2 * Copyright (c) 1998 Lionel ULMER
4 * This file contains the implementation of interface Direct3DTexture2.
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 #include "wine/port.h"
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
37 #include "wine/debug.h"
39 #include "opengl_private.h"
41 WINE_DEFAULT_DEBUG_CHANNEL(ddraw
);
42 WINE_DECLARE_DEBUG_CHANNEL(ddraw_tex
);
47 snoop_texture(IDirectDrawSurfaceImpl
*This
) {
48 IDirect3DTextureGLImpl
*glThis
= (IDirect3DTextureGLImpl
*) This
->tex_private
;
52 TRACE_(ddraw_tex
)("Dumping surface id (%5d) level (%2d) : \n", glThis
->tex_name
, This
->mipmap_level
);
53 DDRAW_dump_surface_desc(&(This
->surface_desc
));
55 sprintf(buf
, "tex_%05d_%02d.pnm", glThis
->tex_name
, This
->mipmap_level
);
57 DDRAW_dump_surface_to_disk(This
, f
, 1);
60 static IDirectDrawSurfaceImpl
*
61 get_sub_mimaplevel(IDirectDrawSurfaceImpl
*tex_ptr
)
63 /* Now go down the mipmap chain to the next surface */
64 static const DDSCAPS2 mipmap_caps
= { DDSCAPS_MIPMAP
| DDSCAPS_TEXTURE
, 0, 0, 0 };
65 LPDIRECTDRAWSURFACE7 next_level
;
66 IDirectDrawSurfaceImpl
*surf_ptr
;
69 hr
= IDirectDrawSurface7_GetAttachedSurface(ICOM_INTERFACE(tex_ptr
, IDirectDrawSurface7
),
70 (DDSCAPS2
*) &mipmap_caps
, &next_level
);
71 if (FAILED(hr
)) return NULL
;
73 surf_ptr
= ICOM_OBJECT(IDirectDrawSurfaceImpl
, IDirectDrawSurface7
, next_level
);
74 IDirectDrawSurface7_Release(next_level
);
79 /*******************************************************************************
80 * IDirectSurface callback methods
84 gltex_download_texture(IDirectDrawSurfaceImpl
*surf_ptr
) {
85 IDirect3DTextureGLImpl
*gl_surf_ptr
= (IDirect3DTextureGLImpl
*) surf_ptr
->tex_private
;
87 FIXME("This is not supported yet... Expect some graphical glitches !!!\n");
89 /* GL and memory are in sync again ...
90 No need to change the 'global' flag as it only handles the 'MEMORY_DIRTY' case.
92 gl_surf_ptr
->dirty_flag
= SURFACE_MEMORY
;
98 convert_min_filter_to_GL(D3DTEXTUREMINFILTER dwMinState
, D3DTEXTUREMIPFILTER dwMipState
)
102 if (dwMipState
== D3DTFP_NONE
) {
103 switch (dwMinState
) {
104 case D3DTFN_POINT
: gl_state
= GL_NEAREST
; break;
105 case D3DTFN_LINEAR
: gl_state
= GL_LINEAR
; break;
106 default: gl_state
= GL_LINEAR
; break;
108 } else if (dwMipState
== D3DTFP_POINT
) {
109 switch (dwMinState
) {
110 case D3DTFN_POINT
: gl_state
= GL_NEAREST_MIPMAP_NEAREST
; break;
111 case D3DTFN_LINEAR
: gl_state
= GL_LINEAR_MIPMAP_NEAREST
; break;
112 default: gl_state
= GL_LINEAR_MIPMAP_NEAREST
; break;
115 switch (dwMinState
) {
116 case D3DTFN_POINT
: gl_state
= GL_NEAREST_MIPMAP_LINEAR
; break;
117 case D3DTFN_LINEAR
: gl_state
= GL_LINEAR_MIPMAP_LINEAR
; break;
118 default: gl_state
= GL_LINEAR_MIPMAP_LINEAR
; break;
125 convert_mag_filter_to_GL(D3DTEXTUREMAGFILTER dwState
)
131 gl_state
= GL_NEAREST
;
134 gl_state
= GL_LINEAR
;
137 gl_state
= GL_LINEAR
;
144 convert_tex_address_to_GL(D3DTEXTUREADDRESS dwState
)
148 case D3DTADDRESS_WRAP
: gl_state
= GL_REPEAT
; break;
149 case D3DTADDRESS_CLAMP
: gl_state
= GL_CLAMP
; break;
150 case D3DTADDRESS_BORDER
: gl_state
= GL_CLAMP_TO_EDGE
; break;
151 case D3DTADDRESS_MIRROR
:
152 if (GL_extensions
.mirrored_repeat
) {
153 gl_state
= GL_MIRRORED_REPEAT_WINE
;
155 gl_state
= GL_REPEAT
;
156 /* This is a TRACE instead of a FIXME as the FIXME was already printed when the game
157 actually set D3DTADDRESS_MIRROR.
159 TRACE(" setting GL_REPEAT instead of GL_MIRRORED_REPEAT.\n");
162 default: gl_state
= GL_REPEAT
; break;
168 gltex_upload_texture(IDirectDrawSurfaceImpl
*surf_ptr
, IDirect3DDeviceImpl
*d3ddev
, DWORD stage
) {
169 IDirect3DTextureGLImpl
*gl_surf_ptr
= (IDirect3DTextureGLImpl
*) surf_ptr
->tex_private
;
170 IDirect3DDeviceGLImpl
*gl_d3ddev
= (IDirect3DDeviceGLImpl
*) d3ddev
;
171 BOOLEAN changed
= FALSE
;
172 GLenum unit
= GL_TEXTURE0_WINE
+ stage
;
174 if (surf_ptr
->mipmap_level
!= 0) {
175 WARN(" application activating a sub-level of the mipmapping chain (level %d) !\n", surf_ptr
->mipmap_level
);
178 /* Now check if the texture parameters for this texture are still in-line with what D3D expect
181 NOTE: there is no check for the situation where the same texture is bound to multiple stage
182 but with different parameters per stage.
