2 * GDI region objects. Shamelessly ripped out from the X11 distribution
3 * Thanks for the nice licence.
5 * Copyright 1993, 1994, 1995 Alexandre Julliard
6 * Modifications and additions: Copyright 1998 Huw Davies
10 /************************************************************************
12 Copyright (c) 1987, 1988 X Consortium
14 Permission is hereby granted, free of charge, to any person obtaining a copy
15 of this software and associated documentation files (the "Software"), to deal
16 in the Software without restriction, including without limitation the rights
17 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
18 copies of the Software, and to permit persons to whom the Software is
19 furnished to do so, subject to the following conditions:
21 The above copyright notice and this permission notice shall be included in
22 all copies or substantial portions of the Software.
24 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
25 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
26 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
27 X CONSORTIUM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
28 AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
29 CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
31 Except as contained in this notice, the name of the X Consortium shall not be
32 used in advertising or otherwise to promote the sale, use or other dealings
33 in this Software without prior written authorization from the X Consortium.
36 Copyright 1987, 1988 by Digital Equipment Corporation, Maynard, Massachusetts.
40 Permission to use, copy, modify, and distribute this software and its
41 documentation for any purpose and without fee is hereby granted,
42 provided that the above copyright notice appear in all copies and that
43 both that copyright notice and this permission notice appear in
44 supporting documentation, and that the name of Digital not be
45 used in advertising or publicity pertaining to distribution of the
46 software without specific, written prior permission.
48 DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
49 ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
50 DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
51 ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
52 WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
53 ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
56 ************************************************************************/
58 * The functions in this file implement the Region abstraction, similar to one
59 * used in the X11 sample server. A Region is simply an area, as the name
60 * implies, and is implemented as a "y-x-banded" array of rectangles. To
61 * explain: Each Region is made up of a certain number of rectangles sorted
62 * by y coordinate first, and then by x coordinate.
64 * Furthermore, the rectangles are banded such that every rectangle with a
65 * given upper-left y coordinate (y1) will have the same lower-right y
66 * coordinate (y2) and vice versa. If a rectangle has scanlines in a band, it
67 * will span the entire vertical distance of the band. This means that some
68 * areas that could be merged into a taller rectangle will be represented as
69 * several shorter rectangles to account for shorter rectangles to its left
70 * or right but within its "vertical scope".
72 * An added constraint on the rectangles is that they must cover as much
73 * horizontal area as possible. E.g. no two rectangles in a band are allowed
76 * Whenever possible, bands will be merged together to cover a greater vertical
77 * distance (and thus reduce the number of rectangles). Two bands can be merged
78 * only if the bottom of one touches the top of the other and they have
79 * rectangles in the same places (of the same width, of course). This maintains
80 * the y-x-banding that's so nice to have...
89 typedef void (*voidProcp
)();
91 /* Note the parameter order is different from the X11 equivalents */
93 static void REGION_CopyRegion(WINEREGION
*d
, WINEREGION
*s
);
94 static void REGION_IntersectRegion(WINEREGION
*d
, WINEREGION
*s1
, WINEREGION
*s2
);
95 static void REGION_UnionRegion(WINEREGION
*d
, WINEREGION
*s1
, WINEREGION
*s2
);
96 static void REGION_SubtractRegion(WINEREGION
*d
, WINEREGION
*s1
, WINEREGION
*s2
);
97 static void REGION_XorRegion(WINEREGION
*d
, WINEREGION
*s1
, WINEREGION
*s2
);
98 static void REGION_UnionRectWithRegion(const RECT
*rect
, WINEREGION
*rgn
);
101 /***********************************************************************
103 * Outputs the contents of a WINEREGION
105 static void REGION_DumpRegion(WINEREGION
*pReg
)
107 RECT
*pRect
, *pRectEnd
= pReg
->rects
+ pReg
->numRects
;
109 TRACE(region
, "Region %p: %d,%d - %d,%d %d rects\n", pReg
,
110 pReg
->extents
.left
, pReg
->extents
.top
,
111 pReg
->extents
.right
, pReg
->extents
.bottom
, pReg
->numRects
);
112 for(pRect
= pReg
->rects
; pRect
< pRectEnd
; pRect
++)
113 TRACE(region
, "\t%d,%d - %d,%d\n", pRect
->left
, pRect
->top
,
114 pRect
->right
, pRect
->bottom
);
118 /***********************************************************************
119 * REGION_AllocWineRegion
120 * Create a new empty WINEREGION.
122 static WINEREGION
*REGION_AllocWineRegion( void )
126 if ((pReg
= HeapAlloc(SystemHeap
, 0, sizeof( WINEREGION
))))
128 if ((pReg
->rects
= HeapAlloc(SystemHeap
, 0, sizeof( RECT
))))
134 HeapFree(SystemHeap
, 0, pReg
);
139 /***********************************************************************
140 * REGION_CreateRegion
141 * Create a new empty region.
143 static HRGN
REGION_CreateRegion(void)
148 if(!(hrgn
= GDI_AllocObject( sizeof(RGNOBJ
), REGION_MAGIC
)))
150 obj
= (RGNOBJ
*) GDI_HEAP_LOCK( hrgn
);
151 if(!(obj
->rgn
= REGION_AllocWineRegion())) {
152 GDI_FreeObject( hrgn
);
155 GDI_HEAP_UNLOCK( hrgn
);
159 /***********************************************************************
160 * REGION_DestroyWineRegion
162 static void REGION_DestroyWineRegion( WINEREGION
* pReg
)
164 HeapFree( SystemHeap
, 0, pReg
->rects
);
165 HeapFree( SystemHeap
, 0, pReg
);
169 /***********************************************************************
170 * REGION_DeleteObject
172 BOOL
REGION_DeleteObject( HRGN hrgn
, RGNOBJ
* obj
)
174 TRACE(region
, " %04x\n", hrgn
);
176 REGION_DestroyWineRegion( obj
->rgn
);
177 return GDI_FreeObject( hrgn
);
180 /***********************************************************************
181 * OffsetRgn16 (GDI.101)
183 INT16 WINAPI
OffsetRgn16( HRGN16 hrgn
, INT16 x
, INT16 y
)
185 return OffsetRgn( hrgn
, x
, y
);
188 /***********************************************************************
189 * OffsetRgn32 (GDI32.256)
191 INT WINAPI
OffsetRgn( HRGN hrgn
, INT x
, INT y
)
193 RGNOBJ
* obj
= (RGNOBJ
*) GDI_GetObjPtr( hrgn
, REGION_MAGIC
);
198 int nbox
= obj
->rgn
->numRects
;
199 RECT
*pbox
= obj
->rgn
->rects
;
201 TRACE(region
, " %04x %d,%d\n", hrgn
, x
, y
);
202 if(nbox
&& (x
|| y
)) {
210 obj
->rgn
->extents
.left
+= x
;
211 obj
->rgn
->extents
.right
+= x
;
212 obj
->rgn
->extents
.top
+= y
;
213 obj
->rgn
->extents
.bottom
+= y
;
215 ret
= obj
->rgn
->type
;
216 GDI_HEAP_UNLOCK( hrgn
);
223 /***********************************************************************
224 * GetRgnBox16 (GDI.134)
226 INT16 WINAPI
GetRgnBox16( HRGN16 hrgn
, LPRECT16 rect
)
229 INT16 ret
= (INT16
)GetRgnBox( hrgn
, &r
);
230 CONV_RECT32TO16( &r
, rect
);
234 /***********************************************************************
235 * GetRgnBox32 (GDI32.219)
237 INT WINAPI
GetRgnBox( HRGN hrgn
, LPRECT rect
)
239 RGNOBJ
* obj
= (RGNOBJ
*) GDI_GetObjPtr( hrgn
, REGION_MAGIC
);
243 TRACE(region
, " %04x\n", hrgn
);
244 rect
->left
= obj
->rgn
->extents
.left
;
245 rect
->top
= obj
->rgn
->extents
.top
;
246 rect
->right
= obj
->rgn
->extents
.right
;
247 rect
->bottom
= obj
->rgn
->extents
.bottom
;
248 ret
= obj
->rgn
->type
;
249 GDI_HEAP_UNLOCK(hrgn
);
256 /***********************************************************************
257 * CreateRectRgn16 (GDI.64)
259 * NOTE: Doesn't call CreateRectRgn32 because of differences in SetRectRgn16/32
261 HRGN16 WINAPI
CreateRectRgn16(INT16 left
, INT16 top
, INT16 right
, INT16 bottom
)
265 if (!(hrgn
= (HRGN16
)REGION_CreateRegion()))
268 SetRectRgn16(hrgn
, left
, top
, right
, bottom
);
273 /***********************************************************************
274 * CreateRectRgn32 (GDI32.59)
276 HRGN WINAPI
CreateRectRgn(INT left
, INT top
, INT right
, INT bottom
)
280 if (!(hrgn
= REGION_CreateRegion()))
283 SetRectRgn(hrgn
, left
, top
, right
, bottom
);
287 /***********************************************************************
288 * CreateRectRgnIndirect16 (GDI.65)
290 HRGN16 WINAPI
CreateRectRgnIndirect16( const RECT16
* rect
)
292 return CreateRectRgn16( rect
->left
, rect
->top
, rect
->right
, rect
->bottom
);
296 /***********************************************************************
297 * CreateRectRgnIndirect32 (GDI32.60)
299 HRGN WINAPI
CreateRectRgnIndirect( const RECT
* rect
)
301 return CreateRectRgn( rect
->left
, rect
->top
, rect
->right
, rect
->bottom
);
305 /***********************************************************************
306 * SetRectRgn16 (GDI.172)
308 * NOTE: Win 3.1 sets region to empty if left > right
310 VOID WINAPI
SetRectRgn16( HRGN16 hrgn
, INT16 left
, INT16 top
,
311 INT16 right
, INT16 bottom
)
314 SetRectRgn( hrgn
, left
, top
, right
, bottom
);
316 SetRectRgn( hrgn
, 0, 0, 0, 0 );
320 /***********************************************************************
321 * SetRectRgn32 (GDI32.332)
323 * Allows either or both left and top to be greater than right or bottom.
