2 * Copyright (C) 2006 Vitaliy Margolen
3 * Copyright (C) 2006 Chris Robinson
4 * Copyright (C) 2006-2007 Stefan Dösinger(For CodeWeavers)
5 * Copyright 2007 Henri Verbeet
6 * Copyright (C) 2008 Rico Schüller
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #include "wine/test.h"
28 static INT screen_width
;
29 static INT screen_height
;
31 static IDirect3D9
*(WINAPI
*pDirect3DCreate9
)(UINT
);
33 static int get_refcount(IUnknown
*object
)
35 IUnknown_AddRef( object
);
36 return IUnknown_Release( object
);
39 /* try to make sure pending X events have been processed before continuing */
40 static void flush_events(void)
44 int min_timeout
= 100;
45 DWORD time
= GetTickCount() + diff
;
49 if (MsgWaitForMultipleObjects( 0, NULL
, FALSE
, min_timeout
, QS_ALLINPUT
) == WAIT_TIMEOUT
) break;
50 while (PeekMessage( &msg
, 0, 0, 0, PM_REMOVE
)) DispatchMessage( &msg
);
51 diff
= time
- GetTickCount();
55 static IDirect3DDevice9
*create_device(IDirect3D9
*d3d9
, HWND device_window
, HWND focus_window
, BOOL windowed
)
57 D3DPRESENT_PARAMETERS present_parameters
= {0};
58 IDirect3DDevice9
*device
;
60 present_parameters
.Windowed
= windowed
;
61 present_parameters
.hDeviceWindow
= device_window
;
62 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
63 present_parameters
.BackBufferWidth
= screen_width
;
64 present_parameters
.BackBufferHeight
= screen_height
;
65 present_parameters
.BackBufferFormat
= D3DFMT_A8R8G8B8
;
66 present_parameters
.EnableAutoDepthStencil
= TRUE
;
67 present_parameters
.AutoDepthStencilFormat
= D3DFMT_D24S8
;
69 if (SUCCEEDED(IDirect3D9_CreateDevice(d3d9
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, focus_window
,
70 D3DCREATE_HARDWARE_VERTEXPROCESSING
, &present_parameters
, &device
))) return device
;
72 present_parameters
.AutoDepthStencilFormat
= D3DFMT_D16
;
73 if (SUCCEEDED(IDirect3D9_CreateDevice(d3d9
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, focus_window
,
74 D3DCREATE_HARDWARE_VERTEXPROCESSING
, &present_parameters
, &device
))) return device
;
76 if (SUCCEEDED(IDirect3D9_CreateDevice(d3d9
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, focus_window
,
77 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &present_parameters
, &device
))) return device
;
82 static HRESULT
reset_device(IDirect3DDevice9
*device
, HWND device_window
, BOOL windowed
)
84 D3DPRESENT_PARAMETERS present_parameters
= {0};
86 present_parameters
.Windowed
= windowed
;
87 present_parameters
.hDeviceWindow
= device_window
;
88 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
89 present_parameters
.BackBufferWidth
= screen_width
;
90 present_parameters
.BackBufferHeight
= screen_height
;
91 present_parameters
.BackBufferFormat
= D3DFMT_A8R8G8B8
;
92 present_parameters
.EnableAutoDepthStencil
= TRUE
;
93 present_parameters
.AutoDepthStencilFormat
= D3DFMT_D24S8
;
95 return IDirect3DDevice9_Reset(device
, &present_parameters
);
98 #define CHECK_CALL(r,c,d,rc) \
100 int tmp1 = get_refcount( (IUnknown *)d ); \
102 ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
104 trace("%s failed: %08x\n", c, r); \
107 #define CHECK_RELEASE(obj,d,rc) \
109 int tmp1, rc_new = rc; \
110 IUnknown_Release( obj ); \
111 tmp1 = get_refcount( (IUnknown *)d ); \
112 ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
115 #define CHECK_REFCOUNT(obj,rc) \
118 int count = get_refcount( (IUnknown *)obj ); \
119 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
122 #define CHECK_RELEASE_REFCOUNT(obj,rc) \
125 int count = IUnknown_Release( (IUnknown *)obj ); \
126 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
129 #define CHECK_ADDREF_REFCOUNT(obj,rc) \
132 int count = IUnknown_AddRef( (IUnknown *)obj ); \
133 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
136 #define CHECK_SURFACE_CONTAINER(obj,iid,expected) \
138 void *container_ptr = (void *)0x1337c0d3; \
139 hr = IDirect3DSurface9_GetContainer(obj, &iid, &container_ptr); \
140 ok(SUCCEEDED(hr) && container_ptr == expected, "GetContainer returned: hr %#x, container_ptr %p. " \
141 "Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, expected); \
142 if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr); \
145 static void check_mipmap_levels(IDirect3DDevice9
*device
, UINT width
, UINT height
, UINT count
)
147 IDirect3DBaseTexture9
* texture
= NULL
;
148 HRESULT hr
= IDirect3DDevice9_CreateTexture( device
, width
, height
, 0, 0,
149 D3DFMT_X8R8G8B8
, D3DPOOL_DEFAULT
, (IDirect3DTexture9
**) &texture
, NULL
);
152 DWORD levels
= IDirect3DBaseTexture9_GetLevelCount(texture
);
153 ok(levels
== count
, "Invalid level count. Expected %d got %u\n", count
, levels
);
155 trace("CreateTexture failed: %08x\n", hr
);
157 if (texture
) IUnknown_Release( texture
);
160 static void test_mipmap_levels(void)
166 IDirect3D9
*pD3d
= NULL
;
167 IDirect3DDevice9
*pDevice
= NULL
;
168 D3DPRESENT_PARAMETERS d3dpp
;
169 D3DDISPLAYMODE d3ddm
;
171 pD3d
= pDirect3DCreate9( D3D_SDK_VERSION
);
172 ok(pD3d
!= NULL
, "Failed to create IDirect3D9 object\n");
173 hwnd
= CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
174 ok(hwnd
!= NULL
, "Failed to create window\n");
175 if (!pD3d
|| !hwnd
) goto cleanup
;
177 IDirect3D9_GetAdapterDisplayMode( pD3d
, D3DADAPTER_DEFAULT
, &d3ddm
);
178 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
179 d3dpp
.Windowed
= TRUE
;
180 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
181 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
183 hr
= IDirect3D9_CreateDevice( pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_NULLREF
, hwnd
,
184 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &pDevice
);
185 ok(SUCCEEDED(hr
) || hr
== D3DERR_NOTAVAILABLE
, "Failed to create IDirect3D9Device (%08x)\n", hr
);
187 skip("failed to create a d3d device\n");
191 check_mipmap_levels(pDevice
, 32, 32, 6);
192 check_mipmap_levels(pDevice
, 256, 1, 9);
193 check_mipmap_levels(pDevice
, 1, 256, 9);
194 check_mipmap_levels(pDevice
, 1, 1, 1);
199 UINT refcount
= IUnknown_Release( pDevice
);
200 ok(!refcount
, "Device has %u references left.\n", refcount
);
202 if (pD3d
) IUnknown_Release( pD3d
);
203 DestroyWindow( hwnd
);
206 static void test_checkdevicemultisampletype(void)
212 IDirect3D9
*pD3d
= NULL
;
213 IDirect3DDevice9
*pDevice
= NULL
;
214 D3DPRESENT_PARAMETERS d3dpp
;
215 D3DDISPLAYMODE d3ddm
;
218 pD3d
= pDirect3DCreate9( D3D_SDK_VERSION
);
219 ok(pD3d
!= NULL
, "Failed to create IDirect3D9 object\n");
220 hwnd
= CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
221 ok(hwnd
!= NULL
, "Failed to create window\n");
222 if (!pD3d
|| !hwnd
) goto cleanup
;
224 IDirect3D9_GetAdapterDisplayMode( pD3d
, D3DADAPTER_DEFAULT
, &d3ddm
);
225 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
226 d3dpp
.Windowed
= TRUE
;
227 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
228 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
230 hr
= IDirect3D9_CreateDevice( pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_NULLREF
, hwnd
,
231 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &pDevice
);
232 ok(SUCCEEDED(hr
) || hr
== D3DERR_NOTAVAILABLE
, "Failed to create IDirect3D9Device (%08x)\n", hr
);
234 skip("failed to create a d3d device\n");
240 hr
= IDirect3D9_CheckDeviceMultiSampleType(pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, D3DFMT_X8R8G8B8
, TRUE
,
241 D3DMULTISAMPLE_NONE
, &qualityLevels
);
242 ok(SUCCEEDED(hr
) || hr
== D3DERR_NOTAVAILABLE
, "CheckDeviceMultiSampleType failed with (%08x)\n", hr
);
243 if(hr
== D3DERR_NOTAVAILABLE
)
245 skip("IDirect3D9_CheckDeviceMultiSampleType not available\n");
248 ok(qualityLevels
== 1,"qualitylevel is not 1 but %d\n",qualityLevels
);
250 hr
= IDirect3D9_CheckDeviceMultiSampleType(pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, D3DFMT_X8R8G8B8
, FALSE
,
251 D3DMULTISAMPLE_NONE
, &qualityLevels
);
252 ok(SUCCEEDED(hr
), "CheckDeviceMultiSampleType failed with (%08x)\n", hr
);
253 ok(qualityLevels
== 1,"qualitylevel is not 1 but %d\n",qualityLevels
);
258 UINT refcount
= IUnknown_Release( pDevice
);
259 ok(!refcount
, "Device has %u references left.\n", refcount
);
261 if (pD3d
) IUnknown_Release( pD3d
);
262 DestroyWindow( hwnd
);
265 static void test_swapchain(void)
269 IDirect3D9
*pD3d
= NULL
;
270 IDirect3DDevice9
*pDevice
= NULL
;
271 IDirect3DSwapChain9
*swapchain0
= NULL
;
272 IDirect3DSwapChain9
*swapchain1
= NULL
;
273 IDirect3DSwapChain9
*swapchain2
= NULL
;
274 IDirect3DSwapChain9
*swapchain3
= NULL
;
275 IDirect3DSwapChain9
*swapchainX
= NULL
;
276 IDirect3DSurface9
*backbuffer
= NULL
;
277 D3DPRESENT_PARAMETERS d3dpp
;
278 D3DDISPLAYMODE d3ddm
;
280 pD3d
= pDirect3DCreate9( D3D_SDK_VERSION
);
281 ok(pD3d
!= NULL
, "Failed to create IDirect3D9 object\n");
282 hwnd
= CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
283 ok(hwnd
!= NULL
, "Failed to create window\n");
284 if (!pD3d
|| !hwnd
) goto cleanup
;
286 IDirect3D9_GetAdapterDisplayMode( pD3d
, D3DADAPTER_DEFAULT
, &d3ddm
);
287 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
288 d3dpp
.Windowed
= TRUE
;
289 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
290 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
291 d3dpp
.BackBufferCount
= 0;
293 hr
= IDirect3D9_CreateDevice( pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, hwnd
,
294 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &pDevice
);
295 ok(hr
== S_OK
|| hr
== D3DERR_NOTAVAILABLE
,
296 "Failed to create IDirect3D9Device (%08x)\n", hr
);
297 if (FAILED(hr
)) goto cleanup
;
299 /* Check if the back buffer count was modified */
300 ok(d3dpp
.BackBufferCount
== 1, "The back buffer count in the presentparams struct is %d\n", d3dpp
.BackBufferCount
);
302 /* Get the implicit swapchain */
303 hr
= IDirect3DDevice9_GetSwapChain(pDevice
, 0, &swapchain0
);
304 ok(SUCCEEDED(hr
), "Failed to get the implicit swapchain (%08x)\n", hr
);
305 if(swapchain0
) IDirect3DSwapChain9_Release(swapchain0
);
307 /* Check if there is a back buffer */
308 hr
= IDirect3DSwapChain9_GetBackBuffer(swapchain0
, 0, D3DBACKBUFFER_TYPE_MONO
, &backbuffer
);
309 ok(SUCCEEDED(hr
), "Failed to get the back buffer (%08x)\n", hr
);
310 ok(backbuffer
!= NULL
, "The back buffer is NULL\n");
311 if(backbuffer
) IDirect3DSurface9_Release(backbuffer
);
313 /* Try to get a nonexistent swapchain */
314 hr
= IDirect3DDevice9_GetSwapChain(pDevice
, 1, &swapchainX
);
315 ok(hr
== D3DERR_INVALIDCALL
, "GetSwapChain on an nonexistent swapchain returned (%08x)\n", hr
);
316 ok(swapchainX
== NULL
, "Swapchain 1 is %p\n", swapchainX
);
317 if(swapchainX
) IDirect3DSwapChain9_Release(swapchainX
);
319 /* Create a bunch of swapchains */
320 d3dpp
.BackBufferCount
= 0;
321 hr
= IDirect3DDevice9_CreateAdditionalSwapChain(pDevice
, &d3dpp
, &swapchain1
);
322 ok(SUCCEEDED(hr
), "Failed to create a swapchain (%08x)\n", hr
);
323 ok(d3dpp
.BackBufferCount
== 1, "The back buffer count in the presentparams struct is %d\n", d3dpp
.BackBufferCount
);
325 d3dpp
.BackBufferCount
= 1;
326 hr
= IDirect3DDevice9_CreateAdditionalSwapChain(pDevice
, &d3dpp
, &swapchain2
);
327 ok(SUCCEEDED(hr
), "Failed to create a swapchain (%08x)\n", hr
);
329 d3dpp
.BackBufferCount
= 2;
330 hr
= IDirect3DDevice9_CreateAdditionalSwapChain(pDevice
, &d3dpp
, &swapchain3
);
331 ok(SUCCEEDED(hr
), "Failed to create a swapchain (%08x)\n", hr
);
333 /* Swapchain 3, created with backbuffercount 2 */
334 backbuffer
= (void *) 0xdeadbeef;
335 hr
= IDirect3DSwapChain9_GetBackBuffer(swapchain3
, 0, 0, &backbuffer
);
336 ok(SUCCEEDED(hr
), "Failed to get the 1st back buffer (%08x)\n", hr
);
337 ok(backbuffer
!= NULL
&& backbuffer
!= (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer
);
338 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer
);
340 backbuffer
= (void *) 0xdeadbeef;
341 hr
= IDirect3DSwapChain9_GetBackBuffer(swapchain3
, 1, 0, &backbuffer
);
342 ok(SUCCEEDED(hr
), "Failed to get the 2nd back buffer (%08x)\n", hr
);
343 ok(backbuffer
!= NULL
&& backbuffer
!= (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer
);
344 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer
);
346 backbuffer
= (void *) 0xdeadbeef;
347 hr
= IDirect3DSwapChain9_GetBackBuffer(swapchain3
, 2, 0, &backbuffer
);
348 ok(hr
== D3DERR_INVALIDCALL
, "GetBackBuffer returned %08x\n", hr
);
349 ok(backbuffer
== (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer
);
350 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer
);
352 backbuffer
= (void *) 0xdeadbeef;
353 hr
= IDirect3DSwapChain9_GetBackBuffer(swapchain3
, 3, 0, &backbuffer
);
354 ok(FAILED(hr
), "Failed to get the back buffer (%08x)\n", hr
);
355 ok(backbuffer
== (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer
);
356 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer
);
359 /* Check the back buffers of the swapchains */
360 /* Swapchain 1, created with backbuffercount 0 */
361 hr
= IDirect3DSwapChain9_GetBackBuffer(swapchain1
, 0, D3DBACKBUFFER_TYPE_MONO
, &backbuffer
);
362 ok(SUCCEEDED(hr
), "Failed to get the back buffer (%08x)\n", hr
);
363 ok(backbuffer
!= NULL
, "The back buffer is NULL (%08x)\n", hr
);
364 if(backbuffer
) IDirect3DSurface9_Release(backbuffer
);
366 backbuffer
= (void *) 0xdeadbeef;
367 hr
= IDirect3DSwapChain9_GetBackBuffer(swapchain1
, 1, 0, &backbuffer
);
368 ok(FAILED(hr
), "Failed to get the back buffer (%08x)\n", hr
);
369 ok(backbuffer
== (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer
);
370 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer
);
372 /* Swapchain 2 - created with backbuffercount 1 */
373 backbuffer
= (void *) 0xdeadbeef;
374 hr
= IDirect3DSwapChain9_GetBackBuffer(swapchain2
, 0, 0, &backbuffer
);
375 ok(SUCCEEDED(hr
), "Failed to get the back buffer (%08x)\n", hr
);
376 ok(backbuffer
!= NULL
&& backbuffer
!= (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer
);
377 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer
);
379 backbuffer
= (void *) 0xdeadbeef;
380 hr
= IDirect3DSwapChain9_GetBackBuffer(swapchain2
, 1, 0, &backbuffer
);
381 ok(hr
== D3DERR_INVALIDCALL
, "GetBackBuffer returned %08x\n", hr
);
382 ok(backbuffer
== (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer
);
383 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer
);
385 backbuffer
= (void *) 0xdeadbeef;
386 hr
= IDirect3DSwapChain9_GetBackBuffer(swapchain2
, 2, 0, &backbuffer
);
387 ok(FAILED(hr
), "Failed to get the back buffer (%08x)\n", hr
);
388 ok(backbuffer
== (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer
);
389 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer
);
391 /* Try getSwapChain on a manually created swapchain
392 * it should fail, apparently GetSwapChain only returns implicit swapchains
394 swapchainX
= (void *) 0xdeadbeef;
395 hr
= IDirect3DDevice9_GetSwapChain(pDevice
, 1, &swapchainX
);
396 ok(hr
== D3DERR_INVALIDCALL
, "Failed to get the second swapchain (%08x)\n", hr
);
397 ok(swapchainX
== NULL
, "The swapchain pointer is %p\n", swapchainX
);
398 if(swapchainX
&& swapchainX
!= (void *) 0xdeadbeef ) IDirect3DSwapChain9_Release(swapchainX
);
401 if(swapchain1
) IDirect3DSwapChain9_Release(swapchain1
);
402 if(swapchain2
) IDirect3DSwapChain9_Release(swapchain2
);
403 if(swapchain3
) IDirect3DSwapChain9_Release(swapchain3
);
406 UINT refcount
= IDirect3DDevice9_Release(pDevice
);
407 ok(!refcount
, "Device has %u references left.\n", refcount
);
409 if (pD3d
) IDirect3D9_Release(pD3d
);
410 DestroyWindow( hwnd
);
413 /* Shared between two functions */
414 static const DWORD simple_vs
[] = {0xFFFE0101, /* vs_1_1 */
415 0x0000001F, 0x80000000, 0x900F0000, /* dcl_position0 v0 */
416 0x00000009, 0xC0010000, 0x90E40000, 0xA0E40000, /* dp4 oPos.x, v0, c0 */
417 0x00000009, 0xC0020000, 0x90E40000, 0xA0E40001, /* dp4 oPos.y, v0, c1 */
418 0x00000009, 0xC0040000, 0x90E40000, 0xA0E40002, /* dp4 oPos.z, v0, c2 */
419 0x00000009, 0xC0080000, 0x90E40000, 0xA0E40003, /* dp4 oPos.w, v0, c3 */
420 0x0000FFFF}; /* END */
422 static void test_refcount(void)
426 IDirect3D9
*pD3d
= NULL
;
427 IDirect3D9
*pD3d2
= NULL
;
428 IDirect3DDevice9
*pDevice
= NULL
;
429 IDirect3DVertexBuffer9
*pVertexBuffer
= NULL
;
430 IDirect3DIndexBuffer9
*pIndexBuffer
= NULL
;
431 IDirect3DVertexDeclaration9
*pVertexDeclaration
= NULL
;
432 IDirect3DVertexShader9
*pVertexShader
= NULL
;
433 IDirect3DPixelShader9
*pPixelShader
= NULL
;
434 IDirect3DCubeTexture9
*pCubeTexture
= NULL
;
435 IDirect3DTexture9
*pTexture
= NULL
;
436 IDirect3DVolumeTexture9
*pVolumeTexture
= NULL
;
437 IDirect3DVolume9
*pVolumeLevel
= NULL
;
438 IDirect3DSurface9
*pStencilSurface
= NULL
;
439 IDirect3DSurface9
*pOffscreenSurface
= NULL
;
440 IDirect3DSurface9
*pRenderTarget
= NULL
;
441 IDirect3DSurface9
*pRenderTarget2
= NULL
;
442 IDirect3DSurface9
*pRenderTarget3
= NULL
;
443 IDirect3DSurface9
*pTextureLevel
= NULL
;
444 IDirect3DSurface9
*pBackBuffer
= NULL
;
445 IDirect3DStateBlock9
*pStateBlock
= NULL
;
446 IDirect3DStateBlock9
*pStateBlock1
= NULL
;
447 IDirect3DSwapChain9
*pSwapChain
= NULL
;
448 IDirect3DQuery9
*pQuery
= NULL
;
449 D3DPRESENT_PARAMETERS d3dpp
;
450 D3DDISPLAYMODE d3ddm
;
451 int refcount
= 0, tmp
;
453 D3DVERTEXELEMENT9 decl
[] =
457 static DWORD simple_ps
[] = {0xFFFF0101, /* ps_1_1 */
458 0x00000051, 0xA00F0001, 0x3F800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */
459 0x00000042, 0xB00F0000, /* tex t0 */
460 0x00000008, 0x800F0000, 0xA0E40001, 0xA0E40000, /* dp3 r0, c1, c0 */
461 0x00000005, 0x800F0000, 0x90E40000, 0x80E40000, /* mul r0, v0, r0 */
462 0x00000005, 0x800F0000, 0xB0E40000, 0x80E40000, /* mul r0, t0, r0 */
463 0x0000FFFF}; /* END */
466 pD3d
= pDirect3DCreate9( D3D_SDK_VERSION
);
467 ok(pD3d
!= NULL
, "Failed to create IDirect3D9 object\n");
468 hwnd
= CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
469 ok(hwnd
!= NULL
, "Failed to create window\n");
470 if (!pD3d
|| !hwnd
) goto cleanup
;
472 CHECK_REFCOUNT( pD3d
, 1 );
474 IDirect3D9_GetAdapterDisplayMode( pD3d
, D3DADAPTER_DEFAULT
, &d3ddm
);
475 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
476 d3dpp
.Windowed
= TRUE
;
477 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
478 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
479 d3dpp
.EnableAutoDepthStencil
= TRUE
;
480 d3dpp
.AutoDepthStencilFormat
= D3DFMT_D16
;
482 hr
= IDirect3D9_CreateDevice( pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, hwnd
,
483 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &pDevice
);
484 ok(hr
== S_OK
|| hr
== D3DERR_NOTAVAILABLE
,
485 "Failed to create IDirect3D9Device (%08x)\n", hr
);
486 if (FAILED(hr
)) goto cleanup
;
488 refcount
= get_refcount( (IUnknown
*)pDevice
);
489 ok(refcount
== 1, "Invalid device RefCount %d\n", refcount
);
491 CHECK_REFCOUNT( pD3d
, 2 );
493 hr
= IDirect3DDevice9_GetDirect3D(pDevice
, &pD3d2
);
494 CHECK_CALL( hr
, "GetDirect3D", pDevice
, refcount
);
496 ok(pD3d2
== pD3d
, "Expected IDirect3D9 pointers to be equal\n");
497 CHECK_REFCOUNT( pD3d
, 3 );
498 CHECK_RELEASE_REFCOUNT( pD3d
, 2 );
501 * Check refcount of implicit surfaces and implicit swapchain. Findings:
502 * - the container is the device OR swapchain
503 * - they hold a reference to the device
504 * - they are created with a refcount of 0 (Get/Release returns original refcount)
505 * - they are not freed if refcount reaches 0.
