2 * IDirect3DBaseTexture9 implementation
4 * Copyright 2002-2004 Jason Edmeades
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
23 #include "d3d9_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
27 /* IDirect3DBaseTexture9 IUnknown parts follow: */
28 HRESULT WINAPI
IDirect3DBaseTexture9Impl_QueryInterface(LPDIRECT3DBASETEXTURE9 iface
, REFIID riid
, LPVOID
* ppobj
) {
29 IDirect3DBaseTexture9Impl
*This
= (IDirect3DBaseTexture9Impl
*)iface
;
30 TRACE("(%p) Relay\n" , This
);
31 if (IsEqualGUID(riid
, &IID_IUnknown
)
32 || IsEqualGUID(riid
, &IID_IDirect3DResource9
)
33 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture9
)) {
34 IUnknown_AddRef(iface
);
39 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
43 ULONG WINAPI
IDirect3DBaseTexture9Impl_AddRef(LPDIRECT3DBASETEXTURE9 iface
) {
44 IDirect3DBaseTexture9Impl
*This
= (IDirect3DBaseTexture9Impl
*)iface
;
45 ULONG ref
= InterlockedIncrement(&This
->ref
);
47 TRACE("(%p) : AddRef from %ld\n", This
, ref
- 1);
52 ULONG WINAPI
IDirect3DBaseTexture9Impl_Release(LPDIRECT3DBASETEXTURE9 iface
) {
53 IDirect3DBaseTexture9Impl
*This
= (IDirect3DBaseTexture9Impl
*)iface
;
54 ULONG ref
= InterlockedDecrement(&This
->ref
);
56 TRACE("(%p) : ReleaseRef to %ld\n", This
, ref
);
59 IWineD3DBaseTexture_Release(This
->wineD3DBaseTexture
);
60 HeapFree(GetProcessHeap(), 0, This
);
65 /* IDirect3DBaseTexture9 IDirect3DResource9 Interface follow: */
66 HRESULT WINAPI
IDirect3DBaseTexture9Impl_GetDevice(LPDIRECT3DBASETEXTURE9 iface
, IDirect3DDevice9
** ppDevice
) {
67 IDirect3DBaseTexture9Impl
*This
= (IDirect3DBaseTexture9Impl
*)iface
;
68 TRACE("(%p) Relay\n" , This
);
69 return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9
) This
, ppDevice
);
72 HRESULT WINAPI
IDirect3DBaseTexture9Impl_SetPrivateData(LPDIRECT3DBASETEXTURE9 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
) {
73 IDirect3DBaseTexture9Impl
*This
= (IDirect3DBaseTexture9Impl
*)iface
;
74 TRACE("(%p) Relay\n" , This
);
75 return IWineD3DBaseTexture_SetPrivateData(This
->wineD3DBaseTexture
, refguid
, pData
, SizeOfData
, Flags
);
78 HRESULT WINAPI
IDirect3DBaseTexture9Impl_GetPrivateData(LPDIRECT3DBASETEXTURE9 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
) {
79 IDirect3DBaseTexture9Impl
*This
= (IDirect3DBaseTexture9Impl
*)iface
;
80 TRACE("(%p) Relay\n" , This
);
81 return IWineD3DBaseTexture_GetPrivateData(This
->wineD3DBaseTexture
, refguid
, pData
, pSizeOfData
);
84 HRESULT WINAPI
IDirect3DBaseTexture9Impl_FreePrivateData(LPDIRECT3DBASETEXTURE9 iface
, REFGUID refguid
) {
85 IDirect3DBaseTexture9Impl
*This
= (IDirect3DBaseTexture9Impl
*)iface
;
86 TRACE("(%p) Relay\n" , This
);
87 return IWineD3DBaseTexture_FreePrivateData(This
->wineD3DBaseTexture
, refguid
);
90 DWORD WINAPI
IDirect3DBaseTexture9Impl_SetPriority(LPDIRECT3DBASETEXTURE9 iface
, DWORD PriorityNew
) {
91 IDirect3DBaseTexture9Impl
*This
= (IDirect3DBaseTexture9Impl
*)iface
;
92 TRACE("(%p) Relay\n" , This
);
93 return IWineD3DBaseTexture_SetPriority(This
->wineD3DBaseTexture
, PriorityNew
);
96 DWORD WINAPI
IDirect3DBaseTexture9Impl_GetPriority(LPDIRECT3DBASETEXTURE9 iface
) {
97 IDirect3DBaseTexture9Impl
*This
= (IDirect3DBaseTexture9Impl
*)iface
;
