Release 20030408.
[wine/gsoc-2012-control.git] / dlls / dsound / mixer.c
blobb3a0edec4b1d508fca9d94be077a91af38f0ba6e
1 /* DirectSound
3 * Copyright 1998 Marcus Meissner
4 * Copyright 1998 Rob Riggs
5 * Copyright 2000-2002 TransGaming Technologies, Inc.
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 #include "config.h"
23 #include <assert.h>
24 #include <stdio.h>
25 #include <sys/types.h>
26 #include <sys/fcntl.h>
27 #ifdef HAVE_UNISTD_H
28 # include <unistd.h>
29 #endif
30 #include <stdlib.h>
31 #include <string.h>
32 #include <math.h> /* Insomnia - pow() function */
34 #include "windef.h"
35 #include "winbase.h"
36 #include "wingdi.h"
37 #include "winuser.h"
38 #include "winerror.h"
39 #include "mmsystem.h"
40 #include "winternl.h"
41 #include "mmddk.h"
42 #include "wine/windef16.h"
43 #include "wine/debug.h"
44 #include "dsound.h"
45 #include "dsdriver.h"
46 #include "dsound_private.h"
48 WINE_DEFAULT_DEBUG_CHANNEL(dsound);
50 void DSOUND_RecalcVolPan(PDSVOLUMEPAN volpan)
52 double temp;
54 /* the AmpFactors are expressed in 16.16 fixed point */
55 volpan->dwVolAmpFactor = (ULONG) (pow(2.0, volpan->lVolume / 600.0) * 65536);
56 /* FIXME: dwPan{Left|Right}AmpFactor */
58 /* FIXME: use calculated vol and pan ampfactors */
59 temp = (double) (volpan->lVolume - (volpan->lPan > 0 ? volpan->lPan : 0));
60 volpan->dwTotalLeftAmpFactor = (ULONG) (pow(2.0, temp / 600.0) * 65536);
61 temp = (double) (volpan->lVolume + (volpan->lPan < 0 ? volpan->lPan : 0));
62 volpan->dwTotalRightAmpFactor = (ULONG) (pow(2.0, temp / 600.0) * 65536);
64 TRACE("left = %lx, right = %lx\n", volpan->dwTotalLeftAmpFactor, volpan->dwTotalRightAmpFactor);
67 void DSOUND_RecalcFormat(IDirectSoundBufferImpl *dsb)
69 DWORD sw;
71 sw = dsb->wfx.nChannels * (dsb->wfx.wBitsPerSample / 8);
72 /* calculate the 10ms write lead */
73 dsb->writelead = (dsb->freq / 100) * sw;
76 void DSOUND_CheckEvent(IDirectSoundBufferImpl *dsb, int len)
78 int i;
79 DWORD offset;
80 LPDSBPOSITIONNOTIFY event;
82 if (dsb->nrofnotifies == 0)
83 return;
85 TRACE("(%p) buflen = %ld, playpos = %ld, len = %d\n",
86 dsb, dsb->buflen, dsb->playpos, len);
87 for (i = 0; i < dsb->nrofnotifies ; i++) {
88 event = dsb->notifies + i;
89 offset = event->dwOffset;
90 TRACE("checking %d, position %ld, event = %p\n",
91 i, offset, event->hEventNotify);
92 /* DSBPN_OFFSETSTOP has to be the last element. So this is */
93 /* OK. [Inside DirectX, p274] */
94 /* */
95 /* This also means we can't sort the entries by offset, */
96 /* because DSBPN_OFFSETSTOP == -1 */
97 if (offset == DSBPN_OFFSETSTOP) {
98 if (dsb->state == STATE_STOPPED) {
99 SetEvent(event->hEventNotify);
100 TRACE("signalled event %p (%d)\n", event->hEventNotify, i);
101 return;
102 } else
103 return;
105 if ((dsb->playpos + len) >= dsb->buflen) {
106 if ((offset < ((dsb->playpos + len) % dsb->buflen)) ||
107 (offset >= dsb->playpos)) {
108 TRACE("signalled event %p (%d)\n", event->hEventNotify, i);
109 SetEvent(event->hEventNotify);
111 } else {
112 if ((offset >= dsb->playpos) && (offset < (dsb->playpos + len))) {
113 TRACE("signalled event %p (%d)\n", event->hEventNotify, i);
114 SetEvent(event->hEventNotify);
120 /* WAV format info can be found at:
122 * http://www.cwi.nl/ftp/audio/AudioFormats.part2
123 * ftp://ftp.cwi.nl/pub/audio/RIFF-format
125 * Import points to remember:
126 * 8-bit WAV is unsigned
127 * 16-bit WAV is signed
129 /* Use the same formulas as pcmconverter.c */
130 static inline INT16 cvtU8toS16(BYTE b)
132 return (short)((b+(b << 8))-32768);
135 static inline BYTE cvtS16toU8(INT16 s)
137 return (s >> 8) ^ (unsigned char)0x80;
140 static inline void cp_fields(const IDirectSoundBufferImpl *dsb, BYTE *ibuf, BYTE *obuf )
142 INT fl,fr;
144 if (dsb->wfx.wBitsPerSample == 8) {
145 if (dsound->wfx.wBitsPerSample == 8 &&
146 dsound->wfx.nChannels == dsb->wfx.nChannels) {
147 /* avoid needless 8->16->8 conversion */
148 *obuf=*ibuf;
149 if (dsb->wfx.nChannels==2)
150 *(obuf+1)=*(ibuf+1);
151 return;
153 fl = cvtU8toS16(*ibuf);