325 VOID WINAPI
SetRectRgn( HRGN hrgn
, INT left
, INT top
,
326 INT right
, INT bottom
)
330 TRACE(region
, " %04x %d,%d-%d,%d\n",
331 hrgn
, left
, top
, right
, bottom
);
333 if (!(obj
= (RGNOBJ
*) GDI_GetObjPtr( hrgn
, REGION_MAGIC
))) return;
335 if (left
> right
) { INT tmp
= left
; left
= right
; right
= tmp
; }
336 if (top
> bottom
) { INT tmp
= top
; top
= bottom
; bottom
= tmp
; }
338 if((left
!= right
) && (top
!= bottom
))
340 obj
->rgn
->rects
->left
= obj
->rgn
->extents
.left
= left
;
341 obj
->rgn
->rects
->top
= obj
->rgn
->extents
.top
= top
;
342 obj
->rgn
->rects
->right
= obj
->rgn
->extents
.right
= right
;
343 obj
->rgn
->rects
->bottom
= obj
->rgn
->extents
.bottom
= bottom
;
344 obj
->rgn
->numRects
= 1;
345 obj
->rgn
->type
= SIMPLEREGION
;
348 EMPTY_REGION(obj
->rgn
);
350 GDI_HEAP_UNLOCK( hrgn
);
354 /***********************************************************************
355 * CreateRoundRectRgn16 (GDI.444)
357 * If either ellipse dimension is zero we call CreateRectRgn16 for its
358 * `special' behaviour. -ve ellipse dimensions can result in GPFs under win3.1
359 * we just let CreateRoundRectRgn32 convert them to +ve values.
362 HRGN16 WINAPI
CreateRoundRectRgn16( INT16 left
, INT16 top
,
363 INT16 right
, INT16 bottom
,
364 INT16 ellipse_width
, INT16 ellipse_height
)
366 if( ellipse_width
== 0 || ellipse_height
== 0 )
367 return CreateRectRgn16( left
, top
, right
, bottom
);
369 return (HRGN16
)CreateRoundRectRgn( left
, top
, right
, bottom
,
370 ellipse_width
, ellipse_height
);
373 /***********************************************************************
374 * CreateRoundRectRgn32 (GDI32.61)
376 HRGN WINAPI
CreateRoundRectRgn( INT left
, INT top
,
377 INT right
, INT bottom
,
378 INT ellipse_width
, INT ellipse_height
)
382 int asq
, bsq
, d
, xd
, yd
;
385 /* Check if we can do a normal rectangle instead */
387 if ((ellipse_width
== 0) || (ellipse_height
== 0))
388 return CreateRectRgn( left
, top
, right
, bottom
);
390 /* Make the dimensions sensible */
392 if (left
> right
) { INT tmp
= left
; left
= right
; right
= tmp
; }
393 if (top
> bottom
) { INT tmp
= top
; top
= bottom
; bottom
= tmp
; }
395 ellipse_width
= abs(ellipse_width
);
396 ellipse_height
= abs(ellipse_height
);
400 if (!(hrgn
= REGION_CreateRegion())) return 0;
401 obj
= (RGNOBJ
*) GDI_HEAP_LOCK( hrgn
);
402 TRACE(region
,"(%d,%d-%d,%d %dx%d): ret=%04x\n",
403 left
, top
, right
, bottom
, ellipse_width
, ellipse_height
, hrgn
);
405 /* Check parameters */
407 if (ellipse_width
> right
-left
) ellipse_width
= right
-left
;
408 if (ellipse_height
> bottom
-top
) ellipse_height
= bottom
-top
;
410 /* Ellipse algorithm, based on an article by K. Porter */
411 /* in DDJ Graphics Programming Column, 8/89 */
413 asq
= ellipse_width
* ellipse_width
/ 4; /* a^2 */
414 bsq
= ellipse_height
* ellipse_height
/ 4; /* b^2 */
415 d
= bsq
- asq
* ellipse_height
/ 2 + asq
/ 4; /* b^2 - a^2b + a^2/4 */
417 yd
= asq
* ellipse_height
; /* 2a^2b */
419 rect
.left
= left
+ ellipse_width
/ 2;
420 rect
.right
= right
- ellipse_width
/ 2;
422 /* Loop to draw first half of quadrant */
426 if (d
> 0) /* if nearest pixel is toward the center */
428 /* move toward center */
430 rect
.bottom
= rect
.top
+ 1;
431 REGION_UnionRectWithRegion( &rect
, obj
->rgn
);
433 rect
.bottom
= rect
.top
+ 1;
434 REGION_UnionRectWithRegion( &rect
, obj
->rgn
);
438 rect
.left
--; /* next horiz point */
444 /* Loop to draw second half of quadrant */
446 d
+= (3 * (asq
-bsq
) / 2 - (xd
+yd
)) / 2;
449 /* next vertical point */
451 rect
.bottom
= rect
.top
+ 1;
452 REGION_UnionRectWithRegion( &rect
, obj
->rgn
);
454 rect
.bottom
= rect
.top
+ 1;
455 REGION_UnionRectWithRegion( &rect
, obj
->rgn
);
456 if (d
< 0) /* if nearest pixel is outside ellipse */
458 rect
.left
--; /* move away from center */
467 /* Add the inside rectangle */
472 rect
.bottom
= bottom
;
473 REGION_UnionRectWithRegion( &rect
, obj
->rgn
);
475 obj
->rgn
->type
= SIMPLEREGION
; /* FIXME? */
476 GDI_HEAP_UNLOCK( hrgn
);
481 /***********************************************************************
482 * CreateEllipticRgn16 (GDI.54)
484 HRGN16 WINAPI
CreateEllipticRgn16( INT16 left
, INT16 top
,
485 INT16 right
, INT16 bottom
)
487 return (HRGN16
)CreateRoundRectRgn( left
, top
, right
, bottom
,
488 right
-left
, bottom
-top
);
492 /***********************************************************************
493 * CreateEllipticRgn32 (GDI32.39)
495 HRGN WINAPI
CreateEllipticRgn( INT left
, INT top
,
496 INT right
, INT bottom
)
498 return CreateRoundRectRgn( left
, top
, right
, bottom
,
499 right
-left
, bottom
-top
);
503 /***********************************************************************
504 * CreateEllipticRgnIndirect16 (GDI.55)
506 HRGN16 WINAPI
CreateEllipticRgnIndirect16( const RECT16
*rect
)
508 return CreateRoundRectRgn( rect
->left
, rect
->top
, rect
->right
,
509 rect
->bottom
, rect
->right
- rect
->left
,
510 rect
->bottom
- rect
->top
);
514 /***********************************************************************
515 * CreateEllipticRgnIndirect32 (GDI32.40)
517 HRGN WINAPI
CreateEllipticRgnIndirect( const RECT
*rect
)
519 return CreateRoundRectRgn( rect
->left
, rect
->top
, rect
->right
,
520 rect
->bottom
, rect
->right
- rect
->left
,
521 rect
->bottom
- rect
->top
);
524 /***********************************************************************
525 * GetRegionData32 (GDI32.217)
528 DWORD WINAPI
GetRegionData(HRGN hrgn
, DWORD count
, LPRGNDATA rgndata
)
531 RGNOBJ
*obj
= (RGNOBJ
*) GDI_GetObjPtr( hrgn
, REGION_MAGIC
);
533 TRACE(region
, " %04x count = %ld, rgndata = %p\n",
534 hrgn
, count
, rgndata
);
538 size
= obj
->rgn
->numRects
* sizeof(RECT
);
539 if(count
< (size
+ sizeof(RGNDATAHEADER
)) || rgndata
== NULL
)
541 GDI_HEAP_UNLOCK( hrgn
);
542 return size
+ sizeof(RGNDATAHEADER
);
545 rgndata
->rdh
.dwSize
= sizeof(RGNDATAHEADER
);
546 rgndata
->rdh
.iType
= RDH_RECTANGLES
;
547 rgndata
->rdh
.nCount
= obj
->rgn
->numRects
;
548 rgndata
->rdh
.nRgnSize
= size
;
549 rgndata
->rdh
.rcBound
.left
= obj
->rgn
->extents
.left
;
550 rgndata
->rdh
.rcBound
.top
= obj
->rgn
->extents
.top
;
551 rgndata
->rdh
.rcBound
.right
= obj
->rgn
->extents
.right
;
552 rgndata
->rdh
.rcBound
.bottom
= obj
->rgn
->extents
.bottom
;
554 memcpy( rgndata
->Buffer
, obj
->rgn
->rects
, size
);
556 GDI_HEAP_UNLOCK( hrgn
);
560 /***********************************************************************
561 * GetRegionData16 (GDI.607)
562 * FIXME: is LPRGNDATA the same in Win16 and Win32 ?