506 * - the refcount is not forwarded to the container.
508 hr
= IDirect3DDevice9_GetSwapChain(pDevice
, 0, &pSwapChain
);
509 CHECK_CALL( hr
, "GetSwapChain", pDevice
, ++refcount
);
512 CHECK_REFCOUNT( pSwapChain
, 1);
514 hr
= IDirect3DDevice9_GetRenderTarget(pDevice
, 0, &pRenderTarget
);
515 CHECK_CALL( hr
, "GetRenderTarget", pDevice
, ++refcount
);
516 CHECK_REFCOUNT( pSwapChain
, 1);
519 CHECK_SURFACE_CONTAINER( pRenderTarget
, IID_IDirect3DSwapChain9
, pSwapChain
);
520 CHECK_REFCOUNT( pRenderTarget
, 1);
522 CHECK_ADDREF_REFCOUNT(pRenderTarget
, 2);
523 CHECK_REFCOUNT(pDevice
, refcount
);
524 CHECK_RELEASE_REFCOUNT(pRenderTarget
, 1);
525 CHECK_REFCOUNT(pDevice
, refcount
);
527 hr
= IDirect3DDevice9_GetRenderTarget(pDevice
, 0, &pRenderTarget
);
528 CHECK_CALL( hr
, "GetRenderTarget", pDevice
, refcount
);
529 CHECK_REFCOUNT( pRenderTarget
, 2);
530 CHECK_RELEASE_REFCOUNT( pRenderTarget
, 1);
531 CHECK_RELEASE_REFCOUNT( pRenderTarget
, 0);
532 CHECK_REFCOUNT( pDevice
, --refcount
);
534 /* The render target is released with the device, so AddRef with refcount=0 is fine here. */
535 CHECK_ADDREF_REFCOUNT(pRenderTarget
, 1);
536 CHECK_REFCOUNT(pDevice
, ++refcount
);
537 CHECK_RELEASE_REFCOUNT(pRenderTarget
, 0);
538 CHECK_REFCOUNT(pDevice
, --refcount
);
541 /* Render target and back buffer are identical. */
542 hr
= IDirect3DDevice9_GetBackBuffer(pDevice
, 0, 0, 0, &pBackBuffer
);
543 CHECK_CALL( hr
, "GetBackBuffer", pDevice
, ++refcount
);
546 CHECK_RELEASE_REFCOUNT(pBackBuffer
, 0);
547 ok(pRenderTarget
== pBackBuffer
, "RenderTarget=%p and BackBuffer=%p should be the same.\n",
548 pRenderTarget
, pBackBuffer
);
551 CHECK_REFCOUNT( pDevice
, --refcount
);
553 hr
= IDirect3DDevice9_GetDepthStencilSurface(pDevice
, &pStencilSurface
);
554 CHECK_CALL( hr
, "GetDepthStencilSurface", pDevice
, ++refcount
);
555 CHECK_REFCOUNT( pSwapChain
, 1);
558 CHECK_SURFACE_CONTAINER( pStencilSurface
, IID_IDirect3DDevice9
, pDevice
);
559 CHECK_REFCOUNT( pStencilSurface
, 1);
561 CHECK_ADDREF_REFCOUNT(pStencilSurface
, 2);
562 CHECK_REFCOUNT(pDevice
, refcount
);
563 CHECK_RELEASE_REFCOUNT(pStencilSurface
, 1);
564 CHECK_REFCOUNT(pDevice
, refcount
);
566 CHECK_RELEASE_REFCOUNT( pStencilSurface
, 0);
567 CHECK_REFCOUNT( pDevice
, --refcount
);
569 /* The stencil surface is released with the device, so AddRef with refcount=0 is fine here. */
570 CHECK_ADDREF_REFCOUNT(pStencilSurface
, 1);
571 CHECK_REFCOUNT(pDevice
, ++refcount
);
572 CHECK_RELEASE_REFCOUNT(pStencilSurface
, 0);
573 CHECK_REFCOUNT(pDevice
, --refcount
);
574 pStencilSurface
= NULL
;
577 CHECK_RELEASE_REFCOUNT( pSwapChain
, 0);
578 CHECK_REFCOUNT( pDevice
, --refcount
);
580 /* The implicit swapchwin is released with the device, so AddRef with refcount=0 is fine here. */
581 CHECK_ADDREF_REFCOUNT(pSwapChain
, 1);
582 CHECK_REFCOUNT(pDevice
, ++refcount
);
583 CHECK_RELEASE_REFCOUNT(pSwapChain
, 0);
584 CHECK_REFCOUNT(pDevice
, --refcount
);
589 hr
= IDirect3DDevice9_CreateIndexBuffer( pDevice
, 16, 0, D3DFMT_INDEX32
, D3DPOOL_DEFAULT
, &pIndexBuffer
, NULL
);
590 CHECK_CALL( hr
, "CreateIndexBuffer", pDevice
, ++refcount
);
593 tmp
= get_refcount( (IUnknown
*)pIndexBuffer
);
595 hr
= IDirect3DDevice9_SetIndices(pDevice
, pIndexBuffer
);
596 CHECK_CALL( hr
, "SetIndices", pIndexBuffer
, tmp
);
597 hr
= IDirect3DDevice9_SetIndices(pDevice
, NULL
);
598 CHECK_CALL( hr
, "SetIndices", pIndexBuffer
, tmp
);
601 hr
= IDirect3DDevice9_CreateVertexBuffer( pDevice
, 16, 0, D3DFVF_XYZ
, D3DPOOL_DEFAULT
, &pVertexBuffer
, NULL
);
602 CHECK_CALL( hr
, "CreateVertexBuffer", pDevice
, ++refcount
);
605 IDirect3DVertexBuffer9
*pVBuf
= (void*)~0;
609 tmp
= get_refcount( (IUnknown
*)pVertexBuffer
);
611 hr
= IDirect3DDevice9_SetStreamSource(pDevice
, 0, pVertexBuffer
, 0, 3 * sizeof(float));
612 CHECK_CALL( hr
, "SetStreamSource", pVertexBuffer
, tmp
);
613 hr
= IDirect3DDevice9_SetStreamSource(pDevice
, 0, NULL
, 0, 0);
614 CHECK_CALL( hr
, "SetStreamSource", pVertexBuffer
, tmp
);
616 hr
= IDirect3DDevice9_GetStreamSource(pDevice
, 0, &pVBuf
, &offset
, &stride
);
617 ok(SUCCEEDED(hr
), "GetStreamSource did not succeed with NULL stream!\n");
618 ok(pVBuf
==NULL
, "pVBuf not NULL (%p)!\n", pVBuf
);
619 ok(stride
==3*sizeof(float), "stride not 3 floats (got %u)!\n", stride
);
620 ok(offset
==0, "offset not 0 (got %u)!\n", offset
);
623 hr
= IDirect3DDevice9_CreateVertexDeclaration( pDevice
, decl
, &pVertexDeclaration
);
624 CHECK_CALL( hr
, "CreateVertexDeclaration", pDevice
, ++refcount
);
625 hr
= IDirect3DDevice9_CreateVertexShader( pDevice
, simple_vs
, &pVertexShader
);
626 CHECK_CALL( hr
, "CreateVertexShader", pDevice
, ++refcount
);
627 hr
= IDirect3DDevice9_CreatePixelShader( pDevice
, simple_ps
, &pPixelShader
);
628 CHECK_CALL( hr
, "CreatePixelShader", pDevice
, ++refcount
);
630 hr
= IDirect3DDevice9_CreateTexture( pDevice
, 32, 32, 3, 0, D3DFMT_X8R8G8B8
, D3DPOOL_DEFAULT
, &pTexture
, NULL
);
631 CHECK_CALL( hr
, "CreateTexture", pDevice
, ++refcount
);
634 tmp
= get_refcount( (IUnknown
*)pTexture
);
636 /* SetTexture should not increase refcounts */
637 hr
= IDirect3DDevice9_SetTexture(pDevice
, 0, (IDirect3DBaseTexture9
*) pTexture
);
638 CHECK_CALL( hr
, "SetTexture", pTexture
, tmp
);
639 hr
= IDirect3DDevice9_SetTexture(pDevice
, 0, NULL
);
640 CHECK_CALL( hr
, "SetTexture", pTexture
, tmp
);
642 /* This should not increment device refcount */
643 hr
= IDirect3DTexture9_GetSurfaceLevel( pTexture
, 1, &pTextureLevel
);
644 CHECK_CALL( hr
, "GetSurfaceLevel", pDevice
, refcount
);
645 /* But should increment texture's refcount */
646 CHECK_REFCOUNT( pTexture
, tmp
+1 );
647 /* Because the texture and surface refcount are identical */
650 CHECK_REFCOUNT ( pTextureLevel
, tmp
+1 );
651 CHECK_ADDREF_REFCOUNT ( pTextureLevel
, tmp
+2 );
652 CHECK_REFCOUNT ( pTexture
, tmp
+2 );
653 CHECK_RELEASE_REFCOUNT( pTextureLevel
, tmp
+1 );
654 CHECK_REFCOUNT ( pTexture
, tmp
+1 );
655 CHECK_RELEASE_REFCOUNT( pTexture
, tmp
);
656 CHECK_REFCOUNT ( pTextureLevel
, tmp
);
659 hr
= IDirect3DDevice9_CreateCubeTexture( pDevice
, 32, 0, 0, D3DFMT_X8R8G8B8
, D3DPOOL_DEFAULT
, &pCubeTexture
, NULL
);
660 CHECK_CALL( hr
, "CreateCubeTexture", pDevice
, ++refcount
);
661 hr
= IDirect3DDevice9_CreateVolumeTexture( pDevice
, 32, 32, 2, 0, 0, D3DFMT_X8R8G8B8
, D3DPOOL_DEFAULT
, &pVolumeTexture
, NULL
);
662 CHECK_CALL( hr
, "CreateVolumeTexture", pDevice
, ++refcount
);
665 tmp
= get_refcount( (IUnknown
*)pVolumeTexture
);
667 /* This should not increment device refcount */
668 hr
= IDirect3DVolumeTexture9_GetVolumeLevel(pVolumeTexture
, 0, &pVolumeLevel
);
669 CHECK_CALL( hr
, "GetVolumeLevel", pDevice
, refcount
);
670 /* But should increment volume texture's refcount */
671 CHECK_REFCOUNT( pVolumeTexture
, tmp
+1 );
672 /* Because the volume texture and volume refcount are identical */
675 CHECK_REFCOUNT ( pVolumeLevel
, tmp
+1 );
676 CHECK_ADDREF_REFCOUNT ( pVolumeLevel
, tmp
+2 );
677 CHECK_REFCOUNT ( pVolumeTexture
, tmp
+2 );
678 CHECK_RELEASE_REFCOUNT( pVolumeLevel
, tmp
+1 );
679 CHECK_REFCOUNT ( pVolumeTexture
, tmp
+1 );
680 CHECK_RELEASE_REFCOUNT( pVolumeTexture
, tmp
);
681 CHECK_REFCOUNT ( pVolumeLevel
, tmp
);
685 hr
= IDirect3DDevice9_CreateDepthStencilSurface( pDevice
, 32, 32, D3DFMT_D24S8
, D3DMULTISAMPLE_NONE
, 0, TRUE
, &pStencilSurface
, NULL
);
686 CHECK_CALL( hr
, "CreateDepthStencilSurface", pDevice
, ++refcount
);
687 CHECK_REFCOUNT( pStencilSurface
, 1 );
688 hr
= IDirect3DDevice9_CreateOffscreenPlainSurface( pDevice
, 32, 32, D3DFMT_X8R8G8B8
, D3DPOOL_DEFAULT
, &pOffscreenSurface
, NULL
);
689 CHECK_CALL( hr
, "CreateOffscreenPlainSurface", pDevice
, ++refcount
);
690 CHECK_REFCOUNT( pOffscreenSurface
, 1 );
691 hr
= IDirect3DDevice9_CreateRenderTarget( pDevice
, 32, 32, D3DFMT_X8R8G8B8
, D3DMULTISAMPLE_NONE
, 0, TRUE
, &pRenderTarget3
, NULL
);
692 CHECK_CALL( hr
, "CreateRenderTarget", pDevice
, ++refcount
);
693 CHECK_REFCOUNT( pRenderTarget3
, 1 );
695 hr
= IDirect3DDevice9_CreateStateBlock( pDevice
, D3DSBT_ALL
, &pStateBlock
);
696 CHECK_CALL( hr
, "CreateStateBlock", pDevice
, ++refcount
);
697 hr
= IDirect3DDevice9_CreateAdditionalSwapChain( pDevice
, &d3dpp
, &pSwapChain
);
698 CHECK_CALL( hr
, "CreateAdditionalSwapChain", pDevice
, ++refcount
);
701 /* check implicit back buffer */
702 hr
= IDirect3DSwapChain9_GetBackBuffer(pSwapChain
, 0, 0, &pBackBuffer
);
703 CHECK_CALL( hr
, "GetBackBuffer", pDevice
, ++refcount
);
704 CHECK_REFCOUNT( pSwapChain
, 1);
707 CHECK_SURFACE_CONTAINER( pBackBuffer
, IID_IDirect3DSwapChain9
, pSwapChain
);
708 CHECK_REFCOUNT( pBackBuffer
, 1);
709 CHECK_RELEASE_REFCOUNT( pBackBuffer
, 0);
710 CHECK_REFCOUNT( pDevice
, --refcount
);
712 /* The back buffer is released with the swapchain, so AddRef with refcount=0 is fine here. */
713 CHECK_ADDREF_REFCOUNT(pBackBuffer
, 1);
714 CHECK_REFCOUNT(pDevice
, ++refcount
);
715 CHECK_RELEASE_REFCOUNT(pBackBuffer
, 0);
716 CHECK_REFCOUNT(pDevice
, --refcount
);
719 CHECK_REFCOUNT( pSwapChain
, 1);
721 hr
= IDirect3DDevice9_CreateQuery( pDevice
, D3DQUERYTYPE_EVENT
, &pQuery
);
722 CHECK_CALL( hr
, "CreateQuery", pDevice
, ++refcount
);
724 hr
= IDirect3DDevice9_BeginStateBlock( pDevice
);
725 CHECK_CALL( hr
, "BeginStateBlock", pDevice
, refcount
);
726 hr
= IDirect3DDevice9_EndStateBlock( pDevice
, &pStateBlock1
);
727 CHECK_CALL( hr
, "EndStateBlock", pDevice
, ++refcount
);
729 /* The implicit render target is not freed if refcount reaches 0.
