2 * Copyright (C) 2007 Stefan Dösinger(for CodeWeavers)
3 * Copyright (C) 2008 Alexander Dorofeyev
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 /* See comment in dlls/d3d9/tests/visual.c for general guidelines */
22 #include "wine/test.h"
27 static IDirectDraw7
*DirectDraw
;
28 static IDirectDrawSurface7
*Surface
;
29 static IDirectDrawSurface7
*depth_buffer
;
30 static IDirect3D7
*Direct3D
;
31 static IDirect3DDevice7
*Direct3DDevice
;
33 static IDirectDraw
*DirectDraw1
;
34 static IDirectDrawSurface
*Surface1
;
35 static IDirect3D
*Direct3D1
;
36 static IDirect3DDevice
*Direct3DDevice1
;
37 static IDirect3DExecuteBuffer
*ExecuteBuffer
;
38 static IDirect3DViewport
*Viewport
;
40 static BOOL refdevice
= FALSE
;
42 static HRESULT (WINAPI
*pDirectDrawCreateEx
)(LPGUID
,LPVOID
*,REFIID
,LPUNKNOWN
);
44 static BOOL
color_match(D3DCOLOR c1
, D3DCOLOR c2
, BYTE max_diff
)
46 if (abs((c1
& 0xff) - (c2
& 0xff)) > max_diff
) return FALSE
;
48 if (abs((c1
& 0xff) - (c2
& 0xff)) > max_diff
) return FALSE
;
50 if (abs((c1
& 0xff) - (c2
& 0xff)) > max_diff
) return FALSE
;
52 if (abs((c1
& 0xff) - (c2
& 0xff)) > max_diff
) return FALSE
;
56 static HRESULT WINAPI
enum_z_fmt(DDPIXELFORMAT
*fmt
, void *ctx
)
58 DDPIXELFORMAT
*zfmt
= ctx
;
60 if(U1(*fmt
).dwZBufferBitDepth
> U1(*zfmt
).dwZBufferBitDepth
)
67 static BOOL
createObjects(void)
70 HMODULE hmod
= GetModuleHandleA("ddraw.dll");
75 if(!hmod
) return FALSE
;
76 pDirectDrawCreateEx
= (void*)GetProcAddress(hmod
, "DirectDrawCreateEx");
77 if(!pDirectDrawCreateEx
) return FALSE
;
79 hr
= pDirectDrawCreateEx(NULL
, (void **) &DirectDraw
, &IID_IDirectDraw7
, NULL
);
80 ok(hr
==DD_OK
|| hr
==DDERR_NODIRECTDRAWSUPPORT
, "DirectDrawCreateEx returned: %x\n", hr
);
81 if(!DirectDraw
) goto err
;
83 wc
.lpfnWndProc
= DefWindowProc
;
84 wc
.lpszClassName
= "d3d7_test_wc";
86 window
= CreateWindow("d3d7_test_wc", "d3d7_test", WS_MAXIMIZE
| WS_VISIBLE
| WS_CAPTION
, 0, 0, 640, 480, 0, 0, 0, 0);
88 hr
= IDirectDraw7_SetCooperativeLevel(DirectDraw
, window
, DDSCL_EXCLUSIVE
| DDSCL_FULLSCREEN
);
89 ok(hr
== DD_OK
, "IDirectDraw7_SetCooperativeLevel failed with %08x\n", hr
);
90 if(FAILED(hr
)) goto err
;
91 hr
= IDirectDraw7_SetDisplayMode(DirectDraw
, 640, 480, 32, 0, 0);
93 /* 24 bit is fine too */
94 hr
= IDirectDraw7_SetDisplayMode(DirectDraw
, 640, 480, 24, 0, 0);
97 ok(hr
== DD_OK
|| hr
== DDERR_UNSUPPORTED
, "IDirectDraw7_SetDisplayMode failed with %08x\n", hr
);
99 /* use trace, the caller calls skip() */
100 trace("SetDisplayMode failed\n");
104 hr
= IDirectDraw7_QueryInterface(DirectDraw
, &IID_IDirect3D7
, (void**) &Direct3D
);
105 if (hr
== E_NOINTERFACE
) goto err
;
106 ok(hr
==DD_OK
, "QueryInterface returned: %08x\n", hr
);
108 /* DirectDraw Flipping behavior doesn't seem that well-defined. The reference rasterizer behaves differently
109 * than hardware implementations. Request single buffering, that seems to work everywhere
111 memset(&ddsd
, 0, sizeof(ddsd
));
112 ddsd
.dwSize
= sizeof(ddsd
);
113 ddsd
.dwFlags
= DDSD_CAPS
;
114 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_PRIMARYSURFACE
| DDSCAPS_3DDEVICE
;
115 ddsd
.dwBackBufferCount
= 1;
116 hr
= IDirectDraw7_CreateSurface(DirectDraw
, &ddsd
, &Surface
, NULL
);
117 if(FAILED(hr
)) goto err
;
119 memset(&zfmt
, 0, sizeof(zfmt
));
120 hr
= IDirect3D7_EnumZBufferFormats(Direct3D
, &IID_IDirect3DTnLHalDevice
, enum_z_fmt
, &zfmt
);
121 if (FAILED(hr
)) goto err
;
122 if (zfmt
.dwSize
== 0) goto err
;
124 memset(&ddsd
, 0, sizeof(ddsd
));
125 ddsd
.dwSize
= sizeof(ddsd
);
126 ddsd
.dwFlags
= DDSD_CAPS
| DDSD_WIDTH
| DDSD_HEIGHT
| DDSD_PIXELFORMAT
;
127 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_ZBUFFER
;
128 U4(ddsd
).ddpfPixelFormat
= zfmt
;
131 hr
= IDirectDraw7_CreateSurface(DirectDraw
, &ddsd
, &depth_buffer
, NULL
);
132 ok(SUCCEEDED(hr
), "CreateSurface failed, hr %#x.\n", hr
);
133 if (FAILED(hr
)) goto err
;
135 hr
= IDirectDrawSurface_AddAttachedSurface(Surface
, depth_buffer
);
136 ok(SUCCEEDED(hr
), "AddAttachedSurface failed, hr %#x.\n", hr
);
137 if (FAILED(hr
)) goto err
;
139 hr
= IDirect3D7_CreateDevice(Direct3D
, &IID_IDirect3DTnLHalDevice
, Surface
, &Direct3DDevice
);
140 if (FAILED(hr
) || !Direct3DDevice
) goto err
;
144 if(DirectDraw
) IDirectDraw7_Release(DirectDraw
);
145 if (depth_buffer
) IDirectDrawSurface7_Release(depth_buffer
);
146 if(Surface
) IDirectDrawSurface7_Release(Surface
);
147 if(Direct3D
) IDirect3D7_Release(Direct3D
);
148 if(Direct3DDevice
) IDirect3DDevice7_Release(Direct3DDevice
);
149 if(window
) DestroyWindow(window
);
153 static void releaseObjects(void)
155 IDirect3DDevice7_Release(Direct3DDevice
);
156 IDirect3D7_Release(Direct3D
);
157 IDirectDrawSurface7_Release(depth_buffer
);
158 IDirectDrawSurface7_Release(Surface
);
159 IDirectDraw7_Release(DirectDraw
);
160 DestroyWindow(window
);
163 static DWORD
getPixelColor(IDirect3DDevice7
*device
, UINT x
, UINT y
)
168 RECT rectToLock
= {x
, y
, x
+1, y
+1};
169 IDirectDrawSurface7
*surf
= NULL
;
171 /* Some implementations seem to dislike direct locking on the front buffer. Thus copy the front buffer
172 * to an offscreen surface and lock it instead of the front buffer
174 memset(&ddsd
, 0, sizeof(ddsd
));
175 ddsd
.dwSize
= sizeof(ddsd
);
176 U4(ddsd
).ddpfPixelFormat
.dwSize
= sizeof(U4(ddsd
).ddpfPixelFormat
);
177 ddsd
.dwFlags
= DDSD_WIDTH
| DDSD_HEIGHT
| DDSD_CAPS
;
180 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_OFFSCREENPLAIN
| DDSCAPS_SYSTEMMEMORY
;
181 hr
= IDirectDraw7_CreateSurface(DirectDraw
, &ddsd
, &surf
, NULL
);
182 ok(hr
== DD_OK
, "IDirectDraw7_CreateSurface failed with %08x\n", hr
);
185 trace("cannot create helper surface\n");
189 memset(&ddsd
, 0, sizeof(ddsd
));
190 ddsd
.dwSize
= sizeof(ddsd
);
191 U4(ddsd
).ddpfPixelFormat
.dwSize
= sizeof(U4(ddsd
).ddpfPixelFormat
);
193 hr
= IDirectDrawSurface_BltFast(surf
, 0, 0, Surface
, NULL
, 0);
194 ok(hr
== DD_OK
, "IDirectDrawSurface7_BltFast returned %08x\n", hr
);
197 trace("Cannot blit\n");
202 hr
= IDirectDrawSurface7_Lock(surf
, &rectToLock
, &ddsd
, DDLOCK_READONLY
| DDLOCK_WAIT
, NULL
);
205 trace("Can't lock the offscreen surface, hr=%08x\n", hr
);
210 /* Remove the X channel for now. DirectX and OpenGL have different ideas how to treat it apparently, and it isn't
211 * really important for these tests
213 ret
= ((DWORD
*) ddsd
.lpSurface
)[0] & 0x00ffffff;
214 hr
= IDirectDrawSurface7_Unlock(surf
, NULL
);
217 trace("Can't unlock the offscreen surface, hr=%08x\n", hr
);
221 IDirectDrawSurface7_Release(surf
);
225 static void set_viewport_size(IDirect3DDevice7
*device
)
227 D3DVIEWPORT7 vp
= {0};
230 IDirectDrawSurface7
*target
;
232 hr
= IDirect3DDevice7_GetRenderTarget(device
, &target
);
233 ok(hr
== D3D_OK
, "IDirect3DDevice7_GetRenderTarget returned %08x\n", hr
);
235 memset(&ddsd
, 0, sizeof(ddsd
));
236 ddsd
.dwSize
= sizeof(ddsd
);
237 hr
= IDirectDrawSurface7_GetSurfaceDesc(target
, &ddsd
);
238 ok(hr
== D3D_OK
, "IDirectDrawSurface7_GetSurfaceDesc returned %08x\n", hr
);
239 IDirectDrawSurface7_Release(target
);
241 vp
.dwWidth
= ddsd
.dwWidth
;
242 vp
.dwHeight
= ddsd
.dwHeight
;
243 hr
= IDirect3DDevice7_SetViewport(device
, &vp
);
244 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetViewport returned %08x\n", hr
);
267 static void lighting_test(IDirect3DDevice7
*device
)
270 DWORD fvf
= D3DFVF_XYZ
| D3DFVF_DIFFUSE
;
271 DWORD nfvf
= D3DFVF_XYZ
| D3DFVF_DIFFUSE
| D3DFVF_NORMAL
;
274 float mat
[16] = { 1.0f
, 0.0f
, 0.0f
, 0.0f
,
275 0.0f
, 1.0f
, 0.0f
, 0.0f
,
276 0.0f
, 0.0f
, 1.0f
, 0.0f
,
277 0.0f
, 0.0f
, 0.0f
, 1.0f
};
279 struct vertex unlitquad
[] =
281 {-1.0f
, -1.0f
, 0.1f
, 0xffff0000},
282 {-1.0f
, 0.0f
, 0.1f
, 0xffff0000},
283 { 0.0f
, 0.0f
, 0.1f
, 0xffff0000},
284 { 0.0f
, -1.0f
, 0.1f
, 0xffff0000},
286 struct vertex litquad
[] =
288 {-1.0f
, 0.0f
, 0.1f
, 0xff00ff00},
289 {-1.0f
, 1.0f
, 0.1f
, 0xff00ff00},
290 { 0.0f
, 1.0f
, 0.1f
, 0xff00ff00},
291 { 0.0f
, 0.0f
, 0.1f
, 0xff00ff00},
293 struct nvertex unlitnquad
[] =
295 { 0.0f
, -1.0f
, 0.1f
, 1.0f
, 1.0f
, 1.0f
, 0xff0000ff},
296 { 0.0f
, 0.0f
, 0.1f
, 1.0f
, 1.0f
, 1.0f
, 0xff0000ff},
297 { 1.0f
, 0.0f
, 0.1f
, 1.0f
, 1.0f
, 1.0f
, 0xff0000ff},
298 { 1.0f
, -1.0f
, 0.1f
, 1.0f
, 1.0f
, 1.0f
, 0xff0000ff},
300 struct nvertex litnquad
[] =
302 { 0.0f
, 0.0f
, 0.1f
, 1.0f
, 1.0f
, 1.0f
, 0xffffff00},
303 { 0.0f
, 1.0f
, 0.1f
, 1.0f
, 1.0f
, 1.0f
, 0xffffff00},
304 { 1.0f
, 1.0f
, 0.1f
, 1.0f
, 1.0f
, 1.0f
, 0xffffff00},
305 { 1.0f
, 0.0f
, 0.1f
, 1.0f
, 1.0f
, 1.0f
, 0xffffff00},
307 WORD Indices
[] = {0, 1, 2, 2, 3, 0};
309 hr
= IDirect3DDevice7_Clear(device
, 0, NULL
, D3DCLEAR_TARGET
, 0xffffffff, 0.0, 0);
310 ok(hr
== D3D_OK
, "IDirect3DDevice7_Clear failed with %08x\n", hr
);
312 /* Setup some states that may cause issues */
313 hr
= IDirect3DDevice7_SetTransform(device
, D3DTRANSFORMSTATE_WORLD
, (D3DMATRIX
*) mat
);
314 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetTransform returned %08x\n", hr
);
315 hr
= IDirect3DDevice7_SetTransform(device
, D3DTRANSFORMSTATE_VIEW
, (D3DMATRIX
*)mat
);
316 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetTransform returned %08x\n", hr
);
317 hr
= IDirect3DDevice7_SetTransform(device
, D3DTRANSFORMSTATE_PROJECTION
, (D3DMATRIX
*) mat
);
318 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetTransform returned %08x\n", hr
);
319 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_CLIPPING
, FALSE
);
320 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetRenderState returned %08x\n", hr
);
321 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_ZENABLE
, FALSE
);
322 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetRenderState returned %08x\n", hr
);
323 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_FOGENABLE
, FALSE
);
324 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetRenderState returned %08x\n", hr
);
325 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_STENCILENABLE
, FALSE
);
326 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetRenderState returned %08x\n", hr
);
327 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_ALPHATESTENABLE
, FALSE
);
328 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetRenderState returned %08x\n", hr
);
329 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_ALPHABLENDENABLE
, FALSE
);
330 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetRenderState returned %08x\n", hr
);
331 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_CULLMODE
, D3DCULL_NONE
);
332 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetRenderState failed with %08x\n", hr
);
334 hr
= IDirect3DDevice7_BeginScene(device
);
335 ok(hr
== D3D_OK
, "IDirect3DDevice7_BeginScene failed with %08x\n", hr
);
338 /* No lights are defined... That means, lit vertices should be entirely black */
339 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_LIGHTING
, FALSE
);
340 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetRenderState returned %08x\n", hr
);
341 hr
= IDirect3DDevice7_DrawIndexedPrimitive(device
, D3DPT_TRIANGLELIST
, fvf
, unlitquad
, 4 /* NumVerts */,
342 Indices
, 6 /* Indexcount */, 0 /* flags */);
343 ok(hr
== D3D_OK
, "IDirect3DDevice7_DrawIndexedPrimitiveUP failed with %08x\n", hr
);
345 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_LIGHTING
, TRUE
);
346 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetRenderState returned %08x\n", hr
);
347 hr
= IDirect3DDevice7_DrawIndexedPrimitive(device
, D3DPT_TRIANGLELIST
, fvf
, litquad
, 4 /* NumVerts */,
348 Indices
, 6 /* Indexcount */, 0 /* flags */);
349 ok(hr
== D3D_OK
, "IDirect3DDevice7_DrawIndexedPrimitiveUP failed with %08x\n", hr
);
351 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_LIGHTING
, FALSE
);
352 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetRenderState returned %08x\n", hr
);
353 hr
= IDirect3DDevice7_DrawIndexedPrimitive(device
, D3DPT_TRIANGLELIST
, nfvf
, unlitnquad
, 4 /* NumVerts */,
354 Indices
, 6 /* Indexcount */, 0 /* flags */);
355 ok(hr
== D3D_OK
, "IDirect3DDevice7_DrawIndexedPrimitiveUP failed with %08x\n", hr
);
357 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_LIGHTING
, TRUE
);
358 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetRenderState returned %08x\n", hr
);
359 hr
= IDirect3DDevice7_DrawIndexedPrimitive(device
, D3DPT_TRIANGLELIST
, nfvf
, litnquad
, 4 /* NumVerts */,
360 Indices
, 6 /* Indexcount */, 0 /* flags */);
361 ok(hr
== D3D_OK
, "IDirect3DDevice7_DrawIndexedPrimitiveUP failed with %08x\n", hr
);
363 hr
= IDirect3DDevice7_EndScene(device
);
364 ok(hr
== D3D_OK
, "IDirect3DDevice7_EndScene failed with %08x\n", hr
);
367 color
= getPixelColor(device
, 160, 360); /* Lower left quad - unlit without normals */
368 ok(color
== 0x00ff0000, "Unlit quad without normals has color 0x%08x, expected 0x00ff0000.\n", color
);
369 color
= getPixelColor(device
, 160, 120); /* Upper left quad - lit without normals */
370 ok(color
== 0x00000000, "Lit quad without normals has color 0x%08x, expected 0x00000000.\n", color
);
371 color
= getPixelColor(device
, 480, 360); /* Lower right quad - unlit with normals */
372 ok(color
== 0x000000ff, "Unlit quad with normals has color 0x%08x, expected 0x000000ff.\n", color
);
373 color
= getPixelColor(device
, 480, 120); /* Upper right quad - lit with normals */
374 ok(color
== 0x00000000, "Lit quad with normals has color 0x%08x, expected 0x00000000.\n", color
);
376 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_LIGHTING
, FALSE
);
377 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetRenderState returned %08x\n", hr
);
380 static void clear_test(IDirect3DDevice7
*device
)
382 /* Tests the correctness of clearing parameters */
388 hr
= IDirect3DDevice7_Clear(device
, 0, NULL
, D3DCLEAR_TARGET
, 0xffffffff, 0.0, 0);
389 ok(hr
== D3D_OK
, "IDirect3DDevice7_Clear failed with %08x\n", hr
);
391 /* Positive x, negative y */
393 U2(rect
[0]).y1
= 480;
394 U3(rect
[0]).x2
= 320;
395 U4(rect
[0]).y2
= 240;
397 /* Positive x, positive y */
400 U3(rect
[1]).x2
= 320;
401 U4(rect
[1]).y2
= 240;
402 /* Clear 2 rectangles with one call. Shows that a positive value is returned, but the negative rectangle
403 * is ignored, the positive is still cleared afterwards
405 hr
= IDirect3DDevice7_Clear(device
, 2, rect
, D3DCLEAR_TARGET
, 0xffff0000, 0.0, 0);
406 ok(hr
== D3D_OK
, "IDirect3DDevice7_Clear failed with %08x\n", hr
);
408 /* negative x, negative y */
409 U1(rect_negneg
).x1
= 640;
410 U2(rect_negneg
).y1
= 240;
411 U3(rect_negneg
).x2
= 320;
412 U4(rect_negneg
).y2
= 0;
413 hr
= IDirect3DDevice7_Clear(device
, 1, &rect_negneg
, D3DCLEAR_TARGET
, 0xff00ff00, 0.0, 0);
414 ok(hr
== D3D_OK
, "IDirect3DDevice7_Clear failed with %08x\n", hr
);
416 color
= getPixelColor(device
, 160, 360); /* lower left quad */
417 ok(color
== 0x00ffffff, "Clear rectangle 3(pos, neg) has color %08x\n", color
);
418 color
= getPixelColor(device
, 160, 120); /* upper left quad */
419 ok(color
== 0x00ff0000, "Clear rectangle 1(pos, pos) has color %08x\n", color
);
420 color
= getPixelColor(device
, 480, 360); /* lower right quad */
421 ok(color
== 0x00ffffff, "Clear rectangle 4(NULL) has color %08x\n", color
);
422 color
= getPixelColor(device
, 480, 120); /* upper right quad */
423 ok(color
== 0x00ffffff, "Clear rectangle 4(neg, neg) has color %08x\n", color
);
438 static void fog_test(IDirect3DDevice7
*device
)
442 float start
= 0.0, end
= 1.0;
445 /* Gets full z based fog with linear fog, no fog with specular color */
446 struct sVertex untransformed_1
[] = {
447 {-1, -1, 0.1f
, 0xFFFF0000, 0xFF000000 },
448 {-1, 0, 0.1f
, 0xFFFF0000, 0xFF000000 },
449 { 0, 0, 0.1f
, 0xFFFF0000, 0xFF000000 },
450 { 0, -1, 0.1f
, 0xFFFF0000, 0xFF000000 },
452 /* Ok, I am too lazy to deal with transform matrices */
453 struct sVertex untransformed_2
[] = {
454 {-1, 0, 1.0f
, 0xFFFF0000, 0xFF000000 },
455 {-1, 1, 1.0f
, 0xFFFF0000, 0xFF000000 },
456 { 0, 1, 1.0f
, 0xFFFF0000, 0xFF000000 },
457 { 0, 0, 1.0f
, 0xFFFF0000, 0xFF000000 },
459 /* Untransformed ones. Give them a different diffuse color to make the test look
460 * nicer. It also makes making sure that they are drawn correctly easier.
