Add AppDefaults app selection to control panel
[wine/gsoc-2012-control.git] / dlls / d3dx9_36 / tests / shader.c
blobaa3ac1201ae4e009a0765ef3f93c37b9397e7900
1 /*
2 * Copyright 2008 Luis Busquets
3 * Copyright 2011 Travis Athougies
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "wine/test.h"
21 #include "d3dx9.h"
23 static const DWORD simple_vs[] = {
24 0xfffe0101, /* vs_1_1 */
25 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position0 v0 */
26 0x00000009, 0xc0010000, 0x90e40000, 0xa0e40000, /* dp4 oPos.x, v0, c0 */
27 0x00000009, 0xc0020000, 0x90e40000, 0xa0e40001, /* dp4 oPos.y, v0, c1 */
28 0x00000009, 0xc0040000, 0x90e40000, 0xa0e40002, /* dp4 oPos.z, v0, c2 */
29 0x00000009, 0xc0080000, 0x90e40000, 0xa0e40003, /* dp4 oPos.w, v0, c3 */
30 0x0000ffff}; /* END */
32 static const DWORD simple_ps[] = {
33 0xffff0101, /* ps_1_1 */
34 0x00000051, 0xa00f0001, 0x3f800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */
35 0x00000042, 0xb00f0000, /* tex t0 */
36 0x00000008, 0x800f0000, 0xa0e40001, 0xa0e40000, /* dp3 r0, c1, c0 */
37 0x00000005, 0x800f0000, 0x90e40000, 0x80e40000, /* mul r0, v0, r0 */
38 0x00000005, 0x800f0000, 0xb0e40000, 0x80e40000, /* mul r0, t0, r0 */
39 0x0000ffff}; /* END */
41 #define FCC_TEXT MAKEFOURCC('T','E','X','T')
42 #define FCC_CTAB MAKEFOURCC('C','T','A','B')
44 static const DWORD shader_with_ctab[] = {
45 0xfffe0300, /* vs_3_0 */
46 0x0002fffe, FCC_TEXT, 0x00000000, /* TEXT comment */
47 0x0008fffe, FCC_CTAB, 0x0000001c, 0x00000010, 0xfffe0300, 0x00000000, /* CTAB comment */
48 0x00000000, 0x00000000, 0x00000000,
49 0x0004fffe, FCC_TEXT, 0x00000000, 0x00000000, 0x00000000, /* TEXT comment */
50 0x0000ffff}; /* END */
52 static const DWORD shader_with_invalid_ctab[] = {
53 0xfffe0300, /* vs_3_0 */
54 0x0005fffe, FCC_CTAB, /* CTAB comment */
55 0x0000001c, 0x000000a9, 0xfffe0300,
56 0x00000000, 0x00000000,
57 0x0000ffff}; /* END */
59 static const DWORD shader_with_ctab_constants[] = {
60 0xfffe0300, /* vs_3_0 */
61 0x002efffe, FCC_CTAB, /* CTAB comment */
62 0x0000001c, 0x000000a4, 0xfffe0300, 0x00000003, 0x0000001c, 0x20008100, /* Header */
63 0x0000009c,
64 0x00000058, 0x00070002, 0x00000001, 0x00000064, 0x00000000, /* Constant 1 desc */
65 0x00000074, 0x00000002, 0x00000004, 0x00000080, 0x00000000, /* Constant 2 desc */
66 0x00000090, 0x00040002, 0x00000003, 0x00000080, 0x00000000, /* Constant 3 desc */
67 0x736e6f43, 0x746e6174, 0xabab0031, /* Constant 1 name string */
68 0x00030001, 0x00040001, 0x00000001, 0x00000000, /* Constant 1 type desc */
69 0x736e6f43, 0x746e6174, 0xabab0032, /* Constant 2 name string */
70 0x00030003, 0x00040004, 0x00000001, 0x00000000, /* Constant 2 & 3 type desc */
71 0x736e6f43, 0x746e6174, 0xabab0033, /* Constant 3 name string */
72 0x335f7376, 0xab00305f, /* Target name string */
73 0x656e6957, 0x6f727020, 0x7463656a, 0xababab00, /* Creator name string */
74 0x0000ffff}; /* END */
76 static const DWORD ctab_basic[] = {
77 0xfffe0300, /* vs_3_0 */
78 0x0040fffe, FCC_CTAB, /* CTAB comment */
79 0x0000001c, 0x000000ec, 0xfffe0300, 0x00000005, 0x0000001c, 0x20008100, /* Header */
80 0x000000e4,
81 0x00000080, 0x00060002, 0x00000001, 0x00000084, 0x00000000, /* Constant 1 desc (f) */
82 0x00000094, 0x00070002, 0x00000001, 0x00000098, 0x00000000, /* Constant 2 desc (f4) */
83 0x000000A8, 0x00040002, 0x00000001, 0x000000AC, 0x00000000, /* Constant 3 desc (i) */
84 0x000000BC, 0x00050002, 0x00000001, 0x000000C0, 0x00000000, /* Constant 4 desc (i4) */
85 0x000000D0, 0x00000002, 0x00000004, 0x000000D4, 0x00000000, /* Constant 5 desc (mvp) */
86 0xabab0066, 0x00030000, 0x00010001, 0x00000001, 0x00000000, /* Constant 1 name/type desc */
87 0xab003466, 0x00030001, 0x00040001, 0x00000001, 0x00000000, /* Constant 2 name/type desc */
88 0xabab0069, 0x00020000, 0x00010001, 0x00000001, 0x00000000, /* Constant 3 name/type desc */
89 0xab003469, 0x00020001, 0x00040001, 0x00000001, 0x00000000, /* Constant 4 name/type desc */
90 0x0070766d, 0x00030003, 0x00040004, 0x00000001, 0x00000000, /* Constant 5 name/type desc */
91 0x335f7376, 0xab00305f, /* Target name string */
92 0x656e6957, 0x6f727020, 0x7463656a, 0xababab00, /* Creator name string */
93 0x0000ffff}; /* END */
95 static const D3DXCONSTANT_DESC ctab_basic_expected[] = {
96 {"mvp", D3DXRS_FLOAT4, 0, 4, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 4, 4, 1, 0, 64, 0},
97 {"i", D3DXRS_FLOAT4, 4, 1, D3DXPC_SCALAR, D3DXPT_INT, 1, 1, 1, 0, 4, 0},
98 {"i4", D3DXRS_FLOAT4, 5, 1, D3DXPC_VECTOR, D3DXPT_INT, 1, 4, 1, 0, 16, 0},
99 {"f", D3DXRS_FLOAT4, 6, 1, D3DXPC_SCALAR, D3DXPT_FLOAT, 1, 1, 1, 0, 4, 0},
100 {"f4", D3DXRS_FLOAT4, 7, 1, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 4, 1, 0, 16, 0}};
102 static const DWORD ctab_matrices[] = {
103 0xfffe0300, /* vs_3_0 */
104 0x0032fffe, FCC_CTAB, /* CTAB comment */
105 0x0000001c, 0x000000b4, 0xfffe0300, 0x00000003, 0x0000001c, 0x20008100, /* Header */
106 0x000000ac,
107 0x00000058, 0x00070002, 0x00000001, 0x00000064, 0x00000000, /* Constant 1 desc (fmatrix3x1) */
108 0x00000074, 0x00000002, 0x00000004, 0x00000080, 0x00000000, /* Constant 2 desc (fmatrix4x4) */
109 0x00000090, 0x00040002, 0x00000003, 0x0000009c, 0x00000000, /* Constant 3 desc (imatrix2x3) */
110 0x74616D66, 0x33786972, 0xab003178, /* Constant 1 name */
111 0x00030003, 0x00010003, 0x00000001, 0x00000000, /* Constant 1 type desc */