730 * Otherwise GetRenderTarget would re-allocate it and the pointer would change.*/
731 hr
= IDirect3DDevice9_GetRenderTarget(pDevice
, 0, &pRenderTarget2
);
732 CHECK_CALL( hr
, "GetRenderTarget", pDevice
, ++refcount
);
735 CHECK_RELEASE_REFCOUNT(pRenderTarget2
, 0);
736 ok(pRenderTarget
== pRenderTarget2
, "RenderTarget=%p and RenderTarget2=%p should be the same.\n",
737 pRenderTarget
, pRenderTarget2
);
738 CHECK_REFCOUNT( pDevice
, --refcount
);
739 pRenderTarget2
= NULL
;
741 pRenderTarget
= NULL
;
744 CHECK_RELEASE(pDevice
, pDevice
, --refcount
);
747 CHECK_RELEASE(pVertexBuffer
, pDevice
, --refcount
);
748 CHECK_RELEASE(pIndexBuffer
, pDevice
, --refcount
);
750 CHECK_RELEASE(pVertexDeclaration
, pDevice
, --refcount
);
751 CHECK_RELEASE(pVertexShader
, pDevice
, --refcount
);
752 CHECK_RELEASE(pPixelShader
, pDevice
, --refcount
);
754 CHECK_RELEASE(pTextureLevel
, pDevice
, --refcount
);
755 CHECK_RELEASE(pCubeTexture
, pDevice
, --refcount
);
756 CHECK_RELEASE(pVolumeTexture
, pDevice
, --refcount
);
758 CHECK_RELEASE(pStencilSurface
, pDevice
, --refcount
);
759 CHECK_RELEASE(pOffscreenSurface
, pDevice
, --refcount
);
760 CHECK_RELEASE(pRenderTarget3
, pDevice
, --refcount
);
762 CHECK_RELEASE(pStateBlock
, pDevice
, --refcount
);
763 CHECK_RELEASE(pSwapChain
, pDevice
, --refcount
);
764 CHECK_RELEASE(pQuery
, pDevice
, --refcount
);
765 /* This will destroy device - cannot check the refcount here */
766 if (pStateBlock1
) CHECK_RELEASE_REFCOUNT( pStateBlock1
, 0);
768 if (pD3d
) CHECK_RELEASE_REFCOUNT( pD3d
, 0);
770 DestroyWindow( hwnd
);
773 static void test_cursor(void)
777 IDirect3D9
*pD3d
= NULL
;
778 IDirect3DDevice9
*pDevice
= NULL
;
779 D3DPRESENT_PARAMETERS d3dpp
;
780 D3DDISPLAYMODE d3ddm
;
782 IDirect3DSurface9
*cursor
= NULL
;
785 memset(&info
, 0, sizeof(info
));
786 info
.cbSize
= sizeof(info
);
787 ok(GetCursorInfo(&info
), "GetCursorInfo failed\n");
790 pD3d
= pDirect3DCreate9( D3D_SDK_VERSION
);
791 ok(pD3d
!= NULL
, "Failed to create IDirect3D9 object\n");
792 hwnd
= CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
793 ok(hwnd
!= NULL
, "Failed to create window\n");
794 if (!pD3d
|| !hwnd
) goto cleanup
;
796 IDirect3D9_GetAdapterDisplayMode( pD3d
, D3DADAPTER_DEFAULT
, &d3ddm
);
797 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
798 d3dpp
.Windowed
= TRUE
;
799 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
800 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
802 hr
= IDirect3D9_CreateDevice( pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, hwnd
,
803 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &pDevice
);
804 ok(hr
== S_OK
|| hr
== D3DERR_NOTAVAILABLE
,
805 "Failed to create IDirect3D9Device (%08x)\n", hr
);
806 if (FAILED(hr
)) goto cleanup
;
808 IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice
, 32, 32, D3DFMT_A8R8G8B8
, D3DPOOL_SCRATCH
, &cursor
, 0);
809 ok(cursor
!= NULL
, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr
);
811 /* Initially hidden */
812 hr
= IDirect3DDevice9_ShowCursor(pDevice
, TRUE
);
813 ok(hr
== FALSE
, "IDirect3DDevice9_ShowCursor returned %08x\n", hr
);
815 /* Not enabled without a surface*/
816 hr
= IDirect3DDevice9_ShowCursor(pDevice
, TRUE
);
817 ok(hr
== FALSE
, "IDirect3DDevice9_ShowCursor returned %08x\n", hr
);
820 hr
= IDirect3DDevice9_SetCursorProperties(pDevice
, 0, 0, NULL
);
821 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice9_SetCursorProperties returned %08x\n", hr
);
823 hr
= IDirect3DDevice9_SetCursorProperties(pDevice
, 0, 0, cursor
);
824 ok(hr
== D3D_OK
, "IDirect3DDevice9_SetCursorProperties returned %08x\n", hr
);
826 IDirect3DSurface9_Release(cursor
);
828 memset(&info
, 0, sizeof(info
));
829 info
.cbSize
= sizeof(info
);
830 ok(GetCursorInfo(&info
), "GetCursorInfo failed\n");
831 ok(info
.flags
& CURSOR_SHOWING
, "The gdi cursor is hidden (%08x)\n", info
.flags
);
832 ok(info
.hCursor
== cur
, "The cursor handle is %p\n", info
.hCursor
); /* unchanged */
835 hr
= IDirect3DDevice9_ShowCursor(pDevice
, TRUE
);
836 ok(hr
== FALSE
, "IDirect3DDevice9_ShowCursor returned %08x\n", hr
);
839 hr
= IDirect3DDevice9_ShowCursor(pDevice
, TRUE
);
840 ok(hr
== TRUE
, "IDirect3DDevice9_ShowCursor returned %08x\n", hr
);
842 /* GDI cursor unchanged */
843 memset(&info
, 0, sizeof(info
));
844 info
.cbSize
= sizeof(info
);
845 ok(GetCursorInfo(&info
), "GetCursorInfo failed\n");
846 ok(info
.flags
& CURSOR_SHOWING
, "The gdi cursor is hidden (%08x)\n", info
.flags
);
847 ok(info
.hCursor
== cur
, "The cursor handle is %p\n", info
.hCursor
); /* unchanged */
852 UINT refcount
= IDirect3DDevice9_Release(pDevice
);
853 ok(!refcount
, "Device has %u references left.\n", refcount
);
855 if (pD3d
) IDirect3D9_Release(pD3d
);
856 DestroyWindow( hwnd
);
859 static void test_reset(void)
863 IDirect3D9
*pD3d
= NULL
;
864 D3DPRESENT_PARAMETERS d3dpp
;
865 D3DDISPLAYMODE d3ddm
, d3ddm2
;
867 DWORD width
, orig_width
= GetSystemMetrics(SM_CXSCREEN
);
868 DWORD height
, orig_height
= GetSystemMetrics(SM_CYSCREEN
);
869 IDirect3DSwapChain9
*pSwapchain
;
870 IDirect3DSurface9
*surface
;
871 IDirect3DTexture9
*texture
;
872 IDirect3DVertexShader9
*shader
;
873 UINT i
, adapter_mode_count
;
874 D3DLOCKED_RECT lockrect
;
875 IDirect3DDevice9
*device1
= NULL
;
876 IDirect3DDevice9
*device2
= NULL
;
885 pD3d
= pDirect3DCreate9( D3D_SDK_VERSION
);
886 ok(pD3d
!= NULL
, "Failed to create IDirect3D9 object\n");
887 hwnd
= CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
888 ok(hwnd
!= NULL
, "Failed to create window\n");
889 if (!pD3d
|| !hwnd
) goto cleanup
;
891 IDirect3D9_GetAdapterDisplayMode( pD3d
, D3DADAPTER_DEFAULT
, &d3ddm
);
892 adapter_mode_count
= IDirect3D9_GetAdapterModeCount(pD3d
, D3DADAPTER_DEFAULT
, d3ddm
.Format
);
893 modes
= HeapAlloc(GetProcessHeap(), 0, sizeof(*modes
) * adapter_mode_count
);
894 for(i
= 0; i
< adapter_mode_count
; ++i
)
897 ZeroMemory( &d3ddm2
, sizeof(d3ddm2
) );
898 hr
= IDirect3D9_EnumAdapterModes(pD3d
, D3DADAPTER_DEFAULT
, d3ddm
.Format
, i
, &d3ddm2
);
899 ok(hr
== D3D_OK
, "IDirect3D9_EnumAdapterModes returned %#x\n", hr
);
901 for (j
= 0; j
< mode_count
; ++j
)
903 if (modes
[j
].w
== d3ddm2
.Width
&& modes
[j
].h
== d3ddm2
.Height
)
908 modes
[j
].w
= d3ddm2
.Width
;
909 modes
[j
].h
= d3ddm2
.Height
;
913 /* We use them as invalid modes */
914 if((d3ddm2
.Width
== 801 && d3ddm2
.Height
== 600) ||
915 (d3ddm2
.Width
== 32 && d3ddm2
.Height
== 32)) {
916 skip("This system supports a screen resolution of %dx%d, not running mode tests\n",
917 d3ddm2
.Width
, d3ddm2
.Height
);
924 skip("Less than 2 modes supported, skipping mode tests\n");
929 if (modes
[i
].w
== orig_width
&& modes
[i
].h
== orig_height
) ++i
;
931 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
932 d3dpp
.Windowed
= FALSE
;
933 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
934 d3dpp
.BackBufferWidth
= modes
[i
].w
;
935 d3dpp
.BackBufferHeight
= modes
[i
].h
;
936 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
937 d3dpp
.EnableAutoDepthStencil
= TRUE
;
938 d3dpp
.AutoDepthStencilFormat
= D3DFMT_D24S8
;
940 hr
= IDirect3D9_CreateDevice(pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
,
941 hwnd
, D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &device1
);
944 skip("could not create device, IDirect3D9_CreateDevice returned %#x\n", hr
);
947 hr
= IDirect3DDevice9_TestCooperativeLevel(device1
);
948 ok(hr
== D3D_OK
, "IDirect3DDevice9_TestCooperativeLevel after creation returned %#x\n", hr
);
950 hr
= IDirect3DDevice9_GetDeviceCaps(device1
, &caps
);
951 ok(SUCCEEDED(hr
), "GetDeviceCaps failed, hr %#x.\n", hr
);
953 width
= GetSystemMetrics(SM_CXSCREEN
);
954 height
= GetSystemMetrics(SM_CYSCREEN
);
955 ok(width
== modes
[i
].w
, "Screen width is %u, expected %u\n", width
, modes
[i
].w
);
956 ok(height
== modes
[i
].h
, "Screen height is %u, expected %u\n", height
, modes
[i
].h
);
958 hr
= IDirect3DDevice9_GetViewport(device1
, &vp
);
959 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetViewport failed with %08x\n", hr
);
962 ok(vp
.X
== 0, "D3DVIEWPORT->X = %d\n", vp
.X
);
963 ok(vp
.Y
== 0, "D3DVIEWPORT->Y = %d\n", vp
.Y
);
964 ok(vp
.Width
== modes
[i
].w
, "D3DVIEWPORT->Width = %u, expected %u\n", vp
.Width
, modes
[i
].w
);
965 ok(vp
.Height
== modes
[i
].h
, "D3DVIEWPORT->Height = %u, expected %u\n", vp
.Height
, modes
[i
].h
);
966 ok(vp
.MinZ
== 0, "D3DVIEWPORT->MinZ = %f\n", vp
.MinZ
);
967 ok(vp
.MaxZ
== 1, "D3DVIEWPORT->MaxZ = %f\n", vp
.MaxZ
);
975 hr
= IDirect3DDevice9_SetViewport(device1
, &vp
);
976 ok(hr
== D3D_OK
, "IDirect3DDevice9_SetViewport failed with %08x\n", hr
);
978 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
979 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
980 d3dpp
.Windowed
= FALSE
;
981 d3dpp
.BackBufferWidth
= modes
[i
].w
;
982 d3dpp
.BackBufferHeight
= modes
[i
].h
;
983 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
984 hr
= IDirect3DDevice9_Reset(device1
, &d3dpp
);
985 ok(hr
== D3D_OK
, "IDirect3DDevice9_Reset failed with %08x\n", hr
);
986 hr
= IDirect3DDevice9_TestCooperativeLevel(device1
);
987 ok(hr
== D3D_OK
, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr
);
989 ZeroMemory(&vp
, sizeof(vp
));
990 hr
= IDirect3DDevice9_GetViewport(device1
, &vp
);
991 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetViewport failed with %08x\n", hr
);
994 ok(vp
.X
== 0, "D3DVIEWPORT->X = %d\n", vp
.X
);
995 ok(vp
.Y
== 0, "D3DVIEWPORT->Y = %d\n", vp
.Y
);
996 ok(vp
.Width
== modes
[i
].w
, "D3DVIEWPORT->Width = %u, expected %u\n", vp
.Width
, modes
[i
].w
);
997 ok(vp
.Height
== modes
[i
].h
, "D3DVIEWPORT->Height = %u, expected %u\n", vp
.Height
, modes
[i
].h
);
998 ok(vp
.MinZ
== 0, "D3DVIEWPORT->MinZ = %f\n", vp
.MinZ
);
999 ok(vp
.MaxZ
== 1, "D3DVIEWPORT->MaxZ = %f\n", vp
.MaxZ
);
1002 width
= GetSystemMetrics(SM_CXSCREEN
);
1003 height
= GetSystemMetrics(SM_CYSCREEN
);
1004 ok(width
== modes
[i
].w
, "Screen width is %u, expected %u\n", width
, modes
[i
].w
);
1005 ok(height
== modes
[i
].h
, "Screen height is %u, expected %u\n", height
, modes
[i
].h
);
1007 hr
= IDirect3DDevice9_GetSwapChain(device1
, 0, &pSwapchain
);
1008 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetSwapChain returned %08x\n", hr
);
1011 ZeroMemory(&d3dpp
, sizeof(d3dpp
));
1012 hr
= IDirect3DSwapChain9_GetPresentParameters(pSwapchain
, &d3dpp
);
1013 ok(hr
== D3D_OK
, "IDirect3DSwapChain9_GetPresentParameters returned %08x\n", hr
);
1016 ok(d3dpp
.BackBufferWidth
== modes
[i
].w
, "Back buffer width is %u, expected %u\n",
1017 d3dpp
.BackBufferWidth
, modes
[i
].w
);
1018 ok(d3dpp
.BackBufferHeight
== modes
[i
].h
, "Back buffer height is %u, expected %u\n",
1019 d3dpp
.BackBufferHeight
, modes
[i
].h
);
1021 IDirect3DSwapChain9_Release(pSwapchain
);
1024 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
1025 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1026 d3dpp
.Windowed
= TRUE
;
1027 d3dpp
.BackBufferWidth
= 400;
1028 d3dpp
.BackBufferHeight
= 300;
1029 hr
= IDirect3DDevice9_Reset(device1
, &d3dpp
);
1030 ok(hr
== D3D_OK
, "IDirect3DDevice9_Reset failed with %08x\n", hr
);
1031 hr
= IDirect3DDevice9_TestCooperativeLevel(device1
);
1032 ok(hr
== D3D_OK
, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr
);
1034 width
= GetSystemMetrics(SM_CXSCREEN
);
1035 height
= GetSystemMetrics(SM_CYSCREEN
);
1036 ok(width
== orig_width
, "Screen width is %d\n", width
);
1037 ok(height
== orig_height
, "Screen height is %d\n", height
);
1039 ZeroMemory(&vp
, sizeof(vp
));
1040 hr
= IDirect3DDevice9_GetViewport(device1
, &vp
);
1041 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetViewport failed with %08x\n", hr
);
1044 ok(vp
.X
== 0, "D3DVIEWPORT->X = %d\n", vp
.X
);
1045 ok(vp
.Y
== 0, "D3DVIEWPORT->Y = %d\n", vp
.Y
);
1046 ok(vp
.Width
== 400, "D3DVIEWPORT->Width = %d\n", vp
.Width
);
1047 ok(vp
.Height
== 300, "D3DVIEWPORT->Height = %d\n", vp
.Height
);
1048 ok(vp
.MinZ
== 0, "D3DVIEWPORT->MinZ = %f\n", vp
.MinZ
);
1049 ok(vp
.MaxZ
== 1, "D3DVIEWPORT->MaxZ = %f\n", vp
.MaxZ
);
1052 hr
= IDirect3DDevice9_GetSwapChain(device1
, 0, &pSwapchain
);
1053 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetSwapChain returned %08x\n", hr
);
1056 ZeroMemory(&d3dpp
, sizeof(d3dpp
));
1057 hr
= IDirect3DSwapChain9_GetPresentParameters(pSwapchain
, &d3dpp
);
1058 ok(hr
== D3D_OK
, "IDirect3DSwapChain9_GetPresentParameters returned %08x\n", hr
);
1061 ok(d3dpp
.BackBufferWidth
== 400, "Back buffer width is %d\n", d3dpp
.BackBufferWidth
);
1062 ok(d3dpp
.BackBufferHeight
== 300, "Back buffer height is %d\n", d3dpp
.BackBufferHeight
);
1064 IDirect3DSwapChain9_Release(pSwapchain
);
1067 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
1068 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1069 d3dpp
.Windowed
= TRUE
;
1070 d3dpp
.BackBufferWidth
= 400;
1071 d3dpp
.BackBufferHeight
= 300;
1073 /* _Reset fails if there is a resource in the default pool */
1074 hr
= IDirect3DDevice9_CreateOffscreenPlainSurface(device1
, 16, 16, D3DFMT_R5G6B5
, D3DPOOL_DEFAULT
, &surface
, NULL
);
1075 ok(hr
== D3D_OK
, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr
);
1076 hr
= IDirect3DDevice9_Reset(device1
, &d3dpp
);
1077 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice9_Reset failed with %08x\n", hr
);
1078 hr
= IDirect3DDevice9_TestCooperativeLevel(device1
);
1079 ok(hr
== D3DERR_DEVICENOTRESET
, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr
);
1080 IDirect3DSurface9_Release(surface
);
1081 /* Reset again to get the device out of the lost state */
1082 hr
= IDirect3DDevice9_Reset(device1
, &d3dpp
);
1083 ok(hr
== D3D_OK
, "IDirect3DDevice9_Reset failed with %08x\n", hr
);
1084 hr
= IDirect3DDevice9_TestCooperativeLevel(device1
);
1085 ok(hr
== D3D_OK
, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr
);
1087 if (caps
.TextureCaps
& D3DPTEXTURECAPS_VOLUMEMAP
)
1089 IDirect3DVolumeTexture9
*volume_texture
;
1091 hr
= IDirect3DDevice9_CreateVolumeTexture(device1
, 16, 16, 4, 1, 0,
1092 D3DFMT_R5G6B5
, D3DPOOL_DEFAULT
, &volume_texture
, NULL
);
1093 ok(SUCCEEDED(hr
), "CreateVolumeTexture failed, hr %#x.\n", hr
);
1094 hr
= IDirect3DDevice9_Reset(device1
, &d3dpp
);
1095 ok(hr
== D3DERR_INVALIDCALL
, "Reset returned %#x, expected %#x.\n", hr
, D3DERR_INVALIDCALL
);
1096 hr
= IDirect3DDevice9_TestCooperativeLevel(device1
);
1097 ok(hr
== D3DERR_DEVICENOTRESET
, "TestCooperativeLevel returned %#x, expected %#x.\n",
1098 hr
, D3DERR_DEVICENOTRESET
);
1099 IDirect3DVolumeTexture9_Release(volume_texture
);
1100 hr
= IDirect3DDevice9_Reset(device1
, &d3dpp
);
1101 ok(SUCCEEDED(hr
), "Reset failed, hr %#x.\n", hr
);
1102 hr
= IDirect3DDevice9_TestCooperativeLevel(device1
);
1103 ok(SUCCEEDED(hr
), "TestCooperativeLevel failed, hr %#x.\n", hr
);
1107 skip("Volume textures not supported.\n");
1110 /* Scratch, sysmem and managed pools are fine */
1111 hr
= IDirect3DDevice9_CreateOffscreenPlainSurface(device1
, 16, 16, D3DFMT_R5G6B5
, D3DPOOL_SCRATCH
, &surface
, NULL
);
1112 ok(hr
== D3D_OK
, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr
);
1113 hr
= IDirect3DDevice9_Reset(device1
, &d3dpp
);
1114 ok(hr
== D3D_OK
, "IDirect3DDevice9_Reset failed with %08x\n", hr
);
1115 hr
= IDirect3DDevice9_TestCooperativeLevel(device1
);
1116 ok(hr
== D3D_OK
, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr
);
1117 IDirect3DSurface9_Release(surface
);
1119 hr
= IDirect3DDevice9_CreateOffscreenPlainSurface(device1
, 16, 16,
1120 D3DFMT_R5G6B5
, D3DPOOL_SYSTEMMEM
, &surface
, NULL
);
1121 ok(hr
== D3D_OK
, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr
);
1122 hr
= IDirect3DDevice9_Reset(device1
, &d3dpp
);
1123 ok(hr
== D3D_OK
, "IDirect3DDevice9_Reset failed with %08x\n", hr
);
1124 hr
= IDirect3DDevice9_TestCooperativeLevel(device1
);
1125 ok(hr
== D3D_OK
, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr
);
1126 IDirect3DSurface9_Release(surface
);
1128 /* The depth stencil should get reset to the auto depth stencil when present. */
1129 hr
= IDirect3DDevice9_SetDepthStencilSurface(device1
, NULL
);
1130 ok(hr
== D3D_OK
, "SetDepthStencilSurface failed with 0x%08x\n", hr
);
1132 hr
= IDirect3DDevice9_GetDepthStencilSurface(device1
, &surface
);
1133 ok(hr
== D3DERR_NOTFOUND
, "GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND\n", hr
);
1134 ok(surface
== NULL
, "Depth stencil should be NULL\n");
1136 d3dpp
.EnableAutoDepthStencil
= TRUE
;
1137 d3dpp
.AutoDepthStencilFormat
= D3DFMT_D24S8
;
1138 hr
= IDirect3DDevice9_Reset(device1
, &d3dpp
);
1139 ok(hr
== D3D_OK
, "IDirect3DDevice9_Reset failed with 0x%08x\n", hr
);
1141 hr
= IDirect3DDevice9_GetDepthStencilSurface(device1
, &surface
);
1142 ok(hr
== D3D_OK
, "GetDepthStencilSurface failed with 0x%08x\n", hr
);
1143 ok(surface
!= NULL
, "Depth stencil should not be NULL\n");
1144 if (surface
) IDirect3DSurface9_Release(surface
);
1146 d3dpp
.EnableAutoDepthStencil
= FALSE
;
1147 hr
= IDirect3DDevice9_Reset(device1
, &d3dpp
);
1148 ok(hr
== D3D_OK
, "IDirect3DDevice9_Reset failed with 0x%08x\n", hr
);
1150 hr
= IDirect3DDevice9_GetDepthStencilSurface(device1
, &surface
);
1151 ok(hr
== D3DERR_NOTFOUND
, "GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND\n", hr
);
1152 ok(surface
== NULL
, "Depth stencil should be NULL\n");
1154 /* Will a sysmem or scratch survive while locked */
1155 hr
= IDirect3DDevice9_CreateOffscreenPlainSurface(device1
, 16, 16,
1156 D3DFMT_R5G6B5
, D3DPOOL_SYSTEMMEM
, &surface
, NULL
);
1157 ok(hr
== D3D_OK
, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr
);
1158 hr
= IDirect3DSurface9_LockRect(surface
, &lockrect
, NULL
, D3DLOCK_DISCARD
);
1159 ok(hr
== D3D_OK
, "IDirect3DSurface9_LockRect returned %08x\n", hr
);
1160 hr
= IDirect3DDevice9_Reset(device1
, &d3dpp
);
1161 ok(hr
== D3D_OK
, "IDirect3DDevice9_Reset failed with %08x\n", hr
);
1162 hr
= IDirect3DDevice9_TestCooperativeLevel(device1
);
1163 ok(hr
== D3D_OK
, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr
);
1164 IDirect3DSurface9_UnlockRect(surface
);
1165 IDirect3DSurface9_Release(surface
);
1167 hr
= IDirect3DDevice9_CreateOffscreenPlainSurface(device1
, 16, 16, D3DFMT_R5G6B5
, D3DPOOL_SCRATCH
, &surface
, NULL
);
1168 ok(hr
== D3D_OK
, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr
);
1169 hr
= IDirect3DSurface9_LockRect(surface
, &lockrect
, NULL
, D3DLOCK_DISCARD
);
1170 ok(hr
== D3D_OK
, "IDirect3DSurface9_LockRect returned %08x\n", hr
);
1171 hr
= IDirect3DDevice9_Reset(device1
, &d3dpp
);
1172 ok(hr
== D3D_OK
, "IDirect3DDevice9_Reset failed with %08x\n", hr
);
1173 hr
= IDirect3DDevice9_TestCooperativeLevel(device1
);
1174 ok(hr
== D3D_OK
, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr
);
1175 IDirect3DSurface9_UnlockRect(surface
);
1176 IDirect3DSurface9_Release(surface
);
1178 hr
= IDirect3DDevice9_CreateTexture(device1
, 16, 16, 0, 0, D3DFMT_R5G6B5
, D3DPOOL_MANAGED
, &texture