184 if ((gl_surf_ptr
->tex_parameters
== NULL
) ||
185 (gl_surf_ptr
->tex_parameters
[D3DTSS_MAXMIPLEVEL
- D3DTSS_ADDRESSU
] !=
186 d3ddev
->state_block
.texture_stage_state
[stage
][D3DTSS_MAXMIPLEVEL
- 1])) {
189 if ((surf_ptr
->surface_desc
.ddsCaps
.dwCaps
& DDSCAPS_MIPMAP
) == 0) {
192 max_mip_level
= surf_ptr
->surface_desc
.u2
.dwMipMapCount
- 1;
193 if (d3ddev
->state_block
.texture_stage_state
[stage
][D3DTSS_MAXMIPLEVEL
- 1] != 0) {
194 if (max_mip_level
>= d3ddev
->state_block
.texture_stage_state
[stage
][D3DTSS_MAXMIPLEVEL
- 1]) {
195 max_mip_level
= d3ddev
->state_block
.texture_stage_state
[stage
][D3DTSS_MAXMIPLEVEL
- 1] - 1;
199 if (unit
!= gl_d3ddev
->current_active_tex_unit
) {
200 GL_extensions
.glActiveTexture(unit
);
201 gl_d3ddev
->current_active_tex_unit
= unit
;
203 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAX_LEVEL
, max_mip_level
);
207 if ((gl_surf_ptr
->tex_parameters
== NULL
) ||
208 (gl_surf_ptr
->tex_parameters
[D3DTSS_MAGFILTER
- D3DTSS_ADDRESSU
] !=
209 d3ddev
->state_block
.texture_stage_state
[stage
][D3DTSS_MAGFILTER
- 1])) {
210 if (unit
!= gl_d3ddev
->current_active_tex_unit
) {
211 GL_extensions
.glActiveTexture(unit
);
212 gl_d3ddev
->current_active_tex_unit
= unit
;
214 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
,
215 convert_mag_filter_to_GL(d3ddev
->state_block
.texture_stage_state
[stage
][D3DTSS_MAGFILTER
- 1]));
218 if ((gl_surf_ptr
->tex_parameters
== NULL
) ||
219 (gl_surf_ptr
->tex_parameters
[D3DTSS_MINFILTER
- D3DTSS_ADDRESSU
] !=
220 d3ddev
->state_block
.texture_stage_state
[stage
][D3DTSS_MINFILTER
- 1]) ||
221 (gl_surf_ptr
->tex_parameters
[D3DTSS_MIPFILTER
- D3DTSS_ADDRESSU
] !=
222 d3ddev
->state_block
.texture_stage_state
[stage
][D3DTSS_MIPFILTER
- 1])) {
223 if (unit
!= gl_d3ddev
->current_active_tex_unit
) {
224 GL_extensions
.glActiveTexture(unit
);
225 gl_d3ddev
->current_active_tex_unit
= unit
;
227 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
,
228 convert_min_filter_to_GL(d3ddev
->state_block
.texture_stage_state
[stage
][D3DTSS_MINFILTER
- 1],
229 d3ddev
->state_block
.texture_stage_state
[stage
][D3DTSS_MIPFILTER
- 1]));
232 if ((gl_surf_ptr
->tex_parameters
== NULL
) ||
233 (gl_surf_ptr
->tex_parameters
[D3DTSS_ADDRESSU
- D3DTSS_ADDRESSU
] !=
234 d3ddev
->state_block
.texture_stage_state
[stage
][D3DTSS_ADDRESSU
- 1])) {
235 if (unit
!= gl_d3ddev
->current_active_tex_unit
) {
236 GL_extensions
.glActiveTexture(unit
);
237 gl_d3ddev
->current_active_tex_unit
= unit
;
239 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_S
,
240 convert_tex_address_to_GL(d3ddev
->state_block
.texture_stage_state
[stage
][D3DTSS_ADDRESSU
- 1]));
243 if ((gl_surf_ptr
->tex_parameters
== NULL
) ||
244 (gl_surf_ptr
->tex_parameters
[D3DTSS_ADDRESSV
- D3DTSS_ADDRESSU
] !=
245 d3ddev
->state_block
.texture_stage_state
[stage
][D3DTSS_ADDRESSV
- 1])) {
246 if (unit
!= gl_d3ddev
->current_active_tex_unit
) {
247 GL_extensions
.glActiveTexture(unit
);
248 gl_d3ddev
->current_active_tex_unit
= unit
;
250 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_T
,
251 convert_tex_address_to_GL(d3ddev
->state_block
.texture_stage_state
[stage
][D3DTSS_ADDRESSV
- 1]));
254 if ((gl_surf_ptr
->tex_parameters
== NULL
) ||
255 (gl_surf_ptr
->tex_parameters
[D3DTSS_BORDERCOLOR
- D3DTSS_ADDRESSU
] !=
256 d3ddev
->state_block
.texture_stage_state
[stage
][D3DTSS_BORDERCOLOR
- 1])) {
259 color
[0] = ((d3ddev
->state_block
.texture_stage_state
[stage
][D3DTSS_BORDERCOLOR
- 1] >> 16) & 0xFF) / 255.0;
260 color
[1] = ((d3ddev
->state_block
.texture_stage_state
[stage
][D3DTSS_BORDERCOLOR
- 1] >> 8) & 0xFF) / 255.0;
261 color
[2] = ((d3ddev
->state_block
.texture_stage_state
[stage
][D3DTSS_BORDERCOLOR
- 1] >> 0) & 0xFF) / 255.0;
262 color