112 0x74616D66, 0x34786972, 0xab003478, /* Constant 2 name */
113 0x00030003, 0x00040004, 0x00000001, 0x00000000, /* Constant 2 type desc */
114 0x74616D69, 0x32786972, 0xab003378, /* Constant 3 name */
115 0x00020002, 0x00030002, 0x00000001, 0x00000000, /* Constant 3 type desc */
116 0x335f7376, 0xab00305f, /* Target name string */
117 0x656e6957, 0x6f727020, 0x7463656a, 0xababab00, /* Creator name string */
118 0x0000ffff}; /* END */
120 static const D3DXCONSTANT_DESC ctab_matrices_expected[] = {
121 {"fmatrix4x4", D3DXRS_FLOAT4, 0, 4, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 4, 4, 1, 0, 64, 0},
122 {"imatrix2x3", D3DXRS_FLOAT4, 4, 3, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 2, 3, 1, 0, 24, 0},
123 {"fmatrix3x1", D3DXRS_FLOAT4, 7, 1, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 3, 1, 1, 0, 12, 0}};
125 static const DWORD ctab_arrays[] = {
126 0xfffe0300, /* vs_3_0 */
127 0x0052fffe, FCC_CTAB, /* CTAB comment */
128 0x0000001c, 0x0000013c, 0xfffe0300, 0x00000006, 0x0000001c, 0x20008100, /* Header */
129 0x00000134,
130 0x00000094, 0x000E0002, 0x00000002, 0x0000009c, 0x00000000, /* Constant 1 desc (barray) */
131 0x000000ac, 0x00100002, 0x00000002, 0x000000b8, 0x00000000, /* Constant 2 desc (bvecarray) */
132 0x000000c8, 0x00080002, 0x00000004, 0x000000d0, 0x00000000, /* Constant 3 desc (farray) */
133 0x000000e0, 0x00000002, 0x00000008, 0x000000ec, 0x00000000, /* Constant 4 desc (fmtxarray) */
134 0x000000fc, 0x000C0002, 0x00000002, 0x00000108, 0x00000000, /* Constant 5 desc (fvecarray) */
135 0x00000118, 0x00120002, 0x00000001, 0x00000124, 0x00000000, /* Constant 6 desc (ivecarray) */
136 0x72726162, 0xab007961, /* Constant 1 name */
137 0x00010000, 0x00010001, 0x00000002, 0x00000000, /* Constant 1 type desc */
138 0x63657662, 0x61727261, 0xabab0079, /* Constant 2 name */
139 0x00010001, 0x00030001, 0x00000003, 0x00000000, /* Constant 2 type desc */
140 0x72726166, 0xab007961, /* Constant 3 name */
141 0x00030000, 0x00010001, 0x00000004, 0x00000000, /* constant 3 type desc */
142 0x78746d66, 0x61727261, 0xabab0079, /* Constant 4 name */
143 0x00030002, 0x00040004, 0x00000002, 0x00000000, /* Constant 4 type desc */
144 0x63657666, 0x61727261, 0xabab0079, /* Constant 5 name */
145 0x00030001, 0x00040001, 0x00000002, 0x00000000, /* Constant 5 type desc */
146 0x63657669, 0x61727261, 0xabab0079, /* Constant 6 name */
147 0x00020001, 0x00040001, 0x00000001, 0x00000000, /* Constant 6 type desc */
148 0x335f7376, 0xab00305f, /* Target name string */
149 0x656e6957, 0x6f727020, 0x7463656a, 0xababab00, /* Creator name string */
150 0x0000ffff}; /* END */
152 static const D3DXCONSTANT_DESC ctab_arrays_expected[] = {
153 {"fmtxarray", D3DXRS_FLOAT4, 0, 8, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 4, 4, 2, 0, 128, 0},
154 {"farray", D3DXRS_FLOAT4, 8, 4, D3DXPC_SCALAR, D3DXPT_FLOAT, 1, 1, 4, 0, 16, 0},
155 {"fvecarray", D3DXRS_FLOAT4, 12, 2, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 4, 2, 0, 32, 0},
156 {"barray", D3DXRS_FLOAT4, 14, 2, D3DXPC_SCALAR, D3DXPT_BOOL, 1, 1, 2, 0, 8, 0},
157 {"bvecarray", D3DXRS_FLOAT4, 16, 2, D3DXPC_VECTOR, D3DXPT_BOOL, 1, 3, 3, 0, 36, 0},
158 {"ivecarray", D3DXRS_FLOAT4, 18, 1, D3DXPC_VECTOR, D3DXPT_INT, 1, 4, 1, 0, 16, 0}};
160 static const DWORD ctab_samplers[] = {
161 0xfffe0300, /* vs_3_0 */
162 0x0032fffe, FCC_CTAB, /* CTAB comment */
163 0x0000001c, 0x000000b4, 0xfffe0300, 0x00000003, 0x0000001c, 0x20008100, /* Header */
164 0x000000ac,
165 0x00000058, 0x00020002, 0x00000001, 0x00000064, 0x00000000, /* Constant 1 desc (notsampler) */
166 0x00000074, 0x00000003, 0x00000001, 0x00000080, 0x00000000, /* Constant 2 desc (sampler1) */
167 0x00000090, 0x00030003, 0x00000001, 0x0000009c, 0x00000000, /* Constant 3 desc (sampler2) */
168 0x73746f6e, 0x6c706d61, 0xab007265, /* Constant 1 name */
169 0x00030001, 0x00040001, 0x00000001, 0x00000000, /* Constant 1 type desc */
170 0x706d6173, 0x3172656c, 0xababab00, /* Constant 2 name */
171 0x000c0004, 0x00010001, 0x00000001, 0x00000000, /* Constant 2 type desc */
172 0x706d6173, 0x3272656c, 0xababab00, /* Constant 3 name */
173 0x000d0004, 0x00010001, 0x00000001, 0x00000000, /* Constant 3 type desc */
174 0x335f7376, 0xab00305f, /* Target name string */
175 0x656e6957, 0x6f727020, 0x7463656a, 0xababab00, /* Creator name string */
176 0x0000ffff}; /* END */
178 static const D3DXCONSTANT_DESC ctab_samplers_expected[] = {
179 {"sampler1", D3DXRS_SAMPLER, 0, 1, D3DXPC_OBJECT, D3DXPT_SAMPLER2D, 1, 1, 1, 0, 4, 0},
180 {"sampler2", D3DXRS_SAMPLER, 3, 1, D3DXPC_OBJECT, D3DXPT_SAMPLER3D, 1, 1, 1, 0, 4, 0},
181 {"notsampler", D3DXRS_FLOAT4, 2, 1, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 4, 1, 0, 16, 0}};
183 static void test_get_shader_size(void)
185 UINT shader_size, expected;
187 shader_size = D3DXGetShaderSize(simple_vs);
188 expected = sizeof(simple_vs);
189 ok(shader_size == expected, "Got shader size %u, expected %u\n", shader_size, expected);
191 shader_size = D3DXGetShaderSize(simple_ps);
192 expected = sizeof(simple_ps);
193 ok(shader_size == expected, "Got shader size %u, expected %u\n", shader_size, expected);
195 shader_size = D3DXGetShaderSize(NULL);
196 ok(shader_size == 0, "Got shader size %u, expected 0\n", shader_size);
199 static void test_get_shader_version(void)
201 DWORD shader_version;
203 shader_version = D3DXGetShaderVersion(simple_vs);
