Add AppDefaults app selection to control panel
[wine/gsoc-2012-control.git] / dlls / ddraw / tests / visual.c
blob1571b3a3dced10cd41bbcbb75db9dfa42bc1ea92
1 /*
2 * Copyright (C) 2007 Stefan Dösinger(for CodeWeavers)
3 * Copyright (C) 2008 Alexander Dorofeyev
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 /* See comment in dlls/d3d9/tests/visual.c for general guidelines */
22 #include "wine/test.h"
23 #include "ddraw.h"
24 #include "d3d.h"
26 static HWND window;
27 static IDirectDraw7 *DirectDraw;
28 static IDirectDrawSurface7 *Surface;
29 static IDirectDrawSurface7 *depth_buffer;
30 static IDirect3D7 *Direct3D;
31 static IDirect3DDevice7 *Direct3DDevice;
33 static IDirectDraw *DirectDraw1;
34 static IDirectDrawSurface *Surface1;
35 static IDirect3D *Direct3D1;
36 static IDirect3DDevice *Direct3DDevice1;
37 static IDirect3DExecuteBuffer *ExecuteBuffer;
38 static IDirect3DViewport *Viewport;
40 static BOOL refdevice = FALSE;
42 static HRESULT (WINAPI *pDirectDrawCreateEx)(LPGUID,LPVOID*,REFIID,LPUNKNOWN);
44 static BOOL color_match(D3DCOLOR c1, D3DCOLOR c2, BYTE max_diff)
46 if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
47 c1 >>= 8; c2 >>= 8;
48 if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
49 c1 >>= 8; c2 >>= 8;
50 if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
51 c1 >>= 8; c2 >>= 8;
52 if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
53 return TRUE;
56 static HRESULT WINAPI enum_z_fmt(DDPIXELFORMAT *fmt, void *ctx)
58 DDPIXELFORMAT *zfmt = ctx;
60 if(U1(*fmt).dwZBufferBitDepth > U1(*zfmt).dwZBufferBitDepth)
62 *zfmt = *fmt;
64 return DDENUMRET_OK;
67 static BOOL createObjects(void)
69 HRESULT hr;
70 HMODULE hmod = GetModuleHandleA("ddraw.dll");
71 WNDCLASS wc = {0};
72 DDSURFACEDESC2 ddsd;
73 DDPIXELFORMAT zfmt;
75 if(!hmod) return FALSE;
76 pDirectDrawCreateEx = (void*)GetProcAddress(hmod, "DirectDrawCreateEx");
77 if(!pDirectDrawCreateEx) return FALSE;
79 hr = pDirectDrawCreateEx(NULL, (void **) &DirectDraw, &IID_IDirectDraw7, NULL);
80 ok(hr==DD_OK || hr==DDERR_NODIRECTDRAWSUPPORT, "DirectDrawCreateEx returned: %x\n", hr);
81 if(!DirectDraw) goto err;
83 wc.lpfnWndProc = DefWindowProc;
84 wc.lpszClassName = "d3d7_test_wc";
85 RegisterClass(&wc);
86 window = CreateWindow("d3d7_test_wc", "d3d7_test", WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, 640, 480, 0, 0, 0, 0);
88 hr = IDirectDraw7_SetCooperativeLevel(DirectDraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
89 ok(hr == DD_OK, "IDirectDraw7_SetCooperativeLevel failed with %08x\n", hr);
90 if(FAILED(hr)) goto err;
91 hr = IDirectDraw7_SetDisplayMode(DirectDraw, 640, 480, 32, 0, 0);
92 if(FAILED(hr)) {
93 /* 24 bit is fine too */
94 hr = IDirectDraw7_SetDisplayMode(DirectDraw, 640, 480, 24, 0, 0);
97 ok(hr == DD_OK || hr == DDERR_UNSUPPORTED, "IDirectDraw7_SetDisplayMode failed with %08x\n", hr);
98 if(FAILED(hr)) {
99 /* use trace, the caller calls skip() */
100 trace("SetDisplayMode failed\n");
101 goto err;
104 hr = IDirectDraw7_QueryInterface(DirectDraw, &IID_IDirect3D7, (void**) &Direct3D);
105 if (hr == E_NOINTERFACE) goto err;
106 ok(hr==DD_OK, "QueryInterface returned: %08x\n", hr);
108 /* DirectDraw Flipping behavior doesn't seem that well-defined. The reference rasterizer behaves differently
109 * than hardware implementations. Request single buffering, that seems to work everywhere
111 memset(&ddsd, 0, sizeof(ddsd));
112 ddsd.dwSize = sizeof(ddsd);
113 ddsd.dwFlags = DDSD_CAPS;
114 ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE;
115 ddsd.dwBackBufferCount = 1;
116 hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &Surface, NULL);
117 if(FAILED(hr)) goto err;
119 memset(&zfmt, 0, sizeof(zfmt));
120 hr = IDirect3D7_EnumZBufferFormats(Direct3D, &IID_IDirect3DTnLHalDevice, enum_z_fmt, &zfmt);
121 if (FAILED(hr)) goto err;
122 if (zfmt.dwSize == 0) goto err;
124 memset(&ddsd, 0, sizeof(ddsd));
125 ddsd.dwSize = sizeof(ddsd);
126 ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
127 ddsd.ddsCaps.dwCaps = DDSCAPS_ZBUFFER;
128 U4(ddsd).ddpfPixelFormat = zfmt;
129 ddsd.dwWidth = 640;
130 ddsd.dwHeight = 480;
131 hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &depth_buffer, NULL);
132 ok(SUCCEEDED(hr), "CreateSurface failed, hr %#x.\n", hr);
133 if (FAILED(hr)) goto err;
135 hr = IDirectDrawSurface_AddAttachedSurface(Surface, depth_buffer);
136 ok(SUCCEEDED(hr), "AddAttachedSurface failed, hr %#x.\n", hr);
137 if (FAILED(hr)) goto err;
139 hr = IDirect3D7_CreateDevice(Direct3D, &IID_IDirect3DTnLHalDevice, Surface, &Direct3DDevice);
140 if (FAILED(hr) || !Direct3DDevice) goto err;
141 return TRUE;
143 err:
144 if(DirectDraw) IDirectDraw7_Release(DirectDraw);
145 if (depth_buffer) IDirectDrawSurface7_Release(depth_buffer);
146 if(Surface) IDirectDrawSurface7_Release(Surface);
147 if(Direct3D) IDirect3D7_Release(Direct3D);
148 if(Direct3DDevice) IDirect3DDevice7_Release(Direct3DDevice);
149 if(window) DestroyWindow(window);
150 return FALSE;
153 static void releaseObjects(void)
155 IDirect3DDevice7_Release(Direct3DDevice);
156 IDirect3D7_Release(Direct3D);
157 IDirectDrawSurface7_Release(depth_buffer);
158 IDirectDrawSurface7_Release(Surface);
159 IDirectDraw7_Release(DirectDraw);
160 DestroyWindow(window);
163 static DWORD getPixelColor(IDirect3DDevice7 *device, UINT x, UINT y)
165 DWORD ret;
166 HRESULT hr;
167 DDSURFACEDESC2 ddsd;
168 RECT rectToLock = {x, y, x+1, y+1};
169 IDirectDrawSurface7 *surf = NULL;
171 /* Some implementations seem to dislike direct locking on the front buffer. Thus copy the front buffer
172 * to an offscreen surface and lock it instead of the front buffer
174 memset(&ddsd, 0, sizeof(ddsd));
175 ddsd.dwSize = sizeof(ddsd);
176 U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
177 ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
178 ddsd.dwWidth = 640;
179 ddsd.dwHeight = 480;
180 ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY;
181 hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &surf, NULL);
182 ok(hr == DD_OK, "IDirectDraw7_CreateSurface failed with %08x\n", hr);
183 if(!surf)
185 trace("cannot create helper surface\n");
186 return 0xdeadbeef;
189 memset(&ddsd, 0, sizeof(ddsd));
190 ddsd.dwSize = sizeof(ddsd);
191 U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
193 hr = IDirectDrawSurface_BltFast(surf, 0, 0, Surface, NULL, 0);
194 ok(hr == DD_OK, "IDirectDrawSurface7_BltFast returned %08x\n", hr);
195 if(FAILED(hr))
197 trace("Cannot blit\n");
198 ret = 0xdeadbee;
199 goto out;
202 hr = IDirectDrawSurface7_Lock(surf, &rectToLock, &ddsd, DDLOCK_READONLY | DDLOCK_WAIT, NULL);
203 if(FAILED(hr))
205 trace("Can't lock the offscreen surface, hr=%08x\n", hr);
206 ret = 0xdeadbeec;
207 goto out;
210 /* Remove the X channel for now. DirectX and OpenGL have different ideas how to treat it apparently, and it isn't
211 * really important for these tests
213 ret = ((DWORD *) ddsd.lpSurface)[0] & 0x00ffffff;
214 hr = IDirectDrawSurface7_Unlock(surf, NULL);
215 if(FAILED(hr))
217 trace("Can't unlock the offscreen surface, hr=%08x\n", hr);
220 out:
221 IDirectDrawSurface7_Release(surf);
222 return ret;
225 static void set_viewport_size(IDirect3DDevice7 *device)
227 D3DVIEWPORT7 vp = {0};
228 DDSURFACEDESC2 ddsd;
229 HRESULT hr;
230 IDirectDrawSurface7 *target;
232 hr = IDirect3DDevice7_GetRenderTarget(device, &target);
233 ok(hr == D3D_OK, "IDirect3DDevice7_GetRenderTarget returned %08x\n", hr);
235 memset(&ddsd, 0, sizeof(ddsd));
236 ddsd.dwSize = sizeof(ddsd);
237 hr = IDirectDrawSurface7_GetSurfaceDesc(target, &ddsd);
238 ok(hr == D3D_OK, "IDirectDrawSurface7_GetSurfaceDesc returned %08x\n", hr);
239 IDirectDrawSurface7_Release(target);
241 vp.dwWidth = ddsd.dwWidth;
242 vp.dwHeight = ddsd.dwHeight;
243 hr = IDirect3DDevice7_SetViewport(device, &vp);
244 ok(hr == D3D_OK, "IDirect3DDevice7_SetViewport returned %08x\n", hr);
245 return;
248 struct vertex
250 float x, y, z;
251 DWORD diffuse;
254 struct tvertex
256 float x, y, z, w;
257 DWORD diffuse;
260 struct nvertex
262 float x, y, z;
263 float nx, ny, nz;
264 DWORD diffuse;
267 static void lighting_test(IDirect3DDevice7 *device)
269 HRESULT hr;
270 DWORD fvf = D3DFVF_XYZ | D3DFVF_DIFFUSE;
271 DWORD nfvf = D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_NORMAL;
272 DWORD color;
274 float mat[16] = { 1.0f, 0.0f, 0.0f, 0.0f,
275 0.0f, 1.0f, 0.0f, 0.0f,
276 0.0f, 0.0f, 1.0f, 0.0f,
277 0.0f, 0.0f, 0.0f, 1.0f };
279 struct vertex unlitquad[] =
281 {-1.0f, -1.0f, 0.1f, 0xffff0000},
282 {-1.0f, 0.0f, 0.1f, 0xffff0000},
283 { 0.0f, 0.0f, 0.1f, 0xffff0000},
284 { 0.0f, -1.0f, 0.1f, 0xffff0000},
286 struct vertex litquad[] =
288 {-1.0f, 0.0f, 0.1f, 0xff00ff00},
289 {-1.0f, 1.0f, 0.1f, 0xff00ff00},
290 { 0.0f, 1.0f, 0.1f, 0xff00ff00},
291 { 0.0f, 0.0f, 0.1f, 0xff00ff00},
293 struct nvertex unlitnquad[] =
295 { 0.0f, -1.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff},
296 { 0.0f, 0.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff},
297 { 1.0f, 0.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff},
298 { 1.0f, -1.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff},
300 struct nvertex litnquad[] =
302 { 0.0f, 0.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xffffff00},
303 { 0.0f, 1.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xffffff00},
304 { 1.0f, 1.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xffffff00},
305 { 1.0f, 0.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xffffff00},
307 WORD Indices[] = {0, 1, 2, 2, 3, 0};
309 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
310 ok(hr == D3D_OK, "IDirect3DDevice7_Clear failed with %08x\n", hr);
312 /* Setup some states that may cause issues */
313 hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_WORLD, (D3DMATRIX *) mat);
314 ok(hr == D3D_OK, "IDirect3DDevice7_SetTransform returned %08x\n", hr);
315 hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_VIEW, (D3DMATRIX *)mat);
316 ok(hr == D3D_OK, "IDirect3DDevice7_SetTransform returned %08x\n", hr);
317 hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_PROJECTION, (D3DMATRIX *) mat);
318 ok(hr == D3D_OK, "IDirect3DDevice7_SetTransform returned %08x\n", hr);
319 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CLIPPING, FALSE);
320 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
321 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ZENABLE, FALSE);
322 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
323 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGENABLE, FALSE);
324 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
325 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_STENCILENABLE, FALSE);
326 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
327 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ALPHATESTENABLE, FALSE);
328 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
329 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, FALSE);
330 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
331 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CULLMODE, D3DCULL_NONE);
332 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed with %08x\n", hr);
334 hr = IDirect3DDevice7_BeginScene(device);
335 ok(hr == D3D_OK, "IDirect3DDevice7_BeginScene failed with %08x\n", hr);
336 if(hr == D3D_OK)
338 /* No lights are defined... That means, lit vertices should be entirely black */
339 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
340 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
341 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, fvf, unlitquad, 4 /* NumVerts */,
342 Indices, 6 /* Indexcount */, 0 /* flags */);
343 ok(hr == D3D_OK, "IDirect3DDevice7_DrawIndexedPrimitiveUP failed with %08x\n", hr);
345 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, TRUE);
346 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
347 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, fvf, litquad, 4 /* NumVerts */,
348 Indices, 6 /* Indexcount */, 0 /* flags */);
349 ok(hr == D3D_OK, "IDirect3DDevice7_DrawIndexedPrimitiveUP failed with %08x\n", hr);
351 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
352 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
353 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, nfvf, unlitnquad, 4 /* NumVerts */,
354 Indices, 6 /* Indexcount */, 0 /* flags */);
355 ok(hr == D3D_OK, "IDirect3DDevice7_DrawIndexedPrimitiveUP failed with %08x\n", hr);
357 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, TRUE);
358 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
359 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, nfvf, litnquad, 4 /* NumVerts */,
360 Indices, 6 /* Indexcount */, 0 /* flags */);
361 ok(hr == D3D_OK, "IDirect3DDevice7_DrawIndexedPrimitiveUP failed with %08x\n", hr);
363 hr = IDirect3DDevice7_EndScene(device);
364 ok(hr == D3D_OK, "IDirect3DDevice7_EndScene failed with %08x\n", hr);
367 color = getPixelColor(device, 160, 360); /* Lower left quad - unlit without normals */
368 ok(color == 0x00ff0000, "Unlit quad without normals has color 0x%08x, expected 0x00ff0000.\n", color);
369 color = getPixelColor(device, 160, 120); /* Upper left quad - lit without normals */
370 ok(color == 0x00000000, "Lit quad without normals has color 0x%08x, expected 0x00000000.\n", color);
371 color = getPixelColor(device, 480, 360); /* Lower right quad - unlit with normals */
372 ok(color == 0x000000ff, "Unlit quad with normals has color 0x%08x, expected 0x000000ff.\n", color);
373 color = getPixelColor(device, 480, 120); /* Upper right quad - lit with normals */
374 ok(color == 0x00000000, "Lit quad with normals has color 0x%08x, expected 0x00000000.\n", color);
376 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
377 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
380 static void clear_test(IDirect3DDevice7 *device)
382 /* Tests the correctness of clearing parameters */
383 HRESULT hr;
384 D3DRECT rect[2];
385 D3DRECT rect_negneg;
386 DWORD color;
388 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
389 ok(hr == D3D_OK, "IDirect3DDevice7_Clear failed with %08x\n", hr);
391 /* Positive x, negative y */
392 U1(rect[0]).x1 = 0;
393 U2(rect[0]).y1 = 480;
394 U3(rect[0]).x2 = 320;
395 U4(rect[0]).y2 = 240;
397 /* Positive x, positive y */
398 U1(rect[1]).x1 = 0;
399 U2(rect[1]).y1 = 0;
400 U3(rect[1]).x2 = 320;
401 U4(rect[1]).y2 = 240;
402 /* Clear 2 rectangles with one call. Shows that a positive value is returned, but the negative rectangle
403 * is ignored, the positive is still cleared afterwards
405 hr = IDirect3DDevice7_Clear(device, 2, rect, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0);
406 ok(hr == D3D_OK, "IDirect3DDevice7_Clear failed with %08x\n", hr);
408 /* negative x, negative y */
409 U1(rect_negneg).x1 = 640;
410 U2(rect_negneg).y1 = 240;
411 U3(rect_negneg).x2 = 320;
412 U4(rect_negneg).y2 = 0;
413 hr = IDirect3DDevice7_Clear(device, 1, &rect_negneg, D3DCLEAR_TARGET, 0xff00ff00, 0.0, 0);
414 ok(hr == D3D_OK, "IDirect3DDevice7_Clear failed with %08x\n", hr);
416 color = getPixelColor(device, 160, 360); /* lower left quad */
417 ok(color == 0x00ffffff, "Clear rectangle 3(pos, neg) has color %08x\n", color);
418 color = getPixelColor(device, 160, 120); /* upper left quad */
419 ok(color == 0x00ff0000, "Clear rectangle 1(pos, pos) has color %08x\n", color);
420 color = getPixelColor(device, 480, 360); /* lower right quad */
421 ok(color == 0x00ffffff, "Clear rectangle 4(NULL) has color %08x\n", color);
422 color = getPixelColor(device, 480, 120); /* upper right quad */
423 ok(color == 0x00ffffff, "Clear rectangle 4(neg, neg) has color %08x\n", color);
426 struct sVertex {
427 float x, y, z;
428 DWORD diffuse;
429 DWORD specular;
432 struct sVertexT {
433 float x, y, z, rhw;
434 DWORD diffuse;
435 DWORD specular;
438 static void fog_test(IDirect3DDevice7 *device)
440 HRESULT hr;
441 DWORD color;
442 float start = 0.0, end = 1.0;
443 D3DDEVICEDESC7 caps;
445 /* Gets full z based fog with linear fog, no fog with specular color */
446 struct sVertex untransformed_1[] = {
447 {-1, -1, 0.1f, 0xFFFF0000, 0xFF000000 },
448 {-1, 0, 0.1f, 0xFFFF0000, 0xFF000000 },
449 { 0, 0, 0.1f, 0xFFFF0000, 0xFF000000 },
450 { 0, -1, 0.1f, 0xFFFF0000, 0xFF000000 },
452 /* Ok, I am too lazy to deal with transform matrices */
453 struct sVertex untransformed_2[] = {
454 {-1, 0, 1.0f, 0xFFFF0000, 0xFF000000 },
455 {-1, 1, 1.0f, 0xFFFF0000, 0xFF000000 },
456 { 0, 1, 1.0f, 0xFFFF0000, 0xFF000000 },
457 { 0, 0, 1.0f, 0xFFFF0000, 0xFF000000 },
459 /* Untransformed ones. Give them a different diffuse color to make the test look
460 * nicer. It also makes making sure that they are drawn correctly easier.
