL_CON_1_ATI";
126 case GL_CON_2_ATI
: return "GL_CON_2_ATI";
127 case GL_CON_3_ATI
: return "GL_CON_3_ATI";
128 case GL_CON_4_ATI
: return "GL_CON_4_ATI";
129 case GL_CON_5_ATI
: return "GL_CON_5_ATI";
130 case GL_CON_6_ATI
: return "GL_CON_6_ATI";
131 case GL_CON_7_ATI
: return "GL_CON_7_ATI";
133 case GL_ZERO
: return "GL_ZERO";
134 case GL_ONE
: return "GL_ONE";
135 case GL_PRIMARY_COLOR
: return "GL_PRIMARY_COLOR";
136 case GL_SECONDARY_INTERPOLATOR_ATI
: return "GL_SECONDARY_INTERPOLATOR_ATI";
138 default: return "Unknown register\n";
142 static const char *debug_swizzle(GLuint swizzle
) {
144 case GL_SWIZZLE_STR_ATI
: return "GL_SWIZZLE_STR_ATI";
145 case GL_SWIZZLE_STQ_ATI
: return "GL_SWIZZLE_STQ_ATI";
146 case GL_SWIZZLE_STR_DR_ATI
: return "GL_SWIZZLE_STR_DR_ATI";
147 case GL_SWIZZLE_STQ_DQ_ATI
: return "GL_SWIZZLE_STQ_DQ_ATI";
148 default: return "unknown swizzle";
152 static const char *debug_rep(GLuint rep
) {
154 case GL_NONE
: return "GL_NONE";
155 case GL_RED
: return "GL_RED";
156 case GL_GREEN
: return "GL_GREEN";
157 case GL_BLUE
: return "GL_BLUE";
158 default: return "unknown argrep";
162 static const char *debug_op(GLuint op
) {
164 case GL_MOV_ATI
: return "GL_MOV_ATI";
165 case GL_ADD_ATI
: return "GL_ADD_ATI";
166 case GL_MUL_ATI
: return "GL_MUL_ATI";
167 case GL_SUB_ATI
: return "GL_SUB_ATI";
168 case GL_DOT3_ATI
: return "GL_DOT3_ATI";
169 case GL_DOT4_ATI
: return "GL_DOT4_ATI";
170 case GL_MAD_ATI
: return "GL_MAD_ATI";
171 case GL_LERP_ATI
: return "GL_LERP_ATI";
172 case GL_CND_ATI
: return "GL_CND_ATI";
173 case GL_CND0_ATI
: return "GL_CND0_ATI";
174 case GL_DOT2_ADD_ATI
: return "GL_DOT2_ADD_ATI";
175 default: return "unexpected op";
179 static const char *debug_mask(GLuint mask
) {
181 case GL_NONE
: return "GL_NONE";
182 case GL_RED_BIT_ATI
: return "GL_RED_BIT_ATI";
183 case GL_GREEN_BIT_ATI
: return "GL_GREEN_BIT_ATI";
184 case GL_BLUE_BIT_ATI
: return "GL_BLUE_BIT_ATI";
185 case GL_RED_BIT_ATI
| GL_GREEN_BIT_ATI
: return "GL_RED_BIT_ATI | GL_GREEN_BIT_ATI";
186 case GL_RED_BIT_ATI
| GL_BLUE_BIT_ATI
: return "GL_RED_BIT_ATI | GL_BLUE_BIT_ATI";
187 case GL_GREEN_BIT_ATI
| GL_BLUE_BIT_ATI
:return "GL_GREEN_BIT_ATI | GL_BLUE_BIT_ATI";
188 case GL_RED_BIT_ATI
| GL_GREEN_BIT_ATI
| GL_BLUE_BIT_ATI
:return "GL_RED_BIT_ATI | GL_GREEN_BIT_ATI | GL_BLUE_BIT_ATI";
189 default: return "Unexpected writemask";
192 #define GLINFO_LOCATION (*gl_info)
194 static void wrap_op1(const WineD3D_GL_Info
*gl_info
, GLuint op
, GLuint dst
, GLuint dstMask
, GLuint dstMod
,
195 GLuint arg1
, GLuint arg1Rep
, GLuint arg1Mod
) {
196 if(dstMask
== GL_ALPHA
) {
197 TRACE("glAlphaFragmentOp1ATI(%s, %s, %s, %s, %s, %s)\n", debug_op(op
), debug_register(dst
), debug_dstmod(dstMod
),
198 debug_register(arg1
), debug_rep(arg1Rep
), debug_argmod(arg1Mod
));
199 GL_EXTCALL(glAlphaFragmentOp1ATI(op
, dst
, dstMod
, arg1
, arg1Rep
, arg1Mod
));
201 TRACE("glColorFragmentOp1ATI(%s, %s, %s, %s, %s, %s, %s)\n", debug_op(op
), debug_register(dst
),
202 debug_mask(dstMask
), debug_dstmod(dstMod
),
203 debug_register(arg1
), debug_rep(arg1Rep
), debug_argmod(arg1Mod
));
204 GL_EXTCALL(glColorFragmentOp1ATI(op
, dst
, dstMask
, dstMod
, arg1
, arg1Rep
, arg1Mod
));
208 static void wrap_op2(const WineD3D_GL_Info
*gl_info
, GLuint op
, GLuint dst
, GLuint dstMask
, GLuint dstMod
,
209 GLuint arg1
, GLuint arg1Rep
, GLuint arg1Mod
,
210 GLuint arg2
, GLuint arg2Rep
, GLuint arg2Mod
) {
211 if(dstMask
== GL_ALPHA
) {
212 TRACE("glAlphaFragmentOp2ATI(%s, %s, %s, %s, %s, %s, %s, %s, %s)\n", debug_op(op
), debug_register(dst
), debug_dstmod(dstMod
),
213 debug_register(arg1
), debug_rep(arg1Rep
), debug_argmod(arg1Mod
),
214 debug_register(arg2
), debug_rep(arg2Rep
), debug_argmod(arg2Mod
));
215 GL_EXTCALL(glAlphaFragmentOp2ATI(op
, dst
, dstMod
, arg1
, arg1Rep
, arg1Mod
, arg2
, arg2Rep
, arg2Mod
));
217 TRACE("glColorFragmentOp2ATI(%s, %s, %s, %s, %s, %s, %s, %s, %s, %s)\n", debug_op(op
), debug_register(dst
),
218 debug_mask(dstMask
), debug_dstmod(dstMod
),
219 debug_register(arg1
), debug_rep(arg1Rep
), debug_argmod(arg1Mod
),
220 debug_register(arg2
), debug_rep(arg2Rep
), debug_argmod(arg2Mod
));
221 GL_EXTCALL(glColorFragmentOp2ATI(op
, dst
, dstMask
, dstMod
, arg1
, arg1Rep
, arg1Mod
, arg2
, arg2Rep
, arg2Mod
));
225 static void wrap_op3(const WineD3D_GL_Info
*gl_info
, GLuint op
, GLuint dst
, GLuint dstMask
, GLuint dstMod
,
226 GLuint arg1
, GLuint arg1Rep
, GLuint arg1Mod
,
227 GLuint arg2
, GLuint arg2Rep
, GLuint arg2Mod
,
228 GLuint arg3
, GLuint arg3Rep
, GLuint arg3Mod
) {
229 if(dstMask
== GL_ALPHA
) {
230 /* Leave some free space to fit "GL_NONE, " in to align most alpha and color op lines */
231 TRACE("glAlphaFragmentOp3ATI(%s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s)\n", debug_op(op
), debug_register(dst
), debug_dstmod(dstMod
),
232 debug_register(arg1
), debug_rep(arg1Rep
), debug_argmod(arg1Mod
),
233 debug_register(arg2
), debug_rep(arg2Rep
), debug_argmod(arg2Mod
),
234 debug_register(arg3
), debug_rep(arg3Rep
), debug_argmod(arg3Mod
));
235 GL_EXTCALL(glAlphaFragmentOp3ATI(op
, dst
, dstMod
,
236 arg1
, arg1Rep
, arg1Mod
,
237 arg2
, arg2Rep
, arg2Mod
,
238 arg3
, arg3Rep
, arg3Mod
));
240 TRACE("glColorFragmentOp3ATI(%s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s)\n", debug_op(op
), debug_register(dst
),
241 debug_mask(dstMask
), debug_dstmod(dstMod
),
242 debug_register(arg1
), debug_rep(arg1Rep
), debug_argmod(arg1Mod
),
243 debug_register(arg2
), debug_rep(arg2Rep
), debug_argmod(arg2Mod
),
244 debug_register(arg3
), debug_rep(arg3Rep
), debug_argmod(arg3Mod
));
245 GL_EXTCALL(glColorFragmentOp3ATI(op
, dst
, dstMask
, dstMod
,
246 arg1
, arg1Rep
, arg1Mod
,
247 arg2
, arg2Rep
, arg2Mod
,
248 arg3
, arg3Rep
, arg3Mod
));
252 static GLuint
register_for_arg(DWORD arg
, const WineD3D_GL_Info
*gl_info
,
253 unsigned int stage
, GLuint
*mod
, GLuint
*rep
, GLuint tmparg
)
257 if(mod
) *mod
= GL_NONE
;
258 if(arg
== ARG_UNUSED
)
260 if (rep
) *rep
= GL_NONE
;
261 return -1; /* This is the marker for unused registers */
264 switch(arg
& WINED3DTA_SELECTMASK
) {
265 case WINED3DTA_DIFFUSE
:
266 ret
= GL_PRIMARY_COLOR
;
269 case WINED3DTA_CURRENT
:
270 /* Note that using GL_REG_0_ATI for the passed on register is safe because
271 * texture0 is read at stage0, so in the worst case it is read in the
272 * instruction writing to reg0. Afterwards texture0 is not used any longer.
