3 * Copyright 1998 Marcus Meissner
4 * Copyright 1998 Rob Riggs
5 * Copyright 2000-2001 TransGaming Technologies, Inc.
6 * Copyright 2002-2003 Rok Mandeljc <rok.mandeljc@gimb.org>
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
23 * Most thread locking is complete. There may be a few race
24 * conditions still lurking.
26 * Tested with a Soundblaster clone, a Gravis UltraSound Classic,
27 * and a Turtle Beach Tropez+.
30 * Implement SetCooperativeLevel properly (need to address focus issues)
31 * Implement DirectSound3DBuffers (stubs in place)
32 * Use hardware 3D support if available
33 * Add critical section locking inside Release and AddRef methods
34 * Handle static buffers - put those in hardware, non-static not in hardware
35 * Hardware DuplicateSoundBuffer
36 * Proper volume calculation, and setting volume in HEL primary buffer
37 * Optimize WINMM and negotiate fragment size, decrease DS_HEL_MARGIN
43 #include <sys/types.h>
44 #include <sys/fcntl.h>
50 #include <math.h> /* Insomnia - pow() function */
52 #define NONAMELESSUNION
53 #define NONAMELESSSTRUCT
62 #include "wine/windef16.h"
63 #include "wine/debug.h"
66 #include "dsound_private.h"
68 /* default intensity level for human ears */
69 #define DEFAULT_INTENSITY 0.000000000001f
70 /* default velocity of sound in the air */
71 #define DEFAULT_VELOCITY 340
73 WINE_DEFAULT_DEBUG_CHANNEL(dsound3d
);
75 /*******************************************************************************
79 /* scalar product (i believe it's called dot product in english) */
80 static inline D3DVALUE
ScalarProduct (LPD3DVECTOR a
, LPD3DVECTOR b
)
83 c
= (a
->u1
.x
*b
->u1
.x
) + (a
->u2
.y
*b
->u2
.y
) + (a
->u3
.z
*b
->u3
.z
);
84 TRACE("(%f,%f,%f) * (%f,%f,%f) = %f)\n", a
->u1
.x
, a
->u2
.y
, a
->u3
.z
, b
->u1
.x
, b
->u2
.y
, \
89 /* vector product (i believe it's called cross product in english */
90 static inline D3DVECTOR
VectorProduct (LPD3DVECTOR a
, LPD3DVECTOR b
)
93 c
.u1
.x
= (a
->u2
.y
*b
->u3
.z
) - (a
->u3
.z
*b
->u2
.y
);
94 c
.u2
.y
= (a
->u3
.z
*b
->u1
.x
) - (a
->u1
.x
*b
->u3
.z
);
95 c
.u3
.z
= (a
->u1
.x
*b
->u2
.y
) - (a
->u2
.y
*b
->u1
.x
);
96 TRACE("(%f,%f,%f) x (%f,%f,%f) = (%f,%f,%f)\n", a
->u1
.x
, a
->u2
.y
, a
->u3
.z
, b
->u1
.x
, b
->u2
.y
, \
97 b
->u3
.z
, c
.u1
.x
, c
.u2
.y
, c
.u3
.z
);
101 /* magnitude (lenght) of vector */
102 static inline D3DVALUE
VectorMagnitude (LPD3DVECTOR a
)
105 l
= sqrt (ScalarProduct (a
, a
));
106 TRACE("|(%f,%f,%f)| = %f\n", a
->u1
.x
, a
->u2
.y
, a
->u3
.z
, l
);
110 /* conversion between radians and degrees */
111 static inline D3DVALUE
RadToDeg (D3DVALUE angle
)
114 newangle
= angle
* (360/(2*M_PI
));
115 TRACE("%f rad = %f deg\n", angle
, newangle
);
119 /* conversion between degrees and radians */
120 static inline D3DVALUE
DegToRad (D3DVALUE angle
)
123 newangle
= angle
* (2*M_PI
/360);
124 TRACE("%f deg = %f rad\n", angle
, newangle
);
128 /* angle between vectors - deg version */
129 static inline D3DVALUE
AngleBetweenVectorsDeg (LPD3DVECTOR a
, LPD3DVECTOR b
)
131 D3DVALUE la
, lb
, product
, angle
, cos
;
132 /* definition of scalar product: a*b = |a|*|b|*cos...therefore: */
133 product
= ScalarProduct (a
,b
);
134 la
= VectorMagnitude (a
);
135 lb
= VectorMagnitude (b
);
136 cos
= product
/(la
*lb
);
138 /* we now have angle in radians */
139 angle
= RadToDeg(angle
);
140 TRACE("angle between (%f,%f,%f) and (%f,%f,%f) = %f degrees\n", a
->u1
.x
, a
->u2
.y
, a
->u3
.z
, b
->u1
.x
,
141 b
->u2
.y
, b
->u3
.z
, angle
);
145 /* angle between vectors - rad version */
146 static inline D3DVALUE
AngleBetweenVectorsRad (LPD3DVECTOR a
, LPD3DVECTOR b
)
148 D3DVALUE la
, lb
, product
, angle
, cos
;
149 /* definition of scalar product: a*b = |a|*|b|*cos...therefore: */
150 product
= ScalarProduct (a
,b
);
151 la
= VectorMagnitude (a
);
152 lb
= VectorMagnitude (b
);
153 cos
= product
/(la
*lb
);
155 TRACE("angle between (%f,%f,%f) and (%f,%f,%f) = %f radians\n", a
->u1
.x
, a
->u2
.y
, a
->u3
.z
, b
->u1
.x
,
156 b
->u2
.y
, b
->u3
.z
, angle
);
160 /* calculates vector between two points */
161 static inline D3DVECTOR