[3] = ((d3ddev
->state_block
.texture_stage_state
[stage
][D3DTSS_BORDERCOLOR
- 1] >> 24) & 0xFF) / 255.0;
263 if (unit
!= gl_d3ddev
->current_active_tex_unit
) {
264 GL_extensions
.glActiveTexture(unit
);
265 gl_d3ddev
->current_active_tex_unit
= unit
;
267 glTexParameterfv(GL_TEXTURE_2D
, GL_TEXTURE_BORDER_COLOR
, color
);
272 if (gl_surf_ptr
->tex_parameters
== NULL
) {
273 gl_surf_ptr
->tex_parameters
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
274 sizeof(DWORD
) * (D3DTSS_MAXMIPLEVEL
+ 1 - D3DTSS_ADDRESSU
));
276 memcpy(gl_surf_ptr
->tex_parameters
, &(d3ddev
->state_block
.texture_stage_state
[stage
][D3DTSS_ADDRESSU
- 1]),
277 sizeof(DWORD
) * (D3DTSS_MAXMIPLEVEL
+ 1 - D3DTSS_ADDRESSU
));
280 if (*(gl_surf_ptr
->global_dirty_flag
) != SURFACE_MEMORY_DIRTY
) {
281 TRACE(" nothing to do - memory copy and GL state in synch for all texture levels.\n");
285 while (surf_ptr
!= NULL
) {
286 IDirect3DTextureGLImpl
*gl_surf_ptr
= (IDirect3DTextureGLImpl
*) surf_ptr
->tex_private
;
288 if (gl_surf_ptr
->dirty_flag
!= SURFACE_MEMORY_DIRTY
) {
289 TRACE(" - level %d already uploaded.\n", surf_ptr
->mipmap_level
);
291 TRACE(" - uploading texture level %d (initial done = %d).\n",
292 surf_ptr
->mipmap_level
, gl_surf_ptr
->initial_upload_done
);
294 /* Texture snooping for the curious :-) */
295 if (TRACE_ON(ddraw_tex
)) {
296 snoop_texture(surf_ptr
);
299 if (unit
!= gl_d3ddev
->current_active_tex_unit
) {
300 GL_extensions
.glActiveTexture(unit
);
301 gl_d3ddev
->current_active_tex_unit
= unit
;
304 if (upload_surface_to_tex_memory_init(surf_ptr
, surf_ptr
->mipmap_level
, &(gl_surf_ptr
->current_internal_format
),
305 gl_surf_ptr
->initial_upload_done
== FALSE
, TRUE
, 0, 0) == DD_OK
) {
306 upload_surface_to_tex_memory(NULL
, 0, 0, &(gl_surf_ptr
->surface_ptr
));
307 upload_surface_to_tex_memory_release();
308 gl_surf_ptr
->dirty_flag
= SURFACE_MEMORY
;
309 gl_surf_ptr
->initial_upload_done
= TRUE
;
311 ERR("Problem for upload of texture %d (level = %d / initial done = %d).\n",
312 gl_surf_ptr
->tex_name
, surf_ptr
->mipmap_level
, gl_surf_ptr
->initial_upload_done
);
316 if (surf_ptr
->surface_desc
.ddsCaps
.dwCaps
& DDSCAPS_MIPMAP
) {
317 surf_ptr
= get_sub_mimaplevel(surf_ptr
);
323 *(gl_surf_ptr
->global_dirty_flag
) = SURFACE_MEMORY
;
329 Main_IDirect3DTextureImpl_1_Initialize(LPDIRECT3DTEXTURE iface
,
330 LPDIRECT3DDEVICE lpDirect3DDevice
,
331 LPDIRECTDRAWSURFACE lpDDSurface
)
333 ICOM_THIS_FROM(IDirectDrawSurfaceImpl
, IDirect3DTexture
, iface
);
334 FIXME("(%p/%p)->(%p,%p) no-op...\n", This
, iface
, lpDirect3DDevice
, lpDDSurface
);
339 gltex_setcolorkey_cb(IDirectDrawSurfaceImpl
*This
, DWORD dwFlags
, LPDDCOLORKEY ckey
)
341 IDirect3DTextureGLImpl
*glThis
= (IDirect3DTextureGLImpl
*) This
->tex_private
;
343 if (glThis
->dirty_flag
== SURFACE_GL
) {
346 TRACE(" flushing GL texture back to memory.\n");
349 glGetIntegerv(GL_TEXTURE_BINDING_2D
, &cur_tex
);
350 glBindTexture(GL_TEXTURE_2D
, glThis
->tex_name
);
351 gltex_download_texture(This
);
352 glBindTexture(GL_TEXTURE_2D
, cur_tex
);
356 glThis
->dirty_flag
= SURFACE_MEMORY_DIRTY
;
357 *(glThis
->global_dirty_flag
) = SURFACE_MEMORY_DIRTY
;
358 /* TODO: check color-keying on mipmapped surfaces... */
364 gltex_blt(IDirectDrawSurfaceImpl
*This
, LPRECT rdst
,
365 LPDIRECTDRAWSURFACE7 src
, LPRECT rsrc
,
366 DWORD dwFlags
, LPDDBLTFX lpbltfx
)
369 IDirectDrawSurfaceImpl
*src_ptr
= ICOM_OBJECT(IDirectDrawSurfaceImpl
, IDirectDrawSurface7
, src
);
370 if (src_ptr
->surface_desc
.ddsCaps
.dwCaps
& DDSCAPS_3DDEVICE
) {
371 FIXME("Blt from framebuffer to texture - unsupported now, please report !\n");
374 return DDERR_INVALIDPARAMS
;
378 gltex_bltfast(IDirectDrawSurfaceImpl
*surf_ptr
, DWORD dstx
,
379 DWORD dsty
, LPDIRECTDRAWSURFACE7 src
,
