2 * IDirect3DVertexBuffer9 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2002-2004 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
28 /* IDirect3DVertexBuffer9 IUnknown parts follow: */
29 HRESULT WINAPI
IDirect3DVertexBuffer9Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER9 iface
, REFIID riid
, LPVOID
* ppobj
) {
30 IDirect3DVertexBuffer9Impl
*This
= (IDirect3DVertexBuffer9Impl
*)iface
;
32 if (IsEqualGUID(riid
, &IID_IUnknown
)
33 || IsEqualGUID(riid
, &IID_IDirect3DResource9
)
34 || IsEqualGUID(riid
, &IID_IDirect3DVertexBuffer9
)) {
35 IUnknown_AddRef(iface
);
40 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
44 ULONG WINAPI
IDirect3DVertexBuffer9Impl_AddRef(LPDIRECT3DVERTEXBUFFER9 iface
) {
45 IDirect3DVertexBuffer9Impl
*This
= (IDirect3DVertexBuffer9Impl
*)iface
;
46 ULONG ref
= InterlockedIncrement(&This
->ref
);
48 TRACE("(%p) : AddRef from %ld\n", This
, ref
- 1);
53 ULONG WINAPI
IDirect3DVertexBuffer9Impl_Release(LPDIRECT3DVERTEXBUFFER9 iface
) {
54 IDirect3DVertexBuffer9Impl
*This
= (IDirect3DVertexBuffer9Impl
*)iface
;
55 ULONG ref
= InterlockedDecrement(&This
->ref
);
57 TRACE("(%p) : ReleaseRef to %ld\n", This
, ref
);
60 IWineD3DVertexBuffer_Release(This
->wineD3DVertexBuffer
);
61 HeapFree(GetProcessHeap(), 0, This
);
66 /* IDirect3DVertexBuffer9 IDirect3DResource9 Interface follow: */
67 HRESULT WINAPI
IDirect3DVertexBuffer9Impl_GetDevice(LPDIRECT3DVERTEXBUFFER9 iface
, IDirect3DDevice9
** ppDevice
) {
68 IDirect3DVertexBuffer9Impl
*This
= (IDirect3DVertexBuffer9Impl
*)iface
;
69 TRACE("(%p) Relay\n", This
);
70 return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9
) This
, ppDevice
);
73 HRESULT WINAPI
IDirect3DVertexBuffer9Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER9 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
) {
74 IDirect3DVertexBuffer9Impl
*This
= (IDirect3DVertexBuffer9Impl
*)iface
;
75 TRACE("(%p) Relay\n", This
);
76 return IWineD3DVertexBuffer_SetPrivateData(This
->wineD3DVertexBuffer
, refguid
, pData
, SizeOfData
, Flags
);
79 HRESULT WINAPI
IDirect3DVertexBuffer9Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER9 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
) {
80 IDirect3DVertexBuffer9Impl
*This
= (IDirect3DVertexBuffer9Impl
*)iface
;
81 TRACE("(%p) Relay\n", This
);
82 return IWineD3DVertexBuffer_GetPrivateData(This
->wineD3DVertexBuffer
, refguid
, pData
, pSizeOfData
);
85 HRESULT WINAPI
IDirect3DVertexBuffer9Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER9 iface
, REFGUID refguid
) {
86 IDirect3DVertexBuffer9Impl
*This
= (IDirect3DVertexBuffer9Impl
*)iface
;
87 TRACE("(%p) Relay\n", This
);
88 return IWineD3DVertexBuffer_FreePrivateData(This
->wineD3DVertexBuffer
, refguid
);
91 DWORD WINAPI
IDirect3DVertexBuffer9Impl_SetPriority(LPDIRECT3DVERTEXBUFFER9 iface
, DWORD PriorityNew
) {
92 IDirect3DVertexBuffer9Impl
*This
= (IDirect3DVertexBuffer9Impl
*)iface
;
93 TRACE("(%p) Relay\n", This
);
94 return IWineD3DVertexBuffer_SetPriority(This
->wineD3DVertexBuffer
, PriorityNew
);
97 DWORD WINAPI
IDirect3DVertexBuffer9Impl_GetPriority(LPDIRECT3DVERTEXBUFFER9 iface
) {
98 IDirect3DVertexBuffer9Impl
*This
= (IDirect3DVertexBuffer9Impl
*)iface
;
99 TRACE("(%p) Relay\n", This
);
100 return IWineD3DVertexBuffer_GetPriority(This
->wineD3DVertexBuffer
);
103 void WINAPI