VectorBetweenTwoPoints (LPD3DVECTOR a
, LPD3DVECTOR b
)
164 c
.u1
.x
= b
->u1
.x
- a
->u1
.x
;
165 c
.u2
.y
= b
->u2
.y
- a
->u2
.y
;
166 c
.u3
.z
= b
->u3
.z
- a
->u3
.z
;
167 TRACE("A (%f,%f,%f), B (%f,%f,%f), AB = (%f,%f,%f)\n", a
->u1
.x
, a
->u2
.y
, a
->u3
.z
, b
->u1
.x
, b
->u2
.y
,
168 b
->u3
.z
, c
.u1
.x
, c
.u2
.y
, c
.u3
.z
);
172 /* calculates the lenght of vector's projection on another vector */
173 static inline D3DVALUE
ProjectVector (LPD3DVECTOR a
, LPD3DVECTOR p
)
175 D3DVALUE prod
, result
;
176 prod
= ScalarProduct(a
, p
);
177 result
= prod
/VectorMagnitude(p
);
178 TRACE("length projection of (%f,%f,%f) on (%f,%f,%f) = %f\n", a
->u1
.x
, a
->u2
.y
, a
->u3
.z
, p
->u1
.x
,
179 p
->u2
.y
, p
->u3
.z
, result
);
183 /*******************************************************************************
184 * 3D Buffer and Listener mixing
187 static void WINAPI
DSOUND_Mix3DBuffer(IDirectSound3DBufferImpl
*ds3db
)
189 IDirectSound3DListenerImpl
*dsl
;
191 /* volume, at which the sound will be played after all calcs. */
192 D3DVALUE lVolume
= 0;
193 /* intensity (used for distance related stuff) */
196 /* stuff for distance related stuff calc. */
198 D3DVALUE flDistance
= 0;
199 /* panning related stuff */
202 /* doppler shift related stuff */
204 D3DVALUE flFreq
, flBufferVel
, flListenerVel
;
207 if (ds3db
->dsb
->dsound
->listener
== NULL
)
209 dsl
= ds3db
->dsb
->dsound
->listener
;
211 /* initial buffer volume */
212 lVolume
= ds3db
->lVolume
;
214 switch (ds3db
->ds3db
.dwMode
)
216 case DS3DMODE_DISABLE
:
217 TRACE("3D processing disabled\n");
218 /* this one is here only to eliminate annoying warning message */
219 DSOUND_RecalcVolPan (&ds3db
->dsb
->volpan
);
220 DSOUND_ForceRemix (ds3db
->dsb
);
222 case DS3DMODE_NORMAL
:
223 TRACE("Normal 3D processing mode\n");
224 /* we need to calculate distance between buffer and listener*/
225 vDistance
= VectorBetweenTwoPoints(&ds3db
->ds3db
.vPosition
, &dsl
->ds3dl
.vPosition
);
226 flDistance
= VectorMagnitude (&vDistance
);
228 case DS3DMODE_HEADRELATIVE
:
229 TRACE("Head-relative 3D processing mode\n");
230 /* distance between buffer and listener is same as buffer's position */
231 flDistance
= VectorMagnitude (&ds3db
->ds3db
.vPosition
);
235 if (flDistance
> ds3db
->ds3db
.flMaxDistance
)
237 /* some apps don't want you to hear too distant sounds... */
238 if (ds3db
->dsb
->dsbd
.dwFlags
& DSBCAPS_MUTE3DATMAXDISTANCE
)
240 ds3db
->dsb
->volpan
.lVolume
= DSBVOLUME_MIN
;
241 DSOUND_RecalcVolPan (&ds3db
->dsb
->volpan
);
242 /* i guess mixing here would be a waste of power */
246 flDistance
= ds3db
->ds3db
.flMaxDistance
;
248 if (flDistance
< ds3db
->ds3db
.flMinDistance
)
249 flDistance
= ds3db
->ds3db
.flMinDistance
;
251 /* the following formula is taken from my physics book. I think it's ok for the *real* world...i hope m$ does it that way */
252 lVolume
+= 10000; /* ms likes working with negative volume...i don't */
253 lVolume
/= 1000; /* convert hundreths of dB into B */
254 /* intensity level (loudness) = log10(Intensity/DefaultIntensity)...therefore */
255 flIntensity
= pow(10,lVolume
)*DEFAULT_INTENSITY
;
256 flTemp
= (flDistance
/ds3db
->ds3db
.flMinDistance
)*(flDistance
/ds3db
->ds3db
.flMinDistance
);
257 flIntensity
/= flTemp
;
258 lVolume
= log10(flIntensity
/DEFAULT_INTENSITY
);
259 lVolume
*= 1000; /* convert back to hundreths of dB */
260 lVolume
-= 10000; /* we need to do it in ms way */
261 TRACE("dist. att: Distance = %f, MinDistance = %f => adjusting volume %ld to %f\n", flDistance
, ds3db
->ds3db
.flMinDistance
, ds3db
->lVolume
, lVolume
);
264 /* sometimes it happens that vConeOrientation vector = (0,0,0); in this case angle is "nan" and it's useless*/
265 if (ds3db
->ds3db
.vConeOrientation
.u1
.x
== 0 && ds3db
->ds3db
.vConeOrientation
.u2
.y
== 0 && ds3db
->ds3db
.vConeOrientation
.u3
.z
== 0)
267 TRACE("conning: cones not set\n");
271 /* calculate angle */
272 flAngle
= AngleBetweenVectorsDeg(&ds3db
->ds3db
.vConeOrientation
, &vDistance
);
273 /* if by any chance it happens that OutsideConeAngle = InsideConeAngle (that means that conning has no effect) */