204 ok(shader_version == D3DVS_VERSION(1, 1), "Got shader version 0x%08x, expected 0x%08x\n",
205 shader_version, D3DVS_VERSION(1, 1));
207 shader_version = D3DXGetShaderVersion(simple_ps);
208 ok(shader_version == D3DPS_VERSION(1, 1), "Got shader version 0x%08x, expected 0x%08x\n",
209 shader_version, D3DPS_VERSION(1, 1));
211 shader_version = D3DXGetShaderVersion(NULL);
212 ok(shader_version == 0, "Got shader version 0x%08x, expected 0\n", shader_version);
215 static void test_find_shader_comment(void)
217 HRESULT hr;
218 LPCVOID data = (LPVOID)0xdeadbeef;
219 UINT size = 100;
221 hr = D3DXFindShaderComment(NULL, MAKEFOURCC('C','T','A','B'), &data, &size);
222 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
223 ok(!data, "Got %p, expected NULL\n", data);
224 ok(!size, "Got %u, expected 0\n", size);
226 hr = D3DXFindShaderComment(shader_with_ctab, MAKEFOURCC('C','T','A','B'), NULL, &size);
227 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
228 ok(size == 28, "Got %u, expected 28\n", size);
230 hr = D3DXFindShaderComment(shader_with_ctab, MAKEFOURCC('C','T','A','B'), &data, NULL);
231 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
232 ok(data == (LPCVOID)(shader_with_ctab + 6), "Got result %p, expected %p\n", data, shader_with_ctab + 6);
234 hr = D3DXFindShaderComment(shader_with_ctab, 0, &data, &size);
235 ok(hr == S_FALSE, "Got result %x, expected 1 (S_FALSE)\n", hr);
236 ok(!data, "Got %p, expected NULL\n", data);
237 ok(!size, "Got %u, expected 0\n", size);
239 hr = D3DXFindShaderComment(shader_with_ctab, MAKEFOURCC('X','X','X','X'), &data, &size);
240 ok(hr == S_FALSE, "Got result %x, expected 1 (S_FALSE)\n", hr);
241 ok(!data, "Got %p, expected NULL\n", data);
242 ok(!size, "Got %u, expected 0\n", size);
244 hr = D3DXFindShaderComment(shader_with_ctab, MAKEFOURCC('C','T','A','B'), &data, &size);
245 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
246 ok(data == (LPCVOID)(shader_with_ctab + 6), "Got result %p, expected %p\n", data, shader_with_ctab + 6);
247 ok(size == 28, "Got result %d, expected 28\n", size);
250 static void test_get_shader_constant_table_ex(void)
252 LPD3DXCONSTANTTABLE constant_table = NULL;
253 HRESULT hr;
254 LPVOID data;
255 DWORD size;
256 D3DXCONSTANTTABLE_DESC desc;
258 hr = D3DXGetShaderConstantTableEx(NULL, 0, &constant_table);
259 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
261 /* No CTAB data */
262 hr = D3DXGetShaderConstantTableEx(simple_ps, 0, &constant_table);
263 ok(hr == D3DXERR_INVALIDDATA, "Got result %x, expected %x (D3DXERR_INVALIDDATA)\n", hr, D3DXERR_INVALIDDATA);
265 /* With invalid CTAB data */
266 hr = D3DXGetShaderConstantTableEx(shader_with_invalid_ctab, 0, &constant_table);
267 ok(hr == D3DXERR_INVALIDDATA || broken(hr == D3D_OK), /* winxp 64-bit, w2k3 64-bit */
268 "Got result %x, expected %x (D3DXERR_INVALIDDATA)\n", hr, D3DXERR_INVALIDDATA);
269 if (constant_table) ID3DXConstantTable_Release(constant_table);
271 hr = D3DXGetShaderConstantTableEx(shader_with_ctab, 0, &constant_table);
272 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
274 if (constant_table)
276 size = ID3DXConstantTable_GetBufferSize(constant_table);
277 ok(size == 28, "Got result %x, expected 28\n", size);
279 data = ID3DXConstantTable_GetBufferPointer(constant_table);
280 ok(!memcmp(data, shader_with_ctab + 6, size), "Retrieved wrong CTAB data\n");
282 hr = ID3DXConstantTable_GetDesc(constant_table, NULL);
283 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
285 hr = ID3DXConstantTable_GetDesc(constant_table, &desc);
286 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
287 ok(desc.Creator == (LPCSTR)data + 0x10, "Got result %p, expected %p\n", desc.Creator, (LPCSTR)data + 0x10);
288 ok(desc.Version == D3DVS_VERSION(3, 0), "Got result %x, expected %x\n", desc.Version, D3DVS_VERSION(3, 0));
289 ok(desc.Constants == 0, "Got result %x, expected 0\n", desc.Constants);
291 ID3DXConstantTable_Release(constant_table);
294 hr = D3DXGetShaderConstantTableEx(shader_with_ctab_constants, 0, &constant_table);
295 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
297 if (SUCCEEDED(hr))
299 D3DXHANDLE constant;
300 D3DXCONSTANT_DESC constant_desc;
301 D3DXCONSTANT_DESC constant_desc_save;
302 UINT nb;
304 /* Test GetDesc */
305 hr = ID3DXConstantTable_GetDesc(constant_table, &desc);
306 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
307 ok(!strcmp(desc.Creator, "Wine project"), "Got result '%s', expected 'Wine project'\n", desc.Creator);
308 ok(desc.Version == D3DVS_VERSION(3, 0), "Got result %x, expected %x\n", desc.Version, D3DVS_VERSION(3, 0));
309 ok(desc.Constants == 3, "Got result %x, expected 3\n", desc.Constants);
311 /* Test GetConstant */
312 constant = ID3DXConstantTable_GetConstant(constant_table, NULL, 0);
313 ok(constant != NULL, "No constant found\n");
314 hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, &constant_desc, &nb);
315 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
316 ok(!strcmp(constant_desc.Name, "Constant1"), "Got result '%s', expected 'Constant1'\n",
317 constant_desc.Name);
318 ok(constant_desc.Class == D3DXPC_VECTOR, "Got result %x, expected %u (D3DXPC_VECTOR)\n",
319 constant_desc.Class, D3DXPC_VECTOR);
320 ok(constant_desc.Type == D3DXPT_FLOAT, "Got result %x, expected %u (D3DXPT_FLOAT)\n",
321 constant_desc.Type, D3DXPT_FLOAT);