462 struct sVertexT transformed_1[] = {
463 {320, 0, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
464 {640, 0, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
465 {640, 240, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
466 {320, 240, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
468 struct sVertexT transformed_2[] = {
469 {320, 240, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
470 {640, 240, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
471 {640, 480, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
472 {320, 480, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
474 WORD Indices[] = {0, 1, 2, 2, 3, 0};
476 float ident_mat[16] =
478 1.0f, 0.0f, 0.0f, 0.0f,
479 0.0f, 1.0f, 0.0f, 0.0f,
480 0.0f, 0.0f, 1.0f, 0.0f,
481 0.0f, 0.0f, 0.0f, 1.0f
483 float world_mat1[16] =
485 1.0f, 0.0f, 0.0f, 0.0f,
486 0.0f, 1.0f, 0.0f, 0.0f,
487 0.0f, 0.0f, 1.0f, 0.0f,
488 0.0f, 0.0f, -0.5f, 1.0f
490 float world_mat2[16] =
492 1.0f, 0.0f, 0.0f, 0.0f,
493 0.0f, 1.0f, 0.0f, 0.0f,
494 0.0f, 0.0f, 1.0f, 0.0f,
495 0.0f, 0.0f, 1.0f, 1.0f
497 float proj_mat[16] =
499 1.0f, 0.0f, 0.0f, 0.0f,
500 0.0f, 1.0f, 0.0f, 0.0f,
501 0.0f, 0.0f, 1.0f, 0.0f,
502 0.0f, 0.0f, -1.0f, 1.0f
505 struct sVertex far_quad1[] =
507 {-1.0f, -1.0f, 0.5f, 0xffff0000, 0xff000000},
508 {-1.0f, 0.0f, 0.5f, 0xffff0000, 0xff000000},
509 { 0.0f, 0.0f, 0.5f, 0xffff0000, 0xff000000},
510 { 0.0f, -1.0f, 0.5f, 0xffff0000, 0xff000000},
512 struct sVertex far_quad2[] =
514 {-1.0f, 0.0f, 1.5f, 0xffff0000, 0xff000000},
515 {-1.0f, 1.0f, 1.5f, 0xffff0000, 0xff000000},
516 { 0.0f, 1.0f, 1.5f, 0xffff0000, 0xff000000},
517 { 0.0f, 0.0f, 1.5f, 0xffff0000, 0xff000000},
520 memset(&caps, 0, sizeof(caps));
521 hr = IDirect3DDevice7_GetCaps(device, &caps);
522 ok(hr == D3D_OK, "IDirect3DDevice7_GetCaps returned %08x\n", hr);
523 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff00ff, 0.0, 0);
524 ok(hr == D3D_OK, "IDirect3DDevice7_Clear returned %08x\n", hr);
526 /* Setup initial states: No lighting, fog on, fog color */
527 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
528 ok(hr == D3D_OK, "Turning off lighting returned %08x\n", hr);
529 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGENABLE, TRUE);
530 ok(hr == D3D_OK, "Turning on fog calculations returned %08x\n", hr);
531 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGCOLOR, 0xFF00FF00 /* A nice green */);
532 ok(hr == D3D_OK, "Setting fog color returned %08x\n", hr);
534 /* First test: Both table fog and vertex fog off */
535 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGTABLEMODE, D3DFOG_NONE);
536 ok(hr == D3D_OK, "Turning off table fog returned %08x\n", hr);
537 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGVERTEXMODE, D3DFOG_NONE);
538 ok(hr == D3D_OK, "Turning off vertex fog returned %08x\n", hr);
540 /* Start = 0, end = 1. Should be default, but set them */
541 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGSTART, *((DWORD *) &start));
542 ok(hr == D3D_OK, "Setting fog start returned %08x\n", hr);
543 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGEND, *((DWORD *) &end));
544 ok(hr == D3D_OK, "Setting fog end returned %08x\n", hr);
546 if(IDirect3DDevice7_BeginScene(device) == D3D_OK)
548 /* Untransformed, vertex fog = NONE, table fog = NONE: Read the fog weighting from the specular color */
549 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR,
550 untransformed_1, 4, Indices, 6, 0);
551 ok(hr == D3D_OK, "DrawIndexedPrimitive returned %08x\n", hr);
553 /* That makes it use the Z value */
554 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGVERTEXMODE, D3DFOG_LINEAR);
555 ok(hr == D3D_OK, "Setting fog vertex mode to D3DFOG_LINEAR returned %08x\n", hr);
556 /* Untransformed, vertex fog != none (or table fog != none):
557 * Use the Z value as input into the equation
559 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR,
560 untransformed_2, 4, Indices, 6, 0);
561 ok(hr == D3D_OK, "DrawIndexedPrimitive returned %08x\n", hr);
563 /* Transformed, vertex fog != NONE, pixel fog == NONE: Use specular color alpha component */
564 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR,
565 transformed_1, 4, Indices, 6, 0);
566 ok(hr == D3D_OK, "DrawIndexedPrimitive returned %08x\n", hr);
568 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGTABLEMODE, D3DFOG_LINEAR);
569 ok( hr == D3D_OK, "Setting fog table mode to D3DFOG_LINEAR returned %08x\n", hr);
570 /* Transformed, table fog != none, vertex anything: Use Z value as input to the fog
571 * equation
573 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR,
574 transformed_2, 4, Indices, 6, 0);
575 ok(hr == D3D_OK, "DrawIndexedPrimitive returned %08x\n", hr);
577 hr = IDirect3DDevice7_EndScene(device);
578 ok(hr == D3D_OK, "EndScene returned %08x\n", hr);
580 else
582 ok(FALSE, "BeginScene failed\n");
585 color = getPixelColor(device, 160, 360);
586 ok(color_match(color, 0x00FF0000, 1), "Untransformed vertex with no table or vertex fog has color %08x\n", color);
587 color = getPixelColor(device, 160, 120);
588 ok(color_match(color, 0x0000FF00, 1), "Untransformed vertex with linear vertex fog has color %08x\n", color);
589 color = getPixelColor(device, 480, 120);
590 ok(color_match(color, 0x00FFFF00, 1), "Transformed vertex with linear vertex fog has color %08x\n", color);
591 if(caps.dpcTriCaps.dwRasterCaps & D3DPRASTERCAPS_FOGTABLE)
593 color = getPixelColor(device, 480, 360);
594 ok(color_match(color, 0x0000FF00, 1), "Transformed vertex with linear table fog has color %08x\n", color);
596 else
598 /* Without fog table support the vertex fog is still applied, even though table fog is turned on.
599 * The settings above result in no fogging with vertex fog
601 color = getPixelColor(device, 480, 120);
602 ok(color == 0x00FFFF00, "Transformed vertex with linear vertex fog has color %08x\n", color);
603 trace("Info: Table fog not supported by this device\n");
606 if (caps.dpcTriCaps.dwRasterCaps & D3DPRASTERCAPS_FOGTABLE)
608 /* A simple fog + non-identity world matrix test */
609 hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_WORLD, (D3DMATRIX *)world_mat1);
610 ok(hr == D3D_OK, "IDirect3DDevice7_SetTransform returned %#08x\n", hr);
612 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGTABLEMODE, D3DFOG_LINEAR);
613 ok(hr == D3D_OK, "Setting fog table mode to D3DFOG_LINEAR returned %#08x\n", hr);
614 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGVERTEXMODE, D3DFOG_NONE);
615 ok(hr == D3D_OK, "Turning off vertex fog returned %#08x\n", hr);
617 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff00ff, 0.0, 0);
618 ok(hr == D3D_OK, "IDirect3DDevice7_Clear returned %#08x\n", hr);
620 if (IDirect3DDevice7_BeginScene(device) == D3D_OK)
622 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST,
623 D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, far_quad1, 4, Indices, 6, 0);
624 ok(hr == D3D_OK, "DrawIndexedPrimitive returned %#08x\n", hr);
626 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST,
627 D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, far_quad2, 4, Indices, 6, 0);
628 ok(hr == D3D_OK, "DrawIndexedPrimitive returned %#08x\n", hr);
630 hr = IDirect3DDevice7_EndScene(device);
631 ok(hr == D3D_OK, "EndScene returned %#08x\n", hr);
633 else
635 ok(FALSE, "BeginScene failed\n");
638 color = getPixelColor(device, 160, 360);
639 ok(color_match(color, 0x00ff0000, 4), "Unfogged quad has color %08x\n", color);
640 color = getPixelColor(device, 160, 120);
641 ok(color_match(color, 0x0000ff00, 1), "Fogged out quad has color %08x\n", color);
643 /* Test fog behavior with an orthogonal (but not identity) projection matrix */
644 hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_WORLD, (D3DMATRIX *)world_mat2);
645 ok(hr == D3D_OK, "SetTransform returned %#08x\n", hr);
646 hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_PROJECTION, (D3DMATRIX *)proj_mat);
647 ok(hr == D3D_OK, "SetTransform returned %#08x\n", hr);
649 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff00ff, 0.0, 0);
650 ok(hr == D3D_OK, "Clear returned %#08x\n", hr);
652 if (IDirect3DDevice7_BeginScene(device) == D3D_OK)
654 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST,
655 D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, untransformed_1, 4, Indices, 6, 0);
656 ok(hr == D3D_OK, "DrawIndexedPrimitiveUP returned %#08x\n", hr);
658 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST,
659 D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, untransformed_2, 4, Indices, 6, 0);
660 ok(hr == D3D_OK, "DrawIndexedPrimitiveUP returned %#08x\n", hr);
662 hr = IDirect3DDevice7_EndScene(device);
663 ok(hr == D3D_OK, "EndScene returned %#08x\n", hr);
665 else
667 ok(FALSE, "BeginScene failed\n");
670 color = getPixelColor(device, 160, 360);
671 todo_wine ok(color_match(color, 0x00e51900, 4), "Partially fogged quad has color %08x\n", color);
672 color = getPixelColor(device, 160, 120);
673 ok(color_match(color, 0x0000ff00, 1), "Fogged out quad has color %08x\n", color);
675 hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_WORLD, (D3DMATRIX *)ident_mat);
676 ok(hr == D3D_OK, "SetTransform returned %#08x\n", hr);
677 hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_PROJECTION, (D3DMATRIX *)ident_mat);
678 ok(hr == D3D_OK, "SetTransform returned %#08x\n", hr);
680 else
682 skip("D3DPRASTERCAPS_FOGTABLE not supported, skipping some fog tests\n");
685 /* Turn off the fog master switch to avoid confusing other tests */
686 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGENABLE, FALSE);
687 ok(hr == D3D_OK, "Turning off fog calculations returned %08x\n", hr);
690 static void blt_test(IDirect3DDevice7 *device)
692 IDirectDrawSurface7 *backbuffer = NULL, *offscreen = NULL;
693 DDSURFACEDESC2 ddsd;
694 HRESULT hr;
696 memset(&ddsd, 0, sizeof(ddsd));
697 ddsd.dwSize = sizeof(ddsd);
698 U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
699 ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
700 ddsd.dwWidth = 640;
701 ddsd.dwHeight = 480;
702 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_3DDEVICE;
703 hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &offscreen, NULL);
704 ok(hr == D3D_OK, "Creating the offscreen render target failed, hr = %08x\n", hr);
706 /* Offscreen blits with the same source as destination */
707 if(SUCCEEDED(hr))
709 RECT src_rect, dst_rect;
711 /* Blit the whole surface to itself */
712 hr = IDirectDrawSurface_Blt(offscreen, NULL, offscreen, NULL, 0, NULL);
713 ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
715 /* Overlapped blit */
716 dst_rect.left = 0; dst_rect.right = 480;
717 dst_rect.top = 0; dst_rect.bottom = 480;
718 src_rect.left = 160; src_rect.right = 640;
719 src_rect.top = 0; src_rect.bottom = 480;
720 hr = IDirectDrawSurface_Blt(offscreen, &dst_rect, offscreen, &src_rect, 0, NULL);
721 ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
723 /* Overlapped blit, flip-y through source rectangle (not allowed) */
724 dst_rect.left = 0; dst_rect.right = 480;
725 dst_rect.top = 0; dst_rect.bottom = 480;
726 src_rect.left = 160; src_rect.right = 640;
727 src_rect.top = 480; src_rect.bottom = 0;
728 hr = IDirectDrawSurface_Blt(offscreen, &dst_rect, offscreen, &src_rect, 0, NULL);
729 ok(hr == DDERR_INVALIDRECT, "IDirectDrawSurface7_Blt returned %08x\n", hr);
731 /* Overlapped blit, with shrinking in x */
732 dst_rect.left = 0; dst_rect.right = 480;
733 dst_rect.top = 0; dst_rect.bottom = 480;
734 src_rect.left = 160; src_rect.right = 480;
735 src_rect.top = 0; src_rect.bottom = 480;
736 hr = IDirectDrawSurface_Blt(offscreen, &dst_rect, offscreen, &src_rect, 0, NULL);
737 ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
740 hr = IDirect3DDevice7_GetRenderTarget(device, &backbuffer);
741 ok(hr == D3D_OK, "Unable to obtain a surface pointer to the backbuffer, hr = %08x\n", hr);
743 /* backbuffer ==> texture blits */
744 if(SUCCEEDED(hr) && offscreen)
746 RECT src_rect, dst_rect;
748 /* backbuffer ==> texture, src_rect=NULL, dst_rect=NULL, no scaling */
749 hr = IDirectDrawSurface_Blt(offscreen, NULL, backbuffer, NULL, 0, NULL);
750 ok(hr == DD_OK, "fullscreen Blt from backbuffer => texture failed with hr = %08x\n", hr);
752 /* backbuffer ==> texture, full surface blits, no scaling */
753 dst_rect.left = 0; dst_rect.right = 640;
754 dst_rect.top = 0; dst_rect.bottom = 480;
755 src_rect.left = 0; src_rect.right = 640;
756 src_rect.top = 0; src_rect.bottom = 480;
757 hr = IDirectDrawSurface_Blt(offscreen, &dst_rect, backbuffer, &src_rect, 0, NULL);
758 ok(hr == DD_OK, "fullscreen Blt from backbuffer => texture failed with hr = %08x\n", hr);
760 /* backbuffer ==> texture, flip in y-direction through source rectangle, no scaling (allowed) */
761 dst_rect.left = 0; dst_rect.right = 640;
762 dst_rect.top = 480; dst_rect.top = 0;
763 src_rect.left = 0; src_rect.right = 640;
764 src_rect.top = 0; src_rect.bottom = 480;
765 hr = IDirectDrawSurface_Blt(offscreen, &dst_rect, backbuffer, &src_rect, 0, NULL);
766 ok(hr == DD_OK, "backbuffer => texture flip-y src_rect failed with hr = %08x\n", hr);
768 /* backbuffer ==> texture, flip in x-direction through source rectangle, no scaling (not allowed) */
769 dst_rect.left = 640; dst_rect.right = 0;
770 dst_rect.top = 0; dst_rect.top = 480;
771 src_rect.left = 0; src_rect.right = 640;
772 src_rect.top = 0; src_rect.bottom = 480;
773 hr = IDirectDrawSurface_Blt(offscreen, &dst_rect, backbuffer, &src_rect, 0, NULL);
774 ok(hr == DDERR_INVALIDRECT, "backbuffer => texture flip-x src_rect failed with hr = %08x\n", hr);
776 /* backbuffer ==> texture, flip in y-direction through destination rectangle (not allowed) */
777 dst_rect.left = 0; dst_rect.right = 640;
778 dst_rect.top = 0; dst_rect.top = 480;
779 src_rect.left = 0; src_rect.right = 640;
780 src_rect.top = 480; src_rect.bottom = 0;
781 hr = IDirectDrawSurface_Blt(offscreen, &dst_rect, backbuffer, &src_rect, 0, NULL);
782 ok(hr == DDERR_INVALIDRECT, "backbuffer => texture flip-y dst_rect failed with hr = %08x\n", hr);
784 /* backbuffer ==> texture, flip in x-direction through destination rectangle, no scaling (not allowed) */
785 dst_rect.left = 0; dst_rect.right = 640;
786 dst_rect.top = 0; dst_rect.top = 480;
787 src_rect.left = 640; src_rect.right = 0;
788 src_rect.top = 0; src_rect.bottom = 480;
789 hr = IDirectDrawSurface_Blt(offscreen, &dst_rect, backbuffer, &src_rect, 0, NULL);
790 ok(hr == DDERR_INVALIDRECT, "backbuffer => texture flip-x dst_rect failed with hr = %08x\n", hr);
793 if(offscreen) IDirectDrawSurface7_Release(offscreen);
794 if(backbuffer) IDirectDrawSurface7_Release(backbuffer);
797 static void offscreen_test(IDirect3DDevice7 *device)
799 HRESULT hr;
800 IDirectDrawSurface7 *backbuffer = NULL, *offscreen = NULL;
801 DWORD color;
802 DDSURFACEDESC2 ddsd;
804 static float quad[][5] = {
805 {-0.5f, -0.5f, 0.1f, 0.0f, 0.0f},
806 {-0.5f, 0.5f, 0.1f, 0.0f, 1.0f},
807 { 0.5f, -0.5f, 0.1f, 1.0f, 0.0f},
808 { 0.5f, 0.5f, 0.1f, 1.0f, 1.0f},
811 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0);
812 ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
814 memset(&ddsd, 0, sizeof(ddsd));
815 ddsd.dwSize = sizeof(ddsd);
816 U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
817 ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
818 ddsd.dwWidth = 128;
819 ddsd.dwHeight = 128;
820 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_3DDEVICE;
821 hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &offscreen, NULL);
822 ok(hr == D3D_OK, "Creating the offscreen render target failed, hr = %08x\n", hr);
823 if(!offscreen) {
824 goto out;
827 hr = IDirect3DDevice7_GetRenderTarget(device, &backbuffer);
828 ok(hr == D3D_OK, "Can't get back buffer, hr = %08x\n", hr);
829 if(!backbuffer) {
830 goto out;
833 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
834 ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
835 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
836 ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
837 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_MINFILTER, D3DFILTER_NEAREST);
838 ok(SUCCEEDED(hr), "SetTextureStageState D3DSAMP_MINFILTER failed (0x%08x)\n", hr);
839 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_MAGFILTER, D3DFILTER_NEAREST);
840 ok(SUCCEEDED(hr), "SetTextureStageState D3DSAMP_MAGFILTER failed (0x%08x)\n", hr);
841 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
842 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned hr = %08x\n", hr);
844 if (refdevice) {
845 win_skip("Tests would crash on W2K with a refdevice\n");
846 goto out;
849 if(IDirect3DDevice7_BeginScene(device) == D3D_OK) {
850 hr = IDirect3DDevice7_SetRenderTarget(device, offscreen, 0);
851 ok(hr == D3D_OK, "SetRenderTarget failed, hr = %08x\n", hr);
852 set_viewport_size(device);
853 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff00ff, 0.0, 0);
854 ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
856 /* Draw without textures - Should result in a white quad */
857 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEX1, quad, 4, 0);
858 ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
860 hr = IDirect3DDevice7_SetRenderTarget(device, backbuffer, 0);
861 ok(hr == D3D_OK, "SetRenderTarget failed, hr = %08x\n", hr);
862 set_viewport_size(device);
864 hr = IDirect3DDevice7_SetTexture(device, 0, offscreen);
865 ok(hr == D3D_OK, "SetTexture failed, %08x\n", hr);
867 /* This time with the texture */
868 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEX1, quad, 4, 0);
869 ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
871 IDirect3DDevice7_EndScene(device);
874 /* Center quad - should be white */
875 color = getPixelColor(device, 320, 240);
876 ok(color == 0x00ffffff, "Offscreen failed: Got color 0x%08x, expected 0x00ffffff.\n", color);
877 /* Some quad in the cleared part of the texture */
878 color = getPixelColor(device, 170, 240);
879 ok(color == 0x00ff00ff, "Offscreen failed: Got color 0x%08x, expected 0x00ff00ff.\n", color);
880 /* Part of the originally cleared back buffer */
881 color = getPixelColor(device, 10, 10);
882 ok(color == 0x00ff0000, "Offscreen failed: Got color 0x%08x, expected 0x00ff0000.\n", color);
883 if(0) {
884 /* Lower left corner of the screen, where back buffer offscreen rendering draws the offscreen texture.