273 * If we're reading from current
276 ret
= GL_PRIMARY_COLOR
;
282 case WINED3DTA_TEXTURE
:
283 ret
= GL_REG_0_ATI
+ stage
;
286 case WINED3DTA_TFACTOR
:
287 ret
= ATI_FFP_CONST_TFACTOR
;
290 case WINED3DTA_SPECULAR
:
291 ret
= GL_SECONDARY_INTERPOLATOR_ATI
;
298 case WINED3DTA_CONSTANT
:
299 FIXME("Unhandled source argument WINED3DTA_TEMP\n");
304 FIXME("Unknown source argument %d\n", arg
);
308 if(arg
& WINED3DTA_COMPLEMENT
) {
309 if(mod
) *mod
|= GL_COMP_BIT_ATI
;
311 if(arg
& WINED3DTA_ALPHAREPLICATE
) {
312 if(rep
) *rep
= GL_ALPHA
;
314 if(rep
) *rep
= GL_NONE
;
319 static GLuint
find_tmpreg(const struct texture_stage_op op
[MAX_TEXTURES
])
321 int lowest_read
= -1;
322 int lowest_write
= -1;
324 BOOL tex_used
[MAX_TEXTURES
];
326 memset(tex_used
, 0, sizeof(tex_used
));
327 for(i
= 0; i
< MAX_TEXTURES
; i
++) {
328 if(op
[i
].cop
== WINED3DTOP_DISABLE
) {
332 if(lowest_read
== -1 &&
333 (op
[i
].carg1
== WINED3DTA_TEMP
|| op
[i
].carg2
== WINED3DTA_TEMP
|| op
[i
].carg0
== WINED3DTA_TEMP
||
334 op
[i
].aarg1
== WINED3DTA_TEMP
|| op
[i
].aarg2
== WINED3DTA_TEMP
|| op
[i
].aarg0
== WINED3DTA_TEMP
)) {
338 if(lowest_write
== -1 && op
[i
].dst
== tempreg
) {
342 if(op
[i
].carg1
== WINED3DTA_TEXTURE
|| op
[i
].carg2
== WINED3DTA_TEXTURE
|| op
[i
].carg0
== WINED3DTA_TEXTURE
||
343 op
[i
].aarg1
== WINED3DTA_TEXTURE
|| op
[i
].aarg2
== WINED3DTA_TEXTURE
|| op
[i
].aarg0
== WINED3DTA_TEXTURE
) {
348 /* Temp reg not read? We don't need it, return GL_NONE */
349 if(lowest_read
== -1) return GL_NONE
;
351 if(lowest_write
>= lowest_read
) {
352 FIXME("Temp register read before being written\n");
355 if(lowest_write
== -1) {
356 /* This needs a test. Maybe we are supposed to return 0.0/0.0/0.0/0.0, or fail drawprim, or whatever */
357 FIXME("Temp register read without being written\n");
359 } else if(lowest_write
>= 1) {
360 /* If we're writing to the temp reg at earliest in stage 1, we can use register 1 for the temp result.
361 * there may be texture data stored in reg 1, but we do not need it any longer since stage 1 already
366 /* Search for a free texture register. We have 6 registers available. GL_REG_0_ATI is already used
367 * for the regular result
369 for(i
= 1; i
< 6; i
++) {
371 return GL_REG_0_ATI
+ i
;
374 /* What to do here? Report it in ValidateDevice? */
375 FIXME("Could not find a register for the temporary register\n");
380 static GLuint
gen_ati_shader(const struct texture_stage_op op
[MAX_TEXTURES
], const WineD3D_GL_Info
*gl_info
)
382 GLuint ret
= GL_EXTCALL(glGenFragmentShadersATI(1));
384 GLuint arg0
, arg1
, arg2
, extrarg
;
385 GLuint dstmod
, argmod0
, argmod1
, argmod2
, argmodextra
;
386 GLuint rep0
, rep1
, rep2
;
388 GLuint tmparg
= find_tmpreg(op
);
392 ERR("Failed to generate a GL_ATI_fragment_shader shader id\n");
395 GL_EXTCALL(glBindFragmentShaderATI(ret
));
396 checkGLcall("GL_EXTCALL(glBindFragmentShaderATI(ret))");
398 TRACE("glBeginFragmentShaderATI()\n");
399 GL_EXTCALL(glBeginFragmentShaderATI());
400 checkGLcall("GL_EXTCALL(glBeginFragmentShaderATI())");
402 /* Pass 1: Generate sampling instructions for perturbation maps */
403 for(stage
= 0; stage
< GL_LIMITS(textures
); stage
++) {
404 if(op
[stage
].cop
== WINED3DTOP_DISABLE
) break;
405 if(op
[stage
].cop
!= WINED3DTOP_BUMPENVMAP
&&
406 op
[stage
].cop
!= WINED3DTOP_BUMPENVMAPLUMINANCE
) continue;
408 TRACE("glSampleMapATI(GL_REG_%d_ATI, GL_TEXTURE_%d_ARB, GL_SWIZZLE_STR_ATI)\n",
410 GL_EXTCALL(glSampleMapATI(GL_REG_0_ATI
+ stage
,
411 GL_TEXTURE0_ARB
+ stage
,
412 GL_SWIZZLE_STR_ATI
));
413 if(op
[stage
+ 1].projected
== proj_none
) {
414 swizzle
= GL_SWIZZLE_STR_ATI
;
415 } else if(op
[stage
+ 1].projected
== proj_count4
) {
416 swizzle
= GL_SWIZZLE_STQ_DQ_ATI
;
418 swizzle
= GL_SWIZZLE_STR_DR_ATI
;
420 TRACE("glPassTexCoordATI(GL_REG_%d_ATI, GL_TEXTURE_%d_ARB, %s)\n",
421 stage
+ 1, stage
+ 1, debug_swizzle(swizzle
));
422 GL_EXTCALL(glPassTexCoordATI(GL_REG_0_ATI
+ stage
+ 1,
423 GL_TEXTURE0_ARB
+ stage
+ 1,
426 /* We need GL_REG_5_ATI as a temporary register to swizzle the bump matrix. So we run into
427 * issues if we're bump mapping on stage 4 or 5
430 FIXME("Bump mapping in stage %d\n", stage
);