, NULL
);
1179 ok(hr
== D3D_OK
, "IDirect3DDevice9_CreateTexture returned %08x\n", hr
);
1180 hr
= IDirect3DDevice9_Reset(device1
, &d3dpp
);
1181 ok(hr
== D3D_OK
, "IDirect3DDevice9_Reset failed with %08x\n", hr
);
1182 hr
= IDirect3DDevice9_TestCooperativeLevel(device1
);
1183 ok(hr
== D3D_OK
, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr
);
1184 IDirect3DTexture9_Release(texture
);
1186 /* A reference held to an implicit surface causes failures as well */
1187 hr
= IDirect3DDevice9_GetBackBuffer(device1
, 0, 0, D3DBACKBUFFER_TYPE_MONO
, &surface
);
1188 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetBackBuffer returned %08x\n", hr
);
1189 hr
= IDirect3DDevice9_Reset(device1
, &d3dpp
);
1190 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice9_Reset failed with %08x\n", hr
);
1191 hr
= IDirect3DDevice9_TestCooperativeLevel(device1
);
1192 ok(hr
== D3DERR_DEVICENOTRESET
, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr
);
1193 IDirect3DSurface9_Release(surface
);
1194 hr
= IDirect3DDevice9_Reset(device1
, &d3dpp
);
1195 ok(hr
== D3D_OK
, "IDirect3DDevice9_Reset failed with %08x\n", hr
);
1196 hr
= IDirect3DDevice9_TestCooperativeLevel(device1
);
1197 ok(hr
== D3D_OK
, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr
);
1199 /* Shaders are fine as well */
1200 hr
= IDirect3DDevice9_CreateVertexShader(device1
, simple_vs
, &shader
);
1201 ok(hr
== D3D_OK
, "IDirect3DDevice9_CreateVertexShader returned %08x\n", hr
);
1202 hr
= IDirect3DDevice9_Reset(device1
, &d3dpp
);
1203 ok(hr
== D3D_OK
, "IDirect3DDevice9_Reset failed with %08x\n", hr
);
1204 IDirect3DVertexShader9_Release(shader
);
1206 /* Try setting invalid modes */
1207 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
1208 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1209 d3dpp
.Windowed
= FALSE
;
1210 d3dpp
.BackBufferWidth
= 32;
1211 d3dpp
.BackBufferHeight
= 32;
1212 hr
= IDirect3DDevice9_Reset(device1
, &d3dpp
);
1213 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice9_Reset to w=32, h=32, windowed=FALSE failed with %08x\n", hr
);
1214 hr
= IDirect3DDevice9_TestCooperativeLevel(device1
);
1215 ok(hr
== D3DERR_DEVICENOTRESET
, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr
);
1217 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
1218 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1219 d3dpp
.Windowed
= FALSE
;
1220 d3dpp
.BackBufferWidth
= 801;
1221 d3dpp
.BackBufferHeight
= 600;
1222 hr
= IDirect3DDevice9_Reset(device1
, &d3dpp
);
1223 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice9_Reset to w=801, h=600, windowed=FALSE failed with %08x\n", hr
);
1224 hr
= IDirect3DDevice9_TestCooperativeLevel(device1
);
1225 ok(hr
== D3DERR_DEVICENOTRESET
, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr
);
1227 IDirect3D9_GetAdapterDisplayMode( pD3d
, D3DADAPTER_DEFAULT
, &d3ddm
);
1229 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
1230 d3dpp
.Windowed
= TRUE
;
1231 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1232 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
1233 d3dpp
.EnableAutoDepthStencil
= FALSE
;
1234 d3dpp
.AutoDepthStencilFormat
= D3DFMT_D24S8
;
1236 hr
= IDirect3D9_CreateDevice(pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
,
1237 hwnd
, D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &device2
);
1240 skip("could not create device, IDirect3D9_CreateDevice returned %#x\n", hr
);
1244 hr
= IDirect3DDevice9_TestCooperativeLevel(device2
);
1245 ok(hr
== D3D_OK
, "IDirect3DDevice9_TestCooperativeLevel after creation returned %#x\n", hr
);
1247 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1248 d3dpp
.Windowed
= TRUE
;
1249 d3dpp
.BackBufferWidth
= 400;
1250 d3dpp
.BackBufferHeight
= 300;
1251 d3dpp
.EnableAutoDepthStencil
= TRUE
;
1252 d3dpp
.AutoDepthStencilFormat
= D3DFMT_D24S8
;
1254 hr
= IDirect3DDevice9_Reset(device2
, &d3dpp
);
1255 ok(hr
== D3D_OK
, "IDirect3DDevice9_Reset failed with 0x%08x\n", hr
);
1257 if (FAILED(hr
)) goto cleanup
;
1259 hr
= IDirect3DDevice9_GetDepthStencilSurface(device2
, &surface
);
1260 ok(hr
== D3D_OK
, "GetDepthStencilSurface failed with 0x%08x\n", hr
);
1261 ok(surface
!= NULL
, "Depth stencil should not be NULL\n");
1262 if (surface
) IDirect3DSurface9_Release(surface
);
1265 HeapFree(GetProcessHeap(), 0, modes
);
1268 UINT refcount
= IDirect3DDevice9_Release(device2
);
1269 ok(!refcount
, "Device has %u references left.\n", refcount
);
1273 UINT refcount
= IDirect3DDevice9_Release(device1
);
1274 ok(!refcount
, "Device has %u references left.\n", refcount
);
1276 if (pD3d
) IDirect3D9_Release(pD3d
);
1277 if (hwnd
) DestroyWindow(hwnd
);
1280 /* Test adapter display modes */
1281 static void test_display_modes(void)
1283 D3DDISPLAYMODE dmode
;
1286 pD3d
= pDirect3DCreate9( D3D_SDK_VERSION
);
1287 ok(pD3d
!= NULL
, "Failed to create IDirect3D9 object\n");
1290 #define TEST_FMT(x,r) do { \
1291 HRESULT res = IDirect3D9_EnumAdapterModes(pD3d, 0, (x), 0, &dmode); \
1292 ok(res==(r), "EnumAdapterModes("#x") did not return "#r" (got %08x)!\n", res); \
1295 TEST_FMT(D3DFMT_R8G8B8
, D3DERR_INVALIDCALL
);
1296 TEST_FMT(D3DFMT_A8R8G8B8
, D3DERR_INVALIDCALL
);
1297 TEST_FMT(D3DFMT_X8B8G8R8
, D3DERR_INVALIDCALL
);
1299 TEST_FMT(D3DFMT_X1R5G5B5
, D3DERR_INVALIDCALL
);
1300 TEST_FMT(D3DFMT_A1R5G5B5
, D3DERR_INVALIDCALL
);
1301 TEST_FMT(D3DFMT_A4R4G4B4
, D3DERR_INVALIDCALL
);
1302 TEST_FMT(D3DFMT_R3G3B2
, D3DERR_INVALIDCALL
);
1303 TEST_FMT(D3DFMT_A8
, D3DERR_INVALIDCALL
);
1304 TEST_FMT(D3DFMT_A8R3G3B2
, D3DERR_INVALIDCALL
);
1305 TEST_FMT(D3DFMT_X4R4G4B4
, D3DERR_INVALIDCALL
);
1306 TEST_FMT(D3DFMT_A2B10G10R10
, D3DERR_INVALIDCALL
);
1307 TEST_FMT(D3DFMT_A8B8G8R8
, D3DERR_INVALIDCALL
);
1308 TEST_FMT(D3DFMT_X8B8G8R8
, D3DERR_INVALIDCALL
);
1309 TEST_FMT(D3DFMT_G16R16
, D3DERR_INVALIDCALL
);
1310 TEST_FMT(D3DFMT_A16B16G16R16
, D3DERR_INVALIDCALL
);
1312 TEST_FMT(D3DFMT_A8P8
, D3DERR_INVALIDCALL
);
1313 TEST_FMT(D3DFMT_P8
, D3DERR_INVALIDCALL
);
1315 TEST_FMT(D3DFMT_L8
, D3DERR_INVALIDCALL
);
1316 TEST_FMT(D3DFMT_A8L8
, D3DERR_INVALIDCALL
);
1317 TEST_FMT(D3DFMT_A4L4
, D3DERR_INVALIDCALL
);
1319 TEST_FMT(D3DFMT_V8U8
, D3DERR_INVALIDCALL
);
1320 TEST_FMT(D3DFMT_L6V5U5
, D3DERR_INVALIDCALL
);
1321 TEST_FMT(D3DFMT_X8L8V8U8
, D3DERR_INVALIDCALL
);
1322 TEST_FMT(D3DFMT_Q8W8V8U8
, D3DERR_INVALIDCALL
);
1323 TEST_FMT(D3DFMT_V16U16
, D3DERR_INVALIDCALL
);
1324 TEST_FMT(D3DFMT_A2W10V10U10
, D3DERR_INVALIDCALL
);
1326 TEST_FMT(D3DFMT_UYVY
, D3DERR_INVALIDCALL
);
1327 TEST_FMT(D3DFMT_YUY2
, D3DERR_INVALIDCALL
);
1328 TEST_FMT(D3DFMT_DXT1
, D3DERR_INVALIDCALL
);
1329 TEST_FMT(D3DFMT_DXT2
, D3DERR_INVALIDCALL
);
1330 TEST_FMT(D3DFMT_DXT3
, D3DERR_INVALIDCALL
);
1331 TEST_FMT(D3DFMT_DXT4
, D3DERR_INVALIDCALL
);
1332 TEST_FMT(D3DFMT_DXT5
, D3DERR_INVALIDCALL
);
1333 TEST_FMT(D3DFMT_MULTI2_ARGB8
, D3DERR_INVALIDCALL
);
1334 TEST_FMT(D3DFMT_G8R8_G8B8
, D3DERR_INVALIDCALL
);
1335 TEST_FMT(D3DFMT_R8G8_B8G8
, D3DERR_INVALIDCALL
);
1337 TEST_FMT(D3DFMT_D16_LOCKABLE
, D3DERR_INVALIDCALL
);
1338 TEST_FMT(D3DFMT_D32
, D3DERR_INVALIDCALL
);
1339 TEST_FMT(D3DFMT_D15S1
, D3DERR_INVALIDCALL
);
1340 TEST_FMT(D3DFMT_D24S8
, D3DERR_INVALIDCALL
);
1341 TEST_FMT(D3DFMT_D24X8
, D3DERR_INVALIDCALL
);
1342 TEST_FMT(D3DFMT_D24X4S4
, D3DERR_INVALIDCALL
);
1343 TEST_FMT(D3DFMT_D16
, D3DERR_INVALIDCALL
);
1344 TEST_FMT(D3DFMT_L16
, D3DERR_INVALIDCALL
);
1345 TEST_FMT(D3DFMT_D32F_LOCKABLE
, D3DERR_INVALIDCALL
);
1346 TEST_FMT(D3DFMT_D24FS8
, D3DERR_INVALIDCALL
);
1348 TEST_FMT(D3DFMT_VERTEXDATA
, D3DERR_INVALIDCALL
);
1349 TEST_FMT(D3DFMT_INDEX16
, D3DERR_INVALIDCALL
);
1350 TEST_FMT(D3DFMT_INDEX32
, D3DERR_INVALIDCALL
);
1351 TEST_FMT(D3DFMT_Q16W16V16U16
, D3DERR_INVALIDCALL
);
1352 /* Floating point formats */
1353 TEST_FMT(D3DFMT_R16F
, D3DERR_INVALIDCALL
);
1354 TEST_FMT(D3DFMT_G16R16F
, D3DERR_INVALIDCALL
);
1355 TEST_FMT(D3DFMT_A16B16G16R16F
, D3DERR_INVALIDCALL
);
1358 TEST_FMT(D3DFMT_R32F
, D3DERR_INVALIDCALL
);
1359 TEST_FMT(D3DFMT_G32R32F
, D3DERR_INVALIDCALL
);
1360 TEST_FMT(D3DFMT_A32B32G32R32F
, D3DERR_INVALIDCALL
);
1362 TEST_FMT(D3DFMT_CxV8U8
, D3DERR_INVALIDCALL
);
1364 TEST_FMT(0, D3DERR_INVALIDCALL
);
1366 IDirect3D9_Release(pD3d
);
1369 static void test_scene(void)
1373 IDirect3D9
*pD3d
= NULL
;
1374 IDirect3DDevice9
*pDevice
= NULL
;
1375 D3DPRESENT_PARAMETERS d3dpp
;
1376 D3DDISPLAYMODE d3ddm
;
1377 IDirect3DSurface9
*pSurface1
= NULL
, *pSurface2
= NULL
, *pSurface3
= NULL
, *pRenderTarget
= NULL
;
1378 IDirect3DSurface9
*pBackBuffer
= NULL
, *pDepthStencil
= NULL
;
1379 RECT rect
= {0, 0, 128, 128};
1382 pD3d
= pDirect3DCreate9( D3D_SDK_VERSION
);
1383 ok(pD3d
!= NULL
, "Failed to create IDirect3D9 object\n");
1384 hwnd
= CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
1385 ok(hwnd
!= NULL
, "Failed to create window\n");
1386 if (!pD3d
|| !hwnd
) goto cleanup
;
1388 IDirect3D9_GetAdapterDisplayMode( pD3d
, D3DADAPTER_DEFAULT
, &d3ddm
);
1389 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
1390 d3dpp
.Windowed
= TRUE
;
1391 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1392 d3dpp
.BackBufferWidth
= 800;
1393 d3dpp
.BackBufferHeight
= 600;
1394 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
1395 d3dpp
.EnableAutoDepthStencil
= TRUE
;
1396 d3dpp
.AutoDepthStencilFormat
= D3DFMT_D16
;
1398 hr
= IDirect3D9_CreateDevice( pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
/* no NULLREF here */, hwnd
,
1399 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &pDevice
);
1400 ok(hr
== D3D_OK
|| hr
== D3DERR_NOTAVAILABLE
, "IDirect3D9_CreateDevice failed with %08x\n", hr
);
1403 skip("Failed to create a d3d device\n");
1407 /* Get the caps, they will be needed to tell if an operation is supposed to be valid */
1408 memset(&caps
, 0, sizeof(caps
));
1409 hr
= IDirect3DDevice9_GetDeviceCaps(pDevice
, &caps
);
1410 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetCaps failed with %08x\n", hr
);
1411 if(FAILED(hr
)) goto cleanup
;
1413 /* Test an EndScene without BeginScene. Should return an error */
1414 hr
= IDirect3DDevice9_EndScene(pDevice
);
1415 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice9_EndScene returned %08x\n", hr
);
1417 /* Test a normal BeginScene / EndScene pair, this should work */
1418 hr
= IDirect3DDevice9_BeginScene(pDevice
);
1419 ok(hr
== D3D_OK
, "IDirect3DDevice9_BeginScene failed with %08x\n", hr
);
1422 hr
= IDirect3DDevice9_EndScene(pDevice
);
1423 ok(hr
== D3D_OK
, "IDirect3DDevice9_EndScene failed with %08x\n", hr
);
1426 /* Test another EndScene without having begun a new scene. Should return an error */
1427 hr
= IDirect3DDevice9_EndScene(pDevice
);
1428 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice9_EndScene returned %08x\n", hr
);
1430 /* Two nested BeginScene and EndScene calls */
1431 hr
= IDirect3DDevice9_BeginScene(pDevice
);
1432 ok(hr
== D3D_OK
, "IDirect3DDevice9_BeginScene failed with %08x\n", hr
);
1433 hr
= IDirect3DDevice9_BeginScene(pDevice
);
1434 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice9_BeginScene returned %08x\n", hr
);
1435 hr
= IDirect3DDevice9_EndScene(pDevice
);
1436 ok(hr
== D3D_OK
, "IDirect3DDevice9_EndScene failed with %08x\n", hr
);
1437 hr
= IDirect3DDevice9_EndScene(pDevice
);
1438 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice9_EndScene returned %08x\n", hr
);
1440 /* Create some surfaces to test stretchrect between the scenes */
1441 hr
= IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice
, 128, 128, D3DFMT_A8R8G8B8
, D3DPOOL_DEFAULT
, &pSurface1
, NULL
);
1442 ok(hr
== D3D_OK
, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr
);
1443 hr
= IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice
, 128, 128, D3DFMT_A8R8G8B8
, D3DPOOL_DEFAULT
, &pSurface2
, NULL
);
1444 ok(hr
== D3D_OK
, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr
);
1445 hr
= IDirect3DDevice9_CreateDepthStencilSurface(pDevice
, 800, 600, D3DFMT_D16
, D3DMULTISAMPLE_NONE
, 0, FALSE
, &pSurface3
, NULL
);
1446 ok(hr
== D3D_OK
, "IDirect3DDevice9_CreateDepthStencilSurface failed with %08x\n", hr
);
1447 hr
= IDirect3DDevice9_CreateRenderTarget(pDevice
, 128, 128, d3ddm
.Format
, D3DMULTISAMPLE_NONE
, 0, FALSE
, &pRenderTarget
, NULL
);
1448 ok(hr
== D3D_OK
, "IDirect3DDevice9_CreateRenderTarget failed with %08x\n", hr
);
1450 hr
= IDirect3DDevice9_GetBackBuffer(pDevice
, 0, 0, D3DBACKBUFFER_TYPE_MONO
, &pBackBuffer
);
1451 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetBackBuffer failed with %08x\n", hr
);
1452 hr
= IDirect3DDevice9_GetDepthStencilSurface(pDevice
, &pDepthStencil
);
1453 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetBackBuffer failed with %08x\n", hr
);
1455 /* First make sure a simple StretchRect call works */
1456 if(pSurface1
&& pSurface2
) {
1457 hr
= IDirect3DDevice9_StretchRect(pDevice
, pSurface1
, NULL
, pSurface2
, NULL
, 0);
1458 ok( hr
== D3D_OK
, "IDirect3DDevice9_StretchRect failed with %08x\n", hr
);
1460 if(pBackBuffer
&& pRenderTarget
) {
1461 hr
= IDirect3DDevice9_StretchRect(pDevice
, pBackBuffer
, &rect
, pRenderTarget
, NULL
, 0);
1462 ok( hr
== D3D_OK
, "IDirect3DDevice9_StretchRect failed with %08x\n", hr
);
1464 if(pDepthStencil
&& pSurface3
) {
1466 if(0) /* Disabled for now because it crashes in wine */ {
1467 expected
= caps
.DevCaps2
& D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES
? D3D_OK
: D3DERR_INVALIDCALL
;
1468 hr
= IDirect3DDevice9_StretchRect(pDevice
, pDepthStencil
, NULL
, pSurface3
, NULL
, 0);
1469 ok( hr
== expected
, "IDirect3DDevice9_StretchRect returned %08x, expected %08x\n", hr
, expected
);
1473 /* Now try it in a BeginScene - EndScene pair. Seems to be allowed in a beginScene - Endscene pair
1474 * with normal surfaces and render targets, but not depth stencil surfaces.
1476 hr
= IDirect3DDevice9_BeginScene(pDevice
);
1477 ok( hr
== D3D_OK
, "IDirect3DDevice9_BeginScene failed with %08x\n", hr
);
1479 if(pSurface1
&& pSurface2
)
1481 hr
= IDirect3DDevice9_StretchRect(pDevice
, pSurface1
, NULL
, pSurface2
, NULL
, 0);
1482 ok( hr
== D3D_OK
, "IDirect3DDevice9_StretchRect failed with %08x\n", hr
);
1484 if(pBackBuffer
&& pRenderTarget
)
1486 hr
= IDirect3DDevice9_StretchRect(pDevice
, pBackBuffer
, &rect
, pRenderTarget
, NULL
, 0);
1487 ok( hr
== D3D_OK
, "IDirect3DDevice9_StretchRect failed with %08x\n", hr
);
1489 if(pDepthStencil
&& pSurface3
)
1491 /* This is supposed to fail inside a BeginScene - EndScene pair. */
1492 hr
= IDirect3DDevice9_StretchRect(pDevice
, pDepthStencil
, NULL
, pSurface3
, NULL
, 0);
1493 ok( hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice9_StretchRect returned %08x, expected D3DERR_INVALIDCALL\n", hr
);
1496 hr
= IDirect3DDevice9_EndScene(pDevice
);
1497 ok( hr
== D3D_OK
, "IDirect3DDevice9_EndScene failed with %08x\n", hr
);
1499 /* Does a SetRenderTarget influence BeginScene / EndScene ?
1500 * Set a new render target, then see if it started a new scene. Flip the rt back and see if that maybe
1501 * ended the scene. Expected result is that the scene is not affected by SetRenderTarget
1503 hr
= IDirect3DDevice9_SetRenderTarget(pDevice
, 0, pRenderTarget
);
1504 ok(hr
== D3D_OK
, "IDirect3DDevice9_SetRenderTarget failed with %08x\n", hr
);
1505 hr
= IDirect3DDevice9_BeginScene(pDevice
);
1506 ok( hr
== D3D_OK
, "IDirect3DDevice9_BeginScene failed with %08x\n", hr
);
1507 hr
= IDirect3DDevice9_SetRenderTarget(pDevice
, 0, pBackBuffer
);
1508 ok(hr
== D3D_OK
, "IDirect3DDevice9_SetRenderTarget failed with %08x\n", hr
);
1509 hr
= IDirect3DDevice9_EndScene(pDevice
);
1510 ok( hr
== D3D_OK
, "IDirect3DDevice9_EndScene failed with %08x\n", hr
);
1513 if(pRenderTarget
) IDirect3DSurface9_Release(pRenderTarget
);
1514 if(pDepthStencil
) IDirect3DSurface9_Release(pDepthStencil
);
1515 if(pBackBuffer
) IDirect3DSurface9_Release(pBackBuffer
);
1516 if(pSurface1
) IDirect3DSurface9_Release(pSurface1
);
1517 if(pSurface2
) IDirect3DSurface9_Release(pSurface2
);
1518 if(pSurface3
) IDirect3DSurface9_Release(pSurface3
);
1521 UINT refcount
= IDirect3DDevice9_Release(pDevice
);
1522 ok(!refcount
, "Device has %u references left.\n", refcount
);
1524 if (pD3d
) IDirect3D9_Release(pD3d
);
1525 if(hwnd
) DestroyWindow(hwnd
);
1528 static void test_limits(void)
1532 IDirect3D9
*pD3d
= NULL
;
1533 IDirect3DDevice9
*pDevice
= NULL
;
1534 D3DPRESENT_PARAMETERS d3dpp
;
1535 D3DDISPLAYMODE d3ddm
;
1536 IDirect3DTexture9
*pTexture
= NULL
;
1539 pD3d
= pDirect3DCreate9( D3D_SDK_VERSION
);
1540 ok(pD3d
!= NULL
, "Failed to create IDirect3D9 object\n");
1541 hwnd
= CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
1542 ok(hwnd
!= NULL
, "Failed to create window\n");
1543 if (!pD3d
|| !hwnd
) goto cleanup
;
1545 IDirect3D9_GetAdapterDisplayMode( pD3d
, D3DADAPTER_DEFAULT
, &d3ddm
);
1546 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
1547 d3dpp
.Windowed
= TRUE
;
1548 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1549 d3dpp
.BackBufferWidth
= 800;
1550 d3dpp
.BackBufferHeight
= 600;
1551 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
1552 d3dpp
.EnableAutoDepthStencil
= TRUE
;
1553 d3dpp
.AutoDepthStencilFormat
= D3DFMT_D16
;
1555 hr
= IDirect3D9_CreateDevice( pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
/* no NULLREF here */, hwnd
,
1556 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &pDevice
);
1557 ok(hr
== D3D_OK
|| hr
== D3DERR_NOTAVAILABLE
, "IDirect3D9_CreateDevice failed with %08x\n", hr
);
1560 skip("Failed to create a d3d device\n");
1564 hr
= IDirect3DDevice9_CreateTexture(pDevice
, 16, 16, 1, 0, D3DFMT_A8R8G8B8
, D3DPOOL_MANAGED
, &pTexture
, NULL
);
1565 ok(hr
== D3D_OK
, "IDirect3DDevice9_CreateTexture failed with %08x\n", hr
);
1566 if(!pTexture
) goto cleanup
;
1568 /* There are 16 pixel samplers. We should be able to access all of them */
1569 for(i
= 0; i
< 16; i
++) {
1570 hr
= IDirect3DDevice9_SetTexture(pDevice
, i
, (IDirect3DBaseTexture9
*) pTexture
);
1571 ok(hr
== D3D_OK
, "IDirect3DDevice9_SetTexture for sampler %d failed with %08x\n", i
, hr
);
1572 hr
= IDirect3DDevice9_SetTexture(pDevice
, i
, NULL
);
1573 ok(hr
== D3D_OK
, "IDirect3DDevice9_SetTexture for sampler %d failed with %08x\n", i
, hr
);
1574 hr
= IDirect3DDevice9_SetSamplerState(pDevice
, i
, D3DSAMP_SRGBTEXTURE
, TRUE
);
1575 ok(hr
== D3D_OK
, "IDirect3DDevice9_SetSamplerState for sampler %d failed with %08x\n", i
, hr
);
1578 /* Now test all 8 textures stage states */
1579 for(i
= 0; i
< 8; i
++) {
1580 hr
= IDirect3DDevice9_SetTextureStageState(pDevice
, i
, D3DTSS_COLOROP
, D3DTOP_ADD
);
1581 ok(hr
== D3D_OK
, "IDirect3DDevice9_SetTextureStageState for texture %d failed with %08x\n", i
, hr
);
1584 /* Investigations show that accessing higher samplers / textures stage states does not return an error either. Writing
1585 * to too high samplers(approximately sampler 40) causes memory corruption in windows, so there is no bounds checking
1586 * but how do I test that?