154 fr = (dsb->wfx.nChannels==2 ? cvtU8toS16(*(ibuf + 1)) : fl);
155 } else {
156 fl = *((INT16 *)ibuf);
157 fr = (dsb->wfx.nChannels==2 ? *(((INT16 *)ibuf) + 1) : fl);
160 if (dsound->wfx.nChannels == 2) {
161 if (dsound->wfx.wBitsPerSample == 8) {
162 *obuf = cvtS16toU8(fl);
163 *(obuf + 1) = cvtS16toU8(fr);
164 return;
166 if (dsound->wfx.wBitsPerSample == 16) {
167 *((INT16 *)obuf) = fl;
168 *(((INT16 *)obuf) + 1) = fr;
169 return;
172 if (dsound->wfx.nChannels == 1) {
173 fl = (fl + fr) >> 1;
174 if (dsound->wfx.wBitsPerSample == 8) {
175 *obuf = cvtS16toU8(fl);
176 return;
178 if (dsound->wfx.wBitsPerSample == 16) {
179 *((INT16 *)obuf) = fl;
180 return;
185 /* Now with PerfectPitch (tm) technology */
186 static INT DSOUND_MixerNorm(IDirectSoundBufferImpl *dsb, BYTE *buf, INT len)
188 INT i, size, ipos, ilen;
189 BYTE *ibp, *obp;
190 INT iAdvance = dsb->wfx.nBlockAlign;
191 INT oAdvance = dsb->dsound->wfx.nBlockAlign;
193 ibp = dsb->buffer + dsb->buf_mixpos;
194 obp = buf;
196 TRACE("(%p, %p, %p), buf_mixpos=%ld\n", dsb, ibp, obp, dsb->buf_mixpos);
197 /* Check for the best case */
198 if ((dsb->freq == dsb->dsound->wfx.nSamplesPerSec) &&
199 (dsb->wfx.wBitsPerSample == dsb->dsound->wfx.wBitsPerSample) &&
200 (dsb->wfx.nChannels == dsb->dsound->wfx.nChannels)) {
201 DWORD bytesleft = dsb->buflen - dsb->buf_mixpos;
202 TRACE("(%p) Best case\n", dsb);
203 if (len <= bytesleft )
204 memcpy(obp, ibp, len);
205 else { /* wrap */
206 memcpy(obp, ibp, bytesleft );
207 memcpy(obp + bytesleft, dsb->buffer, len - bytesleft);
209 return len;
212 /* Check for same sample rate */
213 if (dsb->freq == dsb->dsound->wfx.nSamplesPerSec) {
214 TRACE("(%p) Same sample rate %ld = primary %ld\n", dsb,
215 dsb->freq, dsb->dsound->wfx.nSamplesPerSec);
216 ilen = 0;
217 for (i = 0; i < len; i += oAdvance) {
218 cp_fields(dsb, ibp, obp );
219 ibp += iAdvance;
220 ilen += iAdvance;
221 obp += oAdvance;
222 if (ibp >= (BYTE *)(dsb->buffer + dsb->buflen))
223 ibp = dsb->buffer; /* wrap */
225 return (ilen);
228 /* Mix in different sample rates */
229 /* */
230 /* New PerfectPitch(tm) Technology (c) 1998 Rob Riggs */
231 /* Patent Pending :-] */
233 /* Patent enhancements (c) 2000 Ove KÃ¥ven,
234 * TransGaming Technologies Inc. */
236 /* FIXME("(%p) Adjusting frequency: %ld -> %ld (need optimization)\n",
237 dsb, dsb->freq, dsb->dsound->wfx.nSamplesPerSec); */
239 size = len / oAdvance;
240 ilen = 0;
241 ipos = dsb->buf_mixpos;
242 for (i = 0; i < size; i++) {
243 cp_fields(dsb, (dsb->buffer + ipos), obp);
244 obp += oAdvance;
245 dsb->freqAcc += dsb->freqAdjust;
246 if (dsb->freqAcc >= (1<<DSOUND_FREQSHIFT)) {
247 ULONG adv = (dsb->freqAcc>>DSOUND_FREQSHIFT) * iAdvance;
248 dsb->freqAcc &= (1<<DSOUND_FREQSHIFT)-1;
249 ipos += adv; ilen += adv;
250 while (ipos >= dsb->buflen)
251 ipos -= dsb->buflen;
254 return ilen;
257 static void DSOUND_MixerVol(IDirectSoundBufferImpl *dsb, BYTE *buf, INT len)
259 INT i, inc = dsb->dsound->wfx.wBitsPerSample >> 3;
260 BYTE *bpc = buf;
261 INT16 *bps = (INT16 *) buf;
263 TRACE("(%p) left = %lx, right = %lx\n", dsb,
264 dsb->cvolpan.dwTotalLeftAmpFactor, dsb->cvolpan.dwTotalRightAmpFactor);
265 if ((!(dsb->dsbd.dwFlags & DSBCAPS_CTRLPAN) || (dsb->cvolpan.lPan == 0)) &&
266 (!(dsb->dsbd.dwFlags & DSBCAPS_CTRLVOLUME) || (dsb->cvolpan.lVolume == 0)) &&
267 !(dsb->dsbd.dwFlags & DSBCAPS_CTRL3D))
268 return; /* Nothing to do */
270 /* If we end up with some bozo coder using panning or 3D sound */
271 /* with a mono primary buffer, it could sound very weird using */
272 /* this method. Oh well, tough patooties. */
274 for (i = 0; i < len; i += inc) {
275 INT val;
277 switch (inc) {
279 case 1:
280 /* 8-bit WAV is unsigned, but we need to operate */
281 /* on signed data for this to work properly */
282 val = *bpc - 128;
283 val = ((val * (i & inc ? dsb->cvolpan.dwTotalRightAmpFactor : dsb->cvolpan.dwTotalLeftAmpFactor)) >> 16);
284 *bpc = val + 128;
285 bpc++;
286 break;
287 case 2:
288 /* 16-bit WAV is signed -- much better */
289 val = *bps;