434 /* Pass 2: Generate perturbation calculations */
435 for(stage
= 0; stage
< GL_LIMITS(textures
); stage
++) {
436 GLuint argmodextra_x
, argmodextra_y
;
437 struct color_fixup_desc fixup
;
439 if(op
[stage
].cop
== WINED3DTOP_DISABLE
) break;
440 if(op
[stage
].cop
!= WINED3DTOP_BUMPENVMAP
&&
441 op
[stage
].cop
!= WINED3DTOP_BUMPENVMAPLUMINANCE
) continue;
443 fixup
= op
[stage
].color_fixup
;
444 if (fixup
.x_source
!= CHANNEL_SOURCE_X
|| fixup
.y_source
!= CHANNEL_SOURCE_Y
)
446 FIXME("Swizzles not implemented\n");
447 argmodextra_x
= GL_NONE
;
448 argmodextra_y
= GL_NONE
;
452 /* Nice thing, we get the color correction for free :-) */
453 argmodextra_x
= fixup
.x_sign_fixup
? GL_2X_BIT_ATI
| GL_BIAS_BIT_ATI
: GL_NONE
;
454 argmodextra_y
= fixup
.y_sign_fixup
? GL_2X_BIT_ATI
| GL_BIAS_BIT_ATI
: GL_NONE
;
457 wrap_op3(gl_info
, GL_DOT2_ADD_ATI
, GL_REG_0_ATI
+ stage
+ 1, GL_RED_BIT_ATI
, GL_NONE
,
458 GL_REG_0_ATI
+ stage
, GL_NONE
, argmodextra_x
,
459 ATI_FFP_CONST_BUMPMAT(stage
), GL_NONE
, GL_2X_BIT_ATI
| GL_BIAS_BIT_ATI
,
460 GL_REG_0_ATI
+ stage
+ 1, GL_RED
, GL_NONE
);
462 /* FIXME: How can I make GL_DOT2_ADD_ATI read the factors from blue and alpha? It defaults to red and green,
463 * and it is fairly easy to make it read GL_BLUE or BL_ALPHA, but I can't get an R * B + G * A. So we're wasting
464 * one register and two instructions in this pass for a simple swizzling operation.
465 * For starters it might be good enough to merge the two movs into one, but even that isn't possible :-(
467 * NOTE: GL_BLUE | GL_ALPHA is not possible. It doesn't throw a compilation error, but an OR operation on the
468 * constants doesn't make sense, considering their values.
470 wrap_op1(gl_info
, GL_MOV_ATI
, GL_REG_5_ATI
, GL_RED_BIT_ATI
, GL_NONE
,
471 ATI_FFP_CONST_BUMPMAT(stage
), GL_BLUE
, GL_NONE
);
472 wrap_op1(gl_info
, GL_MOV_ATI
, GL_REG_5_ATI
, GL_GREEN_BIT_ATI
, GL_NONE
,
473 ATI_FFP_CONST_BUMPMAT(stage
), GL_ALPHA
, GL_NONE
);
474 wrap_op3(gl_info
, GL_DOT2_ADD_ATI
, GL_REG_0_ATI
+ stage
+ 1, GL_GREEN_BIT_ATI
, GL_NONE
,
475 GL_REG_0_ATI
+ stage
, GL_NONE
, argmodextra_y
,
476 GL_REG_5_ATI
, GL_NONE
, GL_2X_BIT_ATI
| GL_BIAS_BIT_ATI
,
477 GL_REG_0_ATI
+ stage
+ 1, GL_GREEN
, GL_NONE
);
480 /* Pass 3: Generate sampling instructions for regular textures */
481 for(stage
= 0; stage
< GL_LIMITS(textures
); stage
++) {
482 if(op
[stage
].cop
== WINED3DTOP_DISABLE
) {
486 if(op
[stage
].projected
== proj_none
) {
487 swizzle
= GL_SWIZZLE_STR_ATI
;
488 } else if(op
[stage
].projected
== proj_count3
) {
489 swizzle
= GL_SWIZZLE_STR_DR_ATI
;
491 swizzle
= GL_SWIZZLE_STQ_DQ_ATI
;
494 if((op
[stage
].carg0
& WINED3DTA_SELECTMASK
) == WINED3DTA_TEXTURE
||
495 (op
[stage
].carg1
& WINED3DTA_SELECTMASK
) == WINED3DTA_TEXTURE
||
496 (op
[stage
].carg2
& WINED3DTA_SELECTMASK
) == WINED3DTA_TEXTURE
||
497 (op
[stage
].aarg0
& WINED3DTA_SELECTMASK
) == WINED3DTA_TEXTURE
||
498 (op
[stage
].aarg1
& WINED3DTA_SELECTMASK
) == WINED3DTA_TEXTURE
||
499 (op
[stage
].aarg2
& WINED3DTA_SELECTMASK
) == WINED3DTA_TEXTURE
||
500 op
[stage
].cop
== WINED3DTOP_BLENDTEXTUREALPHA
) {
503 (op
[stage
- 1].cop
== WINED3DTOP_BUMPENVMAP
||
504 op
[stage
- 1].cop
== WINED3DTOP_BUMPENVMAPLUMINANCE
)) {
505 TRACE("glSampleMapATI(GL_REG_%d_ATI, GL_REG_%d_ATI, GL_SWIZZLE_STR_ATI)\n",
507 GL_EXTCALL(glSampleMapATI(GL_REG_0_ATI
+ stage
,
508 GL_REG_0_ATI
+ stage
,
509 GL_SWIZZLE_STR_ATI
));
511 TRACE("glSampleMapATI(GL_REG_%d_ATI, GL_TEXTURE_%d_ARB, %s)\n",
512 stage
, stage
, debug_swizzle(swizzle
));
513 GL_EXTCALL(glSampleMapATI(GL_REG_0_ATI
+ stage
,
514 GL_TEXTURE0_ARB
+ stage
,
520 /* Pass 4: Generate the arithmetic instructions */
521 for(stage
= 0; stage
< MAX_TEXTURES
; stage
++) {
522 if(op
[stage
].cop
== WINED3DTOP_DISABLE
) {
524 /* Handle complete texture disabling gracefully */
525 wrap_op1(gl_info
, GL_MOV_ATI
, GL_REG_0_ATI
, GL_NONE
, GL_NONE
,
526 GL_PRIMARY_COLOR
, GL_NONE
, GL_NONE
);
527 wrap_op1(gl_info
, GL_MOV_ATI
, GL_REG_0_ATI
, GL_ALPHA
, GL_NONE
,
528 GL_PRIMARY_COLOR
, GL_NONE
, GL_NONE
);
533 if(op
[stage
].dst
== tempreg
) {
534 /* If we're writing to D3DTA_TEMP, but never reading from it we don't have to write there in the first place.
