Add AppDefaults app selection to control panel
[wine/gsoc-2012-control.git] / dlls / d3d8 / tests / texture.c
blob1475de145582b320e38247646f3e0fb69b9e0de1
1 /*
2 * Copyright (C) 2006 Henri Verbeet
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
18 #define COBJMACROS
19 #include <d3d8.h>
20 #include "wine/test.h"
22 static HWND create_window(void)
24 WNDCLASS wc = {0};
25 wc.lpfnWndProc = DefWindowProc;
26 wc.lpszClassName = "d3d8_test_wc";
27 RegisterClass(&wc);
29 return CreateWindow("d3d8_test_wc", "d3d8_test",
30 0, 0, 0, 0, 0, 0, 0, 0, 0);
33 static IDirect3DDevice8 *init_d3d8(HMODULE d3d8_handle)
35 IDirect3D8 * (__stdcall * d3d8_create)(UINT SDKVersion) = 0;
36 IDirect3D8 *d3d8_ptr = 0;
37 IDirect3DDevice8 *device_ptr = 0;
38 D3DPRESENT_PARAMETERS present_parameters;
39 D3DDISPLAYMODE d3ddm;
40 HRESULT hr;
42 d3d8_create = (void *)GetProcAddress(d3d8_handle, "Direct3DCreate8");
43 ok(d3d8_create != NULL, "Failed to get address of Direct3DCreate8\n");
44 if (!d3d8_create) return NULL;
46 d3d8_ptr = d3d8_create(D3D_SDK_VERSION);
47 if (!d3d8_ptr)
49 skip("could not create D3D8\n");
50 return NULL;
53 IDirect3D8_GetAdapterDisplayMode(d3d8_ptr, D3DADAPTER_DEFAULT, &d3ddm );
54 ZeroMemory(&present_parameters, sizeof(present_parameters));
55 present_parameters.Windowed = TRUE;
56 present_parameters.hDeviceWindow = create_window();
57 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
58 present_parameters.BackBufferFormat = d3ddm.Format;
60 hr = IDirect3D8_CreateDevice(d3d8_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
61 NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
63 if(FAILED(hr))
65 skip("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr);
66 return NULL;
69 return device_ptr;
72 static void test_texture_stage_state(IDirect3DDevice8 *device_ptr, DWORD stage, D3DTEXTURESTAGESTATETYPE type, DWORD expected)
74 DWORD value;
76 HRESULT hr = IDirect3DDevice8_GetTextureStageState(device_ptr, stage, type, &value);
77 ok(SUCCEEDED(hr) && value == expected, "GetTextureStageState (stage %#x, type %#x) returned: hr %#x, value %#x. "
78 "Expected hr %#x, value %#x\n", stage, type, hr, value, D3D_OK, expected);
81 /* Test the default texture stage state values */
82 static void test_texture_stage_states(IDirect3DDevice8 *device_ptr, int num_stages)
84 int i;
85 for (i = 0; i < num_stages; ++i)
87 test_texture_stage_state(device_ptr, i, D3DTSS_COLOROP, i ? D3DTOP_DISABLE : D3DTOP_MODULATE);
88 test_texture_stage_state(device_ptr, i, D3DTSS_COLORARG1, D3DTA_TEXTURE);
89 test_texture_stage_state(device_ptr, i, D3DTSS_COLORARG2, D3DTA_CURRENT);
90 test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAOP, i ? D3DTOP_DISABLE : D3DTOP_SELECTARG1);
91 test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
92 test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAARG2, D3DTA_CURRENT);
93 test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT00, 0);
94 test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT01, 0);
95 test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT10, 0);
96 test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT11, 0);
97 test_texture_stage_state(device_ptr, i, D3DTSS_TEXCOORDINDEX, i);
98 test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVLSCALE, 0);
99 test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVLOFFSET, 0);
100 test_texture_stage_state(device_ptr, i, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_DISABLE);
101 test_texture_stage_state(device_ptr, i, D3DTSS_COLORARG0, D3DTA_CURRENT);
102 test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAARG0, D3DTA_CURRENT);
103 test_texture_stage_state(device_ptr, i, D3DTSS_RESULTARG, D3DTA_CURRENT);
107 static void test_cube_texture_from_pool(IDirect3DDevice8 *device_ptr, DWORD caps, D3DPOOL pool, BOOL need_cap)
109 IDirect3DCubeTexture8 *texture_ptr = NULL;
110 HRESULT hr;
112 hr = IDirect3DDevice8_CreateCubeTexture(device_ptr, 512, 1, 0, D3DFMT_X8R8G8B8, pool, &texture_ptr);
113 trace("pool=%d hr=0x%.8x\n", pool, hr);
115 if((caps & D3DPTEXTURECAPS_CUBEMAP) || !need_cap)
116 ok(SUCCEEDED(hr), "hr=0x%.8x\n", hr);
117 else
118 ok(hr == D3DERR_INVALIDCALL, "hr=0x%.8x\n", hr);
120 if(texture_ptr) IDirect3DCubeTexture8_Release(texture_ptr);
123 static void test_cube_textures(IDirect3DDevice8 *device_ptr, DWORD caps)
125 trace("texture caps: 0x%.8x\n", caps);
127 test_cube_texture_from_pool(device_ptr, caps, D3DPOOL_DEFAULT, TRUE);
128 test_cube_texture_from_pool(device_ptr, caps, D3DPOOL_MANAGED, TRUE);
129 test_cube_texture_from_pool(device_ptr, caps, D3DPOOL_SYSTEMMEM, TRUE);
130 test_cube_texture_from_pool(device_ptr, caps, D3DPOOL_SCRATCH, FALSE);
133 START_TEST(texture)
135 D3DCAPS8 caps;
136 HMODULE d3d8_handle;
137 IDirect3DDevice8 *device_ptr;
138 ULONG refcount;
140 d3d8_handle = LoadLibraryA("d3d8.dll");
141 if (!d3d8_handle)
143 skip("Could not load d3d8.dll\n");
144 return;
147 device_ptr = init_d3d8(d3d8_handle);
148 if (!device_ptr) return;
150 IDirect3DDevice8_GetDeviceCaps(device_ptr, &caps);
152 test_texture_stage_states(device_ptr, caps.MaxTextureBlendStages);
153 test_cube_textures(device_ptr, caps.TextureCaps);
155 refcount = IDirect3DDevice8_Release(device_ptr);
156 ok(!refcount, "Device has %u references left\n", refcount);