380 LPRECT rsrc
, DWORD trans
)
383 IDirectDrawSurfaceImpl
*src_ptr
= ICOM_OBJECT(IDirectDrawSurfaceImpl
, IDirectDrawSurface7
, src
);
385 if ((src_ptr
->surface_desc
.ddsCaps
.dwCaps
& DDSCAPS_3DDEVICE
) &&
386 ((trans
& (DDBLTFAST_SRCCOLORKEY
| DDBLTFAST_DESTCOLORKEY
)) == 0)) {
387 /* This is a blt without color keying... We can use the direct copy. */
391 IDirect3DTextureGLImpl
*gl_surf_ptr
= surf_ptr
->tex_private
;
395 WARN("rsrc is NULL\n");
400 rsrc
->right
= src_ptr
->surface_desc
.dwWidth
;
401 rsrc
->bottom
= src_ptr
->surface_desc
.dwHeight
;
404 width
= rsrc
->right
- rsrc
->left
;
405 height
= rsrc
->bottom
- rsrc
->top
;
407 if (((dstx
+ width
) > surf_ptr
->surface_desc
.dwWidth
) ||
408 ((dsty
+ height
) > surf_ptr
->surface_desc
.dwHeight
)) {
409 FIXME("Does not handle clipping yet in FB => Texture blits !\n");
410 return DDERR_INVALIDPARAMS
;
413 if ((width
== 0) || (height
== 0)) {
417 TRACE(" direct frame buffer => texture BltFast override.\n");
421 glGetIntegerv(GL_TEXTURE_BINDING_2D
, &cur_tex
);
422 /* This call is to create the actual texture name in GL (as we do 'late' ID creation) */
423 gltex_get_tex_name(surf_ptr
);
424 glBindTexture(GL_TEXTURE_2D
, gl_surf_ptr
->tex_name
);
426 if ((gl_surf_ptr
->dirty_flag
== SURFACE_MEMORY_DIRTY
) &&
427 !((dstx
== 0) && (dsty
== 0) &&
428 (width
== surf_ptr
->surface_desc
.dwWidth
) && (height
== surf_ptr
->surface_desc
.dwHeight
))) {
429 /* If not 'full size' and the surface is dirty, first flush it to GL before doing the copy. */
430 if (upload_surface_to_tex_memory_init(surf_ptr
, surf_ptr
->mipmap_level
, &(gl_surf_ptr
->current_internal_format
),
431 gl_surf_ptr
->initial_upload_done
== FALSE
, TRUE
, 0, 0) == DD_OK
) {
432 upload_surface_to_tex_memory(NULL
, 0, 0, &(gl_surf_ptr
->surface_ptr
));
433 upload_surface_to_tex_memory_release();
434 gl_surf_ptr
->dirty_flag
= SURFACE_MEMORY
;
435 gl_surf_ptr
->initial_upload_done
= TRUE
;
437 glBindTexture(GL_TEXTURE_2D
, cur_tex
);
439 ERR("Error at texture upload !\n");
440 return DDERR_INVALIDPARAMS
;
444 /* This is a hack and would need some clean-up :-) */
445 if (gl_surf_ptr
->initial_upload_done
== FALSE
) {
446 if (upload_surface_to_tex_memory_init(surf_ptr
, surf_ptr
->mipmap_level
, &(gl_surf_ptr
->current_internal_format
),
447 TRUE
, TRUE
, 0, 0) == DD_OK
) {
448 upload_surface_to_tex_memory(NULL
, 0, 0, &(gl_surf_ptr
->surface_ptr
));
449 upload_surface_to_tex_memory_release();
450 gl_surf_ptr
->dirty_flag
= SURFACE_MEMORY
;
451 gl_surf_ptr
->initial_upload_done
= TRUE
;
453 glBindTexture(GL_TEXTURE_2D
, cur_tex
);
455 ERR("Error at texture upload (initial case) !\n");
456 return DDERR_INVALIDPARAMS
;
460 if ((src_ptr
->surface_desc
.ddsCaps
.dwCaps
& (DDSCAPS_FRONTBUFFER
|DDSCAPS_PRIMARYSURFACE
)) != 0)
461 glReadBuffer(GL_FRONT
);
462 else if ((src_ptr
->surface_desc
.ddsCaps
.dwCaps
& (DDSCAPS_BACKBUFFER
)) == (DDSCAPS_BACKBUFFER
))
463 glReadBuffer(GL_BACK
);
465 ERR("Wrong surface type for locking !\n");
466 glBindTexture(GL_TEXTURE_2D
, cur_tex
);
468 return DDERR_INVALIDPARAMS
;
471 for (y
= (src_ptr
->surface_desc
.dwHeight
- rsrc
->top
- 1);
472 y
>= (src_ptr
->surface_desc
.dwHeight
- (rsrc
->top
+ height
));
474 glCopyTexSubImage2D(GL_TEXTURE_2D
, surf_ptr
->mipmap_level
,
481 glBindTexture(GL_TEXTURE_2D
, cur_tex
);
484 /* The SURFACE_GL case is not handled by the 'global' dirty flag */
485 gl_surf_ptr
->dirty_flag
= SURFACE_GL
;
490 return DDERR_INVALIDPARAMS
;
494 Main_IDirect3DTextureImpl_2_1T_PaletteChanged(LPDIRECT3DTEXTURE2 iface
,
498 ICOM_THIS_FROM(IDirectDrawSurfaceImpl
, IDirect3DTexture2
, iface
);
499 FIXME("(%p/%p)->(%08lx,%08lx): stub!\n", This
, iface
, dwStart
, dwCount
);
504 Main_IDirect3DTextureImpl_1_Unload(LPDIRECT3DTEXTURE iface
)