535 * skip the entire stage, this saves some GPU time
537 if(tmparg
== GL_NONE
) continue;
541 dstreg
= GL_REG_0_ATI
;
544 arg0
= register_for_arg(op
[stage
].carg0
, gl_info
, stage
, &argmod0
, &rep0
, tmparg
);
545 arg1
= register_for_arg(op
[stage
].carg1
, gl_info
, stage
, &argmod1
, &rep1
, tmparg
);
546 arg2
= register_for_arg(op
[stage
].carg2
, gl_info
, stage
, &argmod2
, &rep2
, tmparg
);
548 argmodextra
= GL_NONE
;
551 switch(op
[stage
].cop
) {
552 case WINED3DTOP_SELECTARG2
:
556 case WINED3DTOP_SELECTARG1
:
557 wrap_op1(gl_info
, GL_MOV_ATI
, dstreg
, GL_NONE
, GL_NONE
,
558 arg1
, rep1
, argmod1
);
561 case WINED3DTOP_MODULATE4X
:
562 if(dstmod
== GL_NONE
) dstmod
= GL_4X_BIT_ATI
;
563 case WINED3DTOP_MODULATE2X
:
564 if(dstmod
== GL_NONE
) dstmod
= GL_2X_BIT_ATI
;
565 dstmod
|= GL_SATURATE_BIT_ATI
;
566 case WINED3DTOP_MODULATE
:
567 wrap_op2(gl_info
, GL_MUL_ATI
, dstreg
, GL_NONE
, dstmod
,
569 arg2
, rep2
, argmod2
);
572 case WINED3DTOP_ADDSIGNED2X
:
573 dstmod
= GL_2X_BIT_ATI
;
574 case WINED3DTOP_ADDSIGNED
:
575 argmodextra
= GL_BIAS_BIT_ATI
;
577 dstmod
|= GL_SATURATE_BIT_ATI
;
578 wrap_op2(gl_info
, GL_ADD_ATI
, GL_REG_0_ATI
, GL_NONE
, dstmod
,
580 arg2
, rep2
, argmodextra
| argmod2
);
583 case WINED3DTOP_SUBTRACT
:
584 dstmod
|= GL_SATURATE_BIT_ATI
;
585 wrap_op2(gl_info
, GL_SUB_ATI
, dstreg
, GL_NONE
, dstmod
,
587 arg2
, rep2
, argmod2
);
590 case WINED3DTOP_ADDSMOOTH
:
591 argmodextra
= argmod1
& GL_COMP_BIT_ATI
? argmod1
& ~GL_COMP_BIT_ATI
: argmod1
| GL_COMP_BIT_ATI
;
592 /* Dst = arg1 + * arg2(1 -arg 1)
593 * = arg2 * (1 - arg1) + arg1
595 wrap_op3(gl_info
, GL_MAD_ATI
, dstreg
, GL_NONE
, GL_SATURATE_BIT_ATI
,
597 arg1
, rep1
, argmodextra
,
598 arg1
, rep1
, argmod1
);
601 case WINED3DTOP_BLENDCURRENTALPHA
:
602 if(extrarg
== GL_NONE
) extrarg
= register_for_arg(WINED3DTA_CURRENT
, gl_info
, stage
, NULL
, NULL
, -1);
603 case WINED3DTOP_BLENDFACTORALPHA
:
604 if(extrarg
== GL_NONE
) extrarg
= register_for_arg(WINED3DTA_TFACTOR
, gl_info
, stage
, NULL
, NULL
, -1);
605 case WINED3DTOP_BLENDTEXTUREALPHA
:
606 if(extrarg
== GL_NONE
) extrarg
= register_for_arg(WINED3DTA_TEXTURE
, gl_info
, stage
, NULL
, NULL
, -1);
607 case WINED3DTOP_BLENDDIFFUSEALPHA
:
608 if(extrarg
== GL_NONE
) extrarg
= register_for_arg(WINED3DTA_DIFFUSE
, gl_info
, stage
, NULL
, NULL
, -1);
609 wrap_op3(gl_info
, GL_LERP_ATI
, dstreg
, GL_NONE
, GL_NONE
,
610 extrarg
, GL_ALPHA
, GL_NONE
,
612 arg2
, rep2
, argmod2
);
615 case WINED3DTOP_BLENDTEXTUREALPHAPM
:
616 arg0
= register_for_arg(WINED3DTA_TEXTURE
, gl_info
, stage
, NULL
, NULL
, -1);
617 wrap_op3(gl_info
, GL_MAD_ATI
, dstreg
, GL_NONE
, GL_NONE
,
619 arg0
, GL_ALPHA
, GL_COMP_BIT_ATI
,
620 arg1
, rep1
, argmod1
);
623 /* D3DTOP_PREMODULATE ???? */
625 case WINED3DTOP_MODULATEINVALPHA_ADDCOLOR
:
626 argmodextra
= argmod1
& GL_COMP_BIT_ATI
? argmod1
& ~GL_COMP_BIT_ATI
: argmod1
| GL_COMP_BIT_ATI
;
627 case WINED3DTOP_MODULATEALPHA_ADDCOLOR
:
628 if(!argmodextra
) argmodextra
= argmod1
;
629 wrap_op3(gl_info
, GL_MAD_ATI
, dstreg
, GL_NONE
, GL_SATURATE_BIT_ATI
,
631 arg1
, GL_ALPHA
, argmodextra
,
632 arg1
, rep1
, argmod1
);
635 case WINED3DTOP_MODULATEINVCOLOR_ADDALPHA
:
636 argmodextra
= argmod1
& GL_COMP_BIT_ATI
? argmod1
& ~GL_COMP_BIT_ATI
: argmod1
| GL_COMP_BIT_ATI
;
637 case WINED3DTOP_MODULATECOLOR_ADDALPHA
:
638 if(!argmodextra
) argmodextra
= argmod1
;
639 wrap_op3(gl_info
, GL_MAD_ATI
, dstreg
, GL_NONE
, GL_SATURATE_BIT_ATI
,
641 arg1
, rep1
, argmodextra
,
642 arg1
, GL_ALPHA
, argmod1
);
645 case WINED3DTOP_DOTPRODUCT3
:
646 wrap_op2(gl_info
, GL_DOT3_ATI
, dstreg
, GL_NONE
, GL_4X_BIT_ATI
| GL_SATURATE_BIT_ATI
,
647 arg1
, rep1
, argmod1
| GL_BIAS_BIT_ATI
,
648 arg2
, rep2
, argmod2
| GL_BIAS_BIT_ATI
);
651 case WINED3DTOP_MULTIPLYADD
:
652 wrap_op3(gl_info
, GL_MAD_ATI
, dstreg
, GL_NONE
, GL_SATURATE_BIT_ATI
,
655 arg0
, rep0
, argmod0
);
658 case WINED3DTOP_LERP
:
659 wrap_op3(gl_info
, GL_LERP_ATI
, dstreg
, GL_NONE
, GL_NONE
,
662 arg2
, rep2
, argmod2
);
665 case WINED3DTOP_BUMPENVMAP
:
666 case WINED3DTOP_BUMPENVMAPLUMINANCE
:
667 /* Those are handled in the first pass of the shader(generation pass 1 and 2) already */
670 default: FIXME("Unhandled color operation %d on stage %d\n", op
[stage
].cop
, stage
);
673 arg0
= register_for_arg(op
[stage
].aarg0
, gl_info
, stage
, &argmod0
, NULL
, tmparg
);
674 arg1
= register_for_arg(op
[stage
].aarg1
, gl_info
, stage
, &argmod1
, NULL
, tmparg
);
675 arg2
= register_for_arg(op
[stage
].aarg2
, gl_info
, stage
, &argmod2
, NULL
, tmparg
);
677 argmodextra
= GL_NONE
;
680 switch(op
[stage
].aop
) {
681 case WINED3DTOP_DISABLE
:
682 /* Get the primary color to the output if on stage 0, otherwise leave register 0 untouched */
684 wrap_op1(gl_info
, GL_MOV_ATI
, GL_REG_0_ATI
, GL_ALPHA
, GL_NONE
,
685 GL_PRIMARY_COLOR
, GL_NONE
, GL_NONE
);
689 case WINED3DTOP_SELECTARG2
:
692 case WINED3DTOP_SELECTARG1
:
693 wrap_op1(gl_info
, GL_MOV_ATI
, dstreg
, GL_ALPHA
, GL_NONE
,
694 arg1
, GL_NONE
, argmod1
);
697 case WINED3DTOP_MODULATE4X
:
698 if(dstmod
== GL_NONE
) dstmod
= GL_4X_BIT_ATI
;
699 case WINED3DTOP_MODULATE2X
:
700 if(dstmod
== GL_NONE
) dstmod
= GL_2X_BIT_ATI
;
701 dstmod
|= GL_SATURATE_BIT_ATI
;
702 case WINED3DTOP_MODULATE
:
703 wrap_op2(gl_info
, GL_MUL_ATI
, dstreg
, GL_ALPHA
, dstmod
,
704 arg1
, GL_NONE
, argmod1
,
705 arg2
, GL_NONE
, argmod2
);
708 case WINED3DTOP_ADDSIGNED2X
:
709 dstmod
= GL_2X_BIT_ATI
;
710 case WINED3DTOP_ADDSIGNED
:
711 argmodextra
= GL_BIAS_BIT_ATI
;
713 dstmod
|= GL_SATURATE_BIT_ATI
;
714 wrap_op2(gl_info
, GL_ADD_ATI
, dstreg
, GL_ALPHA
, dstmod
,
715 arg1
, GL_NONE
, argmod1
,
716 arg2
, GL_NONE
, argmodextra
| argmod2
);
719 case WINED3DTOP_SUBTRACT
:
720 dstmod
|= GL_SATURATE_BIT_ATI
;
721 wrap_op2(gl_info
, GL_SUB_ATI
, dstreg
, GL_ALPHA
, dstmod
,
722 arg1
, GL_NONE
, argmod1
,
723 arg2
, GL_NONE
, argmod2
);
726 case WINED3DTOP_ADDSMOOTH
:
727 argmodextra
= argmod1
& GL_COMP_BIT_ATI
? argmod1
& ~GL_COMP_BIT_ATI
: argmod1
| GL_COMP_BIT_ATI
;
728 /* Dst = arg1 + * arg2(1 -arg 1)
729 * = arg2 * (1 - arg1) + arg1
731 wrap_op3(gl_info
, GL_MAD_ATI
, dstreg
, GL_ALPHA
, GL_SATURATE_BIT_ATI
,
732 arg2
, GL_NONE
, argmod2
,
733 arg1
, GL_NONE
, argmodextra
,
734 arg1
, GL_NONE
, argmod1
);
737 case WINED3DTOP_BLENDCURRENTALPHA
:
738 if(extrarg
== GL_NONE
) extrarg
= register_for_arg(WINED3DTA_CURRENT
, gl_info
, stage
, NULL
, NULL
, -1);
739 case WINED3DTOP_BLENDFACTORALPHA
:
740 if(extrarg
== GL_NONE
) extrarg
= register_for_arg(WINED3DTA_TFACTOR
, gl_info
, stage
, NULL
, NULL
, -1);
741 case WINED3DTOP_BLENDTEXTUREALPHA
:
742 if(extrarg
== GL_NONE
) extrarg
= register_for_arg(WINED3DTA_TEXTURE
, gl_info
, stage
, NULL