564 DWORD WINAPI
GetRegionData16(HRGN16 hrgn
, DWORD count
, LPRGNDATA rgndata
)
566 return GetRegionData((HRGN
)hrgn
, count
, rgndata
);
569 /***********************************************************************
570 * ExtCreateRegion (GDI32.94)
573 HRGN WINAPI
ExtCreateRegion( const XFORM
* lpXform
, DWORD dwCount
, const RGNDATA
* rgndata
)
575 HRGN hrgn
= CreateRectRgn(0, 0, 0, 0);
576 RGNOBJ
*obj
= (RGNOBJ
*) GDI_GetObjPtr( hrgn
, REGION_MAGIC
);
577 RECT
*pCurRect
, *pEndRect
;
579 TRACE(region
, " %p %ld %p. Returning %04x\n",
580 lpXform
, dwCount
, rgndata
, hrgn
);
583 WARN(region
, "Can't create a region!\n");
587 WARN(region
, "Xform not implemented - ignoring\n");
589 if(rgndata
->rdh
.iType
!= RDH_RECTANGLES
)
591 WARN(region
, "Type not RDH_RECTANGLES\n");
592 GDI_HEAP_UNLOCK( hrgn
);
593 DeleteObject( hrgn
);
597 pEndRect
= (RECT
*)rgndata
->Buffer
+ rgndata
->rdh
.nCount
;
598 for(pCurRect
= (RECT
*)rgndata
->Buffer
; pCurRect
< pEndRect
; pCurRect
++)
599 REGION_UnionRectWithRegion( pCurRect
, obj
->rgn
);
601 GDI_HEAP_UNLOCK( hrgn
);
605 /***********************************************************************
606 * PtInRegion16 (GDI.161)
608 BOOL16 WINAPI
PtInRegion16( HRGN16 hrgn
, INT16 x
, INT16 y
)
610 return PtInRegion( hrgn
, x
, y
);
614 /***********************************************************************
615 * PtInRegion32 (GDI32.278)
617 BOOL WINAPI
PtInRegion( HRGN hrgn
, INT x
, INT y
)
621 if ((obj
= (RGNOBJ
*) GDI_GetObjPtr( hrgn
, REGION_MAGIC
)))
626 if (obj
->rgn
->numRects
> 0 && INRECT(obj
->rgn
->extents
, x
, y
))
627 for (i
= 0; i
< obj
->rgn
->numRects
; i
++)
628 if (INRECT (obj
->rgn
->rects
[i
], x
, y
))
630 GDI_HEAP_UNLOCK( hrgn
);
637 /***********************************************************************
638 * RectInRegion16 (GDI.181)
640 BOOL16 WINAPI
RectInRegion16( HRGN16 hrgn
, const RECT16
*rect
)
644 CONV_RECT16TO32(rect
, &r32
);
645 return (BOOL16
)RectInRegion(hrgn
, &r32
);
649 /***********************************************************************
650 * RectInRegion32 (GDI32.281)
652 * Returns TRUE if rect is at least partly inside hrgn
654 BOOL WINAPI
RectInRegion( HRGN hrgn
, const RECT
*rect
)
658 if ((obj
= (RGNOBJ
*) GDI_GetObjPtr( hrgn
, REGION_MAGIC
)))
660 RECT
*pCurRect
, *pRectEnd
;
663 /* this is (just) a useful optimization */
664 if ((obj
->rgn
->numRects
> 0) && EXTENTCHECK(&obj
->rgn
->extents
,
667 for (pCurRect
= obj
->rgn
->rects
, pRectEnd
= pCurRect
+
668 obj
->rgn
->numRects
; pCurRect
< pRectEnd
; pCurRect
++)
670 if (pCurRect
->bottom
<= rect
->top
)
671 continue; /* not far enough down yet */
673 if (pCurRect
->top
>= rect
->bottom
) {
674 ret
= FALSE
; /* too far down */
678 if (pCurRect
->right
<= rect
->left
)
679 continue; /* not far enough over yet */
681 if (pCurRect
->left
>= rect
->right
) {
689 GDI_HEAP_UNLOCK(hrgn
);
695 /***********************************************************************
696 * EqualRgn16 (GDI.72)
698 BOOL16 WINAPI
EqualRgn16( HRGN16 rgn1
, HRGN16 rgn2
)
700 return EqualRgn( rgn1
, rgn2
);
704 /***********************************************************************
705 * EqualRgn32 (GDI32.90)
707 BOOL WINAPI
EqualRgn( HRGN hrgn1
, HRGN hrgn2
)
712 if ((obj1
= (RGNOBJ
*) GDI_GetObjPtr( hrgn1
, REGION_MAGIC
)))
714 if ((obj2
= (RGNOBJ
*) GDI_GetObjPtr( hrgn2
, REGION_MAGIC
)))
719 if ( obj1
->rgn
->numRects
!= obj2
->rgn
->numRects
) ret
= FALSE
;
720 else if ( obj1
->rgn
->numRects
== 0 ) ret
= TRUE
;
721 else if ( !EqualRect(&obj1
->rgn
->extents
, &obj2
->rgn
->extents
) )
723 else for( i
= 0; i
< obj1
->rgn
->numRects
; i
++ ) {
724 if (!EqualRect(obj1
->rgn
->rects
+ i
, obj2
->rgn
->rects
+ i
)) {
729 GDI_HEAP_UNLOCK(hrgn2
);
731 GDI_HEAP_UNLOCK(hrgn1
);
735 /***********************************************************************
736 * REGION_UnionRectWithRegion
737 * Adds a rectangle to a WINEREGION
738 * See below for REGION_UnionRectWithRgn
740 static void REGION_UnionRectWithRegion(const RECT
*rect
, WINEREGION
*rgn
)
744 region
.rects
= ®ion
.extents
;
747 region
.type
= SIMPLEREGION
;
748 CopyRect(&(region
.extents
), rect
);
749 REGION_UnionRegion(rgn
, rgn
, ®ion
);
753 /***********************************************************************
754 * REGION_UnionRectWithRgn
755 * Adds a rectangle to a HRGN32
756 * A helper used by scroll.c
758 BOOL
REGION_UnionRectWithRgn( HRGN hrgn
, const RECT
*lpRect
)
760 RGNOBJ
*obj
= (RGNOBJ
*) GDI_HEAP_LOCK( hrgn
);
762 if(!obj
) return FALSE
;
763 REGION_UnionRectWithRegion( lpRect
, obj
->rgn
);
764 GDI_HEAP_UNLOCK(hrgn
);
768 /***********************************************************************
769 * REGION_CreateFrameRgn
771 * Create a region that is a frame around another region.
772 * Expand all rectangles by +/- x and y, then subtract original region.
774 BOOL
REGION_FrameRgn( HRGN hDest
, HRGN hSrc
, INT x
, INT y
)
777 RGNOBJ
*srcObj
= (RGNOBJ
*) GDI_GetObjPtr( hSrc
, REGION_MAGIC
);
779 if (srcObj
->rgn
->numRects
!= 0)
781 RGNOBJ
* destObj
= (RGNOBJ
*) GDI_GetObjPtr( hDest
, REGION_MAGIC
);
782 RECT
*pRect
, *pEndRect
;
785 EMPTY_REGION( destObj
->rgn
);
787 pEndRect
= srcObj
->rgn
->rects
+ srcObj
->rgn
->numRects
;
788 for(pRect
= srcObj
->rgn
->rects
; pRect
< pEndRect
; pRect
++)
790 tempRect
.left
= pRect
->left
- x
;
791 tempRect
.top
= pRect
->top
- y
;
792 tempRect
.right
= pRect
->right
+ x
;
793 tempRect
.bottom
= pRect
->bottom
+ y
;
794 REGION_UnionRectWithRegion( &tempRect
, destObj
->rgn
);
796 REGION_SubtractRegion( destObj
->rgn
, destObj
->rgn
, srcObj
->rgn
);
797 GDI_HEAP_UNLOCK ( hDest
);
802 GDI_HEAP_UNLOCK( hSrc
);
806 /***********************************************************************
809 * Convert region to device co-ords for the supplied dc.
810 * Used by X11DRV_PaintRgn.
812 BOOL
REGION_LPTODP( HDC hdc
, HRGN hDest
, HRGN hSrc
)
814 RECT
*pCurRect
, *pEndRect
;
815 RGNOBJ
*srcObj
, *destObj
;
816 DC
* dc
= DC_GetDCPtr( hdc
);
819 TRACE(region
, " hdc=%04x dest=%04x src=%04x\n",
822 if (dc
->w
.MapMode
== MM_TEXT
) /* Requires only a translation */
824 if( CombineRgn( hDest
, hSrc
, 0, RGN_COPY
) == ERROR
) return FALSE
;
825 OffsetRgn( hDest
, dc
->vportOrgX
- dc
->wndOrgX
,
826 dc
->vportOrgY
- dc
->wndOrgY
);
830 if(!( srcObj
= (RGNOBJ
*) GDI_GetObjPtr( hSrc
, REGION_MAGIC
) ))
832 if(!( destObj
= (RGNOBJ
*) GDI_GetObjPtr( hDest
, REGION_MAGIC
) ))
834 GDI_HEAP_UNLOCK( hSrc
);
837 EMPTY_REGION( destObj
->rgn
);
839 pEndRect
= srcObj
->rgn
->rects
+ srcObj
->rgn
->numRects
;
840 for(pCurRect
= srcObj
->rgn
->rects
; pCurRect
< pEndRect
; pCurRect
++)
843 tmpRect
.left
= XLPTODP( dc
, tmpRect
.left
);
844 tmpRect
.top
= YLPTODP( dc
, tmpRect
.top
);
845 tmpRect
.right
= XLPTODP( dc
, tmpRect
.right
);
846 tmpRect
.bottom
= YLPTODP( dc
, tmpRect
.bottom
);
847 REGION_UnionRectWithRegion( &tmpRect
, destObj
->rgn
);
850 GDI_HEAP_UNLOCK( hDest
);
851 GDI_HEAP_UNLOCK( hSrc
);
855 /***********************************************************************
856 * CombineRgn16 (GDI.451)
858 INT16 WINAPI
CombineRgn16(HRGN16 hDest
, HRGN16 hSrc1
, HRGN16 hSrc2
, INT16 mode
)
860 return (INT16
)CombineRgn( hDest
, hSrc1
, hSrc2
, mode
);
864 /***********************************************************************
865 * CombineRgn32 (GDI32.19)
867 * Note: The behavior is correct even if src and dest regions are the same.