1589 if(pTexture
) IDirect3DTexture9_Release(pTexture
);
1592 UINT refcount
= IDirect3D9_Release(pDevice
);
1593 ok(!refcount
, "Device has %u references left.\n", refcount
);
1595 if (pD3d
) IDirect3D9_Release(pD3d
);
1596 if(hwnd
) DestroyWindow(hwnd
);
1599 static void test_depthstenciltest(void)
1603 IDirect3D9
*pD3d
= NULL
;
1604 IDirect3DDevice9
*pDevice
= NULL
;
1605 D3DPRESENT_PARAMETERS d3dpp
;
1606 D3DDISPLAYMODE d3ddm
;
1607 IDirect3DSurface9
*pDepthStencil
= NULL
;
1608 IDirect3DSurface9
*pDepthStencil2
= NULL
;
1611 pD3d
= pDirect3DCreate9( D3D_SDK_VERSION
);
1612 ok(pD3d
!= NULL
, "Failed to create IDirect3D9 object\n");
1613 hwnd
= CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
1614 ok(hwnd
!= NULL
, "Failed to create window\n");
1615 if (!pD3d
|| !hwnd
) goto cleanup
;
1617 IDirect3D9_GetAdapterDisplayMode( pD3d
, D3DADAPTER_DEFAULT
, &d3ddm
);
1618 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
1619 d3dpp
.Windowed
= TRUE
;
1620 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1621 d3dpp
.BackBufferWidth
= 800;
1622 d3dpp
.BackBufferHeight
= 600;
1623 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
1624 d3dpp
.EnableAutoDepthStencil
= TRUE
;
1625 d3dpp
.AutoDepthStencilFormat
= D3DFMT_D16
;
1627 hr
= IDirect3D9_CreateDevice( pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
/* no NULLREF here */, hwnd
,
1628 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &pDevice
);
1629 ok(hr
== D3D_OK
|| hr
== D3DERR_NOTAVAILABLE
, "IDirect3D9_CreateDevice failed with %08x\n", hr
);
1632 skip("Failed to create a d3d device\n");
1636 hr
= IDirect3DDevice9_GetDepthStencilSurface(pDevice
, &pDepthStencil
);
1637 ok(hr
== D3D_OK
&& pDepthStencil
!= NULL
, "IDirect3DDevice9_GetDepthStencilSurface failed with %08x\n", hr
);
1640 hr
= IDirect3DDevice9_Clear(pDevice
, 0, NULL
, D3DCLEAR_ZBUFFER
, 0x00000000, 1.0, 0);
1641 ok(hr
== D3D_OK
, "IDirect3DDevice9_Clear failed with %08x\n", hr
);
1643 hr
= IDirect3DDevice9_SetDepthStencilSurface(pDevice
, NULL
);
1644 ok(hr
== D3D_OK
, "IDirect3DDevice9_SetDepthStencilSurface failed with %08x\n", hr
);
1646 /* Check if the set buffer is returned on a get. WineD3D had a bug with that once, prevent it from coming back */
1647 hr
= IDirect3DDevice9_GetDepthStencilSurface(pDevice
, &pDepthStencil2
);
1648 ok(hr
== D3DERR_NOTFOUND
&& pDepthStencil2
== NULL
, "IDirect3DDevice9_GetDepthStencilSurface failed with %08x\n", hr
);
1649 if(pDepthStencil2
) IDirect3DSurface9_Release(pDepthStencil2
);
1651 /* This left the render states untouched! */
1652 hr
= IDirect3DDevice9_GetRenderState(pDevice
, D3DRS_ZENABLE
, &state
);
1653 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr
);
1654 ok(state
== D3DZB_TRUE
, "D3DRS_ZENABLE is %s\n", state
== D3DZB_FALSE
? "D3DZB_FALSE" : (state
== D3DZB_TRUE
? "D3DZB_TRUE" : "D3DZB_USEW"));
1655 hr
= IDirect3DDevice9_GetRenderState(pDevice
, D3DRS_ZWRITEENABLE
, &state
);
1656 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr
);
1657 ok(state
== TRUE
, "D3DRS_ZWRITEENABLE is %s\n", state
? "TRUE" : "FALSE");
1658 hr
= IDirect3DDevice9_GetRenderState(pDevice
, D3DRS_STENCILENABLE
, &state
);
1659 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr
);
1660 ok(state
== FALSE
, "D3DRS_STENCILENABLE is %s\n", state
? "TRUE" : "FALSE");
1661 hr
= IDirect3DDevice9_GetRenderState(pDevice
, D3DRS_STENCILWRITEMASK
, &state
);
1662 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr
);
1663 ok(state
== 0xffffffff, "D3DRS_STENCILWRITEMASK is 0x%08x\n", state
);
1665 /* This is supposed to fail now */
1666 hr
= IDirect3DDevice9_Clear(pDevice
, 0, NULL
, D3DCLEAR_ZBUFFER
, 0x00000000, 1.0, 0);
1667 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice9_Clear failed with %08x\n", hr
);
1669 hr
= IDirect3DDevice9_SetRenderState(pDevice
, D3DRS_ZENABLE
, D3DZB_FALSE
);
1670 ok(hr
== D3D_OK
, "IDirect3DDevice9_SetRenderState failed with %08x\n", hr
);
1672 hr
= IDirect3DDevice9_SetDepthStencilSurface(pDevice
, pDepthStencil
);
1673 ok(hr
== D3D_OK
, "IDirect3DDevice9_SetDepthStencilSurface failed with %08x\n", hr
);
1675 hr
= IDirect3DDevice9_GetRenderState(pDevice
, D3DRS_ZENABLE
, &state
);
1676 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr
);
1677 ok(state
== D3DZB_FALSE
, "D3DRS_ZENABLE is %s\n", state
== D3DZB_FALSE
? "D3DZB_FALSE" : (state
== D3DZB_TRUE
? "D3DZB_TRUE" : "D3DZB_USEW"));
1679 /* Now it works again */
1680 hr
= IDirect3DDevice9_Clear(pDevice
, 0, NULL
, D3DCLEAR_ZBUFFER
, 0x00000000, 1.0, 0);
1681 ok(hr
== D3D_OK
, "IDirect3DDevice9_Clear failed with %08x\n", hr
);
1683 if(pDepthStencil
) IDirect3DSurface9_Release(pDepthStencil
);
1684 if(pDevice
) IDirect3D9_Release(pDevice
);
1686 /* Now see if autodepthstencil disable is honored. First, without a format set */
1687 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
1688 d3dpp
.Windowed
= TRUE
;
1689 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1690 d3dpp
.BackBufferWidth
= 800;
1691 d3dpp
.BackBufferHeight
= 600;
1692 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
1693 d3dpp
.EnableAutoDepthStencil
= FALSE
;
1694 d3dpp
.AutoDepthStencilFormat
= D3DFMT_UNKNOWN
;
1696 hr
= IDirect3D9_CreateDevice( pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
/* no NULLREF here */, hwnd
,
1697 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &pDevice
);
1698 ok(hr
== D3D_OK
|| hr
== D3DERR_NOTAVAILABLE
, "IDirect3D9_CreateDevice failed with %08x\n", hr
);
1701 skip("Failed to create a d3d device\n");
1705 pDepthStencil
= NULL
;
1706 hr
= IDirect3DDevice9_GetDepthStencilSurface(pDevice
, &pDepthStencil
);
1707 ok(hr
== D3DERR_NOTFOUND
&& pDepthStencil
== NULL
, "IDirect3DDevice9_GetDepthStencilSurface returned %08x, surface = %p\n", hr
, pDepthStencil
);
1709 IDirect3DSurface9_Release(pDepthStencil
);
1710 pDepthStencil
= NULL
;
1713 /* Check the depth test state */
1714 hr
= IDirect3DDevice9_GetRenderState(pDevice
, D3DRS_ZENABLE
, &state
);
1715 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr
);
1716 ok(state
== D3DZB_FALSE
, "D3DRS_ZENABLE is %s\n", state
== D3DZB_FALSE
? "D3DZB_FALSE" : (state
== D3DZB_TRUE
? "D3DZB_TRUE" : "D3DZB_USEW"));
1718 if(pDevice
) IDirect3D9_Release(pDevice
);
1720 /* Next, try EnableAutoDepthStencil FALSE with a depth stencil format set */
1721 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
1722 d3dpp
.Windowed
= TRUE
;
1723 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1724 d3dpp
.BackBufferWidth
= 800;
1725 d3dpp
.BackBufferHeight
= 600;
1726 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
1727 d3dpp
.EnableAutoDepthStencil
= FALSE
;
1728 d3dpp
.AutoDepthStencilFormat
= D3DFMT_D16
;
1730 hr
= IDirect3D9_CreateDevice( pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
/* no NULLREF here */, hwnd
,
1731 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &pDevice
);
1732 ok(hr
== D3D_OK
|| hr
== D3DERR_NOTAVAILABLE
, "IDirect3D9_CreateDevice failed with %08x\n", hr
);
1735 skip("Failed to create a d3d device\n");
1739 pDepthStencil
= NULL
;
1740 hr
= IDirect3DDevice9_GetDepthStencilSurface(pDevice
, &pDepthStencil
);
1741 ok(hr
== D3DERR_NOTFOUND
&& pDepthStencil
== NULL
, "IDirect3DDevice9_GetDepthStencilSurface returned %08x, surface = %p\n", hr
, pDepthStencil
);
1743 IDirect3DSurface9_Release(pDepthStencil
);
1744 pDepthStencil
= NULL
;
1747 hr
= IDirect3DDevice9_GetRenderState(pDevice
, D3DRS_ZENABLE
, &state
);
1748 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr
);
1749 ok(state
== D3DZB_FALSE
, "D3DRS_ZENABLE is %s\n", state
== D3DZB_FALSE
? "D3DZB_FALSE" : (state
== D3DZB_TRUE
? "D3DZB_TRUE" : "D3DZB_USEW"));
1752 if(pDepthStencil
) IDirect3DSurface9_Release(pDepthStencil
);
1755 UINT refcount
= IDirect3D9_Release(pDevice
);
1756 ok(!refcount
, "Device has %u references left.\n", refcount
);
1758 if (pD3d
) IDirect3D9_Release(pD3d
);
1759 if(hwnd
) DestroyWindow(hwnd
);
1762 static void test_get_rt(void)
1764 IDirect3DSurface9
*backbuffer
, *rt
;
1765 IDirect3DDevice9
*device
;
1773 if (!(d3d9
= pDirect3DCreate9(D3D_SDK_VERSION
)))
1775 skip("Failed to create IDirect3D9 object, skipping tests.\n");
1779 window
= CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW
,
1780 0, 0, 128, 128, 0, 0, 0, 0);
1781 device
= create_device(d3d9
, window
, window
, TRUE
);
1784 skip("Failed to create a D3D device, skipping tests.\n");
1788 hr
= IDirect3DDevice9_GetRenderTarget(device
, 0, &backbuffer
);
1789 ok(SUCCEEDED(hr
), "Failed to get backbuffer, hr %#x.\n", hr
);
1790 ok(!!backbuffer
, "Got a NULL backbuffer.\n");
1792 hr
= IDirect3DDevice9_GetDeviceCaps(device
, &caps
);
1793 ok(SUCCEEDED(hr
), "Failed to get device caps, hr %#x.\n", hr
);
1795 for (i
= 1; i
< caps
.NumSimultaneousRTs
; ++i
)
1798 hr
= IDirect3DDevice9_GetRenderTarget(device
, i
, &rt
);
1799 ok(hr
== D3DERR_NOTFOUND
, "IDirect3DDevice9_GetRenderTarget returned %#x.\n", hr
);
1800 ok(!rt
, "Got rt %p.\n", rt
);
1803 IDirect3DSurface9_Release(backbuffer
);
1805 ref
= IDirect3DDevice9_Release(device
);
1806 ok(!ref
, "The device was not properly freed: refcount %u.\n", ref
);
1808 IDirect3D9_Release(d3d9
);
1809 DestroyWindow(window
);
1812 /* Test what happens when IDirect3DDevice9_DrawIndexedPrimitive is called without a valid index buffer set. */
1813 static void test_draw_indexed(void)
1815 static const struct {
1819 {{-1.0f
, -1.0f
, 0.0f
}, 0xffff0000},
1820 {{-1.0f
, 1.0f
, 0.0f
}, 0xffff0000},
1821 {{ 1.0f
, 1.0f
, 0.0f
}, 0xffff0000},
1822 {{ 1.0f
, -1.0f
, 0.0f
}, 0xffff0000},
1824 WORD indices
[] = {0, 1, 2, 3, 0, 2};
1826 static const D3DVERTEXELEMENT9 decl_elements
[] = {
1827 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
1828 {0, 12, D3DDECLTYPE_D3DCOLOR
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_COLOR
, 0},
1832 IDirect3DVertexDeclaration9
*vertex_declaration
= NULL
;
1833 IDirect3DVertexBuffer9
*vertex_buffer
= NULL
;
1834 IDirect3DIndexBuffer9
*index_buffer
= NULL
;
1835 D3DPRESENT_PARAMETERS present_parameters
;
1836 IDirect3DDevice9
*device
= NULL
;
1842 hwnd
= CreateWindow("d3d9_test_wc", "d3d9_test",
1843 0, 0, 0, 10, 10, 0, 0, 0, 0);
1846 skip("Failed to create window\n");
1850 d3d9
= pDirect3DCreate9(D3D_SDK_VERSION
);
1853 skip("Failed to create IDirect3D9 object\n");
1857 ZeroMemory(&present_parameters
, sizeof(present_parameters
));
1858 present_parameters
.Windowed
= TRUE
;
1859 present_parameters
.hDeviceWindow
= hwnd
;
1860 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1862 hr
= IDirect3D9_CreateDevice(d3d9
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
,
1863 NULL
, D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &present_parameters
, &device
);
1864 if (FAILED(hr
) || !device
)
1866 skip("Failed to create device\n");
1870 hr
= IDirect3DDevice9_CreateVertexDeclaration(device
, decl_elements
, &vertex_declaration
);
1871 ok(SUCCEEDED(hr
), "CreateVertexDeclaration failed (0x%08x)\n", hr
);
1872 hr
= IDirect3DDevice9_SetVertexDeclaration(device
, NULL
);
1873 ok(SUCCEEDED(hr
), "SetVertexDeclaration failed (0x%08x)\n", hr
);
1875 hr
= IDirect3DDevice9_CreateVertexBuffer(device
, sizeof(quad
), 0, 0, D3DPOOL_DEFAULT
, &vertex_buffer
, NULL
);
1876 ok(SUCCEEDED(hr
), "CreateVertexBuffer failed (0x%08x)\n", hr
);
1877 hr
= IDirect3DVertexBuffer9_Lock(vertex_buffer
, 0, 0, &ptr
, D3DLOCK_DISCARD
);
1878 ok(SUCCEEDED(hr
), "Lock failed (0x%08x)\n", hr
);
1879 memcpy(ptr
, quad
, sizeof(quad
));
1880 hr
= IDirect3DVertexBuffer9_Unlock(vertex_buffer
);
1881 ok(SUCCEEDED(hr
), "Unlock failed (0x%08x)\n", hr
);
1882 hr
= IDirect3DDevice9_SetStreamSource(device
, 0, vertex_buffer
, 0, sizeof(*quad
));
1883 ok(SUCCEEDED(hr
), "SetStreamSource failed (0x%08x)\n", hr
);
1885 hr
= IDirect3DDevice9_CreateIndexBuffer(device
, sizeof(indices
), 0, D3DFMT_INDEX16
, D3DPOOL_DEFAULT
, &index_buffer
, NULL
);
1886 ok(SUCCEEDED(hr
), "CreateIndexBuffer failed (0x%08x)\n", hr
);
1887 hr
= IDirect3DIndexBuffer9_Lock(index_buffer
, 0, 0, &ptr
, D3DLOCK_DISCARD
);
1888 ok(SUCCEEDED(hr
), "Lock failed (0x%08x)\n", hr
);
1889 memcpy(ptr
, indices
, sizeof(indices
));
1890 hr
= IDirect3DIndexBuffer9_Unlock(index_buffer
);
1891 ok(SUCCEEDED(hr
), "Unlock failed (0x%08x)\n", hr
);
1892 hr
= IDirect3DDevice9_SetRenderState(device
, D3DRS_LIGHTING
, FALSE
);
1893 ok(SUCCEEDED(hr
), "SetRenderState D3DRS_LIGHTING failed (0x%08x)\n", hr
);
1894 hr
= IDirect3DDevice9_BeginScene(device
);
1895 ok(SUCCEEDED(hr
), "BeginScene failed (0x%08x)\n", hr
);
1897 /* NULL index buffer. Should fail */
1898 hr
= IDirect3DDevice9_SetIndices(device
, NULL
);
1899 ok(SUCCEEDED(hr
), "SetIndices failed (0x%08x)\n", hr
);
1900 hr
= IDirect3DDevice9_DrawIndexedPrimitive(device
, D3DPT_TRIANGLELIST
, 0 /* BaseVertexIndex */, 0 /* MinIndex */,
1901 4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */);
1902 ok(hr
== D3DERR_INVALIDCALL
, "DrawIndexedPrimitive returned 0x%08x, expected D3DERR_INVALIDCALL (0x%08x)\n",
1903 hr
, D3DERR_INVALIDCALL
);
1905 /* Valid index buffer, NULL vertex declaration. Should fail */
1906 hr
= IDirect3DDevice9_SetIndices(device
, index_buffer
);
1907 ok(SUCCEEDED(hr
), "SetIndices failed (0x%08x)\n", hr
);
1908 hr
= IDirect3DDevice9_DrawIndexedPrimitive(device
, D3DPT_TRIANGLELIST
, 0 /* BaseVertexIndex */, 0 /* MinIndex */,
1909 4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */);
1910 ok(hr
== D3DERR_INVALIDCALL
, "DrawIndexedPrimitive returned 0x%08x, expected D3DERR_INVALIDCALL (0x%08x)\n",
1911 hr
, D3DERR_INVALIDCALL
);
1913 /* Valid index buffer and vertex declaration. Should succeed */
1914 hr
= IDirect3DDevice9_SetVertexDeclaration(device
, vertex_declaration
);
1915 ok(SUCCEEDED(hr
), "SetVertexDeclaration failed (0x%08x)\n", hr
);
1916 hr
= IDirect3DDevice9_DrawIndexedPrimitive(device
, D3DPT_TRIANGLELIST
, 0 /* BaseVertexIndex */, 0 /* MinIndex */,
1917 4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */);
1918 ok(SUCCEEDED(hr
), "DrawIndexedPrimitive failed (0x%08x)\n", hr
);
1920 hr
= IDirect3DDevice9_EndScene(device
);
1921 ok(SUCCEEDED(hr
), "EndScene failed (0x%08x)\n", hr
);
1923 hr
= IDirect3DDevice9_Present(device
, NULL
, NULL
, NULL
, NULL
);
1924 ok(SUCCEEDED(hr
), "Present failed (0x%08x)\n", hr
);
1926 IDirect3DVertexBuffer9_Release(vertex_buffer
);
1927 IDirect3DIndexBuffer9_Release(index_buffer
);
1928 IDirect3DVertexDeclaration9_Release(vertex_declaration
);
1933 UINT refcount
= IDirect3DDevice9_Release(device
);
1934 ok(!refcount
, "Device has %u references left.\n", refcount
);
1936 if (d3d9
) IDirect3D9_Release(d3d9
);
1937 if (hwnd
) DestroyWindow(hwnd
);
1940 static void test_null_stream(void)
1942 IDirect3DVertexBuffer9
*buffer
= NULL
;
1943 D3DPRESENT_PARAMETERS present_parameters
;
1944 IDirect3DDevice9
*device
= NULL
;
1948 IDirect3DVertexShader9
*shader
= NULL
;
1949 IDirect3DVertexDeclaration9
*decl
= NULL
;
1950 DWORD shader_code
[] = {
1951 0xfffe0101, /* vs_1_1 */
1952 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
1953 0x00000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */
1954 0x0000ffff /* end */
1956 static const D3DVERTEXELEMENT9 decl_elements
[] = {
1957 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
1958 {1, 0, D3DDECLTYPE_D3DCOLOR
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_COLOR
, 0},
1962 d3d9
= pDirect3DCreate9( D3D_SDK_VERSION
);
1963 ok(d3d9
!= NULL
, "Failed to create IDirect3D9 object\n");
1964 hwnd
= CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
1965 ok(hwnd
!= NULL
, "Failed to create window\n");
1966 if (!d3d9
|| !hwnd
) goto cleanup
;
1968 ZeroMemory(&present_parameters
, sizeof(present_parameters
));
1969 present_parameters
.Windowed
= TRUE
;
1970 present_parameters
.hDeviceWindow
= hwnd
;
1971 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1973 hr
= IDirect3D9_CreateDevice( d3d9
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
/* no NULLREF here */, hwnd
,
1974 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &present_parameters
, &device
);
1975 ok(hr
== D3D_OK
|| hr
== D3DERR_NOTAVAILABLE
, "IDirect3D9_CreateDevice failed with %08x\n", hr
);
1978 skip("Failed to create a d3d device\n");
1982 hr
= IDirect3DDevice9_CreateVertexShader(device
, shader_code
, &shader
);
1984 skip("No vertex shader support\n");
1987 hr
= IDirect3DDevice9_CreateVertexDeclaration(device
, decl_elements
, &decl
);
1988 ok(SUCCEEDED(hr
), "IDirect3DDevice9_CreateVertexDeclaration failed (0x%08x)\n", hr
);
1990 skip("Vertex declaration handling not possible.\n");
1993 hr
= IDirect3DDevice9_CreateVertexBuffer(device
, 12 * sizeof(float), 0, 0, D3DPOOL_MANAGED
, &buffer
, NULL
);
1994 ok(SUCCEEDED(hr
), "IDirect3DDevice9_CreateVertexBuffer failed (0x%08x)\n", hr
);
1996 skip("Vertex buffer handling not possible.\n");
2000 hr
= IDirect3DDevice9_SetStreamSource(device
, 0, buffer
, 0, sizeof(float) * 3);
2001 ok(SUCCEEDED(hr
), "IDirect3DDevice9_SetStreamSource failed (0x%08x)\n", hr
);
2002 hr
= IDirect3DDevice9_SetStreamSource(device
, 1, NULL
, 0, 0);
2003 ok(SUCCEEDED(hr