, NULL
, -1);
743 case WINED3DTOP_BLENDDIFFUSEALPHA
:
744 if(extrarg
== GL_NONE
) extrarg
= register_for_arg(WINED3DTA_DIFFUSE
, gl_info
, stage
, NULL
, NULL
, -1);
745 wrap_op3(gl_info
, GL_LERP_ATI
, dstreg
, GL_ALPHA
, GL_NONE
,
746 extrarg
, GL_ALPHA
, GL_NONE
,
747 arg1
, GL_NONE
, argmod1
,
748 arg2
, GL_NONE
, argmod2
);
751 case WINED3DTOP_BLENDTEXTUREALPHAPM
:
752 arg0
= register_for_arg(WINED3DTA_TEXTURE
, gl_info
, stage
, NULL
, NULL
, -1);
753 wrap_op3(gl_info
, GL_MAD_ATI
, dstreg
, GL_ALPHA
, GL_NONE
,
754 arg2
, GL_NONE
, argmod2
,
755 arg0
, GL_ALPHA
, GL_COMP_BIT_ATI
,
756 arg1
, GL_NONE
, argmod1
);
759 /* D3DTOP_PREMODULATE ???? */
761 case WINED3DTOP_DOTPRODUCT3
:
762 wrap_op2(gl_info
, GL_DOT3_ATI
, dstreg
, GL_ALPHA
, GL_4X_BIT_ATI
| GL_SATURATE_BIT_ATI
,
763 arg1
, GL_NONE
, argmod1
| GL_BIAS_BIT_ATI
,
764 arg2
, GL_NONE
, argmod2
| GL_BIAS_BIT_ATI
);
767 case WINED3DTOP_MULTIPLYADD
:
768 wrap_op3(gl_info
, GL_MAD_ATI
, dstreg
, GL_ALPHA
, GL_SATURATE_BIT_ATI
,
769 arg1
, GL_NONE
, argmod1
,
770 arg2
, GL_NONE
, argmod2
,
771 arg0
, GL_NONE
, argmod0
);
774 case WINED3DTOP_LERP
:
775 wrap_op3(gl_info
, GL_LERP_ATI
, dstreg
, GL_ALPHA
, GL_SATURATE_BIT_ATI
,
776 arg1
, GL_NONE
, argmod1
,
777 arg2
, GL_NONE
, argmod2
,
778 arg0
, GL_NONE
, argmod0
);
781 case WINED3DTOP_MODULATEINVALPHA_ADDCOLOR
:
782 case WINED3DTOP_MODULATEALPHA_ADDCOLOR
:
783 case WINED3DTOP_MODULATECOLOR_ADDALPHA
:
784 case WINED3DTOP_MODULATEINVCOLOR_ADDALPHA
:
785 case WINED3DTOP_BUMPENVMAP
:
786 case WINED3DTOP_BUMPENVMAPLUMINANCE
:
787 ERR("Application uses an invalid alpha operation\n");
790 default: FIXME("Unhandled alpha operation %d on stage %d\n", op
[stage
].aop
, stage
);
794 TRACE("glEndFragmentShaderATI()\n");
795 GL_EXTCALL(glEndFragmentShaderATI());
796 checkGLcall("GL_EXTCALL(glEndFragmentShaderATI())");
799 #undef GLINFO_LOCATION
801 #define GLINFO_LOCATION stateblock->wineD3DDevice->adapter->gl_info
802 static void set_tex_op_atifs(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
) {
803 IWineD3DDeviceImpl
*This
= stateblock
->wineD3DDevice
;
804 const struct atifs_ffp_desc
*desc
;
805 struct ffp_frag_settings settings
;
806 struct atifs_private_data
*priv
= (struct atifs_private_data
*) This
->fragment_priv
;
810 gen_ffp_frag_op(stateblock
, &settings
, TRUE
);
811 desc
= (const struct atifs_ffp_desc
*)find_ffp_frag_shader(priv
->fragment_shaders
, &settings
);
813 struct atifs_ffp_desc
*new_desc
= HeapAlloc(GetProcessHeap(), 0, sizeof(*new_desc
));
816 ERR("Out of memory\n");
819 new_desc
->num_textures_used
= 0;
820 for(i
= 0; i
< GL_LIMITS(texture_stages
); i
++) {
821 if(settings
.op
[i
].cop
== WINED3DTOP_DISABLE
) break;
822 new_desc
->num_textures_used
= i
;
825 memcpy(&new_desc
->parent
.settings
, &settings
, sizeof(settings
));
826 new_desc
->shader
= gen_ati_shader(settings
.op
, &GLINFO_LOCATION
);
827 add_ffp_frag_shader(priv
->fragment_shaders
, &new_desc
->parent
);
828 TRACE("Allocated fixed function replacement shader descriptor %p\n", new_desc
);
832 /* GL_ATI_fragment_shader depends on the GL_TEXTURE_xD enable settings. Update the texture stages
833 * used by this shader
835 for(i
= 0; i
< desc
->num_textures_used
; i
++) {
836 mapped_stage
= This
->texUnitMap
[i
];
837 if(mapped_stage
!= -1) {
838 GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB
+ mapped_stage
));
839 checkGLcall("glActiveTextureARB");
840 texture_activate_dimensions(i
, stateblock
, context
);
844 GL_EXTCALL(glBindFragmentShaderATI(desc
->shader
));
847 static void state_texfactor_atifs(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
) {
849 D3DCOLORTOGLFLOAT4(stateblock
->renderState
[WINED3DRS_TEXTUREFACTOR
], col
);
851 GL_EXTCALL(glSetFragmentShaderConstantATI(ATI_FFP_CONST_TFACTOR
, col
));
852 checkGLcall("glSetFragmentShaderConstantATI(ATI_FFP_CONST_TFACTOR, col)");
855 static void set_bumpmat(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
) {
856 DWORD stage
= (state
- STATE_TEXTURESTAGE(0, 0)) / (WINED3D_HIGHEST_TEXTURE_STATE
+ 1);
859 mat
[0][0] = *((float *) &stateblock
->textureState
[stage
][WINED3DTSS_BUMPENVMAT00
]);
860 mat
[1][0] = *((float *) &stateblock
->textureState
[stage
][WINED3DTSS_BUMPENVMAT01
]);
861 mat
[0][1] = *((float *) &stateblock
->textureState
[stage
][WINED3DTSS_BUMPENVMAT10
]);
862 mat
[1][1] = *((float *) &stateblock
->textureState
[stage
][WINED3DTSS_BUMPENVMAT11
]);
863 /* GL_ATI_fragment_shader allows only constants from 0.0 to 1.0, but the bumpmat
864 * constants can be in any range. While they should stay between [-1.0 and 1.0] because
865 * Shader Model 1.x pixel shaders are clamped to that range negative values are used occasionally,
866 * for example by our d3d9 test. So to get negative values scale -1;1 to 0;1 and undo that in the
867 * shader(it is free). This might potentially reduce precision. However, if the hardware does
868 * support proper floats it shouldn't, and if it doesn't we can't get anything better anyway
870 mat
[0][0] = (mat
[0][0] + 1.0) * 0.5;
871 mat
[1][0] = (mat
[1][0] + 1.0) * 0.5;
872 mat
[0][1] = (mat
[0][1] + 1.0) * 0.5;
873 mat
[1][1] = (mat
[1][1] + 1.0) * 0.5;
874 GL_EXTCALL(glSetFragmentShaderConstantATI(ATI_FFP_CONST_BUMPMAT(stage
), (float *) mat
));
875 checkGLcall("glSetFragmentShaderConstantATI(ATI_FFP_CONST_BUMPMAT(stage), mat)");
878 static void textransform(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
) {
879 if(!isStateDirty(context
, STATE_PIXELSHADER
)) {
880 set_tex_op_atifs(state
, stateblock
, context
);
884 static void atifs_apply_pixelshader(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
) {
885 IWineD3DDeviceImpl
*device
= stateblock
->wineD3DDevice
;
886 BOOL use_vshader
= use_vs(stateblock
);
888 /* The ATIFS code does not support pixel shaders currently, but we have to provide a state handler
889 * to call shader_select to select a vertex shader if one is applied because the vertex shader state
890 * may defer calling the shader backend if the pshader state is dirty.
892 * In theory the application should not be able to mark the pixel shader dirty because it cannot
893 * create a shader, and thus has no way to set the state to something != NULL. However, a different
894 * pipeline part may link a different state to its pixelshader handler, thus a pshader state exists
895 * and can be dirtified. Also the pshader is always dirtified at startup, and blitting disables all
896 * shaders and dirtifies all shader states. If atifs can deal with this it keeps the rest of the code
899 if(!isStateDirty(context
, device
->StateTable
[STATE_VSHADER
].representative
)) {
900 device
->shader_backend
->shader_select((IWineD3DDevice
*)stateblock
->wineD3DDevice
, FALSE
, use_vshader
