2 * IDirect3DStateBlock9 implementation
4 * Copyright 2002-2003 Raphael Junqueira
5 * Copyright 2002-2003 Jason Edmeades
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
28 /* IDirect3DStateBlock9 IUnknown parts follow: */
29 HRESULT WINAPI
IDirect3DStateBlock9Impl_QueryInterface(LPDIRECT3DSTATEBLOCK9 iface
, REFIID riid
, LPVOID
* ppobj
) {
30 IDirect3DStateBlock9Impl
*This
= (IDirect3DStateBlock9Impl
*)iface
;
32 if (IsEqualGUID(riid
, &IID_IUnknown
)
33 || IsEqualGUID(riid
, &IID_IDirect3DStateBlock9
)) {
34 IUnknown_AddRef(iface
);
39 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
43 ULONG WINAPI
IDirect3DStateBlock9Impl_AddRef(LPDIRECT3DSTATEBLOCK9 iface
) {
44 IDirect3DStateBlock9Impl
*This
= (IDirect3DStateBlock9Impl
*)iface
;
45 ULONG ref
= InterlockedIncrement(&This
->ref
);
47 TRACE("(%p) : AddRef from %ld\n", This
, ref
- 1);
52 ULONG WINAPI
IDirect3DStateBlock9Impl_Release(LPDIRECT3DSTATEBLOCK9 iface
) {
53 IDirect3DStateBlock9Impl
*This
= (IDirect3DStateBlock9Impl
*)iface
;
54 ULONG ref
= InterlockedDecrement(&This
->ref
);
56 TRACE("(%p) : ReleaseRef to %ld\n", This
, ref
);
59 IWineD3DStateBlock_Release(This
->wineD3DStateBlock
);
60 HeapFree(GetProcessHeap(), 0, This
);
65 /* IDirect3DStateBlock9 Interface follow: */
66 HRESULT WINAPI
IDirect3DStateBlock9Impl_GetDevice(LPDIRECT3DSTATEBLOCK9 iface
, IDirect3DDevice9
** ppDevice
) {
67 IDirect3DStateBlock9Impl
*This
= (IDirect3DStateBlock9Impl
*)iface
;
68 TRACE("(%p) Relay\n", This
);
69 return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9
) This
, ppDevice
);
72 HRESULT WINAPI
IDirect3DStateBlock9Impl_Capture(LPDIRECT3DSTATEBLOCK9 iface
) {
73 IDirect3DStateBlock9Impl
*This
= (IDirect3DStateBlock9Impl
*)iface
;
74 TRACE("(%p) Relay\n", This
);
75 return IWineD3DStateBlock_Capture(This
->wineD3DStateBlock
);
78 HRESULT WINAPI
IDirect3DStateBlock9Impl_Apply(LPDIRECT3DSTATEBLOCK9 iface
) {
79 IDirect3DStateBlock9Impl
*This
= (IDirect3DStateBlock9Impl
*)iface
;
80 TRACE("(%p) Relay\n", This
);
81 return IWineD3DStateBlock_Apply(This
->wineD3DStateBlock
);
85 const IDirect3DStateBlock9Vtbl Direct3DStateBlock9_Vtbl
=
88 IDirect3DStateBlock9Impl_QueryInterface
,
89 IDirect3DStateBlock9Impl_AddRef
,
90 IDirect3DStateBlock9Impl_Release
,
91 /* IDirect3DStateBlock9 */
92 IDirect3DStateBlock9Impl_GetDevice
,
93 IDirect3DStateBlock9Impl_Capture
,
94 IDirect3DStateBlock9Impl_Apply
98 /* IDirect3DDevice9 IDirect3DStateBlock9 Methods follow: */
99 HRESULT WINAPI
IDirect3DDevice9Impl_CreateStateBlock(LPDIRECT3DDEVICE9 iface
, D3DSTATEBLOCKTYPE Type
, IDirect3DStateBlock9
** ppStateBlock
) {
100 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
101 IDirect3DStateBlock9Impl
* object
;
102 HRESULT hrc
= D3D_OK
;
104 TRACE("(%p) Relay\n", This
);
106 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DStateBlock9Impl
));
107 if (NULL
== object
) {
108 FIXME("(%p) Failed to allocate %d bytes\n", This
, sizeof(IDirect3DStateBlock9Impl
));
109 *ppStateBlock
= NULL
;
110 return E_OUTOFMEMORY
;
112 object
->lpVtbl
= &Direct3DStateBlock9_Vtbl
;
115 hrc
= IWineD3DDevice_CreateStateBlock(This
->WineD3DDevice
, (WINED3DSTATEBLOCKTYPE
)Type
, &object
->wineD3DStateBlock
, (IUnknown
*)object
);
117 FIXME("(%p) Call to IWineD3DDevice_CreateStateBlock failed.\n", This
);
118 HeapFree(GetProcessHeap(), 0, object
);
119 *ppStateBlock
= NULL
;
121 *ppStateBlock
= (IDirect3DStateBlock9
*)object
;
123 TRACE("(%p) returning token (ptr to stateblock) of %p\n", This
, object
);
127 HRESULT WINAPI
IDirect3DDevice9Impl_BeginStateBlock(LPDIRECT3DDEVICE9 iface
) {
128 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
129 TRACE("(%p) Relay\n", This
);
130 return IWineD3DDevice_BeginStateBlock(This
->WineD3DDevice
);
133 HRESULT WINAPI
IDirect3DDevice9Impl_EndStateBlock(LPDIRECT3DDEVICE9 iface
, IDirect3DStateBlock9
** ppSB
) {
134 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
136 IWineD3DStateBlock
* wineD3DStateBlock
;
137 IDirect3DStateBlock9Impl
* object
;
139 TRACE("(%p) Relay\n", This
);
141 /* Tell wineD3D to endstatablock before anything else (in case we run out
142 * of memory later and cause locking problems)
144 hr
=IWineD3DDevice_EndStateBlock(This
->WineD3DDevice
,&wineD3DStateBlock
);
146 FIXME("IWineD3DDevice_EndStateBlock returned an error\n");
149 /* allocate a new IDirectD3DStateBlock */
150 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,sizeof(IDirect3DStateBlock9Impl
));
152 object
->lpVtbl
= &Direct3DStateBlock9_Vtbl
;
154 object
->wineD3DStateBlock
=wineD3DStateBlock
;
156 *ppSB
=(IDirect3DStateBlock9
*)object
;
157 TRACE("(%p)Returning %p %p\n", This
, *ppSB
, wineD3DStateBlock
);