506 ICOM_THIS_FROM(IDirectDrawSurfaceImpl
, IDirect3DTexture
, iface
);
507 FIXME("(%p/%p)->(): stub!\n", This
, iface
);
512 Main_IDirect3DTextureImpl_2_1T_GetHandle(LPDIRECT3DTEXTURE2 iface
,
513 LPDIRECT3DDEVICE2 lpDirect3DDevice2
,
514 LPD3DTEXTUREHANDLE lpHandle
)
516 ICOM_THIS_FROM(IDirectDrawSurfaceImpl
, IDirect3DTexture2
, iface
);
517 IDirect3DDeviceImpl
*lpDeviceImpl
= ICOM_OBJECT(IDirect3DDeviceImpl
, IDirect3DDevice2
, lpDirect3DDevice2
);
519 TRACE("(%p/%p)->(%p,%p)\n", This
, iface
, lpDirect3DDevice2
, lpHandle
);
521 /* The handle is simply the pointer to the implementation structure */
522 *lpHandle
= (D3DTEXTUREHANDLE
) This
;
524 TRACE(" returning handle %08lx.\n", *lpHandle
);
526 /* Now set the device for this texture */
527 This
->d3ddevice
= lpDeviceImpl
;
533 Main_IDirect3DTextureImpl_2_1T_Load(LPDIRECT3DTEXTURE2 iface
,
534 LPDIRECT3DTEXTURE2 lpD3DTexture2
)
536 ICOM_THIS_FROM(IDirectDrawSurfaceImpl
, IDirect3DTexture2
, iface
);
537 FIXME("(%p/%p)->(%p): stub!\n", This
, iface
, lpD3DTexture2
);
541 static void gltex_set_palette(IDirectDrawSurfaceImpl
* This
, IDirectDrawPaletteImpl
* pal
)
543 IDirect3DTextureGLImpl
*glThis
= (IDirect3DTextureGLImpl
*) This
->tex_private
;
545 if (glThis
->dirty_flag
== SURFACE_GL
) {
548 TRACE(" flushing GL texture back to memory.\n");
551 glGetIntegerv(GL_TEXTURE_BINDING_2D
, &cur_tex
);
552 glBindTexture(GL_TEXTURE_2D
, glThis
->tex_name
);
553 gltex_download_texture(This
);
554 glBindTexture(GL_TEXTURE_2D
, cur_tex
);
558 /* First call the previous set_palette function */
559 glThis
->set_palette(This
, pal
);
561 /* And set the dirty flag */
562 glThis
->dirty_flag
= SURFACE_MEMORY_DIRTY
;
563 *(glThis
->global_dirty_flag
) = SURFACE_MEMORY_DIRTY
;
565 /* TODO: check palette on mipmapped surfaces...
566 TODO: do we need to re-upload in case of usage of the paletted texture extension ? */
570 gltex_final_release(IDirectDrawSurfaceImpl
*This
)
572 IDirect3DTextureGLImpl
*glThis
= (IDirect3DTextureGLImpl
*) This
->tex_private
;
576 TRACE(" deleting texture with GL id %d.\n", glThis
->tex_name
);
578 /* And delete texture handle */
580 if (glThis
->tex_name
!= 0)
581 glDeleteTextures(1, &(glThis
->tex_name
));
584 HeapFree(GetProcessHeap(), 0, glThis
->surface_ptr
);
586 /* And if this texture was the current one, remove it at the device level */
587 if (This
->d3ddevice
!= NULL
)
588 for (i
= 0; i
< MAX_TEXTURES
; i
++)
589 if (This
->d3ddevice
->current_texture
[i
] == This
)
590 This
->d3ddevice
->current_texture
[i
] = NULL
;
592 /* All this should be part of main surface management not just a hack for texture.. */
593 if (glThis
->loaded
) {
594 mem_used
= This
->surface_desc
.dwHeight
*
595 This
->surface_desc
.u1
.lPitch
;
596 This
->ddraw_owner
->free_memory(This
->ddraw_owner
, mem_used
);
599 glThis
->final_release(This
);
603 gltex_lock_update(IDirectDrawSurfaceImpl
* This
, LPCRECT pRect
, DWORD dwFlags
)
605 IDirect3DTextureGLImpl
*glThis
= (IDirect3DTextureGLImpl
*) This
->tex_private
;
607 glThis
->lock_update(This
, pRect
, dwFlags
);
611 gltex_unlock_update(IDirectDrawSurfaceImpl
* This
, LPCRECT pRect
)
613 IDirect3DTextureGLImpl
*glThis
= (IDirect3DTextureGLImpl
*) This
->tex_private
;
615 glThis
->unlock_update(This
, pRect
);
617 /* Set the dirty flag according to the lock type */
618 if ((This
->lastlocktype
& DDLOCK_READONLY
) == 0) {
619 glThis
->dirty_flag
= SURFACE_MEMORY_DIRTY
;
620 *(glThis
->global_dirty_flag
) = SURFACE_MEMORY_DIRTY
;
625 GL_IDirect3DTextureImpl_2_1T_Load(LPDIRECT3DTEXTURE2 iface
,
626 LPDIRECT3DTEXTURE2 lpD3DTexture2
)
628 ICOM_THIS_FROM(IDirectDrawSurfaceImpl
, IDirect3DTexture2
, iface
);
629 IDirectDrawSurfaceImpl
*src_ptr
= ICOM_OBJECT(IDirectDrawSurfaceImpl
, IDirect3DTexture2
, lpD3DTexture2
);