), "IDirect3DDevice9_SetStreamSource failed (0x%08x)\n", hr
);
2004 hr
= IDirect3DDevice9_SetVertexShader(device
, shader
);
2005 ok(SUCCEEDED(hr
), "IDirect3DDevice9_SetVertexShader failed (0x%08x)\n", hr
);
2006 hr
= IDirect3DDevice9_SetVertexDeclaration(device
, decl
);
2007 ok(SUCCEEDED(hr
), "IDirect3DDevice9_SetVertexDeclaration failed (0x%08x)\n", hr
);
2009 hr
= IDirect3DDevice9_BeginScene(device
);
2010 ok(hr
== D3D_OK
, "IDirect3DDevice9_BeginScene failed (0x%08x)\n", hr
);
2012 hr
= IDirect3DDevice9_DrawPrimitive(device
, D3DPT_POINTLIST
, 0, 1);
2013 ok(SUCCEEDED(hr
), "IDirect3DDevice9_DrawPrimitive failed (0x%08x)\n", hr
);
2015 hr
= IDirect3DDevice9_EndScene(device
);
2016 ok(hr
== D3D_OK
, "IDirect3DDevice9_EndScene failed (0x%08x)\n", hr
);
2019 IDirect3DDevice9_SetStreamSource(device
, 0, NULL
, 0, 0);
2020 IDirect3DDevice9_SetVertexShader(device
, NULL
);
2021 IDirect3DDevice9_SetVertexDeclaration(device
, NULL
);
2024 if (buffer
) IDirect3DVertexBuffer9_Release(buffer
);
2025 if(decl
) IDirect3DVertexDeclaration9_Release(decl
);
2026 if(shader
) IDirect3DVertexShader9_Release(shader
);
2029 UINT refcount
= IDirect3DDevice9_Release(device
);
2030 ok(!refcount
, "Device has %u references left.\n", refcount
);
2032 if(d3d9
) IDirect3D9_Release(d3d9
);
2035 static void test_lights(void)
2037 D3DPRESENT_PARAMETERS present_parameters
;
2038 IDirect3DDevice9
*device
= NULL
;
2046 d3d9
= pDirect3DCreate9( D3D_SDK_VERSION
);
2047 ok(d3d9
!= NULL
, "Failed to create IDirect3D9 object\n");
2048 hwnd
= CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
2049 ok(hwnd
!= NULL
, "Failed to create window\n");
2050 if (!d3d9
|| !hwnd
) goto cleanup
;
2052 ZeroMemory(&present_parameters
, sizeof(present_parameters
));
2053 present_parameters
.Windowed
= TRUE
;
2054 present_parameters
.hDeviceWindow
= hwnd
;
2055 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
2057 hr
= IDirect3D9_CreateDevice( d3d9
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, hwnd
,
2058 D3DCREATE_HARDWARE_VERTEXPROCESSING
, &present_parameters
, &device
);
2059 ok(hr
== D3D_OK
|| hr
== D3DERR_NOTAVAILABLE
|| hr
== D3DERR_INVALIDCALL
,
2060 "IDirect3D9_CreateDevice failed with %08x\n", hr
);
2063 skip("Failed to create a d3d device\n");
2067 memset(&caps
, 0, sizeof(caps
));
2068 hr
= IDirect3DDevice9_GetDeviceCaps(device
, &caps
);
2069 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetDeviceCaps failed with %08x\n", hr
);
2071 for(i
= 1; i
<= caps
.MaxActiveLights
; i
++) {
2072 hr
= IDirect3DDevice9_LightEnable(device
, i
, TRUE
);
2073 ok(hr
== D3D_OK
, "Enabling light %u failed with %08x\n", i
, hr
);
2074 hr
= IDirect3DDevice9_GetLightEnable(device
, i
, &enabled
);
2075 ok(hr
== D3D_OK
, "GetLightEnable on light %u failed with %08x\n", i
, hr
);
2076 ok(enabled
, "Light %d is %s\n", i
, enabled
? "enabled" : "disabled");
2079 /* TODO: Test the rendering results in this situation */
2080 hr
= IDirect3DDevice9_LightEnable(device
, i
+ 1, TRUE
);
2081 ok(hr
== D3D_OK
, "Enabling one light more than supported returned %08x\n", hr
);
2082 hr
= IDirect3DDevice9_GetLightEnable(device
, i
+ 1, &enabled
);
2083 ok(hr
== D3D_OK
, "GetLightEnable on light %u failed with %08x\n", i
+ 1, hr
);
2084 ok(enabled
, "Light %d is %s\n", i
+ 1, enabled
? "enabled" : "disabled");
2085 hr
= IDirect3DDevice9_LightEnable(device
, i
+ 1, FALSE
);
2086 ok(hr
== D3D_OK
, "Disabling the additional returned %08x\n", hr
);
2088 for(i
= 1; i
<= caps
.MaxActiveLights
; i
++) {
2089 hr
= IDirect3DDevice9_LightEnable(device
, i
, FALSE
);
2090 ok(hr
== D3D_OK
, "Disabling light %u failed with %08x\n", i
, hr
);
2096 UINT refcount
= IDirect3DDevice9_Release(device
);
2097 ok(!refcount
, "Device has %u references left.\n", refcount
);
2099 if(d3d9
) IDirect3D9_Release(d3d9
);
2102 static void test_set_stream_source(void)
2104 D3DPRESENT_PARAMETERS present_parameters
;
2105 IDirect3DDevice9
*device
= NULL
;
2109 IDirect3DVertexBuffer9
*pVertexBuffer
= NULL
;
2111 d3d9
= pDirect3DCreate9( D3D_SDK_VERSION
);
2112 ok(d3d9
!= NULL
, "Failed to create IDirect3D9 object\n");
2113 hwnd
= CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
2114 ok(hwnd
!= NULL
, "Failed to create window\n");
2115 if (!d3d9
|| !hwnd
) goto cleanup
;
2117 ZeroMemory(&present_parameters
, sizeof(present_parameters
));
2118 present_parameters
.Windowed
= TRUE
;
2119 present_parameters
.hDeviceWindow
= hwnd
;
2120 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
2122 hr
= IDirect3D9_CreateDevice( d3d9
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, hwnd
,
2123 D3DCREATE_HARDWARE_VERTEXPROCESSING
, &present_parameters
, &device
);
2124 ok(hr
== D3D_OK
|| hr
== D3DERR_NOTAVAILABLE
|| hr
== D3DERR_INVALIDCALL
,
2125 "IDirect3D9_CreateDevice failed with %08x\n", hr
);
2128 hr
= IDirect3D9_CreateDevice( d3d9
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_REF
, hwnd
,
2129 D3DCREATE_HARDWARE_VERTEXPROCESSING
, &present_parameters
, &device
);
2130 ok(hr
== D3D_OK
|| hr
== D3DERR_NOTAVAILABLE
|| hr
== D3DERR_INVALIDCALL
,
2131 "IDirect3D9_CreateDevice failed with %08x\n", hr
);
2134 skip("Failed to create a d3d device\n");
2139 hr
= IDirect3DDevice9_CreateVertexBuffer( device
, 512, 0, 0, D3DPOOL_DEFAULT
, &pVertexBuffer
, NULL
);
2140 ok(hr
== D3D_OK
, "Failed to create a vertex buffer, hr = %08x\n", hr
);
2141 if (SUCCEEDED(hr
)) {
2142 /* Some cards(Geforce 7400 at least) accept non-aligned offsets, others(radeon 9000 verified) reject it,
2143 * so accept both results. Wine currently rejects this to be able to optimize the vbo conversion, but writes
2146 hr
= IDirect3DDevice9_SetStreamSource(device
, 0, pVertexBuffer
, 0, 32);
2147 ok(hr
== D3D_OK
, "Failed to set the stream source, offset 0, hr = %08x\n", hr
);
2148 hr
= IDirect3DDevice9_SetStreamSource(device
, 0, pVertexBuffer
, 1, 32);
2149 ok(hr
== D3DERR_INVALIDCALL
|| hr
== D3D_OK
, "Unexpected result when setting the stream source, offset 1, hr = %08x\n", hr
);
2150 hr
= IDirect3DDevice9_SetStreamSource(device
, 0, pVertexBuffer
, 2, 32);
2151 ok(hr
== D3DERR_INVALIDCALL
|| hr
== D3D_OK
, "Unexpected result when setting the stream source, offset 2, hr = %08x\n", hr
);
2152 hr
= IDirect3DDevice9_SetStreamSource(device
, 0, pVertexBuffer
, 3, 32);
2153 ok(hr
== D3DERR_INVALIDCALL
|| hr
== D3D_OK
, "Unexpected result when setting the stream source, offset 3, hr = %08x\n", hr
);
2154 hr
= IDirect3DDevice9_SetStreamSource(device
, 0, pVertexBuffer
, 4, 32);
2155 ok(hr
== D3D_OK
, "Failed to set the stream source, offset 4, hr = %08x\n", hr
);
2157 /* Try to set the NULL buffer with an offset and stride 0 */
2158 hr
= IDirect3DDevice9_SetStreamSource(device
, 0, NULL
, 0, 0);
2159 ok(hr
== D3D_OK
, "Failed to set the stream source, offset 0, hr = %08x\n", hr
);
2160 hr
= IDirect3DDevice9_SetStreamSource(device
, 0, NULL
, 1, 0);
2161 ok(hr
== D3DERR_INVALIDCALL
|| hr
== D3D_OK
, "Unexpected result when setting the stream source, offset 1, hr = %08x\n", hr
);
2162 hr
= IDirect3DDevice9_SetStreamSource(device
, 0, NULL
, 2, 0);
2163 ok(hr
== D3DERR_INVALIDCALL
|| hr
== D3D_OK
, "Unexpected result when setting the stream source, offset 2, hr = %08x\n", hr
);
2164 hr
= IDirect3DDevice9_SetStreamSource(device
, 0, NULL
, 3, 0);
2165 ok(hr
== D3DERR_INVALIDCALL
|| hr
== D3D_OK
, "Unexpected result when setting the stream source, offset 3, hr = %08x\n", hr
);
2166 hr
= IDirect3DDevice9_SetStreamSource(device
, 0, NULL
, 4, 0);
2167 ok(hr
== D3D_OK
, "Failed to set the stream source, offset 4, hr = %08x\n", hr
);
2169 hr
= IDirect3DDevice9_SetStreamSource(device
, 0, NULL
, 0, 0);
2170 ok(hr
== D3D_OK
, "Failed to set the stream source, offset 4, hr = %08x\n", hr
);
2173 if (pVertexBuffer
) IDirect3DVertexBuffer9_Release(pVertexBuffer
);
2176 UINT refcount
= IDirect3DDevice9_Release(device
);
2177 ok(!refcount
, "Device has %u references left.\n", refcount
);
2179 if(d3d9
) IDirect3D9_Release(d3d9
);
2183 D3DFORMAT DisplayFormat
;
2184 D3DFORMAT BackBufferFormat
;
2188 static const struct formats r5g6b5_format_list
[] =
2190 { D3DFMT_R5G6B5
, D3DFMT_R5G6B5
, TRUE
},
2191 { D3DFMT_R5G6B5
, D3DFMT_X1R5G5B5
, FALSE
},
2192 { D3DFMT_R5G6B5
, D3DFMT_A1R5G5B5
, FALSE
},
2193 { D3DFMT_R5G6B5
, D3DFMT_X8R8G8B8
, FALSE
},
2194 { D3DFMT_R5G6B5
, D3DFMT_A8R8G8B8
, FALSE
},
2198 static const struct formats x1r5g5b5_format_list
[] =
2200 { D3DFMT_X1R5G5B5
, D3DFMT_R5G6B5
, FALSE
},
2201 { D3DFMT_X1R5G5B5
, D3DFMT_X1R5G5B5
, TRUE
},
2202 { D3DFMT_X1R5G5B5
, D3DFMT_A1R5G5B5
, TRUE
},
2203 { D3DFMT_X1R5G5B5
, D3DFMT_X8R8G8B8
, FALSE
},
2204 { D3DFMT_X1R5G5B5
, D3DFMT_A8R8G8B8
, FALSE
},
2206 /* A1R5G5B5 should not be usable as a display format, it is backbuffer-only */
2207 { D3DFMT_A1R5G5B5
, D3DFMT_R5G6B5
, FALSE
},
2208 { D3DFMT_A1R5G5B5
, D3DFMT_X1R5G5B5
, FALSE
},
2209 { D3DFMT_A1R5G5B5
, D3DFMT_A1R5G5B5
, FALSE
},
2210 { D3DFMT_A1R5G5B5
, D3DFMT_X8R8G8B8
, FALSE
},
2211 { D3DFMT_A1R5G5B5
, D3DFMT_A8R8G8B8
, FALSE
},
2215 static const struct formats x8r8g8b8_format_list
[] =
2217 { D3DFMT_X8R8G8B8
, D3DFMT_R5G6B5
, FALSE
},
2218 { D3DFMT_X8R8G8B8
, D3DFMT_X1R5G5B5
, FALSE
},
2219 { D3DFMT_X8R8G8B8
, D3DFMT_A1R5G5B5
, FALSE
},
2220 { D3DFMT_X8R8G8B8
, D3DFMT_X8R8G8B8
, TRUE
},
2221 { D3DFMT_X8R8G8B8
, D3DFMT_A8R8G8B8
, TRUE
},
2223 /* A1R8G8B8 should not be usable as a display format, it is backbuffer-only */
2224 { D3DFMT_A8R8G8B8
, D3DFMT_R5G6B5
, FALSE
},
2225 { D3DFMT_A8R8G8B8
, D3DFMT_X1R5G5B5
, FALSE
},
2226 { D3DFMT_A8R8G8B8
, D3DFMT_A1R5G5B5
, FALSE
},
2227 { D3DFMT_A8R8G8B8
, D3DFMT_X8R8G8B8
, FALSE
},
2228 { D3DFMT_A8R8G8B8
, D3DFMT_A8R8G8B8
, FALSE
},
2232 static void test_display_formats(void)
2234 /* Direct3D9 offers 4 display formats R5G6B5, X1R5G5B5, X8R8G8B8 and A2R10G10B10.
2235 * Next to these there are 6 different backbuffer formats. Only a fixed number of
2236 * combinations are possible in FULLSCREEN mode. In windowed mode more combinations are
2237 * allowed due to depth conversion and this is likely driver dependent.
2238 * This test checks which combinations are possible in fullscreen mode and this should not be driver dependent.
2239 * TODO: handle A2R10G10B10 but what hardware supports it? Parhelia? It is very rare. */
2241 UINT Adapter
= D3DADAPTER_DEFAULT
;
2242 D3DDEVTYPE DeviceType
= D3DDEVTYPE_HAL
;
2246 IDirect3D9
*d3d9
= pDirect3DCreate9( D3D_SDK_VERSION
);
2247 ok(d3d9
!= NULL
, "Failed to create IDirect3D9 object\n");
2250 nmodes
= IDirect3D9_GetAdapterModeCount(d3d9
, D3DADAPTER_DEFAULT
, D3DFMT_R5G6B5
);
2252 skip("Display format R5G6B5 not supported, skipping\n");
2254 trace("Testing display format R5G6B5\n");
2255 for(i
=0; r5g6b5_format_list
[i
].DisplayFormat
!= 0; i
++)
2257 hr
= IDirect3D9_CheckDeviceType(d3d9
, Adapter
, DeviceType
, r5g6b5_format_list
[i
].DisplayFormat
, r5g6b5_format_list
[i
].BackBufferFormat
, FALSE
);
2259 if(r5g6b5_format_list
[i
].shouldPass
)
2261 broken(hr
== D3DERR_NOTAVAILABLE
),
2262 "format %d %d didn't pass with hr=%#08x\n", r5g6b5_format_list
[i
].DisplayFormat
, r5g6b5_format_list
[i
].BackBufferFormat
, hr
);
2264 ok(hr
!= D3D_OK
, "format %d %d didn't pass while it was expected to\n", r5g6b5_format_list
[i
].DisplayFormat
, r5g6b5_format_list
[i
].BackBufferFormat
);
2268 nmodes
= IDirect3D9_GetAdapterModeCount(d3d9
, D3DADAPTER_DEFAULT
, D3DFMT_X1R5G5B5
);
2270 skip("Display format X1R5G5B5 not supported, skipping\n");
2272 trace("Testing display format X1R5G5B5\n");
2273 for(i
=0; x1r5g5b5_format_list
[i
].DisplayFormat
!= 0; i
++)
2275 hr
= IDirect3D9_CheckDeviceType(d3d9
, Adapter
, DeviceType
, x1r5g5b5_format_list
[i
].DisplayFormat
, x1r5g5b5_format_list
[i
].BackBufferFormat
, FALSE
);
2277 if(x1r5g5b5_format_list
[i
].shouldPass
)
2278 ok(hr
== D3D_OK
, "format %d %d didn't pass with hr=%#08x\n", x1r5g5b5_format_list
[i
].DisplayFormat
, x1r5g5b5_format_list
[i
].BackBufferFormat
, hr
);
2280 ok(hr
!= D3D_OK
, "format %d %d didn't pass while it was expected to\n", x1r5g5b5_format_list
[i
].DisplayFormat
, x1r5g5b5_format_list
[i
].BackBufferFormat
);
2284 nmodes
= IDirect3D9_GetAdapterModeCount(d3d9
, D3DADAPTER_DEFAULT
, D3DFMT_X8R8G8B8
);
2286 skip("Display format X8R8G8B8 not supported, skipping\n");
2288 trace("Testing display format X8R8G8B8\n");
2289 for(i
=0; x8r8g8b8_format_list
[i
].DisplayFormat
!= 0; i
++)
2291 hr
= IDirect3D9_CheckDeviceType(d3d9
, Adapter
, DeviceType
, x8r8g8b8_format_list
[i
].DisplayFormat
, x8r8g8b8_format_list
[i
].BackBufferFormat
, FALSE
);
2293 if(x8r8g8b8_format_list
[i
].shouldPass
)
2295 broken(hr
== D3DERR_NOTAVAILABLE
),
2296 "format %d %d didn't pass with hr=%#08x\n", x8r8g8b8_format_list
[i
].DisplayFormat
, x8r8g8b8_format_list
[i
].BackBufferFormat
, hr
);
2298 ok(hr
!= D3D_OK
, "format %d %d didn't pass while it was expected to\n", x8r8g8b8_format_list
[i
].DisplayFormat
, x8r8g8b8_format_list
[i
].BackBufferFormat
);
2302 if(d3d9
) IDirect3D9_Release(d3d9
);
2305 static void test_scissor_size(void)
2307 IDirect3D9
*d3d9_ptr
= 0;
2310 int winx
; int winy
; int backx
; int backy
; BOOL window
;
2311 } scts
[] = { /* scissor tests */
2312 {800, 600, 640, 480, TRUE
},
2313 {800, 600, 640, 480, FALSE
},
2314 {640, 480, 800, 600, TRUE
},
2315 {640, 480, 800, 600, FALSE
},
2318 d3d9_ptr
= pDirect3DCreate9(D3D_SDK_VERSION
);
2319 ok(d3d9_ptr
!= NULL
, "Failed to create IDirect3D9 object\n");
2321 skip("Failed to create IDirect3D9 object\n");
2325 for(i
=0; i
<sizeof(scts
)/sizeof(scts
[0]); i
++) {
2326 IDirect3DDevice9
*device_ptr
= 0;
2327 D3DPRESENT_PARAMETERS present_parameters
;
2332 hwnd
= CreateWindow("d3d9_test_wc", "d3d9_test",
2333 WS_MAXIMIZE
| WS_VISIBLE
| WS_CAPTION
, 0, 0, scts
[i
].winx
, scts
[i
].winy
, 0, 0, 0, 0);
2335 if (!scts
[i
].window
)
2337 scts
[i
].backx
= screen_width
;
2338 scts
[i
].backy
= screen_height
;
2341 ZeroMemory(&present_parameters
, sizeof(present_parameters
));
2342 present_parameters
.Windowed
= scts
[i
].window
;
2343 present_parameters
.hDeviceWindow
= hwnd
;
2344 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
2345 present_parameters
.BackBufferWidth
= scts
[i
].backx
;
2346 present_parameters
.BackBufferHeight
= scts
[i
].backy
;
2347 present_parameters
.BackBufferFormat
= D3DFMT_A8R8G8B8
;
2348 present_parameters
.EnableAutoDepthStencil
= TRUE
;
2349 present_parameters
.AutoDepthStencilFormat
= D3DFMT_D24S8
;
2351 hr
= IDirect3D9_CreateDevice(d3d9_ptr
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, present_parameters
.hDeviceWindow
, D3DCREATE_HARDWARE_VERTEXPROCESSING
, &present_parameters
, &device_ptr
);
2353 present_parameters
.AutoDepthStencilFormat
= D3DFMT_D16
;
2354 hr
= IDirect3D9_CreateDevice(d3d9_ptr
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, present_parameters
.hDeviceWindow
, D3DCREATE_HARDWARE_VERTEXPROCESSING
, &present_parameters
, &device_ptr
);
2356 hr
= IDirect3D9_CreateDevice(d3d9_ptr
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, present_parameters
.hDeviceWindow
, D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &present_parameters
, &device_ptr
);
2359 ok(hr
== D3D_OK
|| hr
== D3DERR_NOTAVAILABLE
, "IDirect3D_CreateDevice returned: %08x\n", hr
);
2363 DestroyWindow(hwnd
);
2364 skip("Creating the device failed\n");
2368 /* Check for the default scissor rect size */
2369 hr
= IDirect3DDevice9_GetScissorRect(device_ptr
, &scissorrect
);
2370 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetScissorRect failed with: %08x\n", hr
);
2371 ok(scissorrect
.right
== scts
[i
].backx
&& scissorrect
.bottom
== scts
[i
].backy
&& scissorrect
.top
== 0 && scissorrect
.left
== 0, "Scissorrect missmatch (%d, %d) should be (%d, %d)\n", scissorrect
.right
, scissorrect
.bottom
, scts
[i
].backx
, scts
[i
].backy
);
2373 /* check the scissorrect values after a reset */
2374 present_parameters
.BackBufferWidth
= screen_width
;
2375 present_parameters
.BackBufferHeight
= screen_height
;
2376 hr
= IDirect3DDevice9_Reset(device_ptr
, &present_parameters
);
2377 ok(hr
== D3D_OK
, "IDirect3DDevice9_Reset failed with %08x\n", hr
);
2378 hr
= IDirect3DDevice9_TestCooperativeLevel(device_ptr
);
2379 ok(hr
== D3D_OK
, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr
);
2381 hr
= IDirect3DDevice9_GetScissorRect(device_ptr
, &scissorrect
);
2382 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetScissorRect failed with: %08x\n", hr
);
2383 ok(scissorrect
.right
== screen_width
&& scissorrect
.bottom
== screen_height
&& scissorrect
.top
== 0 && scissorrect
.left
== 0, "Scissorrect missmatch (%d, %d) should be (%d, %d)\n", scissorrect
.right
, scissorrect
.bottom
, screen_width
, screen_height
);
2388 ref
= IDirect3DDevice9_Release(device_ptr
);
2389 DestroyWindow(hwnd
);
2390 ok(ref
== 0, "The device was not properly freed: refcount %u\n", ref
);
2395 if(d3d9_ptr
) IDirect3D9_Release(d3d9_ptr
);
2399 static void test_multi_device(void)
2401 IDirect3DDevice9
*device1
= NULL
, *device2
= NULL
;
2402 D3DPRESENT_PARAMETERS present_parameters
;
2403 HWND hwnd1
= NULL
, hwnd2
= NULL
;