462 struct sVertexT transformed_1
[] = {
463 {320, 0, 1.0f
, 1.0f
, 0xFFFFFF00, 0xFF000000 },
464 {640, 0, 1.0f
, 1.0f
, 0xFFFFFF00, 0xFF000000 },
465 {640, 240, 1.0f
, 1.0f
, 0xFFFFFF00, 0xFF000000 },
466 {320, 240, 1.0f
, 1.0f
, 0xFFFFFF00, 0xFF000000 },
468 struct sVertexT transformed_2
[] = {
469 {320, 240, 1.0f
, 1.0f
, 0xFFFFFF00, 0xFF000000 },
470 {640, 240, 1.0f
, 1.0f
, 0xFFFFFF00, 0xFF000000 },
471 {640, 480, 1.0f
, 1.0f
, 0xFFFFFF00, 0xFF000000 },
472 {320, 480, 1.0f
, 1.0f
, 0xFFFFFF00, 0xFF000000 },
474 WORD Indices
[] = {0, 1, 2, 2, 3, 0};
476 float ident_mat
[16] =
478 1.0f
, 0.0f
, 0.0f
, 0.0f
,
479 0.0f
, 1.0f
, 0.0f
, 0.0f
,
480 0.0f
, 0.0f
, 1.0f
, 0.0f
,
481 0.0f
, 0.0f
, 0.0f
, 1.0f
483 float world_mat1
[16] =
485 1.0f
, 0.0f
, 0.0f
, 0.0f
,
486 0.0f
, 1.0f
, 0.0f
, 0.0f
,
487 0.0f
, 0.0f
, 1.0f
, 0.0f
,
488 0.0f
, 0.0f
, -0.5f
, 1.0f
490 float world_mat2
[16] =
492 1.0f
, 0.0f
, 0.0f
, 0.0f
,
493 0.0f
, 1.0f
, 0.0f
, 0.0f
,
494 0.0f
, 0.0f
, 1.0f
, 0.0f
,
495 0.0f
, 0.0f
, 1.0f
, 1.0f
499 1.0f
, 0.0f
, 0.0f
, 0.0f
,
500 0.0f
, 1.0f
, 0.0f
, 0.0f
,
501 0.0f
, 0.0f
, 1.0f
, 0.0f
,
502 0.0f
, 0.0f
, -1.0f
, 1.0f
505 struct sVertex far_quad1
[] =
507 {-1.0f
, -1.0f
, 0.5f
, 0xffff0000, 0xff000000},
508 {-1.0f
, 0.0f
, 0.5f
, 0xffff0000, 0xff000000},
509 { 0.0f
, 0.0f
, 0.5f
, 0xffff0000, 0xff000000},
510 { 0.0f
, -1.0f
, 0.5f
, 0xffff0000, 0xff000000},
512 struct sVertex far_quad2
[] =
514 {-1.0f
, 0.0f
, 1.5f
, 0xffff0000, 0xff000000},
515 {-1.0f
, 1.0f
, 1.5f
, 0xffff0000, 0xff000000},
516 { 0.0f
, 1.0f
, 1.5f
, 0xffff0000, 0xff000000},
517 { 0.0f
, 0.0f
, 1.5f
, 0xffff0000, 0xff000000},
520 memset(&caps
, 0, sizeof(caps
));
521 hr
= IDirect3DDevice7_GetCaps(device
, &caps
);
522 ok(hr
== D3D_OK
, "IDirect3DDevice7_GetCaps returned %08x\n", hr
);
523 hr
= IDirect3DDevice7_Clear(device
, 0, NULL
, D3DCLEAR_TARGET
, 0xffff00ff, 0.0, 0);
524 ok(hr
== D3D_OK
, "IDirect3DDevice7_Clear returned %08x\n", hr
);
526 /* Setup initial states: No lighting, fog on, fog color */
527 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_LIGHTING
, FALSE
);
528 ok(hr
== D3D_OK
, "Turning off lighting returned %08x\n", hr
);
529 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_FOGENABLE
, TRUE
);
530 ok(hr
== D3D_OK
, "Turning on fog calculations returned %08x\n", hr
);
531 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_FOGCOLOR
, 0xFF00FF00 /* A nice green */);
532 ok(hr
== D3D_OK
, "Setting fog color returned %08x\n", hr
);
534 /* First test: Both table fog and vertex fog off */
535 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_FOGTABLEMODE
, D3DFOG_NONE
);
536 ok(hr
== D3D_OK
, "Turning off table fog returned %08x\n", hr
);
537 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_FOGVERTEXMODE
, D3DFOG_NONE
);
538 ok(hr
== D3D_OK
, "Turning off vertex fog returned %08x\n", hr
);
540 /* Start = 0, end = 1. Should be default, but set them */
541 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_FOGSTART
, *((DWORD
*) &start
));
542 ok(hr
== D3D_OK
, "Setting fog start returned %08x\n", hr
);
543 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_FOGEND
, *((DWORD
*) &end
));
544 ok(hr
== D3D_OK
, "Setting fog end returned %08x\n", hr
);
546 if(IDirect3DDevice7_BeginScene(device
) == D3D_OK
)
548 /* Untransformed, vertex fog = NONE, table fog = NONE: Read the fog weighting from the specular color */
549 hr
= IDirect3DDevice7_DrawIndexedPrimitive(device
, D3DPT_TRIANGLELIST
, D3DFVF_XYZ
| D3DFVF_DIFFUSE
| D3DFVF_SPECULAR
,
550 untransformed_1
, 4, Indices
, 6, 0);
551 ok(hr
== D3D_OK
, "DrawIndexedPrimitive returned %08x\n", hr
);
553 /* That makes it use the Z value */
554 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_FOGVERTEXMODE
, D3DFOG_LINEAR
);
555 ok(hr
== D3D_OK
, "Setting fog vertex mode to D3DFOG_LINEAR returned %08x\n", hr
);
556 /* Untransformed, vertex fog != none (or table fog != none):
557 * Use the Z value as input into the equation
559 hr
= IDirect3DDevice7_DrawIndexedPrimitive(device
, D3DPT_TRIANGLELIST
, D3DFVF_XYZ
| D3DFVF_DIFFUSE
| D3DFVF_SPECULAR
,
560 untransformed_2
, 4, Indices
, 6, 0);
561 ok(hr
== D3D_OK
, "DrawIndexedPrimitive returned %08x\n", hr
);
563 /* Transformed, vertex fog != NONE, pixel fog == NONE: Use specular color alpha component */
564 hr
= IDirect3DDevice7_DrawIndexedPrimitive(device
, D3DPT_TRIANGLELIST
, D3DFVF_XYZRHW
| D3DFVF_DIFFUSE
| D3DFVF_SPECULAR
,
565 transformed_1
, 4, Indices
, 6, 0);
566 ok(hr
== D3D_OK
, "DrawIndexedPrimitive returned %08x\n", hr
);
568 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_FOGTABLEMODE
, D3DFOG_LINEAR
);
569 ok( hr
== D3D_OK
, "Setting fog table mode to D3DFOG_LINEAR returned %08x\n", hr
);
570 /* Transformed, table fog != none, vertex anything: Use Z value as input to the fog
573 hr
= IDirect3DDevice7_DrawIndexedPrimitive(device
, D3DPT_TRIANGLELIST
, D3DFVF_XYZRHW
| D3DFVF_DIFFUSE
| D3DFVF_SPECULAR
,
574 transformed_2
, 4, Indices
, 6, 0);
575 ok(hr
== D3D_OK
, "DrawIndexedPrimitive returned %08x\n", hr
);
577 hr
= IDirect3DDevice7_EndScene(device
);
578 ok(hr
== D3D_OK
, "EndScene returned %08x\n", hr
);
582 ok(FALSE
, "BeginScene failed\n");
585 color
= getPixelColor(device
, 160, 360);
586 ok(color_match(color
, 0x00FF0000, 1), "Untransformed vertex with no table or vertex fog has color %08x\n", color
);
587 color
= getPixelColor(device
, 160, 120);
588 ok(color_match(color
, 0x0000FF00, 1), "Untransformed vertex with linear vertex fog has color %08x\n", color
);
589 color
= getPixelColor(device
, 480, 120);
590 ok(color_match(color
, 0x00FFFF00, 1), "Transformed vertex with linear vertex fog has color %08x\n", color
);
591 if(caps
.dpcTriCaps
.dwRasterCaps
& D3DPRASTERCAPS_FOGTABLE
)
593 color
= getPixelColor(device
, 480, 360);
594 ok(color_match(color
, 0x0000FF00, 1), "Transformed vertex with linear table fog has color %08x\n", color
);
598 /* Without fog table support the vertex fog is still applied, even though table fog is turned on.
599 * The settings above result in no fogging with vertex fog
601 color
= getPixelColor(device
, 480, 120);
602 ok(color
== 0x00FFFF00, "Transformed vertex with linear vertex fog has color %08x\n", color
);
603 trace("Info: Table fog not supported by this device\n");
606 if (caps
.dpcTriCaps
.dwRasterCaps
& D3DPRASTERCAPS_FOGTABLE
)
608 /* A simple fog + non-identity world matrix test */
609 hr
= IDirect3DDevice7_SetTransform(device
, D3DTRANSFORMSTATE_WORLD
, (D3DMATRIX
*)world_mat1
);
610 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetTransform returned %#08x\n", hr
);
612 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_FOGTABLEMODE
, D3DFOG_LINEAR
);
613 ok(hr
== D3D_OK
, "Setting fog table mode to D3DFOG_LINEAR returned %#08x\n", hr
);
614 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_FOGVERTEXMODE
, D3DFOG_NONE
);
615 ok(hr
== D3D_OK
, "Turning off vertex fog returned %#08x\n", hr
);
617 hr
= IDirect3DDevice7_Clear(device
, 0, NULL
, D3DCLEAR_TARGET
, 0xffff00ff, 0.0, 0);
618 ok(hr
== D3D_OK
, "IDirect3DDevice7_Clear returned %#08x\n", hr
);
620 if (IDirect3DDevice7_BeginScene(device
) == D3D_OK
)
622 hr
= IDirect3DDevice7_DrawIndexedPrimitive(device
, D3DPT_TRIANGLELIST
,
623 D3DFVF_XYZ
| D3DFVF_DIFFUSE
| D3DFVF_SPECULAR
, far_quad1
, 4, Indices
, 6, 0);
624 ok(hr
== D3D_OK
, "DrawIndexedPrimitive returned %#08x\n", hr
);
626 hr
= IDirect3DDevice7_DrawIndexedPrimitive(device
, D3DPT_TRIANGLELIST
,
627 D3DFVF_XYZ
| D3DFVF_DIFFUSE
| D3DFVF_SPECULAR
, far_quad2
, 4, Indices
, 6, 0);
628 ok(hr
== D3D_OK
, "DrawIndexedPrimitive returned %#08x\n", hr
);
630 hr
= IDirect3DDevice7_EndScene(device
);
631 ok(hr
== D3D_OK
, "EndScene returned %#08x\n", hr
);
635 ok(FALSE
, "BeginScene failed\n");
638 color
= getPixelColor(device
, 160, 360);
639 ok(color_match(color
, 0x00ff0000, 4), "Unfogged quad has color %08x\n", color
);
640 color
= getPixelColor(device
, 160, 120);
641 ok(color_match(color
, 0x0000ff00, 1), "Fogged out quad has color %08x\n", color
);
643 /* Test fog behavior with an orthogonal (but not identity) projection matrix */
644 hr
= IDirect3DDevice7_SetTransform(device
, D3DTRANSFORMSTATE_WORLD
, (D3DMATRIX
*)world_mat2
);
645 ok(hr
== D3D_OK
, "SetTransform returned %#08x\n", hr
);
646 hr
= IDirect3DDevice7_SetTransform(device
, D3DTRANSFORMSTATE_PROJECTION
, (D3DMATRIX
*)proj_mat
);
647 ok(hr
== D3D_OK
, "SetTransform returned %#08x\n", hr
);
649 hr
= IDirect3DDevice7_Clear(device
, 0, NULL
, D3DCLEAR_TARGET
, 0xffff00ff, 0.0, 0);
650 ok(hr
== D3D_OK
, "Clear returned %#08x\n", hr
);
652 if (IDirect3DDevice7_BeginScene(device
) == D3D_OK
)
654 hr
= IDirect3DDevice7_DrawIndexedPrimitive(device
, D3DPT_TRIANGLELIST
,
655 D3DFVF_XYZ
| D3DFVF_DIFFUSE
| D3DFVF_SPECULAR
, untransformed_1
, 4, Indices
, 6, 0);
656 ok(hr
== D3D_OK
, "DrawIndexedPrimitiveUP returned %#08x\n", hr
);
658 hr
= IDirect3DDevice7_DrawIndexedPrimitive(device
, D3DPT_TRIANGLELIST
,
659 D3DFVF_XYZ
| D3DFVF_DIFFUSE
| D3DFVF_SPECULAR
, untransformed_2
, 4, Indices
, 6, 0);
660 ok(hr
== D3D_OK
, "DrawIndexedPrimitiveUP returned %#08x\n", hr
);
662 hr
= IDirect3DDevice7_EndScene(device
);
663 ok(hr
== D3D_OK
, "EndScene returned %#08x\n", hr
);
667 ok(FALSE
, "BeginScene failed\n");
670 color
= getPixelColor(device
, 160, 360);
671 todo_wine
ok(color_match(color
, 0x00e51900, 4), "Partially fogged quad has color %08x\n", color
);
672 color
= getPixelColor(device
, 160, 120);
673 ok(color_match(color
, 0x0000ff00, 1), "Fogged out quad has color %08x\n", color
);
675 hr
= IDirect3DDevice7_SetTransform(device
, D3DTRANSFORMSTATE_WORLD
, (D3DMATRIX
*)ident_mat
);
676 ok(hr
== D3D_OK
, "SetTransform returned %#08x\n", hr
);
677 hr
= IDirect3DDevice7_SetTransform(device
, D3DTRANSFORMSTATE_PROJECTION
, (D3DMATRIX
*)ident_mat
);
678 ok(hr
== D3D_OK
, "SetTransform returned %#08x\n", hr
);
682 skip("D3DPRASTERCAPS_FOGTABLE not supported, skipping some fog tests\n");
685 /* Turn off the fog master switch to avoid confusing other tests */
686 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_FOGENABLE
, FALSE
);
687 ok(hr
== D3D_OK
, "Turning off fog calculations returned %08x\n", hr
);
690 static void blt_test(IDirect3DDevice7
*device
)
692 IDirectDrawSurface7
*backbuffer
= NULL
, *offscreen
= NULL
;
696 memset(&ddsd
, 0, sizeof(ddsd
));
697 ddsd
.dwSize
= sizeof(ddsd
);
698 U4(ddsd
).ddpfPixelFormat
.dwSize
= sizeof(U4(ddsd
).ddpfPixelFormat
);
699 ddsd
.dwFlags
= DDSD_WIDTH
| DDSD_HEIGHT
| DDSD_CAPS
;
702 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_TEXTURE
| DDSCAPS_3DDEVICE
;
703 hr
= IDirectDraw7_CreateSurface(DirectDraw
, &ddsd
, &offscreen
, NULL
);
704 ok(hr
== D3D_OK
, "Creating the offscreen render target failed, hr = %08x\n", hr
);
706 /* Offscreen blits with the same source as destination */
709 RECT src_rect
, dst_rect
;
711 /* Blit the whole surface to itself */
712 hr
= IDirectDrawSurface_Blt(offscreen
, NULL
, offscreen
, NULL
, 0, NULL
);
713 ok(hr
== DD_OK
, "IDirectDrawSurface7_Blt returned %08x\n", hr
);
715 /* Overlapped blit */
716 dst_rect
.left
= 0; dst_rect
.right
= 480;
717 dst_rect
.top
= 0; dst_rect
.bottom
= 480;
718 src_rect
.left
= 160; src_rect
.right
= 640;
719 src_rect
.top
= 0; src_rect
.bottom
= 480;
720 hr
= IDirectDrawSurface_Blt(offscreen
, &dst_rect
, offscreen
, &src_rect
, 0, NULL
);
721 ok(hr
== DD_OK
, "IDirectDrawSurface7_Blt returned %08x\n", hr
);
723 /* Overlapped blit, flip-y through source rectangle (not allowed) */
724 dst_rect
.left
= 0; dst_rect
.right
= 480;
725 dst_rect
.top
= 0; dst_rect
.bottom
= 480;
726 src_rect
.left
= 160; src_rect
.right
= 640;
727 src_rect
.top
= 480; src_rect
.bottom
= 0;
728 hr
= IDirectDrawSurface_Blt(offscreen
, &dst_rect
, offscreen
, &src_rect
, 0, NULL
);
729 ok(hr
== DDERR_INVALIDRECT
, "IDirectDrawSurface7_Blt returned %08x\n", hr
);
731 /* Overlapped blit, with shrinking in x */
732 dst_rect
.left
= 0; dst_rect
.right
= 480;
733 dst_rect
.top
= 0; dst_rect
.bottom
= 480;
734 src_rect
.left
= 160; src_rect
.right
= 480;
735 src_rect
.top
= 0; src_rect
.bottom
= 480;
736 hr
= IDirectDrawSurface_Blt(offscreen
, &dst_rect
, offscreen
, &src_rect
, 0, NULL
);
737 ok(hr
== DD_OK
, "IDirectDrawSurface7_Blt returned %08x\n", hr
);
740 hr
= IDirect3DDevice7_GetRenderTarget(device
, &backbuffer
);
741 ok(hr
== D3D_OK
, "Unable to obtain a surface pointer to the backbuffer, hr = %08x\n", hr
);
743 /* backbuffer ==> texture blits */
744 if(SUCCEEDED(hr
) && offscreen
)
746 RECT src_rect
, dst_rect
;
748 /* backbuffer ==> texture, src_rect=NULL, dst_rect=NULL, no scaling */
749 hr
= IDirectDrawSurface_Blt(offscreen
, NULL
, backbuffer
, NULL
, 0, NULL
);
750 ok(hr
== DD_OK
, "fullscreen Blt from backbuffer => texture failed with hr = %08x\n", hr
);
752 /* backbuffer ==> texture, full surface blits, no scaling */
753 dst_rect
.left
= 0; dst_rect
.right
= 640;
754 dst_rect
.top
= 0; dst_rect
.bottom
= 480;
755 src_rect
.left
= 0; src_rect
.right
= 640;
756 src_rect
.top
= 0; src_rect
.bottom
= 480;
757 hr
= IDirectDrawSurface_Blt(offscreen
, &dst_rect
, backbuffer
, &src_rect
, 0, NULL
);
758 ok(hr
== DD_OK
, "fullscreen Blt from backbuffer => texture failed with hr = %08x\n", hr
);
760 /* backbuffer ==> texture, flip in y-direction through source rectangle, no scaling (allowed) */
761 dst_rect
.left
= 0; dst_rect
.right
= 640;
762 dst_rect
.top
= 480; dst_rect
.top
= 0;
763 src_rect
.left
= 0; src_rect
.right
= 640;
764 src_rect
.top
= 0; src_rect
.bottom
= 480;
765 hr
= IDirectDrawSurface_Blt(offscreen
, &dst_rect
, backbuffer
, &src_rect
, 0, NULL
);
766 ok(hr
== DD_OK
, "backbuffer => texture flip-y src_rect failed with hr = %08x\n", hr
);
768 /* backbuffer ==> texture, flip in x-direction through source rectangle, no scaling (not allowed) */
769 dst_rect
.left
= 640; dst_rect
.right
= 0;
770 dst_rect
.top
= 0; dst_rect
.top
= 480;
771 src_rect
.left
= 0; src_rect
.right
= 640;
772 src_rect
.top
= 0; src_rect
.bottom
= 480;
773 hr
= IDirectDrawSurface_Blt(offscreen
, &dst_rect
, backbuffer
, &src_rect
, 0, NULL
);
774 ok(hr
== DDERR_INVALIDRECT
, "backbuffer => texture flip-x src_rect failed with hr = %08x\n", hr
);
776 /* backbuffer ==> texture, flip in y-direction through destination rectangle (not allowed) */
777 dst_rect
.left
= 0; dst_rect
.right
= 640;
778 dst_rect
.top
= 0; dst_rect
.top
= 480;
779 src_rect
.left
= 0; src_rect
.right
= 640;
780 src_rect
.top
= 480; src_rect
.bottom
= 0;
781 hr
= IDirectDrawSurface_Blt(offscreen
, &dst_rect
, backbuffer
, &src_rect
, 0, NULL
);
782 ok(hr
== DDERR_INVALIDRECT
, "backbuffer => texture flip-y dst_rect failed with hr = %08x\n", hr
);
784 /* backbuffer ==> texture, flip in x-direction through destination rectangle, no scaling (not allowed) */
785 dst_rect
.left
= 0; dst_rect
.right
= 640;
786 dst_rect
.top
= 0; dst_rect
.top
= 480;
787 src_rect
.left
= 640; src_rect
.right
= 0;
788 src_rect
.top
= 0; src_rect
.bottom
= 480;
789 hr
= IDirectDrawSurface_Blt(offscreen
, &dst_rect
, backbuffer
, &src_rect
, 0, NULL
);
790 ok(hr
== DDERR_INVALIDRECT
, "backbuffer => texture flip-x dst_rect failed with hr = %08x\n", hr
);
793 if(offscreen
) IDirectDrawSurface7_Release(offscreen
);
794 if(backbuffer
) IDirectDrawSurface7_Release(backbuffer
);
797 static void offscreen_test(IDirect3DDevice7
*device
)
800 IDirectDrawSurface7
*backbuffer
= NULL
, *offscreen
= NULL
;
804 static float quad
[][5] = {
805 {-0.5f
, -0.5f
, 0.1f
, 0.0f
, 0.0f
},
806 {-0.5f
, 0.5f
, 0.1f
, 0.0f
, 1.0f
},
807 { 0.5f
, -0.5f
, 0.1f
, 1.0f
, 0.0f
},
808 { 0.5f
, 0.5f
, 0.1f
, 1.0f
, 1.0f
},
811 hr
= IDirect3DDevice7_Clear(device
, 0, NULL
, D3DCLEAR_TARGET
, 0xffff0000, 0.0, 0);
812 ok(hr
== D3D_OK
, "Clear failed, hr = %08x\n", hr
);
814 memset(&ddsd
, 0, sizeof(ddsd
));
815 ddsd
.dwSize
= sizeof(ddsd
);
816 U4(ddsd
).ddpfPixelFormat
.dwSize
= sizeof(U4(ddsd
).ddpfPixelFormat
);
817 ddsd
.dwFlags
= DDSD_WIDTH
| DDSD_HEIGHT
| DDSD_CAPS
;
820 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_TEXTURE
| DDSCAPS_3DDEVICE
;
821 hr
= IDirectDraw7_CreateSurface(DirectDraw
, &ddsd
, &offscreen
, NULL
);
822 ok(hr
== D3D_OK
, "Creating the offscreen render target failed, hr = %08x\n", hr
);
827 hr
= IDirect3DDevice7_GetRenderTarget(device
, &backbuffer
);
828 ok(hr
== D3D_OK
, "Can't get back buffer, hr = %08x\n", hr
);
833 hr
= IDirect3DDevice7_SetTextureStageState(device
, 0, D3DTSS_COLOROP
, D3DTOP_SELECTARG1
);
834 ok(hr
== D3D_OK
, "SetTextureStageState failed, hr = %08x\n", hr
);
835 hr
= IDirect3DDevice7_SetTextureStageState(device
, 0, D3DTSS_COLORARG1
, D3DTA_TEXTURE
);
836 ok(hr
== D3D_OK
, "SetTextureStageState failed, hr = %08x\n", hr
);
837 hr
= IDirect3DDevice7_SetTextureStageState(device
, 0, D3DTSS_MINFILTER
, D3DFILTER_NEAREST
);
838 ok(SUCCEEDED(hr
), "SetTextureStageState D3DSAMP_MINFILTER failed (0x%08x)\n", hr
);
839 hr
= IDirect3DDevice7_SetTextureStageState(device
, 0, D3DTSS_MAGFILTER
, D3DFILTER_NEAREST
);
840 ok(SUCCEEDED(hr
), "SetTextureStageState D3DSAMP_MAGFILTER failed (0x%08x)\n", hr
);
841 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_LIGHTING
, FALSE
);
842 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetRenderState returned hr = %08x\n", hr
);
845 win_skip("Tests would crash on W2K with a refdevice\n");
849 if(IDirect3DDevice7_BeginScene(device
) == D3D_OK
) {
850 hr
= IDirect3DDevice7_SetRenderTarget(device
, offscreen
, 0);
851 ok(hr
== D3D_OK
, "SetRenderTarget failed, hr = %08x\n", hr
);
852 set_viewport_size(device
);
853 hr
= IDirect3DDevice7_Clear(device
, 0, NULL
, D3DCLEAR_TARGET
, 0xffff00ff, 0.0, 0);
854 ok(hr
== D3D_OK
, "Clear failed, hr = %08x\n", hr
);
856 /* Draw without textures - Should result in a white quad */
857 hr
= IDirect3DDevice7_DrawPrimitive(device
, D3DPT_TRIANGLESTRIP
, D3DFVF_XYZ
| D3DFVF_TEX1
, quad
, 4, 0);
858 ok(hr
== D3D_OK
, "DrawPrimitive failed, hr = %08x\n", hr
);
860 hr
= IDirect3DDevice7_SetRenderTarget(device
, backbuffer
, 0);
861 ok(hr
== D3D_OK
, "SetRenderTarget failed, hr = %08x\n", hr
);
862 set_viewport_size(device
);
864 hr
= IDirect3DDevice7_SetTexture(device
, 0, offscreen
);
865 ok(hr
== D3D_OK
, "SetTexture failed, %08x\n", hr
);
867 /* This time with the texture */
868 hr
= IDirect3DDevice7_DrawPrimitive(device
, D3DPT_TRIANGLESTRIP
, D3DFVF_XYZ
| D3DFVF_TEX1
, quad
, 4, 0);
869 ok(hr
== D3D_OK
, "DrawPrimitive failed, hr = %08x\n", hr
);
871 IDirect3DDevice7_EndScene(device
);
874 /* Center quad - should be white */
875 color
= getPixelColor(device
, 320, 240);
876 ok(color
== 0x00ffffff, "Offscreen failed: Got color 0x%08x, expected 0x00ffffff.\n", color
);
877 /* Some quad in the cleared part of the texture */
878 color
= getPixelColor(device
, 170, 240);
879 ok(color
== 0x00ff00ff, "Offscreen failed: Got color 0x%08x, expected 0x00ff00ff.\n", color
);
880 /* Part of the originally cleared back buffer */
881 color
= getPixelColor(device
, 10, 10);
882 ok(color
== 0x00ff0000, "Offscreen failed: Got color 0x%08x, expected 0x00ff0000.\n", color
);
884 /* Lower left corner of the screen, where back buffer offscreen rendering draws the offscreen texture.