869 INT WINAPI
CombineRgn(HRGN hDest
, HRGN hSrc1
, HRGN hSrc2
, INT mode
)
871 RGNOBJ
*destObj
= (RGNOBJ
*) GDI_GetObjPtr( hDest
, REGION_MAGIC
);
874 TRACE(region
, " %04x,%04x -> %04x mode=%x\n",
875 hSrc1
, hSrc2
, hDest
, mode
);
878 RGNOBJ
*src1Obj
= (RGNOBJ
*) GDI_GetObjPtr( hSrc1
, REGION_MAGIC
);
882 TRACE(region
, "dump:\n");
884 REGION_DumpRegion(src1Obj
->rgn
);
885 if (mode
== RGN_COPY
)
887 REGION_CopyRegion( destObj
->rgn
, src1Obj
->rgn
);
888 result
= destObj
->rgn
->type
;
892 RGNOBJ
*src2Obj
= (RGNOBJ
*) GDI_GetObjPtr( hSrc2
, REGION_MAGIC
);
896 TRACE(region
, "dump:\n");
898 REGION_DumpRegion(src2Obj
->rgn
);
902 REGION_IntersectRegion( destObj
->rgn
, src1Obj
->rgn
, src2Obj
->rgn
);
905 REGION_UnionRegion( destObj
->rgn
, src1Obj
->rgn
, src2Obj
->rgn
);
908 REGION_XorRegion( destObj
->rgn
, src1Obj
->rgn
, src2Obj
->rgn
);
911 REGION_SubtractRegion( destObj
->rgn
, src1Obj
->rgn
, src2Obj
->rgn
);
914 result
= destObj
->rgn
->type
;
915 GDI_HEAP_UNLOCK( hSrc2
);
918 GDI_HEAP_UNLOCK( hSrc1
);
920 TRACE(region
, "dump:\n");
922 REGION_DumpRegion(destObj
->rgn
);
924 GDI_HEAP_UNLOCK( hDest
);
929 /***********************************************************************
931 * Re-calculate the extents of a region
933 static void REGION_SetExtents (WINEREGION
*pReg
)
935 RECT
*pRect
, *pRectEnd
, *pExtents
;
937 if (pReg
->numRects
== 0)
939 pReg
->extents
.left
= 0;
940 pReg
->extents
.top
= 0;
941 pReg
->extents
.right
= 0;
942 pReg
->extents
.bottom
= 0;
946 pExtents
= &pReg
->extents
;
948 pRectEnd
= &pRect
[pReg
->numRects
- 1];
951 * Since pRect is the first rectangle in the region, it must have the
952 * smallest top and since pRectEnd is the last rectangle in the region,
953 * it must have the largest bottom, because of banding. Initialize left and
954 * right from pRect and pRectEnd, resp., as good things to initialize them
957 pExtents
->left
= pRect
->left
;
958 pExtents
->top
= pRect
->top
;
959 pExtents
->right
= pRectEnd
->right
;
960 pExtents
->bottom
= pRectEnd
->bottom
;
962 while (pRect
<= pRectEnd
)
964 if (pRect
->left
< pExtents
->left
)
965 pExtents
->left
= pRect
->left
;
966 if (pRect
->right
> pExtents
->right
)
967 pExtents
->right
= pRect
->right
;
972 /***********************************************************************
975 static void REGION_CopyRegion(WINEREGION
*dst
, WINEREGION
*src
)
977 if (dst
!= src
) /* don't want to copy to itself */
979 if (dst
->size
< src
->numRects
)
981 if (! (dst
->rects
= HeapReAlloc( SystemHeap
, 0, dst
->rects
,
982 src
->numRects
* sizeof(RECT
) )))
984 dst
->size
= src
->numRects
;
986 dst
->numRects
= src
->numRects
;
987 dst
->extents
.left
= src
->extents
.left
;
988 dst
->extents
.top
= src
->extents
.top
;
989 dst
->extents
.right
= src
->extents
.right
;
990 dst
->extents
.bottom
= src
->extents
.bottom
;
991 dst
->type
= src
->type
;
993 memcpy((char *) dst
->rects
, (char *) src
->rects
,
994 (int) (src
->numRects
* sizeof(RECT
)));
999 /***********************************************************************
1002 * Attempt to merge the rects in the current band with those in the
1003 * previous one. Used only by REGION_RegionOp.
1006 * The new index for the previous band.
1009 * If coalescing takes place:
1010 * - rectangles in the previous band will have their bottom fields
1012 * - pReg->numRects will be decreased.
1015 static INT
REGION_Coalesce (
1016 WINEREGION
*pReg
, /* Region to coalesce */
1017 INT prevStart
, /* Index of start of previous band */
1018 INT curStart
/* Index of start of current band */
1020 RECT
*pPrevRect
; /* Current rect in previous band */
1021 RECT
*pCurRect
; /* Current rect in current band */
1022 RECT
*pRegEnd
; /* End of region */
1023 INT curNumRects
; /* Number of rectangles in current band */
1024 INT prevNumRects
; /* Number of rectangles in previous band */
1025 INT bandtop
; /* top coordinate for current band */
1027 pRegEnd
= &pReg
->rects
[pReg
->numRects
];
1029 pPrevRect
= &pReg
->rects
[prevStart
];
1030 prevNumRects
= curStart
- prevStart
;
1033 * Figure out how many rectangles are in the current band. Have to do
1034 * this because multiple bands could have been added in REGION_RegionOp
1035 * at the end when one region has been exhausted.
1037 pCurRect
= &pReg
->rects
[curStart
];
1038 bandtop
= pCurRect
->top
;
1039 for (curNumRects
= 0;
1040 (pCurRect
!= pRegEnd
) && (pCurRect
->top
== bandtop
);
1046 if (pCurRect
!= pRegEnd
)
1049 * If more than one band was added, we have to find the start
1050 * of the last band added so the next coalescing job can start
1051 * at the right place... (given when multiple bands are added,
1052 * this may be pointless -- see above).
1055 while (pRegEnd
[-1].top
== pRegEnd
->top
)
1059 curStart
= pRegEnd
- pReg
->rects
;
1060 pRegEnd
= pReg
->rects
+ pReg
->numRects
;
1063 if ((curNumRects
== prevNumRects
) && (curNumRects
!= 0)) {
1064 pCurRect
-= curNumRects
;
1066 * The bands may only be coalesced if the bottom of the previous
1067 * matches the top scanline of the current.
1069 if (pPrevRect
->bottom
== pCurRect
->top
)
1072 * Make sure the bands have rects in the same places. This
1073 * assumes that rects have been added in such a way that they
1074 * cover the most area possible. I.e. two rects in a band must
1075 * have some horizontal space between them.
1079 if ((pPrevRect
->left
!= pCurRect
->left
) ||
1080 (pPrevRect
->right
!= pCurRect
->right
))
1083 * The bands don't line up so they can't be coalesced.
1090 } while (prevNumRects
!= 0);
1092 pReg
->numRects
-= curNumRects
;
1093 pCurRect
-= curNumRects
;
1094 pPrevRect
-= curNumRects
;
1097 * The bands may be merged, so set the bottom of each rect
1098 * in the previous band to that of the corresponding rect in
1103 pPrevRect
->bottom
= pCurRect
->bottom
;
1107 } while (curNumRects
!= 0);
1110 * If only one band was added to the region, we have to backup
1111 * curStart to the start of the previous band.
1113 * If more than one band was added to the region, copy the
1114 * other bands down. The assumption here is that the other bands
1115 * came from the same region as the current one and no further
1116 * coalescing can be done on them since it's all been done
1117 * already... curStart is already in the right place.
1119 if (pCurRect
== pRegEnd
)
1121 curStart
= prevStart
;
1127 *pPrevRect
++ = *pCurRect
++;
1128 } while (pCurRect
!= pRegEnd
);
1136 /***********************************************************************
1139 * Apply an operation to two regions. Called by REGION_Union,
1140 * REGION_Inverse, REGION_Subtract, REGION_Intersect...
1146 * The new region is overwritten.
1149 * The idea behind this function is to view the two regions as sets.
1150 * Together they cover a rectangle of area that this function divides
1151 * into horizontal bands where points are covered only by one region
1152 * or by both. For the first case, the nonOverlapFunc is called with
1153 * each the band and the band's upper and lower extents. For the
1154 * second, the overlapFunc is called to process the entire band. It
1155 * is responsible for clipping the rectangles in the band, though
1156 * this function provides the boundaries.
1157 * At the end of each band, the new region is coalesced, if possible,
1158 * to reduce the number of rectangles in the region.
1161 static void REGION_RegionOp(
1162 WINEREGION
*newReg
, /* Place to store result */
1163 WINEREGION
*reg1
, /* First region in operation */
1164 WINEREGION
*reg2
, /* 2nd region in operation */
1165 void (*overlapFunc
)(), /* Function to call for over-lapping bands */
1166 void (*nonOverlap1Func
)(), /* Function to call for non-overlapping bands in region 1 */
1167 void (*nonOverlap2Func
)() /* Function to call for non-overlapping bands in region 2 */
1169 RECT
*r1
; /* Pointer into first region */
1170 RECT
*r2
; /* Pointer into 2d region */
1171 RECT
*r1End
; /* End of 1st region */
1172 RECT
*r2End
; /* End of 2d region */
1173 INT ybot
; /* Bottom of intersection */
1174 INT ytop
; /* Top of intersection */
1175 RECT
*oldRects
; /* Old rects for newReg */
1176 INT prevBand
; /* Index of start of
1177 * previous band in newReg */
1178 INT curBand
; /* Index of start of current
1180 RECT
*r1BandEnd
; /* End of current band in r1 */
1181 RECT
*r2BandEnd
; /* End of current band in r2 */
1182 INT top
; /* Top of non-overlapping band */
1183 INT bot
; /* Bottom of non-overlapping band */
1187 * set r1, r2, r1End and r2End appropriately, preserve the important
1188 * parts of the destination region until the end in case it's one of
1189 * the two source regions, then mark the "new" region empty, allocating
1190 * another array of rectangles for it to use.