290 val = ((val * ((i & inc) ? dsb->cvolpan.dwTotalRightAmpFactor : dsb->cvolpan.dwTotalLeftAmpFactor)) >> 16);
291 *bps = val;
292 bps++;
293 break;
294 default:
295 /* Very ugly! */
296 FIXME("MixerVol had a nasty error\n");
301 static void *tmp_buffer;
302 static size_t tmp_buffer_len = 0;
304 static void *DSOUND_tmpbuffer(size_t len)
306 if (len>tmp_buffer_len) {
307 void *new_buffer = realloc(tmp_buffer, len);
308 if (new_buffer) {
309 tmp_buffer = new_buffer;
310 tmp_buffer_len = len;
312 return new_buffer;
314 return tmp_buffer;
317 static DWORD DSOUND_MixInBuffer(IDirectSoundBufferImpl *dsb, DWORD writepos, DWORD fraglen)
319 INT i, len, ilen, temp, field, nBlockAlign;
320 INT advance = dsb->dsound->wfx.wBitsPerSample >> 3;
321 BYTE *buf, *ibuf, *obuf;
322 INT16 *ibufs, *obufs;
324 len = fraglen;
325 if (!(dsb->playflags & DSBPLAY_LOOPING)) {
326 temp = MulDiv(dsb->dsound->wfx.nAvgBytesPerSec, dsb->buflen,
327 dsb->nAvgBytesPerSec) -
328 MulDiv(dsb->dsound->wfx.nAvgBytesPerSec, dsb->buf_mixpos,
329 dsb->nAvgBytesPerSec);
330 len = (len > temp) ? temp : len;
332 nBlockAlign = dsb->dsound->wfx.nBlockAlign;
333 len = len / nBlockAlign * nBlockAlign; /* data alignment */
335 if (len == 0) {
336 /* This should only happen if we aren't looping and temp < nBlockAlign */
337 return 0;
340 /* Been seeing segfaults in malloc() for some reason... */
341 TRACE("allocating buffer (size = %d)\n", len);
342 if ((buf = ibuf = (BYTE *) DSOUND_tmpbuffer(len)) == NULL)
343 return 0;
345 TRACE("MixInBuffer (%p) len = %d, dest = %ld\n", dsb, len, writepos);
347 ilen = DSOUND_MixerNorm(dsb, ibuf, len);
348 if ((dsb->dsbd.dwFlags & DSBCAPS_CTRLPAN) ||
349 (dsb->dsbd.dwFlags & DSBCAPS_CTRLVOLUME))
350 DSOUND_MixerVol(dsb, ibuf, len);
352 obuf = dsb->dsound->buffer + writepos;
353 for (i = 0; i < len; i += advance) {
354 obufs = (INT16 *) obuf;
355 ibufs = (INT16 *) ibuf;
356 if (dsb->dsound->wfx.wBitsPerSample == 8) {
357 /* 8-bit WAV is unsigned */
358 field = (*ibuf - 128);
359 field += (*obuf - 128);
360 field = field > 127 ? 127 : field;
361 field = field < -128 ? -128 : field;
362 *obuf = field + 128;
363 } else {
364 /* 16-bit WAV is signed */
365 field = *ibufs;
366 field += *obufs;
367 field = field > 32767 ? 32767 : field;
368 field = field < -32768 ? -32768 : field;
369 *obufs = field;
371 ibuf += advance;
372 obuf += advance;
373 if (obuf >= (BYTE *)(dsb->dsound->buffer + dsb->dsound->buflen))
374 obuf = dsb->dsound->buffer;
376 /* free(buf); */
378 if (dsb->leadin && (dsb->startpos > dsb->buf_mixpos) && (dsb->startpos <= dsb->buf_mixpos + ilen)) {
379 /* HACK... leadin should be reset when the PLAY position reaches the startpos,
380 * not the MIX position... but if the sound buffer is bigger than our prebuffering
381 * (which must be the case for the streaming buffers that need this hack anyway)
382 * plus DS_HEL_MARGIN or equivalent, then this ought to work anyway. */
383 dsb->leadin = FALSE;
386 dsb->buf_mixpos += ilen;
388 if (dsb->buf_mixpos >= dsb->buflen) {
389 if (dsb->playflags & DSBPLAY_LOOPING) {
390 /* wrap */
391 while (dsb->buf_mixpos >= dsb->buflen)
392 dsb->buf_mixpos -= dsb->buflen;
393 if (dsb->leadin && (dsb->startpos <= dsb->buf_mixpos))
394 dsb->leadin = FALSE; /* HACK: see above */
398 return len;
401 static void DSOUND_PhaseCancel(IDirectSoundBufferImpl *dsb, DWORD writepos, DWORD len)
403 INT i, ilen, field, nBlockAlign;
404 INT advance = dsb->dsound->wfx.wBitsPerSample >> 3;
405 BYTE *buf, *ibuf, *obuf;
406 INT16 *ibufs, *obufs;
408 nBlockAlign = dsb->dsound->wfx.nBlockAlign;
409 len = len / nBlockAlign * nBlockAlign; /* data alignment */
411 TRACE("allocating buffer (size = %ld)\n", len);
412 if ((buf = ibuf = (BYTE *) DSOUND_tmpbuffer(len)) == NULL)
413 return;
415 TRACE("PhaseCancel (%p) len = %ld, dest = %ld\n", dsb, len, writepos);
417 ilen = DSOUND_MixerNorm(dsb, ibuf, len);
418 if ((dsb->dsbd.dwFlags & DSBCAPS_CTRLPAN) ||
419 (dsb->dsbd.dwFlags & DSBCAPS_CTRLVOLUME))
420 DSOUND_MixerVol(dsb, ibuf, len);
422 /* subtract instead of add, to phase out premixed data */