98 TRACE("(%p) Relay\n" , This
);
99 return IWineD3DBaseTexture_GetPriority(This
->wineD3DBaseTexture
);
102 void WINAPI
IDirect3DBaseTexture9Impl_PreLoad(LPDIRECT3DBASETEXTURE9 iface
) {
103 IDirect3DBaseTexture9Impl
*This
= (IDirect3DBaseTexture9Impl
*)iface
;
104 TRACE("(%p) Relay\n" , This
);
105 IWineD3DBaseTexture_PreLoad(This
->wineD3DBaseTexture
);
109 D3DRESOURCETYPE WINAPI
IDirect3DBaseTexture9Impl_GetType(LPDIRECT3DBASETEXTURE9 iface
) {
110 IDirect3DBaseTexture9Impl
*This
= (IDirect3DBaseTexture9Impl
*)iface
;
111 TRACE("(%p) Relay\n" , This
);
112 return IWineD3DBaseTexture_GetType(This
->wineD3DBaseTexture
);
115 /* IDirect3DBaseTexture9 Interface follow: */
116 DWORD WINAPI
IDirect3DBaseTexture9Impl_SetLOD(LPDIRECT3DBASETEXTURE9 iface
, DWORD LODNew
) {
117 IDirect3DBaseTexture9Impl
*This
= (IDirect3DBaseTexture9Impl
*)iface
;
118 TRACE("(%p) Relay\n" , This
);
119 return IWineD3DBaseTexture_SetLOD(This
->wineD3DBaseTexture
, LODNew
);
122 DWORD WINAPI
IDirect3DBaseTexture9Impl_GetLOD(LPDIRECT3DBASETEXTURE9 iface
) {
123 IDirect3DBaseTexture9Impl
*This
= (IDirect3DBaseTexture9Impl
*)iface
;
124 TRACE("(%p) Relay\n" , This
);
125 return IWineD3DBaseTexture_GetLOD(This
->wineD3DBaseTexture
);
128 DWORD WINAPI
IDirect3DBaseTexture9Impl_GetLevelCount(LPDIRECT3DBASETEXTURE9 iface
) {
129 IDirect3DBaseTexture9Impl
*This
= (IDirect3DBaseTexture9Impl
*)iface
;
130 TRACE("(%p) Relay\n" , This
);
131 return IWineD3DBaseTexture_GetLevelCount(This
->wineD3DBaseTexture
);
134 HRESULT WINAPI
IDirect3DBaseTexture9Impl_SetAutoGenFilterType(LPDIRECT3DBASETEXTURE9 iface
, D3DTEXTUREFILTERTYPE FilterType
) {
135 IDirect3DBaseTexture9Impl
*This
= (IDirect3DBaseTexture9Impl
*)iface
;
136 TRACE("(%p) Relay\n" , This
);
137 return IWineD3DBaseTexture_SetAutoGenFilterType(This
->wineD3DBaseTexture
, FilterType
);
140 D3DTEXTUREFILTERTYPE WINAPI
IDirect3DBaseTexture9Impl_GetAutoGenFilterType(LPDIRECT3DBASETEXTURE9 iface
) {
141 IDirect3DBaseTexture9Impl
*This
= (IDirect3DBaseTexture9Impl
*)iface
;
142 TRACE("(%p) Relay\n" , This
);
143 return IWineD3DBaseTexture_GetAutoGenFilterType(This
->wineD3DBaseTexture
);
146 void WINAPI
IDirect3DBaseTexture9Impl_GenerateMipSubLevels(LPDIRECT3DBASETEXTURE9 iface
) {
147 IDirect3DBaseTexture9Impl
*This
= (IDirect3DBaseTexture9Impl
*)iface
;
148 TRACE("(%p) Relay\n" , This
);
149 return IWineD3DBaseTexture_GenerateMipSubLevels(This
->wineD3DBaseTexture
);
152 const IDirect3DBaseTexture9Vtbl Direct3DBaseTexture9_Vtbl
=
154 IDirect3DBaseTexture9Impl_QueryInterface
,
155 IDirect3DBaseTexture9Impl_AddRef
,
156 IDirect3DBaseTexture9Impl_Release
,
157 IDirect3DBaseTexture9Impl_GetDevice
,
158 IDirect3DBaseTexture9Impl_SetPrivateData
,
159 IDirect3DBaseTexture9Impl_GetPrivateData
,
160 IDirect3DBaseTexture9Impl_FreePrivateData
,
161 IDirect3DBaseTexture9Impl_SetPriority
,
162 IDirect3DBaseTexture9Impl_GetPriority
,
163 IDirect3DBaseTexture9Impl_PreLoad
,
164 IDirect3DBaseTexture9Impl_GetType
,
165 IDirect3DBaseTexture9Impl_SetLOD
,
166 IDirect3DBaseTexture9Impl_GetLOD
,
167 IDirect3DBaseTexture9Impl_GetLevelCount
,
168 IDirect3DBaseTexture9Impl_SetAutoGenFilterType
,
169 IDirect3DBaseTexture9Impl_GetAutoGenFilterType
,
170 IDirect3DBaseTexture9Impl_GenerateMipSubLevels