885 * It should be red, but the offscreen texture may leave some junk there. Not tested yet. Depending on
886 * the offscreen rendering mode this test would succeed or fail
888 color = getPixelColor(device, 10, 470);
889 ok(color == 0x00ff0000, "Offscreen failed: Got color 0x%08x, expected 0x00ff0000.\n", color);
892 out:
893 hr = IDirect3DDevice7_SetTexture(device, 0, NULL);
894 ok(SUCCEEDED(hr), "IDirect3DDevice7_SetTexture returned %#x.\n", hr);
896 /* restore things */
897 if(backbuffer) {
898 hr = IDirect3DDevice7_SetRenderTarget(device, backbuffer, 0);
899 ok(SUCCEEDED(hr), "IDirect3DDevice7_SetRenderTarget returned %#x.\n", hr);
900 IDirectDrawSurface7_Release(backbuffer);
902 if(offscreen) {
903 IDirectDrawSurface7_Release(offscreen);
907 static void alpha_test(IDirect3DDevice7 *device)
909 HRESULT hr;
910 IDirectDrawSurface7 *backbuffer = NULL, *offscreen = NULL;
911 DWORD color, red, green, blue;
912 DDSURFACEDESC2 ddsd;
914 struct vertex quad1[] =
916 {-1.0f, -1.0f, 0.1f, 0x4000ff00},
917 {-1.0f, 0.0f, 0.1f, 0x4000ff00},
918 { 1.0f, -1.0f, 0.1f, 0x4000ff00},
919 { 1.0f, 0.0f, 0.1f, 0x4000ff00},
921 struct vertex quad2[] =
923 {-1.0f, 0.0f, 0.1f, 0xc00000ff},
924 {-1.0f, 1.0f, 0.1f, 0xc00000ff},
925 { 1.0f, 0.0f, 0.1f, 0xc00000ff},
926 { 1.0f, 1.0f, 0.1f, 0xc00000ff},
928 static float composite_quad[][5] = {
929 { 0.0f, -1.0f, 0.1f, 0.0f, 1.0f},
930 { 0.0f, 1.0f, 0.1f, 0.0f, 0.0f},
931 { 1.0f, -1.0f, 0.1f, 1.0f, 1.0f},
932 { 1.0f, 1.0f, 0.1f, 1.0f, 0.0f},
935 /* Clear the render target with alpha = 0.5 */
936 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x80ff0000, 0.0, 0);
937 ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
939 memset(&ddsd, 0, sizeof(ddsd));
940 ddsd.dwSize = sizeof(ddsd);
941 ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS | DDSD_PIXELFORMAT;
942 ddsd.dwWidth = 128;
943 ddsd.dwHeight = 128;
944 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_3DDEVICE;
945 U4(ddsd).ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
946 U1(U4(ddsd).ddpfPixelFormat).dwRGBBitCount = 32;
947 U2(U4(ddsd).ddpfPixelFormat).dwRBitMask = 0x00ff0000;
948 U3(U4(ddsd).ddpfPixelFormat).dwGBitMask = 0x0000ff00;
949 U4(U4(ddsd).ddpfPixelFormat).dwBBitMask = 0x000000ff;
950 U5(U4(ddsd).ddpfPixelFormat).dwRGBAlphaBitMask = 0xff000000;
951 hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &offscreen, NULL);
952 ok(hr == D3D_OK, "Creating the offscreen render target failed, hr = %08x\n", hr);
953 if(!offscreen) {
954 goto out;
956 hr = IDirect3DDevice7_GetRenderTarget(device, &backbuffer);
957 ok(hr == D3D_OK, "Can't get back buffer, hr = %08x\n", hr);
958 if(!backbuffer) {
959 goto out;
962 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
963 ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
964 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
965 ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
966 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_MINFILTER, D3DFILTER_NEAREST);
967 ok(SUCCEEDED(hr), "SetTextureStageState D3DSAMP_MINFILTER failed (0x%08x)\n", hr);
968 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_MAGFILTER, D3DFILTER_NEAREST);
969 ok(SUCCEEDED(hr), "SetTextureStageState D3DSAMP_MAGFILTER failed (0x%08x)\n", hr);
971 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, TRUE);
972 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
974 if (refdevice) {
975 win_skip("Tests would crash on W2K with a refdevice\n");
976 goto out;
979 if(IDirect3DDevice7_BeginScene(device) == D3D_OK) {
981 /* Draw two quads, one with src alpha blending, one with dest alpha blending. The
982 * SRCALPHA / INVSRCALPHA blend doesn't give any surprises. Colors are blended based on
983 * the input alpha
985 * The DESTALPHA / INVDESTALPHA do not "work" on the regular buffer because there is no alpha.
986 * They give essentially ZERO and ONE blend factors
988 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA);
989 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
990 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA);
991 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
992 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad1, 4, 0);
993 ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
995 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_SRCBLEND, D3DBLEND_DESTALPHA);
996 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
997 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVDESTALPHA);
998 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
999 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad2, 4, 0);
1000 ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
1002 /* Switch to the offscreen buffer, and redo the testing. SRCALPHA and DESTALPHA. The offscreen buffer
1003 * has a alpha channel on its own. Clear the offscreen buffer with alpha = 0.5 again, then draw the
1004 * quads again. The SRCALPHA/INVSRCALPHA doesn't give any surprises, but the DESTALPHA/INVDESTALPHA
1005 * blending works as supposed now - blend factor is 0.5 in both cases, not 0.75 as from the input
1006 * vertices
1008 hr = IDirect3DDevice7_SetRenderTarget(device, offscreen, 0);
1009 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderTarget failed, hr = %08x\n", hr);
1010 set_viewport_size(device);
1011 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x80ff0000, 0.0, 0);
1012 ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
1014 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA);
1015 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
1016 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA);
1017 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
1018 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad1, 4, 0);
1019 ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
1021 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_SRCBLEND, D3DBLEND_DESTALPHA);
1022 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
1023 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVDESTALPHA);
1024 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
1025 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad2, 4, 0);
1026 ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
1028 hr = IDirect3DDevice7_SetRenderTarget(device, backbuffer, 0);
1029 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderTarget failed, hr = %08x\n", hr);
1030 set_viewport_size(device);
1032 /* Render the offscreen texture onto the frame buffer to be able to compare it regularly.
1033 * Disable alpha blending for the final composition
1035 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, FALSE);
1036 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
1038 hr = IDirect3DDevice7_SetTexture(device, 0, offscreen);
1039 ok(hr == D3D_OK, "IDirect3DDevice7_SetTexture failed, hr = %08x\n", hr);
1040 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEX1, composite_quad, 4, 0);
1041 ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
1042 hr = IDirect3DDevice7_SetTexture(device, 0, NULL);
1043 ok(hr == D3D_OK, "IDirect3DDevice7_SetTexture failed, hr = %08x\n", hr);
1045 hr = IDirect3DDevice7_EndScene(device);
1046 ok(hr == D3D_OK, "IDirect3DDevice7_EndScene failed, hr = %08x\n", hr);
1049 color = getPixelColor(device, 160, 360);
1050 red = (color & 0x00ff0000) >> 16;
1051 green = (color & 0x0000ff00) >> 8;
1052 blue = (color & 0x000000ff);
1053 ok(red >= 0xbe && red <= 0xc0 && green >= 0x39 && green <= 0x41 && blue == 0x00,
1054 "SRCALPHA on frame buffer returned color 0x%08x, expected 0x00bf4000\n", color);
1056 color = getPixelColor(device, 160, 120);
1057 red = (color & 0x00ff0000) >> 16;
1058 green = (color & 0x0000ff00) >> 8;
1059 blue = (color & 0x000000ff);
1060 ok(red == 0x00 && green == 0x00 && blue >= 0xfe && blue <= 0xff ,
1061 "DSTALPHA on frame buffer returned color 0x%08x, expected 0x000000ff\n", color);
1063 color = getPixelColor(device, 480, 360);
1064 red = (color & 0x00ff0000) >> 16;
1065 green = (color & 0x0000ff00) >> 8;
1066 blue = (color & 0x000000ff);
1067 ok(red >= 0xbe && red <= 0xc0 && green >= 0x39 && green <= 0x41 && blue == 0x00,
1068 "SRCALPHA on texture returned color 0x%08x, expected 0x00bf4000\n", color);
1070 color = getPixelColor(device, 480, 120);
1071 red = (color & 0x00ff0000) >> 16;
1072 green = (color & 0x0000ff00) >> 8;
1073 blue = (color & 0x000000ff);
1074 ok(red >= 0x7e && red <= 0x81 && green == 0x00 && blue >= 0x7e && blue <= 0x81,
1075 "DSTALPHA on texture returned color 0x%08x, expected 0x00800080\n", color);
1077 out:
1078 if(offscreen) IDirectDrawSurface7_Release(offscreen);
1079 if(backbuffer) IDirectDrawSurface7_Release(backbuffer);
1082 static void rhw_zero_test(IDirect3DDevice7 *device)
1084 /* Test if it will render a quad correctly when vertex rhw = 0 */
1085 HRESULT hr;
1086 DWORD color;
1088 struct {
1089 float x, y, z;
1090 float rhw;
1091 DWORD diffuse;
1092 } quad1[] =
1094 {0, 100, 0, 0, 0xffffffff},
1095 {0, 0, 0, 0, 0xffffffff},
1096 {100, 100, 0, 0, 0xffffffff},
1097 {100, 0, 0, 0, 0xffffffff},
1100 /* Clear to black */
1101 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0, 0.0, 0);
1102 ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
1104 hr = IDirect3DDevice7_BeginScene(device);
1105 ok(hr == D3D_OK, "IDirect3DDevice7_BeginScene failed with %08x\n", hr);
1107 if (SUCCEEDED(hr)) {
1108 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE, quad1, 4, 0);
1109 ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
1111 hr = IDirect3DDevice7_EndScene(device);
1112 ok(hr == D3D_OK, "IDirect3DDevice7_EndScene failed, hr = %08x\n", hr);
1115 color = getPixelColor(device, 5, 5);
1116 ok(color == 0xffffff ||
1117 broken(color == 0), /* VMware */
1118 "Got color %08x, expected 00ffffff\n", color);
1120 color = getPixelColor(device, 105, 105);
1121 ok(color == 0, "Got color %08x, expected 00000000\n", color);
1124 static BOOL D3D1_createObjects(void)
1126 WNDCLASS wc = {0};
1127 HRESULT hr;
1128 DDSURFACEDESC ddsd;
1129 D3DEXECUTEBUFFERDESC exdesc;
1130 D3DVIEWPORT vp_data;
1132 /* An IDirect3DDevice cannot be queryInterfaced from an IDirect3DDevice7 on windows */
1133 hr = DirectDrawCreate(NULL, &DirectDraw1, NULL);
1135 ok(hr==DD_OK || hr==DDERR_NODIRECTDRAWSUPPORT, "DirectDrawCreate returned: %x\n", hr);
1136 if (FAILED(hr)) {
1137 return FALSE;
1140 wc.lpfnWndProc = DefWindowProc;
1141 wc.lpszClassName = "texturemapblend_test_wc";
1142 RegisterClass(&wc);
1143 window = CreateWindow("texturemapblend_test_wc", "texturemapblend_test", WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, 640, 480, 0, 0, 0, 0);
1145 hr = IDirectDraw_SetCooperativeLevel(DirectDraw1, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
1146 ok(hr==DD_OK, "SetCooperativeLevel returned: %x\n", hr);
1147 if(FAILED(hr)) {
1148 return FALSE;
1151 hr = IDirectDraw_SetDisplayMode(DirectDraw1, 640, 480, 32);
1152 if(FAILED(hr)) {
1153 /* 24 bit is fine too */
1154 hr = IDirectDraw_SetDisplayMode(DirectDraw1, 640, 480, 24);
1156 ok(hr==DD_OK || hr == DDERR_UNSUPPORTED, "SetDisplayMode returned: %x\n", hr);
1157 if (FAILED(hr)) {
1158 return FALSE;
1161 hr = IDirectDraw_QueryInterface(DirectDraw1, &IID_IDirect3D, (void**) &Direct3D1);
1162 ok(hr==DD_OK, "QueryInterface returned: %x\n", hr);
1163 if (FAILED(hr)) {
1164 return FALSE;
1167 memset(&ddsd, 0, sizeof(ddsd));
1168 ddsd.dwSize = sizeof(ddsd);
1169 ddsd.dwFlags = DDSD_CAPS;
1170 ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE;
1171 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &Surface1, NULL);
1172 ok(hr==DD_OK, "CreateSurface returned: %x\n", hr);
1173 if (FAILED(hr)) {
1174 return FALSE;
1177 hr = IDirectDrawSurface_QueryInterface(Surface1, &IID_IDirect3DHALDevice, (void **) &Direct3DDevice1);
1178 if(FAILED(hr)) {
1179 trace("Creating a HAL device failed, trying Ref\n");
1180 hr = IDirectDrawSurface_QueryInterface(Surface1, &IID_IDirect3DRefDevice, (void **) &Direct3DDevice1);
1182 ok(hr==D3D_OK, "Creating 3D device returned: %x\n", hr);
1183 if(FAILED(hr)) {
1184 return FALSE;
1187 hr = IDirect3D_CreateViewport(Direct3D1, &Viewport, NULL);
1188 ok(hr == D3D_OK, "IDirect3D_CreateViewport failed: %08x\n", hr);
1189 if (FAILED(hr)) {
1190 return FALSE;
1193 hr = IDirect3DViewport_Initialize(Viewport, Direct3D1);
1194 ok(hr == D3D_OK || hr == DDERR_ALREADYINITIALIZED, "IDirect3DViewport_Initialize returned %08x\n", hr);
1195 hr = IDirect3DDevice_AddViewport(Direct3DDevice1, Viewport);
1196 ok(hr == D3D_OK, "IDirect3DDevice_AddViewport returned %08x\n", hr);
1197 vp_data.dwSize = sizeof(vp_data);
1198 vp_data.dwX = 0;
1199 vp_data.dwY = 0;
1200 vp_data.dwWidth = 640;
1201 vp_data.dwHeight = 480;
1202 vp_data.dvScaleX = 1;
1203 vp_data.dvScaleY = 1;
1204 vp_data.dvMaxX = 640;
1205 vp_data.dvMaxY = 480;
1206 vp_data.dvMinZ = 0;
1207 vp_data.dvMaxZ = 1;
1208 hr = IDirect3DViewport_SetViewport(Viewport, &vp_data);
1209 ok(hr == D3D_OK, "IDirect3DViewport_SetViewport returned %08x\n", hr);
1211 memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC));
1212 exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC);
1213 exdesc.dwFlags = D3DDEB_BUFSIZE | D3DDEB_CAPS;
1214 exdesc.dwBufferSize = 512;
1215 exdesc.dwCaps = D3DDEBCAPS_SYSTEMMEMORY;
1216 hr = IDirect3DDevice_CreateExecuteBuffer(Direct3DDevice1, &exdesc, &ExecuteBuffer, NULL);
1217 ok(hr == D3D_OK, "IDirect3DDevice_CreateExecuteBuffer failed with %08x\n", hr);
1218 if (FAILED(hr)) {
1219 return FALSE;
1222 return TRUE;
1225 static void D3D1_releaseObjects(void)
1227 if(ExecuteBuffer) IDirect3DExecuteBuffer_Release(ExecuteBuffer);
1228 if(Surface1) IDirectDrawSurface_Release(Surface1);
1229 if(Viewport) IDirect3DViewport_Release(Viewport);
1230 if(Direct3DDevice1) IDirect3DDevice_Release(Direct3DDevice1);
1231 if(Direct3D1) IDirect3D_Release(Direct3D1);
1232 if(DirectDraw1) IDirectDraw_Release(DirectDraw1);
1233 if(window) DestroyWindow(window);
1236 static DWORD D3D1_getPixelColor(IDirectDraw *DirectDraw1, IDirectDrawSurface *Surface, UINT x, UINT y)
1238 DWORD ret;
1239 HRESULT hr;
1240 DDSURFACEDESC ddsd;
1241 RECT rectToLock = {x, y, x+1, y+1};
1242 IDirectDrawSurface *surf = NULL;
1244 /* Some implementations seem to dislike direct locking on the front buffer. Thus copy the front buffer
1245 * to an offscreen surface and lock it instead of the front buffer
1247 memset(&ddsd, 0, sizeof(ddsd));
1248 ddsd.dwSize = sizeof(ddsd);
1249 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
1250 ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
1251 ddsd.dwWidth = 640;
1252 ddsd.dwHeight = 480;
1253 ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY;
1254 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &surf, NULL);
1255 ok(hr == DD_OK, "IDirectDraw_CreateSurface failed with %08x\n", hr);
1256 if(!surf)
1258 trace("cannot create helper surface\n");
1259 return 0xdeadbeef;
1262 memset(&ddsd, 0, sizeof(ddsd));
1263 ddsd.dwSize = sizeof(ddsd);
1264 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
1266 hr = IDirectDrawSurface_BltFast(surf, 0, 0, Surface, NULL, 0);
1267 ok(hr == DD_OK, "IDirectDrawSurface_BltFast returned %08x\n", hr);
1268 if(FAILED(hr))
1270 trace("Cannot blit\n");
1271 ret = 0xdeadbee;
1272 goto out;
1275 hr = IDirectDrawSurface_Lock(surf, &rectToLock, &ddsd, DDLOCK_READONLY | DDLOCK_WAIT, NULL);
1276 if(FAILED(hr))
1278 trace("Can't lock the offscreen surface, hr=%08x\n", hr);
1279 ret = 0xdeadbeec;
1280 goto out;
1283 /* Remove the X channel for now. DirectX and OpenGL have different ideas how to treat it apparently, and it isn't
1284 * really important for these tests
1286 ret = ((DWORD *) ddsd.lpSurface)[0] & 0x00ffffff;
1287 hr = IDirectDrawSurface_Unlock(surf, NULL);
1288 if(FAILED(hr))
1290 trace("Can't unlock the offscreen surface, hr=%08x\n", hr);
1293 out:
1294 IDirectDrawSurface_Release(surf);
1295 return ret;
1298 #define EXEBUF_START_RENDER_STATES(count, ptr) do {\
1299 ((D3DINSTRUCTION*)(ptr))->bOpcode = D3DOP_STATERENDER;\
1300 ((D3DINSTRUCTION*)(ptr))->bSize = sizeof(D3DSTATE);\
1301 ((D3DINSTRUCTION*)(ptr))->wCount = count;\
1302 ptr = ((D3DINSTRUCTION*)(ptr))+1; } while (0)
1304 #define EXEBUF_PUT_RENDER_STATE(state, value, ptr) do {\
1305 U1(*((D3DSTATE*)(ptr))).drstRenderStateType = state; \
1306 U2(*((D3DSTATE*)(ptr))).dwArg[0] = value; \
1307 ptr = ((D3DSTATE*)(ptr))+1; } while (0)
1309 #define EXEBUF_PUT_PROCESSVERTICES(nvertices, ptr) do {\
1310 ((D3DINSTRUCTION*)(ptr))->bOpcode = D3DOP_PROCESSVERTICES;\
1311 ((D3DINSTRUCTION*)(ptr))->bSize = sizeof(D3DPROCESSVERTICES);\
1312 ((D3DINSTRUCTION*)(ptr))->wCount = 1;\
1313 ptr = ((D3DINSTRUCTION*)(ptr))+1;\
1314 ((D3DPROCESSVERTICES*)(ptr))->dwFlags = D3DPROCESSVERTICES_COPY;\
1315 ((D3DPROCESSVERTICES*)(ptr))->wStart = 0;\
1316 ((D3DPROCESSVERTICES*)(ptr))->wDest = 0;\
1317 ((D3DPROCESSVERTICES*)(ptr))->dwCount = nvertices;\
1318 ((D3DPROCESSVERTICES*)(ptr))->dwReserved = 0;\
1319 ptr = ((D3DPROCESSVERTICES*)(ptr))+1; } while (0)