322 ok(constant_desc.Rows == 1, "Got result %x, expected 1\n", constant_desc.Rows);
323 ok(constant_desc.Columns == 4, "Got result %x, expected 4\n", constant_desc.Columns);
325 constant = ID3DXConstantTable_GetConstant(constant_table, NULL, 1);
326 ok(constant != NULL, "No constant found\n");
327 hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, &constant_desc, &nb);
328 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
329 ok(!strcmp(constant_desc.Name, "Constant2"), "Got result '%s', expected 'Constant2'\n",
330 constant_desc.Name);
331 ok(constant_desc.Class == D3DXPC_MATRIX_COLUMNS, "Got result %x, expected %u (D3DXPC_MATRIX_COLUMNS)\n",
332 constant_desc.Class, D3DXPC_MATRIX_COLUMNS);
333 ok(constant_desc.Type == D3DXPT_FLOAT, "Got result %x, expected %u (D3DXPT_FLOAT)\n",
334 constant_desc.Type, D3DXPT_FLOAT);
335 ok(constant_desc.Rows == 4, "Got result %x, expected 1\n", constant_desc.Rows);
336 ok(constant_desc.Columns == 4, "Got result %x, expected 4\n", constant_desc.Columns);
338 constant = ID3DXConstantTable_GetConstant(constant_table, NULL, 2);
339 ok(constant != NULL, "No constant found\n");
340 hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, &constant_desc, &nb);
341 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
342 ok(!strcmp(constant_desc.Name, "Constant3"), "Got result '%s', expected 'Constant3'\n",
343 constant_desc.Name);
344 ok(constant_desc.Class == D3DXPC_MATRIX_COLUMNS, "Got result %x, expected %u (D3DXPC_MATRIX_COLUMNS)\n",
345 constant_desc.Class, D3DXPC_MATRIX_COLUMNS);
346 ok(constant_desc.Type == D3DXPT_FLOAT, "Got result %x, expected %u (D3DXPT_FLOAT)\n",
347 constant_desc.Type, D3DXPT_FLOAT);
348 ok(constant_desc.Rows == 4, "Got result %x, expected 1\n", constant_desc.Rows);
349 ok(constant_desc.Columns == 4, "Got result %x, expected 4\n", constant_desc.Columns);
350 constant_desc_save = constant_desc; /* For GetConstantDesc test */
352 constant = ID3DXConstantTable_GetConstant(constant_table, NULL, 3);
353 ok(constant == NULL, "Got result %p, expected NULL\n", constant);
355 /* Test GetConstantByName */
356 constant = ID3DXConstantTable_GetConstantByName(constant_table, NULL, "Constant unknown");
357 ok(constant == NULL, "Got result %p, expected NULL\n", constant);
358 constant = ID3DXConstantTable_GetConstantByName(constant_table, NULL, "Constant3");
359 ok(constant != NULL, "No constant found\n");
360 hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, &constant_desc, &nb);
361 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
362 ok(!memcmp(&constant_desc, &constant_desc_save, sizeof(D3DXCONSTANT_DESC)), "Got different constant data\n");
364 /* Test GetConstantDesc */
365 constant = ID3DXConstantTable_GetConstant(constant_table, NULL, 0);
366 ok(constant != NULL, "No constant found\n");
367 hr = ID3DXConstantTable_GetConstantDesc(constant_table, NULL, &constant_desc, &nb);
368 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
369 hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, NULL, &nb);
370 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
371 hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, &constant_desc, NULL);
372 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
373 hr = ID3DXConstantTable_GetConstantDesc(constant_table, "Constant unknow", &constant_desc, &nb);
374 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
375 hr = ID3DXConstantTable_GetConstantDesc(constant_table, "Constant3", &constant_desc, &nb);
376 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
377 ok(!memcmp(&constant_desc, &constant_desc_save, sizeof(D3DXCONSTANT_DESC)), "Got different constant data\n");
379 ID3DXConstantTable_Release(constant_table);
383 static void test_constant_table(const char *test_name, const DWORD *ctable_fn,
384 const D3DXCONSTANT_DESC *expecteds, UINT count)
386 UINT i;
387 ID3DXConstantTable *ctable;
389 HRESULT res;
391 /* Get the constant table from the shader itself */
392 res = D3DXGetShaderConstantTable(ctable_fn, &ctable);
393 ok(res == D3D_OK, "D3DXGetShaderConstantTable failed on %s: got %08x\n", test_name, res);
395 for (i = 0; i < count; i++)
397 const D3DXCONSTANT_DESC *expected = &expecteds[i];
398 D3DXHANDLE const_handle;
399 D3DXCONSTANT_DESC actual;
400 UINT pCount = 1;
402 const_handle = ID3DXConstantTable_GetConstantByName(ctable, NULL, expected->Name);
404 res = ID3DXConstantTable_GetConstantDesc(ctable, const_handle, &actual, &pCount);
405 ok(SUCCEEDED(res), "%s in %s: ID3DXConstantTable_GetConstantDesc returned %08x\n", expected->Name,
406 test_name, res);
407 ok(pCount == 1, "%s in %s: Got more or less descriptions: %d\n", expected->Name, test_name, pCount);
409 ok(strcmp(actual.Name, expected->Name) == 0,
410 "%s in %s: Got different names: Got %s, expected %s\n", expected->Name,
411 test_name, actual.Name, expected->Name);
412 ok(actual.RegisterSet == expected->RegisterSet,
413 "%s in %s: Got different register sets: Got %d, expected %d\n",
414 expected->Name, test_name, actual.RegisterSet, expected->RegisterSet);
415 ok(actual.RegisterIndex == expected->RegisterIndex,
416 "%s in %s: Got different register indices: Got %d, expected %d\n",
417 expected->Name, test_name, actual.RegisterIndex, expected->RegisterIndex);
418 ok(actual.RegisterCount == expected->RegisterCount,
419 "%s in %s: Got different register counts: Got %d, expected %d\n",