274 if (ds3db
->ds3db
.dwInsideConeAngle
!= ds3db
->ds3db
.dwOutsideConeAngle
)
276 /* my test show that for my way of calc., we need only half of angles */
277 DWORD dwInsideConeAngle
= ds3db
->ds3db
.dwInsideConeAngle
/2;
278 DWORD dwOutsideConeAngle
= ds3db
->ds3db
.dwOutsideConeAngle
/2;
280 if (flAngle
< dwInsideConeAngle
)
281 flAngle
= dwInsideConeAngle
;
282 /* min (app defined) volume */
283 if (flAngle
> dwOutsideConeAngle
)
284 flAngle
= dwOutsideConeAngle
;
285 /* this probably isn't the right thing, but it's ok for the time being */
286 lVolume
+= ((ds3db
->ds3db
.lConeOutsideVolume
)/((dwOutsideConeAngle
) - (dwInsideConeAngle
))) * flAngle
;
288 TRACE("conning: Angle = %f deg; InsideConeAngle(/2) = %ld deg; OutsideConeAngle(/2) = %ld deg; ConeOutsideVolume = %ld => adjusting volume to %f\n",
289 flAngle
, ds3db
->ds3db
.dwInsideConeAngle
/2, ds3db
->ds3db
.dwOutsideConeAngle
/2, ds3db
->ds3db
.lConeOutsideVolume
, lVolume
);
291 ds3db
->dsb
->volpan
.lVolume
= lVolume
;
294 vDistance
= VectorBetweenTwoPoints(&dsl
->ds3dl
.vPosition
, &ds3db
->ds3db
.vPosition
);
295 vLeft
= VectorProduct(&dsl
->ds3dl
.vOrientFront
, &dsl
->ds3dl
.vOrientTop
);
296 flAngle
= AngleBetweenVectorsRad(&vLeft
, &vDistance
);
297 /* for now, we'll use "linear formula" (which is probably incorrect); if someone has it in book, correct it */
298 ds3db
->dsb
->volpan
.lPan
= 10000*2*flAngle
/M_PI
- 10000;
299 TRACE("panning: Angle = %f rad, lPan = %ld\n", flAngle
, ds3db
->dsb
->volpan
.lPan
);
301 /* FIXME: Doppler Effect disabled since i have no idea which frequency to change and how to do it */
304 if ((VectorMagnitude(&ds3db
->ds3db
.vVelocity
) == 0) && (VectorMagnitude(&dsl
->ds3dl
.vVelocity
) == 0))
306 TRACE("doppler: Buffer and Listener don't have velocities\n");
310 /* calculate lenght of ds3db.vVelocity component which causes Doppler Effect
311 NOTE: if buffer moves TOWARDS the listener, it's velocity component is NEGATIVE
312 if buffer moves AWAY from listener, it's velocity component is POSITIVE */
313 flBufferVel
= ProjectVector(&ds3db
->ds3db
.vVelocity
, &vDistance
);
314 /* calculate lenght of ds3dl.vVelocity component which causes Doppler Effect
315 NOTE: if listener moves TOWARDS the buffer, it's velocity component is POSITIVE
316 if listener moves AWAY from buffer, it's velocity component is NEGATIVE */
317 flListenerVel
= ProjectVector(&dsl
->ds3dl
.vVelocity
, &vDistance
);
318 /* formula taken from Gianicoli D.: Physics, 4th edition: */
319 /* FIXME: replace ds3db->dsb->freq with appropriate frequency ! */
320 flFreq
= ds3db
->dsb
->freq
* ((DEFAULT_VELOCITY
+ flListenerVel
)/(DEFAULT_VELOCITY
+ flBufferVel
));
321 TRACE("doppler: Buffer velocity (component) = %lf, Listener velocity (component) = %lf => Doppler shift: %ld Hz -> %lf Hz\n", flBufferVel
, flListenerVel
, \
322 ds3db
->dsb
->freq
, flFreq
);
323 /* FIXME: replace following line with correct frequency setting ! */
324 ds3db
->dsb
->freq
= flFreq
;
329 DSOUND_RecalcVolPan (&ds3db
->dsb
->volpan
);
330 DSOUND_ForceRemix (ds3db
->dsb
);
333 static void WINAPI
DSOUND_ChangeListener(IDirectSound3DListenerImpl
*ds3dl
)
336 for (i
= 0; i
< ds3dl
->dsb
->dsound
->nrofbuffers
; i
++)
338 /* some buffers don't have 3d buffer (Ultima IX seems to
339 crash without the following line) */
340 if (ds3dl
->dsb
->dsound
->buffers
[i
]->ds3db
== NULL
)
342 if (ds3dl
->dsb
->dsound
->buffers
[i
]->ds3db
->need_recalc
== TRUE
)
344 DSOUND_Mix3DBuffer(ds3dl
->dsb
->dsound
->buffers
[i
]->ds3db
);
350 /*******************************************************************************
351 * IDirectSound3DBuffer
354 /* IUnknown methods */
355 static HRESULT WINAPI
IDirectSound3DBufferImpl_QueryInterface(
356 LPDIRECTSOUND3DBUFFER iface
, REFIID riid
, LPVOID
*ppobj
)
358 ICOM_THIS(IDirectSound3DBufferImpl
,iface
);
360 TRACE("(%p,%s,%p)\n",This
,debugstr_guid(riid
),ppobj
);
361 return IDirectSoundBuffer_QueryInterface((LPDIRECTSOUNDBUFFER8
)This
->dsb
, riid
, ppobj
);
364 static ULONG WINAPI
IDirectSound3DBufferImpl_AddRef(LPDIRECTSOUND3DBUFFER iface
)
366 ICOM_THIS(IDirectSound3DBufferImpl
,iface
);