1321 #define EXEBUF_END(ptr) do {\
1322 ((D3DINSTRUCTION*)(ptr))->bOpcode = D3DOP_EXIT;\
1323 ((D3DINSTRUCTION*)(ptr))->bSize = 0;\
1324 ((D3DINSTRUCTION*)(ptr))->wCount = 0;\
1325 ptr = ((D3DINSTRUCTION*)(ptr))+1; } while (0)
1327 #define EXEBUF_PUT_QUAD(base_idx, ptr) do {\
1328 ((D3DINSTRUCTION*)(ptr))->bOpcode = D3DOP_TRIANGLE;\
1329 ((D3DINSTRUCTION*)(ptr))->bSize = sizeof(D3DTRIANGLE);\
1330 ((D3DINSTRUCTION*)(ptr))->wCount = 2;\
1331 ptr = ((D3DINSTRUCTION*)(ptr))+1;\
1332 U1(*((D3DTRIANGLE*)(ptr))).v1 = base_idx;\
1333 U2(*((D3DTRIANGLE*)(ptr))).v2 = (base_idx) + 1; \
1334 U3(*((D3DTRIANGLE*)(ptr))).v3 = (base_idx) + 3; \
1335 ((D3DTRIANGLE*)(ptr))->wFlags = 0;\
1336 ptr = ((D3DTRIANGLE*)ptr)+1;\
1337 U1(*((D3DTRIANGLE*)(ptr))).v1 = (base_idx) + 1; \
1338 U2(*((D3DTRIANGLE*)(ptr))).v2 = (base_idx) + 2; \
1339 U3(*((D3DTRIANGLE*)(ptr))).v3 = (base_idx) + 3; \
1340 ((D3DTRIANGLE*)(ptr))->wFlags = 0;\
1341 ptr = ((D3DTRIANGLE*)(ptr))+1;\
1342 } while (0)
1344 static HRESULT CALLBACK TextureFormatEnumCallback(LPDDSURFACEDESC lpDDSD, LPVOID lpContext)
1346 if (lpDDSD->ddpfPixelFormat.dwFlags & DDPF_PALETTEINDEXED8) {
1347 *(BOOL*)lpContext = TRUE;
1350 return DDENUMRET_OK;
1353 static void D3D1_TextureMapBlendTest(void)
1355 HRESULT hr;
1356 DDSURFACEDESC ddsd;
1357 D3DEXECUTEBUFFERDESC exdesc;
1358 D3DEXECUTEDATA exdata;
1359 DDBLTFX ddbltfx;
1360 RECT rect = { 0, 0, 64, 128 };
1361 DWORD color, red, blue, green;
1362 void *exe_buffer_ptr;
1363 DWORD exe_length;
1364 D3DTEXTUREHANDLE htex;
1365 DDCOLORKEY clrKey;
1366 IDirectDrawSurface *TexSurface = NULL;
1367 IDirect3DTexture *Texture = NULL;
1368 IDirectDrawPalette *Palette = NULL;
1369 PALETTEENTRY table1[256];
1370 BOOL p8_textures_supported = FALSE;
1372 struct {
1373 float x, y, z;
1374 float rhw;
1375 DWORD diffuse;
1376 DWORD specular;
1377 float tu, tv;
1378 } test1_quads[] =
1380 {0.0f, 0.0f, 0.0f, 1.0f, 0xffffffff, 0, 0.0f, 0.0f},
1381 {640.0f, 0.0f, 0.0f, 1.0f, 0xffffffff, 0, 1.0f, 0.0f},
1382 {640.0f, 240.0f, 0.0f, 1.0f, 0xffffffff, 0, 1.0f, 1.0f},
1383 {0.0f, 240.0f, 0.0f, 1.0f, 0xffffffff, 0, 0.0f, 1.0f},
1384 {0.0f, 240.0f, 0.0f, 1.0f, 0x80ffffff, 0, 0.0f, 0.0f},
1385 {640.0f, 240.0f, 0.0f, 1.0f, 0x80ffffff, 0, 1.0f, 0.0f},
1386 {640.0f, 480.0f, 0.0f, 1.0f, 0x80ffffff, 0, 1.0f, 1.0f},
1387 {0.0f, 480.0f, 0.0f, 1.0f, 0x80ffffff, 0, 0.0f, 1.0f}
1388 }, test2_quads[] =
1390 {0.0f, 0.0f, 0.0f, 1.0f, 0x00ff0080, 0, 0.0f, 0.0f},
1391 {640.0f, 0.0f, 0.0f, 1.0f, 0x00ff0080, 0, 1.0f, 0.0f},
1392 {640.0f, 240.0f, 0.0f, 1.0f, 0x00ff0080, 0, 1.0f, 1.0f},
1393 {0.0f, 240.0f, 0.0f, 1.0f, 0x00ff0080, 0, 0.0f, 1.0f},
1394 {0.0f, 240.0f, 0.0f, 1.0f, 0x008000ff, 0, 0.0f, 0.0f},
1395 {640.0f, 240.0f, 0.0f, 1.0f, 0x008000ff, 0, 1.0f, 0.0f},
1396 {640.0f, 480.0f, 0.0f, 1.0f, 0x008000ff, 0, 1.0f, 1.0f},
1397 {0.0f, 480.0f, 0.0f, 1.0f, 0x008000ff, 0, 0.0f, 1.0f}
1400 /* 1) Test alpha with DDPF_ALPHAPIXELS texture - should be taken from texture alpha channel*/
1401 memset (&ddsd, 0, sizeof (ddsd));
1402 ddsd.dwSize = sizeof (ddsd);
1403 ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
1404 ddsd.dwHeight = 128;
1405 ddsd.dwWidth = 128;
1406 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
1407 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
1408 ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
1409 U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 32;
1410 U2(ddsd.ddpfPixelFormat).dwRBitMask = 0x00ff0000;
1411 U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x0000ff00;
1412 U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x000000ff;
1413 U5(ddsd.ddpfPixelFormat).dwRGBAlphaBitMask = 0xff000000;
1414 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &TexSurface, NULL);
1415 ok(hr==D3D_OK, "CreateSurface returned: %x\n", hr);
1416 if (FAILED(hr)) {
1417 skip("IDirectDraw_CreateSurface failed; skipping further tests\n");
1418 goto out;
1421 hr = IDirectDrawSurface_QueryInterface(TexSurface, &IID_IDirect3DTexture,
1422 (void *)&Texture);
1423 ok(hr==D3D_OK, "IDirectDrawSurface_QueryInterface returned: %x\n", hr);
1424 if (FAILED(hr)) {
1425 skip("Can't get IDirect3DTexture interface; skipping further tests\n");
1426 goto out;
1429 memset(&ddbltfx, 0, sizeof(ddbltfx));
1430 ddbltfx.dwSize = sizeof(ddbltfx);
1431 U5(ddbltfx).dwFillColor = 0;
1432 hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1433 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1435 U5(ddbltfx).dwFillColor = 0xff0000ff;
1436 hr = IDirectDrawSurface_Blt(TexSurface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1437 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1438 U5(ddbltfx).dwFillColor = 0x800000ff;
1439 hr = IDirectDrawSurface_Blt(TexSurface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1440 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1442 memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC));
1443 exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC);
1444 hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &exdesc);
1445 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr);
1446 if (FAILED(hr)) {
1447 skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n");
1448 goto out;
1451 memcpy(exdesc.lpData, test1_quads, sizeof(test1_quads));
1453 exe_buffer_ptr = sizeof(test1_quads) + (char*)exdesc.lpData;
1455 EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr);
1457 EXEBUF_START_RENDER_STATES(12, exe_buffer_ptr);
1458 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE, exe_buffer_ptr);
1459 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ZENABLE, FALSE, exe_buffer_ptr);
1460 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_FOGENABLE, FALSE, exe_buffer_ptr);
1461 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_SPECULARENABLE, FALSE, exe_buffer_ptr);
1462 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREMAG, D3DFILTER_NEAREST, exe_buffer_ptr);
1463 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREMIN, D3DFILTER_NEAREST, exe_buffer_ptr);
1464 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_FILLMODE , D3DFILL_SOLID, exe_buffer_ptr);
1465 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA, exe_buffer_ptr);
1466 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA, exe_buffer_ptr);
1467 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE, exe_buffer_ptr);
1468 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREMAPBLEND, D3DTBLEND_MODULATE, exe_buffer_ptr);
1469 hr = IDirect3DTexture_GetHandle(Texture, Direct3DDevice1, &htex);
1470 ok(hr == D3D_OK, "IDirect3DTexture_GetHandle failed with %08x\n", hr);
1471 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE, htex, exe_buffer_ptr);
1473 EXEBUF_PUT_QUAD(0, exe_buffer_ptr);
1474 EXEBUF_PUT_QUAD(4, exe_buffer_ptr);
1476 EXEBUF_END(exe_buffer_ptr);
1478 exe_length = ((char*)exe_buffer_ptr - (char*)exdesc.lpData) - sizeof(test1_quads);
1480 hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer);
1481 if (FAILED(hr)) {
1482 trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr);
1485 memset(&exdata, 0, sizeof(exdata));
1486 exdata.dwSize = sizeof(exdata);
1487 exdata.dwVertexCount = 8;
1488 exdata.dwInstructionOffset = sizeof(test1_quads);
1489 exdata.dwInstructionLength = exe_length;
1490 hr = IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer, &exdata);
1491 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
1493 hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
1494 ok(hr == D3D_OK, "IDirect3DDevice_BeginScene failed with %08x\n", hr);
1496 if (SUCCEEDED(hr)) {
1497 hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED);
1498 ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr);
1499 hr = IDirect3DDevice_EndScene(Direct3DDevice1);
1500 ok(hr == D3D_OK, "IDirect3DDevice_EndScene failed, hr = %08x\n", hr);
1503 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
1504 red = (color & 0x00ff0000) >> 16;
1505 green = (color & 0x0000ff00) >> 8;
1506 blue = (color & 0x000000ff);
1507 ok(red == 0 && green == 0 && blue >= 0x7e && blue <= 0x82, "Got color %08x, expected 00000080 or near\n", color);
1509 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 5);
1510 red = (color & 0x00ff0000) >> 16;
1511 green = (color & 0x0000ff00) >> 8;
1512 blue = (color & 0x000000ff);
1513 ok(red == 0 && green == 0 && blue == 0xff, "Got color %08x, expected 000000ff or near\n", color);
1515 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 245);
1516 red = (color & 0x00ff0000) >> 16;
1517 green = (color & 0x0000ff00) >> 8;
1518 blue = (color & 0x000000ff);
1519 ok(red == 0 && green == 0 && blue >= 0x7e && blue <= 0x82, "Got color %08x, expected 00000080 or near\n", color);
1521 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 245);
1522 red = (color & 0x00ff0000) >> 16;
1523 green = (color & 0x0000ff00) >> 8;
1524 blue = (color & 0x000000ff);
1525 ok(red == 0 && green == 0 && blue == 0xff, "Got color %08x, expected 000000ff or near\n", color);
1527 /* 2) Test alpha with texture that has no alpha channel - alpha should be taken from diffuse color */
1528 if(Texture) IDirect3DTexture_Release(Texture);
1529 Texture = NULL;
1530 if(TexSurface) IDirectDrawSurface_Release(TexSurface);
1531 TexSurface = NULL;
1533 memset (&ddsd, 0, sizeof (ddsd));
1534 ddsd.dwSize = sizeof (ddsd);
1535 ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
1536 ddsd.dwHeight = 128;
1537 ddsd.dwWidth = 128;
1538 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
1539 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
1540 ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB;
1541 U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 32;
1542 U2(ddsd.ddpfPixelFormat).dwRBitMask = 0x00ff0000;
1543 U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x0000ff00;
1544 U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x000000ff;
1546 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &TexSurface, NULL);
1547 ok(hr==D3D_OK, "CreateSurface returned: %x\n", hr);
1548 if (FAILED(hr)) {
1549 skip("IDirectDraw_CreateSurface failed; skipping further tests\n");
1550 goto out;
1553 hr = IDirectDrawSurface_QueryInterface(TexSurface, &IID_IDirect3DTexture,
1554 (void *)&Texture);
1555 ok(hr==D3D_OK, "IDirectDrawSurface_QueryInterface returned: %x\n", hr);
1556 if (FAILED(hr)) {
1557 skip("Can't get IDirect3DTexture interface; skipping further tests\n");
1558 goto out;
1561 memset(&ddbltfx, 0, sizeof(ddbltfx));
1562 ddbltfx.dwSize = sizeof(ddbltfx);
1563 U5(ddbltfx).dwFillColor = 0;
1564 hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1565 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1567 U5(ddbltfx).dwFillColor = 0xff0000ff;
1568 hr = IDirectDrawSurface_Blt(TexSurface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1569 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1570 U5(ddbltfx).dwFillColor = 0x800000ff;
1571 hr = IDirectDrawSurface_Blt(TexSurface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1572 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1574 memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC));
1575 exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC);
1576 hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &exdesc);
1577 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr);
1578 if (FAILED(hr)) {
1579 skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n");
1580 goto out;
1583 memcpy(exdesc.lpData, test1_quads, sizeof(test1_quads));
1585 exe_buffer_ptr = sizeof(test1_quads) + (char*)exdesc.lpData;
1587 EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr);
1589 EXEBUF_START_RENDER_STATES(1, exe_buffer_ptr);
1590 hr = IDirect3DTexture_GetHandle(Texture, Direct3DDevice1, &htex);
1591 ok(hr == D3D_OK, "IDirect3DTexture_GetHandle failed with %08x\n", hr);
1592 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE, htex, exe_buffer_ptr);
1594 EXEBUF_PUT_QUAD(0, exe_buffer_ptr);
1595 EXEBUF_PUT_QUAD(4, exe_buffer_ptr);
1597 EXEBUF_END(exe_buffer_ptr);
1599 exe_length = ((char*)exe_buffer_ptr - (char*)exdesc.lpData) - sizeof(test1_quads);
1601 hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer);
1602 if (FAILED(hr)) {
1603 trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr);
1606 memset(&exdata, 0, sizeof(exdata));
1607 exdata.dwSize = sizeof(exdata);
1608 exdata.dwVertexCount = 8;
1609 exdata.dwInstructionOffset = sizeof(test1_quads);
1610 exdata.dwInstructionLength = exe_length;
1611 hr = IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer, &exdata);
1612 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
1614 hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
1615 ok(hr == D3D_OK, "IDirect3DDevice_BeginScene failed with %08x\n", hr);
1617 if (SUCCEEDED(hr)) {
1618 hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED);
1619 ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr);
1620 hr = IDirect3DDevice_EndScene(Direct3DDevice1);
1621 ok(hr == D3D_OK, "IDirect3DDevice_EndScene failed, hr = %08x\n", hr);
1624 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
1625 red = (color & 0x00ff0000) >> 16;
1626 green = (color & 0x0000ff00) >> 8;
1627 blue = (color & 0x000000ff);
1628 ok(red == 0 && green == 0 && blue == 0xff, "Got color %08x, expected 000000ff or near\n", color);
1630 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 5);
1631 red = (color & 0x00ff0000) >> 16;
1632 green = (color & 0x0000ff00) >> 8;
1633 blue = (color & 0x000000ff);
1634 ok(red == 0 && green == 0 && blue == 0xff, "Got color %08x, expected 000000ff or near\n", color);
1636 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 245);
1637 red = (color & 0x00ff0000) >> 16;
1638 green = (color & 0x0000ff00) >> 8;
1639 blue = (color & 0x000000ff);
1640 ok(red == 0 && green == 0 && blue >= 0x7e && blue <= 0x82, "Got color %08x, expected 00000080 or near\n", color);
1642 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 245);
1643 red = (color & 0x00ff0000) >> 16;
1644 green = (color & 0x0000ff00) >> 8;
1645 blue = (color & 0x000000ff);
1646 ok(red == 0 && green == 0 && blue >= 0x7e && blue <= 0x82, "Got color %08x, expected 00000080 or near\n", color);
1648 /* 3) Test RGB - should multiply color components from diffuse color and texture */
1649 if(Texture) IDirect3DTexture_Release(Texture);
1650 Texture = NULL;
1651 if(TexSurface) IDirectDrawSurface_Release(TexSurface);
1652 TexSurface = NULL;
1654 memset (&ddsd, 0, sizeof (ddsd));
1655 ddsd.dwSize = sizeof (ddsd);
1656 ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
1657 ddsd.dwHeight = 128;
1658 ddsd.dwWidth = 128;
1659 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
1660 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
1661 ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
1662 U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 32;
1663 U2(ddsd.ddpfPixelFormat).dwRBitMask = 0x00ff0000;
1664 U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x0000ff00;
1665 U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x000000ff;
1666 U5(ddsd.ddpfPixelFormat).dwRGBAlphaBitMask = 0xff000000;
1667 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &TexSurface, NULL);
1668 ok(hr==D3D_OK, "CreateSurface returned: %x\n", hr);
1669 if (FAILED(hr)) {
1670 skip("IDirectDraw_CreateSurface failed; skipping further tests\n");
1671 goto out;
1674 hr = IDirectDrawSurface_QueryInterface(TexSurface, &IID_IDirect3DTexture,
1675 (void *)&Texture);
1676 ok(hr==D3D_OK, "IDirectDrawSurface_QueryInterface returned: %x\n", hr);
1677 if (FAILED(hr)) {
1678 skip("Can't get IDirect3DTexture interface; skipping further tests\n");
1679 goto out;
1682 memset(&ddbltfx, 0, sizeof(ddbltfx));
1683 ddbltfx.dwSize = sizeof(ddbltfx);
1684 U5(ddbltfx).dwFillColor = 0;
1685 hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1686 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1688 U5(ddbltfx).dwFillColor = 0x00ffffff;
1689 hr = IDirectDrawSurface_Blt(TexSurface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1690 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1691 U5(ddbltfx).dwFillColor = 0x00ffff80;
1692 hr = IDirectDrawSurface_Blt(TexSurface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1693 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1695 memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC));
1696 exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC);
1697 hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &exdesc);
1698 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr);
1699 if (FAILED(hr)) {
1700 skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n");
1701 goto out;
1704 memcpy(exdesc.lpData, test2_quads, sizeof(test2_quads));
1706 exe_buffer_ptr = sizeof(test2_quads) + (char*)exdesc.lpData;
1708 EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr);
1710 EXEBUF_START_RENDER_STATES(2, exe_buffer_ptr);
1711 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE, exe_buffer_ptr);