IDirect3DVertexBuffer9Impl_PreLoad(LPDIRECT3DVERTEXBUFFER9 iface
) {
104 IDirect3DVertexBuffer9Impl
*This
= (IDirect3DVertexBuffer9Impl
*)iface
;
105 TRACE("(%p) Relay\n", This
);
106 IWineD3DVertexBuffer_PreLoad(This
->wineD3DVertexBuffer
);
110 D3DRESOURCETYPE WINAPI
IDirect3DVertexBuffer9Impl_GetType(LPDIRECT3DVERTEXBUFFER9 iface
) {
111 IDirect3DVertexBuffer9Impl
*This
= (IDirect3DVertexBuffer9Impl
*)iface
;
112 TRACE("(%p) Relay\n", This
);
113 return IWineD3DVertexBuffer_GetType(This
->wineD3DVertexBuffer
);
116 /* IDirect3DVertexBuffer9 Interface follow: */
117 HRESULT WINAPI
IDirect3DVertexBuffer9Impl_Lock(LPDIRECT3DVERTEXBUFFER9 iface
, UINT OffsetToLock
, UINT SizeToLock
, void** ppbData
, DWORD Flags
) {
118 IDirect3DVertexBuffer9Impl
*This
= (IDirect3DVertexBuffer9Impl
*)iface
;
119 TRACE("(%p) Relay\n", This
);
120 return IWineD3DVertexBuffer_Lock(This
->wineD3DVertexBuffer
, OffsetToLock
, SizeToLock
, (BYTE
**)ppbData
, Flags
);
123 HRESULT WINAPI
IDirect3DVertexBuffer9Impl_Unlock(LPDIRECT3DVERTEXBUFFER9 iface
) {
124 IDirect3DVertexBuffer9Impl
*This
= (IDirect3DVertexBuffer9Impl
*)iface
;
125 TRACE("(%p) Relay\n", This
);
126 return IWineD3DVertexBuffer_Unlock(This
->wineD3DVertexBuffer
);
129 HRESULT WINAPI
IDirect3DVertexBuffer9Impl_GetDesc(LPDIRECT3DVERTEXBUFFER9 iface
, D3DVERTEXBUFFER_DESC
* pDesc
) {
130 IDirect3DVertexBuffer9Impl
*This
= (IDirect3DVertexBuffer9Impl
*)iface
;
131 TRACE("(%p) Relay\n", This
);
132 return IWineD3DVertexBuffer_GetDesc(This
->wineD3DVertexBuffer
, pDesc
);
135 const IDirect3DVertexBuffer9Vtbl Direct3DVertexBuffer9_Vtbl
=
138 IDirect3DVertexBuffer9Impl_QueryInterface
,
139 IDirect3DVertexBuffer9Impl_AddRef
,
140 IDirect3DVertexBuffer9Impl_Release
,
141 /* IDirect3DResource9 */
142 IDirect3DVertexBuffer9Impl_GetDevice
,
143 IDirect3DVertexBuffer9Impl_SetPrivateData
,
144 IDirect3DVertexBuffer9Impl_GetPrivateData
,
145 IDirect3DVertexBuffer9Impl_FreePrivateData
,
146 IDirect3DVertexBuffer9Impl_SetPriority
,
147 IDirect3DVertexBuffer9Impl_GetPriority
,
148 IDirect3DVertexBuffer9Impl_PreLoad
,
149 IDirect3DVertexBuffer9Impl_GetType
,
150 /* IDirect3DVertexBuffer9 */
151 IDirect3DVertexBuffer9Impl_Lock
,
152 IDirect3DVertexBuffer9Impl_Unlock
,
153 IDirect3DVertexBuffer9Impl_GetDesc
157 /* IDirect3DDevice9 IDirect3DVertexBuffer9 Methods follow: */
158 HRESULT WINAPI
IDirect3DDevice9Impl_CreateVertexBuffer(LPDIRECT3DDEVICE9 iface
,
159 UINT Size
, DWORD Usage
, DWORD FVF
, D3DPOOL Pool
,
160 IDirect3DVertexBuffer9
** ppVertexBuffer
, HANDLE
* pSharedHandle
) {
162 IDirect3DVertexBuffer9Impl
*object
;
163 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
164 HRESULT hrc
= D3D_OK
;
166 /* Allocate the storage for the device */
167 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DVertexBuffer9Impl
));
168 if (NULL
== object
) {
169 FIXME("Allocation of memory failed\n");
170 *ppVertexBuffer
= NULL
;
171 return D3DERR_OUTOFVIDEOMEMORY
;
174 object
->lpVtbl
= &Direct3DVertexBuffer9_Vtbl
;
176 hrc
= IWineD3DDevice_CreateVertexBuffer(This
->WineD3DDevice
, Size
, Usage
, FVF
, Pool
, &(object
->wineD3DVertexBuffer
), pSharedHandle
, (IUnknown
*)object
);
180 FIXME("(%p) call to IWineD3DDevice_CreateVertexBuffer failed\n", This
);
181 HeapFree(GetProcessHeap(), 0, object
);
182 *ppVertexBuffer
= NULL
;
184 *ppVertexBuffer
= (LPDIRECT3DVERTEXBUFFER9
) object
;