369 TRACE("(%p) ref was %ld\n", This
, This
->ref
);
370 ulReturn
= InterlockedIncrement(&This
->ref
);
372 IDirectSoundBuffer8_AddRef((LPDIRECTSOUNDBUFFER8
)This
->dsb
);
376 static ULONG WINAPI
IDirectSound3DBufferImpl_Release(LPDIRECTSOUND3DBUFFER iface
)
378 ICOM_THIS(IDirectSound3DBufferImpl
,iface
);
381 TRACE("(%p) ref was %ld\n", This
, This
->ref
);
383 ulReturn
= InterlockedDecrement(&This
->ref
);
388 BOOL std
= (This
->dsb
->dsbd
.dwFlags
& DSBCAPS_CTRL3D
);
390 IDirectSoundBuffer8_Release((LPDIRECTSOUNDBUFFER8
)This
->dsb
);
393 return 0; /* leave it to IDirectSoundBufferImpl_Release */
396 if (This
->dsb
->ds3db
== This
) This
->dsb
->ds3db
= NULL
;
398 DeleteCriticalSection(&This
->lock
);
400 HeapFree(GetProcessHeap(),0,This
);
405 /* IDirectSound3DBuffer methods */
406 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetAllParameters(
407 LPDIRECTSOUND3DBUFFER iface
,
408 LPDS3DBUFFER lpDs3dBuffer
)
410 ICOM_THIS(IDirectSound3DBufferImpl
,iface
);
411 TRACE("returning: all parameters\n");
412 *lpDs3dBuffer
= This
->ds3db
;
416 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetConeAngles(
417 LPDIRECTSOUND3DBUFFER iface
,
418 LPDWORD lpdwInsideConeAngle
,
419 LPDWORD lpdwOutsideConeAngle
)
421 ICOM_THIS(IDirectSound3DBufferImpl
,iface
);
422 TRACE("returning: Inside Cone Angle = %ld degrees; Outside Cone Angle = %ld degrees\n", This
->ds3db
.dwInsideConeAngle
, This
->ds3db
.dwOutsideConeAngle
);
423 *lpdwInsideConeAngle
= This
->ds3db
.dwInsideConeAngle
;
424 *lpdwOutsideConeAngle
= This
->ds3db
.dwOutsideConeAngle
;
428 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetConeOrientation(
429 LPDIRECTSOUND3DBUFFER iface
,
430 LPD3DVECTOR lpvConeOrientation
)
432 ICOM_THIS(IDirectSound3DBufferImpl
,iface
);
433 TRACE("returning: Cone Orientation vector = (%f,%f,%f)\n", This
->ds3db
.vConeOrientation
.u1
.x
, This
->ds3db
.vConeOrientation
.u2
.y
, This
->ds3db
.vConeOrientation
.u3
.z
);
434 *lpvConeOrientation
= This
->ds3db
.vConeOrientation
;
438 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetConeOutsideVolume(
439 LPDIRECTSOUND3DBUFFER iface
,
440 LPLONG lplConeOutsideVolume
)
442 ICOM_THIS(IDirectSound3DBufferImpl
,iface
);
443 TRACE("returning: Cone Outside Volume = %ld\n", This
->ds3db
.lConeOutsideVolume
);
444 *lplConeOutsideVolume
= This
->ds3db
.lConeOutsideVolume
;
448 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetMaxDistance(
449 LPDIRECTSOUND3DBUFFER iface
,
450 LPD3DVALUE lpfMaxDistance
)
452 ICOM_THIS(IDirectSound3DBufferImpl
,iface
);
453 TRACE("returning: Max Distance = %f\n", This
->ds3db
.flMaxDistance
);
454 *lpfMaxDistance
= This
->ds3db
.flMaxDistance
;
458 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetMinDistance(
459 LPDIRECTSOUND3DBUFFER iface
,
460 LPD3DVALUE lpfMinDistance
)
462 ICOM_THIS(IDirectSound3DBufferImpl
,iface
);
463 TRACE("returning: Min Distance = %f\n", This
->ds3db
.flMinDistance
);
464 *lpfMinDistance
= This
->ds3db
.flMinDistance
;
468 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetMode(
469 LPDIRECTSOUND3DBUFFER iface
,
472 ICOM_THIS(IDirectSound3DBufferImpl
,iface
);
473 TRACE("returning: Mode = %ld\n", This
->ds3db
.dwMode
);
474 *lpdwMode
= This
->ds3db
.dwMode
;
478 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetPosition(
479 LPDIRECTSOUND3DBUFFER iface
,
480 LPD3DVECTOR lpvPosition
)
482 ICOM_THIS(IDirectSound3DBufferImpl
,iface
);
483 TRACE("returning: Position vector = (%f,%f,%f)\n", This
->ds3db
.vPosition
.u1
.x
, This
->ds3db
.vPosition
.u2
.y
, This
->ds3db
.vPosition
.u1
.x
);
484 *lpvPosition
= This
->ds3db
.vPosition
;
488 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetVelocity(
489 LPDIRECTSOUND3DBUFFER iface
,
490 LPD3DVECTOR lpvVelocity
)
492 ICOM_THIS(IDirectSound3DBufferImpl
,iface
);
493 TRACE("returning: Velocity vector = (%f,%f,%f)\n", This
->ds3db
.vVelocity
.u1
.x
, This
->ds3db
.vVelocity
.u2
.y
, This
->ds3db
.vVelocity
.u3
.z
);
494 *lpvVelocity
= This
->ds3db
.vVelocity
;
498 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetAllParameters(
499 LPDIRECTSOUND3DBUFFER iface
,
500 LPCDS3DBUFFER lpcDs3dBuffer