423 obuf = dsb->dsound->buffer + writepos;
424 for (i = 0; i < len; i += advance) {
425 obufs = (INT16 *) obuf;
426 ibufs = (INT16 *) ibuf;
427 if (dsb->dsound->wfx.wBitsPerSample == 8) {
428 /* 8-bit WAV is unsigned */
429 field = (*ibuf - 128);
430 field -= (*obuf - 128);
431 field = field > 127 ? 127 : field;
432 field = field < -128 ? -128 : field;
433 *obuf = field + 128;
434 } else {
435 /* 16-bit WAV is signed */
436 field = *ibufs;
437 field -= *obufs;
438 field = field > 32767 ? 32767 : field;
439 field = field < -32768 ? -32768 : field;
440 *obufs = field;
442 ibuf += advance;
443 obuf += advance;
444 if (obuf >= (BYTE *)(dsb->dsound->buffer + dsb->dsound->buflen))
445 obuf = dsb->dsound->buffer;
447 /* free(buf); */
450 static void DSOUND_MixCancel(IDirectSoundBufferImpl *dsb, DWORD writepos, BOOL cancel)
452 DWORD size, flen, len, npos, nlen;
453 INT iAdvance = dsb->wfx.nBlockAlign;
454 INT oAdvance = dsb->dsound->wfx.nBlockAlign;
455 /* determine amount of premixed data to cancel */
456 DWORD primary_done =
457 ((dsb->primary_mixpos < writepos) ? dsb->dsound->buflen : 0) +
458 dsb->primary_mixpos - writepos;
460 TRACE("(%p, %ld), buf_mixpos=%ld\n", dsb, writepos, dsb->buf_mixpos);
462 /* backtrack the mix position */
463 size = primary_done / oAdvance;
464 flen = size * dsb->freqAdjust;
465 len = (flen >> DSOUND_FREQSHIFT) * iAdvance;
466 flen &= (1<<DSOUND_FREQSHIFT)-1;
467 while (dsb->freqAcc < flen) {
468 len += iAdvance;
469 dsb->freqAcc += 1<<DSOUND_FREQSHIFT;
471 len %= dsb->buflen;
472 npos = ((dsb->buf_mixpos < len) ? dsb->buflen : 0) +
473 dsb->buf_mixpos - len;
474 if (dsb->leadin && (dsb->startpos > npos) && (dsb->startpos <= npos + len)) {
475 /* stop backtracking at startpos */
476 npos = dsb->startpos;
477 len = ((dsb->buf_mixpos < npos) ? dsb->buflen : 0) +
478 dsb->buf_mixpos - npos;
479 flen = dsb->freqAcc;
480 nlen = len / dsb->wfx.nBlockAlign;
481 nlen = ((nlen << DSOUND_FREQSHIFT) + flen) / dsb->freqAdjust;
482 nlen *= dsb->dsound->wfx.nBlockAlign;
483 writepos =
484 ((dsb->primary_mixpos < nlen) ? dsb->dsound->buflen : 0) +
485 dsb->primary_mixpos - nlen;
488 dsb->freqAcc -= flen;
489 dsb->buf_mixpos = npos;
490 dsb->primary_mixpos = writepos;
492 TRACE("new buf_mixpos=%ld, primary_mixpos=%ld (len=%ld)\n",
493 dsb->buf_mixpos, dsb->primary_mixpos, len);
495 if (cancel) DSOUND_PhaseCancel(dsb, writepos, len);
498 void DSOUND_MixCancelAt(IDirectSoundBufferImpl *dsb, DWORD buf_writepos)
500 #if 0
501 DWORD i, size, flen, len, npos, nlen;
502 INT iAdvance = dsb->wfx.nBlockAlign;
503 INT oAdvance = dsb->dsound->wfx.nBlockAlign;
504 /* determine amount of premixed data to cancel */
505 DWORD buf_done =
506 ((dsb->buf_mixpos < buf_writepos) ? dsb->buflen : 0) +
507 dsb->buf_mixpos - buf_writepos;
508 #endif
510 WARN("(%p, %ld), buf_mixpos=%ld\n", dsb, buf_writepos, dsb->buf_mixpos);
511 /* since this is not implemented yet, just cancel *ALL* prebuffering for now
512 * (which is faster anyway when there's only a single secondary buffer) */
513 dsb->dsound->need_remix = TRUE;
516 void DSOUND_ForceRemix(IDirectSoundBufferImpl *dsb)
518 EnterCriticalSection(&dsb->lock);
519 if (dsb->state == STATE_PLAYING) {
520 #if 0 /* this may not be quite reliable yet */
521 dsb->need_remix = TRUE;
522 #else
523 dsb->dsound->need_remix = TRUE;
524 #endif
526 LeaveCriticalSection(&dsb->lock);
529 static DWORD DSOUND_MixOne(IDirectSoundBufferImpl *dsb, DWORD playpos, DWORD writepos, DWORD mixlen)
531 DWORD len, slen;
532 /* determine this buffer's write position */
533 DWORD buf_writepos = DSOUND_CalcPlayPosition(dsb, dsb->state & dsb->dsound->state, writepos,
534 writepos, dsb->primary_mixpos, dsb->buf_mixpos);
535 /* determine how much already-mixed data exists */
536 DWORD buf_done =
537 ((dsb->buf_mixpos < buf_writepos) ? dsb->buflen : 0) +
538 dsb->buf_mixpos - buf_writepos;
539 DWORD primary_done =
540 ((dsb->primary_mixpos < writepos) ? dsb->dsound->buflen : 0) +
541 dsb->primary_mixpos - writepos;
542 DWORD adv_done =