885 * It should be red, but the offscreen texture may leave some junk there. Not tested yet. Depending on
886 * the offscreen rendering mode this test would succeed or fail
888 color
= getPixelColor(device
, 10, 470);
889 ok(color
== 0x00ff0000, "Offscreen failed: Got color 0x%08x, expected 0x00ff0000.\n", color
);
893 hr
= IDirect3DDevice7_SetTexture(device
, 0, NULL
);
894 ok(SUCCEEDED(hr
), "IDirect3DDevice7_SetTexture returned %#x.\n", hr
);
898 hr
= IDirect3DDevice7_SetRenderTarget(device
, backbuffer
, 0);
899 ok(SUCCEEDED(hr
), "IDirect3DDevice7_SetRenderTarget returned %#x.\n", hr
);
900 IDirectDrawSurface7_Release(backbuffer
);
903 IDirectDrawSurface7_Release(offscreen
);
907 static void alpha_test(IDirect3DDevice7
*device
)
910 IDirectDrawSurface7
*backbuffer
= NULL
, *offscreen
= NULL
;
911 DWORD color
, red
, green
, blue
;
914 struct vertex quad1
[] =
916 {-1.0f
, -1.0f
, 0.1f
, 0x4000ff00},
917 {-1.0f
, 0.0f
, 0.1f
, 0x4000ff00},
918 { 1.0f
, -1.0f
, 0.1f
, 0x4000ff00},
919 { 1.0f
, 0.0f
, 0.1f
, 0x4000ff00},
921 struct vertex quad2
[] =
923 {-1.0f
, 0.0f
, 0.1f
, 0xc00000ff},
924 {-1.0f
, 1.0f
, 0.1f
, 0xc00000ff},
925 { 1.0f
, 0.0f
, 0.1f
, 0xc00000ff},
926 { 1.0f
, 1.0f
, 0.1f
, 0xc00000ff},
928 static float composite_quad
[][5] = {
929 { 0.0f
, -1.0f
, 0.1f
, 0.0f
, 1.0f
},
930 { 0.0f
, 1.0f
, 0.1f
, 0.0f
, 0.0f
},
931 { 1.0f
, -1.0f
, 0.1f
, 1.0f
, 1.0f
},
932 { 1.0f
, 1.0f
, 0.1f
, 1.0f
, 0.0f
},
935 /* Clear the render target with alpha = 0.5 */
936 hr
= IDirect3DDevice7_Clear(device
, 0, NULL
, D3DCLEAR_TARGET
, 0x80ff0000, 0.0, 0);
937 ok(hr
== D3D_OK
, "Clear failed, hr = %08x\n", hr
);
939 memset(&ddsd
, 0, sizeof(ddsd
));
940 ddsd
.dwSize
= sizeof(ddsd
);
941 ddsd
.dwFlags
= DDSD_WIDTH
| DDSD_HEIGHT
| DDSD_CAPS
| DDSD_PIXELFORMAT
;
944 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_TEXTURE
| DDSCAPS_3DDEVICE
;
945 U4(ddsd
).ddpfPixelFormat
.dwFlags
= DDPF_RGB
| DDPF_ALPHAPIXELS
;
946 U1(U4(ddsd
).ddpfPixelFormat
).dwRGBBitCount
= 32;
947 U2(U4(ddsd
).ddpfPixelFormat
).dwRBitMask
= 0x00ff0000;
948 U3(U4(ddsd
).ddpfPixelFormat
).dwGBitMask
= 0x0000ff00;
949 U4(U4(ddsd
).ddpfPixelFormat
).dwBBitMask
= 0x000000ff;
950 U5(U4(ddsd
).ddpfPixelFormat
).dwRGBAlphaBitMask
= 0xff000000;
951 hr
= IDirectDraw7_CreateSurface(DirectDraw
, &ddsd
, &offscreen
, NULL
);
952 ok(hr
== D3D_OK
, "Creating the offscreen render target failed, hr = %08x\n", hr
);
956 hr
= IDirect3DDevice7_GetRenderTarget(device
, &backbuffer
);
957 ok(hr
== D3D_OK
, "Can't get back buffer, hr = %08x\n", hr
);
962 hr
= IDirect3DDevice7_SetTextureStageState(device
, 0, D3DTSS_COLOROP
, D3DTOP_SELECTARG1
);
963 ok(hr
== D3D_OK
, "SetTextureStageState failed, hr = %08x\n", hr
);
964 hr
= IDirect3DDevice7_SetTextureStageState(device
, 0, D3DTSS_COLORARG1
, D3DTA_TEXTURE
);
965 ok(hr
== D3D_OK
, "SetTextureStageState failed, hr = %08x\n", hr
);
966 hr
= IDirect3DDevice7_SetTextureStageState(device
, 0, D3DTSS_MINFILTER
, D3DFILTER_NEAREST
);
967 ok(SUCCEEDED(hr
), "SetTextureStageState D3DSAMP_MINFILTER failed (0x%08x)\n", hr
);
968 hr
= IDirect3DDevice7_SetTextureStageState(device
, 0, D3DTSS_MAGFILTER
, D3DFILTER_NEAREST
);
969 ok(SUCCEEDED(hr
), "SetTextureStageState D3DSAMP_MAGFILTER failed (0x%08x)\n", hr
);
971 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_ALPHABLENDENABLE
, TRUE
);
972 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr
);
975 win_skip("Tests would crash on W2K with a refdevice\n");
979 if(IDirect3DDevice7_BeginScene(device
) == D3D_OK
) {
981 /* Draw two quads, one with src alpha blending, one with dest alpha blending. The
982 * SRCALPHA / INVSRCALPHA blend doesn't give any surprises. Colors are blended based on
985 * The DESTALPHA / INVDESTALPHA do not "work" on the regular buffer because there is no alpha.
986 * They give essentially ZERO and ONE blend factors
988 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_SRCBLEND
, D3DBLEND_SRCALPHA
);
989 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr
);
990 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_DESTBLEND
, D3DBLEND_INVSRCALPHA
);
991 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr
);
992 hr
= IDirect3DDevice7_DrawPrimitive(device
, D3DPT_TRIANGLESTRIP
, D3DFVF_XYZ
| D3DFVF_DIFFUSE
, quad1
, 4, 0);
993 ok(hr
== D3D_OK
, "DrawPrimitive failed, hr = %08x\n", hr
);
995 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_SRCBLEND
, D3DBLEND_DESTALPHA
);
996 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr
);
997 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_DESTBLEND
, D3DBLEND_INVDESTALPHA
);
998 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr
);
999 hr
= IDirect3DDevice7_DrawPrimitive(device
, D3DPT_TRIANGLESTRIP
, D3DFVF_XYZ
| D3DFVF_DIFFUSE
, quad2
, 4, 0);
1000 ok(hr
== D3D_OK
, "DrawPrimitive failed, hr = %08x\n", hr
);
1002 /* Switch to the offscreen buffer, and redo the testing. SRCALPHA and DESTALPHA. The offscreen buffer
1003 * has a alpha channel on its own. Clear the offscreen buffer with alpha = 0.5 again, then draw the
1004 * quads again. The SRCALPHA/INVSRCALPHA doesn't give any surprises, but the DESTALPHA/INVDESTALPHA
1005 * blending works as supposed now - blend factor is 0.5 in both cases, not 0.75 as from the input
1008 hr
= IDirect3DDevice7_SetRenderTarget(device
, offscreen
, 0);
1009 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetRenderTarget failed, hr = %08x\n", hr
);
1010 set_viewport_size(device
);
1011 hr
= IDirect3DDevice7_Clear(device
, 0, NULL
, D3DCLEAR_TARGET
, 0x80ff0000, 0.0, 0);
1012 ok(hr
== D3D_OK
, "Clear failed, hr = %08x\n", hr
);
1014 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_SRCBLEND
, D3DBLEND_SRCALPHA
);
1015 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr
);
1016 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_DESTBLEND
, D3DBLEND_INVSRCALPHA
);
1017 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr
);
1018 hr
= IDirect3DDevice7_DrawPrimitive(device
, D3DPT_TRIANGLESTRIP
, D3DFVF_XYZ
| D3DFVF_DIFFUSE
, quad1
, 4, 0);
1019 ok(hr
== D3D_OK
, "DrawPrimitive failed, hr = %08x\n", hr
);
1021 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_SRCBLEND
, D3DBLEND_DESTALPHA
);
1022 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr
);
1023 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_DESTBLEND
, D3DBLEND_INVDESTALPHA
);
1024 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr
);
1025 hr
= IDirect3DDevice7_DrawPrimitive(device
, D3DPT_TRIANGLESTRIP
, D3DFVF_XYZ
| D3DFVF_DIFFUSE
, quad2
, 4, 0);
1026 ok(hr
== D3D_OK
, "DrawPrimitive failed, hr = %08x\n", hr
);
1028 hr
= IDirect3DDevice7_SetRenderTarget(device
, backbuffer
, 0);
1029 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetRenderTarget failed, hr = %08x\n", hr
);
1030 set_viewport_size(device
);
1032 /* Render the offscreen texture onto the frame buffer to be able to compare it regularly.
1033 * Disable alpha blending for the final composition
1035 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_ALPHABLENDENABLE
, FALSE
);
1036 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr
);
1038 hr
= IDirect3DDevice7_SetTexture(device
, 0, offscreen
);
1039 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetTexture failed, hr = %08x\n", hr
);
1040 hr
= IDirect3DDevice7_DrawPrimitive(device
, D3DPT_TRIANGLESTRIP
, D3DFVF_XYZ
| D3DFVF_TEX1
, composite_quad
, 4, 0);
1041 ok(hr
== D3D_OK
, "DrawPrimitive failed, hr = %08x\n", hr
);
1042 hr
= IDirect3DDevice7_SetTexture(device
, 0, NULL
);
1043 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetTexture failed, hr = %08x\n", hr
);
1045 hr
= IDirect3DDevice7_EndScene(device
);
1046 ok(hr
== D3D_OK
, "IDirect3DDevice7_EndScene failed, hr = %08x\n", hr
);
1049 color
= getPixelColor(device
, 160, 360);
1050 red
= (color
& 0x00ff0000) >> 16;
1051 green
= (color
& 0x0000ff00) >> 8;
1052 blue
= (color
& 0x000000ff);
1053 ok(red
>= 0xbe && red
<= 0xc0 && green
>= 0x39 && green
<= 0x41 && blue
== 0x00,
1054 "SRCALPHA on frame buffer returned color 0x%08x, expected 0x00bf4000\n", color
);
1056 color
= getPixelColor(device
, 160, 120);
1057 red
= (color
& 0x00ff0000) >> 16;
1058 green
= (color
& 0x0000ff00) >> 8;
1059 blue
= (color
& 0x000000ff);
1060 ok(red
== 0x00 && green
== 0x00 && blue
>= 0xfe && blue
<= 0xff ,
1061 "DSTALPHA on frame buffer returned color 0x%08x, expected 0x000000ff\n", color
);
1063 color
= getPixelColor(device
, 480, 360);
1064 red
= (color
& 0x00ff0000) >> 16;
1065 green
= (color
& 0x0000ff00) >> 8;
1066 blue
= (color
& 0x000000ff);
1067 ok(red
>= 0xbe && red
<= 0xc0 && green
>= 0x39 && green
<= 0x41 && blue
== 0x00,
1068 "SRCALPHA on texture returned color 0x%08x, expected 0x00bf4000\n", color
);
1070 color
= getPixelColor(device
, 480, 120);
1071 red
= (color
& 0x00ff0000) >> 16;
1072 green
= (color
& 0x0000ff00) >> 8;
1073 blue
= (color
& 0x000000ff);
1074 ok(red
>= 0x7e && red
<= 0x81 && green
== 0x00 && blue
>= 0x7e && blue
<= 0x81,
1075 "DSTALPHA on texture returned color 0x%08x, expected 0x00800080\n", color
);
1078 if(offscreen
) IDirectDrawSurface7_Release(offscreen
);
1079 if(backbuffer
) IDirectDrawSurface7_Release(backbuffer
);
1082 static void rhw_zero_test(IDirect3DDevice7
*device
)
1084 /* Test if it will render a quad correctly when vertex rhw = 0 */
1094 {0, 100, 0, 0, 0xffffffff},
1095 {0, 0, 0, 0, 0xffffffff},
1096 {100, 100, 0, 0, 0xffffffff},
1097 {100, 0, 0, 0, 0xffffffff},
1100 /* Clear to black */
1101 hr
= IDirect3DDevice7_Clear(device
, 0, NULL
, D3DCLEAR_TARGET
, 0, 0.0, 0);
1102 ok(hr
== D3D_OK
, "Clear failed, hr = %08x\n", hr
);
1104 hr
= IDirect3DDevice7_BeginScene(device
);
1105 ok(hr
== D3D_OK
, "IDirect3DDevice7_BeginScene failed with %08x\n", hr
);
1107 if (SUCCEEDED(hr
)) {
1108 hr
= IDirect3DDevice7_DrawPrimitive(device
, D3DPT_TRIANGLESTRIP
, D3DFVF_XYZRHW
| D3DFVF_DIFFUSE
, quad1
, 4, 0);
1109 ok(hr
== D3D_OK
, "DrawPrimitive failed, hr = %08x\n", hr
);
1111 hr
= IDirect3DDevice7_EndScene(device
);
1112 ok(hr
== D3D_OK
, "IDirect3DDevice7_EndScene failed, hr = %08x\n", hr
);
1115 color
= getPixelColor(device
, 5, 5);
1116 ok(color
== 0xffffff ||
1117 broken(color
== 0), /* VMware */
1118 "Got color %08x, expected 00ffffff\n", color
);
1120 color
= getPixelColor(device
, 105, 105);
1121 ok(color
== 0, "Got color %08x, expected 00000000\n", color
);
1124 static BOOL
D3D1_createObjects(void)
1129 D3DEXECUTEBUFFERDESC exdesc
;
1130 D3DVIEWPORT vp_data
;
1132 /* An IDirect3DDevice cannot be queryInterfaced from an IDirect3DDevice7 on windows */
1133 hr
= DirectDrawCreate(NULL
, &DirectDraw1
, NULL
);
1135 ok(hr
==DD_OK
|| hr
==DDERR_NODIRECTDRAWSUPPORT
, "DirectDrawCreate returned: %x\n", hr
);
1140 wc
.lpfnWndProc
= DefWindowProc
;
1141 wc
.lpszClassName
= "texturemapblend_test_wc";
1143 window
= CreateWindow("texturemapblend_test_wc", "texturemapblend_test", WS_MAXIMIZE
| WS_VISIBLE
| WS_CAPTION
, 0, 0, 640, 480, 0, 0, 0, 0);
1145 hr
= IDirectDraw_SetCooperativeLevel(DirectDraw1
, window
, DDSCL_EXCLUSIVE
| DDSCL_FULLSCREEN
);
1146 ok(hr
==DD_OK
, "SetCooperativeLevel returned: %x\n", hr
);
1151 hr
= IDirectDraw_SetDisplayMode(DirectDraw1
, 640, 480, 32);
1153 /* 24 bit is fine too */
1154 hr
= IDirectDraw_SetDisplayMode(DirectDraw1
, 640, 480, 24);
1156 ok(hr
==DD_OK
|| hr
== DDERR_UNSUPPORTED
, "SetDisplayMode returned: %x\n", hr
);
1161 hr
= IDirectDraw_QueryInterface(DirectDraw1
, &IID_IDirect3D
, (void**) &Direct3D1
);
1162 ok(hr
==DD_OK
, "QueryInterface returned: %x\n", hr
);
1167 memset(&ddsd
, 0, sizeof(ddsd
));
1168 ddsd
.dwSize
= sizeof(ddsd
);
1169 ddsd
.dwFlags
= DDSD_CAPS
;
1170 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_PRIMARYSURFACE
| DDSCAPS_3DDEVICE
;
1171 hr
= IDirectDraw_CreateSurface(DirectDraw1
, &ddsd
, &Surface1
, NULL
);
1172 ok(hr
==DD_OK
, "CreateSurface returned: %x\n", hr
);
1177 hr
= IDirectDrawSurface_QueryInterface(Surface1
, &IID_IDirect3DHALDevice
, (void **) &Direct3DDevice1
);
1179 trace("Creating a HAL device failed, trying Ref\n");
1180 hr
= IDirectDrawSurface_QueryInterface(Surface1
, &IID_IDirect3DRefDevice
, (void **) &Direct3DDevice1
);
1182 ok(hr
==D3D_OK
, "Creating 3D device returned: %x\n", hr
);
1187 hr
= IDirect3D_CreateViewport(Direct3D1
, &Viewport
, NULL
);
1188 ok(hr
== D3D_OK
, "IDirect3D_CreateViewport failed: %08x\n", hr
);
1193 hr
= IDirect3DViewport_Initialize(Viewport
, Direct3D1
);
1194 ok(hr
== D3D_OK
|| hr
== DDERR_ALREADYINITIALIZED
, "IDirect3DViewport_Initialize returned %08x\n", hr
);
1195 hr
= IDirect3DDevice_AddViewport(Direct3DDevice1
, Viewport
);
1196 ok(hr
== D3D_OK
, "IDirect3DDevice_AddViewport returned %08x\n", hr
);
1197 vp_data
.dwSize
= sizeof(vp_data
);
1200 vp_data
.dwWidth
= 640;
1201 vp_data
.dwHeight
= 480;
1202 vp_data
.dvScaleX
= 1;
1203 vp_data
.dvScaleY
= 1;
1204 vp_data
.dvMaxX
= 640;
1205 vp_data
.dvMaxY
= 480;
1208 hr
= IDirect3DViewport_SetViewport(Viewport
, &vp_data
);
1209 ok(hr
== D3D_OK
, "IDirect3DViewport_SetViewport returned %08x\n", hr
);
1211 memset(&exdesc
, 0, sizeof(D3DEXECUTEBUFFERDESC
));
1212 exdesc
.dwSize
= sizeof(D3DEXECUTEBUFFERDESC
);
1213 exdesc
.dwFlags
= D3DDEB_BUFSIZE
| D3DDEB_CAPS
;
1214 exdesc
.dwBufferSize
= 512;
1215 exdesc
.dwCaps
= D3DDEBCAPS_SYSTEMMEMORY
;
1216 hr
= IDirect3DDevice_CreateExecuteBuffer(Direct3DDevice1
, &exdesc
, &ExecuteBuffer
, NULL
);
1217 ok(hr
== D3D_OK
, "IDirect3DDevice_CreateExecuteBuffer failed with %08x\n", hr
);
1225 static void D3D1_releaseObjects(void)
1227 if(ExecuteBuffer
) IDirect3DExecuteBuffer_Release(ExecuteBuffer
);
1228 if(Surface1
) IDirectDrawSurface_Release(Surface1
);
1229 if(Viewport
) IDirect3DViewport_Release(Viewport
);
1230 if(Direct3DDevice1
) IDirect3DDevice_Release(Direct3DDevice1
);
1231 if(Direct3D1
) IDirect3D_Release(Direct3D1
);
1232 if(DirectDraw1
) IDirectDraw_Release(DirectDraw1
);
1233 if(window
) DestroyWindow(window
);
1236 static DWORD
D3D1_getPixelColor(IDirectDraw
*DirectDraw1
, IDirectDrawSurface
*Surface
, UINT x
, UINT y
)
1241 RECT rectToLock
= {x
, y
, x
+1, y
+1};
1242 IDirectDrawSurface
*surf
= NULL
;
1244 /* Some implementations seem to dislike direct locking on the front buffer. Thus copy the front buffer
1245 * to an offscreen surface and lock it instead of the front buffer
1247 memset(&ddsd
, 0, sizeof(ddsd
));
1248 ddsd
.dwSize
= sizeof(ddsd
);
1249 ddsd
.ddpfPixelFormat
.dwSize
= sizeof(ddsd
.ddpfPixelFormat
);
1250 ddsd
.dwFlags
= DDSD_WIDTH
| DDSD_HEIGHT
| DDSD_CAPS
;
1252 ddsd
.dwHeight
= 480;
1253 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_OFFSCREENPLAIN
| DDSCAPS_SYSTEMMEMORY
;
1254 hr
= IDirectDraw_CreateSurface(DirectDraw1
, &ddsd
, &surf
, NULL
);
1255 ok(hr
== DD_OK
, "IDirectDraw_CreateSurface failed with %08x\n", hr
);
1258 trace("cannot create helper surface\n");
1262 memset(&ddsd
, 0, sizeof(ddsd
));
1263 ddsd
.dwSize
= sizeof(ddsd
);
1264 ddsd
.ddpfPixelFormat
.dwSize
= sizeof(ddsd
.ddpfPixelFormat
);
1266 hr
= IDirectDrawSurface_BltFast(surf
, 0, 0, Surface
, NULL
, 0);
1267 ok(hr
== DD_OK
, "IDirectDrawSurface_BltFast returned %08x\n", hr
);
1270 trace("Cannot blit\n");
1275 hr
= IDirectDrawSurface_Lock(surf
, &rectToLock
, &ddsd
, DDLOCK_READONLY
| DDLOCK_WAIT
, NULL
);
1278 trace("Can't lock the offscreen surface, hr=%08x\n", hr
);
1283 /* Remove the X channel for now. DirectX and OpenGL have different ideas how to treat it apparently, and it isn't