420 expected->Name, test_name, actual.RegisterCount, expected->RegisterCount);
421 ok(actual.Class == expected->Class,
422 "%s in %s: Got different classes: Got %d, expected %d\n", expected->Name,
423 test_name, actual.Class, expected->Class);
424 ok(actual.Type == expected->Type,
425 "%s in %s: Got different types: Got %d, expected %d\n", expected->Name,
426 test_name, actual.Type, expected->Type);
427 ok(actual.Rows == expected->Rows && actual.Columns == expected->Columns,
428 "%s in %s: Got different dimensions: Got (%d, %d), expected (%d, %d)\n",
429 expected->Name, test_name, actual.Rows, actual.Columns, expected->Rows,
430 expected->Columns);
431 ok(actual.Elements == expected->Elements,
432 "%s in %s: Got different element count: Got %d, expected %d\n",
433 expected->Name, test_name, actual.Elements, expected->Elements);
434 ok(actual.StructMembers == expected->StructMembers,
435 "%s in %s: Got different struct member count: Got %d, expected %d\n",
436 expected->Name, test_name, actual.StructMembers, expected->StructMembers);
437 ok(actual.Bytes == expected->Bytes,
438 "%s in %s: Got different byte count: Got %d, expected %d\n",
439 expected->Name, test_name, actual.Bytes, expected->Bytes);
442 /* Finally, release the constant table */
443 ID3DXConstantTable_Release(ctable);
446 static void test_constant_tables(void)
448 test_constant_table("test_basic", ctab_basic, ctab_basic_expected,
449 sizeof(ctab_basic_expected)/sizeof(*ctab_basic_expected));
450 test_constant_table("test_matrices", ctab_matrices, ctab_matrices_expected,
451 sizeof(ctab_matrices_expected)/sizeof(*ctab_matrices_expected));
452 test_constant_table("test_arrays", ctab_arrays, ctab_arrays_expected,
453 sizeof(ctab_arrays_expected)/sizeof(*ctab_arrays_expected));
454 test_constant_table("test_samplers", ctab_samplers, ctab_samplers_expected,
455 sizeof(ctab_samplers_expected)/sizeof(*ctab_samplers_expected));
458 static void test_setting_basic_table(IDirect3DDevice9 *device)
460 static const D3DXMATRIX mvp = {{{
461 0.514f, 0.626f, 0.804f, 0.786f,
462 0.238f, 0.956f, 0.374f, 0.483f,
463 0.109f, 0.586f, 0.900f, 0.255f,
464 0.898f, 0.411f, 0.932f, 0.275f}}};
465 static const D3DXVECTOR4 f4 = {0.350f, 0.526f, 0.925f, 0.021f};
466 static const float f = 0.12543f;
467 static const int i = 321;
469 ID3DXConstantTable *ctable;
471 HRESULT res;
472 float out[16];
473 ULONG refcnt;
475 /* Get the constant table from the shader itself */
476 res = D3DXGetShaderConstantTable(ctab_basic, &ctable);
477 ok(res == D3D_OK, "D3DXGetShaderConstantTable failed: got 0x%08x\n", res);
479 /* Set constants */
480 res = ID3DXConstantTable_SetMatrix(ctable, device, "mvp", &mvp);
481 ok(res == D3D_OK, "ID3DXConstantTable_SetMatrix failed on variable mvp: got 0x%08x\n", res);
483 res = ID3DXConstantTable_SetInt(ctable, device, "i", i + 1);
484 ok(res == D3D_OK, "ID3DXConstantTable_SetInt failed on variable i: got 0x%08x\n", res);
486 /* Check that setting i again will overwrite the previous value */
487 res = ID3DXConstantTable_SetInt(ctable, device, "i", i);
488 ok(res == D3D_OK, "ID3DXConstantTable_SetInt failed on variable i: got 0x%08x\n", res);
490 res = ID3DXConstantTable_SetFloat(ctable, device, "f", f);
491 ok(res == D3D_OK, "ID3DXConstantTable_SetFloat failed on variable f: got 0x%08x\n", res);
493 res = ID3DXConstantTable_SetVector(ctable, device, "f4", &f4);
494 ok(res == D3D_OK, "ID3DXConstantTable_SetVector failed on variable f4: got 0x%08x\n", res);
496 /* Get constants back and validate */
497 IDirect3DDevice9_GetVertexShaderConstantF(device, 0, out, 4);
498 ok(out[0] == S(U(mvp))._11 && out[4] == S(U(mvp))._12 && out[8] == S(U(mvp))._13 && out[12] == S(U(mvp))._14,
499 "The first row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
500 out[0], out[4], out[8], out[12], S(U(mvp))._11, S(U(mvp))._12, S(U(mvp))._13, S(U(mvp))._14);
501 ok(out[1] == S(U(mvp))._21 && out[5] == S(U(mvp))._22 && out[9] == S(U(mvp))._23 && out[13] == S(U(mvp))._24,
502 "The second row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
503 out[1], out[5], out[9], out[13], S(U(mvp))._21, S(U(mvp))._22, S(U(mvp))._23, S(U(mvp))._24);
504 ok(out[2] == S(U(mvp))._31 && out[6] == S(U(mvp))._32 && out[10] == S(U(mvp))._33 && out[14] == S(U(mvp))._34,
505 "The third row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
506 out[2], out[6], out[10], out[14], S(U(mvp))._31, S(U(mvp))._32, S(U(mvp))._33, S(U(mvp))._34);
507 ok(out[3] == S(U(mvp))._41 && out[7] == S(U(mvp))._42 && out[11] == S(U(mvp))._43 && out[15] == S(U(mvp))._44,
508 "The fourth row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
509 out[3], out[7], out[11], out[15], S(U(mvp))._41, S(U(mvp))._42, S(U(mvp))._43, S(U(mvp))._44);
511 IDirect3DDevice9_GetVertexShaderConstantF(device, 4, out, 1);
512 ok(out[0] == (float)i && out[1] == 0.0f && out[2] == 0.0f && out[3] == 0.0f,
513 "The variable i was not set correctly, out={%f, %f, %f, %f}, should be {%d, 0.0, 0.0, 0.0}\n",
514 out[0], out[1], out[2], out[3], i);
516 IDirect3DDevice9_GetVertexShaderConstantF(device, 6, out, 1);
517 ok(out[0] == f && out[1] == 0.0f && out[2] == 0.0f && out[3] == 0.0f,
518 "The variable f was not set correctly, out={%f, %f, %f, %f}, should be {%f, 0.0, 0.0, 0.0}\n",
519 out[0], out[1], out[2], out[3], f);
521 IDirect3DDevice9_GetVertexShaderConstantF(device, 7, out, 1);