2408 d3d9
= pDirect3DCreate9(D3D_SDK_VERSION
);
2409 ok(d3d9
!= NULL
, "Failed to create a d3d9 object.\n");
2410 if (!d3d9
) goto fail
;
2412 hwnd1
= CreateWindow("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
2413 ok(hwnd1
!= NULL
, "Failed to create a window.\n");
2414 if (!hwnd1
) goto fail
;
2416 memset(&present_parameters
, 0, sizeof(present_parameters
));
2417 present_parameters
.Windowed
= TRUE
;
2418 present_parameters
.hDeviceWindow
= hwnd1
;
2419 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
2421 hr
= IDirect3D9_CreateDevice(d3d9
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, hwnd1
,
2422 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &present_parameters
, &device1
);
2423 IDirect3D9_Release(d3d9
);
2426 skip("Failed to create a device\n");
2430 d3d9
= pDirect3DCreate9(D3D_SDK_VERSION
);
2431 ok(d3d9
!= NULL
, "Failed to create a d3d9 object.\n");
2432 if (!d3d9
) goto fail
;
2434 hwnd2
= CreateWindow("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
2435 ok(hwnd2
!= NULL
, "Failed to create a window.\n");
2436 if (!hwnd2
) goto fail
;
2438 memset(&present_parameters
, 0, sizeof(present_parameters
));
2439 present_parameters
.Windowed
= TRUE
;
2440 present_parameters
.hDeviceWindow
= hwnd2
;
2441 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
2443 hr
= IDirect3D9_CreateDevice(d3d9
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, hwnd2
,
2444 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &present_parameters
, &device2
);
2445 ok(SUCCEEDED(hr
), "Failed to create a device, hr %#x\n", hr
);
2446 IDirect3D9_Release(d3d9
);
2448 if (FAILED(hr
)) goto fail
;
2451 if (d3d9
) IDirect3D9_Release(d3d9
);
2454 refcount
= IDirect3DDevice9_Release(device1
);
2455 ok(!refcount
, "Device has %u references left.\n", refcount
);
2459 refcount
= IDirect3DDevice9_Release(device2
);
2460 ok(!refcount
, "Device has %u references left.\n", refcount
);
2462 if (hwnd1
) DestroyWindow(hwnd1
);
2463 if (hwnd2
) DestroyWindow(hwnd2
);
2466 static HWND filter_messages
;
2477 enum message_window window
;
2480 static const struct message
*expect_messages
;
2481 static HWND device_window
, focus_window
;
2483 struct wndproc_thread_param
2486 HANDLE window_created
;
2487 HANDLE test_finished
;
2488 BOOL running_in_foreground
;
2491 static LRESULT CALLBACK
test_proc(HWND hwnd
, UINT message
, WPARAM wparam
, LPARAM lparam
)
2493 if (filter_messages
&& filter_messages
== hwnd
)
2495 if (message
!= WM_DISPLAYCHANGE
&& message
!= WM_IME_NOTIFY
)
2496 todo_wine
ok( 0, "Received unexpected message %#x for window %p.\n", message
, hwnd
);
2499 if (expect_messages
)
2503 switch (expect_messages
->window
)
2518 if (hwnd
== w
&& expect_messages
->message
== message
) ++expect_messages
;
2521 return DefWindowProcA(hwnd
, message
, wparam
, lparam
);
2524 static DWORD WINAPI
wndproc_thread(void *param
)
2526 struct wndproc_thread_param
*p
= param
;
2530 p
->dummy_window
= CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test",
2531 WS_MAXIMIZE
| WS_VISIBLE
| WS_CAPTION
, 0, 0, screen_width
, screen_height
, 0, 0, 0, 0);
2532 p
->running_in_foreground
= SetForegroundWindow(p
->dummy_window
);
2534 ret
= SetEvent(p
->window_created
);
2535 ok(ret
, "SetEvent failed, last error %#x.\n", GetLastError());
2541 while (PeekMessage(&msg
, 0, 0, 0, PM_REMOVE
)) DispatchMessage(&msg
);
2542 res
= WaitForSingleObject(p
->test_finished
, 100);
2543 if (res
== WAIT_OBJECT_0
) break;
2544 if (res
!= WAIT_TIMEOUT
)
2546 ok(0, "Wait failed (%#x), last error %#x.\n", res
, GetLastError());
2551 DestroyWindow(p
->dummy_window
);
2556 static void test_wndproc(void)
2558 struct wndproc_thread_param thread_params
;
2559 IDirect3DDevice9
*device
;
2568 static const struct message messages
[] =
2570 {WM_WINDOWPOSCHANGING
, FOCUS_WINDOW
},
2571 {WM_ACTIVATE
, FOCUS_WINDOW
},
2572 {WM_SETFOCUS
, FOCUS_WINDOW
},
2576 if (!(d3d9
= pDirect3DCreate9(D3D_SDK_VERSION
)))
2578 skip("Failed to create IDirect3D9 object, skipping tests.\n");
2582 wc
.lpfnWndProc
= test_proc
;
2583 wc
.lpszClassName
= "d3d9_test_wndproc_wc";
2584 ok(RegisterClassA(&wc
), "Failed to register window class.\n");
2586 thread_params
.window_created
= CreateEvent(NULL
, FALSE
, FALSE
, NULL
);
2587 ok(!!thread_params
.window_created
, "CreateEvent failed, last error %#x.\n", GetLastError());
2588 thread_params
.test_finished
= CreateEvent(NULL
, FALSE
, FALSE
, NULL
);
2589 ok(!!thread_params
.test_finished
, "CreateEvent failed, last error %#x.\n", GetLastError());
2591 focus_window
= CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test",
2592 WS_MAXIMIZE
| WS_VISIBLE
| WS_CAPTION
, 0, 0, screen_width
, screen_height
, 0, 0, 0, 0);
2593 device_window
= CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test",
2594 WS_MAXIMIZE
| WS_VISIBLE
| WS_CAPTION
, 0, 0, screen_width
, screen_height
, 0, 0, 0, 0);
2595 thread
= CreateThread(NULL
, 0, wndproc_thread
, &thread_params
, 0, &tid
);
2596 ok(!!thread
, "Failed to create thread, last error %#x.\n", GetLastError());
2598 res
= WaitForSingleObject(thread_params
.window_created
, INFINITE
);
2599 ok(res
== WAIT_OBJECT_0
, "Wait failed (%#x), last error %#x.\n", res
, GetLastError());
2601 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
2602 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2603 (LONG_PTR
)test_proc
, proc
);
2604 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
2605 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2606 (LONG_PTR
)test_proc
, proc
);
2608 trace("device_window %p, focus_window %p, dummy_window %p.\n",
2609 device_window
, focus_window
, thread_params
.dummy_window
);
2612 ok(tmp
== device_window
, "Expected focus %p, got %p.\n", device_window
, tmp
);
2613 if (thread_params
.running_in_foreground
)
2615 tmp
= GetForegroundWindow();
2616 ok(tmp
== thread_params
.dummy_window
, "Expected foreground window %p, got %p.\n",
2617 thread_params
.dummy_window
, tmp
);
2620 skip("Not running in foreground, skip foreground window test\n");
2624 expect_messages
= messages
;
2626 device
= create_device(d3d9
, device_window
, focus_window
, FALSE
);
2629 skip("Failed to create a D3D device, skipping tests.\n");
2633 ok(!expect_messages
->message
, "Expected message %#x for window %#x, but didn't receive it.\n",
2634 expect_messages
->message
, expect_messages
->window
);
2635 expect_messages
= NULL
;
2637 if (0) /* Disabled until we can make this work in a reliable way on Wine. */
2640 ok(tmp
== focus_window
, "Expected focus %p, got %p.\n", focus_window
, tmp
);
2641 tmp
= GetForegroundWindow();
2642 ok(tmp
== focus_window
, "Expected foreground window %p, got %p.\n", focus_window
, tmp
);
2644 SetForegroundWindow(focus_window
);
2647 filter_messages
= focus_window
;
2649 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
2650 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2651 (LONG_PTR
)test_proc
, proc
);
2653 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
2654 ok(proc
!= (LONG_PTR
)test_proc
, "Expected wndproc != %#lx, got %#lx.\n",
2655 (LONG_PTR
)test_proc
, proc
);
2657 ref
= IDirect3DDevice9_Release(device
);
2658 ok(ref
== 0, "The device was not properly freed: refcount %u.\n", ref
);
2660 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
2661 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2662 (LONG_PTR
)test_proc
, proc
);
2664 device
= create_device(d3d9
, focus_window
, focus_window
, FALSE
);
2667 skip("Failed to create a D3D device, skipping tests.\n");
2671 ref
= IDirect3DDevice9_Release(device
);
2672 ok(ref
== 0, "The device was not properly freed: refcount %u.\n", ref
);
2674 device
= create_device(d3d9
, device_window
, focus_window
, FALSE
);
2677 skip("Failed to create a D3D device, skipping tests.\n");
2681 proc
= SetWindowLongPtrA(focus_window
, GWLP_WNDPROC
, (LONG_PTR
)DefWindowProcA
);
2682 ok(proc
!= (LONG_PTR
)test_proc
, "Expected wndproc != %#lx, got %#lx.\n",
2683 (LONG_PTR
)test_proc
, proc
);
2685 ref
= IDirect3DDevice9_Release(device
);
2686 ok(ref
== 0, "The device was not properly freed: refcount %u.\n", ref
);
2688 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
2689 ok(proc
== (LONG_PTR
)DefWindowProcA
, "Expected wndproc %#lx, got %#lx.\n",
2690 (LONG_PTR
)DefWindowProcA
, proc
);
2693 filter_messages
= NULL
;
2694 IDirect3D9_Release(d3d9
);
2696 SetEvent(thread_params
.test_finished
);
2697 WaitForSingleObject(thread
, INFINITE
);
2698 CloseHandle(thread_params
.test_finished
);
2699 CloseHandle(thread_params
.window_created
);
2700 CloseHandle(thread
);
2702 DestroyWindow(device_window
);
2703 DestroyWindow(focus_window
);
2704 UnregisterClassA("d3d9_test_wndproc_wc", GetModuleHandleA(NULL
));
2707 static void test_wndproc_windowed(void)
2709 struct wndproc_thread_param thread_params
;
2710 IDirect3DDevice9
*device
;
2720 if (!(d3d9
= pDirect3DCreate9(D3D_SDK_VERSION
)))
2722 skip("Failed to create IDirect3D9 object, skipping tests.\n");
2726 wc
.lpfnWndProc
= test_proc
;
2727 wc
.lpszClassName
= "d3d9_test_wndproc_wc";
2728 ok(RegisterClassA(&wc
), "Failed to register window class.\n");
2730 thread_params
.window_created
= CreateEvent(NULL
, FALSE
, FALSE
, NULL
);
2731 ok(!!thread_params
.window_created
, "CreateEvent failed, last error %#x.\n", GetLastError());
2732 thread_params
.test_finished
= CreateEvent(NULL
, FALSE
, FALSE
, NULL
);
2733 ok(!!thread_params
.test_finished
, "CreateEvent failed, last error %#x.\n", GetLastError());
2735 focus_window
= CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test",
2736 WS_MAXIMIZE
| WS_VISIBLE
| WS_CAPTION
, 0, 0, screen_width
, screen_height
, 0, 0, 0, 0);
2737 device_window
= CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test",
2738 WS_MAXIMIZE
| WS_VISIBLE
| WS_CAPTION
, 0, 0, screen_width
, screen_height
, 0, 0, 0, 0);
2739 thread
= CreateThread(NULL
, 0, wndproc_thread
, &thread_params
, 0, &tid
);
2740 ok(!!thread
, "Failed to create thread, last error %#x.\n", GetLastError());
2742 res
= WaitForSingleObject(thread_params
.window_created
, INFINITE
);
2743 ok(res
== WAIT_OBJECT_0
, "Wait failed (%#x), last error %#x.\n", res
, GetLastError());
2745 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
2746 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2747 (LONG_PTR
)test_proc
, proc
);
2748 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
2749 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2750 (LONG_PTR
)test_proc
, proc
);
2752 trace("device_window %p, focus_window %p, dummy_window %p.\n",
2753 device_window
, focus_window
, thread_params
.dummy_window
);
2756 ok(tmp
== device_window
, "Expected focus %p, got %p.\n", device_window
, tmp
);
2757 if (thread_params
.running_in_foreground
)
2759 tmp
= GetForegroundWindow();
2760 ok(tmp
== thread_params
.dummy_window
, "Expected foreground window %p, got %p.\n",
2761 thread_params
.dummy_window
, tmp
);
2764 skip("Not running in foreground, skip foreground window test\n");
2766 filter_messages
= focus_window
;
2768 device
= create_device(d3d9
, device_window
, focus_window
, TRUE
);
2771 skip("Failed to create a D3D device, skipping tests.\n");
2776 ok(tmp
== device_window
, "Expected focus %p, got %p.\n", device_window
, tmp
);
2777 tmp
= GetForegroundWindow();
2778 ok(tmp
== thread_params
.dummy_window
, "Expected foreground window %p, got %p.\n",
2779 thread_params
.dummy_window
, tmp
);
2781 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
2782 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2783 (LONG_PTR
)test_proc
, proc
);
2785 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
2786 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2787 (LONG_PTR
)test_proc
, proc
);
2789 filter_messages
= NULL
;
2791 hr
= reset_device(device
, device_window
, FALSE
);
2792 ok(SUCCEEDED(hr
), "Failed to reset device, hr %#x.\n", hr
);
2794 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
2795 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2796 (LONG_PTR
)test_proc
, proc
);
2798 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
2799 ok(proc
!= (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2800 (LONG_PTR
)test_proc
, proc
);
2802 hr
= reset_device(device
, device_window
, TRUE
);
2803 ok(SUCCEEDED(hr
), "Failed to reset device, hr %#x.\n", hr
);
2805 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
2806 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2807 (LONG_PTR
)test_proc
, proc
);
2809 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
2810 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2811 (LONG_PTR
)test_proc
, proc
);
2813 filter_messages
= focus_window
;
2815 ref
= IDirect3DDevice9_Release(device
);
2816 ok(ref
== 0, "The device was not properly freed: refcount %u.\n", ref
);
2818 filter_messages
= device_window
;
2820 device
= create_device(d3d9
, focus_window
, focus_window
, TRUE
);
2823 skip("Failed to create a D3D device, skipping tests.\n");
2827 filter_messages
= NULL
;
2829 hr
= reset_device(device
, focus_window
, FALSE
);
2830 ok(SUCCEEDED(hr
), "Failed to reset device, hr %#x.\n", hr
);
2832 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
2833 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2834 (LONG_PTR
)test_proc
, proc
);
2836 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
2837 ok(proc
!= (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2838 (LONG_PTR
)test_proc
, proc
);
2840 hr
= reset_device(device
, focus_window
, TRUE
);
2841 ok(SUCCEEDED(hr
), "Failed to reset device, hr %#x.\n", hr
);
2843 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
2844 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2845 (LONG_PTR
)test_proc
, proc
);
2847 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
2848 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2849 (LONG_PTR
)test_proc
, proc
);
2851 filter_messages
= device_window
;
2853 ref
= IDirect3DDevice9_Release(device
);
2854 ok(ref
== 0, "The device was not properly freed: refcount %u.\n", ref
);
2856 device
= create_device(d3d9
, device_window
, focus_window
, TRUE
);
2859 skip("Failed to create a D3D device, skipping tests.\n");
2863 filter_messages
= NULL
;
2865 hr
= reset_device(device
, device_window
, FALSE
);
2866 ok(SUCCEEDED(hr
), "Failed to reset device, hr %#x.\n", hr
);
2868 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
2869 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2870 (LONG_PTR
)test_proc
, proc
);
2872 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
2873 ok(proc
!= (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2874 (LONG_PTR
)test_proc
, proc
);
2876 hr
= reset_device(device
, device_window
, TRUE
);
2877 ok(SUCCEEDED(hr
), "Failed to reset device, hr %#x.\n", hr
);
2879 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
2880 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2881 (LONG_PTR
)test_proc
, proc
);
2883 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
2884 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2885 (LONG_PTR
)test_proc
, proc
);
2887 filter_messages
= device_window
;
2889 ref
= IDirect3DDevice9_Release(device
);
2890 ok(ref
== 0, "The device was not properly freed: refcount %u.\n", ref
);
2893 filter_messages
= NULL
;
2894 IDirect3D9_Release(d3d9
);
2896 SetEvent(thread_params
.test_finished
);
2897 WaitForSingleObject(thread
, INFINITE
);
2898 CloseHandle(thread_params
.test_finished
);
2899 CloseHandle(thread_params
.window_created
);
2900 CloseHandle(thread
);
2902 DestroyWindow(device_window
);
2903 DestroyWindow(focus_window
);
2904 UnregisterClassA("d3d9_test_wndproc_wc", GetModuleHandleA(NULL
));
2907 static void test_reset_fullscreen(void)
2909 WNDCLASSEX wc
= {0};
2910 IDirect3DDevice9
*device
= NULL
;
2911 IDirect3D9
*d3d
= NULL
;
2913 static const struct message messages
[] =
2915 {WM_ACTIVATEAPP
, FOCUS_WINDOW
},
2919 d3d
= pDirect3DCreate9(D3D_SDK_VERSION
);
2920 ok(d3d
!= NULL
, "Failed to create an IDirect3D object.\n");
2921 expect_messages
= messages
;
2923 wc
.cbSize
= sizeof(WNDCLASSEX
);
2924 wc
.lpfnWndProc
= test_proc
;
2925 wc
.lpszClassName
= "test_reset_fullscreen";
2927 atom
= RegisterClassEx(&wc
);
2928 ok(atom
, "Failed to register a new window class. GetLastError:%d\n", GetLastError());
2930 device_window
= focus_window
= CreateWindowEx(0, wc
.lpszClassName
, "Test Reset Fullscreen", 0, 0, 0, screen_width
, screen_height
, NULL
, NULL
, NULL
, NULL
);
2931 ok(device_window
!= NULL
, "Failed to create a window. GetLastError:%d\n", GetLastError());
2934 * Create a device in windowed mode.
2935 * Since the device is windowed and we haven't called any methods that
2936 * could show the window (such as ShowWindow or SetWindowPos) yet,
2937 * WM_ACTIVATEAPP will not have been sent.
2939 device
= create_device(d3d
, device_window
, focus_window
, TRUE
);
2942 skip("Unable to create device. Skipping test.\n");
2947 * Switch to fullscreen mode.
2948 * This will force the window to be shown and will cause the WM_ACTIVATEAPP
2949 * message to be sent.