1284 * really important for these tests
1286 ret
= ((DWORD
*) ddsd
.lpSurface
)[0] & 0x00ffffff;
1287 hr
= IDirectDrawSurface_Unlock(surf
, NULL
);
1290 trace("Can't unlock the offscreen surface, hr=%08x\n", hr
);
1294 IDirectDrawSurface_Release(surf
);
1298 #define EXEBUF_START_RENDER_STATES(count, ptr) do {\
1299 ((D3DINSTRUCTION*)(ptr))->bOpcode = D3DOP_STATERENDER;\
1300 ((D3DINSTRUCTION*)(ptr))->bSize = sizeof(D3DSTATE);\
1301 ((D3DINSTRUCTION*)(ptr))->wCount = count;\
1302 ptr = ((D3DINSTRUCTION*)(ptr))+1; } while (0)
1304 #define EXEBUF_PUT_RENDER_STATE(state, value, ptr) do {\
1305 U1(*((D3DSTATE*)(ptr))).drstRenderStateType = state; \
1306 U2(*((D3DSTATE*)(ptr))).dwArg[0] = value; \
1307 ptr = ((D3DSTATE*)(ptr))+1; } while (0)
1309 #define EXEBUF_PUT_PROCESSVERTICES(nvertices, ptr) do {\
1310 ((D3DINSTRUCTION*)(ptr))->bOpcode = D3DOP_PROCESSVERTICES;\
1311 ((D3DINSTRUCTION*)(ptr))->bSize = sizeof(D3DPROCESSVERTICES);\
1312 ((D3DINSTRUCTION*)(ptr))->wCount = 1;\
1313 ptr = ((D3DINSTRUCTION*)(ptr))+1;\
1314 ((D3DPROCESSVERTICES*)(ptr))->dwFlags = D3DPROCESSVERTICES_COPY;\
1315 ((D3DPROCESSVERTICES*)(ptr))->wStart = 0;\
1316 ((D3DPROCESSVERTICES*)(ptr))->wDest = 0;\
1317 ((D3DPROCESSVERTICES*)(ptr))->dwCount = nvertices;\
1318 ((D3DPROCESSVERTICES*)(ptr))->dwReserved = 0;\
1319 ptr = ((D3DPROCESSVERTICES*)(ptr))+1; } while (0)
1321 #define EXEBUF_END(ptr) do {\
1322 ((D3DINSTRUCTION*)(ptr))->bOpcode = D3DOP_EXIT;\
1323 ((D3DINSTRUCTION*)(ptr))->bSize = 0;\
1324 ((D3DINSTRUCTION*)(ptr))->wCount = 0;\
1325 ptr = ((D3DINSTRUCTION*)(ptr))+1; } while (0)
1327 #define EXEBUF_PUT_QUAD(base_idx, ptr) do {\
1328 ((D3DINSTRUCTION*)(ptr))->bOpcode = D3DOP_TRIANGLE;\
1329 ((D3DINSTRUCTION*)(ptr))->bSize = sizeof(D3DTRIANGLE);\
1330 ((D3DINSTRUCTION*)(ptr))->wCount = 2;\
1331 ptr = ((D3DINSTRUCTION*)(ptr))+1;\
1332 U1(*((D3DTRIANGLE*)(ptr))).v1 = base_idx;\
1333 U2(*((D3DTRIANGLE*)(ptr))).v2 = (base_idx) + 1; \
1334 U3(*((D3DTRIANGLE*)(ptr))).v3 = (base_idx) + 3; \
1335 ((D3DTRIANGLE*)(ptr))->wFlags = 0;\
1336 ptr = ((D3DTRIANGLE*)ptr)+1;\
1337 U1(*((D3DTRIANGLE*)(ptr))).v1 = (base_idx) + 1; \
1338 U2(*((D3DTRIANGLE*)(ptr))).v2 = (base_idx) + 2; \
1339 U3(*((D3DTRIANGLE*)(ptr))).v3 = (base_idx) + 3; \
1340 ((D3DTRIANGLE*)(ptr))->wFlags = 0;\
1341 ptr = ((D3DTRIANGLE*)(ptr))+1;\
1344 static HRESULT CALLBACK
TextureFormatEnumCallback(LPDDSURFACEDESC lpDDSD
, LPVOID lpContext
)
1346 if (lpDDSD
->ddpfPixelFormat
.dwFlags
& DDPF_PALETTEINDEXED8
) {
1347 *(BOOL
*)lpContext
= TRUE
;
1350 return DDENUMRET_OK
;
1353 static void D3D1_TextureMapBlendTest(void)
1357 D3DEXECUTEBUFFERDESC exdesc
;
1358 D3DEXECUTEDATA exdata
;
1360 RECT rect
= { 0, 0, 64, 128 };
1361 DWORD color
, red
, blue
, green
;
1362 void *exe_buffer_ptr
;
1364 D3DTEXTUREHANDLE htex
;
1366 IDirectDrawSurface
*TexSurface
= NULL
;
1367 IDirect3DTexture
*Texture
= NULL
;
1368 IDirectDrawPalette
*Palette
= NULL
;
1369 PALETTEENTRY table1
[256];
1370 BOOL p8_textures_supported
= FALSE
;
1380 {0.0f
, 0.0f
, 0.0f
, 1.0f
, 0xffffffff, 0, 0.0f
, 0.0f
},
1381 {640.0f
, 0.0f
, 0.0f
, 1.0f
, 0xffffffff, 0, 1.0f
, 0.0f
},
1382 {640.0f
, 240.0f
, 0.0f
, 1.0f
, 0xffffffff, 0, 1.0f
, 1.0f
},
1383 {0.0f
, 240.0f
, 0.0f
, 1.0f
, 0xffffffff, 0, 0.0f
, 1.0f
},
1384 {0.0f
, 240.0f
, 0.0f
, 1.0f
, 0x80ffffff, 0, 0.0f
, 0.0f
},
1385 {640.0f
, 240.0f
, 0.0f
, 1.0f
, 0x80ffffff, 0, 1.0f
, 0.0f
},
1386 {640.0f
, 480.0f
, 0.0f
, 1.0f
, 0x80ffffff, 0, 1.0f
, 1.0f
},
1387 {0.0f
, 480.0f
, 0.0f
, 1.0f
, 0x80ffffff, 0, 0.0f
, 1.0f
}
1390 {0.0f
, 0.0f
, 0.0f
, 1.0f
, 0x00ff0080, 0, 0.0f
, 0.0f
},
1391 {640.0f
, 0.0f
, 0.0f
, 1.0f
, 0x00ff0080, 0, 1.0f
, 0.0f
},
1392 {640.0f
, 240.0f
, 0.0f
, 1.0f
, 0x00ff0080, 0, 1.0f
, 1.0f
},
1393 {0.0f
, 240.0f
, 0.0f
, 1.0f
, 0x00ff0080, 0, 0.0f
, 1.0f
},
1394 {0.0f
, 240.0f
, 0.0f
, 1.0f
, 0x008000ff, 0, 0.0f
, 0.0f
},
1395 {640.0f
, 240.0f
, 0.0f
, 1.0f
, 0x008000ff, 0, 1.0f
, 0.0f
},
1396 {640.0f
, 480.0f
, 0.0f
, 1.0f
, 0x008000ff, 0, 1.0f
, 1.0f
},
1397 {0.0f
, 480.0f
, 0.0f
, 1.0f
, 0x008000ff, 0, 0.0f
, 1.0f
}
1400 /* 1) Test alpha with DDPF_ALPHAPIXELS texture - should be taken from texture alpha channel*/
1401 memset (&ddsd
, 0, sizeof (ddsd
));
1402 ddsd
.dwSize
= sizeof (ddsd
);
1403 ddsd
.dwFlags
= DDSD_CAPS
| DDSD_HEIGHT
| DDSD_WIDTH
| DDSD_PIXELFORMAT
;
1404 ddsd
.dwHeight
= 128;
1406 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_TEXTURE
;
1407 ddsd
.ddpfPixelFormat
.dwSize
= sizeof(ddsd
.ddpfPixelFormat
);
1408 ddsd
.ddpfPixelFormat
.dwFlags
= DDPF_RGB
| DDPF_ALPHAPIXELS
;
1409 U1(ddsd
.ddpfPixelFormat
).dwRGBBitCount
= 32;
1410 U2(ddsd
.ddpfPixelFormat
).dwRBitMask
= 0x00ff0000;
1411 U3(ddsd
.ddpfPixelFormat
).dwGBitMask
= 0x0000ff00;
1412 U4(ddsd
.ddpfPixelFormat
).dwBBitMask
= 0x000000ff;
1413 U5(ddsd
.ddpfPixelFormat
).dwRGBAlphaBitMask
= 0xff000000;
1414 hr
= IDirectDraw_CreateSurface(DirectDraw1
, &ddsd
, &TexSurface
, NULL
);
1415 ok(hr
==D3D_OK
, "CreateSurface returned: %x\n", hr
);
1417 skip("IDirectDraw_CreateSurface failed; skipping further tests\n");
1421 hr
= IDirectDrawSurface_QueryInterface(TexSurface
, &IID_IDirect3DTexture
,
1423 ok(hr
==D3D_OK
, "IDirectDrawSurface_QueryInterface returned: %x\n", hr
);
1425 skip("Can't get IDirect3DTexture interface; skipping further tests\n");
1429 memset(&ddbltfx
, 0, sizeof(ddbltfx
));
1430 ddbltfx
.dwSize
= sizeof(ddbltfx
);
1431 U5(ddbltfx
).dwFillColor
= 0;
1432 hr
= IDirectDrawSurface_Blt(Surface1
, NULL
, NULL
, NULL
, DDBLT_COLORFILL
| DDBLT_WAIT
, &ddbltfx
);
1433 ok(hr
== D3D_OK
, "IDirectDrawSurface_Blt failed with %08x\n", hr
);
1435 U5(ddbltfx
).dwFillColor
= 0xff0000ff;
1436 hr
= IDirectDrawSurface_Blt(TexSurface
, NULL
, NULL
, NULL
, DDBLT_COLORFILL
| DDBLT_WAIT
, &ddbltfx
);
1437 ok(hr
== D3D_OK
, "IDirectDrawSurface_Blt failed with %08x\n", hr
);
1438 U5(ddbltfx
).dwFillColor
= 0x800000ff;
1439 hr
= IDirectDrawSurface_Blt(TexSurface
, &rect
, NULL
, NULL
, DDBLT_COLORFILL
| DDBLT_WAIT
, &ddbltfx
);
1440 ok(hr
== D3D_OK
, "IDirectDrawSurface_Blt failed with %08x\n", hr
);
1442 memset(&exdesc
, 0, sizeof(D3DEXECUTEBUFFERDESC
));
1443 exdesc
.dwSize
= sizeof(D3DEXECUTEBUFFERDESC
);
1444 hr
= IDirect3DExecuteBuffer_Lock(ExecuteBuffer
, &exdesc
);
1445 ok(hr
== D3D_OK
, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr
);
1447 skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n");
1451 memcpy(exdesc
.lpData
, test1_quads
, sizeof(test1_quads
));
1453 exe_buffer_ptr
= sizeof(test1_quads
) + (char*)exdesc
.lpData
;
1455 EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr
);
1457 EXEBUF_START_RENDER_STATES(12, exe_buffer_ptr
);
1458 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_CULLMODE
, D3DCULL_NONE
, exe_buffer_ptr
);
1459 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ZENABLE
, FALSE
, exe_buffer_ptr
);
1460 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_FOGENABLE
, FALSE
, exe_buffer_ptr
);
1461 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_SPECULARENABLE
, FALSE
, exe_buffer_ptr
);
1462 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREMAG
, D3DFILTER_NEAREST
, exe_buffer_ptr
);
1463 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREMIN
, D3DFILTER_NEAREST
, exe_buffer_ptr
);
1464 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_FILLMODE
, D3DFILL_SOLID
, exe_buffer_ptr
);
1465 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_SRCBLEND
, D3DBLEND_SRCALPHA
, exe_buffer_ptr
);
1466 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_DESTBLEND
, D3DBLEND_INVSRCALPHA
, exe_buffer_ptr
);
1467 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ALPHABLENDENABLE
, TRUE
, exe_buffer_ptr
);
1468 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREMAPBLEND
, D3DTBLEND_MODULATE
, exe_buffer_ptr
);
1469 hr
= IDirect3DTexture_GetHandle(Texture
, Direct3DDevice1
, &htex
);
1470 ok(hr
== D3D_OK
, "IDirect3DTexture_GetHandle failed with %08x\n", hr
);
1471 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE
, htex
, exe_buffer_ptr
);
1473 EXEBUF_PUT_QUAD(0, exe_buffer_ptr
);
1474 EXEBUF_PUT_QUAD(4, exe_buffer_ptr
);
1476 EXEBUF_END(exe_buffer_ptr
);
1478 exe_length
= ((char*)exe_buffer_ptr
- (char*)exdesc
.lpData
) - sizeof(test1_quads
);
1480 hr
= IDirect3DExecuteBuffer_Unlock(ExecuteBuffer
);
1482 trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr
);
1485 memset(&exdata
, 0, sizeof(exdata
));
1486 exdata
.dwSize
= sizeof(exdata
);
1487 exdata
.dwVertexCount
= 8;
1488 exdata
.dwInstructionOffset
= sizeof(test1_quads
);
1489 exdata
.dwInstructionLength
= exe_length
;
1490 hr
= IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer
, &exdata
);
1491 ok(hr
== D3D_OK
, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr
);
1493 hr
= IDirect3DDevice_BeginScene(Direct3DDevice1
);
1494 ok(hr
== D3D_OK
, "IDirect3DDevice_BeginScene failed with %08x\n", hr
);
1496 if (SUCCEEDED(hr
)) {
1497 hr
= IDirect3DDevice_Execute(Direct3DDevice1
, ExecuteBuffer
, Viewport
, D3DEXECUTE_UNCLIPPED
);
1498 ok(hr
== D3D_OK
, "IDirect3DDevice_Execute failed, hr = %08x\n", hr
);
1499 hr
= IDirect3DDevice_EndScene(Direct3DDevice1
);
1500 ok(hr
== D3D_OK
, "IDirect3DDevice_EndScene failed, hr = %08x\n", hr
);
1503 color
= D3D1_getPixelColor(DirectDraw1
, Surface1
, 5, 5);
1504 red
= (color
& 0x00ff0000) >> 16;
1505 green
= (color
& 0x0000ff00) >> 8;
1506 blue
= (color
& 0x000000ff);
1507 ok(red
== 0 && green
== 0 && blue
>= 0x7e && blue
<= 0x82, "Got color %08x, expected 00000080 or near\n", color
);
1509 color
= D3D1_getPixelColor(DirectDraw1
, Surface1
, 400, 5);
1510 red
= (color
& 0x00ff0000) >> 16;
1511 green
= (color
& 0x0000ff00) >> 8;
1512 blue
= (color
& 0x000000ff);
1513 ok(red
== 0 && green
== 0 && blue
== 0xff, "Got color %08x, expected 000000ff or near\n", color
);
1515 color
= D3D1_getPixelColor(DirectDraw1
, Surface1
, 5, 245);
1516 red
= (color
& 0x00ff0000) >> 16;
1517 green
= (color
& 0x0000ff00) >> 8;
1518 blue
= (color
& 0x000000ff);
1519 ok(red
== 0 && green
== 0 && blue
>= 0x7e && blue
<= 0x82, "Got color %08x, expected 00000080 or near\n", color
);
1521 color
= D3D1_getPixelColor(DirectDraw1
, Surface1
, 400, 245);
1522 red
= (color
& 0x00ff0000) >> 16;
1523 green
= (color
& 0x0000ff00) >> 8;
1524 blue
= (color
& 0x000000ff);
1525 ok(red
== 0 && green
== 0 && blue
== 0xff, "Got color %08x, expected 000000ff or near\n", color
);
1527 /* 2) Test alpha with texture that has no alpha channel - alpha should be taken from diffuse color */
1528 if(Texture
) IDirect3DTexture_Release(Texture
);
1530 if(TexSurface
) IDirectDrawSurface_Release(TexSurface
);
1533 memset (&ddsd
, 0, sizeof (ddsd
));
1534 ddsd
.dwSize
= sizeof (ddsd
);
1535 ddsd
.dwFlags
= DDSD_CAPS
| DDSD_HEIGHT
| DDSD_WIDTH
| DDSD_PIXELFORMAT
;
1536 ddsd
.dwHeight
= 128;
1538 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_TEXTURE
;
1539 ddsd
.ddpfPixelFormat
.dwSize
= sizeof(ddsd
.ddpfPixelFormat
);
1540 ddsd
.ddpfPixelFormat
.dwFlags
= DDPF_RGB
;
1541 U1(ddsd
.ddpfPixelFormat
).dwRGBBitCount
= 32;
1542 U2(ddsd
.ddpfPixelFormat
).dwRBitMask
= 0x00ff0000;
1543 U3(ddsd
.ddpfPixelFormat
).dwGBitMask
= 0x0000ff00;
1544 U4(ddsd
.ddpfPixelFormat
).dwBBitMask
= 0x000000ff;
1546 hr
= IDirectDraw_CreateSurface(DirectDraw1
, &ddsd
, &TexSurface
, NULL
);
1547 ok(hr
==D3D_OK
, "CreateSurface returned: %x\n", hr
);
1549 skip("IDirectDraw_CreateSurface failed; skipping further tests\n");
1553 hr
= IDirectDrawSurface_QueryInterface(TexSurface
, &IID_IDirect3DTexture
,
1555 ok(hr
==D3D_OK
, "IDirectDrawSurface_QueryInterface returned: %x\n", hr
);
1557 skip("Can't get IDirect3DTexture interface; skipping further tests\n");
1561 memset(&ddbltfx
, 0, sizeof(ddbltfx
));
1562 ddbltfx
.dwSize
= sizeof(ddbltfx
);
1563 U5(ddbltfx
).dwFillColor
= 0;
1564 hr
= IDirectDrawSurface_Blt(Surface1
, NULL
, NULL
, NULL
, DDBLT_COLORFILL
| DDBLT_WAIT
, &ddbltfx
);
1565 ok(hr
== D3D_OK
, "IDirectDrawSurface_Blt failed with %08x\n", hr
);
1567 U5(ddbltfx
).dwFillColor
= 0xff0000ff;
1568 hr
= IDirectDrawSurface_Blt(TexSurface
, NULL
, NULL
, NULL
, DDBLT_COLORFILL
| DDBLT_WAIT
, &ddbltfx
);
1569 ok(hr
== D3D_OK
, "IDirectDrawSurface_Blt failed with %08x\n", hr
);
1570 U5(ddbltfx
).dwFillColor
= 0x800000ff;
1571 hr
= IDirectDrawSurface_Blt(TexSurface
, &rect
, NULL
, NULL
, DDBLT_COLORFILL
| DDBLT_WAIT
, &ddbltfx
);
1572 ok(hr
== D3D_OK
, "IDirectDrawSurface_Blt failed with %08x\n", hr
);
1574 memset(&exdesc
, 0, sizeof(D3DEXECUTEBUFFERDESC
));
1575 exdesc
.dwSize
= sizeof(D3DEXECUTEBUFFERDESC
);
1576 hr
= IDirect3DExecuteBuffer_Lock(ExecuteBuffer
, &exdesc
);
1577 ok(hr
== D3D_OK
, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr
);
1579 skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n");
1583 memcpy(exdesc
.lpData
, test1_quads
, sizeof(test1_quads
));
1585 exe_buffer_ptr
= sizeof(test1_quads
) + (char*)exdesc
.lpData
;
1587 EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr
);
1589 EXEBUF_START_RENDER_STATES(1, exe_buffer_ptr
);
1590 hr
= IDirect3DTexture_GetHandle(Texture
, Direct3DDevice1
, &htex
);
1591 ok(hr
== D3D_OK
, "IDirect3DTexture_GetHandle failed with %08x\n", hr
);
1592 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE
, htex
, exe_buffer_ptr
);
1594 EXEBUF_PUT_QUAD(0, exe_buffer_ptr
);
1595 EXEBUF_PUT_QUAD(4, exe_buffer_ptr
);
1597 EXEBUF_END(exe_buffer_ptr
);
1599 exe_length
= ((char*)exe_buffer_ptr
- (char*)exdesc
.lpData
) - sizeof(test1_quads
);
1601 hr
= IDirect3DExecuteBuffer_Unlock(ExecuteBuffer
);
1603 trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr
);
1606 memset(&exdata
, 0, sizeof(exdata
));
1607 exdata
.dwSize
= sizeof(exdata
);
1608 exdata
.dwVertexCount
= 8;
1609 exdata
.dwInstructionOffset
= sizeof(test1_quads
);
1610 exdata
.dwInstructionLength
= exe_length
;
1611 hr
= IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer
, &exdata
);
1612 ok(hr
== D3D_OK
, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr
);
1614 hr
= IDirect3DDevice_BeginScene(Direct3DDevice1
);
1615 ok(hr
== D3D_OK
, "IDirect3DDevice_BeginScene failed with %08x\n", hr
);
1617 if (SUCCEEDED(hr
)) {
1618 hr
= IDirect3DDevice_Execute(Direct3DDevice1
, ExecuteBuffer
, Viewport
, D3DEXECUTE_UNCLIPPED
);
1619 ok(hr
== D3D_OK
, "IDirect3DDevice_Execute failed, hr = %08x\n", hr
);
1620 hr
= IDirect3DDevice_EndScene(Direct3DDevice1
);
1621 ok(hr
== D3D_OK
, "IDirect3DDevice_EndScene failed, hr = %08x\n", hr
);
1624 color
= D3D1_getPixelColor(DirectDraw1
, Surface1
, 5, 5);
1625 red
= (color
& 0x00ff0000) >> 16;
1626 green
= (color
& 0x0000ff00) >> 8;
1627 blue
= (color
& 0x000000ff);
1628 ok(red
== 0 && green
== 0 && blue
== 0xff, "Got color %08x, expected 000000ff or near\n", color
);
1630 color
= D3D1_getPixelColor(DirectDraw1
, Surface1
, 400, 5);
1631 red
= (color
& 0x00ff0000) >> 16;
1632 green
= (color
& 0x0000ff00) >> 8;
1633 blue
= (color
& 0x000000ff);
1634 ok(red
== 0 && green
== 0 && blue
== 0xff, "Got color %08x, expected 000000ff or near\n", color
);
1636 color
= D3D1_getPixelColor(DirectDraw1
, Surface1
, 5, 245);
1637 red
= (color
& 0x00ff0000) >> 16;
1638 green
= (color
& 0x0000ff00) >> 8;
1639 blue
= (color
& 0x000000ff);
1640 ok(red
== 0 && green
== 0 && blue
>= 0x7e && blue
<= 0x82, "Got color %08x, expected 00000080 or near\n", color
);
1642 color
= D3D1_getPixelColor(DirectDraw1
, Surface1
, 400, 245);
1643 red
= (color
& 0x00ff0000) >> 16;
1644 green
= (color