522 ok(memcmp(out, (void*)&f4, sizeof(f4)) == 0,
523 "The variable f4 was not set correctly, out={%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
524 out[0], out[1], out[2], out[3], f4.x, f4.y, f4.z, f4.w);
526 /* Finally test using a set* function for one type to set a variable of another type (should succeed) */
527 res = ID3DXConstantTable_SetVector(ctable, device, "f", &f4);
528 ok(res == D3D_OK, "ID3DXConstantTable_SetVector failed on variable f: 0x%08x\n", res);
530 IDirect3DDevice9_GetVertexShaderConstantF(device, 6, out, 1);
531 ok(out[0] == f4.x, "The variable f was not set correctly by ID3DXConstantTable_SetVector, got %f, should be %f\n",
532 out[0], f4.x);
534 refcnt = ID3DXConstantTable_Release(ctable);
535 ok(refcnt == 0, "The constant table reference count was %u, should be 0\n", refcnt);
538 static void test_setting_arrays_table(IDirect3DDevice9 *device)
540 static const float farray[8] = {
541 0.005f, 0.745f, 0.973f, 0.264f,
542 0.010f, 0.020f, 0.030f, 0.040f};
543 static const D3DXMATRIX fmtxarray[2] = {
544 {{{0.001f, 0.002f, 0.003f, 0.004f,
545 0.005f, 0.006f, 0.007f, 0.008f,
546 0.009f, 0.010f, 0.011f, 0.012f,
547 0.013f, 0.014f, 0.015f, 0.016f}}},
548 {{{0.010f, 0.020f, 0.030f, 0.040f,
549 0.050f, 0.060f, 0.070f, 0.080f,
550 0.090f, 0.100f, 0.110f, 0.120f,
551 0.130f, 0.140f, 0.150f, 0.160f}}}};
552 static const int iarray[4] = {1, 2, 3, 4};
553 static const D3DXVECTOR4 fvecarray[2] = {
554 {0.745f, 0.997f, 0.353f, 0.237f},
555 {0.060f, 0.455f, 0.333f, 0.983f}};
557 ID3DXConstantTable *ctable;
559 HRESULT res;
560 float out[32];
561 ULONG refcnt;
563 /* Get the constant table from the shader */
564 res = D3DXGetShaderConstantTable(ctab_arrays, &ctable);
565 ok(res == D3D_OK, "D3DXGetShaderConstantTable failed: got 0x%08x\n", res);
567 /* Set constants */
569 /* Make sure that we cannot set registers that do not belong to this constant */
570 res = ID3DXConstantTable_SetFloatArray(ctable, device, "farray", farray, 8);
571 ok(res == D3D_OK, "ID3DXConstantTable_SetFloatArray failed: got 0x%08x\n", res);
573 IDirect3DDevice9_GetVertexShaderConstantF(device, 8, out, 8);
574 ok(out[0] == farray[0] && out[4] == farray[1] && out[8] == farray[2] && out[12] == farray[3],
575 "The in-bounds elements of the array were not set, out={%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
576 out[0], out[4], out[8], out[12], farray[0], farray[1], farray[2], farray[3]);
577 ok(out[16] == 0.0f && out[20] == 0.0f && out[24] == 0.0f && out[28] == 0.0f,
578 "The excess elements of the array were set, out={%f, %f, %f, %f}, should be all 0.0f\n",
579 out[16], out[20], out[24], out[28]);
581 /* ivecarray takes up only 1 register, but a matrix takes up 4, so no elements should be set */
582 res = ID3DXConstantTable_SetMatrix(ctable, device, "ivecarray", &fmtxarray[0]);
583 ok(res == D3D_OK, "ID3DXConstantTable_SetMatrix failed: got 0x%08x\n", res);
585 IDirect3DDevice9_GetVertexShaderConstantF(device, 18, out, 4);
586 ok(out[0] == 0.0f && out[1] == 0.0f && out[2] == 0.0f && out[3] == 0.0f,
587 "The array was set, out={%f, %f, %f, %f}, should be all 0.0f\n", out[0], out[1], out[2], out[3]);
589 /* Try setting an integer array to an array declared as a float array */
590 res = ID3DXConstantTable_SetIntArray(ctable, device, "farray", iarray, 4);
591 ok(res == D3D_OK, "ID3DXConstantTable_SetIntArray failed: got 0x%08x\n", res);
593 IDirect3DDevice9_GetVertexShaderConstantF(device, 8, out, 4);
594 ok(out[0] == iarray[0] && out[4] == iarray[1] && out[8] == iarray[2] && out[12] == iarray[3],
595 "SetIntArray did not properly set a float array: out={%f, %f, %f, %f}, should be {%d, %d, %d, %d}\n",
596 out[0], out[4], out[8], out[12], iarray[0], iarray[1], iarray[2], iarray[3]);
598 res = ID3DXConstantTable_SetFloatArray(ctable, device, "farray", farray, 4);
599 ok(res == D3D_OK, "ID3DXConstantTable_SetFloatArray failed: got x0%08x\n", res);
601 res = ID3DXConstantTable_SetVectorArray(ctable, device, "fvecarray", fvecarray, 2);
602 ok(res == D3D_OK, "ID3DXConstantTable_SetVectorArray failed: got 0x%08x\n", res);
604 res = ID3DXConstantTable_SetMatrixArray(ctable, device, "fmtxarray", fmtxarray, 2);
605 ok(res == D3D_OK, "ID3DXConstantTable_SetMatrixArray failed: got 0x%08x\n", res);
607 /* Read back constants */
608 IDirect3DDevice9_GetVertexShaderConstantF(device, 8, out, 4);
609 ok(out[0] == farray[0] && out[4] == farray[1] && out[8] == farray[2] && out[12] == farray[3],
610 "The variable farray was not set correctly, out={%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
611 out[0], out[4], out[8], out[12], farray[0], farray[1], farray[2], farray[3]);
613 IDirect3DDevice9_GetVertexShaderConstantF(device, 12, out, 2);
614 ok(out[0] == fvecarray[0].x && out[1] == fvecarray[0].y && out[2] == fvecarray[0].z && out[3] == fvecarray[0].w &&
615 out[4] == fvecarray[1].x && out[5] == fvecarray[1].y && out[6] == fvecarray[1].z && out[7] == fvecarray[1].w,
616 "The variable fvecarray was not set correctly, out={{%f, %f, %f, %f}, {%f, %f, %f, %f}}, should be "
617 "{{%f, %f, %f, %f}, {%f, %f, %f, %f}}\n", out[0], out[1], out[2], out[3], out[4], out[5], out[6], out[7],
618 fvecarray[0].x, fvecarray[0].y, fvecarray[0].z, fvecarray[0].w, fvecarray[1].x, fvecarray[1].y,
619 fvecarray[1].z, fvecarray[1].w);
621 IDirect3DDevice9_GetVertexShaderConstantF(device, 0, out, 8);