,
503 ICOM_THIS(IDirectSound3DBufferImpl
,iface
);
504 TRACE("setting: all parameters; dwApply = %ld\n", dwApply
);
505 This
->ds3db
= *lpcDs3dBuffer
;
506 if (dwApply
== DS3D_IMMEDIATE
)
508 DSOUND_Mix3DBuffer(This
);
510 This
->need_recalc
= TRUE
;
514 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetConeAngles(
515 LPDIRECTSOUND3DBUFFER iface
,
516 DWORD dwInsideConeAngle
,
517 DWORD dwOutsideConeAngle
,
520 ICOM_THIS(IDirectSound3DBufferImpl
,iface
);
521 TRACE("setting: Inside Cone Angle = %ld; Outside Cone Angle = %ld; dwApply = %ld\n", dwInsideConeAngle
, dwOutsideConeAngle
, dwApply
);
522 This
->ds3db
.dwInsideConeAngle
= dwInsideConeAngle
;
523 This
->ds3db
.dwOutsideConeAngle
= dwOutsideConeAngle
;
524 if (dwApply
== DS3D_IMMEDIATE
)
526 DSOUND_Mix3DBuffer(This
);
528 This
->need_recalc
= TRUE
;
532 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetConeOrientation(
533 LPDIRECTSOUND3DBUFFER iface
,
534 D3DVALUE x
, D3DVALUE y
, D3DVALUE z
,
537 ICOM_THIS(IDirectSound3DBufferImpl
,iface
);
538 TRACE("setting: Cone Orientation vector = (%f,%f,%f); dwApply = %ld\n", x
, y
, z
, dwApply
);
539 This
->ds3db
.vConeOrientation
.u1
.x
= x
;
540 This
->ds3db
.vConeOrientation
.u2
.y
= y
;
541 This
->ds3db
.vConeOrientation
.u3
.z
= z
;
542 if (dwApply
== DS3D_IMMEDIATE
)
544 This
->need_recalc
= FALSE
;
545 DSOUND_Mix3DBuffer(This
);
547 This
->need_recalc
= TRUE
;
551 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetConeOutsideVolume(
552 LPDIRECTSOUND3DBUFFER iface
,
553 LONG lConeOutsideVolume
,
556 ICOM_THIS(IDirectSound3DBufferImpl
,iface
);
557 TRACE("setting: ConeOutsideVolume = %ld; dwApply = %ld\n", lConeOutsideVolume
, dwApply
);
558 This
->ds3db
.lConeOutsideVolume
= lConeOutsideVolume
;
559 if (dwApply
== DS3D_IMMEDIATE
)
561 This
->need_recalc
= FALSE
;
562 DSOUND_Mix3DBuffer(This
);
564 This
->need_recalc
= TRUE
;
568 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetMaxDistance(
569 LPDIRECTSOUND3DBUFFER iface
,
570 D3DVALUE fMaxDistance
,
573 ICOM_THIS(IDirectSound3DBufferImpl
,iface
);
574 TRACE("setting: MaxDistance = %f; dwApply = %ld\n", fMaxDistance
, dwApply
);
575 This
->ds3db
.flMaxDistance
= fMaxDistance
;
576 if (dwApply
== DS3D_IMMEDIATE
)
578 This
->need_recalc
= FALSE
;
579 DSOUND_Mix3DBuffer(This
);
581 This
->need_recalc
= TRUE
;
585 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetMinDistance(
586 LPDIRECTSOUND3DBUFFER iface
,
587 D3DVALUE fMinDistance
,
590 ICOM_THIS(IDirectSound3DBufferImpl
,iface
);
591 TRACE("setting: MinDistance = %f; dwApply = %ld\n", fMinDistance
, dwApply
);
592 This
->ds3db
.flMinDistance
= fMinDistance
;
593 if (dwApply
== DS3D_IMMEDIATE
)
595 This
->need_recalc
= FALSE
;
596 DSOUND_Mix3DBuffer(This
);
598 This
->need_recalc
= TRUE
;
602 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetMode(
603 LPDIRECTSOUND3DBUFFER iface
,
607 ICOM_THIS(IDirectSound3DBufferImpl
,iface
);
608 TRACE("setting: Mode = %ld; dwApply = %ld\n", dwMode
, dwApply
);
609 This
->ds3db
.dwMode
= dwMode
;
610 if (dwApply
== DS3D_IMMEDIATE
)
612 This
->need_recalc
= FALSE
;
613 DSOUND_Mix3DBuffer(This
);
615 This
->need_recalc
= TRUE
;
619 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetPosition(
620 LPDIRECTSOUND3DBUFFER iface
,
621 D3DVALUE x
, D3DVALUE y
, D3DVALUE z
,
624 ICOM_THIS(IDirectSound3DBufferImpl
,iface
);
625 TRACE("setting: Position vector = (%f,%f,%f); dwApply = %ld\n", x
, y
, z
, dwApply
);
626 This
->ds3db
.vPosition
.u1
.x
= x
;
627 This
->ds3db
.vPosition
.u2
.y
= y
;
628 This
->ds3db
.vPosition
.u3
.z
= z
;
629 if (dwApply
== DS3D_IMMEDIATE
)
631 This
->need_recalc
= FALSE
;
632 DSOUND_Mix3DBuffer(This
);
634 This
->need_recalc
= TRUE
;
638 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetVelocity(
639 LPDIRECTSOUND3DBUFFER iface
,
640 D3DVALUE x
, D3DVALUE y
, D3DVALUE z
,
643 ICOM_THIS(IDirectSound3DBufferImpl
,iface
);
644 TRACE("setting: Velocity vector = (%f,%f,%f); dwApply = %ld\n", x
, y
, z
, dwApply
);
645 This
->ds3db
.vVelocity
.u1
.x
= x
;
646 This
->ds3db
.vVelocity
.u2
.y
= y
;
647 This
->ds3db
.vVelocity
.u3
.z
= z
;