& 0x0000ff00) >> 8;
1645 blue
= (color
& 0x000000ff);
1646 ok(red
== 0 && green
== 0 && blue
>= 0x7e && blue
<= 0x82, "Got color %08x, expected 00000080 or near\n", color
);
1648 /* 3) Test RGB - should multiply color components from diffuse color and texture */
1649 if(Texture
) IDirect3DTexture_Release(Texture
);
1651 if(TexSurface
) IDirectDrawSurface_Release(TexSurface
);
1654 memset (&ddsd
, 0, sizeof (ddsd
));
1655 ddsd
.dwSize
= sizeof (ddsd
);
1656 ddsd
.dwFlags
= DDSD_CAPS
| DDSD_HEIGHT
| DDSD_WIDTH
| DDSD_PIXELFORMAT
;
1657 ddsd
.dwHeight
= 128;
1659 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_TEXTURE
;
1660 ddsd
.ddpfPixelFormat
.dwSize
= sizeof(ddsd
.ddpfPixelFormat
);
1661 ddsd
.ddpfPixelFormat
.dwFlags
= DDPF_RGB
| DDPF_ALPHAPIXELS
;
1662 U1(ddsd
.ddpfPixelFormat
).dwRGBBitCount
= 32;
1663 U2(ddsd
.ddpfPixelFormat
).dwRBitMask
= 0x00ff0000;
1664 U3(ddsd
.ddpfPixelFormat
).dwGBitMask
= 0x0000ff00;
1665 U4(ddsd
.ddpfPixelFormat
).dwBBitMask
= 0x000000ff;
1666 U5(ddsd
.ddpfPixelFormat
).dwRGBAlphaBitMask
= 0xff000000;
1667 hr
= IDirectDraw_CreateSurface(DirectDraw1
, &ddsd
, &TexSurface
, NULL
);
1668 ok(hr
==D3D_OK
, "CreateSurface returned: %x\n", hr
);
1670 skip("IDirectDraw_CreateSurface failed; skipping further tests\n");
1674 hr
= IDirectDrawSurface_QueryInterface(TexSurface
, &IID_IDirect3DTexture
,
1676 ok(hr
==D3D_OK
, "IDirectDrawSurface_QueryInterface returned: %x\n", hr
);
1678 skip("Can't get IDirect3DTexture interface; skipping further tests\n");
1682 memset(&ddbltfx
, 0, sizeof(ddbltfx
));
1683 ddbltfx
.dwSize
= sizeof(ddbltfx
);
1684 U5(ddbltfx
).dwFillColor
= 0;
1685 hr
= IDirectDrawSurface_Blt(Surface1
, NULL
, NULL
, NULL
, DDBLT_COLORFILL
| DDBLT_WAIT
, &ddbltfx
);
1686 ok(hr
== D3D_OK
, "IDirectDrawSurface_Blt failed with %08x\n", hr
);
1688 U5(ddbltfx
).dwFillColor
= 0x00ffffff;
1689 hr
= IDirectDrawSurface_Blt(TexSurface
, NULL
, NULL
, NULL
, DDBLT_COLORFILL
| DDBLT_WAIT
, &ddbltfx
);
1690 ok(hr
== D3D_OK
, "IDirectDrawSurface_Blt failed with %08x\n", hr
);
1691 U5(ddbltfx
).dwFillColor
= 0x00ffff80;
1692 hr
= IDirectDrawSurface_Blt(TexSurface
, &rect
, NULL
, NULL
, DDBLT_COLORFILL
| DDBLT_WAIT
, &ddbltfx
);
1693 ok(hr
== D3D_OK
, "IDirectDrawSurface_Blt failed with %08x\n", hr
);
1695 memset(&exdesc
, 0, sizeof(D3DEXECUTEBUFFERDESC
));
1696 exdesc
.dwSize
= sizeof(D3DEXECUTEBUFFERDESC
);
1697 hr
= IDirect3DExecuteBuffer_Lock(ExecuteBuffer
, &exdesc
);
1698 ok(hr
== D3D_OK
, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr
);
1700 skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n");
1704 memcpy(exdesc
.lpData
, test2_quads
, sizeof(test2_quads
));
1706 exe_buffer_ptr
= sizeof(test2_quads
) + (char*)exdesc
.lpData
;
1708 EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr
);
1710 EXEBUF_START_RENDER_STATES(2, exe_buffer_ptr
);
1711 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ALPHABLENDENABLE
, FALSE
, exe_buffer_ptr
);
1712 hr
= IDirect3DTexture_GetHandle(Texture
, Direct3DDevice1
, &htex
);
1713 ok(hr
== D3D_OK
, "IDirect3DTexture_GetHandle failed with %08x\n", hr
);
1714 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE
, htex
, exe_buffer_ptr
);
1716 EXEBUF_PUT_QUAD(0, exe_buffer_ptr
);
1717 EXEBUF_PUT_QUAD(4, exe_buffer_ptr
);
1719 EXEBUF_END(exe_buffer_ptr
);
1721 exe_length
= ((char*)exe_buffer_ptr
- (char*)exdesc
.lpData
) - sizeof(test2_quads
);
1723 hr
= IDirect3DExecuteBuffer_Unlock(ExecuteBuffer
);
1725 trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr
);
1728 memset(&exdata
, 0, sizeof(exdata
));
1729 exdata
.dwSize
= sizeof(exdata
);
1730 exdata
.dwVertexCount
= 8;
1731 exdata
.dwInstructionOffset
= sizeof(test2_quads
);
1732 exdata
.dwInstructionLength
= exe_length
;
1733 hr
= IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer
, &exdata
);
1734 ok(hr
== D3D_OK
, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr
);
1736 hr
= IDirect3DDevice_BeginScene(Direct3DDevice1
);
1737 ok(hr
== D3D_OK
, "IDirect3DDevice_BeginScene failed with %08x\n", hr
);
1739 if (SUCCEEDED(hr
)) {
1740 hr
= IDirect3DDevice_Execute(Direct3DDevice1
, ExecuteBuffer
, Viewport
, D3DEXECUTE_UNCLIPPED
);
1741 ok(hr
== D3D_OK
, "IDirect3DDevice_Execute failed, hr = %08x\n", hr
);
1742 hr
= IDirect3DDevice_EndScene(Direct3DDevice1
);
1743 ok(hr
== D3D_OK
, "IDirect3DDevice_EndScene failed, hr = %08x\n", hr
);
1746 color
= D3D1_getPixelColor(DirectDraw1
, Surface1
, 5, 5);
1747 red
= (color
& 0x00ff0000) >> 16;
1748 green
= (color
& 0x0000ff00) >> 8;
1749 blue
= (color
& 0x000000ff);
1750 ok(red
== 0xff && green
== 0 && blue
>= 0x3e && blue
<= 0x42, "Got color %08x, expected 00ff0040 or near\n", color
);
1752 color
= D3D1_getPixelColor(DirectDraw1
, Surface1
, 400, 5);
1753 red
= (color
& 0x00ff0000) >> 16;
1754 green
= (color
& 0x0000ff00) >> 8;
1755 blue
= (color
& 0x000000ff);
1756 ok(red
== 0xff && green
== 0 && blue
== 0x80, "Got color %08x, expected 00ff0080 or near\n", color
);
1758 color
= D3D1_getPixelColor(DirectDraw1
, Surface1
, 5, 245);
1759 red
= (color
& 0x00ff0000) >> 16;
1760 green
= (color
& 0x0000ff00) >> 8;
1761 blue
= (color
& 0x000000ff);
1762 ok(red
>= 0x7e && red
<= 0x82 && green
== 0 && blue
== 0x80, "Got color %08x, expected 00800080 or near\n", color
);
1764 color
= D3D1_getPixelColor(DirectDraw1
, Surface1
, 400, 245);
1765 red
= (color
& 0x00ff0000) >> 16;
1766 green
= (color
& 0x0000ff00) >> 8;
1767 blue
= (color
& 0x000000ff);
1768 ok(red
>= 0x7e && red
<= 0x82 && green
== 0 && blue
== 0xff, "Got color %08x, expected 008000ff or near\n", color
);
1770 /* 4) Test alpha again, now with color keyed texture (colorkey emulation in wine can interfere) */
1771 if(Texture
) IDirect3DTexture_Release(Texture
);
1773 if(TexSurface
) IDirectDrawSurface_Release(TexSurface
);
1776 memset (&ddsd
, 0, sizeof (ddsd
));
1777 ddsd
.dwSize
= sizeof (ddsd
);
1778 ddsd
.dwFlags
= DDSD_CAPS
| DDSD_HEIGHT
| DDSD_WIDTH
| DDSD_PIXELFORMAT
;
1779 ddsd
.dwHeight
= 128;
1781 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_TEXTURE
;
1782 ddsd
.ddpfPixelFormat
.dwSize
= sizeof(ddsd
.ddpfPixelFormat
);
1783 ddsd
.ddpfPixelFormat
.dwFlags
= DDPF_RGB
;
1784 U1(ddsd
.ddpfPixelFormat
).dwRGBBitCount
= 16;
1785 U2(ddsd
.ddpfPixelFormat
).dwRBitMask
= 0xf800;
1786 U3(ddsd
.ddpfPixelFormat
).dwGBitMask
= 0x07e0;
1787 U4(ddsd
.ddpfPixelFormat
).dwBBitMask
= 0x001f;
1789 hr
= IDirectDraw_CreateSurface(DirectDraw1
, &ddsd
, &TexSurface
, NULL
);
1790 ok(hr
==D3D_OK
, "CreateSurface returned: %x\n", hr
);
1792 skip("IDirectDraw_CreateSurface failed; skipping further tests\n");
1796 hr
= IDirectDrawSurface_QueryInterface(TexSurface
, &IID_IDirect3DTexture
,
1798 ok(hr
==D3D_OK
, "IDirectDrawSurface_QueryInterface returned: %x\n", hr
);
1800 skip("Can't get IDirect3DTexture interface; skipping further tests\n");
1804 memset(&ddbltfx
, 0, sizeof(ddbltfx
));
1805 ddbltfx
.dwSize
= sizeof(ddbltfx
);
1806 U5(ddbltfx
).dwFillColor
= 0;
1807 hr
= IDirectDrawSurface_Blt(Surface1
, NULL
, NULL
, NULL
, DDBLT_COLORFILL
| DDBLT_WAIT
, &ddbltfx
);
1808 ok(hr
== D3D_OK
, "IDirectDrawSurface_Blt failed with %08x\n", hr
);
1809 U5(ddbltfx
).dwFillColor
= 0xf800;
1810 hr
= IDirectDrawSurface_Blt(TexSurface
, NULL
, NULL
, NULL
, DDBLT_COLORFILL
| DDBLT_WAIT
, &ddbltfx
);
1811 ok(hr
== D3D_OK
, "IDirectDrawSurface_Blt failed with %08x\n", hr
);
1812 U5(ddbltfx
).dwFillColor
= 0x001f;
1813 hr
= IDirectDrawSurface_Blt(TexSurface
, &rect
, NULL
, NULL
, DDBLT_COLORFILL
| DDBLT_WAIT
, &ddbltfx
);
1814 ok(hr
== D3D_OK
, "IDirectDrawSurface_Blt failed with %08x\n", hr
);
1816 clrKey
.dwColorSpaceLowValue
= 0x001f;
1817 clrKey
.dwColorSpaceHighValue
= 0x001f;
1818 hr
= IDirectDrawSurface_SetColorKey(TexSurface
, DDCKEY_SRCBLT
, &clrKey
);
1819 ok(hr
==D3D_OK
, "IDirectDrawSurfac_SetColorKey returned: %x\n", hr
);
1821 memset(&exdesc
, 0, sizeof(D3DEXECUTEBUFFERDESC
));
1822 exdesc
.dwSize
= sizeof(D3DEXECUTEBUFFERDESC
);
1823 hr
= IDirect3DExecuteBuffer_Lock(ExecuteBuffer
, &exdesc
);
1824 ok(hr
== D3D_OK
, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr
);
1826 skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n");
1830 memcpy(exdesc
.lpData
, test1_quads
, sizeof(test1_quads
));
1832 exe_buffer_ptr
= sizeof(test1_quads
) + (char*)exdesc
.lpData
;
1834 EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr
);
1836 EXEBUF_START_RENDER_STATES(2, exe_buffer_ptr
);
1837 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ALPHABLENDENABLE
, TRUE
, exe_buffer_ptr
);
1838 hr
= IDirect3DTexture_GetHandle(Texture
, Direct3DDevice1
, &htex
);
1839 ok(hr
== D3D_OK
, "IDirect3DTexture_GetHandle failed with %08x\n", hr
);
1840 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE
, htex
, exe_buffer_ptr
);
1842 EXEBUF_PUT_QUAD(0, exe_buffer_ptr
);
1843 EXEBUF_PUT_QUAD(4, exe_buffer_ptr
);
1845 EXEBUF_END(exe_buffer_ptr
);
1847 exe_length
= ((char*)exe_buffer_ptr
- (char*)exdesc
.lpData
) - sizeof(test1_quads
);
1849 hr
= IDirect3DExecuteBuffer_Unlock(ExecuteBuffer
);
1851 trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr
);
1854 memset(&exdata
, 0, sizeof(exdata
));
1855 exdata
.dwSize
= sizeof(exdata
);
1856 exdata
.dwVertexCount
= 8;
1857 exdata
.dwInstructionOffset
= sizeof(test1_quads
);
1858 exdata
.dwInstructionLength
= exe_length
;
1859 hr
= IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer
, &exdata
);
1860 ok(hr
== D3D_OK
, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr
);
1862 hr
= IDirect3DDevice_BeginScene(Direct3DDevice1
);
1863 ok(hr
== D3D_OK
, "IDirect3DDevice_BeginScene failed with %08x\n", hr
);
1865 if (SUCCEEDED(hr
)) {
1866 hr
= IDirect3DDevice_Execute(Direct3DDevice1
, ExecuteBuffer
, Viewport
, D3DEXECUTE_UNCLIPPED
);
1867 ok(hr
== D3D_OK
, "IDirect3DDevice_Execute failed, hr = %08x\n", hr
);
1868 hr
= IDirect3DDevice_EndScene(Direct3DDevice1
);
1869 ok(hr
== D3D_OK
, "IDirect3DDevice_EndScene failed, hr = %08x\n", hr
);
1872 color
= D3D1_getPixelColor(DirectDraw1
, Surface1
, 5, 5);
1873 ok(color
== 0, "Got color %08x, expected 00000000\n", color
);
1875 color
= D3D1_getPixelColor(DirectDraw1
, Surface1
, 400, 5);
1876 red
= (color
& 0x00ff0000) >> 16;
1877 green
= (color
& 0x0000ff00) >> 8;
1878 blue
= (color
& 0x000000ff);
1879 ok(red
== 0xff && green
== 0 && blue
== 0, "Got color %08x, expected 00ff0000 or near\n", color
);
1881 color
= D3D1_getPixelColor(DirectDraw1
, Surface1
, 5, 245);
1882 ok(color
== 0, "Got color %08x, expected 00000000\n", color
);
1884 color
= D3D1_getPixelColor(DirectDraw1
, Surface1
, 400, 245);
1885 red
= (color
& 0x00ff0000) >> 16;
1886 green
= (color
& 0x0000ff00) >> 8;
1887 blue
= (color
& 0x000000ff);
1888 ok(red
>= 0x7e && red
<= 0x82 && green
== 0 && blue
== 0, "Got color %08x, expected 00800000 or near\n", color
);
1890 /* 5) Test alpha again, now with color keyed P8 texture */
1891 if(Texture
) IDirect3DTexture_Release(Texture
);
1893 if(TexSurface
) IDirectDrawSurface_Release(TexSurface
);
1896 hr
= IDirect3DDevice_EnumTextureFormats(Direct3DDevice1
, TextureFormatEnumCallback
,
1897 &p8_textures_supported
);
1898 ok(hr
== DD_OK
, "IDirect3DDevice_EnumTextureFormats returned %08x\n", hr
);
1900 if (!p8_textures_supported
) {
1901 skip("device has no P8 texture support, skipping test\n");
1903 memset (&ddsd
, 0, sizeof (ddsd
));
1904 ddsd
.dwSize
= sizeof (ddsd
);
1905 ddsd
.dwFlags
= DDSD_CAPS
| DDSD_HEIGHT
| DDSD_WIDTH
| DDSD_PIXELFORMAT
;
1906 ddsd
.dwHeight
= 128;
1908 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_TEXTURE
;
1909 ddsd
.ddpfPixelFormat
.dwSize
= sizeof(ddsd
.ddpfPixelFormat
);
1910 ddsd
.ddpfPixelFormat
.dwFlags
= DDPF_RGB
| DDPF_PALETTEINDEXED8
;
1911 U1(ddsd
.ddpfPixelFormat
).dwRGBBitCount
= 8;
1913 hr
= IDirectDraw_CreateSurface(DirectDraw1
, &ddsd
, &TexSurface
, NULL
);
1914 ok(hr
==D3D_OK
, "CreateSurface returned: %x\n", hr
);
1916 skip("IDirectDraw_CreateSurface failed; skipping further tests\n");
1920 memset(table1
, 0, sizeof(table1
));
1921 table1
[0].peBlue
= 0xff;
1922 table1
[1].peRed
= 0xff;
1924 hr
= IDirectDraw_CreatePalette(DirectDraw1
, DDPCAPS_ALLOW256
| DDPCAPS_8BIT
, table1
, &Palette
, NULL
);
1925 ok(hr
== DD_OK
, "CreatePalette returned %08x\n", hr
);
1927 skip("IDirectDraw_CreatePalette failed; skipping further tests\n");
1931 hr
= IDirectDrawSurface_SetPalette(TexSurface
, Palette
);
1932 ok(hr
==D3D_OK
, "IDirectDrawSurface_SetPalette returned: %x\n", hr
);
1934 hr
= IDirectDrawSurface_QueryInterface(TexSurface
, &IID_IDirect3DTexture
,
1936 ok(hr
==D3D_OK
, "IDirectDrawSurface_QueryInterface returned: %x\n", hr
);
1938 skip("Can't get IDirect3DTexture interface; skipping further tests\n");
1942 memset(&ddbltfx
, 0, sizeof(ddbltfx
));
1943 ddbltfx
.dwSize
= sizeof(ddbltfx
);
1944 U5(ddbltfx
).dwFillColor
= 0;
1945 hr
= IDirectDrawSurface_Blt(Surface1
, NULL
, NULL
, NULL
, DDBLT_COLORFILL
| DDBLT_WAIT
, &ddbltfx
);
1946 ok(hr
== D3D_OK
, "IDirectDrawSurface_Blt failed with %08x\n", hr
);
1947 U5(ddbltfx
).dwFillColor
= 0;
1948 hr
= IDirectDrawSurface_Blt(TexSurface
, NULL
, NULL
, NULL
, DDBLT_COLORFILL
| DDBLT_WAIT
, &ddbltfx
);
1949 ok(hr
== D3D_OK
, "IDirectDrawSurface_Blt failed with %08x\n", hr
);
1950 U5(ddbltfx
).dwFillColor
= 1;
1951 hr
= IDirectDrawSurface_Blt(TexSurface
, &rect
, NULL
, NULL
, DDBLT_COLORFILL
| DDBLT_WAIT
, &ddbltfx
);
1952 ok(hr
== D3D_OK
, "IDirectDrawSurface_Blt failed with %08x\n", hr
);
1954 clrKey
.dwColorSpaceLowValue
= 1;
1955 clrKey
.dwColorSpaceHighValue
= 1;
1956 hr
= IDirectDrawSurface_SetColorKey(TexSurface
, DDCKEY_SRCBLT
, &clrKey
);
1957 ok(hr
==D3D_OK
, "IDirectDrawSurfac_SetColorKey returned: %x\n", hr
);
1959 memset(&exdesc
, 0, sizeof(D3DEXECUTEBUFFERDESC
));
1960 exdesc
.dwSize
= sizeof(D3DEXECUTEBUFFERDESC
);
1961 hr
= IDirect3DExecuteBuffer_Lock(ExecuteBuffer
, &exdesc
);
1962 ok(hr
== D3D_OK
, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr
);
1964 skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n");
1968 memcpy(exdesc
.lpData
, test1_quads
, sizeof(test1_quads
));
1970 exe_buffer_ptr
= sizeof(test1_quads
) + (char*)exdesc
.lpData
;
1972 EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr
);
1974 EXEBUF_START_RENDER_STATES(2, exe_buffer_ptr
);
1975 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ALPHABLENDENABLE
, TRUE
, exe_buffer_ptr
);
1976 hr
= IDirect3DTexture_GetHandle(Texture
, Direct3DDevice1
, &htex
);
1977 ok(hr
== D3D_OK
, "IDirect3DTexture_GetHandle failed with %08x\n", hr
);
1978 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE
, htex
, exe_buffer_ptr
);
1980 EXEBUF_PUT_QUAD(0, exe_buffer_ptr
);
1981 EXEBUF_PUT_QUAD(4, exe_buffer_ptr
);
1983 EXEBUF_END(exe_buffer_ptr
);
1985 exe_length
= ((char*)exe_buffer_ptr
- (char*)exdesc
.lpData
) - sizeof(test1_quads
);
1987 hr
= IDirect3DExecuteBuffer_Unlock(ExecuteBuffer
);
1989 trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr
);
1992 memset(&exdata
, 0, sizeof(exdata
));
1993 exdata
.dwSize
= sizeof(exdata
);
1994 exdata
.dwVertexCount
= 8;
1995 exdata
.dwInstructionOffset
= sizeof(test1_quads
);
1996 exdata
.dwInstructionLength
= exe_length
;
1997 hr
= IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer
, &exdata
);
1998 ok(hr
== D3D_OK
, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr
);
2000 hr
= IDirect3DDevice_BeginScene(Direct3DDevice1
);
2001 ok(hr
== D3D_OK
, "IDirect3DDevice_BeginScene failed with %08x\n", hr
);
2003 if (SUCCEEDED(hr