2951 ok(SUCCEEDED(reset_device(device
, device_window
, FALSE
)), "Failed to reset device.\n");
2954 ok(expect_messages
->message
== 0, "Expected to receive message %#x.\n", expect_messages
->message
);
2955 expect_messages
= NULL
;
2958 if (device
) IDirect3DDevice9_Release(device
);
2959 if (d3d
) IDirect3D9_Release(d3d
);
2960 DestroyWindow(device_window
);
2961 device_window
= focus_window
= NULL
;
2962 UnregisterClass(wc
.lpszClassName
, GetModuleHandle(NULL
));
2966 static inline void set_fpu_cw(WORD cw
)
2968 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
2969 #define D3D9_TEST_SET_FPU_CW 1
2970 __asm__
volatile ("fnclex");
2971 __asm__
volatile ("fldcw %0" : : "m" (cw
));
2972 #elif defined(__i386__) && defined(_MSC_VER)
2973 #define D3D9_TEST_SET_FPU_CW 1
2979 static inline WORD
get_fpu_cw(void)
2982 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
2983 #define D3D9_TEST_GET_FPU_CW 1
2984 __asm__
volatile ("fnstcw %0" : "=m" (cw
));
2985 #elif defined(__i386__) && defined(_MSC_VER)
2986 #define D3D9_TEST_GET_FPU_CW 1
2992 static void test_fpu_setup(void)
2994 #if defined(D3D9_TEST_SET_FPU_CW) && defined(D3D9_TEST_GET_FPU_CW)
2995 D3DPRESENT_PARAMETERS present_parameters
;
2996 IDirect3DDevice9
*device
;
3002 d3d9
= pDirect3DCreate9(D3D_SDK_VERSION
);
3003 ok(!!d3d9
, "Failed to create a d3d9 object.\n");
3006 window
= CreateWindowA("d3d9_test_wc", "d3d9_test", WS_CAPTION
, 0, 0, screen_width
, screen_height
, 0, 0, 0, 0);
3007 ok(!!window
, "Failed to create a window.\n");
3008 if (!window
) goto done
;
3010 memset(&present_parameters
, 0, sizeof(present_parameters
));
3011 present_parameters
.Windowed
= TRUE
;
3012 present_parameters
.hDeviceWindow
= window
;
3013 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
3017 ok(cw
== 0xf60, "cw is %#x, expected 0xf60.\n", cw
);
3019 hr
= IDirect3D9_CreateDevice(d3d9
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, window
,
3020 D3DCREATE_HARDWARE_VERTEXPROCESSING
, &present_parameters
, &device
);
3023 skip("Failed to create a device, hr %#x.\n", hr
);
3029 ok(cw
== 0x7f, "cw is %#x, expected 0x7f.\n", cw
);
3031 IDirect3DDevice9_Release(device
);
3034 ok(cw
== 0x7f, "cw is %#x, expected 0x7f.\n", cw
);
3037 ok(cw
== 0xf60, "cw is %#x, expected 0xf60.\n", cw
);
3039 hr
= IDirect3D9_CreateDevice(d3d9
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, window
,
3040 D3DCREATE_HARDWARE_VERTEXPROCESSING
| D3DCREATE_FPU_PRESERVE
, &present_parameters
, &device
);
3041 ok(SUCCEEDED(hr
), "CreateDevice failed, hr %#x.\n", hr
);
3044 ok(cw
== 0xf60, "cw is %#x, expected 0xf60.\n", cw
);
3047 IDirect3DDevice9_Release(device
);
3050 if (window
) DestroyWindow(window
);
3051 if (d3d9
) IDirect3D9_Release(d3d9
);
3055 static void test_window_style(void)
3057 RECT focus_rect
, fullscreen_rect
, r
;
3058 LONG device_style
, device_exstyle
;
3059 LONG focus_style
, focus_exstyle
;
3060 LONG style
, expected_style
;
3061 IDirect3DDevice9
*device
;
3066 if (!(d3d9
= pDirect3DCreate9(D3D_SDK_VERSION
)))
3068 skip("Failed to create IDirect3D9 object, skipping tests.\n");
3072 focus_window
= CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW
,
3073 0, 0, screen_width
/ 2, screen_height
/ 2, 0, 0, 0, 0);
3074 device_window
= CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW
,
3075 0, 0, screen_width
/ 2, screen_height
/ 2, 0, 0, 0, 0);
3077 device_style
= GetWindowLongA(device_window
, GWL_STYLE
);
3078 device_exstyle
= GetWindowLongA(device_window
, GWL_EXSTYLE
);
3079 focus_style
= GetWindowLongA(focus_window
, GWL_STYLE
);
3080 focus_exstyle
= GetWindowLongA(focus_window
, GWL_EXSTYLE
);
3082 SetRect(&fullscreen_rect
, 0, 0, screen_width
, screen_height
);
3083 GetWindowRect(focus_window
, &focus_rect
);
3085 device
= create_device(d3d9
, device_window
, focus_window
, FALSE
);
3088 skip("Failed to create a D3D device, skipping tests.\n");
3092 style
= GetWindowLongA(device_window
, GWL_STYLE
);
3093 expected_style
= device_style
| WS_VISIBLE
;
3094 todo_wine
ok(style
== expected_style
, "Expected device window style %#x, got %#x.\n",
3095 expected_style
, style
);
3096 style
= GetWindowLongA(device_window
, GWL_EXSTYLE
);
3097 expected_style
= device_exstyle
| WS_EX_TOPMOST
;
3098 todo_wine
ok(style
== expected_style
, "Expected device window extended style %#x, got %#x.\n",
3099 expected_style
, style
);
3101 style
= GetWindowLongA(focus_window
, GWL_STYLE
);
3102 ok(style
== focus_style
, "Expected focus window style %#x, got %#x.\n",
3103 focus_style
, style
);
3104 style
= GetWindowLongA(focus_window
, GWL_EXSTYLE
);
3105 ok(style
== focus_exstyle
, "Expected focus window extended style %#x, got %#x.\n",
3106 focus_exstyle
, style
);
3108 GetWindowRect(device_window
, &r
);
3109 ok(EqualRect(&r
, &fullscreen_rect
), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
3110 fullscreen_rect
.left
, fullscreen_rect
.top
, fullscreen_rect
.right
, fullscreen_rect
.bottom
,
3111 r
.left
, r
.top
, r
.right
, r
.bottom
);
3112 GetClientRect(device_window
, &r
);
3113 todo_wine
ok(!EqualRect(&r
, &fullscreen_rect
), "Client rect and window rect are equal.\n");
3114 GetWindowRect(focus_window
, &r
);
3115 ok(EqualRect(&r
, &focus_rect
), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
3116 focus_rect
.left
, focus_rect
.top
, focus_rect
.right
, focus_rect
.bottom
,
3117 r
.left
, r
.top
, r
.right
, r
.bottom
);
3119 ref
= IDirect3DDevice9_Release(device
);
3120 ok(ref
== 0, "The device was not properly freed: refcount %u.\n", ref
);
3123 IDirect3D9_Release(d3d9
);
3125 DestroyWindow(device_window
);
3126 DestroyWindow(focus_window
);
3129 static const POINT
*expect_pos
;
3131 static LRESULT CALLBACK
test_cursor_proc(HWND window
, UINT message
, WPARAM wparam
, LPARAM lparam
)
3133 if (message
== WM_MOUSEMOVE
)
3135 if (expect_pos
&& expect_pos
->x
&& expect_pos
->y
)
3137 POINT p
= {GET_X_LPARAM(lparam
), GET_Y_LPARAM(lparam
)};
3139 ClientToScreen(window
, &p
);
3140 if (expect_pos
->x
== p
.x
&& expect_pos
->y
== p
.y
)
3145 return DefWindowProcA(window
, message
, wparam
, lparam
);
3148 static void test_cursor_pos(void)
3150 IDirect3DSurface9
*cursor
;
3151 IDirect3DDevice9
*device
;
3159 /* Note that we don't check for movement we're not supposed to receive.
3160 * That's because it's hard to distinguish from the user accidentally
3161 * moving the mouse. */
3162 static const POINT points
[] =
3175 if (!(d3d9
= pDirect3DCreate9(D3D_SDK_VERSION
)))
3177 skip("Failed to create IDirect3D9 object, skipping cursor tests.\n");
3181 wc
.lpfnWndProc
= test_cursor_proc
;
3182 wc
.lpszClassName
= "d3d9_test_cursor_wc";
3183 ok(RegisterClassA(&wc
), "Failed to register window class.\n");
3184 window
= CreateWindow("d3d9_test_cursor_wc", "d3d9_test", WS_OVERLAPPEDWINDOW
,
3185 0, 0, 320, 240, NULL
, NULL
, NULL
, NULL
);
3186 ShowWindow(window
, SW_SHOW
);
3188 device
= create_device(d3d9
, window
, window
, TRUE
);
3191 skip("Failed to create a D3D device, skipping tests.\n");
3195 hr
= IDirect3DDevice9_CreateOffscreenPlainSurface(device
, 32, 32,
3196 D3DFMT_A8R8G8B8
, D3DPOOL_SCRATCH
, &cursor
, NULL
);
3197 ok(SUCCEEDED(hr
), "Failed to create cursor surface, hr %#x.\n", hr
);
3198 hr
= IDirect3DDevice9_SetCursorProperties(device
, 0, 0, cursor
);
3199 ok(SUCCEEDED(hr
), "Failed to set cursor properties, hr %#x.\n", hr
);
3200 IDirect3DSurface9_Release(cursor
);
3201 ret
= IDirect3DDevice9_ShowCursor(device
, TRUE
);
3202 ok(!ret
, "Failed to show cursor, hr %#x.\n", ret
);
3205 expect_pos
= points
;
3207 ret
= SetCursorPos(50, 50);
3208 ok(ret
, "Failed to set cursor position.\n");
3211 IDirect3DDevice9_SetCursorPosition(device
, 75, 75, 0);
3213 /* SetCursorPosition() eats duplicates. */
3214 IDirect3DDevice9_SetCursorPosition(device
, 75, 75, 0);
3217 ret
= SetCursorPos(100, 100);
3218 ok(ret
, "Failed to set cursor position.\n");
3220 /* Even if the position was set with SetCursorPos(). */
3221 IDirect3DDevice9_SetCursorPosition(device
, 100, 100, 0);
3224 IDirect3DDevice9_SetCursorPosition(device
, 125, 125, 0);
3226 ret
= SetCursorPos(150, 150);
3227 ok(ret
, "Failed to set cursor position.\n");
3229 IDirect3DDevice9_SetCursorPosition(device
, 125, 125, 0);
3232 IDirect3DDevice9_SetCursorPosition(device
, 150, 150, 0);
3234 /* SetCursorPos() doesn't. */
3235 ret
= SetCursorPos(150, 150);
3236 ok(ret
, "Failed to set cursor position.\n");
3239 ok(!expect_pos
->x
&& !expect_pos
->y
, "Didn't receive MOUSEMOVE %u (%d, %d).\n",
3240 (unsigned)(expect_pos
- points
), expect_pos
->x
, expect_pos
->y
);
3242 refcount
= IDirect3DDevice9_Release(device
);
3243 ok(!refcount
, "Device has %u references left.\n", refcount
);
3245 DestroyWindow(window
);
3246 UnregisterClassA("d3d9_test_cursor_wc", GetModuleHandleA(NULL
));
3248 IDirect3D9_Release(d3d9
);
3251 static void test_mode_change(void)
3253 RECT fullscreen_rect
, focus_rect
, r
;
3254 IDirect3DSurface9
*backbuffer
;
3255 IDirect3DDevice9
*device
;
3256 D3DSURFACE_DESC desc
;
3263 if (!(d3d9
= pDirect3DCreate9(D3D_SDK_VERSION
)))
3265 skip("Failed to create IDirect3D9 object, skipping mode change tests.\n");
3269 focus_window
= CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW
,
3270 0, 0, screen_width
/ 2, screen_height
/ 2, 0, 0, 0, 0);
3271 device_window
= CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW
,
3272 0, 0, screen_width
/ 2, screen_height
/ 2, 0, 0, 0, 0);
3274 SetRect(&fullscreen_rect
, 0, 0, screen_width
, screen_height
);
3275 GetWindowRect(focus_window
, &focus_rect
);
3277 device
= create_device(d3d9
, device_window
, focus_window
, FALSE
);
3280 skip("Failed to create a D3D device, skipping tests.\n");
3284 memset(&devmode
, 0, sizeof(devmode
));
3285 devmode
.dmSize
= sizeof(devmode
);
3286 devmode
.dmFields
= DM_PELSWIDTH
| DM_PELSHEIGHT
;
3287 devmode
.dmPelsWidth
= 640;
3288 devmode
.dmPelsHeight
= 480;
3290 ret
= ChangeDisplaySettingsW(&devmode
, CDS_FULLSCREEN
);
3291 ok(ret
== DISP_CHANGE_SUCCESSFUL
, "Failed to change display mode, ret %#x.\n", ret
);
3293 memset(&devmode
, 0, sizeof(devmode
));
3294 devmode
.dmSize
= sizeof(devmode
);
3295 ret
= EnumDisplaySettingsW(NULL
, ENUM_CURRENT_SETTINGS
, &devmode
);
3296 ok(ret
, "Failed to get display mode.\n");
3297 ok(devmode
.dmPelsWidth
== 640, "Got unexpect width %u.\n", devmode
.dmPelsWidth
);
3298 ok(devmode
.dmPelsHeight
== 480, "Got unexpect height %u.\n", devmode
.dmPelsHeight
);
3300 GetWindowRect(device_window
, &r
);
3301 ok(EqualRect(&r
, &fullscreen_rect
), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
3302 fullscreen_rect
.left
, fullscreen_rect
.top
, fullscreen_rect
.right
, fullscreen_rect
.bottom
,
3303 r
.left
, r
.top
, r
.right
, r
.bottom
);
3304 GetWindowRect(focus_window
, &r
);
3305 ok(EqualRect(&r
, &focus_rect
), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
3306 focus_rect
.left
, focus_rect
.top
, focus_rect
.right
, focus_rect
.bottom
,
3307 r
.left
, r
.top
, r
.right
, r
.bottom
);
3309 hr
= IDirect3DDevice9_GetBackBuffer(device
, 0, 0, D3DBACKBUFFER_TYPE_MONO
, &backbuffer
);
3310 ok(SUCCEEDED(hr
), "Failed to get backbuffer, hr %#x.\n", hr
);
3311 hr
= IDirect3DSurface9_GetDesc(backbuffer
, &desc
);
3312 ok(SUCCEEDED(hr
), "Failed to get backbuffer desc, hr %#x.\n", hr
);
3313 ok(desc
.Width
== screen_width
, "Got unexpected backbuffer width %u.\n", desc
.Width
);
3314 ok(desc
.Height
== screen_height
, "Got unexpected backbuffer height %u.\n", desc
.Height
);
3315 IDirect3DSurface9_Release(backbuffer
);
3317 refcount
= IDirect3DDevice9_Release(device
);
3318 ok(!refcount
, "Device has %u references left.\n", refcount
);
3320 memset(&devmode
, 0, sizeof(devmode
));
3321 devmode
.dmSize
= sizeof(devmode
);
3322 ret
= EnumDisplaySettingsW(NULL
, ENUM_CURRENT_SETTINGS
, &devmode
);
3323 ok(ret
, "Failed to get display mode.\n");
3324 ok(devmode
.dmPelsWidth
== screen_width
, "Got unexpect width %u.\n", devmode
.dmPelsWidth
);
3325 ok(devmode
.dmPelsHeight
== screen_height
, "Got unexpect height %u.\n", devmode
.dmPelsHeight
);
3328 DestroyWindow(device_window
);
3329 DestroyWindow(focus_window
);
3331 IDirect3D9_Release(d3d9
);
3333 memset(&devmode
, 0, sizeof(devmode
));
3334 devmode
.dmSize
= sizeof(devmode
);
3335 ret
= EnumDisplaySettingsW(NULL
, ENUM_CURRENT_SETTINGS
, &devmode
);
3336 ok(ret
, "Failed to get display mode.\n");
3337 ok(devmode
.dmPelsWidth
== screen_width
, "Got unexpect width %u.\n", devmode
.dmPelsWidth
);
3338 ok(devmode
.dmPelsHeight
== screen_height
, "Got unexpect height %u.\n", devmode
.dmPelsHeight
);
3341 static void test_device_window_reset(void)
3343 RECT fullscreen_rect
, device_rect
, r
;
3344 IDirect3DDevice9
*device
;
3351 if (!(d3d9
= pDirect3DCreate9(D3D_SDK_VERSION
)))
3353 skip("Failed to create IDirect3D9 object, skipping tests.\n");
3357 wc
.lpfnWndProc
= test_proc
;
3358 wc
.lpszClassName
= "d3d9_test_wndproc_wc";
3359 ok(RegisterClassA(&wc
), "Failed to register window class.\n");
3361 focus_window
= CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test", WS_OVERLAPPEDWINDOW
,
3362 0, 0, screen_width
/ 2, screen_height
/ 2, 0, 0, 0, 0);
3363 device_window
= CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test", WS_OVERLAPPEDWINDOW
,
3364 0, 0, screen_width
/ 2, screen_height
/ 2, 0, 0, 0, 0);
3366 SetRect(&fullscreen_rect
, 0, 0, screen_width
, screen_height
);
3367 GetWindowRect(device_window
, &device_rect
);
3369 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
3370 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
3371 (LONG_PTR
)test_proc
, proc
);
3372 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
3373 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
3374 (LONG_PTR
)test_proc
, proc
);
3376 device
= create_device(d3d9
, NULL
, focus_window
, FALSE
);
3379 skip("Failed to create a D3D device, skipping tests.\n");
3383 GetWindowRect(focus_window
, &r
);
3384 ok(EqualRect(&r
, &fullscreen_rect
), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
3385 fullscreen_rect
.left
, fullscreen_rect
.top
, fullscreen_rect
.right
, fullscreen_rect
.bottom
,
3386 r
.left
, r
.top
, r
.right
, r
.bottom
);
3387 GetWindowRect(device_window
, &r
);
3388 ok(EqualRect(&r
, &device_rect
), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
3389 device_rect
.left
, device_rect
.top
, device_rect
.right
, device_rect
.bottom
,
3390 r
.left
, r
.top
, r
.right
, r
.bottom
);
3392 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
3393 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
3394 (LONG_PTR
)test_proc
, proc
);
3395 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
3396 ok(proc
!= (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
3397 (LONG_PTR
)test_proc
, proc
);
3399 hr
= reset_device(device
, device_window
, FALSE
);
3400 ok(SUCCEEDED(hr
), "Failed to reset device.\n");
3402 GetWindowRect(focus_window
, &r
);
3403 ok(EqualRect(&r
, &fullscreen_rect
), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
3404 fullscreen_rect
.left
, fullscreen_rect
.top
, fullscreen_rect
.right
, fullscreen_rect
.bottom
,
3405 r
.left
, r
.top
, r
.right
, r
.bottom
);
3406 GetWindowRect(device_window
, &r
);
3407 ok(EqualRect(&r
, &fullscreen_rect
), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
3408 fullscreen_rect
.left
, fullscreen_rect
.top
, fullscreen_rect
.right
, fullscreen_rect
.bottom
,
3409 r
.left
, r
.top
, r
.right
, r
.bottom
);
3411 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
3412 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
3413 (LONG_PTR
)test_proc
, proc
);
3414 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
3415 ok(proc
!= (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
3416 (LONG_PTR
)test_proc
, proc
);
3418 ref
= IDirect3DDevice9_Release(device
);
3419 ok(ref
== 0, "The device was not properly freed: refcount %u.\n", ref
);
3422 IDirect3D9_Release(d3d9
);
3423 DestroyWindow(device_window
);
3424 DestroyWindow(focus_window
);
3425 UnregisterClassA("d3d9_test_wndproc_wc", GetModuleHandleA(NULL
));
3428 static void test_reset_resources(void)
3430 IDirect3DSurface9
*surface
, *rt
;
3431 IDirect3DTexture9
*texture
;
3432 IDirect3DDevice9
*device
;
3440 window
= CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW
,
3441 0, 0, 640, 480, 0, 0, 0, 0);
3443 if (!(d3d9
= pDirect3DCreate9(D3D_SDK_VERSION
)))
3445 skip("Failed to create IDirect3D9 object, skipping tests.\n");
3446 DestroyWindow(window
);
3450 if (!(device
= create_device(d3d9
, window
, window
, TRUE
)))
3452 skip("Failed to create a D3D device, skipping tests.\n");
3456 hr
= IDirect3DDevice9_GetDeviceCaps(device
, &caps
);
3457 ok(SUCCEEDED(hr
), "Failed to get device caps, hr %#x.\n", hr
);
3459 hr
= IDirect3DDevice9_CreateTexture(device
, 128, 128, 1, D3DUSAGE_DEPTHSTENCIL
,
3460 D3DFMT_D24S8
, D3DPOOL_DEFAULT
, &texture
, NULL
);
3461 ok(SUCCEEDED(hr
), "Failed to create depth/stencil texture, hr %#x.\n", hr
);
3462 hr
= IDirect3DTexture9_GetSurfaceLevel(texture
, 0, &surface
);
3463 ok(SUCCEEDED(hr
), "Failed to get surface, hr %#x.\n", hr
);
3464 IDirect3DTexture9_Release(texture
);
3465 hr
= IDirect3DDevice9_SetDepthStencilSurface(device
, surface
);
3466 ok(SUCCEEDED(hr
), "Failed to set depth/stencil surface, hr %#x.\n", hr
);
3467 IDirect3DSurface9_Release(surface
);
3469 for (i
= 0; i
< caps
.NumSimultaneousRTs
; ++i
)
3471 hr
= IDirect3DDevice9_CreateTexture(device
, 128, 128, 1, D3DUSAGE_RENDERTARGET
,
3472 D3DFMT_A8R8G8B8
, D3DPOOL_DEFAULT
, &texture
, NULL
);
3473 ok(SUCCEEDED(hr
), "Failed to create render target texture %u, hr %#x.\n", i
, hr
);
3474 hr
= IDirect3DTexture9_GetSurfaceLevel(texture
, 0, &surface
);
3475 ok(SUCCEEDED(hr
), "Failed to get surface %u, hr %#x.\n", i
, hr
);
3476 IDirect3DTexture9_Release(texture
);
3477 hr
= IDirect3DDevice9_SetRenderTarget(device
, i
, surface
);
3478 ok(SUCCEEDED(hr
), "Failed to set render target surface %u, hr %#x.\n", i
, hr
);
3479 IDirect3DSurface9_Release(surface
);
3482 hr
= reset_device(device
, device_window
, TRUE
);
3483 ok(SUCCEEDED(hr
), "Failed to reset device.\n");
3485 hr
= IDirect3DDevice9_GetBackBuffer(device
, 0, 0, D3DBACKBUFFER_TYPE_MONO
, &rt
);
3486 ok(SUCCEEDED(hr
), "Failed to get back buffer, hr %#x.\n", hr
);
3487 hr
= IDirect3DDevice9_GetRenderTarget(device
, 0, &surface
);
3488 ok(SUCCEEDED(hr
), "Failed to get render target surface, hr %#x.\n", hr
);
3489 ok(surface
== rt
, "Got unexpected surface %p for render target.\n", surface
);
3490 IDirect3DSurface9_Release(surface
);
3491 IDirect3DSurface9_Release(rt
);
3493 for (i
= 1; i
< caps
.NumSimultaneousRTs
; ++i
)
3495 hr
= IDirect3DDevice9_GetRenderTarget(device
, i
, &surface
);
3496 ok(hr
== D3DERR_NOTFOUND
, "Got unexpected hr %#x.\n", hr
);
3499 ref
= IDirect3DDevice9_Release(device
);
3500 ok(ref
== 0, "The device was not properly freed: refcount %u.\n", ref
);
3503 IDirect3D9_Release(d3d9
);
3504 DestroyWindow(window
);
3509 HMODULE d3d9_handle
= LoadLibraryA( "d3d9.dll" );
3512 wc
.lpfnWndProc
= DefWindowProc
;
3513 wc
.lpszClassName
= "d3d9_test_wc";
3518 skip("Could not load d3d9.dll\n");
3522 pDirect3DCreate9
= (void *)GetProcAddress( d3d9_handle
, "Direct3DCreate9" );
3523 ok(pDirect3DCreate9
!= NULL
, "Failed to get address of Direct3DCreate9\n");
3524 if (pDirect3DCreate9
)
3526 IDirect3D9
*d3d9
= pDirect3DCreate9( D3D_SDK_VERSION
);
3529 skip("could not create D3D9 object\n");
3532 IDirect3D9_Release(d3d9
);
3534 screen_width
= GetSystemMetrics(SM_CXSCREEN
);
3535 screen_height
= GetSystemMetrics(SM_CYSCREEN
);
3538 test_multi_device();
3539 test_display_formats();
3540 test_display_modes();
3543 test_mipmap_levels();
3544 test_checkdevicemultisampletype();
3547 test_reset_fullscreen();
3551 test_depthstenciltest();
3553 test_draw_indexed();
3556 test_set_stream_source();
3557 test_scissor_size();
3559 test_wndproc_windowed();
3560 test_window_style();
3562 test_device_window_reset();
3563 test_reset_resources();
3567 UnregisterClassA("d3d9_test_wc", GetModuleHandleA(NULL
));