648 if (dwApply
== DS3D_IMMEDIATE
)
650 This
->need_recalc
= FALSE
;
651 DSOUND_Mix3DBuffer(This
);
653 This
->need_recalc
= TRUE
;
657 static ICOM_VTABLE(IDirectSound3DBuffer
) ds3dbvt
=
659 ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
660 /* IUnknown methods */
661 IDirectSound3DBufferImpl_QueryInterface
,
662 IDirectSound3DBufferImpl_AddRef
,
663 IDirectSound3DBufferImpl_Release
,
664 /* IDirectSound3DBuffer methods */
665 IDirectSound3DBufferImpl_GetAllParameters
,
666 IDirectSound3DBufferImpl_GetConeAngles
,
667 IDirectSound3DBufferImpl_GetConeOrientation
,
668 IDirectSound3DBufferImpl_GetConeOutsideVolume
,
669 IDirectSound3DBufferImpl_GetMaxDistance
,
670 IDirectSound3DBufferImpl_GetMinDistance
,
671 IDirectSound3DBufferImpl_GetMode
,
672 IDirectSound3DBufferImpl_GetPosition
,
673 IDirectSound3DBufferImpl_GetVelocity
,
674 IDirectSound3DBufferImpl_SetAllParameters
,
675 IDirectSound3DBufferImpl_SetConeAngles
,
676 IDirectSound3DBufferImpl_SetConeOrientation
,
677 IDirectSound3DBufferImpl_SetConeOutsideVolume
,
678 IDirectSound3DBufferImpl_SetMaxDistance
,
679 IDirectSound3DBufferImpl_SetMinDistance
,
680 IDirectSound3DBufferImpl_SetMode
,
681 IDirectSound3DBufferImpl_SetPosition
,
682 IDirectSound3DBufferImpl_SetVelocity
,
685 HRESULT WINAPI
IDirectSound3DBufferImpl_Create(
686 IDirectSoundBufferImpl
*This
,
687 IDirectSound3DBufferImpl
**pds3db
)
689 IDirectSound3DBufferImpl
*ds3db
;
691 ds3db
= (IDirectSound3DBufferImpl
*)HeapAlloc(GetProcessHeap(),0,sizeof(*ds3db
));
694 ICOM_VTBL(ds3db
) = &ds3dbvt
;
695 InitializeCriticalSection(&ds3db
->lock
);
697 ds3db
->ds3db
.dwSize
= sizeof(DS3DBUFFER
);
698 ds3db
->ds3db
.vPosition
.u1
.x
= 0.0;
699 ds3db
->ds3db
.vPosition
.u2
.y
= 0.0;
700 ds3db
->ds3db
.vPosition
.u3
.z
= 0.0;
701 ds3db
->ds3db
.vVelocity
.u1
.x
= 0.0;
702 ds3db
->ds3db
.vVelocity
.u2
.y
= 0.0;
703 ds3db
->ds3db
.vVelocity
.u3
.z
= 0.0;
704 ds3db
->ds3db
.dwInsideConeAngle
= DS3D_DEFAULTCONEANGLE
;
705 ds3db
->ds3db
.dwOutsideConeAngle
= DS3D_DEFAULTCONEANGLE
;
706 ds3db
->ds3db
.vConeOrientation
.u1
.x
= 0.0;
707 ds3db
->ds3db
.vConeOrientation
.u2
.y
= 0.0;
708 ds3db
->ds3db
.vConeOrientation
.u3
.z
= 0.0;
709 ds3db
->ds3db
.lConeOutsideVolume
= DS3D_DEFAULTCONEOUTSIDEVOLUME
;
710 ds3db
->ds3db
.flMinDistance
= DS3D_DEFAULTMINDISTANCE
;
711 ds3db
->ds3db
.flMaxDistance
= DS3D_DEFAULTMAXDISTANCE
;
712 ds3db
->ds3db
.dwMode
= DS3DMODE_NORMAL
;
718 /*******************************************************************************
719 * IDirectSound3DListener
722 /* IUnknown methods */
723 static HRESULT WINAPI
IDirectSound3DListenerImpl_QueryInterface(
724 LPDIRECTSOUND3DLISTENER iface
, REFIID riid
, LPVOID
*ppobj
)
726 ICOM_THIS(IDirectSound3DListenerImpl
,iface
);
728 TRACE("(%p,%s,%p)\n",This
,debugstr_guid(riid
),ppobj
);
729 return IDirectSoundBuffer_QueryInterface((LPDIRECTSOUNDBUFFER8
)This
->dsb
, riid
, ppobj
);
732 static ULONG WINAPI
IDirectSound3DListenerImpl_AddRef(LPDIRECTSOUND3DLISTENER iface
)
734 ICOM_THIS(IDirectSound3DListenerImpl
,iface
);
735 return InterlockedIncrement(&This
->ref
);
738 static ULONG WINAPI
IDirectSound3DListenerImpl_Release(LPDIRECTSOUND3DLISTENER iface
)
740 ICOM_THIS(IDirectSound3DListenerImpl
,iface
);
743 TRACE("(%p) ref was %ld\n", This
, This
->ref
);
745 ulReturn
= InterlockedDecrement(&This
->ref
);
747 /* Free all resources */
748 if( ulReturn
== 0 ) {
750 IDirectSoundBuffer8_Release((LPDIRECTSOUNDBUFFER8
)This
->dsb
);
751 DeleteCriticalSection(&This
->lock
);
752 HeapFree(GetProcessHeap(),0,This
);
758 /* IDirectSound3DListener methods */
759 static HRESULT WINAPI
IDirectSound3DListenerImpl_GetAllParameter(
760 LPDIRECTSOUND3DLISTENER iface
,
761 LPDS3DLISTENER lpDS3DL
)
763 ICOM_THIS(IDirectSound3DListenerImpl
,iface
);
764 TRACE("returning: all parameters\n");
765 *lpDS3DL
= This
->ds3dl
;
769 static HRESULT WINAPI
IDirectSound3DListenerImpl_GetDistanceFactor(
770 LPDIRECTSOUND3DLISTENER iface
,
771 LPD3DVALUE lpfDistanceFactor
)
773 ICOM_THIS(IDirectSound3DListenerImpl
,iface
);
774 TRACE("returning: Distance Factor = %f\n", This
->ds3dl
.flDistanceFactor
);