630 IDirectDrawSurfaceImpl
*dst_ptr
= This
;
631 HRESULT ret_value
= D3D_OK
;
633 TRACE("(%p/%p)->(%p)\n", This
, iface
, lpD3DTexture2
);
635 if (((src_ptr
->surface_desc
.ddsCaps
.dwCaps
& DDSCAPS_MIPMAP
) != (dst_ptr
->surface_desc
.ddsCaps
.dwCaps
& DDSCAPS_MIPMAP
)) ||
636 (src_ptr
->surface_desc
.u2
.dwMipMapCount
!= dst_ptr
->surface_desc
.u2
.dwMipMapCount
)) {
637 ERR("Trying to load surfaces with different mip-map counts !\n");
640 /* Now loop through all mipmap levels and load all of them... */
642 IDirect3DTextureGLImpl
*gl_dst_ptr
= (IDirect3DTextureGLImpl
*) dst_ptr
->tex_private
;
643 DDSURFACEDESC
*src_d
, *dst_d
;
645 if (gl_dst_ptr
!= NULL
) {
646 if (gl_dst_ptr
->loaded
== FALSE
) {
647 /* Only check memory for not already loaded texture... */
649 if (dst_ptr
->surface_desc
.u4
.ddpfPixelFormat
.dwFlags
& DDPF_FOURCC
)
650 mem_used
= dst_ptr
->surface_desc
.u1
.dwLinearSize
;
652 mem_used
= dst_ptr
->surface_desc
.dwHeight
* dst_ptr
->surface_desc
.u1
.lPitch
;
653 if (This
->ddraw_owner
->allocate_memory(This
->ddraw_owner
, mem_used
) < 0) {
654 TRACE(" out of virtual memory... Warning application.\n");
655 return D3DERR_TEXTURE_LOAD_FAILED
;
658 gl_dst_ptr
->loaded
= TRUE
;
661 TRACE(" copying surface %p to surface %p (mipmap level %d)\n", src_ptr
, dst_ptr
, src_ptr
->mipmap_level
);
663 if ( dst_ptr
->surface_desc
.ddsCaps
.dwCaps
& DDSCAPS_ALLOCONLOAD
)
664 /* If the surface is not allocated and its location is not yet specified,
665 force it to video memory */
666 if ( !(dst_ptr
->surface_desc
.ddsCaps
.dwCaps
& (DDSCAPS_SYSTEMMEMORY
|DDSCAPS_VIDEOMEMORY
)) )
667 dst_ptr
->surface_desc
.ddsCaps
.dwCaps
|= DDSCAPS_VIDEOMEMORY
;
669 /* Suppress the ALLOCONLOAD flag */
670 dst_ptr
->surface_desc
.ddsCaps
.dwCaps
&= ~DDSCAPS_ALLOCONLOAD
;
672 /* After seeing some logs, not sure at all about this... */
673 if (dst_ptr
->palette
== NULL
) {
674 dst_ptr
->palette
= src_ptr
->palette
;
675 if (src_ptr
->palette
!= NULL
) IDirectDrawPalette_AddRef(ICOM_INTERFACE(src_ptr
->palette
, IDirectDrawPalette
));
677 if (src_ptr
->palette
!= NULL
) {
678 PALETTEENTRY palent
[256];
679 IDirectDrawPalette_GetEntries(ICOM_INTERFACE(src_ptr
->palette
, IDirectDrawPalette
),
681 IDirectDrawPalette_SetEntries(ICOM_INTERFACE(dst_ptr
->palette
, IDirectDrawPalette
),
686 /* Copy one surface on the other */
687 dst_d
= (DDSURFACEDESC
*)&(dst_ptr
->surface_desc
);
688 src_d
= (DDSURFACEDESC
*)&(src_ptr
->surface_desc
);
690 if ((src_d
->dwWidth
!= dst_d
->dwWidth
) || (src_d
->dwHeight
!= dst_d
->dwHeight
)) {
691 /* Should also check for same pixel format, u1.lPitch, ... */
692 ERR("Error in surface sizes\n");
693 return D3DERR_TEXTURE_LOAD_FAILED
;
695 /* LPDIRECT3DDEVICE2 d3dd = (LPDIRECT3DDEVICE2) This->D3Ddevice; */
696 /* I should put a macro for the calculus of bpp */
698 /* Copy also the ColorKeying stuff */
699 if (src_d
->dwFlags
& DDSD_CKSRCBLT
) {
700 dst_d
->dwFlags
|= DDSD_CKSRCBLT
;
701 dst_d
->ddckCKSrcBlt
.dwColorSpaceLowValue
= src_d
->ddckCKSrcBlt
.dwColorSpaceLowValue
;
702 dst_d
->ddckCKSrcBlt
.dwColorSpaceHighValue
= src_d
->ddckCKSrcBlt
.dwColorSpaceHighValue
;
705 /* Copy the main memory texture into the surface that corresponds to the OpenGL
707 if (dst_ptr
->surface_desc
.u4
.ddpfPixelFormat
.dwFlags
& DDPF_FOURCC
)
708 memcpy(dst_d
->lpSurface
, src_d
->lpSurface
, src_ptr
->surface_desc
.u1
.dwLinearSize
);
710 memcpy(dst_d
->lpSurface
, src_d
->lpSurface
, src_d
->u1
.lPitch
* src_d
->dwHeight
);
712 if (gl_dst_ptr
!= NULL
) {
713 /* Set this texture as dirty */
714 gl_dst_ptr
->dirty_flag
= SURFACE_MEMORY_DIRTY
;
715 *(gl_dst_ptr
->global_dirty_flag
) = SURFACE_MEMORY_DIRTY
;
719 if (src_ptr
->surface_desc
.ddsCaps
.dwCaps
& DDSCAPS_MIPMAP
) {
720 src_ptr
= get_sub_mimaplevel(src_ptr