1712 hr = IDirect3DTexture_GetHandle(Texture, Direct3DDevice1, &htex);
1713 ok(hr == D3D_OK, "IDirect3DTexture_GetHandle failed with %08x\n", hr);
1714 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE, htex, exe_buffer_ptr);
1716 EXEBUF_PUT_QUAD(0, exe_buffer_ptr);
1717 EXEBUF_PUT_QUAD(4, exe_buffer_ptr);
1719 EXEBUF_END(exe_buffer_ptr);
1721 exe_length = ((char*)exe_buffer_ptr - (char*)exdesc.lpData) - sizeof(test2_quads);
1723 hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer);
1724 if (FAILED(hr)) {
1725 trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr);
1728 memset(&exdata, 0, sizeof(exdata));
1729 exdata.dwSize = sizeof(exdata);
1730 exdata.dwVertexCount = 8;
1731 exdata.dwInstructionOffset = sizeof(test2_quads);
1732 exdata.dwInstructionLength = exe_length;
1733 hr = IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer, &exdata);
1734 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
1736 hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
1737 ok(hr == D3D_OK, "IDirect3DDevice_BeginScene failed with %08x\n", hr);
1739 if (SUCCEEDED(hr)) {
1740 hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED);
1741 ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr);
1742 hr = IDirect3DDevice_EndScene(Direct3DDevice1);
1743 ok(hr == D3D_OK, "IDirect3DDevice_EndScene failed, hr = %08x\n", hr);
1746 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
1747 red = (color & 0x00ff0000) >> 16;
1748 green = (color & 0x0000ff00) >> 8;
1749 blue = (color & 0x000000ff);
1750 ok(red == 0xff && green == 0 && blue >= 0x3e && blue <= 0x42, "Got color %08x, expected 00ff0040 or near\n", color);
1752 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 5);
1753 red = (color & 0x00ff0000) >> 16;
1754 green = (color & 0x0000ff00) >> 8;
1755 blue = (color & 0x000000ff);
1756 ok(red == 0xff && green == 0 && blue == 0x80, "Got color %08x, expected 00ff0080 or near\n", color);
1758 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 245);
1759 red = (color & 0x00ff0000) >> 16;
1760 green = (color & 0x0000ff00) >> 8;
1761 blue = (color & 0x000000ff);
1762 ok(red >= 0x7e && red <= 0x82 && green == 0 && blue == 0x80, "Got color %08x, expected 00800080 or near\n", color);
1764 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 245);
1765 red = (color & 0x00ff0000) >> 16;
1766 green = (color & 0x0000ff00) >> 8;
1767 blue = (color & 0x000000ff);
1768 ok(red >= 0x7e && red <= 0x82 && green == 0 && blue == 0xff, "Got color %08x, expected 008000ff or near\n", color);
1770 /* 4) Test alpha again, now with color keyed texture (colorkey emulation in wine can interfere) */
1771 if(Texture) IDirect3DTexture_Release(Texture);
1772 Texture = NULL;
1773 if(TexSurface) IDirectDrawSurface_Release(TexSurface);
1774 TexSurface = NULL;
1776 memset (&ddsd, 0, sizeof (ddsd));
1777 ddsd.dwSize = sizeof (ddsd);
1778 ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
1779 ddsd.dwHeight = 128;
1780 ddsd.dwWidth = 128;
1781 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
1782 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
1783 ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB;
1784 U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 16;
1785 U2(ddsd.ddpfPixelFormat).dwRBitMask = 0xf800;
1786 U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x07e0;
1787 U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x001f;
1789 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &TexSurface, NULL);
1790 ok(hr==D3D_OK, "CreateSurface returned: %x\n", hr);
1791 if (FAILED(hr)) {
1792 skip("IDirectDraw_CreateSurface failed; skipping further tests\n");
1793 goto out;
1796 hr = IDirectDrawSurface_QueryInterface(TexSurface, &IID_IDirect3DTexture,
1797 (void *)&Texture);
1798 ok(hr==D3D_OK, "IDirectDrawSurface_QueryInterface returned: %x\n", hr);
1799 if (FAILED(hr)) {
1800 skip("Can't get IDirect3DTexture interface; skipping further tests\n");
1801 goto out;
1804 memset(&ddbltfx, 0, sizeof(ddbltfx));
1805 ddbltfx.dwSize = sizeof(ddbltfx);
1806 U5(ddbltfx).dwFillColor = 0;
1807 hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1808 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1809 U5(ddbltfx).dwFillColor = 0xf800;
1810 hr = IDirectDrawSurface_Blt(TexSurface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1811 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1812 U5(ddbltfx).dwFillColor = 0x001f;
1813 hr = IDirectDrawSurface_Blt(TexSurface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1814 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1816 clrKey.dwColorSpaceLowValue = 0x001f;
1817 clrKey.dwColorSpaceHighValue = 0x001f;
1818 hr = IDirectDrawSurface_SetColorKey(TexSurface, DDCKEY_SRCBLT, &clrKey);
1819 ok(hr==D3D_OK, "IDirectDrawSurfac_SetColorKey returned: %x\n", hr);
1821 memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC));
1822 exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC);
1823 hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &exdesc);
1824 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr);
1825 if (FAILED(hr)) {
1826 skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n");
1827 goto out;
1830 memcpy(exdesc.lpData, test1_quads, sizeof(test1_quads));
1832 exe_buffer_ptr = sizeof(test1_quads) + (char*)exdesc.lpData;
1834 EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr);
1836 EXEBUF_START_RENDER_STATES(2, exe_buffer_ptr);
1837 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE, exe_buffer_ptr);
1838 hr = IDirect3DTexture_GetHandle(Texture, Direct3DDevice1, &htex);
1839 ok(hr == D3D_OK, "IDirect3DTexture_GetHandle failed with %08x\n", hr);
1840 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE, htex, exe_buffer_ptr);
1842 EXEBUF_PUT_QUAD(0, exe_buffer_ptr);
1843 EXEBUF_PUT_QUAD(4, exe_buffer_ptr);
1845 EXEBUF_END(exe_buffer_ptr);
1847 exe_length = ((char*)exe_buffer_ptr - (char*)exdesc.lpData) - sizeof(test1_quads);
1849 hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer);
1850 if (FAILED(hr)) {
1851 trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr);
1854 memset(&exdata, 0, sizeof(exdata));
1855 exdata.dwSize = sizeof(exdata);
1856 exdata.dwVertexCount = 8;
1857 exdata.dwInstructionOffset = sizeof(test1_quads);
1858 exdata.dwInstructionLength = exe_length;
1859 hr = IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer, &exdata);
1860 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
1862 hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
1863 ok(hr == D3D_OK, "IDirect3DDevice_BeginScene failed with %08x\n", hr);
1865 if (SUCCEEDED(hr)) {
1866 hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED);
1867 ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr);
1868 hr = IDirect3DDevice_EndScene(Direct3DDevice1);
1869 ok(hr == D3D_OK, "IDirect3DDevice_EndScene failed, hr = %08x\n", hr);
1872 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
1873 ok(color == 0, "Got color %08x, expected 00000000\n", color);
1875 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 5);
1876 red = (color & 0x00ff0000) >> 16;
1877 green = (color & 0x0000ff00) >> 8;
1878 blue = (color & 0x000000ff);
1879 ok(red == 0xff && green == 0 && blue == 0, "Got color %08x, expected 00ff0000 or near\n", color);
1881 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 245);
1882 ok(color == 0, "Got color %08x, expected 00000000\n", color);
1884 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 245);
1885 red = (color & 0x00ff0000) >> 16;
1886 green = (color & 0x0000ff00) >> 8;
1887 blue = (color & 0x000000ff);
1888 ok(red >= 0x7e && red <= 0x82 && green == 0 && blue == 0, "Got color %08x, expected 00800000 or near\n", color);
1890 /* 5) Test alpha again, now with color keyed P8 texture */
1891 if(Texture) IDirect3DTexture_Release(Texture);
1892 Texture = NULL;
1893 if(TexSurface) IDirectDrawSurface_Release(TexSurface);
1894 TexSurface = NULL;
1896 hr = IDirect3DDevice_EnumTextureFormats(Direct3DDevice1, TextureFormatEnumCallback,
1897 &p8_textures_supported);
1898 ok(hr == DD_OK, "IDirect3DDevice_EnumTextureFormats returned %08x\n", hr);
1900 if (!p8_textures_supported) {
1901 skip("device has no P8 texture support, skipping test\n");
1902 } else {
1903 memset (&ddsd, 0, sizeof (ddsd));
1904 ddsd.dwSize = sizeof (ddsd);
1905 ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
1906 ddsd.dwHeight = 128;
1907 ddsd.dwWidth = 128;
1908 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
1909 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
1910 ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_PALETTEINDEXED8;
1911 U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 8;
1913 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &TexSurface, NULL);
1914 ok(hr==D3D_OK, "CreateSurface returned: %x\n", hr);
1915 if (FAILED(hr)) {
1916 skip("IDirectDraw_CreateSurface failed; skipping further tests\n");
1917 goto out;
1920 memset(table1, 0, sizeof(table1));
1921 table1[0].peBlue = 0xff;
1922 table1[1].peRed = 0xff;
1924 hr = IDirectDraw_CreatePalette(DirectDraw1, DDPCAPS_ALLOW256 | DDPCAPS_8BIT, table1, &Palette, NULL);
1925 ok(hr == DD_OK, "CreatePalette returned %08x\n", hr);
1926 if (FAILED(hr)) {
1927 skip("IDirectDraw_CreatePalette failed; skipping further tests\n");
1928 goto out;
1931 hr = IDirectDrawSurface_SetPalette(TexSurface, Palette);
1932 ok(hr==D3D_OK, "IDirectDrawSurface_SetPalette returned: %x\n", hr);
1934 hr = IDirectDrawSurface_QueryInterface(TexSurface, &IID_IDirect3DTexture,
1935 (void *)&Texture);
1936 ok(hr==D3D_OK, "IDirectDrawSurface_QueryInterface returned: %x\n", hr);
1937 if (FAILED(hr)) {
1938 skip("Can't get IDirect3DTexture interface; skipping further tests\n");
1939 goto out;
1942 memset(&ddbltfx, 0, sizeof(ddbltfx));
1943 ddbltfx.dwSize = sizeof(ddbltfx);
1944 U5(ddbltfx).dwFillColor = 0;
1945 hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1946 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1947 U5(ddbltfx).dwFillColor = 0;
1948 hr = IDirectDrawSurface_Blt(TexSurface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1949 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1950 U5(ddbltfx).dwFillColor = 1;
1951 hr = IDirectDrawSurface_Blt(TexSurface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1952 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1954 clrKey.dwColorSpaceLowValue = 1;
1955 clrKey.dwColorSpaceHighValue = 1;
1956 hr = IDirectDrawSurface_SetColorKey(TexSurface, DDCKEY_SRCBLT, &clrKey);
1957 ok(hr==D3D_OK, "IDirectDrawSurfac_SetColorKey returned: %x\n", hr);
1959 memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC));
1960 exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC);
1961 hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &exdesc);
1962 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr);
1963 if (FAILED(hr)) {
1964 skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n");
1965 goto out;
1968 memcpy(exdesc.lpData, test1_quads, sizeof(test1_quads));
1970 exe_buffer_ptr = sizeof(test1_quads) + (char*)exdesc.lpData;
1972 EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr);
1974 EXEBUF_START_RENDER_STATES(2, exe_buffer_ptr);
1975 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE, exe_buffer_ptr);
1976 hr = IDirect3DTexture_GetHandle(Texture, Direct3DDevice1, &htex);
1977 ok(hr == D3D_OK, "IDirect3DTexture_GetHandle failed with %08x\n", hr);
1978 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE, htex, exe_buffer_ptr);
1980 EXEBUF_PUT_QUAD(0, exe_buffer_ptr);
1981 EXEBUF_PUT_QUAD(4, exe_buffer_ptr);
1983 EXEBUF_END(exe_buffer_ptr);
1985 exe_length = ((char*)exe_buffer_ptr - (char*)exdesc.lpData) - sizeof(test1_quads);
1987 hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer);
1988 if (FAILED(hr)) {
1989 trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr);
1992 memset(&exdata, 0, sizeof(exdata));
1993 exdata.dwSize = sizeof(exdata);
1994 exdata.dwVertexCount = 8;
1995 exdata.dwInstructionOffset = sizeof(test1_quads);
1996 exdata.dwInstructionLength = exe_length;
1997 hr = IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer, &exdata);
1998 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
2000 hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
2001 ok(hr == D3D_OK, "IDirect3DDevice_BeginScene failed with %08x\n", hr);
2003 if (SUCCEEDED(hr)) {
2004 hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED);
2005 ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr);
2006 hr = IDirect3DDevice_EndScene(Direct3DDevice1);
2007 ok(hr == D3D_OK, "IDirect3DDevice_EndScene failed, hr = %08x\n", hr);
2010 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
2011 ok(color == 0, "Got color %08x, expected 00000000\n", color);
2013 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 5);
2014 red = (color & 0x00ff0000) >> 16;
2015 green = (color & 0x0000ff00) >> 8;
2016 blue = (color & 0x000000ff);
2017 ok(red == 0 && green == 0 && blue == 0xff, "Got color %08x, expected 000000ff or near\n", color);
2019 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 245);
2020 ok(color == 0, "Got color %08x, expected 00000000\n", color);
2022 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 245);
2023 red = (color & 0x00ff0000) >> 16;
2024 green = (color & 0x0000ff00) >> 8;
2025 blue = (color & 0x000000ff);
2026 ok(red == 0 && green == 0 && blue >= 0x7e && blue <= 0x82, "Got color %08x, expected 00000080 or near\n", color);
2029 out:
2031 if (Palette) IDirectDrawPalette_Release(Palette);
2032 if (TexSurface) IDirectDrawSurface_Release(TexSurface);
2033 if (Texture) IDirect3DTexture_Release(Texture);
2036 static void D3D1_ViewportClearTest(void)
2038 HRESULT hr;
2039 IDirect3DMaterial *bgMaterial = NULL;
2040 D3DMATERIAL mat;
2041 D3DMATERIALHANDLE hMat;
2042 D3DVIEWPORT vp_data;
2043 IDirect3DViewport *Viewport2 = NULL;
2044 DWORD color, red, green, blue;
2046 hr = IDirect3D_CreateMaterial(Direct3D1, &bgMaterial, NULL);
2047 ok(hr == D3D_OK, "IDirect3D_CreateMaterial failed: %08x\n", hr);
2048 if (FAILED(hr)) {
2049 goto out;
2052 hr = IDirect3D_CreateViewport(Direct3D1, &Viewport2, NULL);
2053 ok(hr == D3D_OK, "IDirect3D_CreateViewport failed: %08x\n", hr);
2054 if (FAILED(hr)) {
2055 goto out;
2058 hr = IDirect3DViewport_Initialize(Viewport2, Direct3D1);
2059 ok(hr == D3D_OK || hr == DDERR_ALREADYINITIALIZED, "IDirect3DViewport_Initialize returned %08x\n", hr);
2060 hr = IDirect3DDevice_AddViewport(Direct3DDevice1, Viewport2);
2061 ok(hr == D3D_OK, "IDirect3DDevice_AddViewport returned %08x\n", hr);
2062 vp_data.dwSize = sizeof(vp_data);
2063 vp_data.dwX = 200;
2064 vp_data.dwY = 200;
2065 vp_data.dwWidth = 100;
2066 vp_data.dwHeight = 100;
2067 vp_data.dvScaleX = 1;
2068 vp_data.dvScaleY = 1;
2069 vp_data.dvMaxX = 100;
2070 vp_data.dvMaxY = 100;
2071 vp_data.dvMinZ = 0;
2072 vp_data.dvMaxZ = 1;
2073 hr = IDirect3DViewport_SetViewport(Viewport2, &vp_data);
2074 ok(hr == D3D_OK, "IDirect3DViewport_SetViewport returned %08x\n", hr);
2076 memset(&mat, 0, sizeof(mat));
2077 mat.dwSize = sizeof(mat);
2078 U1(U(mat).diffuse).r = 1.0f;
2079 hr = IDirect3DMaterial_SetMaterial(bgMaterial, &mat);
2080 ok(hr == D3D_OK, "IDirect3DMaterial_SetMaterial failed: %08x\n", hr);
2082 hr = IDirect3DMaterial_GetHandle(bgMaterial, Direct3DDevice1, &hMat);
2083 ok(hr == D3D_OK, "IDirect3DMaterial_GetHandle failed: %08x\n", hr);
2085 hr = IDirect3DViewport_SetBackground(Viewport, hMat);
2086 ok(hr == D3D_OK, "IDirect3DViewport_SetBackground failed: %08x\n", hr);
2087 hr = IDirect3DViewport_SetBackground(Viewport2, hMat);
2088 ok(hr == D3D_OK, "IDirect3DViewport_SetBackground failed: %08x\n", hr);
2090 hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
2091 ok(hr == D3D_OK, "IDirect3DDevice_BeginScene failed with %08x\n", hr);
2093 if (SUCCEEDED(hr)) {
2094 D3DRECT rect;
2096 U1(rect).x1 = U2(rect).y1 = 0;
2097 U3(rect).x2 = 640;
2098 U4(rect).y2 = 480;
2100 hr = IDirect3DViewport_Clear(Viewport, 1, &rect, D3DCLEAR_TARGET);
2101 ok(hr == D3D_OK, "IDirect3DViewport_Clear failed: %08x\n", hr);
2103 memset(&mat, 0, sizeof(mat));
2104 mat.dwSize = sizeof(mat);
2105 U3(U(mat).diffuse).b = 1.0f;
2106 hr = IDirect3DMaterial_SetMaterial(bgMaterial, &mat);
2107 ok(hr == D3D_OK, "IDirect3DMaterial_SetMaterial failed: %08x\n", hr);
2109 hr = IDirect3DViewport_Clear(Viewport2, 1, &rect, D3DCLEAR_TARGET);
2110 ok(hr == D3D_OK, "IDirect3DViewport_Clear failed: %08x\n", hr);
2112 hr = IDirect3DDevice_EndScene(Direct3DDevice1);
2113 ok(hr == D3D_OK, "IDirect3DDevice_EndScene failed, hr = %08x\n", hr);
2116 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
2117 red = (color & 0x00ff0000) >> 16;
2118 green = (color & 0x0000ff00) >> 8;
2119 blue = (color & 0x000000ff);
2120 ok((red == 0xff && green == 0 && blue == 0) ||
2121 broken(red == 0 && green == 0 && blue == 0xff), /* VMware and some native boxes */
2122 "Got color %08x, expected 00ff0000\n", color);
2124 color = D3D1_getPixelColor(DirectDraw1, Surface1, 205, 205);