775 *lpfDistanceFactor
= This
->ds3dl
.flDistanceFactor
;
779 static HRESULT WINAPI
IDirectSound3DListenerImpl_GetDopplerFactor(
780 LPDIRECTSOUND3DLISTENER iface
,
781 LPD3DVALUE lpfDopplerFactor
)
783 ICOM_THIS(IDirectSound3DListenerImpl
,iface
);
784 TRACE("returning: Doppler Factor = %f\n", This
->ds3dl
.flDopplerFactor
);
785 *lpfDopplerFactor
= This
->ds3dl
.flDopplerFactor
;
789 static HRESULT WINAPI
IDirectSound3DListenerImpl_GetOrientation(
790 LPDIRECTSOUND3DLISTENER iface
,
791 LPD3DVECTOR lpvOrientFront
,
792 LPD3DVECTOR lpvOrientTop
)
794 ICOM_THIS(IDirectSound3DListenerImpl
,iface
);
795 TRACE("returning: OrientFront vector = (%f,%f,%f); OrientTop vector = (%f,%f,%f)\n", This
->ds3dl
.vOrientFront
.u1
.x
, \
796 This
->ds3dl
.vOrientFront
.u2
.y
, This
->ds3dl
.vOrientFront
.u3
.z
, This
->ds3dl
.vOrientTop
.u1
.x
, This
->ds3dl
.vOrientTop
.u2
.y
, \
797 This
->ds3dl
.vOrientTop
.u3
.z
);
798 *lpvOrientFront
= This
->ds3dl
.vOrientFront
;
799 *lpvOrientTop
= This
->ds3dl
.vOrientTop
;
803 static HRESULT WINAPI
IDirectSound3DListenerImpl_GetPosition(
804 LPDIRECTSOUND3DLISTENER iface
,
805 LPD3DVECTOR lpvPosition
)
807 ICOM_THIS(IDirectSound3DListenerImpl
,iface
);
808 TRACE("returning: Position vector = (%f,%f,%f)\n", This
->ds3dl
.vPosition
.u1
.x
, This
->ds3dl
.vPosition
.u2
.y
, This
->ds3dl
.vPosition
.u3
.z
);
809 *lpvPosition
= This
->ds3dl
.vPosition
;
813 static HRESULT WINAPI
IDirectSound3DListenerImpl_GetRolloffFactor(
814 LPDIRECTSOUND3DLISTENER iface
,
815 LPD3DVALUE lpfRolloffFactor
)
817 ICOM_THIS(IDirectSound3DListenerImpl
,iface
);
818 TRACE("returning: RolloffFactor = %f\n", This
->ds3dl
.flRolloffFactor
);
819 *lpfRolloffFactor
= This
->ds3dl
.flRolloffFactor
;
823 static HRESULT WINAPI
IDirectSound3DListenerImpl_GetVelocity(
824 LPDIRECTSOUND3DLISTENER iface
,
825 LPD3DVECTOR lpvVelocity
)
827 ICOM_THIS(IDirectSound3DListenerImpl
,iface
);
828 TRACE("returning: Velocity vector = (%f,%f,%f)\n", This
->ds3dl
.vVelocity
.u1
.x
, This
->ds3dl
.vVelocity
.u2
.y
, This
->ds3dl
.vVelocity
.u3
.z
);
829 *lpvVelocity
= This
->ds3dl
.vVelocity
;
833 static HRESULT WINAPI
IDirectSound3DListenerImpl_SetAllParameters(
834 LPDIRECTSOUND3DLISTENER iface
,
835 LPCDS3DLISTENER lpcDS3DL
,
838 ICOM_THIS(IDirectSound3DListenerImpl
,iface
);
839 TRACE("setting: all parameters; dwApply = %ld\n", dwApply
);
840 This
->ds3dl
= *lpcDS3DL
;
841 if (dwApply
== DS3D_IMMEDIATE
)
843 This
->need_recalc
= FALSE
;
844 DSOUND_ChangeListener(This
);
846 This
->need_recalc
= TRUE
;
850 static HRESULT WINAPI
IDirectSound3DListenerImpl_SetDistanceFactor(
851 LPDIRECTSOUND3DLISTENER iface
,
852 D3DVALUE fDistanceFactor
,
855 ICOM_THIS(IDirectSound3DListenerImpl
,iface
);
856 TRACE("setting: Distance Factor = %f; dwApply = %ld\n", fDistanceFactor
, dwApply
);
857 This
->ds3dl
.flDistanceFactor
= fDistanceFactor
;
858 if (dwApply
== DS3D_IMMEDIATE
)
860 This
->need_recalc
= FALSE
;
861 DSOUND_ChangeListener(This
);
863 This
->need_recalc
= TRUE
;
867 static HRESULT WINAPI
IDirectSound3DListenerImpl_SetDopplerFactor(
868 LPDIRECTSOUND3DLISTENER iface
,
869 D3DVALUE fDopplerFactor
,
872 ICOM_THIS(IDirectSound3DListenerImpl
,iface
);
873 TRACE("setting: Doppler Factor = %f; dwApply = %ld\n", fDopplerFactor
, dwApply
);
874 This
->ds3dl
.flDopplerFactor
= fDopplerFactor
;
875 if (dwApply
== DS3D_IMMEDIATE
)
877 This
->need_recalc
= FALSE
;
878 DSOUND_ChangeListener(This
);
880 This
->need_recalc
= TRUE
;
884 static HRESULT WINAPI
IDirectSound3DListenerImpl_SetOrientation(
885 LPDIRECTSOUND3DLISTENER iface
,
886 D3DVALUE xFront
, D3DVALUE yFront
, D3DVALUE zFront
,
887 D3DVALUE xTop
, D3DVALUE yTop
, D3DVALUE zTop
,
890 ICOM_THIS(IDirectSound3DListenerImpl
,iface
);
891 TRACE("setting: Front vector = (%f,%f,%f); Top vector = (%f,%f,%f); dwApply = %ld\n", \
892 xFront
, yFront
, zFront
, xTop
, yTop
, zTop
, dwApply
);
893 This
->ds3dl
.vOrientFront
.u1
.x
= xFront
;
894 This
->ds3dl
.vOrientFront
.u2
.y
= yFront
;
895 This
->ds3dl
.vOrientFront
.u3
.z
= zFront
;
896 This
->ds3dl
.vOrientTop
.u1
.x
= xTop
;
897 This
->ds3dl
.vOrientTop
.u2
.y
= yTop
;
898 This