622 /* Just check a few elements in each matrix to make sure fmtxarray was set row-major */
623 ok(out[0] == S(U(fmtxarray[0]))._11 && out[1] == S(U(fmtxarray[0]))._12 && out[2] == S(U(fmtxarray[0]))._13 && out[3] == S(U(fmtxarray[0]))._14,
624 "The variable fmtxarray was not set row-major, out={%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
625 out[0], out[1], out[2], out[3], S(U(fmtxarray[0]))._11, S(U(fmtxarray[0]))._12, S(U(fmtxarray[0]))._13, S(U(fmtxarray[0]))._14);
626 ok(out[16] == S(U(fmtxarray[1]))._11 && out[17] == S(U(fmtxarray[1]))._12 && out[18] == S(U(fmtxarray[1]))._13 && out[19] == S(U(fmtxarray[1]))._14,
627 "The variable fmtxarray was not set row-major, out={%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
628 out[16], out[17], out[18], out[19], S(U(fmtxarray[1]))._11, S(U(fmtxarray[1]))._12, S(U(fmtxarray[1]))._13, S(U(fmtxarray[1]))._14);
630 refcnt = ID3DXConstantTable_Release(ctable);
631 ok(refcnt == 0, "The constant table reference count was %u, should be 0\n", refcnt);
634 static void test_setting_constants(void)
636 HWND wnd;
637 IDirect3D9 *d3d;
638 IDirect3DDevice9 *device;
639 D3DPRESENT_PARAMETERS d3dpp;
640 HRESULT hr;
641 ULONG refcnt;
643 /* Create the device to use for our tests */
644 wnd = CreateWindow("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL, NULL, NULL, NULL);
645 d3d = Direct3DCreate9(D3D_SDK_VERSION);
646 if (!wnd)
648 skip("Couldn't create application window\n");
649 return;
651 if (!d3d)
653 skip("Couldn't create IDirect3D9 object\n");
654 DestroyWindow(wnd);
655 return;
658 ZeroMemory(&d3dpp, sizeof(d3dpp));
659 d3dpp.Windowed = TRUE;
660 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
661 hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_MIXED_VERTEXPROCESSING, &d3dpp, &device);
662 if (FAILED(hr))
664 skip("Failed to create IDirect3DDevice9 object %#x\n", hr);
665 IDirect3D9_Release(d3d);
666 DestroyWindow(wnd);
667 return;
670 test_setting_basic_table(device);
671 test_setting_arrays_table(device);
673 /* Release resources */
674 refcnt = IDirect3DDevice9_Release(device);
675 ok(refcnt == 0, "The Direct3D device reference count was %u, should be 0\n", refcnt);
677 refcnt = IDirect3D9_Release(d3d);
678 ok(refcnt == 0, "The Direct3D object referenct count was %u, should be 0\n", refcnt);
680 if (wnd) DestroyWindow(wnd);
683 static void test_get_sampler_index(void)
685 ID3DXConstantTable *ctable;
687 HRESULT res;
688 UINT index;
690 ULONG refcnt;
692 res = D3DXGetShaderConstantTable(ctab_samplers, &ctable);
693 ok(res == D3D_OK, "D3DXGetShaderConstantTable failed on ctab_samplers: got %08x\n", res);
695 index = ID3DXConstantTable_GetSamplerIndex(ctable, "sampler1");
696 ok(index == 0, "ID3DXConstantTable_GetSamplerIndex returned wrong index: Got %d, expected 0\n", index);
698 index = ID3DXConstantTable_GetSamplerIndex(ctable, "sampler2");
699 ok(index == 3, "ID3DXConstantTable_GetSamplerIndex returned wrong index: Got %d, expected 3\n", index);
701 index = ID3DXConstantTable_GetSamplerIndex(ctable, "nonexistent");
702 ok(index == -1, "ID3DXConstantTable_GetSamplerIndex found nonexistent sampler: Got %d\n",
703 index);
705 index = ID3DXConstantTable_GetSamplerIndex(ctable, "notsampler");
706 ok(index == -1, "ID3DXConstantTable_GetSamplerIndex succeeded on non-sampler constant: Got %d\n",
707 index);
709 refcnt = ID3DXConstantTable_Release(ctable);
710 ok(refcnt == 0, "The ID3DXConstantTable reference count was %u, should be 0\n", refcnt);
714 * fxc.exe /Tps_3_0
716 #if 0
717 sampler s;
718 sampler1D s1D;
719 sampler2D s2D;
720 sampler3D s3D;
721 samplerCUBE scube;
722 float4 init;
723 float4 main(float3 tex : TEXCOORD0) : COLOR
725 float4 tmp = init;
726 tmp = tmp + tex1D(s1D, tex.x);
727 tmp = tmp + tex1D(s1D, tex.y);
728 tmp = tmp + tex3D(s3D, tex.xyz);
729 tmp = tmp + tex1D(s, tex.x);
730 tmp = tmp + tex2D(s2D, tex.xy);
731 tmp = tmp + texCUBE(scube, tex.xyz);
732 return tmp;
734 #endif
735 static const DWORD get_shader_samplers_blob[] =
737 0xffff0300, /* ps_3_0 */
738 0x0054fffe, FCC_CTAB, /* CTAB comment */
739 0x0000001c, 0x0000011b, 0xffff0300, 0x00000006, 0x0000001c, 0x00000100, /* Header */
740 0x00000114,
741 0x00000094, 0x00000002, 0x00000001, 0x0000009c, 0x00000000, /* Constant 1 desc (init) */
742 0x000000ac, 0x00040003, 0x00000001, 0x000000b0, 0x00000000, /* Constant 2 desc (s) */
743 0x000000c0, 0x00000003, 0x00000001, 0x000000c4, 0x00000000, /* Constant 3 desc (s1D) */
744 0x000000d4, 0x00010003, 0x00000001, 0x000000d8, 0x00000000, /* Constant 4 desc (s2D) */
745 0x000000e8, 0x00030003, 0x00000001, 0x000000ec, 0x00000000, /* Constant 5 desc (s3D) */
746 0x000000fc, 0x00020003, 0x00000001, 0x00000104, 0x00000000, /* Constant 6 desc (scube) */
747 0x74696e69, 0xababab00, /* Constant 1 name */
748 0x00030001, 0x00040001, 0x00000001, 0x00000000, /* Constant 1 type desc */
749 0xabab0073, /* Constant 2 name */
750 0x000c0004, 0x00010001, 0x00000001, 0x00000000, /* Constant 2 type desc */
751 0x00443173, /* Constant 3 name */
752 0x000b0004, 0x00010001, 0x00000001, 0x00000000, /* Constant 3 type desc */
753 0x00443273, /* Constant 4 name */
754 0x000c0004, 0x00010001, 0x00000001, 0x00000000, /* Constant 4 type desc */
755 0x00443373, /* Constant 5 name */
756 0x000d0004, 0x00010001, 0x00000001, 0x00000000, /* Constant 5 type desc */
757 0x62756373, 0xabab0065, /* Constant 6 name */