);
902 if (!isStateDirty(context
, STATE_VERTEXSHADERCONSTANT
) && use_vshader
) {
903 device
->StateTable
[STATE_VERTEXSHADERCONSTANT
].apply(STATE_VERTEXSHADERCONSTANT
, stateblock
, context
);
908 #undef GLINFO_LOCATION
910 static const struct StateEntryTemplate atifs_fragmentstate_template
[] = {
911 {STATE_RENDER(WINED3DRS_TEXTUREFACTOR
), { STATE_RENDER(WINED3DRS_TEXTUREFACTOR
), state_texfactor_atifs
}, 0 },
912 {STATE_RENDER(WINED3DRS_FOGCOLOR
), { STATE_RENDER(WINED3DRS_FOGCOLOR
), state_fogcolor
}, 0 },
913 {STATE_RENDER(WINED3DRS_FOGDENSITY
), { STATE_RENDER(WINED3DRS_FOGDENSITY
), state_fogdensity
}, 0 },
914 {STATE_RENDER(WINED3DRS_FOGENABLE
), { STATE_RENDER(WINED3DRS_FOGENABLE
), state_fog_fragpart
}, 0 },
915 {STATE_RENDER(WINED3DRS_FOGTABLEMODE
), { STATE_RENDER(WINED3DRS_FOGENABLE
), state_fog_fragpart
}, 0 },
916 {STATE_RENDER(WINED3DRS_FOGVERTEXMODE
), { STATE_RENDER(WINED3DRS_FOGENABLE
), state_fog_fragpart
}, 0 },
917 {STATE_RENDER(WINED3DRS_FOGSTART
), { STATE_RENDER(WINED3DRS_FOGSTART
), state_fogstartend
}, 0 },
918 {STATE_RENDER(WINED3DRS_FOGEND
), { STATE_RENDER(WINED3DRS_FOGSTART
), state_fogstartend
}, 0 },
919 {STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
920 {STATE_TEXTURESTAGE(0, WINED3DTSS_COLORARG1
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
921 {STATE_TEXTURESTAGE(0, WINED3DTSS_COLORARG2
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
922 {STATE_TEXTURESTAGE(0, WINED3DTSS_COLORARG0
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
923 {STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAOP
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
924 {STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAARG1
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
925 {STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAARG2
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
926 {STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAARG0
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
927 {STATE_TEXTURESTAGE(0, WINED3DTSS_RESULTARG
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
928 {STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT00
), { STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT00
), set_bumpmat
}, 0 },
929 {STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT01
), { STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT00
), set_bumpmat
}, 0 },
930 {STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT10
), { STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT00
), set_bumpmat
}, 0 },
931 {STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT11
), { STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT00
), set_bumpmat
}, 0 },
932 {STATE_TEXTURESTAGE(1, WINED3DTSS_COLOROP
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
933 {STATE_TEXTURESTAGE(1, WINED3DTSS_COLORARG1
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
934 {STATE_TEXTURESTAGE(1, WINED3DTSS_COLORARG2
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
935 {STATE_TEXTURESTAGE(1, WINED3DTSS_COLORARG0
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
936 {STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAOP
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
937 {STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAARG1
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
938 {STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAARG2
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
939 {STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAARG0
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
940 {STATE_TEXTURESTAGE(1, WINED3DTSS_RESULTARG
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
941 {STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT00
), { STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT00
), set_bumpmat
}, 0 },
942 {STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT01
), { STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT00
), set_bumpmat
}, 0 },
943 {STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT10
), { STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT00
), set_bumpmat
}, 0 },
944 {STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT11
), { STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT00
), set_bumpmat
}, 0 },
945 {STATE_TEXTURESTAGE(2, WINED3DTSS_COLOROP
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
946 {STATE_TEXTURESTAGE(2, WINED3DTSS_COLORARG1
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
947 {STATE_TEXTURESTAGE(2, WINED3DTSS_COLORARG2
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
948 {STATE_TEXTURESTAGE(2, WINED3DTSS_COLORARG0
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
949 {STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAOP
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
950 {STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAARG1
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
951 {STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAARG2
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
952 {STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAARG0
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
953 {STATE_TEXTURESTAGE(2, WINED3DTSS_RESULTARG
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
954 {STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT00
), { STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT00
), set_bumpmat
}, 0 },
955 {STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT01
), { STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT00
), set_bumpmat
}, 0 },
956 {STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT10
), { STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT00
), set_bumpmat
}, 0 },
957 {STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT11
), { STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT00
), set_bumpmat
}, 0 },
958 {STATE_TEXTURESTAGE(3, WINED3DTSS_COLOROP
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
959 {STATE_TEXTURESTAGE(3, WINED3DTSS_COLORARG1
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
960 {STATE_TEXTURESTAGE(3, WINED3DTSS_COLORARG2
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
961 {STATE_TEXTURESTAGE(3, WINED3DTSS_COLORARG0
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
962 {STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAOP
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
963 {STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAARG1
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
964 {STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAARG2
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
965 {STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAARG0