);
724 if (dst_ptr
->surface_desc
.ddsCaps
.dwCaps
& DDSCAPS_MIPMAP
) {
725 dst_ptr
= get_sub_mimaplevel(dst_ptr
);
730 if ((src_ptr
== NULL
) || (dst_ptr
== NULL
)) {
731 if (src_ptr
!= dst_ptr
) {
732 ERR(" Loading surface with different mipmap structure !!!\n");
742 Thunk_IDirect3DTextureImpl_2_QueryInterface(LPDIRECT3DTEXTURE2 iface
,
746 TRACE("(%p)->(%s,%p) thunking to IDirectDrawSurface7 interface.\n", iface
, debugstr_guid(riid
), obp
);
747 return IDirectDrawSurface7_QueryInterface(COM_INTERFACE_CAST(IDirectDrawSurfaceImpl
, IDirect3DTexture2
, IDirectDrawSurface7
, iface
),
753 Thunk_IDirect3DTextureImpl_2_AddRef(LPDIRECT3DTEXTURE2 iface
)
755 TRACE("(%p)->() thunking to IDirectDrawSurface7 interface.\n", iface
);
756 return IDirectDrawSurface7_AddRef(COM_INTERFACE_CAST(IDirectDrawSurfaceImpl
, IDirect3DTexture2
, IDirectDrawSurface7
, iface
));
760 Thunk_IDirect3DTextureImpl_2_Release(LPDIRECT3DTEXTURE2 iface
)
762 TRACE("(%p)->() thunking to IDirectDrawSurface7 interface.\n", iface
);
763 return IDirectDrawSurface7_Release(COM_INTERFACE_CAST(IDirectDrawSurfaceImpl
, IDirect3DTexture2
, IDirectDrawSurface7
, iface
));
767 Thunk_IDirect3DTextureImpl_1_QueryInterface(LPDIRECT3DTEXTURE iface
,
771 TRACE("(%p)->(%s,%p) thunking to IDirectDrawSurface7 interface.\n", iface
, debugstr_guid(riid
), obp
);
772 return IDirectDrawSurface7_QueryInterface(COM_INTERFACE_CAST(IDirectDrawSurfaceImpl
, IDirect3DTexture
, IDirectDrawSurface7
, iface
),
778 Thunk_IDirect3DTextureImpl_1_AddRef(LPDIRECT3DTEXTURE iface
)
780 TRACE("(%p)->() thunking to IDirectDrawSurface7 interface.\n", iface
);
781 return IDirectDrawSurface7_AddRef(COM_INTERFACE_CAST(IDirectDrawSurfaceImpl
, IDirect3DTexture
, IDirectDrawSurface7
, iface
));
785 Thunk_IDirect3DTextureImpl_1_Release(LPDIRECT3DTEXTURE iface
)
787 TRACE("(%p)->() thunking to IDirectDrawSurface7 interface.\n", iface
);
788 return IDirectDrawSurface7_Release(COM_INTERFACE_CAST(IDirectDrawSurfaceImpl
, IDirect3DTexture
, IDirectDrawSurface7
, iface
));
792 Thunk_IDirect3DTextureImpl_1_PaletteChanged(LPDIRECT3DTEXTURE iface
,
796 TRACE("(%p)->(%08lx,%08lx) thunking to IDirect3DTexture2 interface.\n", iface
, dwStart
, dwCount
);
797 return IDirect3DTexture2_PaletteChanged(COM_INTERFACE_CAST(IDirectDrawSurfaceImpl
, IDirect3DTexture
, IDirect3DTexture2
, iface
),
803 Thunk_IDirect3DTextureImpl_1_GetHandle(LPDIRECT3DTEXTURE iface
,
804 LPDIRECT3DDEVICE lpDirect3DDevice
,
805 LPD3DTEXTUREHANDLE lpHandle
)
807 TRACE("(%p)->(%p,%p) thunking to IDirect3DTexture2 interface.\n", iface
, lpDirect3DDevice
, lpHandle
);
808 return IDirect3DTexture2_GetHandle(COM_INTERFACE_CAST(IDirectDrawSurfaceImpl
, IDirect3DTexture
, IDirect3DTexture2
, iface
),
809 COM_INTERFACE_CAST(IDirect3DDeviceImpl
, IDirect3DDevice
, IDirect3DDevice2
, lpDirect3DDevice
),
814 Thunk_IDirect3DTextureImpl_1_Load(LPDIRECT3DTEXTURE iface
,
815 LPDIRECT3DTEXTURE lpD3DTexture
)
817 TRACE("(%p)->(%p) thunking to IDirect3DTexture2 interface.\n", iface
, lpD3DTexture
);
818 return IDirect3DTexture2_Load(COM_INTERFACE_CAST(IDirectDrawSurfaceImpl
, IDirect3DTexture
, IDirect3DTexture2
, iface
),
819 COM_INTERFACE_CAST(IDirectDrawSurfaceImpl
, IDirect3DTexture
, IDirect3DTexture2
, lpD3DTexture
));
822 #if !defined(__STRICT_ANSI__) && defined(__GNUC__)
823 # define XCAST(fun) (typeof(VTABLE_IDirect3DTexture2.fun))
825 # define XCAST(fun) (void*)
828 static const IDirect3DTexture2Vtbl VTABLE_IDirect3DTexture2
=
830 XCAST(QueryInterface
) Thunk_IDirect3DTextureImpl_2_QueryInterface
,
831 XCAST(AddRef
) Thunk_IDirect3DTextureImpl_2_AddRef
,
832 XCAST(Release
) Thunk_IDirect3DTextureImpl_2_Release
,
833 XCAST(GetHandle
) Main_IDirect3DTextureImpl_2_1T_GetHandle
,
834 XCAST(PaletteChanged
) Main_IDirect3DTextureImpl_2_1T_PaletteChanged