1194 r1End
= r1
+ reg1
->numRects
;
1195 r2End
= r2
+ reg2
->numRects
;
1199 * newReg may be one of the src regions so we can't empty it. We keep a
1200 * note of its rects pointer (so that we can free them later), preserve its
1201 * extents and simply set numRects to zero.
1204 oldRects
= newReg
->rects
;
1205 newReg
->numRects
= 0;
1208 * Allocate a reasonable number of rectangles for the new region. The idea
1209 * is to allocate enough so the individual functions don't need to
1210 * reallocate and copy the array, which is time consuming, yet we don't
1211 * have to worry about using too much memory. I hope to be able to
1212 * nuke the Xrealloc() at the end of this function eventually.
1214 newReg
->size
= MAX(reg1
->numRects
,reg2
->numRects
) * 2;
1216 if (! (newReg
->rects
= HeapAlloc( SystemHeap
, 0,
1217 sizeof(RECT
) * newReg
->size
)))
1224 * Initialize ybot and ytop.
1225 * In the upcoming loop, ybot and ytop serve different functions depending
1226 * on whether the band being handled is an overlapping or non-overlapping
1228 * In the case of a non-overlapping band (only one of the regions
1229 * has points in the band), ybot is the bottom of the most recent
1230 * intersection and thus clips the top of the rectangles in that band.
1231 * ytop is the top of the next intersection between the two regions and
1232 * serves to clip the bottom of the rectangles in the current band.
1233 * For an overlapping band (where the two regions intersect), ytop clips
1234 * the top of the rectangles of both regions and ybot clips the bottoms.
1236 if (reg1
->extents
.top
< reg2
->extents
.top
)
1237 ybot
= reg1
->extents
.top
;
1239 ybot
= reg2
->extents
.top
;
1242 * prevBand serves to mark the start of the previous band so rectangles
1243 * can be coalesced into larger rectangles. qv. miCoalesce, above.
1244 * In the beginning, there is no previous band, so prevBand == curBand
1245 * (curBand is set later on, of course, but the first band will always
1246 * start at index 0). prevBand and curBand must be indices because of
1247 * the possible expansion, and resultant moving, of the new region's
1248 * array of rectangles.
1254 curBand
= newReg
->numRects
;
1257 * This algorithm proceeds one source-band (as opposed to a
1258 * destination band, which is determined by where the two regions
1259 * intersect) at a time. r1BandEnd and r2BandEnd serve to mark the
1260 * rectangle after the last one in the current band for their
1261 * respective regions.
1264 while ((r1BandEnd
!= r1End
) && (r1BandEnd
->top
== r1
->top
))
1270 while ((r2BandEnd
!= r2End
) && (r2BandEnd
->top
== r2
->top
))
1276 * First handle the band that doesn't intersect, if any.
1278 * Note that attention is restricted to one band in the
1279 * non-intersecting region at once, so if a region has n
1280 * bands between the current position and the next place it overlaps
1281 * the other, this entire loop will be passed through n times.
1283 if (r1
->top
< r2
->top
)
1285 top
= MAX(r1
->top
,ybot
);
1286 bot
= MIN(r1
->bottom
,r2
->top
);
1288 if ((top
!= bot
) && (nonOverlap1Func
!= (void (*)())NULL
))
1290 (* nonOverlap1Func
) (newReg
, r1
, r1BandEnd
, top
, bot
);
1295 else if (r2
->top
< r1
->top
)
1297 top
= MAX(r2
->top
,ybot
);
1298 bot
= MIN(r2
->bottom
,r1
->top
);
1300 if ((top
!= bot
) && (nonOverlap2Func
!= (void (*)())NULL
))
1302 (* nonOverlap2Func
) (newReg
, r2
, r2BandEnd
, top
, bot
);
1313 * If any rectangles got added to the region, try and coalesce them
1314 * with rectangles from the previous band. Note we could just do
1315 * this test in miCoalesce, but some machines incur a not
1316 * inconsiderable cost for function calls, so...
1318 if (newReg
->numRects
!= curBand
)
1320 prevBand
= REGION_Coalesce (newReg
, prevBand
, curBand
);
1324 * Now see if we've hit an intersecting band. The two bands only
1325 * intersect if ybot > ytop
1327 ybot
= MIN(r1
->bottom
, r2
->bottom
);
1328 curBand
= newReg
->numRects
;
1331 (* overlapFunc
) (newReg
, r1
, r1BandEnd
, r2
, r2BandEnd
, ytop
, ybot
);
1335 if (newReg
->numRects
!= curBand
)
1337 prevBand
= REGION_Coalesce (newReg
, prevBand
, curBand
);
1341 * If we've finished with a band (bottom == ybot) we skip forward
1342 * in the region to the next band.
1344 if (r1
->bottom
== ybot
)
1348 if (r2
->bottom
== ybot
)
1352 } while ((r1
!= r1End
) && (r2
!= r2End
));
1355 * Deal with whichever region still has rectangles left.
1357 curBand
= newReg
->numRects
;
1360 if (nonOverlap1Func
!= (void (*)())NULL
)
1365 while ((r1BandEnd
< r1End
) && (r1BandEnd
->top
== r1
->top
))
1369 (* nonOverlap1Func
) (newReg
, r1
, r1BandEnd
,
1370 MAX(r1
->top
,ybot
), r1
->bottom
);
1372 } while (r1
!= r1End
);
1375 else if ((r2
!= r2End
) && (nonOverlap2Func
!= (void (*)())NULL
))
1380 while ((r2BandEnd
< r2End
) && (r2BandEnd
->top
== r2
->top
))
1384 (* nonOverlap2Func
) (newReg
, r2
, r2BandEnd
,
1385 MAX(r2
->top
,ybot
), r2
->bottom
);
1387 } while (r2
!= r2End
);
1390 if (newReg
->numRects
!= curBand
)
1392 (void) REGION_Coalesce (newReg
, prevBand
, curBand
);
1396 * A bit of cleanup. To keep regions from growing without bound,
1397 * we shrink the array of rectangles to match the new number of
1398 * rectangles in the region. This never goes to 0, however...
1400 * Only do this stuff if the number of rectangles allocated is more than
1401 * twice the number of rectangles in the region (a simple optimization...).
1403 if (newReg
->numRects
< (newReg
->size
>> 1))
1405 if (REGION_NOT_EMPTY(newReg
))
1407 RECT
*prev_rects
= newReg
->rects
;
1408 newReg
->size
= newReg
->numRects
;
1409 newReg
->rects
= HeapReAlloc( SystemHeap
, 0, newReg
->rects
,
1410 sizeof(RECT
) * newReg
->size
);
1411 if (! newReg
->rects
)
1412 newReg
->rects
= prev_rects
;
1417 * No point in doing the extra work involved in an Xrealloc if
1418 * the region is empty
1421 HeapFree( SystemHeap
, 0, newReg
->rects
);
1422 newReg
->rects
= HeapAlloc( SystemHeap
, 0, sizeof(RECT
) );
1425 HeapFree( SystemHeap
, 0, oldRects
);
1429 /***********************************************************************
1430 * Region Intersection
1431 ***********************************************************************/
1434 /***********************************************************************
1437 * Handle an overlapping band for REGION_Intersect.
1443 * Rectangles may be added to the region.
1446 static void REGION_IntersectO(WINEREGION
*pReg
, RECT
*r1
, RECT
*r1End
,
1447 RECT
*r2
, RECT
*r2End
, INT top
, INT bottom
)
1453 pNextRect
= &pReg
->rects
[pReg
->numRects
];
1455 while ((r1
!= r1End
) && (r2
!= r2End
))
1457 left
= MAX(r1
->left
, r2
->left
);
1458 right
= MIN(r1
->right
, r2
->right
);
1461 * If there's any overlap between the two rectangles, add that
1462 * overlap to the new region.
1463 * There's no need to check for subsumption because the only way
1464 * such a need could arise is if some region has two rectangles
1465 * right next to each other. Since that should never happen...
1469 MEMCHECK(pReg
, pNextRect
, pReg
->rects
);
1470 pNextRect
->left
= left
;
1471 pNextRect
->top
= top
;
1472 pNextRect
->right
= right
;
1473 pNextRect
->bottom
= bottom
;
1474 pReg
->numRects
+= 1;
1479 * Need to advance the pointers. Shift the one that extends
1480 * to the right the least, since the other still has a chance to
1481 * overlap with that region's next rectangle, if you see what I mean.
1483 if (r1
->right
< r2
->right
)
1487 else if (r2
->right
< r1
->right
)
1500 /***********************************************************************
1501 * REGION_IntersectRegion
1503 static void REGION_IntersectRegion(WINEREGION
*newReg
, WINEREGION
*reg1
,
1506 /* check for trivial reject */
1507 if ( (!(reg1
->numRects
)) || (!(reg2
->numRects
)) ||
1508 (!EXTENTCHECK(®1
->extents
, ®2
->extents
)))
1509 newReg
->numRects
= 0;
1511 REGION_RegionOp (newReg
, reg1
, reg2
,
1512 (voidProcp
) REGION_IntersectO
, (voidProcp
) NULL
, (voidProcp
) NULL
);
1515 * Can't alter newReg's extents before we call miRegionOp because
1516 * it might be one of the source regions and miRegionOp depends
1517 * on the extents of those regions being the same. Besides, this
1518 * way there's no checking against rectangles that will be nuked
1519 * due to coalescing, so we have to examine fewer rectangles.