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
966 {STATE_TEXTURESTAGE(3, WINED3DTSS_RESULTARG
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
967 {STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT00
), { STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT00
), set_bumpmat
}, 0 },
968 {STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT01
), { STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT00
), set_bumpmat
}, 0 },
969 {STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT10
), { STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT00
), set_bumpmat
}, 0 },
970 {STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT11
), { STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT00
), set_bumpmat
}, 0 },
971 {STATE_TEXTURESTAGE(4, WINED3DTSS_COLOROP
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
972 {STATE_TEXTURESTAGE(4, WINED3DTSS_COLORARG1
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
973 {STATE_TEXTURESTAGE(4, WINED3DTSS_COLORARG2
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
974 {STATE_TEXTURESTAGE(4, WINED3DTSS_COLORARG0
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
975 {STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAOP
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
976 {STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAARG1
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
977 {STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAARG2
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
978 {STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAARG0
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
979 {STATE_TEXTURESTAGE(4, WINED3DTSS_RESULTARG
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
980 {STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT00
), { STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT00
), set_bumpmat
}, 0 },
981 {STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT01
), { STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT00
), set_bumpmat
}, 0 },
982 {STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT10
), { STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT00
), set_bumpmat
}, 0 },
983 {STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT11
), { STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT00
), set_bumpmat
}, 0 },
984 {STATE_TEXTURESTAGE(5, WINED3DTSS_COLOROP
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
985 {STATE_TEXTURESTAGE(5, WINED3DTSS_COLORARG1
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
986 {STATE_TEXTURESTAGE(5, WINED3DTSS_COLORARG2
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
987 {STATE_TEXTURESTAGE(5, WINED3DTSS_COLORARG0
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
988 {STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAOP
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
989 {STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAARG1
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
990 {STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAARG2
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
991 {STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAARG0
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
992 {STATE_TEXTURESTAGE(5, WINED3DTSS_RESULTARG
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
993 {STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT00
), { STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT00
), set_bumpmat
}, 0 },
994 {STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT01
), { STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT00
), set_bumpmat
}, 0 },
995 {STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT10
), { STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT00
), set_bumpmat
}, 0 },
996 {STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT11
), { STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT00
), set_bumpmat
}, 0 },
997 {STATE_TEXTURESTAGE(6, WINED3DTSS_COLOROP
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
998 {STATE_TEXTURESTAGE(6, WINED3DTSS_COLORARG1
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
999 {STATE_TEXTURESTAGE(6, WINED3DTSS_COLORARG2
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
1000 {STATE_TEXTURESTAGE(6, WINED3DTSS_COLORARG0
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
1001 {STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAOP
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
1002 {STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAARG1
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
1003 {STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAARG2
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
1004 {STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAARG0
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
1005 {STATE_TEXTURESTAGE(6, WINED3DTSS_RESULTARG
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
1006 {STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT00
), { STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT00
), set_bumpmat
}, 0 },
1007 {STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT01
), { STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT00
), set_bumpmat
}, 0 },
1008 {STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT10
), { STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT00
), set_bumpmat
}, 0 },
1009 {STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT11
), { STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT00
), set_bumpmat
}, 0 },
1010 {STATE_TEXTURESTAGE(7, WINED3DTSS_COLOROP
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
1011 {STATE_TEXTURESTAGE(7, WINED3DTSS_COLORARG1
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
1012 {STATE_TEXTURESTAGE(7, WINED3DTSS_COLORARG2
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
1013 {STATE_TEXTURESTAGE(7, WINED3DTSS_COLORARG0
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
1014 {STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAOP
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
1015 {STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAARG1
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
1016 {STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAARG2
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
1017 {STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAARG0
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
1018 {STATE_TEXTURESTAGE(7, WINED3DTSS_RESULTARG
), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP
), set_tex_op_atifs
}, 0 },
1019 {STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT00
), { STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT00
), set_bumpmat
}, 0 },