543 ((dsb->dsound->mixpos < writepos) ? dsb->dsound->buflen : 0) +
544 dsb->dsound->mixpos - writepos;
545 DWORD played =
546 ((buf_writepos < dsb->playpos) ? dsb->buflen : 0) +
547 buf_writepos - dsb->playpos;
548 DWORD buf_left = dsb->buflen - buf_writepos;
549 int still_behind;
551 TRACE("buf_writepos=%ld, primary_writepos=%ld\n", buf_writepos, writepos);
552 TRACE("buf_done=%ld, primary_done=%ld\n", buf_done, primary_done);
553 TRACE("buf_mixpos=%ld, primary_mixpos=%ld, mixlen=%ld\n", dsb->buf_mixpos, dsb->primary_mixpos,
554 mixlen);
555 TRACE("looping=%ld, startpos=%ld, leadin=%ld\n", dsb->playflags, dsb->startpos, dsb->leadin);
557 /* check for notification positions */
558 if (dsb->dsbd.dwFlags & DSBCAPS_CTRLPOSITIONNOTIFY &&
559 dsb->state != STATE_STARTING) {
560 DSOUND_CheckEvent(dsb, played);
563 /* save write position for non-GETCURRENTPOSITION2... */
564 dsb->playpos = buf_writepos;
566 /* check whether CalcPlayPosition detected a mixing underrun */
567 if ((buf_done == 0) && (dsb->primary_mixpos != writepos)) {
568 /* it did, but did we have more to play? */
569 if ((dsb->playflags & DSBPLAY_LOOPING) ||
570 (dsb->buf_mixpos < dsb->buflen)) {
571 /* yes, have to recover */
572 ERR("underrun on sound buffer %p\n", dsb);
573 TRACE("recovering from underrun: primary_mixpos=%ld\n", writepos);
575 dsb->primary_mixpos = writepos;
576 primary_done = 0;
578 /* determine how far ahead we should mix */
579 if (((dsb->playflags & DSBPLAY_LOOPING) ||
580 (dsb->leadin && (dsb->probably_valid_to != 0))) &&
581 !(dsb->dsbd.dwFlags & DSBCAPS_STATIC)) {
582 /* if this is a streaming buffer, it typically means that
583 * we should defer mixing past probably_valid_to as long
584 * as we can, to avoid unnecessary remixing */
585 /* the heavy-looking calculations shouldn't be that bad,
586 * as any game isn't likely to be have more than 1 or 2
587 * streaming buffers in use at any time anyway... */
588 DWORD probably_valid_left =
589 (dsb->probably_valid_to == (DWORD)-1) ? dsb->buflen :
590 ((dsb->probably_valid_to < buf_writepos) ? dsb->buflen : 0) +
591 dsb->probably_valid_to - buf_writepos;
592 /* check for leadin condition */
593 if ((probably_valid_left == 0) &&
594 (dsb->probably_valid_to == dsb->startpos) &&
595 dsb->leadin)
596 probably_valid_left = dsb->buflen;
597 TRACE("streaming buffer probably_valid_to=%ld, probably_valid_left=%ld\n",
598 dsb->probably_valid_to, probably_valid_left);
599 /* check whether the app's time is already up */
600 if (probably_valid_left < dsb->writelead) {
601 WARN("probably_valid_to now within writelead, possible streaming underrun\n");
602 /* once we pass the point of no return,
603 * no reason to hold back anymore */
604 dsb->probably_valid_to = (DWORD)-1;
605 /* we just have to go ahead and mix what we have,
606 * there's no telling what the app is thinking anyway */
607 } else {
608 /* adjust for our frequency and our sample size */
609 probably_valid_left = MulDiv(probably_valid_left,
610 1 << DSOUND_FREQSHIFT,
611 dsb->wfx.nBlockAlign * dsb->freqAdjust) *
612 dsb->dsound->wfx.nBlockAlign;
613 /* check whether to clip mix_len */
614 if (probably_valid_left < mixlen) {
615 TRACE("clipping to probably_valid_left=%ld\n", probably_valid_left);
616 mixlen = probably_valid_left;
620 /* cut mixlen with what's already been mixed */
621 if (mixlen < primary_done) {
622 /* huh? and still CalcPlayPosition didn't
623 * detect an underrun? */
624 FIXME("problem with underrun detection (mixlen=%ld < primary_done=%ld)\n", mixlen, primary_done);
625 return 0;
627 len = mixlen - primary_done;
628 TRACE("remaining mixlen=%ld\n", len);
630 if (len < dsb->dsound->fraglen) {
631 /* smaller than a fragment, wait until it gets larger
632 * before we take the mixing overhead */
633 TRACE("mixlen not worth it, deferring mixing\n");
634 still_behind = 1;
635 goto post_mix;
638 /* ok, we know how much to mix, let's go */
639 still_behind = (adv_done > primary_done);
640 while (len) {
641 slen = dsb->dsound->buflen - dsb->primary_mixpos;