2125 red = (color & 0x00ff0000) >> 16;
2126 green = (color & 0x0000ff00) >> 8;
2127 blue = (color & 0x000000ff);
2128 ok(red == 0 && green == 0 && blue == 0xff, "Got color %08x, expected 000000ff\n", color);
2130 out:
2132 if (bgMaterial) IDirect3DMaterial_Release(bgMaterial);
2133 if (Viewport2) IDirect3DViewport_Release(Viewport2);
2136 static DWORD D3D3_getPixelColor(IDirectDraw4 *DirectDraw, IDirectDrawSurface4 *Surface, UINT x, UINT y)
2138 DWORD ret;
2139 HRESULT hr;
2140 DDSURFACEDESC2 ddsd;
2141 RECT rectToLock = {x, y, x+1, y+1};
2142 IDirectDrawSurface4 *surf = NULL;
2144 /* Some implementations seem to dislike direct locking on the front buffer. Thus copy the front buffer
2145 * to an offscreen surface and lock it instead of the front buffer
2147 memset(&ddsd, 0, sizeof(ddsd));
2148 ddsd.dwSize = sizeof(ddsd);
2149 U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
2150 ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
2151 ddsd.dwWidth = 640;
2152 ddsd.dwHeight = 480;
2153 ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY;
2154 hr = IDirectDraw4_CreateSurface(DirectDraw, &ddsd, &surf, NULL);
2155 ok(hr == DD_OK, "IDirectDraw_CreateSurface failed with %08x\n", hr);
2156 if(!surf)
2158 trace("cannot create helper surface\n");
2159 return 0xdeadbeef;
2162 memset(&ddsd, 0, sizeof(ddsd));
2163 ddsd.dwSize = sizeof(ddsd);
2164 U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
2166 hr = IDirectDrawSurface4_BltFast(surf, 0, 0, Surface, NULL, 0);
2167 ok(hr == DD_OK, "IDirectDrawSurface_BltFast returned %08x\n", hr);
2168 if(FAILED(hr))
2170 trace("Cannot blit\n");
2171 ret = 0xdeadbee;
2172 goto out;
2175 hr = IDirectDrawSurface4_Lock(surf, &rectToLock, &ddsd, DDLOCK_READONLY | DDLOCK_WAIT, NULL);
2176 if(FAILED(hr))
2178 trace("Can't lock the offscreen surface, hr=%08x\n", hr);
2179 ret = 0xdeadbeec;
2180 goto out;
2183 /* Remove the X channel for now. DirectX and OpenGL have different ideas how to treat it apparently, and it isn't
2184 * really important for these tests
2186 ret = ((DWORD *) ddsd.lpSurface)[0] & 0x00ffffff;
2187 hr = IDirectDrawSurface4_Unlock(surf, NULL);
2188 if(FAILED(hr))
2190 trace("Can't unlock the offscreen surface, hr=%08x\n", hr);
2193 out:
2194 IDirectDrawSurface4_Release(surf);
2195 return ret;
2198 static void D3D3_ViewportClearTest(void)
2200 HRESULT hr;
2201 IDirectDraw *DirectDraw1 = NULL;
2202 IDirectDraw4 *DirectDraw4 = NULL;
2203 IDirectDrawSurface4 *Primary = NULL;
2204 IDirect3D3 *Direct3D3 = NULL;
2205 IDirect3DViewport3 *Viewport3 = NULL;
2206 IDirect3DViewport3 *SmallViewport3 = NULL;
2207 IDirect3DDevice3 *Direct3DDevice3 = NULL;
2208 WNDCLASS wc = {0};
2209 DDSURFACEDESC2 ddsd;
2210 D3DVIEWPORT2 vp_data;
2211 DWORD color, red, green, blue;
2212 D3DRECT rect;
2213 float mat[16] = { 1.0f, 0.0f, 0.0f, 0.0f,
2214 0.0f, 1.0f, 0.0f, 0.0f,
2215 0.0f, 0.0f, 1.0f, 0.0f,
2216 0.0f, 0.0f, 0.0f, 1.0f };
2217 struct vertex quad[] =
2219 {-1.0f, -1.0f, 0.1f, 0xffffffff},
2220 {-1.0f, 1.0f, 0.1f, 0xffffffff},
2221 { 1.0f, 1.0f, 0.1f, 0xffffffff},
2222 { 1.0f, -1.0f, 0.1f, 0xffffffff},
2225 WORD Indices[] = {0, 1, 2, 2, 3, 0};
2226 DWORD fvf = D3DFVF_XYZ | D3DFVF_DIFFUSE;
2228 wc.lpfnWndProc = DefWindowProc;
2229 wc.lpszClassName = "D3D3_ViewportClearTest_wc";
2230 RegisterClass(&wc);
2231 window = CreateWindow("D3D3_ViewportClearTest_wc", "D3D3_ViewportClearTest",
2232 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, 640, 480, 0, 0, 0, 0);
2234 hr = DirectDrawCreate( NULL, &DirectDraw1, NULL );
2235 ok(hr==DD_OK || hr==DDERR_NODIRECTDRAWSUPPORT, "DirectDrawCreate returned: %x\n", hr);
2236 if(FAILED(hr)) goto out;
2238 hr = IDirectDraw_SetCooperativeLevel(DirectDraw1, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
2239 ok(hr==DD_OK, "SetCooperativeLevel returned: %x\n", hr);
2240 if(FAILED(hr)) goto out;
2242 hr = IDirectDraw_SetDisplayMode(DirectDraw1, 640, 480, 32);
2243 if(FAILED(hr)) {
2244 /* 24 bit is fine too */
2245 hr = IDirectDraw_SetDisplayMode(DirectDraw1, 640, 480, 24);
2247 ok(hr==DD_OK || hr == DDERR_UNSUPPORTED, "SetDisplayMode returned: %x\n", hr);
2248 if (FAILED(hr)) goto out;
2250 hr = IDirectDraw_QueryInterface(DirectDraw1, &IID_IDirectDraw4, (void**)&DirectDraw4);
2251 ok(hr==DD_OK, "QueryInterface returned: %08x\n", hr);
2252 if(FAILED(hr)) goto out;
2254 memset(&ddsd, 0, sizeof(DDSURFACEDESC2));
2255 ddsd.dwSize = sizeof(DDSURFACEDESC2);
2256 ddsd.dwFlags = DDSD_CAPS;
2257 ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE;
2259 hr = IDirectDraw_CreateSurface(DirectDraw4, &ddsd, &Primary, NULL);
2260 ok(hr==DD_OK, "IDirectDraw_CreateSurface returned: %08x\n", hr);
2261 if(FAILED(hr)) goto out;
2263 hr = IDirectDraw4_QueryInterface(DirectDraw4, &IID_IDirect3D3, (void**)&Direct3D3);
2264 ok(hr==DD_OK, "IDirectDraw4_QueryInterface returned: %08x\n", hr);
2265 if(FAILED(hr)) goto out;
2267 hr = IDirect3D3_CreateDevice(Direct3D3, &IID_IDirect3DHALDevice, Primary, &Direct3DDevice3, NULL);
2268 if(FAILED(hr)) {
2269 trace("Creating a HAL device failed, trying Ref\n");
2270 hr = IDirect3D3_CreateDevice(Direct3D3, &IID_IDirect3DRefDevice, Primary, &Direct3DDevice3, NULL);
2272 ok(hr==D3D_OK, "Creating 3D device returned: %x\n", hr);
2273 if(FAILED(hr)) goto out;
2275 hr = IDirect3D3_CreateViewport(Direct3D3, &Viewport3, NULL);
2276 ok(hr==DD_OK, "IDirect3D3_CreateViewport returned: %08x\n", hr);
2277 if(FAILED(hr)) goto out;
2279 hr = IDirect3DDevice3_AddViewport(Direct3DDevice3, Viewport3);
2280 ok(hr==DD_OK, "IDirect3DDevice3_AddViewport returned: %08x\n", hr);
2282 memset(&vp_data, 0, sizeof(D3DVIEWPORT2));
2283 vp_data.dwSize = sizeof(D3DVIEWPORT2);
2284 vp_data.dwWidth = 640;
2285 vp_data.dwHeight = 480;
2286 vp_data.dvClipX = -1.0f;
2287 vp_data.dvClipWidth = 2.0f;
2288 vp_data.dvClipY = 1.0f;
2289 vp_data.dvClipHeight = 2.0f;
2290 vp_data.dvMaxZ = 1.0f;
2291 hr = IDirect3DViewport3_SetViewport2(Viewport3, &vp_data);
2292 ok(hr==DD_OK, "IDirect3DViewport3_SetViewport2 returned: %08x\n", hr);
2294 hr = IDirect3D3_CreateViewport(Direct3D3, &SmallViewport3, NULL);
2295 ok(hr==DD_OK, "IDirect3D3_CreateViewport returned: %08x\n", hr);
2296 if(FAILED(hr)) goto out;
2298 hr = IDirect3DDevice3_AddViewport(Direct3DDevice3, SmallViewport3);
2299 ok(hr==DD_OK, "IDirect3DDevice3_AddViewport returned: %08x\n", hr);
2301 memset(&vp_data, 0, sizeof(D3DVIEWPORT2));
2302 vp_data.dwSize = sizeof(D3DVIEWPORT2);
2303 vp_data.dwX = 400;
2304 vp_data.dwY = 100;
2305 vp_data.dwWidth = 100;
2306 vp_data.dwHeight = 100;
2307 vp_data.dvClipX = -1.0f;
2308 vp_data.dvClipWidth = 2.0f;
2309 vp_data.dvClipY = 1.0f;
2310 vp_data.dvClipHeight = 2.0f;
2311 vp_data.dvMaxZ = 1.0f;
2312 hr = IDirect3DViewport3_SetViewport2(SmallViewport3, &vp_data);
2313 ok(hr==DD_OK, "IDirect3DViewport3_SetViewport2 returned: %08x\n", hr);
2315 hr = IDirect3DDevice3_BeginScene(Direct3DDevice3);
2316 ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr);
2318 hr = IDirect3DDevice3_SetTransform(Direct3DDevice3, D3DTRANSFORMSTATE_WORLD, (D3DMATRIX *) mat);
2319 ok(hr == D3D_OK, "IDirect3DDevice3_SetTransform returned %08x\n", hr);
2320 hr = IDirect3DDevice3_SetTransform(Direct3DDevice3, D3DTRANSFORMSTATE_VIEW, (D3DMATRIX *)mat);
2321 ok(hr == D3D_OK, "IDirect3DDevice3_SetTransform returned %08x\n", hr);
2322 hr = IDirect3DDevice3_SetTransform(Direct3DDevice3, D3DTRANSFORMSTATE_PROJECTION, (D3DMATRIX *) mat);
2323 ok(hr == D3D_OK, "IDirect3DDevice3_SetTransform returned %08x\n", hr);
2324 hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_CLIPPING, FALSE);
2325 ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr);
2326 hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_ZENABLE, FALSE);
2327 ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr);
2328 hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_FOGENABLE, FALSE);
2329 ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr);
2330 hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_STENCILENABLE, FALSE);
2331 ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr);
2332 hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_ALPHATESTENABLE, FALSE);
2333 ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr);
2334 hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_ALPHABLENDENABLE, FALSE);
2335 ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr);
2336 hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_CULLMODE, D3DCULL_NONE);
2337 ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState failed with %08x\n", hr);
2338 hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_LIGHTING, FALSE);
2339 ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr);
2341 if (SUCCEEDED(hr)) {
2342 U1(rect).x1 = U2(rect).y1 = 0;
2343 U3(rect).x2 = 640;
2344 U4(rect).y2 = 480;
2346 hr = IDirect3DViewport3_Clear2(Viewport3, 1, &rect, D3DCLEAR_TARGET, 0x00ff00, 0.0f, 0);
2347 ok(hr == D3D_OK, "IDirect3DViewport3_Clear2 failed, hr = %08x\n", hr);
2349 hr = IDirect3DViewport3_Clear2(SmallViewport3, 1, &rect, D3DCLEAR_TARGET, 0xff0000, 0.0f, 0);
2350 ok(hr == D3D_OK, "IDirect3DViewport3_Clear2 failed, hr = %08x\n", hr);
2352 hr = IDirect3DDevice3_EndScene(Direct3DDevice3);
2353 ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr);
2356 color = D3D3_getPixelColor(DirectDraw4, Primary, 5, 5);
2357 red = (color & 0x00ff0000) >> 16;
2358 green = (color & 0x0000ff00) >> 8;
2359 blue = (color & 0x000000ff);
2360 ok(red == 0 && green == 0xff && blue == 0, "Got color %08x, expected 0000ff00\n", color);
2362 color = D3D3_getPixelColor(DirectDraw4, Primary, 405, 105);
2363 red = (color & 0x00ff0000) >> 16;
2364 green = (color & 0x0000ff00) >> 8;
2365 blue = (color & 0x000000ff);
2366 ok(red == 0xff && green == 0 && blue == 0, "Got color %08x, expected 00ff0000\n", color);
2368 /* Test that clearing viewport doesn't interfere with rendering to previously active viewport. */
2369 hr = IDirect3DDevice3_BeginScene(Direct3DDevice3);
2370 ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr);
2372 if (SUCCEEDED(hr)) {
2373 hr = IDirect3DDevice3_SetCurrentViewport(Direct3DDevice3, SmallViewport3);
2374 ok(hr == D3D_OK, "IDirect3DDevice3_SetCurrentViewport failed with %08x\n", hr);
2376 hr = IDirect3DViewport3_Clear2(Viewport3, 1, &rect, D3DCLEAR_TARGET, 0x000000, 0.0f, 0);
2377 ok(hr == D3D_OK, "IDirect3DViewport3_Clear2 failed, hr = %08x\n", hr);
2379 hr = IDirect3DDevice3_DrawIndexedPrimitive(Direct3DDevice3, D3DPT_TRIANGLELIST, fvf, quad, 4 /* NumVerts */,
2380 Indices, 6 /* Indexcount */, 0 /* flags */);
2381 ok(hr == D3D_OK, "IDirect3DDevice3_DrawIndexedPrimitive failed with %08x\n", hr);
2383 hr = IDirect3DDevice3_EndScene(Direct3DDevice3);
2384 ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr);
2387 color = D3D3_getPixelColor(DirectDraw4, Primary, 5, 5);
2388 red = (color & 0x00ff0000) >> 16;
2389 green = (color & 0x0000ff00) >> 8;
2390 blue = (color & 0x000000ff);
2391 ok(red == 0 && green == 0 && blue == 0, "Got color %08x, expected 00000000\n", color);
2393 color = D3D3_getPixelColor(DirectDraw4, Primary, 405, 105);
2394 red = (color & 0x00ff0000) >> 16;
2395 green = (color & 0x0000ff00) >> 8;
2396 blue = (color & 0x000000ff);
2397 ok(red == 0xff && green == 0xff && blue == 0xff, "Got color %08x, expected 00ffffff\n", color);
2399 out:
2401 if (SmallViewport3) IDirect3DViewport3_Release(SmallViewport3);
2402 if (Viewport3) IDirect3DViewport3_Release(Viewport3);
2403 if (Direct3DDevice3) IDirect3DDevice3_Release(Direct3DDevice3);
2404 if (Direct3D3) IDirect3D3_Release(Direct3D3);
2405 if (Primary) IDirectDrawSurface4_Release(Primary);
2406 if (DirectDraw1) IDirectDraw_Release(DirectDraw1);
2407 if (DirectDraw4) IDirectDraw4_Release(DirectDraw4);
2408 if(window) DestroyWindow(window);
2411 static void p8_surface_fill_rect(IDirectDrawSurface *dest, UINT x, UINT y, UINT w, UINT h, BYTE colorindex)
2413 DDSURFACEDESC ddsd;
2414 HRESULT hr;
2415 UINT i, i1;
2416 BYTE *p;
2418 memset(&ddsd, 0, sizeof(ddsd));
2419 ddsd.dwSize = sizeof(ddsd);
2421 hr = IDirectDrawSurface_Lock(dest, NULL, &ddsd, DDLOCK_WRITEONLY | DDLOCK_WAIT, NULL);
2422 ok(hr==DD_OK, "IDirectDrawSurface_Lock returned: %x\n", hr);
2424 p = (BYTE *)ddsd.lpSurface + U1(ddsd).lPitch * y + x;
2426 for (i = 0; i < h; i++) {
2427 for (i1 = 0; i1 < w; i1++) {
2428 p[i1] = colorindex;
2430 p += U1(ddsd).lPitch;
2433 hr = IDirectDrawSurface_Unlock(dest, NULL);
2434 ok(hr==DD_OK, "IDirectDrawSurface_UnLock returned: %x\n", hr);
2437 static COLORREF getPixelColor_GDI(IDirectDrawSurface *Surface, UINT x, UINT y)
2439 COLORREF clr = CLR_INVALID;
2440 HDC hdc;
2441 HRESULT hr;
2443 hr = IDirectDrawSurface_GetDC(Surface, &hdc);
2444 ok(hr==DD_OK, "IDirectDrawSurface_GetDC returned: %x\n", hr);
2446 if (SUCCEEDED(hr)) {
2447 clr = GetPixel(hdc, x, y);
2449 hr = IDirectDrawSurface_ReleaseDC(Surface, hdc);
2450 ok(hr==DD_OK, "IDirectDrawSurface_ReleaseDC returned: %x\n", hr);
2453 return clr;
2456 static BOOL colortables_check_equality(PALETTEENTRY table1[256], RGBQUAD table2[256])
2458 int i;
2460 for (i = 0; i < 256; i++) {
2461 if (table1[i].peRed != table2[i].rgbRed || table1[i].peGreen != table2[i].rgbGreen ||
2462 table1[i].peBlue != table2[i].rgbBlue) return FALSE;
2465 return TRUE;
2468 static void p8_primary_test(void)
2470 /* Test 8bit mode used by games like StarCraft, C&C Red Alert I etc */
2471 DDSURFACEDESC ddsd;
2472 HDC hdc;
2473 HRESULT hr;
2474 PALETTEENTRY entries[256];
2475 RGBQUAD coltable[256];
2476 UINT i, i1, i2;
2477 IDirectDrawPalette *ddprimpal = NULL;
2478 IDirectDrawSurface *offscreen = NULL;
2479 WNDCLASS wc = {0};
2480 DDBLTFX ddbltfx;
2481 COLORREF color;
2482 RECT rect;
2483 DDCOLORKEY clrKey;
2484 unsigned differences;
2486 /* An IDirect3DDevice cannot be queryInterfaced from an IDirect3DDevice7 on windows */
2487 hr = DirectDrawCreate(NULL, &DirectDraw1, NULL);
2489 ok(hr==DD_OK || hr==DDERR_NODIRECTDRAWSUPPORT, "DirectDrawCreate returned: %x\n", hr);
2490 if (FAILED(hr)) {
2491 goto out;
2494 wc.lpfnWndProc = DefWindowProc;
2495 wc.lpszClassName = "p8_primary_test_wc";
2496 RegisterClass(&wc);
2497 window = CreateWindow("p8_primary_test_wc", "p8_primary_test", WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, 640, 480, 0, 0, 0, 0);
2499 hr = IDirectDraw_SetCooperativeLevel(DirectDraw1, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
2500 ok(hr==DD_OK, "SetCooperativeLevel returned: %x\n", hr);
2501 if(FAILED(hr)) {
2502 goto out;
2505 hr = IDirectDraw_SetDisplayMode(DirectDraw1, 640, 480, 8);
2506 ok(hr==DD_OK || hr == DDERR_UNSUPPORTED, "SetDisplayMode returned: %x\n", hr);
2507 if (FAILED(hr)) {
2508 goto out;
2511 memset(&ddsd, 0, sizeof(ddsd));
2512 ddsd.dwSize = sizeof(ddsd);
2513 ddsd.dwFlags = DDSD_CAPS;
2514 ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
2515 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &Surface1, NULL);
2516 ok(hr==DD_OK, "CreateSurface returned: %x\n", hr);
2517 if (FAILED(hr)) {
2518 goto out;
2521 memset(entries, 0, sizeof(entries));
2522 entries[0].peRed = 0xff;
2523 entries[1].peGreen = 0xff;
2524 entries[2].peBlue = 0xff;
2526 hr = IDirectDraw_CreatePalette(DirectDraw1, DDPCAPS_ALLOW256 | DDPCAPS_8BIT, entries, &ddprimpal, NULL);
2527 ok(hr == DD_OK, "CreatePalette returned %08x\n", hr);
2528 if (FAILED(hr)) {
2529 skip("IDirectDraw_CreatePalette failed; skipping further tests\n");
2530 goto out;
2533 hr = IDirectDrawSurface_SetPalette(Surface1, ddprimpal);
2534 ok(hr==DD_OK, "IDirectDrawSurface_SetPalette returned: %x\n", hr);
2536 p8_surface_fill_rect(Surface1, 0, 0, 640, 480, 2);
2538 color = getPixelColor_GDI(Surface1, 10, 10);
2539 ok(GetRValue(color) == 0 && GetGValue(color) == 0 && GetBValue(color) == 0xFF,
2540 "got R %02X G %02X B %02X, expected R 00 G 00 B FF\n",
2541 GetRValue(color), GetGValue(color), GetBValue(color));
2543 memset(&ddbltfx, 0, sizeof(ddbltfx));
2544 ddbltfx.dwSize = sizeof(ddbltfx);
2545 U5(ddbltfx).dwFillColor = 0;
2546 hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
2547 ok(hr == DD_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
2549 color = getPixelColor_GDI(Surface1, 10, 10);
2550 ok(GetRValue(color) == 0xFF && GetGValue(color) == 0 && GetBValue(color) == 0,
2551 "got R %02X G %02X B %02X, expected R FF G 00 B 00\n",
2552 GetRValue(color), GetGValue(color), GetBValue(color));
2554 memset(&ddbltfx, 0, sizeof(ddbltfx));
2555 ddbltfx.dwSize = sizeof(ddbltfx);
2556 U5(ddbltfx).dwFillColor = 1;
2557 hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
2558 ok(hr == DD_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
2560 color = getPixelColor_GDI(Surface1, 10, 10);
2561 ok(GetRValue(color) == 0 && GetGValue(color) == 0xFF && GetBValue(color) == 0,
2562 "got R %02X G %02X B %02X, expected R 00 G FF B 00\n",
2563 GetRValue(color), GetGValue(color), GetBValue(color));
2565 memset (&ddsd, 0, sizeof (ddsd));
2566 ddsd.dwSize = sizeof (ddsd);