->ds3dl
.vOrientTop
.u3
.z
= zTop
;
899 if (dwApply
== DS3D_IMMEDIATE
)
901 This
->need_recalc
= FALSE
;
902 DSOUND_ChangeListener(This
);
904 This
->need_recalc
= TRUE
;
908 static HRESULT WINAPI
IDirectSound3DListenerImpl_SetPosition(
909 LPDIRECTSOUND3DLISTENER iface
,
910 D3DVALUE x
, D3DVALUE y
, D3DVALUE z
,
913 ICOM_THIS(IDirectSound3DListenerImpl
,iface
);
914 TRACE("setting: Position vector = (%f,%f,%f); dwApply = %ld\n", x
, y
, z
, dwApply
);
915 This
->ds3dl
.vPosition
.u1
.x
= x
;
916 This
->ds3dl
.vPosition
.u2
.y
= y
;
917 This
->ds3dl
.vPosition
.u3
.z
= z
;
918 if (dwApply
== DS3D_IMMEDIATE
)
920 This
->need_recalc
= FALSE
;
921 DSOUND_ChangeListener(This
);
923 This
->need_recalc
= TRUE
;
927 static HRESULT WINAPI
IDirectSound3DListenerImpl_SetRolloffFactor(
928 LPDIRECTSOUND3DLISTENER iface
,
929 D3DVALUE fRolloffFactor
,
932 ICOM_THIS(IDirectSound3DListenerImpl
,iface
);
933 TRACE("setting: Rolloff Factor = %f; dwApply = %ld\n", fRolloffFactor
, dwApply
);
934 This
->ds3dl
.flRolloffFactor
= fRolloffFactor
;
935 if (dwApply
== DS3D_IMMEDIATE
)
937 This
->need_recalc
= FALSE
;
938 DSOUND_ChangeListener(This
);
940 This
->need_recalc
= TRUE
;
944 static HRESULT WINAPI
IDirectSound3DListenerImpl_SetVelocity(
945 LPDIRECTSOUND3DLISTENER iface
,
946 D3DVALUE x
, D3DVALUE y
, D3DVALUE z
,
949 ICOM_THIS(IDirectSound3DListenerImpl
,iface
);
950 TRACE("setting: Velocity vector = (%f,%f,%f); dwApply = %ld\n", x
, y
, z
, dwApply
);
951 This
->ds3dl
.vVelocity
.u1
.x
= x
;
952 This
->ds3dl
.vVelocity
.u2
.y
= y
;
953 This
->ds3dl
.vVelocity
.u3
.z
= z
;
954 if (dwApply
== DS3D_IMMEDIATE
)
956 This
->need_recalc
= FALSE
;
957 DSOUND_ChangeListener(This
);
959 This
->need_recalc
= TRUE
;
963 static HRESULT WINAPI
IDirectSound3DListenerImpl_CommitDeferredSettings(
964 LPDIRECTSOUND3DLISTENER iface
)
967 ICOM_THIS(IDirectSound3DListenerImpl
,iface
);
969 DSOUND_ChangeListener(This
);
973 static ICOM_VTABLE(IDirectSound3DListener
) ds3dlvt
=
975 ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
976 /* IUnknown methods */
977 IDirectSound3DListenerImpl_QueryInterface
,
978 IDirectSound3DListenerImpl_AddRef
,
979 IDirectSound3DListenerImpl_Release
,
980 /* IDirectSound3DListener methods */
981 IDirectSound3DListenerImpl_GetAllParameter
,
982 IDirectSound3DListenerImpl_GetDistanceFactor
,
983 IDirectSound3DListenerImpl_GetDopplerFactor
,
984 IDirectSound3DListenerImpl_GetOrientation
,
985 IDirectSound3DListenerImpl_GetPosition
,
986 IDirectSound3DListenerImpl_GetRolloffFactor
,
987 IDirectSound3DListenerImpl_GetVelocity
,
988 IDirectSound3DListenerImpl_SetAllParameters
,
989 IDirectSound3DListenerImpl_SetDistanceFactor
,
990 IDirectSound3DListenerImpl_SetDopplerFactor
,
991 IDirectSound3DListenerImpl_SetOrientation
,
992 IDirectSound3DListenerImpl_SetPosition
,
993 IDirectSound3DListenerImpl_SetRolloffFactor
,
994 IDirectSound3DListenerImpl_SetVelocity
,
995 IDirectSound3DListenerImpl_CommitDeferredSettings
,
998 HRESULT WINAPI
IDirectSound3DListenerImpl_Create(
999 PrimaryBufferImpl
*This
,
1000 IDirectSound3DListenerImpl
**pdsl
)
1002 IDirectSound3DListenerImpl
*dsl
;
1004 dsl
= (IDirectSound3DListenerImpl
*)HeapAlloc(GetProcessHeap(),0,sizeof(*dsl
));
1006 ICOM_VTBL(dsl
) = &ds3dlvt
;
1008 dsl
->ds3dl
.dwSize
= sizeof(DS3DLISTENER
);
1009 dsl
->ds3dl
.vPosition
.u1
.x
= 0.0;
1010 dsl
->ds3dl
.vPosition
.u2
.y
= 0.0;
1011 dsl
->ds3dl
.vPosition
.u3
.z
= 0.0;
1012 dsl
->ds3dl
.vVelocity
.u1
.x
= 0.0;
1013 dsl
->ds3dl
.vVelocity
.u2
.y
= 0.0;
1014 dsl
->ds3dl
.vVelocity
.u3
.z
= 0.0;
1015 dsl
->ds3dl
.vOrientFront
.u1
.x
= 0.0;
1016 dsl
->ds3dl
.vOrientFront
.u2
.y
= 0.0;
1017 dsl
->ds3dl
.vOrientFront
.u3
.z
= 1.0;
1018 dsl
->ds3dl
.vOrientTop
.u1
.x
= 0.0;
1019 dsl
->ds3dl
.vOrientTop
.u2
.y
= 1.0;
1020 dsl
->ds3dl
.vOrientTop
.u3
.z
= 0.0;
1021 dsl
->ds3dl
.flDistanceFactor
= DS3D_DEFAULTDISTANCEFACTOR
;
1022 dsl
->ds3dl
.flRolloffFactor
= DS3D_DEFAULTROLLOFFFACTOR
;
1023 dsl
->ds3dl
.flDopplerFactor
= DS3D_DEFAULTDOPPLERFACTOR
;
1025 InitializeCriticalSection(&dsl
->lock
);
1028 IDirectSoundBuffer8_AddRef((LPDIRECTSOUNDBUFFER8
)This
);