1521 REGION_SetExtents(newReg
);
1522 newReg
->type
= (newReg
->numRects
) ? COMPLEXREGION
: NULLREGION
;
1526 /***********************************************************************
1528 ***********************************************************************/
1530 /***********************************************************************
1533 * Handle a non-overlapping band for the union operation. Just
1534 * Adds the rectangles into the region. Doesn't have to check for
1535 * subsumption or anything.
1541 * pReg->numRects is incremented and the final rectangles overwritten
1542 * with the rectangles we're passed.
1545 static void REGION_UnionNonO (WINEREGION
*pReg
, RECT
*r
, RECT
*rEnd
,
1546 INT top
, INT bottom
)
1550 pNextRect
= &pReg
->rects
[pReg
->numRects
];
1554 MEMCHECK(pReg
, pNextRect
, pReg
->rects
);
1555 pNextRect
->left
= r
->left
;
1556 pNextRect
->top
= top
;
1557 pNextRect
->right
= r
->right
;
1558 pNextRect
->bottom
= bottom
;
1559 pReg
->numRects
+= 1;
1566 /***********************************************************************
1569 * Handle an overlapping band for the union operation. Picks the
1570 * left-most rectangle each time and merges it into the region.
1576 * Rectangles are overwritten in pReg->rects and pReg->numRects will
1580 static void REGION_UnionO (WINEREGION
*pReg
, RECT
*r1
, RECT
*r1End
,
1581 RECT
*r2
, RECT
*r2End
, INT top
, INT bottom
)
1585 pNextRect
= &pReg
->rects
[pReg
->numRects
];
1587 #define MERGERECT(r) \
1588 if ((pReg->numRects != 0) && \
1589 (pNextRect[-1].top == top) && \
1590 (pNextRect[-1].bottom == bottom) && \
1591 (pNextRect[-1].right >= r->left)) \
1593 if (pNextRect[-1].right < r->right) \
1595 pNextRect[-1].right = r->right; \
1600 MEMCHECK(pReg, pNextRect, pReg->rects); \
1601 pNextRect->top = top; \
1602 pNextRect->bottom = bottom; \
1603 pNextRect->left = r->left; \
1604 pNextRect->right = r->right; \
1605 pReg->numRects += 1; \
1610 while ((r1
!= r1End
) && (r2
!= r2End
))
1612 if (r1
->left
< r2
->left
)
1627 } while (r1
!= r1End
);
1629 else while (r2
!= r2End
)
1636 /***********************************************************************
1637 * REGION_UnionRegion
1639 static void REGION_UnionRegion(WINEREGION
*newReg
, WINEREGION
*reg1
,
1642 /* checks all the simple cases */
1645 * Region 1 and 2 are the same or region 1 is empty
1647 if ( (reg1
== reg2
) || (!(reg1
->numRects
)) )
1650 REGION_CopyRegion(newReg
, reg2
);
1655 * if nothing to union (region 2 empty)
1657 if (!(reg2
->numRects
))
1660 REGION_CopyRegion(newReg
, reg1
);
1665 * Region 1 completely subsumes region 2
1667 if ((reg1
->numRects
== 1) &&
1668 (reg1
->extents
.left
<= reg2
->extents
.left
) &&
1669 (reg1
->extents
.top
<= reg2
->extents
.top
) &&
1670 (reg1
->extents
.right
>= reg2
->extents
.right
) &&
1671 (reg1
->extents
.bottom
>= reg2
->extents
.bottom
))
1674 REGION_CopyRegion(newReg
, reg1
);
1679 * Region 2 completely subsumes region 1
1681 if ((reg2
->numRects
== 1) &&
1682 (reg2
->extents
.left
<= reg1
->extents
.left
) &&
1683 (reg2
->extents
.top
<= reg1
->extents
.top
) &&
1684 (reg2
->extents
.right
>= reg1
->extents
.right
) &&
1685 (reg2
->extents
.bottom
>= reg1
->extents
.bottom
))
1688 REGION_CopyRegion(newReg
, reg2
);
1692 REGION_RegionOp (newReg
, reg1
, reg2
, (voidProcp
) REGION_UnionO
,
1693 (voidProcp
) REGION_UnionNonO
, (voidProcp
) REGION_UnionNonO
);
1695 newReg
->extents
.left
= MIN(reg1
->extents
.left
, reg2
->extents
.left
);
1696 newReg
->extents
.top
= MIN(reg1
->extents
.top
, reg2
->extents
.top
);
1697 newReg
->extents
.right
= MAX(reg1
->extents
.right
, reg2
->extents
.right
);
1698 newReg
->extents
.bottom
= MAX(reg1
->extents
.bottom
, reg2
->extents
.bottom
);
1699 newReg
->type
= (newReg
->numRects
) ? COMPLEXREGION
: NULLREGION
;
1703 /***********************************************************************
1704 * Region Subtraction
1705 ***********************************************************************/
1707 /***********************************************************************
1708 * REGION_SubtractNonO1
1710 * Deal with non-overlapping band for subtraction. Any parts from
1711 * region 2 we discard. Anything from region 1 we add to the region.
1717 * pReg may be affected.
1720 static void REGION_SubtractNonO1 (WINEREGION
*pReg
, RECT
*r
, RECT
*rEnd
,
1721 INT top
, INT bottom
)
1725 pNextRect
= &pReg
->rects
[pReg
->numRects
];
1729 MEMCHECK(pReg
, pNextRect
, pReg
->rects
);
1730 pNextRect
->left
= r
->left
;
1731 pNextRect
->top
= top
;
1732 pNextRect
->right
= r
->right
;
1733 pNextRect
->bottom
= bottom
;
1734 pReg
->numRects
+= 1;
1742 /***********************************************************************
1745 * Overlapping band subtraction. x1 is the left-most point not yet
1752 * pReg may have rectangles added to it.
1755 static void REGION_SubtractO (WINEREGION
*pReg
, RECT
*r1
, RECT
*r1End
,
1756 RECT
*r2
, RECT
*r2End
, INT top
, INT bottom
)
1762 pNextRect
= &pReg
->rects
[pReg
->numRects
];
1764 while ((r1
!= r1End
) && (r2
!= r2End
))
1766 if (r2
->right
<= left
)
1769 * Subtrahend missed the boat: go to next subtrahend.
1773 else if (r2
->left
<= left
)
1776 * Subtrahend preceeds minuend: nuke left edge of minuend.
1779 if (left
>= r1
->right
)
1782 * Minuend completely covered: advance to next minuend and
1783 * reset left fence to edge of new minuend.
1792 * Subtrahend now used up since it doesn't extend beyond
1798 else if (r2
->left
< r1
->right
)
1801 * Left part of subtrahend covers part of minuend: add uncovered
1802 * part of minuend to region and skip to next subtrahend.
1804 MEMCHECK(pReg
, pNextRect
, pReg
->rects
);
1805 pNextRect
->left
= left
;
1806 pNextRect
->top
= top
;
1807 pNextRect
->right
= r2
->left
;
1808 pNextRect
->bottom
= bottom
;
1809 pReg
->numRects
+= 1;
1812 if (left
>= r1
->right
)
1815 * Minuend used up: advance to new...
1824 * Subtrahend used up
1832 * Minuend used up: add any remaining piece before advancing.
1834 if (r1
->right
> left
)
1836 MEMCHECK(pReg
, pNextRect
, pReg
->rects
);
1837 pNextRect
->left
= left
;
1838 pNextRect
->top
= top
;
1839 pNextRect
->right
= r1
->right
;
1840 pNextRect
->bottom
= bottom
;
1841 pReg
->numRects
+= 1;
1850 * Add remaining minuend rectangles to region.
1854 MEMCHECK(pReg
, pNextRect
, pReg
->rects
);
1855 pNextRect
->left
= left
;
1856 pNextRect
->top
= top
;
1857 pNextRect
->right
= r1
->right
;
1858 pNextRect
->bottom
= bottom
;
1859 pReg
->numRects
+= 1;
1870 /***********************************************************************
1871 * REGION_SubtractRegion
1873 * Subtract regS from regM and leave the result in regD.
1874 * S stands for subtrahend, M for minuend and D for difference.
1880 * regD is overwritten.
1883 static void REGION_SubtractRegion(WINEREGION
*regD
, WINEREGION
*regM
,
1886 /* check for trivial reject */
1887 if ( (!(regM
->numRects
)) || (!(regS
->numRects
)) ||
1888 (!EXTENTCHECK(®M
->extents
, ®S
->extents
)) )
1890 REGION_CopyRegion(regD
, regM
);
1894 REGION_RegionOp (regD
, regM
, regS
, (voidProcp
) REGION_SubtractO
,
1895 (voidProcp
) REGION_SubtractNonO1
, (voidProcp
) NULL
);
1898 * Can't alter newReg's extents before we call miRegionOp because
1899 * it might be one of the source regions and miRegionOp depends
1900 * on the extents of those regions being the unaltered. Besides, this
1901 * way there's no checking against rectangles that will be nuked
1902 * due to coalescing, so we have to examine fewer rectangles.
1904 REGION_SetExtents (regD
);
1905 regD
->type
= (regD
->numRects
) ? COMPLEXREGION
: NULLREGION
;
1909 /***********************************************************************
1912 static void REGION_XorRegion(WINEREGION
*dr
, WINEREGION
*sra
,
1915 WINEREGION
*tra
, *trb
;
1917 if ((! (tra
= REGION_AllocWineRegion())) ||
1918 (! (trb
= REGION_AllocWineRegion())))
1920 REGION_SubtractRegion(tra
,sra
,srb
);
1921 REGION_SubtractRegion(trb
,srb
,sra
);
1922 REGION_UnionRegion(dr
,tra
,trb
);
1923 REGION_DestroyWineRegion(tra
);
1924 REGION_DestroyWineRegion(trb
);
1928 /**************************************************************************
1932 *************************************************************************/
1934 #define LARGE_COORDINATE 0x7fffffff /* FIXME */
1935 #define SMALL_COORDINATE 0x80000000
1937 /***********************************************************************
1938 * REGION_InsertEdgeInET
1940 * Insert the given edge into the edge table.