642 if (slen > len) slen = len;
643 slen = DSOUND_MixInBuffer(dsb, dsb->primary_mixpos, slen);
645 if ((dsb->primary_mixpos < dsb->dsound->mixpos) &&
646 (dsb->primary_mixpos + slen >= dsb->dsound->mixpos))
647 still_behind = FALSE;
649 dsb->primary_mixpos += slen; len -= slen;
650 while (dsb->primary_mixpos >= dsb->dsound->buflen)
651 dsb->primary_mixpos -= dsb->dsound->buflen;
653 if ((dsb->state == STATE_STOPPED) || !slen) break;
655 TRACE("new primary_mixpos=%ld, primary_advbase=%ld\n", dsb->primary_mixpos, dsb->dsound->mixpos);
656 TRACE("mixed data len=%ld, still_behind=%d\n", mixlen-len, still_behind);
658 post_mix:
659 /* check if buffer should be considered complete */
660 if (buf_left < dsb->writelead &&
661 !(dsb->playflags & DSBPLAY_LOOPING)) {
662 dsb->state = STATE_STOPPED;
663 dsb->playpos = 0;
664 dsb->last_playpos = 0;
665 dsb->buf_mixpos = 0;
666 dsb->leadin = FALSE;
667 DSOUND_CheckEvent(dsb, buf_left);
670 /* return how far we think the primary buffer can
671 * advance its underrun detector...*/
672 if (still_behind) return 0;
673 if ((mixlen - len) < primary_done) return 0;
674 slen = ((dsb->primary_mixpos < dsb->dsound->mixpos) ?
675 dsb->dsound->buflen : 0) + dsb->primary_mixpos -
676 dsb->dsound->mixpos;
677 if (slen > mixlen) {
678 /* the primary_done and still_behind checks above should have worked */
679 FIXME("problem with advancement calculation (advlen=%ld > mixlen=%ld)\n", slen, mixlen);
680 slen = 0;
682 return slen;
685 static DWORD DSOUND_MixToPrimary(DWORD playpos, DWORD writepos, DWORD mixlen, BOOL recover)
687 INT i, len, maxlen = 0;
688 IDirectSoundBufferImpl *dsb;
690 TRACE("(%ld,%ld,%ld)\n", playpos, writepos, mixlen);
691 for (i = dsound->nrofbuffers - 1; i >= 0; i--) {
692 dsb = dsound->buffers[i];
694 if (!dsb || !(ICOM_VTBL(dsb)))
695 continue;
696 if (dsb->buflen && dsb->state && !dsb->hwbuf) {
697 TRACE("Checking %p, mixlen=%ld\n", dsb, mixlen);
698 EnterCriticalSection(&(dsb->lock));
699 if (dsb->state == STATE_STOPPING) {
700 DSOUND_MixCancel(dsb, writepos, TRUE);
701 dsb->state = STATE_STOPPED;
702 DSOUND_CheckEvent(dsb, 0);
703 } else {
704 if ((dsb->state == STATE_STARTING) || recover) {
705 dsb->primary_mixpos = writepos;
706 memcpy(&dsb->cvolpan, &dsb->volpan, sizeof(dsb->cvolpan));
707 dsb->need_remix = FALSE;
709 else if (dsb->need_remix) {
710 DSOUND_MixCancel(dsb, writepos, TRUE);
711 memcpy(&dsb->cvolpan, &dsb->volpan, sizeof(dsb->cvolpan));
712 dsb->need_remix = FALSE;
714 len = DSOUND_MixOne(dsb, playpos, writepos, mixlen);
715 if (dsb->state == STATE_STARTING)
716 dsb->state = STATE_PLAYING;
717 maxlen = (len > maxlen) ? len : maxlen;
719 LeaveCriticalSection(&(dsb->lock));
723 return maxlen;
726 static void DSOUND_MixReset(DWORD writepos)
728 INT i;
729 IDirectSoundBufferImpl *dsb;
730 int nfiller;
732 TRACE("(%ld)\n", writepos);
734 /* the sound of silence */
735 nfiller = dsound->wfx.wBitsPerSample == 8 ? 128 : 0;
737 /* reset all buffer mix positions */
738 for (i = dsound->nrofbuffers - 1; i >= 0; i--) {
739 dsb = dsound->buffers[i];
741 if (!dsb || !(ICOM_VTBL(dsb)))
742 continue;
743 if (dsb->buflen && dsb->state && !dsb->hwbuf) {
744 TRACE("Resetting %p\n", dsb);
745 EnterCriticalSection(&(dsb->lock));
746 if (dsb->state == STATE_STOPPING) {
747 dsb->state = STATE_STOPPED;
749 else if (dsb->state == STATE_STARTING) {
750 /* nothing */
751 } else {
752 DSOUND_MixCancel(dsb, writepos, FALSE);
753 memcpy(&dsb->cvolpan, &dsb->volpan, sizeof(dsb->cvolpan));
754 dsb->need_remix = FALSE;
756 LeaveCriticalSection(&(dsb->lock));
760 /* wipe out premixed data */
761 if (dsound->mixpos < writepos) {
762 memset(dsound->buffer + writepos, nfiller, dsound->buflen - writepos);
763 memset(dsound->buffer, nfiller, dsound->mixpos);
764 } else {
765 memset(dsound->buffer + writepos, nfiller, dsound->mixpos - writepos);
768 /* reset primary mix position */
769 dsound->mixpos = writepos;
772 static void DSOUND_CheckReset(IDirectSoundImpl *dsound, DWORD writepos)
774 if (dsound->need_remix) {