1020 {STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT01
), { STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT00
), set_bumpmat
}, 0 },
1021 {STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT10
), { STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT00
), set_bumpmat
}, 0 },
1022 {STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT11
), { STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT00
), set_bumpmat
}, 0 },
1023 { STATE_SAMPLER(0), { STATE_SAMPLER(0), sampler_texdim
}, 0 },
1024 { STATE_SAMPLER(1), { STATE_SAMPLER(1), sampler_texdim
}, 0 },
1025 { STATE_SAMPLER(2), { STATE_SAMPLER(2), sampler_texdim
}, 0 },
1026 { STATE_SAMPLER(3), { STATE_SAMPLER(3), sampler_texdim
}, 0 },
1027 { STATE_SAMPLER(4), { STATE_SAMPLER(4), sampler_texdim
}, 0 },
1028 { STATE_SAMPLER(5), { STATE_SAMPLER(5), sampler_texdim
}, 0 },
1029 { STATE_SAMPLER(6), { STATE_SAMPLER(6), sampler_texdim
}, 0 },
1030 { STATE_SAMPLER(7), { STATE_SAMPLER(7), sampler_texdim
}, 0 },
1031 {STATE_TEXTURESTAGE(0,WINED3DTSS_TEXTURETRANSFORMFLAGS
),{STATE_TEXTURESTAGE(0, WINED3DTSS_TEXTURETRANSFORMFLAGS
), textransform
}, 0 },
1032 {STATE_TEXTURESTAGE(1,WINED3DTSS_TEXTURETRANSFORMFLAGS
),{STATE_TEXTURESTAGE(1, WINED3DTSS_TEXTURETRANSFORMFLAGS
), textransform
}, 0 },
1033 {STATE_TEXTURESTAGE(2,WINED3DTSS_TEXTURETRANSFORMFLAGS
),{STATE_TEXTURESTAGE(2, WINED3DTSS_TEXTURETRANSFORMFLAGS
), textransform
}, 0 },
1034 {STATE_TEXTURESTAGE(3,WINED3DTSS_TEXTURETRANSFORMFLAGS
),{STATE_TEXTURESTAGE(3, WINED3DTSS_TEXTURETRANSFORMFLAGS
), textransform
}, 0 },
1035 {STATE_TEXTURESTAGE(4,WINED3DTSS_TEXTURETRANSFORMFLAGS
),{STATE_TEXTURESTAGE(4, WINED3DTSS_TEXTURETRANSFORMFLAGS
), textransform
}, 0 },
1036 {STATE_TEXTURESTAGE(5,WINED3DTSS_TEXTURETRANSFORMFLAGS
),{STATE_TEXTURESTAGE(5, WINED3DTSS_TEXTURETRANSFORMFLAGS
), textransform
}, 0 },
1037 {STATE_TEXTURESTAGE(6,WINED3DTSS_TEXTURETRANSFORMFLAGS
),{STATE_TEXTURESTAGE(6, WINED3DTSS_TEXTURETRANSFORMFLAGS
), textransform
}, 0 },
1038 {STATE_TEXTURESTAGE(7,WINED3DTSS_TEXTURETRANSFORMFLAGS
),{STATE_TEXTURESTAGE(7, WINED3DTSS_TEXTURETRANSFORMFLAGS
), textransform
}, 0 },
1039 {STATE_PIXELSHADER
, { STATE_PIXELSHADER
, atifs_apply_pixelshader
}, 0 },
1040 {0 /* Terminate */, { 0, 0 }, 0 },
1043 static void atifs_enable(IWineD3DDevice
*iface
, BOOL enable
) {
1045 glEnable(GL_FRAGMENT_SHADER_ATI
);
1046 checkGLcall("glEnable(GL_FRAGMENT_SHADER_ATI)");
1048 glDisable(GL_FRAGMENT_SHADER_ATI
);
1049 checkGLcall("glDisable(GL_FRAGMENT_SHADER_ATI)");
1053 static void atifs_get_caps(WINED3DDEVTYPE devtype
, const WineD3D_GL_Info
*gl_info
, struct fragment_caps
*caps
)
1055 caps
->TextureOpCaps
= WINED3DTEXOPCAPS_DISABLE
|
1056 WINED3DTEXOPCAPS_SELECTARG1
|
1057 WINED3DTEXOPCAPS_SELECTARG2
|
1058 WINED3DTEXOPCAPS_MODULATE4X
|
1059 WINED3DTEXOPCAPS_MODULATE2X
|
1060 WINED3DTEXOPCAPS_MODULATE
|
1061 WINED3DTEXOPCAPS_ADDSIGNED2X
|
1062 WINED3DTEXOPCAPS_ADDSIGNED
|
1063 WINED3DTEXOPCAPS_ADD
|
1064 WINED3DTEXOPCAPS_SUBTRACT
|
1065 WINED3DTEXOPCAPS_ADDSMOOTH
|
1066 WINED3DTEXOPCAPS_BLENDCURRENTALPHA
|
1067 WINED3DTEXOPCAPS_BLENDFACTORALPHA
|
1068 WINED3DTEXOPCAPS_BLENDTEXTUREALPHA
|
1069 WINED3DTEXOPCAPS_BLENDDIFFUSEALPHA
|
1070 WINED3DTEXOPCAPS_BLENDTEXTUREALPHAPM
|
1071 WINED3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR
|
1072 WINED3DTEXOPCAPS_MODULATECOLOR_ADDALPHA
|
1073 WINED3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA
|
1074 WINED3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR
|
1075 WINED3DTEXOPCAPS_DOTPRODUCT3
|
1076 WINED3DTEXOPCAPS_MULTIPLYADD
|
1077 WINED3DTEXOPCAPS_LERP
|
1078 WINED3DTEXOPCAPS_BUMPENVMAP
;
1080 /* TODO: Implement WINED3DTEXOPCAPS_BUMPENVMAPLUMINANCE
1081 and WINED3DTEXOPCAPS_PREMODULATE */
1083 /* GL_ATI_fragment_shader always supports 6 textures, which was the limit on r200 cards
1084 * which this extension is exclusively focused on(later cards have GL_ARB_fragment_program).
1085 * If the current card has more than 8 fixed function textures in OpenGL's regular fixed
1086 * function pipeline then the ATI_fragment_shader backend imposes a stricter limit. This
1087 * shouldn't be too hard since Nvidia cards have a limit of 4 textures with the default ffp
1088 * pipeline, and almost all games are happy with that. We can however support up to 8
1089 * texture stages because we have a 2nd pass limit of 8 instructions, and per stage we use
1090 * only 1 instruction.
1092 * The proper fix for this is not to use GL_ATI_fragment_shader on cards newer than the
1093 * r200 series and use an ARB or GLSL shader instead
1095 caps
->MaxTextureBlendStages
= 8;
1096 caps
->MaxSimultaneousTextures
= 6;
1098 caps
->PrimitiveMiscCaps
|= WINED3DPMISCCAPS_TSSARGTEMP
;
1101 static HRESULT
atifs_alloc(IWineD3DDevice
*iface
) {
1102 IWineD3DDeviceImpl
*This
= (IWineD3DDeviceImpl
*) iface
;
1103 struct atifs_private_data
*priv
;
1105 This
->fragment_priv
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(struct atifs_private_data
));
1106 if(!This
->fragment_priv
) {
1107 ERR("Out of memory\n");
1108 return E_OUTOFMEMORY
;
1110 priv
= (struct atifs_private_data
*) This
->fragment_priv
;
1111 priv
->fragment_shaders
= hash_table_create(ffp_frag_program_key_hash
, ffp_frag_program_key_compare
);
1115 #define GLINFO_LOCATION This->adapter->gl_info
1116 static void atifs_free_ffpshader(void *value
, void *device
) {
1117 IWineD3DDeviceImpl
*This
= device
;
1118 struct atifs_ffp_desc
*entry_ati
= value
;
1121 GL_EXTCALL(glDeleteFragmentShaderATI(entry_ati
->shader
));
1122 checkGLcall("glDeleteFragmentShaderATI(entry->shader)");
1123 HeapFree(GetProcessHeap(), 0, entry_ati
);
1127 static void atifs_free(IWineD3DDevice
*iface
) {
1128 IWineD3DDeviceImpl
*This
= (IWineD3DDeviceImpl
*) iface
;
1129 struct atifs_private_data
*priv
= (struct atifs_private_data
*) This
->fragment_priv
;
1131 hash_table_destroy(priv
->fragment_shaders
, atifs_free_ffpshader
, This
);
1133 HeapFree(GetProcessHeap(), 0, priv
);
1134 This
->fragment_priv
= NULL
;
1136 #undef GLINFO_LOCATION
1138 static BOOL
atifs_color_fixup_supported(struct color_fixup_desc fixup
)
1140 if (TRACE_ON(d3d_shader
) && TRACE_ON(d3d
))
1142 TRACE("Checking support for fixup:\n");
1143 dump_color_fixup_desc(fixup
);
1146 /* We only support sign fixup of the first two channels. */
1147 if (fixup
.x_source
== CHANNEL_SOURCE_X
&& fixup
.y_source
== CHANNEL_SOURCE_Y
1148 && fixup
.z_source
== CHANNEL_SOURCE_Z
&& fixup
.w_source
== CHANNEL_SOURCE_W
1149 && !fixup
.z_sign_fixup
&& !fixup
.w_sign_fixup
)
1155 TRACE("[FAILED]\n");
1159 const struct fragment_pipeline atifs_fragment_pipeline
= {
1164 atifs_color_fixup_supported
,
1165 atifs_fragmentstate_template
,
1166 TRUE
/* We can disable projected textures */