)) {
2004 hr
= IDirect3DDevice_Execute(Direct3DDevice1
, ExecuteBuffer
, Viewport
, D3DEXECUTE_UNCLIPPED
);
2005 ok(hr
== D3D_OK
, "IDirect3DDevice_Execute failed, hr = %08x\n", hr
);
2006 hr
= IDirect3DDevice_EndScene(Direct3DDevice1
);
2007 ok(hr
== D3D_OK
, "IDirect3DDevice_EndScene failed, hr = %08x\n", hr
);
2010 color
= D3D1_getPixelColor(DirectDraw1
, Surface1
, 5, 5);
2011 ok(color
== 0, "Got color %08x, expected 00000000\n", color
);
2013 color
= D3D1_getPixelColor(DirectDraw1
, Surface1
, 400, 5);
2014 red
= (color
& 0x00ff0000) >> 16;
2015 green
= (color
& 0x0000ff00) >> 8;
2016 blue
= (color
& 0x000000ff);
2017 ok(red
== 0 && green
== 0 && blue
== 0xff, "Got color %08x, expected 000000ff or near\n", color
);
2019 color
= D3D1_getPixelColor(DirectDraw1
, Surface1
, 5, 245);
2020 ok(color
== 0, "Got color %08x, expected 00000000\n", color
);
2022 color
= D3D1_getPixelColor(DirectDraw1
, Surface1
, 400, 245);
2023 red
= (color
& 0x00ff0000) >> 16;
2024 green
= (color
& 0x0000ff00) >> 8;
2025 blue
= (color
& 0x000000ff);
2026 ok(red
== 0 && green
== 0 && blue
>= 0x7e && blue
<= 0x82, "Got color %08x, expected 00000080 or near\n", color
);
2031 if (Palette
) IDirectDrawPalette_Release(Palette
);
2032 if (TexSurface
) IDirectDrawSurface_Release(TexSurface
);
2033 if (Texture
) IDirect3DTexture_Release(Texture
);
2036 static void D3D1_ViewportClearTest(void)
2039 IDirect3DMaterial
*bgMaterial
= NULL
;
2041 D3DMATERIALHANDLE hMat
;
2042 D3DVIEWPORT vp_data
;
2043 IDirect3DViewport
*Viewport2
= NULL
;
2044 DWORD color
, red
, green
, blue
;
2046 hr
= IDirect3D_CreateMaterial(Direct3D1
, &bgMaterial
, NULL
);
2047 ok(hr
== D3D_OK
, "IDirect3D_CreateMaterial failed: %08x\n", hr
);
2052 hr
= IDirect3D_CreateViewport(Direct3D1
, &Viewport2
, NULL
);
2053 ok(hr
== D3D_OK
, "IDirect3D_CreateViewport failed: %08x\n", hr
);
2058 hr
= IDirect3DViewport_Initialize(Viewport2
, Direct3D1
);
2059 ok(hr
== D3D_OK
|| hr
== DDERR_ALREADYINITIALIZED
, "IDirect3DViewport_Initialize returned %08x\n", hr
);
2060 hr
= IDirect3DDevice_AddViewport(Direct3DDevice1
, Viewport2
);
2061 ok(hr
== D3D_OK
, "IDirect3DDevice_AddViewport returned %08x\n", hr
);
2062 vp_data
.dwSize
= sizeof(vp_data
);
2065 vp_data
.dwWidth
= 100;
2066 vp_data
.dwHeight
= 100;
2067 vp_data
.dvScaleX
= 1;
2068 vp_data
.dvScaleY
= 1;
2069 vp_data
.dvMaxX
= 100;
2070 vp_data
.dvMaxY
= 100;
2073 hr
= IDirect3DViewport_SetViewport(Viewport2
, &vp_data
);
2074 ok(hr
== D3D_OK
, "IDirect3DViewport_SetViewport returned %08x\n", hr
);
2076 memset(&mat
, 0, sizeof(mat
));
2077 mat
.dwSize
= sizeof(mat
);
2078 U1(U(mat
).diffuse
).r
= 1.0f
;
2079 hr
= IDirect3DMaterial_SetMaterial(bgMaterial
, &mat
);
2080 ok(hr
== D3D_OK
, "IDirect3DMaterial_SetMaterial failed: %08x\n", hr
);
2082 hr
= IDirect3DMaterial_GetHandle(bgMaterial
, Direct3DDevice1
, &hMat
);
2083 ok(hr
== D3D_OK
, "IDirect3DMaterial_GetHandle failed: %08x\n", hr
);
2085 hr
= IDirect3DViewport_SetBackground(Viewport
, hMat
);
2086 ok(hr
== D3D_OK
, "IDirect3DViewport_SetBackground failed: %08x\n", hr
);
2087 hr
= IDirect3DViewport_SetBackground(Viewport2
, hMat
);
2088 ok(hr
== D3D_OK
, "IDirect3DViewport_SetBackground failed: %08x\n", hr
);
2090 hr
= IDirect3DDevice_BeginScene(Direct3DDevice1
);
2091 ok(hr
== D3D_OK
, "IDirect3DDevice_BeginScene failed with %08x\n", hr
);
2093 if (SUCCEEDED(hr
)) {
2096 U1(rect
).x1
= U2(rect
).y1
= 0;
2100 hr
= IDirect3DViewport_Clear(Viewport
, 1, &rect
, D3DCLEAR_TARGET
);
2101 ok(hr
== D3D_OK
, "IDirect3DViewport_Clear failed: %08x\n", hr
);
2103 memset(&mat
, 0, sizeof(mat
));
2104 mat
.dwSize
= sizeof(mat
);
2105 U3(U(mat
).diffuse
).b
= 1.0f
;
2106 hr
= IDirect3DMaterial_SetMaterial(bgMaterial
, &mat
);
2107 ok(hr
== D3D_OK
, "IDirect3DMaterial_SetMaterial failed: %08x\n", hr
);
2109 hr
= IDirect3DViewport_Clear(Viewport2
, 1, &rect
, D3DCLEAR_TARGET
);
2110 ok(hr
== D3D_OK
, "IDirect3DViewport_Clear failed: %08x\n", hr
);
2112 hr
= IDirect3DDevice_EndScene(Direct3DDevice1
);
2113 ok(hr
== D3D_OK
, "IDirect3DDevice_EndScene failed, hr = %08x\n", hr
);
2116 color
= D3D1_getPixelColor(DirectDraw1
, Surface1
, 5, 5);
2117 red
= (color
& 0x00ff0000) >> 16;
2118 green
= (color
& 0x0000ff00) >> 8;
2119 blue
= (color
& 0x000000ff);
2120 ok((red
== 0xff && green
== 0 && blue
== 0) ||
2121 broken(red
== 0 && green
== 0 && blue
== 0xff), /* VMware and some native boxes */
2122 "Got color %08x, expected 00ff0000\n", color
);
2124 color
= D3D1_getPixelColor(DirectDraw1
, Surface1
, 205, 205);
2125 red
= (color
& 0x00ff0000) >> 16;
2126 green
= (color
& 0x0000ff00) >> 8;
2127 blue
= (color
& 0x000000ff);
2128 ok(red
== 0 && green
== 0 && blue
== 0xff, "Got color %08x, expected 000000ff\n", color
);
2132 if (bgMaterial
) IDirect3DMaterial_Release(bgMaterial
);
2133 if (Viewport2
) IDirect3DViewport_Release(Viewport2
);
2136 static DWORD
D3D3_getPixelColor(IDirectDraw4
*DirectDraw
, IDirectDrawSurface4
*Surface
, UINT x
, UINT y
)
2140 DDSURFACEDESC2 ddsd
;
2141 RECT rectToLock
= {x
, y
, x
+1, y
+1};
2142 IDirectDrawSurface4
*surf
= NULL
;
2144 /* Some implementations seem to dislike direct locking on the front buffer. Thus copy the front buffer
2145 * to an offscreen surface and lock it instead of the front buffer
2147 memset(&ddsd
, 0, sizeof(ddsd
));
2148 ddsd
.dwSize
= sizeof(ddsd
);
2149 U4(ddsd
).ddpfPixelFormat
.dwSize
= sizeof(U4(ddsd
).ddpfPixelFormat
);
2150 ddsd
.dwFlags
= DDSD_WIDTH
| DDSD_HEIGHT
| DDSD_CAPS
;
2152 ddsd
.dwHeight
= 480;
2153 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_OFFSCREENPLAIN
| DDSCAPS_SYSTEMMEMORY
;
2154 hr
= IDirectDraw4_CreateSurface(DirectDraw
, &ddsd
, &surf
, NULL
);
2155 ok(hr
== DD_OK
, "IDirectDraw_CreateSurface failed with %08x\n", hr
);
2158 trace("cannot create helper surface\n");
2162 memset(&ddsd
, 0, sizeof(ddsd
));
2163 ddsd
.dwSize
= sizeof(ddsd
);
2164 U4(ddsd
).ddpfPixelFormat
.dwSize
= sizeof(U4(ddsd
).ddpfPixelFormat
);
2166 hr
= IDirectDrawSurface4_BltFast(surf
, 0, 0, Surface
, NULL
, 0);
2167 ok(hr
== DD_OK
, "IDirectDrawSurface_BltFast returned %08x\n", hr
);
2170 trace("Cannot blit\n");
2175 hr
= IDirectDrawSurface4_Lock(surf
, &rectToLock
, &ddsd
, DDLOCK_READONLY
| DDLOCK_WAIT
, NULL
);
2178 trace("Can't lock the offscreen surface, hr=%08x\n", hr
);
2183 /* Remove the X channel for now. DirectX and OpenGL have different ideas how to treat it apparently, and it isn't
2184 * really important for these tests
2186 ret
= ((DWORD
*) ddsd
.lpSurface
)[0] & 0x00ffffff;
2187 hr
= IDirectDrawSurface4_Unlock(surf
, NULL
);
2190 trace("Can't unlock the offscreen surface, hr=%08x\n", hr
);
2194 IDirectDrawSurface4_Release(surf
);
2198 static void D3D3_ViewportClearTest(void)
2201 IDirectDraw
*DirectDraw1
= NULL
;
2202 IDirectDraw4
*DirectDraw4
= NULL
;
2203 IDirectDrawSurface4
*Primary
= NULL
;
2204 IDirect3D3
*Direct3D3
= NULL
;
2205 IDirect3DViewport3
*Viewport3
= NULL
;
2206 IDirect3DViewport3
*SmallViewport3
= NULL
;
2207 IDirect3DDevice3
*Direct3DDevice3
= NULL
;
2209 DDSURFACEDESC2 ddsd
;
2210 D3DVIEWPORT2 vp_data
;
2211 DWORD color
, red
, green
, blue
;
2213 float mat
[16] = { 1.0f
, 0.0f
, 0.0f
, 0.0f
,
2214 0.0f
, 1.0f
, 0.0f
, 0.0f
,
2215 0.0f
, 0.0f
, 1.0f
, 0.0f
,
2216 0.0f
, 0.0f
, 0.0f
, 1.0f
};
2217 struct vertex quad
[] =
2219 {-1.0f
, -1.0f
, 0.1f
, 0xffffffff},
2220 {-1.0f
, 1.0f
, 0.1f
, 0xffffffff},
2221 { 1.0f
, 1.0f
, 0.1f
, 0xffffffff},
2222 { 1.0f
, -1.0f
, 0.1f
, 0xffffffff},
2225 WORD Indices
[] = {0, 1, 2, 2, 3, 0};
2226 DWORD fvf
= D3DFVF_XYZ
| D3DFVF_DIFFUSE
;
2228 wc
.lpfnWndProc
= DefWindowProc
;
2229 wc
.lpszClassName
= "D3D3_ViewportClearTest_wc";
2231 window
= CreateWindow("D3D3_ViewportClearTest_wc", "D3D3_ViewportClearTest",
2232 WS_MAXIMIZE
| WS_VISIBLE
| WS_CAPTION
, 0, 0, 640, 480, 0, 0, 0, 0);
2234 hr
= DirectDrawCreate( NULL
, &DirectDraw1
, NULL
);
2235 ok(hr
==DD_OK
|| hr
==DDERR_NODIRECTDRAWSUPPORT
, "DirectDrawCreate returned: %x\n", hr
);
2236 if(FAILED(hr
)) goto out
;
2238 hr
= IDirectDraw_SetCooperativeLevel(DirectDraw1
, window
, DDSCL_EXCLUSIVE
| DDSCL_FULLSCREEN
);
2239 ok(hr
==DD_OK
, "SetCooperativeLevel returned: %x\n", hr
);
2240 if(FAILED(hr
)) goto out
;
2242 hr
= IDirectDraw_SetDisplayMode(DirectDraw1
, 640, 480, 32);
2244 /* 24 bit is fine too */
2245 hr
= IDirectDraw_SetDisplayMode(DirectDraw1
, 640, 480, 24);
2247 ok(hr
==DD_OK
|| hr
== DDERR_UNSUPPORTED
, "SetDisplayMode returned: %x\n", hr
);
2248 if (FAILED(hr
)) goto out
;
2250 hr
= IDirectDraw_QueryInterface(DirectDraw1
, &IID_IDirectDraw4
, (void**)&DirectDraw4
);
2251 ok(hr
==DD_OK
, "QueryInterface returned: %08x\n", hr
);
2252 if(FAILED(hr
)) goto out
;
2254 memset(&ddsd
, 0, sizeof(DDSURFACEDESC2
));
2255 ddsd
.dwSize
= sizeof(DDSURFACEDESC2
);
2256 ddsd
.dwFlags
= DDSD_CAPS
;
2257 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_PRIMARYSURFACE
| DDSCAPS_3DDEVICE
;
2259 hr
= IDirectDraw_CreateSurface(DirectDraw4
, &ddsd
, &Primary
, NULL
);
2260 ok(hr
==DD_OK
, "IDirectDraw_CreateSurface returned: %08x\n", hr
);
2261 if(FAILED(hr
)) goto out
;
2263 hr
= IDirectDraw4_QueryInterface(DirectDraw4
, &IID_IDirect3D3
, (void**)&Direct3D3
);
2264 ok(hr
==DD_OK
, "IDirectDraw4_QueryInterface returned: %08x\n", hr
);
2265 if(FAILED(hr
)) goto out
;
2267 hr
= IDirect3D3_CreateDevice(Direct3D3
, &IID_IDirect3DHALDevice
, Primary
, &Direct3DDevice3
, NULL
);
2269 trace("Creating a HAL device failed, trying Ref\n");
2270 hr
= IDirect3D3_CreateDevice(Direct3D3
, &IID_IDirect3DRefDevice
, Primary
, &Direct3DDevice3
, NULL
);
2272 ok(hr
==D3D_OK
, "Creating 3D device returned: %x\n", hr
);
2273 if(FAILED(hr
)) goto out
;
2275 hr
= IDirect3D3_CreateViewport(Direct3D3
, &Viewport3
, NULL
);
2276 ok(hr
==DD_OK
, "IDirect3D3_CreateViewport returned: %08x\n", hr
);
2277 if(FAILED(hr
)) goto out
;
2279 hr
= IDirect3DDevice3_AddViewport(Direct3DDevice3
, Viewport3
);
2280 ok(hr
==DD_OK
, "IDirect3DDevice3_AddViewport returned: %08x\n", hr
);
2282 memset(&vp_data
, 0, sizeof(D3DVIEWPORT2
));
2283 vp_data
.dwSize
= sizeof(D3DVIEWPORT2
);
2284 vp_data
.dwWidth
= 640;
2285 vp_data
.dwHeight
= 480;
2286 vp_data
.dvClipX
= -1.0f
;
2287 vp_data
.dvClipWidth
= 2.0f
;
2288 vp_data
.dvClipY
= 1.0f
;
2289 vp_data
.dvClipHeight
= 2.0f
;
2290 vp_data
.dvMaxZ
= 1.0f
;
2291 hr
= IDirect3DViewport3_SetViewport2(Viewport3
, &vp_data
);
2292 ok(hr
==DD_OK
, "IDirect3DViewport3_SetViewport2 returned: %08x\n", hr
);
2294 hr
= IDirect3D3_CreateViewport(Direct3D3
, &SmallViewport3
, NULL
);
2295 ok(hr
==DD_OK
, "IDirect3D3_CreateViewport returned: %08x\n", hr
);
2296 if(FAILED(hr
)) goto out
;
2298 hr
= IDirect3DDevice3_AddViewport(Direct3DDevice3
, SmallViewport3
);
2299 ok(hr
==DD_OK
, "IDirect3DDevice3_AddViewport returned: %08x\n", hr
);
2301 memset(&vp_data
, 0, sizeof(D3DVIEWPORT2
));
2302 vp_data
.dwSize
= sizeof(D3DVIEWPORT2
);
2305 vp_data
.dwWidth
= 100;
2306 vp_data
.dwHeight
= 100;
2307 vp_data
.dvClipX
= -1.0f
;
2308 vp_data
.dvClipWidth
= 2.0f
;
2309 vp_data
.dvClipY
= 1.0f
;
2310 vp_data
.dvClipHeight
= 2.0f
;
2311 vp_data
.dvMaxZ
= 1.0f
;
2312 hr
= IDirect3DViewport3_SetViewport2(SmallViewport3
, &vp_data
);
2313 ok(hr
==DD_OK
, "IDirect3DViewport3_SetViewport2 returned: %08x\n", hr
);
2315 hr
= IDirect3DDevice3_BeginScene(Direct3DDevice3
);
2316 ok(hr
== D3D_OK
, "IDirect3DDevice3_BeginScene failed with %08x\n", hr
);
2318 hr
= IDirect3DDevice3_SetTransform(Direct3DDevice3
, D3DTRANSFORMSTATE_WORLD
, (D3DMATRIX
*) mat
);
2319 ok(hr
== D3D_OK
, "IDirect3DDevice3_SetTransform returned %08x\n", hr
);
2320 hr
= IDirect3DDevice3_SetTransform(Direct3DDevice3
, D3DTRANSFORMSTATE_VIEW
, (D3DMATRIX
*)mat
);
2321 ok(hr
== D3D_OK
, "IDirect3DDevice3_SetTransform returned %08x\n", hr
);
2322 hr
= IDirect3DDevice3_SetTransform(Direct3DDevice3
, D3DTRANSFORMSTATE_PROJECTION
, (D3DMATRIX
*) mat
);
2323 ok(hr
== D3D_OK
, "IDirect3DDevice3_SetTransform returned %08x\n", hr
);
2324 hr
= IDirect3DDevice3_SetRenderState(Direct3DDevice3
, D3DRENDERSTATE_CLIPPING
, FALSE
);
2325 ok(hr
== D3D_OK
, "IDirect3DDevice3_SetRenderState returned %08x\n", hr
);
2326 hr
= IDirect3DDevice3_SetRenderState(Direct3DDevice3
, D3DRENDERSTATE_ZENABLE
, FALSE
);
2327 ok(hr
== D3D_OK
, "IDirect3DDevice3_SetRenderState returned %08x\n", hr
);
2328 hr
= IDirect3DDevice3_SetRenderState(Direct3DDevice3
, D3DRENDERSTATE_FOGENABLE
, FALSE
);
2329 ok(hr
== D3D_OK
, "IDirect3DDevice3_SetRenderState returned %08x\n", hr
);
2330 hr
= IDirect3DDevice3_SetRenderState(Direct3DDevice3
, D3DRENDERSTATE_STENCILENABLE
, FALSE
);
2331 ok(hr
== D3D_OK
, "IDirect3DDevice3_SetRenderState returned %08x\n", hr
);
2332 hr
= IDirect3DDevice3_SetRenderState(Direct3DDevice3
, D3DRENDERSTATE_ALPHATESTENABLE
, FALSE
);
2333 ok(hr
== D3D_OK
, "IDirect3DDevice3_SetRenderState returned %08x\n", hr
);
2334 hr
= IDirect3DDevice3_SetRenderState(Direct3DDevice3
, D3DRENDERSTATE_ALPHABLENDENABLE
, FALSE
);
2335 ok(hr
== D3D_OK
, "IDirect3DDevice3_SetRenderState returned %08x\n", hr
);
2336 hr
= IDirect3DDevice3_SetRenderState(Direct3DDevice3
, D3DRENDERSTATE_CULLMODE
, D3DCULL_NONE
);
2337 ok(hr
== D3D_OK
, "IDirect3DDevice3_SetRenderState failed with %08x\n", hr
);
2338 hr
= IDirect3DDevice3_SetRenderState(Direct3DDevice3
, D3DRENDERSTATE_LIGHTING
, FALSE
);
2339 ok(hr
== D3D_OK
, "IDirect3DDevice3_SetRenderState returned %08x\n", hr
);
2341 if (SUCCEEDED(hr
)) {
2342 U1(rect
).x1
= U2(rect
).y1
= 0;
2346 hr
= IDirect3DViewport3_Clear2(Viewport3
, 1, &rect
, D3DCLEAR_TARGET
, 0x00ff00, 0.0f
, 0);
2347 ok(hr
== D3D_OK
, "IDirect3DViewport3_Clear2 failed, hr = %08x\n", hr
);
2349 hr
= IDirect3DViewport3_Clear2(SmallViewport3
, 1, &rect
, D3DCLEAR_TARGET
, 0xff0000, 0.0f
, 0);
2350 ok(hr
== D3D_OK
, "IDirect3DViewport3_Clear2 failed, hr = %08x\n", hr
);
2352 hr
= IDirect3DDevice3_EndScene(Direct3DDevice3
);
2353 ok(hr
== D3D_OK
, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr
);
2356 color
= D3D3_getPixelColor(DirectDraw4
, Primary
, 5, 5);
2357 red
= (color
& 0x00ff0000) >> 16;
2358 green
= (color
& 0x0000ff00) >> 8;
2359 blue
= (color
& 0x000000ff);
2360 ok(red
== 0 && green
== 0xff && blue
== 0, "Got color %08x, expected 0000ff00\n", color
);
2362 color
= D3D3_getPixelColor(DirectDraw4
, Primary
, 405, 105);
2363 red
= (color
& 0x00ff0000) >> 16;
2364 green
= (color
& 0x0000ff00) >> 8;
2365 blue
= (color
& 0x000000ff);
2366 ok(red
== 0xff && green
== 0 && blue
== 0, "Got color %08x, expected 00ff0000\n", color
);
2368 /* Test that clearing viewport doesn't interfere with rendering to previously active viewport. */
2369 hr
= IDirect3DDevice3_BeginScene(Direct3DDevice3
);
2370 ok(hr
== D3D_OK
, "IDirect3DDevice3_BeginScene failed with %08x\n", hr
);
2372 if (SUCCEEDED(hr
)) {
2373 hr
= IDirect3DDevice3_SetCurrentViewport(Direct3DDevice3
, SmallViewport3
);
2374 ok(hr
== D3D_OK
, "IDirect3DDevice3_SetCurrentViewport failed with %08x\n", hr
);
2376 hr
= IDirect3DViewport3_Clear2(Viewport3
, 1, &rect
, D3DCLEAR_TARGET
, 0x000000, 0.0f
, 0);
2377 ok(hr
== D3D_OK
, "IDirect3DViewport3_Clear2 failed, hr = %08x\n", hr
);
2379 hr
= IDirect3DDevice3_DrawIndexedPrimitive(Direct3DDevice3
, D3DPT_TRIANGLELIST
, fvf
, quad
, 4 /* NumVerts */,
2380 Indices
, 6 /* Indexcount */, 0 /* flags */);
2381 ok(hr
== D3D_OK
, "IDirect3DDevice3_DrawIndexedPrimitive failed with %08x\n", hr
);
2383 hr
= IDirect3DDevice3_EndScene(Direct3DDevice3
);
2384 ok(hr