775 DSOUND_MixReset(writepos);
776 dsound->need_remix = FALSE;
777 /* maximize Half-Life performance */
778 dsound->prebuf = ds_snd_queue_min;
779 dsound->precount = 0;
780 } else {
781 dsound->precount++;
782 if (dsound->precount >= 4) {
783 if (dsound->prebuf < ds_snd_queue_max)
784 dsound->prebuf++;
785 dsound->precount = 0;
788 TRACE("premix adjust: %d\n", dsound->prebuf);
791 void DSOUND_WaveQueue(IDirectSoundImpl *dsound, DWORD mixq)
793 if (mixq + dsound->pwqueue > ds_hel_queue) mixq = ds_hel_queue - dsound->pwqueue;
794 TRACE("queueing %ld buffers, starting at %d\n", mixq, dsound->pwwrite);
795 for (; mixq; mixq--) {
796 waveOutWrite(dsound->hwo, dsound->pwave[dsound->pwwrite], sizeof(WAVEHDR));
797 dsound->pwwrite++;
798 if (dsound->pwwrite >= DS_HEL_FRAGS) dsound->pwwrite = 0;
799 dsound->pwqueue++;
803 /* #define SYNC_CALLBACK */
805 void DSOUND_PerformMix(void)
807 int nfiller;
808 BOOL forced;
809 HRESULT hres;
811 RtlAcquireResourceShared(&(dsound->lock), TRUE);
813 if (!dsound || !dsound->ref) {
814 /* seems the dsound object is currently being released */
815 RtlReleaseResource(&(dsound->lock));
816 return;
819 /* the sound of silence */
820 nfiller = dsound->wfx.wBitsPerSample == 8 ? 128 : 0;
822 /* whether the primary is forced to play even without secondary buffers */
823 forced = ((dsound->state == STATE_PLAYING) || (dsound->state == STATE_STARTING));
825 TRACE("entering at %ld\n", GetTickCount());
826 if (dsound->priolevel != DSSCL_WRITEPRIMARY) {
827 BOOL paused = ((dsound->state == STATE_STOPPED) || (dsound->state == STATE_STARTING));
828 /* FIXME: document variables */
829 DWORD playpos, writepos, inq, maxq, frag;
830 if (dsound->hwbuf) {
831 hres = IDsDriverBuffer_GetPosition(dsound->hwbuf, &playpos, &writepos);
832 if (hres) {
833 RtlReleaseResource(&(dsound->lock));
834 return;
836 /* Well, we *could* do Just-In-Time mixing using the writepos,
837 * but that's a little bit ambitious and unnecessary... */
838 /* rather add our safety margin to the writepos, if we're playing */
839 if (!paused) {
840 writepos += dsound->writelead;
841 while (writepos >= dsound->buflen)
842 writepos -= dsound->buflen;
843 } else writepos = playpos;
845 else {
846 playpos = dsound->pwplay * dsound->fraglen;
847 writepos = playpos;
848 if (!paused) {
849 writepos += ds_hel_margin * dsound->fraglen;
850 while (writepos >= dsound->buflen)
851 writepos -= dsound->buflen;
854 TRACE("primary playpos=%ld, writepos=%ld, clrpos=%ld, mixpos=%ld\n",
855 playpos,writepos,dsound->playpos,dsound->mixpos);
856 /* wipe out just-played sound data */
857 if (playpos < dsound->playpos) {
858 memset(dsound->buffer + dsound->playpos, nfiller, dsound->buflen - dsound->playpos);
859 memset(dsound->buffer, nfiller, playpos);
860 } else {
861 memset(dsound->buffer + dsound->playpos, nfiller, playpos - dsound->playpos);
863 dsound->playpos = playpos;
865 EnterCriticalSection(&(dsound->mixlock));
867 /* reset mixing if necessary */
868 DSOUND_CheckReset(dsound, writepos);
870 /* check how much prebuffering is left */
871 inq = dsound->mixpos;
872 if (inq < writepos)
873 inq += dsound->buflen;
874 inq -= writepos;
876 /* find the maximum we can prebuffer */
877 if (!paused) {
878 maxq = playpos;
879 if (maxq < writepos)
880 maxq += dsound->buflen;
881 maxq -= writepos;
882 } else maxq = dsound->buflen;
884 /* clip maxq to dsound->prebuf */
885 frag = dsound->prebuf * dsound->fraglen;
886 if (maxq > frag) maxq = frag;
888 /* check for consistency */
889 if (inq > maxq) {
890 /* the playback position must have passed our last
891 * mixed position, i.e. it's an underrun, or we have
892 * nothing more to play */
893 TRACE("reached end of mixed data (inq=%ld, maxq=%ld)\n", inq, maxq);
894 inq = 0;
895 /* stop the playback now, to allow buffers to refill */
896 if (dsound->state == STATE_PLAYING) {
897 dsound->state = STATE_STARTING;
899 else if (dsound->state == STATE_STOPPING) {
900 dsound->state = STATE_STOPPED;
902 else {
903 /* how can we have an underrun if we aren't playing? */