2567 ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
2568 ddsd.dwWidth = 16;
2569 ddsd.dwHeight = 16;
2570 ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_VIDEOMEMORY;
2571 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
2572 ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_PALETTEINDEXED8;
2573 U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 8;
2574 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &offscreen, NULL);
2575 ok(hr == DD_OK ||
2576 broken(hr == DDERR_INVALIDPIXELFORMAT) || /* VMware */
2577 broken(hr == DDERR_NODIRECTDRAWHW), /* VMware */
2578 "IDirectDraw_CreateSurface returned %08x\n", hr);
2579 if (FAILED(hr)) goto out;
2581 memset(entries, 0, sizeof(entries));
2582 for (i = 0; i < 256; i++) {
2583 entries[i].peBlue = i;
2585 hr = IDirectDrawPalette_SetEntries(ddprimpal, 0, 0, 256, entries);
2586 ok(hr == DD_OK, "IDirectDrawPalette_SetEntries failed with %08x\n", hr);
2588 hr = IDirectDrawSurface_GetDC(offscreen, &hdc);
2589 ok(hr==DD_OK, "IDirectDrawSurface_GetDC returned: %x\n", hr);
2590 i = GetDIBColorTable(hdc, 0, 256, coltable);
2591 ok(i == 256, "GetDIBColorTable returned %u, last error: %x\n", i, GetLastError());
2592 hr = IDirectDrawSurface_ReleaseDC(offscreen, hdc);
2593 ok(hr==DD_OK, "IDirectDrawSurface_ReleaseDC returned: %x\n", hr);
2595 ok(colortables_check_equality(entries, coltable), "unexpected colortable on offscreen surface\n");
2597 p8_surface_fill_rect(offscreen, 0, 0, 16, 16, 2);
2599 memset(entries, 0, sizeof(entries));
2600 entries[0].peRed = 0xff;
2601 entries[1].peGreen = 0xff;
2602 entries[2].peBlue = 0xff;
2603 entries[3].peRed = 0x80;
2604 hr = IDirectDrawPalette_SetEntries(ddprimpal, 0, 0, 256, entries);
2605 ok(hr == DD_OK, "IDirectDrawPalette_SetEntries failed with %08x\n", hr);
2607 hr = IDirectDrawSurface_BltFast(Surface1, 0, 0, offscreen, NULL, 0);
2608 ok(hr==DD_OK, "IDirectDrawSurface_BltFast returned: %x\n", hr);
2610 color = getPixelColor_GDI(Surface1, 1, 1);
2611 ok(GetRValue(color) == 0 && GetGValue(color) == 0x00 && GetBValue(color) == 0xFF,
2612 "got R %02X G %02X B %02X, expected R 00 G 00 B FF\n",
2613 GetRValue(color), GetGValue(color), GetBValue(color));
2615 /* Color keyed blit. */
2616 p8_surface_fill_rect(offscreen, 0, 0, 8, 8, 3);
2617 clrKey.dwColorSpaceLowValue = 3;
2618 clrKey.dwColorSpaceHighValue = 3;
2619 hr = IDirectDrawSurface_SetColorKey(offscreen, DDCKEY_SRCBLT, &clrKey);
2620 ok(hr==D3D_OK, "IDirectDrawSurfac_SetColorKey returned: %x\n", hr);
2622 hr = IDirectDrawSurface_BltFast(Surface1, 100, 100, offscreen, NULL, DDBLTFAST_SRCCOLORKEY);
2623 ok(hr==DD_OK, "IDirectDrawSurface_BltFast returned: %x\n", hr);
2625 color = getPixelColor_GDI(Surface1, 105, 105);
2626 ok(GetRValue(color) == 0 && GetGValue(color) == 0xFF && GetBValue(color) == 0,
2627 "got R %02X G %02X B %02X, expected R 00 G FF B 00\n",
2628 GetRValue(color), GetGValue(color), GetBValue(color));
2630 color = getPixelColor_GDI(Surface1, 112, 112);
2631 ok(GetRValue(color) == 0 && GetGValue(color) == 0x00 && GetBValue(color) == 0xFF,
2632 "got R %02X G %02X B %02X, expected R 00 G 00 B FF\n",
2633 GetRValue(color), GetGValue(color), GetBValue(color));
2635 rect.left = 100;
2636 rect.top = 200;
2637 rect.right = 116;
2638 rect.bottom = 216;
2640 memset(&ddbltfx, 0, sizeof(ddbltfx));
2641 ddbltfx.dwSize = sizeof(ddbltfx);
2642 ddbltfx.ddckSrcColorkey.dwColorSpaceLowValue = ddbltfx.ddckSrcColorkey.dwColorSpaceHighValue = 2;
2643 hr = IDirectDrawSurface_Blt(Surface1, &rect, offscreen, NULL,
2644 DDBLT_WAIT | DDBLT_KEYSRC | DDBLT_KEYSRCOVERRIDE, &ddbltfx);
2645 ok(hr==DDERR_INVALIDPARAMS, "IDirectDrawSurface_Blt returned: %x\n", hr);
2646 hr = IDirectDrawSurface_Blt(Surface1, &rect, offscreen, NULL,
2647 DDBLT_WAIT | DDBLT_KEYSRCOVERRIDE, &ddbltfx);
2648 ok(hr==DD_OK, "IDirectDrawSurface_Blt returned: %x\n", hr);
2650 color = getPixelColor_GDI(Surface1, 105, 205);
2651 ok(GetRValue(color) == 0x80 && GetGValue(color) == 0 && GetBValue(color) == 0,
2652 "got R %02X G %02X B %02X, expected R 80 G 00 B 00\n",
2653 GetRValue(color), GetGValue(color), GetBValue(color));
2655 color = getPixelColor_GDI(Surface1, 112, 212);
2656 ok(GetRValue(color) == 0 && GetGValue(color) == 0xFF && GetBValue(color) == 0,
2657 "got R %02X G %02X B %02X, expected R 00 G FF B 00\n",
2658 GetRValue(color), GetGValue(color), GetBValue(color));
2660 /* Test blitting and locking patterns that are likely to trigger bugs in opengl renderer (p8
2661 surface conversion and uploading/downloading to/from opengl texture). Similar patterns (
2662 blitting front buffer areas to/from an offscreen surface mixed with locking) are used by C&C
2663 Red Alert I. */
2664 IDirectDrawSurface_Release(offscreen);
2666 memset (&ddsd, 0, sizeof (ddsd));
2667 ddsd.dwSize = sizeof (ddsd);
2668 ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
2669 ddsd.dwWidth = 640;
2670 ddsd.dwHeight = 480;
2671 ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
2672 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
2673 ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_PALETTEINDEXED8;
2674 U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 8;
2675 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &offscreen, NULL);
2676 ok(hr == DD_OK, "IDirectDraw_CreateSurface returned %08x\n", hr);
2678 if (FAILED(hr)) goto out;
2680 /* Test two times, first time front buffer has a palette and second time front buffer
2681 has no palette; the latter is somewhat contrived example, but an app could set
2682 front buffer palette later. */
2683 for (i2 = 0; i2 < 2; i2++) {
2684 if (i2 == 1) {
2685 hr = IDirectDrawSurface_SetPalette(Surface1, NULL);
2686 ok(hr==DD_OK, "IDirectDrawSurface_SetPalette returned: %x\n", hr);
2689 memset(&ddsd, 0, sizeof(ddsd));
2690 ddsd.dwSize = sizeof(ddsd);
2691 hr = IDirectDrawSurface_Lock(Surface1, NULL, &ddsd, DDLOCK_WAIT, NULL);
2692 ok(hr==DD_OK, "IDirectDrawSurface_Lock returned: %x\n", hr);
2694 for (i = 0; i < 256; i++) {
2695 unsigned x = (i % 128) * 4;
2696 unsigned y = (i / 128) * 4;
2697 BYTE *p = (BYTE *)ddsd.lpSurface + U1(ddsd).lPitch * y + x;
2699 for (i1 = 0; i1 < 4; i1++) {
2700 p[0] = p[1] = p[2] = p[3] = i;
2701 p += U1(ddsd).lPitch;
2705 hr = IDirectDrawSurface_Unlock(Surface1, NULL);
2706 ok(hr==DD_OK, "IDirectDrawSurface_UnLock returned: %x\n", hr);
2708 hr = IDirectDrawSurface_BltFast(offscreen, 0, 0, Surface1, NULL, 0);
2709 ok(hr==DD_OK, "IDirectDrawSurface_BltFast returned: %x\n", hr);
2711 /* This ensures offscreen surface contents will be downloaded to system memory. */
2712 memset(&ddsd, 0, sizeof(ddsd));
2713 ddsd.dwSize = sizeof(ddsd);
2714 hr = IDirectDrawSurface_Lock(offscreen, NULL, &ddsd, DDLOCK_WAIT, NULL);
2715 ok(hr==DD_OK, "IDirectDrawSurface_Lock returned: %x\n", hr);
2716 hr = IDirectDrawSurface_Unlock(offscreen, NULL);
2717 ok(hr==DD_OK, "IDirectDrawSurface_UnLock returned: %x\n", hr);
2719 /* Offscreen surface data will have to be converted and uploaded to texture. */
2720 rect.left = 0;
2721 rect.top = 0;
2722 rect.right = 16;
2723 rect.bottom = 16;
2724 hr = IDirectDrawSurface_BltFast(offscreen, 600, 400, Surface1, &rect, 0);
2725 ok(hr==DD_OK, "IDirectDrawSurface_BltFast returned: %x\n", hr);
2727 /* This ensures offscreen surface contents will be downloaded to system memory. */
2728 memset(&ddsd, 0, sizeof(ddsd));
2729 ddsd.dwSize = sizeof(ddsd);
2730 hr = IDirectDrawSurface_Lock(offscreen, NULL, &ddsd, DDLOCK_WAIT, NULL);
2731 ok(hr==DD_OK, "IDirectDrawSurface_Lock returned: %x\n", hr);
2732 hr = IDirectDrawSurface_Unlock(offscreen, NULL);
2733 ok(hr==DD_OK, "IDirectDrawSurface_UnLock returned: %x\n", hr);
2735 hr = IDirectDrawSurface_BltFast(Surface1, 0, 0, offscreen, NULL, 0);
2736 ok(hr==DD_OK, "IDirectDrawSurface_BltFast returned: %x\n", hr);
2738 memset(&ddsd, 0, sizeof(ddsd));
2739 ddsd.dwSize = sizeof(ddsd);
2740 hr = IDirectDrawSurface_Lock(Surface1, NULL, &ddsd, DDLOCK_WAIT, NULL);
2741 ok(hr==DD_OK, "IDirectDrawSurface_Lock returned: %x\n", hr);
2743 differences = 0;
2745 for (i = 0; i < 256; i++) {
2746 unsigned x = (i % 128) * 4 + 1;
2747 unsigned y = (i / 128) * 4 + 1;
2748 BYTE *p = (BYTE *)ddsd.lpSurface + U1(ddsd).lPitch * y + x;
2750 if (*p != i) differences++;
2753 hr = IDirectDrawSurface_Unlock(Surface1, NULL);
2754 ok(hr==DD_OK, "IDirectDrawSurface_UnLock returned: %x\n", hr);
2756 ok(differences == 0, i2 == 0 ? "Pass 1. Unexpected front buffer contents after blit (%u differences)\n" :
2757 "Pass 2 (with NULL front buffer palette). Unexpected front buffer contents after blit (%u differences)\n",
2758 differences);
2761 out:
2763 if(ddprimpal) IDirectDrawPalette_Release(ddprimpal);
2764 if(offscreen) IDirectDrawSurface_Release(offscreen);
2765 if(Surface1) IDirectDrawSurface_Release(Surface1);
2766 if(DirectDraw1) IDirectDraw_Release(DirectDraw1);
2767 if(window) DestroyWindow(window);
2770 static void cubemap_test(IDirect3DDevice7 *device)
2772 IDirect3D7 *d3d;
2773 IDirectDraw7 *ddraw;
2774 IDirectDrawSurface7 *cubemap, *surface;
2775 D3DDEVICEDESC7 d3dcaps;
2776 HRESULT hr;
2777 DWORD color;
2778 DDSURFACEDESC2 ddsd;
2779 DDBLTFX DDBltFx;
2780 DDSCAPS2 caps;
2781 static float quad[] = {
2782 -1.0, -1.0, 0.1, 1.0, 0.0, 0.0, /* Lower left */
2783 0.0, -1.0, 0.1, 1.0, 0.0, 0.0,
2784 -1.0, 0.0, 0.1, 1.0, 0.0, 0.0,
2785 0.0, 0.0, 0.1, 1.0, 0.0, 0.0,
2787 0.0, -1.0, 0.1, 0.0, 1.0, 0.0, /* Lower right */
2788 1.0, -1.0, 0.1, 0.0, 1.0, 0.0,
2789 0.0, 0.0, 0.1, 0.0, 1.0, 0.0,
2790 1.0, 0.0, 0.1, 0.0, 1.0, 0.0,
2792 0.0, 0.0, 0.1, 0.0, 0.0, 1.0, /* upper right */
2793 1.0, 0.0, 0.1, 0.0, 0.0, 1.0,
2794 0.0, 1.0, 0.1, 0.0, 0.0, 1.0,
2795 1.0, 1.0, 0.1, 0.0, 0.0, 1.0,
2797 -1.0, 0.0, 0.1, -1.0, 0.0, 0.0, /* Upper left */
2798 0.0, 0.0, 0.1, -1.0, 0.0, 0.0,
2799 -1.0, 1.0, 0.1, -1.0, 0.0, 0.0,
2800 0.0, 1.0, 0.1, -1.0, 0.0, 0.0,
2803 memset(&DDBltFx, 0, sizeof(DDBltFx));
2804 DDBltFx.dwSize = sizeof(DDBltFx);
2806 memset(&d3dcaps, 0, sizeof(d3dcaps));
2807 hr = IDirect3DDevice7_GetCaps(device, &d3dcaps);
2808 ok(hr == D3D_OK, "IDirect3DDevice7_GetCaps returned %08x\n", hr);
2809 if(!(d3dcaps.dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_CUBEMAP))
2811 skip("No cubemap support\n");
2812 return;
2815 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff000000, 0.0, 0);
2816 ok(hr == D3D_OK, "IDirect3DDevice7_Clear failed with %08x\n", hr);
2818 hr = IDirect3DDevice7_GetDirect3D(device, &d3d);
2819 ok(hr == D3D_OK, "IDirect3DDevice7_GetDirect3D returned %08x\n", hr);
2820 hr = IDirect3D7_QueryInterface(d3d, &IID_IDirectDraw7, (void **) &ddraw);
2821 ok(hr == D3D_OK, "IDirect3D7_QueryInterface returned %08x\n", hr);
2822 IDirect3D7_Release(d3d);
2825 memset(&ddsd, 0, sizeof(ddsd));
2826 ddsd.dwSize = sizeof(ddsd);
2827 U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
2828 ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT | DDSD_CAPS;
2829 ddsd.dwWidth = 16;
2830 ddsd.dwHeight = 16;
2831 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_COMPLEX;
2832 ddsd.ddsCaps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_ALLFACES | DDSCAPS2_TEXTUREMANAGE;
2833 U4(ddsd).ddpfPixelFormat.dwFlags = DDPF_RGB;
2834 U1(U4(ddsd).ddpfPixelFormat).dwRGBBitCount = 32;
2835 U2(U4(ddsd).ddpfPixelFormat).dwRBitMask = 0x00FF0000;
2836 U3(U4(ddsd).ddpfPixelFormat).dwGBitMask = 0x0000FF00;
2837 U4(U4(ddsd).ddpfPixelFormat).dwBBitMask = 0x000000FF;
2839 hr = IDirectDraw7_CreateSurface(ddraw, &ddsd, &cubemap, NULL);
2840 ok(hr == DD_OK, "IDirectDraw7_CreateSurface returned %08x\n", hr);
2841 IDirectDraw7_Release(ddraw);
2843 /* Positive X */
2844 U5(DDBltFx).dwFillColor = 0x00ff0000;
2845 hr = IDirectDrawSurface7_Blt(cubemap, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx);
2846 ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
2848 memset(&caps, 0, sizeof(caps));
2849 caps.dwCaps = DDSCAPS_TEXTURE;
2850 caps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_NEGATIVEX;
2851 hr = IDirectDrawSurface_GetAttachedSurface(cubemap, &caps, &surface);
2852 ok(hr == DD_OK, "IDirectDrawSurface7_Lock returned %08x\n", hr);
2853 U5(DDBltFx).dwFillColor = 0x0000ffff;
2854 hr = IDirectDrawSurface7_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx);
2855 ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
2857 caps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_NEGATIVEZ;
2858 hr = IDirectDrawSurface_GetAttachedSurface(cubemap, &caps, &surface);
2859 ok(hr == DD_OK, "IDirectDrawSurface7_Lock returned %08x\n", hr);
2860 U5(DDBltFx).dwFillColor = 0x0000ff00;
2861 hr = IDirectDrawSurface7_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx);
2862 ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
2864 caps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_POSITIVEZ;
2865 hr = IDirectDrawSurface_GetAttachedSurface(cubemap, &caps, &surface);
2866 ok(hr == DD_OK, "IDirectDrawSurface7_Lock returned %08x\n", hr);
2867 U5(DDBltFx).dwFillColor = 0x000000ff;
2868 hr = IDirectDrawSurface7_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx);
2869 ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
2871 caps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_NEGATIVEY;
2872 hr = IDirectDrawSurface_GetAttachedSurface(cubemap, &caps, &surface);
2873 ok(hr == DD_OK, "IDirectDrawSurface7_Lock returned %08x\n", hr);
2874 U5(DDBltFx).dwFillColor = 0x00ffff00;
2875 hr = IDirectDrawSurface7_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx);
2876 ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
2878 caps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_POSITIVEY;
2879 hr = IDirectDrawSurface_GetAttachedSurface(cubemap, &caps, &surface);
2880 ok(hr == DD_OK, "IDirectDrawSurface7_Lock returned %08x\n", hr);
2881 U5(DDBltFx).dwFillColor = 0x00ff00ff;
2882 hr = IDirectDrawSurface7_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx);
2883 ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
2885 hr = IDirect3DDevice7_SetTexture(device, 0, cubemap);
2886 ok(hr == DD_OK, "IDirect3DDevice7_SetTexture returned %08x\n", hr);
2887 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
2888 ok(hr == DD_OK, "IDirect3DDevice7_SetTextureStageState returned %08x\n", hr);
2889 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
2890 ok(hr == DD_OK, "IDirect3DDevice7_SetTextureStageState returned %08x\n", hr);
2892 hr = IDirect3DDevice7_BeginScene(device);
2893 ok(hr == DD_OK, "IDirect3DDevice7_BeginScene returned %08x\n", hr);
2894 if(SUCCEEDED(hr))
2896 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1, quad + 0 * 6, 4, 0);
2897 if (hr == DDERR_UNSUPPORTED || hr == DDERR_NODIRECTDRAWHW)
2899 /* VMware */
2900 win_skip("IDirect3DDevice7_DrawPrimitive is not completely implemented, colors won't be tested\n");
2901 hr = IDirect3DDevice7_EndScene(device);
2902 ok(hr == DD_OK, "IDirect3DDevice7_EndScene returned %08x\n", hr);
2903 goto out;
2905 ok(hr == DD_OK, "IDirect3DDevice7_DrawPrimitive returned %08x\n", hr);
2906 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1, quad + 4 * 6, 4, 0);
2907 ok(hr == DD_OK, "IDirect3DDevice7_DrawPrimitive returned %08x\n", hr);
2908 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1, quad + 8 * 6, 4, 0);
2909 ok(hr == DD_OK, "IDirect3DDevice7_DrawPrimitive returned %08x\n", hr);
2910 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1, quad + 12* 6, 4, 0);
2911 ok(hr == DD_OK, "IDirect3DDevice7_DrawPrimitive returned %08x\n", hr);
2913 hr = IDirect3DDevice7_EndScene(device);
2914 ok(hr == DD_OK, "IDirect3DDevice7_EndScene returned %08x\n", hr);
2916 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_DISABLE);
2917 ok(hr == DD_OK, "IDirect3DDevice7_SetTextureStageState returned %08x\n", hr);
2919 color = getPixelColor(device, 160, 360); /* lower left quad - positivex */
2920 ok(color == 0x00ff0000, "DDSCAPS2_CUBEMAP_POSITIVEX has color 0x%08x, expected 0x00ff0000\n", color);
2921 color = getPixelColor(device, 160, 120); /* upper left quad - negativex */
2922 ok(color == 0x0000ffff, "DDSCAPS2_CUBEMAP_NEGATIVEX has color 0x%08x, expected 0x0000ffff\n", color);
2923 color = getPixelColor(device, 480, 360); /* lower right quad - positivey */
2924 ok(color == 0x00ff00ff, "DDSCAPS2_CUBEMAP_POSITIVEY has color 0x%08x, expected 0x00ff00ff\n", color);
2925 color = getPixelColor(device, 480, 120); /* upper right quad - positivez */
2926 ok(color == 0x000000ff, "DDSCAPS2_CUBEMAP_POSITIVEZ has color 0x%08x, expected 0x000000ff\n", color);
2928 out:
2929 hr = IDirect3DDevice7_SetTexture(device, 0, NULL);
2930 ok(hr == DD_OK, "IDirect3DDevice7_SetTexture returned %08x\n", hr);
2931 IDirectDrawSurface7_Release(cubemap);
2934 /* This test tests depth clamping / clipping behaviour:
2935 * - With software vertex processing, depth values are clamped to the
2936 * minimum / maximum z value when D3DRS_CLIPPING is disabled, and clipped
2937 * when D3DRS_CLIPPING is enabled. Pretransformed vertices behave the
2938 * same as regular vertices here.