== D3D_OK
, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr
);
2387 color
= D3D3_getPixelColor(DirectDraw4
, Primary
, 5, 5);
2388 red
= (color
& 0x00ff0000) >> 16;
2389 green
= (color
& 0x0000ff00) >> 8;
2390 blue
= (color
& 0x000000ff);
2391 ok(red
== 0 && green
== 0 && blue
== 0, "Got color %08x, expected 00000000\n", color
);
2393 color
= D3D3_getPixelColor(DirectDraw4
, Primary
, 405, 105);
2394 red
= (color
& 0x00ff0000) >> 16;
2395 green
= (color
& 0x0000ff00) >> 8;
2396 blue
= (color
& 0x000000ff);
2397 ok(red
== 0xff && green
== 0xff && blue
== 0xff, "Got color %08x, expected 00ffffff\n", color
);
2401 if (SmallViewport3
) IDirect3DViewport3_Release(SmallViewport3
);
2402 if (Viewport3
) IDirect3DViewport3_Release(Viewport3
);
2403 if (Direct3DDevice3
) IDirect3DDevice3_Release(Direct3DDevice3
);
2404 if (Direct3D3
) IDirect3D3_Release(Direct3D3
);
2405 if (Primary
) IDirectDrawSurface4_Release(Primary
);
2406 if (DirectDraw1
) IDirectDraw_Release(DirectDraw1
);
2407 if (DirectDraw4
) IDirectDraw4_Release(DirectDraw4
);
2408 if(window
) DestroyWindow(window
);
2411 static void p8_surface_fill_rect(IDirectDrawSurface
*dest
, UINT x
, UINT y
, UINT w
, UINT h
, BYTE colorindex
)
2418 memset(&ddsd
, 0, sizeof(ddsd
));
2419 ddsd
.dwSize
= sizeof(ddsd
);
2421 hr
= IDirectDrawSurface_Lock(dest
, NULL
, &ddsd
, DDLOCK_WRITEONLY
| DDLOCK_WAIT
, NULL
);
2422 ok(hr
==DD_OK
, "IDirectDrawSurface_Lock returned: %x\n", hr
);
2424 p
= (BYTE
*)ddsd
.lpSurface
+ U1(ddsd
).lPitch
* y
+ x
;
2426 for (i
= 0; i
< h
; i
++) {
2427 for (i1
= 0; i1
< w
; i1
++) {
2430 p
+= U1(ddsd
).lPitch
;
2433 hr
= IDirectDrawSurface_Unlock(dest
, NULL
);
2434 ok(hr
==DD_OK
, "IDirectDrawSurface_UnLock returned: %x\n", hr
);
2437 static COLORREF
getPixelColor_GDI(IDirectDrawSurface
*Surface
, UINT x
, UINT y
)
2439 COLORREF clr
= CLR_INVALID
;
2443 hr
= IDirectDrawSurface_GetDC(Surface
, &hdc
);
2444 ok(hr
==DD_OK
, "IDirectDrawSurface_GetDC returned: %x\n", hr
);
2446 if (SUCCEEDED(hr
)) {
2447 clr
= GetPixel(hdc
, x
, y
);
2449 hr
= IDirectDrawSurface_ReleaseDC(Surface
, hdc
);
2450 ok(hr
==DD_OK
, "IDirectDrawSurface_ReleaseDC returned: %x\n", hr
);
2456 static BOOL
colortables_check_equality(PALETTEENTRY table1
[256], RGBQUAD table2
[256])
2460 for (i
= 0; i
< 256; i
++) {
2461 if (table1
[i
].peRed
!= table2
[i
].rgbRed
|| table1
[i
].peGreen
!= table2
[i
].rgbGreen
||
2462 table1
[i
].peBlue
!= table2
[i
].rgbBlue
) return FALSE
;
2468 static void p8_primary_test(void)
2470 /* Test 8bit mode used by games like StarCraft, C&C Red Alert I etc */
2474 PALETTEENTRY entries
[256];
2475 RGBQUAD coltable
[256];
2477 IDirectDrawPalette
*ddprimpal
= NULL
;
2478 IDirectDrawSurface
*offscreen
= NULL
;
2484 unsigned differences
;
2486 /* An IDirect3DDevice cannot be queryInterfaced from an IDirect3DDevice7 on windows */
2487 hr
= DirectDrawCreate(NULL
, &DirectDraw1
, NULL
);
2489 ok(hr
==DD_OK
|| hr
==DDERR_NODIRECTDRAWSUPPORT
, "DirectDrawCreate returned: %x\n", hr
);
2494 wc
.lpfnWndProc
= DefWindowProc
;
2495 wc
.lpszClassName
= "p8_primary_test_wc";
2497 window
= CreateWindow("p8_primary_test_wc", "p8_primary_test", WS_MAXIMIZE
| WS_VISIBLE
| WS_CAPTION
, 0, 0, 640, 480, 0, 0, 0, 0);
2499 hr
= IDirectDraw_SetCooperativeLevel(DirectDraw1
, window
, DDSCL_EXCLUSIVE
| DDSCL_FULLSCREEN
);
2500 ok(hr
==DD_OK
, "SetCooperativeLevel returned: %x\n", hr
);
2505 hr
= IDirectDraw_SetDisplayMode(DirectDraw1
, 640, 480, 8);
2506 ok(hr
==DD_OK
|| hr
== DDERR_UNSUPPORTED
, "SetDisplayMode returned: %x\n", hr
);
2511 memset(&ddsd
, 0, sizeof(ddsd
));
2512 ddsd
.dwSize
= sizeof(ddsd
);
2513 ddsd
.dwFlags
= DDSD_CAPS
;
2514 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_PRIMARYSURFACE
;
2515 hr
= IDirectDraw_CreateSurface(DirectDraw1
, &ddsd
, &Surface1
, NULL
);
2516 ok(hr
==DD_OK
, "CreateSurface returned: %x\n", hr
);
2521 memset(entries
, 0, sizeof(entries
));
2522 entries
[0].peRed
= 0xff;
2523 entries
[1].peGreen
= 0xff;
2524 entries
[2].peBlue
= 0xff;
2526 hr
= IDirectDraw_CreatePalette(DirectDraw1
, DDPCAPS_ALLOW256
| DDPCAPS_8BIT
, entries
, &ddprimpal
, NULL
);
2527 ok(hr
== DD_OK
, "CreatePalette returned %08x\n", hr
);
2529 skip("IDirectDraw_CreatePalette failed; skipping further tests\n");
2533 hr
= IDirectDrawSurface_SetPalette(Surface1
, ddprimpal
);
2534 ok(hr
==DD_OK
, "IDirectDrawSurface_SetPalette returned: %x\n", hr
);
2536 p8_surface_fill_rect(Surface1
, 0, 0, 640, 480, 2);
2538 color
= getPixelColor_GDI(Surface1
, 10, 10);
2539 ok(GetRValue(color
) == 0 && GetGValue(color
) == 0 && GetBValue(color
) == 0xFF,
2540 "got R %02X G %02X B %02X, expected R 00 G 00 B FF\n",
2541 GetRValue(color
), GetGValue(color
), GetBValue(color
));
2543 memset(&ddbltfx
, 0, sizeof(ddbltfx
));
2544 ddbltfx
.dwSize
= sizeof(ddbltfx
);
2545 U5(ddbltfx
).dwFillColor
= 0;
2546 hr
= IDirectDrawSurface_Blt(Surface1
, NULL
, NULL
, NULL
, DDBLT_COLORFILL
| DDBLT_WAIT
, &ddbltfx
);
2547 ok(hr
== DD_OK
, "IDirectDrawSurface_Blt failed with %08x\n", hr
);
2549 color
= getPixelColor_GDI(Surface1
, 10, 10);
2550 ok(GetRValue(color
) == 0xFF && GetGValue(color
) == 0 && GetBValue(color
) == 0,
2551 "got R %02X G %02X B %02X, expected R FF G 00 B 00\n",
2552 GetRValue(color
), GetGValue(color
), GetBValue(color
));
2554 memset(&ddbltfx
, 0, sizeof(ddbltfx
));
2555 ddbltfx
.dwSize
= sizeof(ddbltfx
);
2556 U5(ddbltfx
).dwFillColor
= 1;
2557 hr
= IDirectDrawSurface_Blt(Surface1
, NULL
, NULL
, NULL
, DDBLT_COLORFILL
| DDBLT_WAIT
, &ddbltfx
);
2558 ok(hr
== DD_OK
, "IDirectDrawSurface_Blt failed with %08x\n", hr
);
2560 color
= getPixelColor_GDI(Surface1
, 10, 10);
2561 ok(GetRValue(color
) == 0 && GetGValue(color
) == 0xFF && GetBValue(color
) == 0,
2562 "got R %02X G %02X B %02X, expected R 00 G FF B 00\n",
2563 GetRValue(color
), GetGValue(color
), GetBValue(color
));
2565 memset (&ddsd
, 0, sizeof (ddsd
));
2566 ddsd
.dwSize
= sizeof (ddsd
);
2567 ddsd
.dwFlags
= DDSD_CAPS
| DDSD_HEIGHT
| DDSD_WIDTH
| DDSD_PIXELFORMAT
;
2570 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_OFFSCREENPLAIN
| DDSCAPS_VIDEOMEMORY
;
2571 ddsd
.ddpfPixelFormat
.dwSize
= sizeof(ddsd
.ddpfPixelFormat
);
2572 ddsd
.ddpfPixelFormat
.dwFlags
= DDPF_RGB
| DDPF_PALETTEINDEXED8
;
2573 U1(ddsd
.ddpfPixelFormat
).dwRGBBitCount
= 8;
2574 hr
= IDirectDraw_CreateSurface(DirectDraw1
, &ddsd
, &offscreen
, NULL
);
2576 broken(hr
== DDERR_INVALIDPIXELFORMAT
) || /* VMware */
2577 broken(hr
== DDERR_NODIRECTDRAWHW
), /* VMware */
2578 "IDirectDraw_CreateSurface returned %08x\n", hr
);
2579 if (FAILED(hr
)) goto out
;
2581 memset(entries
, 0, sizeof(entries
));
2582 for (i
= 0; i
< 256; i
++) {
2583 entries
[i
].peBlue
= i
;
2585 hr
= IDirectDrawPalette_SetEntries(ddprimpal
, 0, 0, 256, entries
);
2586 ok(hr
== DD_OK
, "IDirectDrawPalette_SetEntries failed with %08x\n", hr
);
2588 hr
= IDirectDrawSurface_GetDC(offscreen
, &hdc
);
2589 ok(hr
==DD_OK
, "IDirectDrawSurface_GetDC returned: %x\n", hr
);
2590 i
= GetDIBColorTable(hdc
, 0, 256, coltable
);
2591 ok(i
== 256, "GetDIBColorTable returned %u, last error: %x\n", i
, GetLastError());
2592 hr
= IDirectDrawSurface_ReleaseDC(offscreen
, hdc
);
2593 ok(hr
==DD_OK
, "IDirectDrawSurface_ReleaseDC returned: %x\n", hr
);
2595 ok(colortables_check_equality(entries
, coltable
), "unexpected colortable on offscreen surface\n");
2597 p8_surface_fill_rect(offscreen
, 0, 0, 16, 16, 2);
2599 memset(entries
, 0, sizeof(entries
));
2600 entries
[0].peRed
= 0xff;
2601 entries
[1].peGreen
= 0xff;
2602 entries
[2].peBlue
= 0xff;
2603 entries
[3].peRed
= 0x80;
2604 hr
= IDirectDrawPalette_SetEntries(ddprimpal
, 0, 0, 256, entries
);
2605 ok(hr
== DD_OK
, "IDirectDrawPalette_SetEntries failed with %08x\n", hr
);
2607 hr
= IDirectDrawSurface_BltFast(Surface1
, 0, 0, offscreen
, NULL
, 0);
2608 ok(hr
==DD_OK
, "IDirectDrawSurface_BltFast returned: %x\n", hr
);
2610 color
= getPixelColor_GDI(Surface1
, 1, 1);
2611 ok(GetRValue(color
) == 0 && GetGValue(color
) == 0x00 && GetBValue(color
) == 0xFF,
2612 "got R %02X G %02X B %02X, expected R 00 G 00 B FF\n",
2613 GetRValue(color
), GetGValue(color
), GetBValue(color
));
2615 /* Color keyed blit. */
2616 p8_surface_fill_rect(offscreen
, 0, 0, 8, 8, 3);
2617 clrKey
.dwColorSpaceLowValue
= 3;
2618 clrKey
.dwColorSpaceHighValue
= 3;
2619 hr
= IDirectDrawSurface_SetColorKey(offscreen
, DDCKEY_SRCBLT
, &clrKey
);
2620 ok(hr
==D3D_OK
, "IDirectDrawSurfac_SetColorKey returned: %x\n", hr
);
2622 hr
= IDirectDrawSurface_BltFast(Surface1
, 100, 100, offscreen
, NULL
, DDBLTFAST_SRCCOLORKEY
);
2623 ok(hr
==DD_OK
, "IDirectDrawSurface_BltFast returned: %x\n", hr
);
2625 color
= getPixelColor_GDI(Surface1
, 105, 105);
2626 ok(GetRValue(color
) == 0 && GetGValue(color
) == 0xFF && GetBValue(color
) == 0,
2627 "got R %02X G %02X B %02X, expected R 00 G FF B 00\n",
2628 GetRValue(color
), GetGValue(color
), GetBValue(color
));
2630 color
= getPixelColor_GDI(Surface1
, 112, 112);
2631 ok(GetRValue(color
) == 0 && GetGValue(color
) == 0x00 && GetBValue(color
) == 0xFF,
2632 "got R %02X G %02X B %02X, expected R 00 G 00 B FF\n",
2633 GetRValue(color
), GetGValue(color
), GetBValue(color
));
2640 memset(&ddbltfx
, 0, sizeof(ddbltfx
));
2641 ddbltfx
.dwSize
= sizeof(ddbltfx
);
2642 ddbltfx
.ddckSrcColorkey
.dwColorSpaceLowValue
= ddbltfx
.ddckSrcColorkey
.dwColorSpaceHighValue
= 2;
2643 hr
= IDirectDrawSurface_Blt(Surface1
, &rect
, offscreen
, NULL
,
2644 DDBLT_WAIT
| DDBLT_KEYSRC
| DDBLT_KEYSRCOVERRIDE
, &ddbltfx
);
2645 ok(hr
==DDERR_INVALIDPARAMS
, "IDirectDrawSurface_Blt returned: %x\n", hr
);
2646 hr
= IDirectDrawSurface_Blt(Surface1
, &rect
, offscreen
, NULL
,
2647 DDBLT_WAIT
| DDBLT_KEYSRCOVERRIDE
, &ddbltfx
);
2648 ok(hr
==DD_OK
, "IDirectDrawSurface_Blt returned: %x\n", hr
);
2650 color
= getPixelColor_GDI(Surface1
, 105, 205);
2651 ok(GetRValue(color
) == 0x80 && GetGValue(color
) == 0 && GetBValue(color
) == 0,
2652 "got R %02X G %02X B %02X, expected R 80 G 00 B 00\n",
2653 GetRValue(color
), GetGValue(color
), GetBValue(color
));
2655 color
= getPixelColor_GDI(Surface1
, 112, 212);
2656 ok(GetRValue(color
) == 0 && GetGValue(color
) == 0xFF && GetBValue(color
) == 0,
2657 "got R %02X G %02X B %02X, expected R 00 G FF B 00\n",
2658 GetRValue(color
), GetGValue(color
), GetBValue(color
));
2660 /* Test blitting and locking patterns that are likely to trigger bugs in opengl renderer (p8
2661 surface conversion and uploading/downloading to/from opengl texture). Similar patterns (
2662 blitting front buffer areas to/from an offscreen surface mixed with locking) are used by C&C
2664 IDirectDrawSurface_Release(offscreen
);
2666 memset (&ddsd
, 0, sizeof (ddsd
));
2667 ddsd
.dwSize
= sizeof (ddsd
);
2668 ddsd
.dwFlags
= DDSD_CAPS
| DDSD_HEIGHT
| DDSD_WIDTH
| DDSD_PIXELFORMAT
;
2670 ddsd
.dwHeight
= 480;
2671 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_OFFSCREENPLAIN
;
2672 ddsd
.ddpfPixelFormat
.dwSize
= sizeof(ddsd
.ddpfPixelFormat
);
2673 ddsd
.ddpfPixelFormat
.dwFlags
= DDPF_RGB
| DDPF_PALETTEINDEXED8
;
2674 U1(ddsd
.ddpfPixelFormat
).dwRGBBitCount
= 8;
2675 hr
= IDirectDraw_CreateSurface(DirectDraw1
, &ddsd
, &offscreen
, NULL
);
2676 ok(hr
== DD_OK
, "IDirectDraw_CreateSurface returned %08x\n", hr
);
2678 if (FAILED(hr
)) goto out
;
2680 /* Test two times, first time front buffer has a palette and second time front buffer
2681 has no palette; the latter is somewhat contrived example, but an app could set
2682 front buffer palette later. */
2683 for (i2
= 0; i2
< 2; i2
++) {
2685 hr
= IDirectDrawSurface_SetPalette(Surface1
, NULL
);
2686 ok(hr
==DD_OK
, "IDirectDrawSurface_SetPalette returned: %x\n", hr
);
2689 memset(&ddsd
, 0, sizeof(ddsd
));
2690 ddsd
.dwSize
= sizeof(ddsd
);
2691 hr
= IDirectDrawSurface_Lock(Surface1
, NULL
, &ddsd
, DDLOCK_WAIT
, NULL
);
2692 ok(hr
==DD_OK
, "IDirectDrawSurface_Lock returned: %x\n", hr
);
2694 for (i
= 0; i
< 256; i
++) {
2695 unsigned x
= (i
% 128) * 4;
2696 unsigned y
= (i
/ 128) * 4;
2697 BYTE
*p
= (BYTE
*)ddsd
.lpSurface
+ U1(ddsd
).lPitch
* y
+ x
;
2699 for (i1
= 0; i1
< 4; i1
++) {
2700 p
[0] = p
[1] = p
[2] = p
[3] = i
;
2701 p
+= U1(ddsd
).lPitch
;
2705 hr
= IDirectDrawSurface_Unlock(Surface1
, NULL
);
2706 ok(hr
==DD_OK
, "IDirectDrawSurface_UnLock returned: %x\n", hr
);
2708 hr
= IDirectDrawSurface_BltFast(offscreen
, 0, 0, Surface1
, NULL
, 0);
2709 ok(hr
==DD_OK
, "IDirectDrawSurface_BltFast returned: %x\n", hr
);
2711 /* This ensures offscreen surface contents will be downloaded to system memory. */
2712 memset(&ddsd
, 0, sizeof(ddsd
));
2713 ddsd
.dwSize
= sizeof(ddsd
);
2714 hr
= IDirectDrawSurface_Lock(offscreen
, NULL
, &ddsd
, DDLOCK_WAIT
, NULL
);
2715 ok(hr
==DD_OK
, "IDirectDrawSurface_Lock returned: %x\n", hr
);
2716 hr
= IDirectDrawSurface_Unlock(offscreen
, NULL
);
2717 ok(hr
==DD_OK
, "IDirectDrawSurface_UnLock returned: %x\n", hr
);
2719 /* Offscreen surface data will have to be converted and uploaded to texture. */
2724 hr
= IDirectDrawSurface_BltFast(offscreen
, 600, 400, Surface1
, &rect
, 0);
2725 ok(hr
==DD_OK
, "IDirectDrawSurface_BltFast returned: %x\n", hr
);
2727 /* This ensures offscreen surface contents will be downloaded to system memory. */
2728 memset(&ddsd
, 0, sizeof(ddsd
));
2729 ddsd
.dwSize
= sizeof(ddsd
);
2730 hr
= IDirectDrawSurface_Lock(offscreen
, NULL
, &ddsd
, DDLOCK_WAIT
, NULL
);
2731 ok(hr
==DD_OK
, "IDirectDrawSurface_Lock returned: %x\n", hr
);
2732 hr
= IDirectDrawSurface_Unlock(offscreen
, NULL
);
2733 ok(hr
==DD_OK
, "IDirectDrawSurface_UnLock returned: %x\n", hr
);
2735 hr
= IDirectDrawSurface_BltFast(Surface1
, 0, 0, offscreen
, NULL
, 0);
2736 ok(hr
==DD_OK
, "IDirectDrawSurface_BltFast returned: %x\n", hr
);
2738 memset(&ddsd
, 0, sizeof(ddsd
));
2739 ddsd
.dwSize
= sizeof(ddsd
);
2740 hr
= IDirectDrawSurface_Lock(Surface1
, NULL
, &ddsd
, DDLOCK_WAIT
, NULL
);
2741 ok(hr
==DD_OK
, "IDirectDrawSurface_Lock returned: %x\n", hr
);
2745 for (i
= 0; i
< 256; i
++) {
2746 unsigned x
= (i
% 128) * 4 + 1;
2747 unsigned y
= (i
/ 128) * 4 + 1;
2748 BYTE
*p
= (BYTE
*)ddsd
.lpSurface
+ U1(ddsd
).lPitch
* y
+ x
;
2750 if (*p
!= i
) differences
++;
2753 hr
= IDirectDrawSurface_Unlock(Surface1
, NULL
);
2754 ok(hr
==DD_OK
, "IDirectDrawSurface_UnLock returned: %x\n", hr
);
2756 ok(differences
== 0, i2
== 0 ? "Pass 1. Unexpected front buffer contents after blit (%u differences)\n" :
2757 "Pass 2 (with NULL front buffer palette). Unexpected front buffer contents after blit (%u differences)\n",
2763 if(ddprimpal
) IDirectDrawPalette_Release(ddprimpal
);
2764 if(offscreen
) IDirectDrawSurface_Release(offscreen
);
2765 if(Surface1
) IDirectDrawSurface_Release(Surface1
);
2766 if(DirectDraw1
) IDirectDraw_Release(DirectDraw1
);
2767 if(window
) DestroyWindow(window
);
2770 static void cubemap_test(IDirect3DDevice7
*device
)
2773 IDirectDraw7
*ddraw
;
2774 IDirectDrawSurface7
*cubemap
, *surface
;
2775 D3DDEVICEDESC7 d3dcaps
;
2778 DDSURFACEDESC2 ddsd
;
2781 static float quad
[] = {
2782 -1.0, -1.0, 0.1, 1.0, 0.0, 0.0, /* Lower left */
2783 0.0, -1.0, 0.1, 1.0, 0.0, 0.0,
2784 -1.0, 0.0, 0.1, 1.0, 0.0, 0.0,
2785 0.0, 0.0, 0.1, 1.0, 0.0, 0.0,
2787 0.0, -1.0, 0.1, 0.0, 1.0, 0.0, /* Lower right */
2788 1.0, -1.0, 0.1, 0.0, 1.0, 0.0,
2789 0.0, 0.0, 0.1, 0.0, 1.0, 0.0,
2790 1.0, 0.0, 0.1, 0.0, 1.0, 0.0,
2792 0.0, 0.0, 0.1, 0.0, 0.0, 1.0, /* upper right */
2793 1.0, 0.0, 0.1, 0.0, 0.0, 1.0,