,
835 XCAST(Load
) GL_IDirect3DTextureImpl_2_1T_Load
,
838 #if !defined(__STRICT_ANSI__) && defined(__GNUC__)
843 #if !defined(__STRICT_ANSI__) && defined(__GNUC__)
844 # define XCAST(fun) (typeof(VTABLE_IDirect3DTexture.fun))
846 # define XCAST(fun) (void*)
849 static const IDirect3DTextureVtbl VTABLE_IDirect3DTexture
=
851 XCAST(QueryInterface
) Thunk_IDirect3DTextureImpl_1_QueryInterface
,
852 XCAST(AddRef
) Thunk_IDirect3DTextureImpl_1_AddRef
,
853 XCAST(Release
) Thunk_IDirect3DTextureImpl_1_Release
,
854 XCAST(Initialize
) Main_IDirect3DTextureImpl_1_Initialize
,
855 XCAST(GetHandle
) Thunk_IDirect3DTextureImpl_1_GetHandle
,
856 XCAST(PaletteChanged
) Thunk_IDirect3DTextureImpl_1_PaletteChanged
,
857 XCAST(Load
) Thunk_IDirect3DTextureImpl_1_Load
,
858 XCAST(Unload
) Main_IDirect3DTextureImpl_1_Unload
,
861 #if !defined(__STRICT_ANSI__) && defined(__GNUC__)
865 HRESULT
d3dtexture_create(IDirectDrawImpl
*d3d
, IDirectDrawSurfaceImpl
*surf
, BOOLEAN at_creation
,
866 IDirectDrawSurfaceImpl
*main
)
868 /* First, initialize the texture vtables... */
869 ICOM_INIT_INTERFACE(surf
, IDirect3DTexture
, VTABLE_IDirect3DTexture
);
870 ICOM_INIT_INTERFACE(surf
, IDirect3DTexture2
, VTABLE_IDirect3DTexture2
);
872 /* Only create all the private stuff if we actually have an OpenGL context.. */
873 if (d3d
->current_device
!= NULL
) {
874 IDirect3DTextureGLImpl
*private;
876 private = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DTextureGLImpl
));
877 if (private == NULL
) return DDERR_OUTOFMEMORY
;
879 surf
->tex_private
= private;
881 private->final_release
= surf
->final_release
;
882 private->lock_update
= surf
->lock_update
;
883 private->unlock_update
= surf
->unlock_update
;
884 private->set_palette
= surf
->set_palette
;
886 /* If at creation, we can optimize stuff and wait the first 'unlock' to upload a valid stuff to OpenGL.
887 Otherwise, it will be uploaded here (and may be invalid). */
888 surf
->final_release
= gltex_final_release
;
889 surf
->lock_update
= gltex_lock_update
;
890 surf
->unlock_update
= gltex_unlock_update
;
891 surf
->aux_setcolorkey_cb
= gltex_setcolorkey_cb
;
892 surf
->set_palette
= gltex_set_palette
;
894 /* We are the only one to use the aux_blt and aux_bltfast overrides, so no need
896 surf
->aux_blt
= gltex_blt
;
897 surf
->aux_bltfast
= gltex_bltfast
;
899 TRACE(" GL texture created for surface %p (private data at %p)\n", surf
, private);
901 /* Do not create the OpenGL texture id here as some game generate textures from a different thread which
903 private->tex_name
= 0;
904 if (surf
->mipmap_level
== 0) {
905 private->main
= NULL
;
906 private->global_dirty_flag
= &(private->__global_dirty_flag
);
908 private->main
= main
;
909 private->global_dirty_flag
= &(((IDirect3DTextureGLImpl
*) (private->main
->tex_private
))->__global_dirty_flag
);
911 private->initial_upload_done
= FALSE
;
917 GLuint
gltex_get_tex_name(IDirectDrawSurfaceImpl
*surf
)
919 IDirect3DTextureGLImpl
*private = (IDirect3DTextureGLImpl
*) (surf
->tex_private
);
921 if (private->tex_name
== 0) {
922 /* The texture was not created yet... */
924 if (surf
->mipmap_level
== 0) {
925 glGenTextures(1, &(private->tex_name
));
926 if (private->tex_name
== 0) ERR("Error at creation of OpenGL texture ID !\n");
927 TRACE(" GL texture id is : %d.\n", private->tex_name
);
928 private->__global_dirty_flag
= SURFACE_MEMORY_DIRTY
;
930 private->tex_name
= gltex_get_tex_name(private->main
);
931 TRACE(" GL texture id reusing id %d from surface %p (private at %p)).\n", private->tex_name
, private->main
, private->main
->tex_private
);
935 /* And set the dirty flag accordingly */
936 private->dirty_flag
= SURFACE_MEMORY_DIRTY
;
938 return ((IDirect3DTextureGLImpl
*) (surf
->tex_private
))->tex_name
;