Release 1.3.26.
[wine/gsoc-2012-control.git] / include / d3dcompiler.h
blob43af26495824d836c9768e4d9209e4115f1d5233
1 /*
2 * Copyright 2010 Matteo Bruni for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __D3DCOMPILER_H__
20 #define __D3DCOMPILER_H__
22 #include "d3d11shader.h"
24 #define D3DCOMPILE_DEBUG 0x0001
25 #define D3DCOMPILE_SKIP_VALIDATION 0x0002
26 #define D3DCOMPILE_SKIP_OPTIMIZATION 0x0004
27 #define D3DCOMPILE_PACK_MATRIX_ROW_MAJOR 0x0008
28 #define D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR 0x0010
29 #define D3DCOMPILE_PARTIAL_PRECISION 0x0020
30 #define D3DCOMPILE_FORCE_VS_SOFTWARE_NO_OPT 0x0040
31 #define D3DCOMPILE_FORCE_PS_SOFTWARE_NO_OPT 0x0080
32 #define D3DCOMPILE_NO_PRESHADER 0x0100
33 #define D3DCOMPILE_AVOID_FLOW_CONTROL 0x0200
34 #define D3DCOMPILE_PREFER_FLOW_CONTROL 0x0400
35 #define D3DCOMPILE_ENABLE_STRICTNESS 0x0800
36 #define D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY 0x1000
37 #define D3DCOMPILE_IEEE_STRICTNESS 0x2000
38 #define D3DCOMPILE_OPTIMIZATION_LEVEL0 0x4000
39 #define D3DCOMPILE_OPTIMIZATION_LEVEL1 0x0000
40 #define D3DCOMPILE_OPTIMIZATION_LEVEL2 0xC000
41 #define D3DCOMPILE_OPTIMIZATION_LEVEL3 0x8000
42 #define D3DCOMPILE_WARNINGS_ARE_ERRORS 0x40000
44 HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filename,
45 const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
46 const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages);
48 typedef enum D3DCOMPILER_STRIP_FLAGS
50 D3DCOMPILER_STRIP_REFLECTION_DATA = 1,
51 D3DCOMPILER_STRIP_DEBUG_INFO = 2,
52 D3DCOMPILER_STRIP_TEST_BLOBS = 4,
53 D3DCOMPILER_STRIP_FORCE_DWORD = 0x7fffffff
54 } D3DCOMPILER_STRIP_FLAGS;
56 HRESULT WINAPI D3DStripShader(const void *data, SIZE_T data_size, UINT flags, ID3DBlob **blob);
58 typedef enum D3D_BLOB_PART
60 D3D_BLOB_INPUT_SIGNATURE_BLOB,
61 D3D_BLOB_OUTPUT_SIGNATURE_BLOB,
62 D3D_BLOB_INPUT_AND_OUTPUT_SIGNATURE_BLOB,
63 D3D_BLOB_PATCH_CONSTANT_SIGNATURE_BLOB,
64 D3D_BLOB_ALL_SIGNATURE_BLOB,
65 D3D_BLOB_DEBUG_INFO,
66 D3D_BLOB_LEGACY_SHADER,
67 D3D_BLOB_XNA_PREPASS_SHADER,
68 D3D_BLOB_XNA_SHADER,
69 D3D_BLOB_TEST_ALTERNATE_SHADER = 0x8000,
70 D3D_BLOB_TEST_COMPILE_DETAILS,
71 D3D_BLOB_TEST_COMPILE_PERF
72 } D3D_BLOB_PART;
74 HRESULT WINAPI D3DGetBlobPart(const void *data, SIZE_T data_size, D3D_BLOB_PART part, UINT flags, ID3DBlob **blob);
75 HRESULT WINAPI D3DGetInputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob);
76 HRESULT WINAPI D3DGetOutputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob);
77 HRESULT WINAPI D3DGetInputAndOutputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob);
78 HRESULT WINAPI D3DGetDebugInfo(const void *data, SIZE_T data_size, ID3DBlob **blob);
80 HRESULT WINAPI D3DReflect(const void *data, SIZE_T data_size, REFIID riid, void **reflector);
82 HRESULT WINAPI D3DCreateBlob(SIZE_T data_size, ID3DBlob **blob);
84 HRESULT WINAPI D3DPreprocess(const void *data, SIZE_T size, const char *filename,
85 const D3D_SHADER_MACRO *defines, ID3DInclude *include,
86 ID3DBlob **shader, ID3DBlob **error_messages);
88 #endif