2939 * - With hardware vertex processing, D3DRS_CLIPPING seems to be ignored.
2940 * Normal vertices are always clipped. Pretransformed vertices are
2941 * clipped when D3DPMISCCAPS_CLIPTLVERTS is set, clamped when it isn't.
2942 * - The viewport's MinZ/MaxZ is irrelevant for this.
2944 static void depth_clamp_test(IDirect3DDevice7 *device)
2946 struct tvertex quad1[] =
2948 { 0.0f, 0.0f, 5.0f, 1.0f, 0xff002b7f},
2949 {640.0f, 0.0f, 5.0f, 1.0f, 0xff002b7f},
2950 { 0.0f, 480.0f, 5.0f, 1.0f, 0xff002b7f},
2951 {640.0f, 480.0f, 5.0f, 1.0f, 0xff002b7f},
2953 struct tvertex quad2[] =
2955 { 0.0f, 300.0f, 10.0f, 1.0f, 0xfff9e814},
2956 {640.0f, 300.0f, 10.0f, 1.0f, 0xfff9e814},
2957 { 0.0f, 360.0f, 10.0f, 1.0f, 0xfff9e814},
2958 {640.0f, 360.0f, 10.0f, 1.0f, 0xfff9e814},
2960 struct tvertex quad3[] =
2962 {112.0f, 108.0f, 5.0f, 1.0f, 0xffffffff},
2963 {208.0f, 108.0f, 5.0f, 1.0f, 0xffffffff},
2964 {112.0f, 204.0f, 5.0f, 1.0f, 0xffffffff},
2965 {208.0f, 204.0f, 5.0f, 1.0f, 0xffffffff},
2967 struct tvertex quad4[] =
2969 { 42.0f, 41.0f, 10.0f, 1.0f, 0xffffffff},
2970 {112.0f, 41.0f, 10.0f, 1.0f, 0xffffffff},
2971 { 42.0f, 108.0f, 10.0f, 1.0f, 0xffffffff},
2972 {112.0f, 108.0f, 10.0f, 1.0f, 0xffffffff},
2974 struct vertex quad5[] =
2976 { -0.5f, 0.5f, 10.0f, 0xff14f914},
2977 { 0.5f, 0.5f, 10.0f, 0xff14f914},
2978 { -0.5f, -0.5f, 10.0f, 0xff14f914},
2979 { 0.5f, -0.5f, 10.0f, 0xff14f914},
2981 struct vertex quad6[] =
2983 { -1.0f, 0.5f, 10.0f, 0xfff91414},
2984 { 1.0f, 0.5f, 10.0f, 0xfff91414},
2985 { -1.0f, 0.25f, 10.0f, 0xfff91414},
2986 { 1.0f, 0.25f, 10.0f, 0xfff91414},
2989 D3DVIEWPORT7 vp;
2990 D3DCOLOR color;
2991 HRESULT hr;
2993 vp.dwX = 0;
2994 vp.dwY = 0;
2995 vp.dwWidth = 640;
2996 vp.dwHeight = 480;
2997 vp.dvMinZ = 0.0;
2998 vp.dvMaxZ = 7.5;
3000 hr = IDirect3DDevice7_SetViewport(device, &vp);
3001 ok(SUCCEEDED(hr), "SetViewport failed, hr %#x.\n", hr);
3003 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xff00ff00, 1.0, 0);
3004 ok(SUCCEEDED(hr), "Clear failed, hr %#x.\n", hr);
3006 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CLIPPING, FALSE);
3007 ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
3008 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
3009 ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
3010 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ZWRITEENABLE, TRUE);
3011 ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
3012 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ZFUNC, D3DCMP_LESSEQUAL);
3013 ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
3015 hr = IDirect3DDevice7_BeginScene(device);
3016 ok(SUCCEEDED(hr), "BeginScene failed, hr %#x.\n", hr);
3018 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE, quad1, 4, 0);
3019 ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr);
3020 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE, quad2, 4, 0);
3021 ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr);
3023 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CLIPPING, TRUE);
3024 ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
3026 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE, quad3, 4, 0);
3027 ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr);
3028 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE, quad4, 4, 0);
3029 ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr);
3031 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CLIPPING, FALSE);
3032 ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
3034 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad5, 4, 0);
3035 ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr);
3037 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CLIPPING, TRUE);
3038 ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
3040 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad6, 4, 0);
3041 ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr);
3043 hr = IDirect3DDevice7_EndScene(device);
3044 ok(SUCCEEDED(hr), "EndScene failed, hr %#x.\n", hr);
3046 color = getPixelColor(device, 75, 75);
3047 ok(color_match(color, 0x00ffffff, 1) || color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color);
3048 color = getPixelColor(device, 150, 150);
3049 ok(color_match(color, 0x00ffffff, 1) || color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color);
3050 color = getPixelColor(device, 320, 240);
3051 ok(color_match(color, 0x00002b7f, 1) || color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color);
3052 color = getPixelColor(device, 320, 330);
3053 ok(color_match(color, 0x00f9e814, 1) || color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color);
3054 color = getPixelColor(device, 320, 330);
3055 ok(color_match(color, 0x00f9e814, 1) || color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color);
3057 vp.dvMinZ = 0.0;
3058 vp.dvMaxZ = 1.0;
3059 hr = IDirect3DDevice7_SetViewport(device, &vp);
3060 ok(SUCCEEDED(hr), "SetViewport failed, hr %#x.\n", hr);
3063 static void DX1_BackBufferFlipTest(void)
3065 HRESULT hr;
3066 IDirectDraw *DirectDraw1 = NULL;
3067 IDirectDrawSurface *Primary = NULL;
3068 IDirectDrawSurface *Backbuffer = NULL;
3069 WNDCLASS wc = {0};
3070 DDSURFACEDESC ddsd;
3071 DDBLTFX ddbltfx;
3072 COLORREF color;
3073 const DWORD white = 0xffffff;
3074 const DWORD red = 0xff0000;
3075 BOOL attached = FALSE;
3077 wc.lpfnWndProc = DefWindowProc;
3078 wc.lpszClassName = "DX1_BackBufferFlipTest_wc";
3079 RegisterClass(&wc);
3080 window = CreateWindow("DX1_BackBufferFlipTest_wc", "DX1_BackBufferFlipTest",
3081 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, 640, 480, 0, 0, 0, 0);
3083 hr = DirectDrawCreate( NULL, &DirectDraw1, NULL );
3084 ok(hr==DD_OK || hr==DDERR_NODIRECTDRAWSUPPORT, "DirectDrawCreate returned: %x\n", hr);
3085 if(FAILED(hr)) goto out;
3087 hr = IDirectDraw_SetCooperativeLevel(DirectDraw1, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
3088 ok(hr==DD_OK, "SetCooperativeLevel returned: %x\n", hr);
3089 if(FAILED(hr)) goto out;
3091 hr = IDirectDraw_SetDisplayMode(DirectDraw1, 640, 480, 32);
3092 if(FAILED(hr)) {
3093 /* 24 bit is fine too */
3094 hr = IDirectDraw_SetDisplayMode(DirectDraw1, 640, 480, 24);
3096 ok(hr==DD_OK || hr == DDERR_UNSUPPORTED, "SetDisplayMode returned: %x\n", hr);
3097 if (FAILED(hr)) {
3098 goto out;
3101 memset(&ddsd, 0, sizeof(DDSURFACEDESC));
3102 ddsd.dwSize = sizeof(DDSURFACEDESC);
3103 ddsd.dwFlags = DDSD_CAPS;
3104 ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
3106 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &Primary, NULL);
3107 ok(hr==DD_OK, "IDirectDraw_CreateSurface returned: %08x\n", hr);
3109 memset(&ddsd, 0, sizeof(DDSURFACEDESC));
3110 ddsd.dwSize = sizeof(DDSURFACEDESC);
3111 ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
3112 ddsd.ddsCaps.dwCaps = DDSCAPS_BACKBUFFER;
3113 ddsd.dwWidth = 640;
3114 ddsd.dwHeight = 480;
3115 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
3116 ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB;
3117 U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 32;
3118 U2(ddsd.ddpfPixelFormat).dwRBitMask = 0x00ff0000;
3119 U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x0000ff00;
3120 U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x000000ff;
3122 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &Backbuffer, NULL);
3123 ok(hr==DD_OK, "IDirectDraw_CreateSurface returned: %08x\n", hr);
3124 if(FAILED(hr)) goto out;
3126 hr = IDirectDrawSurface_AddAttachedSurface(Primary, Backbuffer);
3127 todo_wine ok(hr == DD_OK || broken(hr == DDERR_CANNOTATTACHSURFACE),
3128 "Attaching a back buffer to a front buffer returned %08x\n", hr);
3129 if (FAILED(hr)) goto out;
3131 attached = TRUE;
3133 memset(&ddbltfx, 0, sizeof(ddbltfx));
3134 ddbltfx.dwSize = sizeof(ddbltfx);
3135 U5(ddbltfx).dwFillColor = red;
3136 hr = IDirectDrawSurface_Blt(Backbuffer, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
3137 ok(hr == DD_OK, "IDirectDrawSurface_Blt returned: %x\n", hr);
3139 U5(ddbltfx).dwFillColor = white;
3140 hr = IDirectDrawSurface_Blt(Primary, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
3141 ok(hr == DD_OK, "IDirectDrawSurface_Blt returned: %x\n", hr);
3143 /* Check it out */
3144 color = getPixelColor_GDI(Primary, 5, 5);
3145 ok(GetRValue(color) == 0xFF && GetGValue(color) == 0xFF && GetBValue(color) == 0xFF,
3146 "got R %02X G %02X B %02X, expected R FF G FF B FF\n",
3147 GetRValue(color), GetGValue(color), GetBValue(color));
3149 color = getPixelColor_GDI(Backbuffer, 5, 5);
3150 ok(GetRValue(color) == 0xFF && GetGValue(color) == 0 && GetBValue(color) == 0,
3151 "got R %02X G %02X B %02X, expected R FF G 00 B 00\n",
3152 GetRValue(color), GetGValue(color), GetBValue(color));
3154 hr = IDirectDrawSurface_Flip(Primary, NULL, DDFLIP_WAIT);
3155 todo_wine ok(hr == DD_OK, "IDirectDrawSurface_Flip returned 0x%08x\n", hr);
3157 if (hr == DD_OK)
3159 color = getPixelColor_GDI(Primary, 5, 5);
3160 ok(GetRValue(color) == 0xFF && GetGValue(color) == 0 && GetBValue(color) == 0,
3161 "got R %02X G %02X B %02X, expected R FF G 00 B 00\n",
3162 GetRValue(color), GetGValue(color), GetBValue(color));
3164 color = getPixelColor_GDI(Backbuffer, 5, 5);
3165 ok((GetRValue(color) == 0xFF && GetGValue(color) == 0xFF && GetBValue(color) == 0xFF) ||
3166 broken(GetRValue(color) == 0xFF && GetGValue(color) == 0 && GetBValue(color) == 0), /* broken driver */
3167 "got R %02X G %02X B %02X, expected R FF G FF B FF\n",
3168 GetRValue(color), GetGValue(color), GetBValue(color));
3171 out:
3173 if (Backbuffer)
3175 if (attached)
3176 IDirectDrawSurface_DeleteAttachedSurface(Primary, 0, Backbuffer);
3177 IDirectDrawSurface_Release(Backbuffer);
3179 if (Primary) IDirectDrawSurface_Release(Primary);
3180 if (DirectDraw1) IDirectDraw_Release(DirectDraw1);
3181 if (window) DestroyWindow(window);
3184 START_TEST(visual)
3186 HRESULT hr;
3187 DWORD color;
3188 if(!createObjects())
3190 skip("Cannot initialize DirectDraw and Direct3D, skipping\n");
3191 return;
3194 /* Check for the reliability of the returned data */
3195 hr = IDirect3DDevice7_Clear(Direct3DDevice, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0);
3196 if(FAILED(hr))
3198 skip("Clear failed, can't assure correctness of the test results, skipping\n");
3199 goto cleanup;
3202 color = getPixelColor(Direct3DDevice, 1, 1);
3203 if(color !=0x00ff0000)
3205 skip("Sanity check returned an incorrect color(%08x), can't assure the correctness of the tests, skipping\n", color);
3206 goto cleanup;
3209 hr = IDirect3DDevice7_Clear(Direct3DDevice, 0, NULL, D3DCLEAR_TARGET, 0xff00ddee, 0.0, 0);
3210 if(FAILED(hr))
3212 skip("Clear failed, can't assure correctness of the test results, skipping\n");
3213 goto cleanup;
3216 color = getPixelColor(Direct3DDevice, 639, 479);
3217 if(color != 0x0000ddee)
3219 skip("Sanity check returned an incorrect color(%08x), can't assure the correctness of the tests, skipping\n", color);
3220 goto cleanup;
3223 /* Now run the tests */
3224 blt_test(Direct3DDevice);
3225 depth_clamp_test(Direct3DDevice);
3226 lighting_test(Direct3DDevice);
3227 clear_test(Direct3DDevice);
3228 fog_test(Direct3DDevice);
3229 offscreen_test(Direct3DDevice);
3230 alpha_test(Direct3DDevice);
3231 rhw_zero_test(Direct3DDevice);
3232 cubemap_test(Direct3DDevice);
3234 releaseObjects(); /* release DX7 interfaces to test D3D1 */
3236 if(!D3D1_createObjects()) {
3237 skip("Cannot initialize D3D1, skipping\n");
3239 else {
3240 D3D1_TextureMapBlendTest();
3241 D3D1_ViewportClearTest();
3243 D3D1_releaseObjects();
3245 D3D3_ViewportClearTest();
3246 p8_primary_test();
3247 DX1_BackBufferFlipTest();
3249 return ;
3251 cleanup:
3252 releaseObjects();