1941 * First we must find the correct bucket in the
1942 * Edge table, then find the right slot in the
1943 * bucket. Finally, we can insert it.
1946 static void REGION_InsertEdgeInET(EdgeTable
*ET
, EdgeTableEntry
*ETE
,
1947 INT scanline
, ScanLineListBlock
**SLLBlock
, INT
*iSLLBlock
)
1950 EdgeTableEntry
*start
, *prev
;
1951 ScanLineList
*pSLL
, *pPrevSLL
;
1952 ScanLineListBlock
*tmpSLLBlock
;
1955 * find the right bucket to put the edge into
1957 pPrevSLL
= &ET
->scanlines
;
1958 pSLL
= pPrevSLL
->next
;
1959 while (pSLL
&& (pSLL
->scanline
< scanline
))
1966 * reassign pSLL (pointer to ScanLineList) if necessary
1968 if ((!pSLL
) || (pSLL
->scanline
> scanline
))
1970 if (*iSLLBlock
> SLLSPERBLOCK
-1)
1972 tmpSLLBlock
= HeapAlloc( SystemHeap
, 0, sizeof(ScanLineListBlock
));
1975 WARN(region
, "Can't alloc SLLB\n");
1978 (*SLLBlock
)->next
= tmpSLLBlock
;
1979 tmpSLLBlock
->next
= (ScanLineListBlock
*)NULL
;
1980 *SLLBlock
= tmpSLLBlock
;
1983 pSLL
= &((*SLLBlock
)->SLLs
[(*iSLLBlock
)++]);
1985 pSLL
->next
= pPrevSLL
->next
;
1986 pSLL
->edgelist
= (EdgeTableEntry
*)NULL
;
1987 pPrevSLL
->next
= pSLL
;
1989 pSLL
->scanline
= scanline
;
1992 * now insert the edge in the right bucket
1994 prev
= (EdgeTableEntry
*)NULL
;
1995 start
= pSLL
->edgelist
;
1996 while (start
&& (start
->bres
.minor_axis
< ETE
->bres
.minor_axis
))
1999 start
= start
->next
;
2006 pSLL
->edgelist
= ETE
;
2009 /***********************************************************************
2010 * REGION_CreateEdgeTable
2012 * This routine creates the edge table for
2013 * scan converting polygons.
2014 * The Edge Table (ET) looks like:
2018 * | ymax | ScanLineLists
2019 * |scanline|-->------------>-------------->...
2020 * -------- |scanline| |scanline|
2021 * |edgelist| |edgelist|
2022 * --------- ---------
2026 * list of ETEs list of ETEs
2028 * where ETE is an EdgeTableEntry data structure,
2029 * and there is one ScanLineList per scanline at
2030 * which an edge is initially entered.
2033 static void REGION_CreateETandAET(const INT
*Count
, INT nbpolygons
,
2034 const POINT
*pts
, EdgeTable
*ET
, EdgeTableEntry
*AET
,
2035 EdgeTableEntry
*pETEs
, ScanLineListBlock
*pSLLBlock
)
2037 const POINT
*top
, *bottom
;
2038 const POINT
*PrevPt
, *CurrPt
, *EndPt
;
2045 * initialize the Active Edge Table
2047 AET
->next
= (EdgeTableEntry
*)NULL
;
2048 AET
->back
= (EdgeTableEntry
*)NULL
;
2049 AET
->nextWETE
= (EdgeTableEntry
*)NULL
;
2050 AET
->bres
.minor_axis
= SMALL_COORDINATE
;
2053 * initialize the Edge Table.
2055 ET
->scanlines
.next
= (ScanLineList
*)NULL
;
2056 ET
->ymax
= SMALL_COORDINATE
;
2057 ET
->ymin
= LARGE_COORDINATE
;
2058 pSLLBlock
->next
= (ScanLineListBlock
*)NULL
;
2061 for(poly
= 0; poly
< nbpolygons
; poly
++)
2063 count
= Count
[poly
];
2071 * for each vertex in the array of points.
2072 * In this loop we are dealing with two vertices at
2073 * a time -- these make up one edge of the polygon.
2080 * find out which point is above and which is below.
2082 if (PrevPt
->y
> CurrPt
->y
)
2084 bottom
= PrevPt
, top
= CurrPt
;
2085 pETEs
->ClockWise
= 0;
2089 bottom
= CurrPt
, top
= PrevPt
;
2090 pETEs
->ClockWise
= 1;
2094 * don't add horizontal edges to the Edge table.
2096 if (bottom
->y
!= top
->y
)
2098 pETEs
->ymax
= bottom
->y
-1;
2099 /* -1 so we don't get last scanline */
2102 * initialize integer edge algorithm
2104 dy
= bottom
->y
- top
->y
;
2105 BRESINITPGONSTRUCT(dy
, top
->x
, bottom
->x
, pETEs
->bres
);
2107 REGION_InsertEdgeInET(ET
, pETEs
, top
->y
, &pSLLBlock
,
2110 if (PrevPt
->y
> ET
->ymax
)
2111 ET
->ymax
= PrevPt
->y
;
2112 if (PrevPt
->y
< ET
->ymin
)
2113 ET
->ymin
= PrevPt
->y
;
2122 /***********************************************************************
2125 * This routine moves EdgeTableEntries from the
2126 * EdgeTable into the Active Edge Table,
2127 * leaving them sorted by smaller x coordinate.
2130 static void REGION_loadAET(EdgeTableEntry
*AET
, EdgeTableEntry
*ETEs
)
2132 EdgeTableEntry
*pPrevAET
;
2133 EdgeTableEntry
*tmp
;
2139 while (AET
&& (AET
->bres
.minor_axis
< ETEs
->bres
.minor_axis
))
2148 ETEs
->back
= pPrevAET
;
2149 pPrevAET
->next
= ETEs
;
2156 /***********************************************************************
2157 * REGION_computeWAET
2159 * This routine links the AET by the
2160 * nextWETE (winding EdgeTableEntry) link for
2161 * use by the winding number rule. The final
2162 * Active Edge Table (AET) might look something
2166 * ---------- --------- ---------
2167 * |ymax | |ymax | |ymax |
2168 * | ... | |... | |... |
2169 * |next |->|next |->|next |->...
2170 * |nextWETE| |nextWETE| |nextWETE|
2171 * --------- --------- ^--------
2173 * V-------------------> V---> ...
2176 static void REGION_computeWAET(EdgeTableEntry
*AET
)
2178 register EdgeTableEntry
*pWETE
;
2179 register int inside
= 1;
2180 register int isInside
= 0;
2182 AET
->nextWETE
= (EdgeTableEntry
*)NULL
;
2192 if ((!inside
&& !isInside
) ||
2193 ( inside
&& isInside
))
2195 pWETE
->nextWETE
= AET
;
2201 pWETE
->nextWETE
= (EdgeTableEntry
*)NULL
;
2204 /***********************************************************************
2205 * REGION_InsertionSort
2207 * Just a simple insertion sort using
2208 * pointers and back pointers to sort the Active
2212 static BOOL
REGION_InsertionSort(EdgeTableEntry
*AET
)
2214 EdgeTableEntry
*pETEchase
;
2215 EdgeTableEntry
*pETEinsert
;
2216 EdgeTableEntry
*pETEchaseBackTMP
;
2217 BOOL changed
= FALSE
;
2224 while (pETEchase
->back
->bres
.minor_axis
> AET
->bres
.minor_axis
)
2225 pETEchase
= pETEchase
->back
;
2228 if (pETEchase
!= pETEinsert
)
2230 pETEchaseBackTMP
= pETEchase
->back
;
2231 pETEinsert
->back
->next
= AET
;
2233 AET
->back
= pETEinsert
->back
;
2234 pETEinsert
->next
= pETEchase
;
2235 pETEchase
->back
->next
= pETEinsert
;
2236 pETEchase
->back
= pETEinsert
;
2237 pETEinsert
->back
= pETEchaseBackTMP
;
2244 /***********************************************************************
2245 * REGION_FreeStorage
2249 static void REGION_FreeStorage(ScanLineListBlock
*pSLLBlock
)
2251 ScanLineListBlock
*tmpSLLBlock
;
2255 tmpSLLBlock
= pSLLBlock
->next
;
2256 HeapFree( SystemHeap
, 0, pSLLBlock
);
2257 pSLLBlock
= tmpSLLBlock
;
2262 /***********************************************************************
2263 * REGION_PtsToRegion
2265 * Create an array of rectangles from a list of points.