758 0x000e0004, 0x00010001, 0x00000001, 0x00000000, /* Constant 6 type desc */
759 0x335f7370, 0x4d00305f, 0x6f726369, 0x74666f73, 0x29522820, 0x534c4820, /* Target/Creator name string */
760 0x6853204c, 0x72656461, 0x6d6f4320, 0x656c6970, 0x2e392072, 0x392e3932,
761 0x332e3235, 0x00313131,
762 0x0200001f, 0x80000005, 0x90070000, 0x0200001f, 0x90000000, 0xa00f0800, /* shader */
763 0x0200001f, 0x90000000, 0xa00f0801, 0x0200001f, 0x98000000, 0xa00f0802,
764 0x0200001f, 0xa0000000, 0xa00f0803, 0x0200001f, 0x90000000, 0xa00f0804,
765 0x03000042, 0x800f0000, 0x90e40000, 0xa0e40800, 0x03000002, 0x800f0000,
766 0x80e40000, 0xa0e40000, 0x03000042, 0x800f0001, 0x90550000, 0xa0e40800,
767 0x03000002, 0x800f0000, 0x80e40000, 0x80e40001, 0x03000042, 0x800f0001,
768 0x90e40000, 0xa0e40803, 0x03000002, 0x800f0000, 0x80e40000, 0x80e40001,
769 0x03000042, 0x800f0001, 0x90e40000, 0xa0e40804, 0x03000002, 0x800f0000,
770 0x80e40000, 0x80e40001, 0x03000042, 0x800f0001, 0x90e40000, 0xa0e40801,
771 0x03000002, 0x800f0000, 0x80e40000, 0x80e40001, 0x03000042, 0x800f0001,
772 0x90e40000, 0xa0e40802, 0x03000002, 0x800f0800, 0x80e40000, 0x80e40001,
773 0x0000ffff, /* END */
776 static void test_get_shader_samplers(void)
778 LPCSTR samplers[16] = {NULL}; /* maximum number of sampler registers v/ps 3.0 = 16 */
779 LPCSTR sampler_orig;
780 UINT count = 2;
781 HRESULT hr;
783 #if 0
784 /* crashes if bytecode is NULL */
785 hr = D3DXGetShaderSamplers(NULL, NULL, &count);
786 ok(hr == D3D_OK, "D3DXGetShaderSamplers failed, got %x, expected %x\n", hr, D3D_OK);
787 #endif
789 hr = D3DXGetShaderSamplers(get_shader_samplers_blob, NULL, NULL);
790 ok(hr == D3D_OK, "D3DXGetShaderSamplers failed, got %x, expected %x\n", hr, D3D_OK);
792 samplers[5] = "dummy";
794 hr = D3DXGetShaderSamplers(get_shader_samplers_blob, samplers, NULL);
795 ok(hr == D3D_OK, "D3DXGetShaderSamplers failed, got %x, expected %x\n", hr, D3D_OK);
797 /* check that sampler points to shader blob */
798 sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x2E];
799 ok(sampler_orig == samplers[0], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[0], sampler_orig);
801 sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x33];
802 ok(sampler_orig == samplers[1], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[1], sampler_orig);
804 sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x38];
805 ok(sampler_orig == samplers[2], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[2], sampler_orig);
807 sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x3D];
808 ok(sampler_orig == samplers[3], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[3], sampler_orig);
810 sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x42];
811 ok(sampler_orig == samplers[4], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[4], sampler_orig);
813 ok(!strcmp(samplers[5], "dummy"), "D3DXGetShaderSamplers failed, got \"%s\", expected \"%s\"\n", samplers[5], "dummy");
815 /* reset samplers */
816 memset(samplers, 0, sizeof(samplers));
817 samplers[5] = "dummy";
819 hr = D3DXGetShaderSamplers(get_shader_samplers_blob, NULL, &count);
820 ok(hr == D3D_OK, "D3DXGetShaderSamplers failed, got %x, expected %x\n", hr, D3D_OK);
821 ok(count == 5, "D3DXGetShaderSamplers failed, got %u, expected %u\n", count, 5);
823 hr = D3DXGetShaderSamplers(get_shader_samplers_blob, samplers, &count);
824 ok(hr == D3D_OK, "D3DXGetShaderSamplers failed, got %x, expected %x\n", hr, D3D_OK);
825 ok(count == 5, "D3DXGetShaderSamplers failed, got %u, expected %u\n", count, 5);
827 /* check that sampler points to shader blob */
828 sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x2E];
829 ok(sampler_orig == samplers[0], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[0], sampler_orig);
831 sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x33];
832 ok(sampler_orig == samplers[1], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[1], sampler_orig);
834 sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x38];
835 ok(sampler_orig == samplers[2], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[2], sampler_orig);
837 sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x3D];
838 ok(sampler_orig == samplers[3], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[3], sampler_orig);
840 sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x42];
841 ok(sampler_orig == samplers[4], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[4], sampler_orig);
843 ok(!strcmp(samplers[5], "dummy"), "D3DXGetShaderSamplers failed, got \"%s\", expected \"%s\"\n", samplers[5], "dummy");
845 /* check without ctab */
846 hr = D3DXGetShaderSamplers(simple_vs, samplers, &count);
847 ok(hr == D3D_OK, "D3DXGetShaderSamplers failed, got %x, expected %x\n", hr, D3D_OK);
848 ok(count == 0, "D3DXGetShaderSamplers failed, got %u, expected %u\n", count, 0);
850 /* check invalid ctab */
851 hr = D3DXGetShaderSamplers(shader_with_invalid_ctab, samplers, &count);
852 ok(hr == D3D_OK, "D3DXGetShaderSamplers failed, got %x, expected %x\n", hr, D3D_OK);
853 ok(count == 0, "D3DXGetShaderSamplers failed, got %u, expected %u\n", count, 0);
856 START_TEST(shader)
858 test_get_shader_size();
859 test_get_shader_version();
860 test_find_shader_comment();
861 test_get_shader_constant_table_ex();
862 test_constant_tables();
863 test_setting_constants();
864 test_get_sampler_index();
865 test_get_shader_samplers();