904 WARN("unexpected primary state (%ld)\n", dsound->state);
906 #ifdef SYNC_CALLBACK
907 /* DSOUND_callback may need this lock */
908 LeaveCriticalSection(&(dsound->mixlock));
909 #endif
910 DSOUND_PrimaryStop(dsound);
911 #ifdef SYNC_CALLBACK
912 EnterCriticalSection(&(dsound->mixlock));
913 #endif
914 if (dsound->hwbuf) {
915 /* the Stop is supposed to reset play position to beginning of buffer */
916 /* unfortunately, OSS is not able to do so, so get current pointer */
917 hres = IDsDriverBuffer_GetPosition(dsound->hwbuf, &playpos, NULL);
918 if (hres) {
919 LeaveCriticalSection(&(dsound->mixlock));
920 RtlReleaseResource(&(dsound->lock));
921 return;
923 } else {
924 playpos = dsound->pwplay * dsound->fraglen;
926 writepos = playpos;
927 dsound->playpos = playpos;
928 dsound->mixpos = writepos;
929 inq = 0;
930 maxq = dsound->buflen;
931 if (maxq > frag) maxq = frag;
932 memset(dsound->buffer, nfiller, dsound->buflen);
933 paused = TRUE;
936 /* do the mixing */
937 frag = DSOUND_MixToPrimary(playpos, writepos, maxq, paused);
938 if (forced) frag = maxq - inq;
939 dsound->mixpos += frag;
940 while (dsound->mixpos >= dsound->buflen)
941 dsound->mixpos -= dsound->buflen;
943 if (frag) {
944 /* buffers have been filled, restart playback */
945 if (dsound->state == STATE_STARTING) {
946 dsound->state = STATE_PLAYING;
948 else if (dsound->state == STATE_STOPPED) {
949 /* the dsound is supposed to play if there's something to play
950 * even if it is reported as stopped, so don't let this confuse you */
951 dsound->state = STATE_STOPPING;
953 LeaveCriticalSection(&(dsound->mixlock));
954 if (paused) {
955 DSOUND_PrimaryPlay(dsound);
956 TRACE("starting playback\n");
959 else
960 LeaveCriticalSection(&(dsound->mixlock));
961 } else {
962 /* in the DSSCL_WRITEPRIMARY mode, the app is totally in charge... */
963 if (dsound->state == STATE_STARTING) {
964 DSOUND_PrimaryPlay(dsound);
965 dsound->state = STATE_PLAYING;
967 else if (dsound->state == STATE_STOPPING) {
968 DSOUND_PrimaryStop(dsound);
969 dsound->state = STATE_STOPPED;
972 TRACE("completed processing at %ld\n", GetTickCount());
973 RtlReleaseResource(&(dsound->lock));
976 void CALLBACK DSOUND_timer(UINT timerID, UINT msg, DWORD dwUser, DWORD dw1, DWORD dw2)
978 if (!dsound) {
979 ERR("dsound died without killing us?\n");
980 timeKillEvent(timerID);
981 timeEndPeriod(DS_TIME_RES);
982 return;
985 TRACE("entered\n");
986 DSOUND_PerformMix();
989 void CALLBACK DSOUND_callback(HWAVEOUT hwo, UINT msg, DWORD dwUser, DWORD dw1, DWORD dw2)
991 IDirectSoundImpl* This = (IDirectSoundImpl*)dwUser;
992 TRACE("entering at %ld, msg=%08x(%s)\n", GetTickCount(), msg,
993 msg==MM_WOM_DONE ? "MM_WOM_DONE" : msg==MM_WOM_CLOSE ? "MM_WOM_CLOSE" :
994 msg==MM_WOM_OPEN ? "MM_WOM_OPEN" : "UNKNOWN");
995 if (msg == MM_WOM_DONE) {
996 DWORD inq, mixq, fraglen, buflen, pwplay, playpos, mixpos;
997 if (This->pwqueue == (DWORD)-1) {
998 TRACE("completed due to reset\n");
999 return;
1001 /* it could be a bad idea to enter critical section here... if there's lock contention,
1002 * the resulting scheduling delays might obstruct the winmm player thread */
1003 #ifdef SYNC_CALLBACK
1004 EnterCriticalSection(&(This->mixlock));
1005 #endif
1006 /* retrieve current values */
1007 fraglen = dsound->fraglen;
1008 buflen = dsound->buflen;
1009 pwplay = dsound->pwplay;
1010 playpos = pwplay * fraglen;
1011 mixpos = dsound->mixpos;
1012 /* check remaining mixed data */
1013 inq = ((mixpos < playpos) ? buflen : 0) + mixpos - playpos;
1014 mixq = inq / fraglen;
1015 if ((inq - (mixq * fraglen)) > 0) mixq++;
1016 /* complete the playing buffer */
1017 TRACE("done playing primary pos=%ld\n", playpos);
1018 pwplay++;
1019 if (pwplay >= DS_HEL_FRAGS) pwplay = 0;
1020 /* write new values */
1021 dsound->pwplay = pwplay;
1022 dsound->pwqueue--;
1023 /* queue new buffer if we have data for it */
1024 if (inq>1) DSOUND_WaveQueue(This, inq-1);
1025 #ifdef SYNC_CALLBACK
1026 LeaveCriticalSection(&(This->mixlock));
1027 #endif
1029 TRACE("completed\n");