2267 static int REGION_PtsToRegion(int numFullPtBlocks
, int iCurPtBlock
,
2268 POINTBLOCK
*FirstPtBlock
, WINEREGION
*reg
)
2272 POINTBLOCK
*CurPtBlock
;
2277 extents
= ®
->extents
;
2279 numRects
= ((numFullPtBlocks
* NUMPTSTOBUFFER
) + iCurPtBlock
) >> 1;
2281 if (!(reg
->rects
= HeapReAlloc( SystemHeap
, 0, reg
->rects
,
2282 sizeof(RECT
) * numRects
)))
2285 reg
->size
= numRects
;
2286 CurPtBlock
= FirstPtBlock
;
2287 rects
= reg
->rects
- 1;
2289 extents
->left
= LARGE_COORDINATE
, extents
->right
= SMALL_COORDINATE
;
2291 for ( ; numFullPtBlocks
>= 0; numFullPtBlocks
--) {
2292 /* the loop uses 2 points per iteration */
2293 i
= NUMPTSTOBUFFER
>> 1;
2294 if (!numFullPtBlocks
)
2295 i
= iCurPtBlock
>> 1;
2296 for (pts
= CurPtBlock
->pts
; i
--; pts
+= 2) {
2297 if (pts
->x
== pts
[1].x
)
2299 if (numRects
&& pts
->x
== rects
->left
&& pts
->y
== rects
->bottom
&&
2300 pts
[1].x
== rects
->right
&&
2301 (numRects
== 1 || rects
[-1].top
!= rects
->top
) &&
2302 (i
&& pts
[2].y
> pts
[1].y
)) {
2303 rects
->bottom
= pts
[1].y
+ 1;
2308 rects
->left
= pts
->x
; rects
->top
= pts
->y
;
2309 rects
->right
= pts
[1].x
; rects
->bottom
= pts
[1].y
+ 1;
2310 if (rects
->left
< extents
->left
)
2311 extents
->left
= rects
->left
;
2312 if (rects
->right
> extents
->right
)
2313 extents
->right
= rects
->right
;
2315 CurPtBlock
= CurPtBlock
->next
;
2319 extents
->top
= reg
->rects
->top
;
2320 extents
->bottom
= rects
->bottom
;
2325 extents
->bottom
= 0;
2327 reg
->numRects
= numRects
;
2332 /***********************************************************************
2333 * CreatePolyPolygonRgn32 (GDI32.57)
2335 HRGN WINAPI
CreatePolyPolygonRgn(const POINT
*Pts
, const INT
*Count
,
2336 INT nbpolygons
, INT mode
)
2341 register EdgeTableEntry
*pAET
; /* Active Edge Table */
2342 register INT y
; /* current scanline */
2343 register int iPts
= 0; /* number of pts in buffer */
2344 register EdgeTableEntry
*pWETE
; /* Winding Edge Table Entry*/
2345 register ScanLineList
*pSLL
; /* current scanLineList */
2346 register POINT
*pts
; /* output buffer */
2347 EdgeTableEntry
*pPrevAET
; /* ptr to previous AET */
2348 EdgeTable ET
; /* header node for ET */
2349 EdgeTableEntry AET
; /* header node for AET */
2350 EdgeTableEntry
*pETEs
; /* EdgeTableEntries pool */
2351 ScanLineListBlock SLLBlock
; /* header for scanlinelist */
2352 int fixWAET
= FALSE
;
2353 POINTBLOCK FirstPtBlock
, *curPtBlock
; /* PtBlock buffers */
2354 POINTBLOCK
*tmpPtBlock
;
2355 int numFullPtBlocks
= 0;
2358 if(!(hrgn
= REGION_CreateRegion()))
2360 obj
= (RGNOBJ
*) GDI_GetObjPtr( hrgn
, REGION_MAGIC
);
2363 /* special case a rectangle */
2365 if (((nbpolygons
== 1) && ((*Count
== 4) ||
2366 ((*Count
== 5) && (Pts
[4].x
== Pts
[0].x
) && (Pts
[4].y
== Pts
[0].y
)))) &&
2367 (((Pts
[0].y
== Pts
[1].y
) &&
2368 (Pts
[1].x
== Pts
[2].x
) &&
2369 (Pts
[2].y
== Pts
[3].y
) &&
2370 (Pts
[3].x
== Pts
[0].x
)) ||
2371 ((Pts
[0].x
== Pts
[1].x
) &&
2372 (Pts
[1].y
== Pts
[2].y
) &&
2373 (Pts
[2].x
== Pts
[3].x
) &&
2374 (Pts
[3].y
== Pts
[0].y
))))
2376 SetRectRgn( hrgn
, MIN(Pts
[0].x
, Pts
[2].x
), MIN(Pts
[0].y
, Pts
[2].y
),
2377 MAX(Pts
[0].x
, Pts
[2].x
), MAX(Pts
[0].y
, Pts
[2].y
) );
2378 GDI_HEAP_UNLOCK( hrgn
);
2382 for(poly
= total
= 0; poly
< nbpolygons
; poly
++)
2383 total
+= Count
[poly
];
2384 if (! (pETEs
= HeapAlloc( SystemHeap
, 0, sizeof(EdgeTableEntry
) * total
)))
2386 REGION_DeleteObject( hrgn
, obj
);
2389 pts
= FirstPtBlock
.pts
;
2390 REGION_CreateETandAET(Count
, nbpolygons
, Pts
, &ET
, &AET
, pETEs
, &SLLBlock
);
2391 pSLL
= ET
.scanlines
.next
;
2392 curPtBlock
= &FirstPtBlock
;
2394 if (mode
!= WINDING
) {
2398 for (y
= ET
.ymin
; y
< ET
.ymax
; y
++) {
2400 * Add a new edge to the active edge table when we
2401 * get to the next edge.
2403 if (pSLL
!= NULL
&& y
== pSLL
->scanline
) {
2404 REGION_loadAET(&AET
, pSLL
->edgelist
);
2411 * for each active edge
2414 pts
->x
= pAET
->bres
.minor_axis
, pts
->y
= y
;
2418 * send out the buffer
2420 if (iPts
== NUMPTSTOBUFFER
) {
2421 tmpPtBlock
= HeapAlloc( SystemHeap
, 0, sizeof(POINTBLOCK
));
2423 WARN(region
, "Can't alloc tPB\n");
2426 curPtBlock
->next
= tmpPtBlock
;
2427 curPtBlock
= tmpPtBlock
;
2428 pts
= curPtBlock
->pts
;
2432 EVALUATEEDGEEVENODD(pAET
, pPrevAET
, y
);
2434 REGION_InsertionSort(&AET
);
2441 for (y
= ET
.ymin
; y
< ET
.ymax
; y
++) {
2443 * Add a new edge to the active edge table when we
2444 * get to the next edge.
2446 if (pSLL
!= NULL
&& y
== pSLL
->scanline
) {
2447 REGION_loadAET(&AET
, pSLL
->edgelist
);
2448 REGION_computeWAET(&AET
);
2456 * for each active edge
2460 * add to the buffer only those edges that
2461 * are in the Winding active edge table.
2463 if (pWETE
== pAET
) {
2464 pts
->x
= pAET
->bres
.minor_axis
, pts
->y
= y
;
2468 * send out the buffer
2470 if (iPts
== NUMPTSTOBUFFER
) {
2471 tmpPtBlock
= HeapAlloc( SystemHeap
, 0,
2472 sizeof(POINTBLOCK
) );
2474 WARN(region
, "Can't alloc tPB\n");
2477 curPtBlock
->next
= tmpPtBlock
;
2478 curPtBlock
= tmpPtBlock
;
2479 pts
= curPtBlock
->pts
;
2480 numFullPtBlocks
++; iPts
= 0;
2482 pWETE
= pWETE
->nextWETE
;
2484 EVALUATEEDGEWINDING(pAET
, pPrevAET
, y
, fixWAET
);
2488 * recompute the winding active edge table if
2489 * we just resorted or have exited an edge.
2491 if (REGION_InsertionSort(&AET
) || fixWAET
) {
2492 REGION_computeWAET(&AET
);
2497 REGION_FreeStorage(SLLBlock
.next
);
2498 REGION_PtsToRegion(numFullPtBlocks
, iPts
, &FirstPtBlock
, region
);
2499 for (curPtBlock
= FirstPtBlock
.next
; --numFullPtBlocks
>= 0;) {
2500 tmpPtBlock
= curPtBlock
->next
;
2501 HeapFree( SystemHeap
, 0, curPtBlock
);
2502 curPtBlock
= tmpPtBlock
;
2504 HeapFree( SystemHeap
, 0, pETEs
);
2505 GDI_HEAP_UNLOCK( hrgn
);
2510 /***********************************************************************
2511 * CreatePolygonRgn16 (GDI.63)
2513 HRGN16 WINAPI
CreatePolygonRgn16( const POINT16
* points
, INT16 count
,
2516 return CreatePolyPolygonRgn16( points
, &count
, 1, mode
);
2519 /***********************************************************************
2520 * CreatePolyPolygonRgn16 (GDI.451)
2522 HRGN16 WINAPI
CreatePolyPolygonRgn16( const POINT16
*points
,
2523 const INT16
*count
, INT16 nbpolygons
, INT16 mode
)
2530 for (i
= 0; i
< nbpolygons
; i
++)
2532 points32
= HeapAlloc( SystemHeap
, 0, npts
* sizeof(POINT
) );
2533 for (i
= 0; i
< npts
; i
++)
2534 CONV_POINT16TO32( &(points
[i
]), &(points32
[i
]) );
2536 count32
= HeapAlloc( SystemHeap
, 0, nbpolygons
* sizeof(INT
) );
2537 for (i
= 0; i
< nbpolygons
; i
++)
2538 count32
[i
] = count
[i
];
2539 hrgn
= CreatePolyPolygonRgn( points32
, count32
, nbpolygons
, mode
);
2540 HeapFree( SystemHeap
, 0, count32
);
2541 HeapFree( SystemHeap
, 0, points32
);
2545 /***********************************************************************
2546 * CreatePolygonRgn32 (GDI32.58)
2548 HRGN WINAPI
CreatePolygonRgn( const POINT
*points
, INT count
,
2551 return CreatePolyPolygonRgn( points
, &count
, 1, mode
);
2555 /***********************************************************************
2556 * GetRandomRgn [GDI32.215]
2559 * This function is UNDOCUMENTED, it isn't even in the header file.
2560 * I assume that it will return a HRGN32!??
2562 HRGN WINAPI
GetRandomRgn(DWORD dwArg1
, DWORD dwArg2
, DWORD dwArg3
)
2564 FIXME (region
, "(0x%08lx 0x%08lx 0x%08lx): empty stub!\n",
2565 dwArg1
, dwArg2
, dwArg3
);