2794 0.0, 1.0, 0.1, 0.0, 0.0, 1.0,
2795 1.0, 1.0, 0.1, 0.0, 0.0, 1.0,
2797 -1.0, 0.0, 0.1, -1.0, 0.0, 0.0, /* Upper left */
2798 0.0, 0.0, 0.1, -1.0, 0.0, 0.0,
2799 -1.0, 1.0, 0.1, -1.0, 0.0, 0.0,
2800 0.0, 1.0, 0.1, -1.0, 0.0, 0.0,
2803 memset(&DDBltFx
, 0, sizeof(DDBltFx
));
2804 DDBltFx
.dwSize
= sizeof(DDBltFx
);
2806 memset(&d3dcaps
, 0, sizeof(d3dcaps
));
2807 hr
= IDirect3DDevice7_GetCaps(device
, &d3dcaps
);
2808 ok(hr
== D3D_OK
, "IDirect3DDevice7_GetCaps returned %08x\n", hr
);
2809 if(!(d3dcaps
.dpcTriCaps
.dwTextureCaps
& D3DPTEXTURECAPS_CUBEMAP
))
2811 skip("No cubemap support\n");
2815 hr
= IDirect3DDevice7_Clear(device
, 0, NULL
, D3DCLEAR_TARGET
, 0xff000000, 0.0, 0);
2816 ok(hr
== D3D_OK
, "IDirect3DDevice7_Clear failed with %08x\n", hr
);
2818 hr
= IDirect3DDevice7_GetDirect3D(device
, &d3d
);
2819 ok(hr
== D3D_OK
, "IDirect3DDevice7_GetDirect3D returned %08x\n", hr
);
2820 hr
= IDirect3D7_QueryInterface(d3d
, &IID_IDirectDraw7
, (void **) &ddraw
);
2821 ok(hr
== D3D_OK
, "IDirect3D7_QueryInterface returned %08x\n", hr
);
2822 IDirect3D7_Release(d3d
);
2825 memset(&ddsd
, 0, sizeof(ddsd
));
2826 ddsd
.dwSize
= sizeof(ddsd
);
2827 U4(ddsd
).ddpfPixelFormat
.dwSize
= sizeof(U4(ddsd
).ddpfPixelFormat
);
2828 ddsd
.dwFlags
= DDSD_WIDTH
| DDSD_HEIGHT
| DDSD_PIXELFORMAT
| DDSD_CAPS
;
2831 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_TEXTURE
| DDSCAPS_COMPLEX
;
2832 ddsd
.ddsCaps
.dwCaps2
= DDSCAPS2_CUBEMAP
| DDSCAPS2_CUBEMAP_ALLFACES
| DDSCAPS2_TEXTUREMANAGE
;
2833 U4(ddsd
).ddpfPixelFormat
.dwFlags
= DDPF_RGB
;
2834 U1(U4(ddsd
).ddpfPixelFormat
).dwRGBBitCount
= 32;
2835 U2(U4(ddsd
).ddpfPixelFormat
).dwRBitMask
= 0x00FF0000;
2836 U3(U4(ddsd
).ddpfPixelFormat
).dwGBitMask
= 0x0000FF00;
2837 U4(U4(ddsd
).ddpfPixelFormat
).dwBBitMask
= 0x000000FF;
2839 hr
= IDirectDraw7_CreateSurface(ddraw
, &ddsd
, &cubemap
, NULL
);
2840 ok(hr
== DD_OK
, "IDirectDraw7_CreateSurface returned %08x\n", hr
);
2841 IDirectDraw7_Release(ddraw
);
2844 U5(DDBltFx
).dwFillColor
= 0x00ff0000;
2845 hr
= IDirectDrawSurface7_Blt(cubemap
, NULL
, NULL
, NULL
, DDBLT_COLORFILL
, &DDBltFx
);
2846 ok(hr
== DD_OK
, "IDirectDrawSurface7_Blt returned %08x\n", hr
);
2848 memset(&caps
, 0, sizeof(caps
));
2849 caps
.dwCaps
= DDSCAPS_TEXTURE
;
2850 caps
.dwCaps2
= DDSCAPS2_CUBEMAP
| DDSCAPS2_CUBEMAP_NEGATIVEX
;
2851 hr
= IDirectDrawSurface_GetAttachedSurface(cubemap
, &caps
, &surface
);
2852 ok(hr
== DD_OK
, "IDirectDrawSurface7_Lock returned %08x\n", hr
);
2853 U5(DDBltFx
).dwFillColor
= 0x0000ffff;
2854 hr
= IDirectDrawSurface7_Blt(surface
, NULL
, NULL
, NULL
, DDBLT_COLORFILL
, &DDBltFx
);
2855 ok(hr
== DD_OK
, "IDirectDrawSurface7_Blt returned %08x\n", hr
);
2857 caps
.dwCaps2
= DDSCAPS2_CUBEMAP
| DDSCAPS2_CUBEMAP_NEGATIVEZ
;
2858 hr
= IDirectDrawSurface_GetAttachedSurface(cubemap
, &caps
, &surface
);
2859 ok(hr
== DD_OK
, "IDirectDrawSurface7_Lock returned %08x\n", hr
);
2860 U5(DDBltFx
).dwFillColor
= 0x0000ff00;
2861 hr
= IDirectDrawSurface7_Blt(surface
, NULL
, NULL
, NULL
, DDBLT_COLORFILL
, &DDBltFx
);
2862 ok(hr
== DD_OK
, "IDirectDrawSurface7_Blt returned %08x\n", hr
);
2864 caps
.dwCaps2
= DDSCAPS2_CUBEMAP
| DDSCAPS2_CUBEMAP_POSITIVEZ
;
2865 hr
= IDirectDrawSurface_GetAttachedSurface(cubemap
, &caps
, &surface
);
2866 ok(hr
== DD_OK
, "IDirectDrawSurface7_Lock returned %08x\n", hr
);
2867 U5(DDBltFx
).dwFillColor
= 0x000000ff;
2868 hr
= IDirectDrawSurface7_Blt(surface
, NULL
, NULL
, NULL
, DDBLT_COLORFILL
, &DDBltFx
);
2869 ok(hr
== DD_OK
, "IDirectDrawSurface7_Blt returned %08x\n", hr
);
2871 caps
.dwCaps2
= DDSCAPS2_CUBEMAP
| DDSCAPS2_CUBEMAP_NEGATIVEY
;
2872 hr
= IDirectDrawSurface_GetAttachedSurface(cubemap
, &caps
, &surface
);
2873 ok(hr
== DD_OK
, "IDirectDrawSurface7_Lock returned %08x\n", hr
);
2874 U5(DDBltFx
).dwFillColor
= 0x00ffff00;
2875 hr
= IDirectDrawSurface7_Blt(surface
, NULL
, NULL
, NULL
, DDBLT_COLORFILL
, &DDBltFx
);
2876 ok(hr
== DD_OK
, "IDirectDrawSurface7_Blt returned %08x\n", hr
);
2878 caps
.dwCaps2
= DDSCAPS2_CUBEMAP
| DDSCAPS2_CUBEMAP_POSITIVEY
;
2879 hr
= IDirectDrawSurface_GetAttachedSurface(cubemap
, &caps
, &surface
);
2880 ok(hr
== DD_OK
, "IDirectDrawSurface7_Lock returned %08x\n", hr
);
2881 U5(DDBltFx
).dwFillColor
= 0x00ff00ff;
2882 hr
= IDirectDrawSurface7_Blt(surface
, NULL
, NULL
, NULL
, DDBLT_COLORFILL
, &DDBltFx
);
2883 ok(hr
== DD_OK
, "IDirectDrawSurface7_Blt returned %08x\n", hr
);
2885 hr
= IDirect3DDevice7_SetTexture(device
, 0, cubemap
);
2886 ok(hr
== DD_OK
, "IDirect3DDevice7_SetTexture returned %08x\n", hr
);
2887 hr
= IDirect3DDevice7_SetTextureStageState(device
, 0, D3DTSS_COLOROP
, D3DTOP_SELECTARG1
);
2888 ok(hr
== DD_OK
, "IDirect3DDevice7_SetTextureStageState returned %08x\n", hr
);
2889 hr
= IDirect3DDevice7_SetTextureStageState(device
, 0, D3DTSS_COLORARG1
, D3DTA_TEXTURE
);
2890 ok(hr
== DD_OK
, "IDirect3DDevice7_SetTextureStageState returned %08x\n", hr
);
2892 hr
= IDirect3DDevice7_BeginScene(device
);
2893 ok(hr
== DD_OK
, "IDirect3DDevice7_BeginScene returned %08x\n", hr
);
2896 hr
= IDirect3DDevice7_DrawPrimitive(device
, D3DPT_TRIANGLESTRIP
, D3DFVF_XYZ
| D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1
, quad
+ 0 * 6, 4, 0);
2897 if (hr
== DDERR_UNSUPPORTED
|| hr
== DDERR_NODIRECTDRAWHW
)
2900 win_skip("IDirect3DDevice7_DrawPrimitive is not completely implemented, colors won't be tested\n");
2901 hr
= IDirect3DDevice7_EndScene(device
);
2902 ok(hr
== DD_OK
, "IDirect3DDevice7_EndScene returned %08x\n", hr
);
2905 ok(hr
== DD_OK
, "IDirect3DDevice7_DrawPrimitive returned %08x\n", hr
);
2906 hr
= IDirect3DDevice7_DrawPrimitive(device
, D3DPT_TRIANGLESTRIP
, D3DFVF_XYZ
| D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1
, quad
+ 4 * 6, 4, 0);
2907 ok(hr
== DD_OK
, "IDirect3DDevice7_DrawPrimitive returned %08x\n", hr
);
2908 hr
= IDirect3DDevice7_DrawPrimitive(device
, D3DPT_TRIANGLESTRIP
, D3DFVF_XYZ
| D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1
, quad
+ 8 * 6, 4, 0);
2909 ok(hr
== DD_OK
, "IDirect3DDevice7_DrawPrimitive returned %08x\n", hr
);
2910 hr
= IDirect3DDevice7_DrawPrimitive(device
, D3DPT_TRIANGLESTRIP
, D3DFVF_XYZ
| D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1
, quad
+ 12* 6, 4, 0);
2911 ok(hr
== DD_OK
, "IDirect3DDevice7_DrawPrimitive returned %08x\n", hr
);
2913 hr
= IDirect3DDevice7_EndScene(device
);
2914 ok(hr
== DD_OK
, "IDirect3DDevice7_EndScene returned %08x\n", hr
);
2916 hr
= IDirect3DDevice7_SetTextureStageState(device
, 0, D3DTSS_COLOROP
, D3DTOP_DISABLE
);
2917 ok(hr
== DD_OK
, "IDirect3DDevice7_SetTextureStageState returned %08x\n", hr
);
2919 color
= getPixelColor(device
, 160, 360); /* lower left quad - positivex */
2920 ok(color
== 0x00ff0000, "DDSCAPS2_CUBEMAP_POSITIVEX has color 0x%08x, expected 0x00ff0000\n", color
);
2921 color
= getPixelColor(device
, 160, 120); /* upper left quad - negativex */
2922 ok(color
== 0x0000ffff, "DDSCAPS2_CUBEMAP_NEGATIVEX has color 0x%08x, expected 0x0000ffff\n", color
);
2923 color
= getPixelColor(device
, 480, 360); /* lower right quad - positivey */
2924 ok(color
== 0x00ff00ff, "DDSCAPS2_CUBEMAP_POSITIVEY has color 0x%08x, expected 0x00ff00ff\n", color
);
2925 color
= getPixelColor(device
, 480, 120); /* upper right quad - positivez */
2926 ok(color
== 0x000000ff, "DDSCAPS2_CUBEMAP_POSITIVEZ has color 0x%08x, expected 0x000000ff\n", color
);
2929 hr
= IDirect3DDevice7_SetTexture(device
, 0, NULL
);
2930 ok(hr
== DD_OK
, "IDirect3DDevice7_SetTexture returned %08x\n", hr
);
2931 IDirectDrawSurface7_Release(cubemap
);
2934 /* This test tests depth clamping / clipping behaviour:
2935 * - With software vertex processing, depth values are clamped to the
2936 * minimum / maximum z value when D3DRS_CLIPPING is disabled, and clipped
2937 * when D3DRS_CLIPPING is enabled. Pretransformed vertices behave the
2938 * same as regular vertices here.
2939 * - With hardware vertex processing, D3DRS_CLIPPING seems to be ignored.
2940 * Normal vertices are always clipped. Pretransformed vertices are
2941 * clipped when D3DPMISCCAPS_CLIPTLVERTS is set, clamped when it isn't.
2942 * - The viewport's MinZ/MaxZ is irrelevant for this.
2944 static void depth_clamp_test(IDirect3DDevice7
*device
)
2946 struct tvertex quad1
[] =
2948 { 0.0f
, 0.0f
, 5.0f
, 1.0f
, 0xff002b7f},
2949 {640.0f
, 0.0f
, 5.0f
, 1.0f
, 0xff002b7f},
2950 { 0.0f
, 480.0f
, 5.0f
, 1.0f
, 0xff002b7f},
2951 {640.0f
, 480.0f
, 5.0f
, 1.0f
, 0xff002b7f},
2953 struct tvertex quad2
[] =
2955 { 0.0f
, 300.0f
, 10.0f
, 1.0f
, 0xfff9e814},
2956 {640.0f
, 300.0f
, 10.0f
, 1.0f
, 0xfff9e814},
2957 { 0.0f
, 360.0f
, 10.0f
, 1.0f
, 0xfff9e814},
2958 {640.0f
, 360.0f
, 10.0f
, 1.0f
, 0xfff9e814},
2960 struct tvertex quad3
[] =
2962 {112.0f
, 108.0f
, 5.0f
, 1.0f
, 0xffffffff},
2963 {208.0f
, 108.0f
, 5.0f
, 1.0f
, 0xffffffff},
2964 {112.0f
, 204.0f
, 5.0f
, 1.0f
, 0xffffffff},
2965 {208.0f
, 204.0f
, 5.0f
, 1.0f
, 0xffffffff},
2967 struct tvertex quad4
[] =
2969 { 42.0f
, 41.0f
, 10.0f
, 1.0f
, 0xffffffff},
2970 {112.0f
, 41.0f
, 10.0f
, 1.0f
, 0xffffffff},
2971 { 42.0f
, 108.0f
, 10.0f
, 1.0f
, 0xffffffff},
2972 {112.0f
, 108.0f
, 10.0f
, 1.0f
, 0xffffffff},
2974 struct vertex quad5
[] =
2976 { -0.5f
, 0.5f
, 10.0f
, 0xff14f914},
2977 { 0.5f
, 0.5f
, 10.0f
, 0xff14f914},
2978 { -0.5f
, -0.5f
, 10.0f
, 0xff14f914},
2979 { 0.5f
, -0.5f
, 10.0f
, 0xff14f914},
2981 struct vertex quad6
[] =
2983 { -1.0f
, 0.5f
, 10.0f
, 0xfff91414},
2984 { 1.0f
, 0.5f
, 10.0f
, 0xfff91414},
2985 { -1.0f
, 0.25f
, 10.0f
, 0xfff91414},
2986 { 1.0f
, 0.25f
, 10.0f
, 0xfff91414},
3000 hr
= IDirect3DDevice7_SetViewport(device
, &vp
);
3001 ok(SUCCEEDED(hr
), "SetViewport failed, hr %#x.\n", hr
);
3003 hr
= IDirect3DDevice7_Clear(device
, 0, NULL
, D3DCLEAR_TARGET
| D3DCLEAR_ZBUFFER
, 0xff00ff00, 1.0, 0);
3004 ok(SUCCEEDED(hr
), "Clear failed, hr %#x.\n", hr
);
3006 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_CLIPPING
, FALSE
);
3007 ok(SUCCEEDED(hr
), "SetRenderState failed, hr %#x.\n", hr
);
3008 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_LIGHTING
, FALSE
);
3009 ok(SUCCEEDED(hr
), "SetRenderState failed, hr %#x.\n", hr
);
3010 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_ZWRITEENABLE
, TRUE
);
3011 ok(SUCCEEDED(hr
), "SetRenderState failed, hr %#x.\n", hr
);
3012 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_ZFUNC
, D3DCMP_LESSEQUAL
);
3013 ok(SUCCEEDED(hr
), "SetRenderState failed, hr %#x.\n", hr
);
3015 hr
= IDirect3DDevice7_BeginScene(device
);
3016 ok(SUCCEEDED(hr
), "BeginScene failed, hr %#x.\n", hr
);
3018 hr
= IDirect3DDevice7_DrawPrimitive(device
, D3DPT_TRIANGLESTRIP
, D3DFVF_XYZRHW
| D3DFVF_DIFFUSE
, quad1
, 4, 0);
3019 ok(SUCCEEDED(hr
), "DrawPrimitive failed, hr %#x.\n", hr
);
3020 hr
= IDirect3DDevice7_DrawPrimitive(device
, D3DPT_TRIANGLESTRIP
, D3DFVF_XYZRHW
| D3DFVF_DIFFUSE
, quad2
, 4, 0);
3021 ok(SUCCEEDED(hr
), "DrawPrimitive failed, hr %#x.\n", hr
);
3023 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_CLIPPING
, TRUE
);
3024 ok(SUCCEEDED(hr
), "SetRenderState failed, hr %#x.\n", hr
);
3026 hr
= IDirect3DDevice7_DrawPrimitive(device
, D3DPT_TRIANGLESTRIP
, D3DFVF_XYZRHW
| D3DFVF_DIFFUSE
, quad3
, 4, 0);
3027 ok(SUCCEEDED(hr
), "DrawPrimitive failed, hr %#x.\n", hr
);
3028 hr
= IDirect3DDevice7_DrawPrimitive(device
, D3DPT_TRIANGLESTRIP
, D3DFVF_XYZRHW
| D3DFVF_DIFFUSE
, quad4
, 4, 0);
3029 ok(SUCCEEDED(hr
), "DrawPrimitive failed, hr %#x.\n", hr
);
3031 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_CLIPPING
, FALSE
);
3032 ok(SUCCEEDED(hr
), "SetRenderState failed, hr %#x.\n", hr
);
3034 hr
= IDirect3DDevice7_DrawPrimitive(device
, D3DPT_TRIANGLESTRIP
, D3DFVF_XYZ
| D3DFVF_DIFFUSE
, quad5
, 4, 0);
3035 ok(SUCCEEDED(hr
), "DrawPrimitive failed, hr %#x.\n", hr
);
3037 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_CLIPPING
, TRUE
);
3038 ok(SUCCEEDED(hr
), "SetRenderState failed, hr %#x.\n", hr
);
3040 hr
= IDirect3DDevice7_DrawPrimitive(device
, D3DPT_TRIANGLESTRIP
, D3DFVF_XYZ
| D3DFVF_DIFFUSE
, quad6
, 4, 0);
3041 ok(SUCCEEDED(hr
), "DrawPrimitive failed, hr %#x.\n", hr
);
3043 hr
= IDirect3DDevice7_EndScene(device
);
3044 ok(SUCCEEDED(hr
), "EndScene failed, hr %#x.\n", hr
);
3046 color
= getPixelColor(device
, 75, 75);
3047 ok(color_match(color
, 0x00ffffff, 1) || color_match(color
, 0x0000ff00, 1), "color 0x%08x.\n", color
);
3048 color
= getPixelColor(device
, 150, 150);
3049 ok(color_match(color
, 0x00ffffff, 1) || color_match(color
, 0x0000ff00, 1), "color 0x%08x.\n", color
);
3050 color
= getPixelColor(device
, 320, 240);
3051 ok(color_match(color
, 0x00002b7f, 1) || color_match(color
, 0x0000ff00, 1), "color 0x%08x.\n", color
);
3052 color
= getPixelColor(device
, 320, 330);
3053 ok(color_match(color
, 0x00f9e814, 1) || color_match(color
, 0x0000ff00, 1), "color 0x%08x.\n", color
);
3054 color
= getPixelColor(device
, 320, 330);
3055 ok(color_match(color
, 0x00f9e814, 1) || color_match(color
, 0x0000ff00, 1), "color 0x%08x.\n", color
);
3059 hr
= IDirect3DDevice7_SetViewport(device
, &vp
);
3060 ok(SUCCEEDED(hr
), "SetViewport failed, hr %#x.\n", hr
);
3063 static void DX1_BackBufferFlipTest(void)
3066 IDirectDraw
*DirectDraw1
= NULL
;
3067 IDirectDrawSurface
*Primary
= NULL
;
3068 IDirectDrawSurface
*Backbuffer
= NULL
;
3073 const DWORD white
= 0xffffff;
3074 const DWORD red
= 0xff0000;
3075 BOOL attached
= FALSE
;
3077 wc
.lpfnWndProc
= DefWindowProc
;
3078 wc
.lpszClassName
= "DX1_BackBufferFlipTest_wc";
3080 window
= CreateWindow("DX1_BackBufferFlipTest_wc", "DX1_BackBufferFlipTest",
3081 WS_MAXIMIZE
| WS_VISIBLE
| WS_CAPTION
, 0, 0, 640, 480, 0, 0, 0, 0);
3083 hr
= DirectDrawCreate( NULL
, &DirectDraw1
, NULL
);
3084 ok(hr
==DD_OK
|| hr
==DDERR_NODIRECTDRAWSUPPORT
, "DirectDrawCreate returned: %x\n", hr
);
3085 if(FAILED(hr
)) goto out
;
3087 hr
= IDirectDraw_SetCooperativeLevel(DirectDraw1
, window
, DDSCL_EXCLUSIVE
| DDSCL_FULLSCREEN
);
3088 ok(hr
==DD_OK
, "SetCooperativeLevel returned: %x\n", hr
);
3089 if(FAILED(hr
)) goto out
;
3091 hr
= IDirectDraw_SetDisplayMode(DirectDraw1
, 640, 480, 32);
3093 /* 24 bit is fine too */
3094 hr
= IDirectDraw_SetDisplayMode(DirectDraw1
, 640, 480, 24);
3096 ok(hr
==DD_OK
|| hr
== DDERR_UNSUPPORTED
, "SetDisplayMode returned: %x\n", hr
);
3101 memset(&ddsd
, 0, sizeof(DDSURFACEDESC
));
3102 ddsd
.dwSize
= sizeof(DDSURFACEDESC
);
3103 ddsd
.dwFlags
= DDSD_CAPS
;
3104 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_PRIMARYSURFACE
;
3106 hr
= IDirectDraw_CreateSurface(DirectDraw1
, &ddsd
, &Primary
, NULL
);
3107 ok(hr
==DD_OK
, "IDirectDraw_CreateSurface returned: %08x\n", hr
);
3109 memset(&ddsd
, 0, sizeof(DDSURFACEDESC
));
3110 ddsd
.dwSize
= sizeof(DDSURFACEDESC
);
3111 ddsd
.dwFlags
= DDSD_CAPS
| DDSD_WIDTH
| DDSD_HEIGHT
| DDSD_PIXELFORMAT
;
3112 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_BACKBUFFER
;
3114 ddsd
.dwHeight
= 480;
3115 ddsd
.ddpfPixelFormat
.dwSize
= sizeof(ddsd
.ddpfPixelFormat
);
3116 ddsd
.ddpfPixelFormat
.dwFlags
= DDPF_RGB
;
3117 U1(ddsd
.ddpfPixelFormat
).dwRGBBitCount
= 32;
3118 U2(ddsd
.ddpfPixelFormat
).dwRBitMask
= 0x00ff0000;
3119 U3(ddsd
.ddpfPixelFormat
).dwGBitMask
= 0x0000ff00;
3120 U4(ddsd
.ddpfPixelFormat
).dwBBitMask
= 0x000000ff;
3122 hr
= IDirectDraw_CreateSurface(DirectDraw1
, &ddsd
, &Backbuffer
, NULL
);
3123 ok(hr
==DD_OK
, "IDirectDraw_CreateSurface returned: %08x\n", hr
);
3124 if(FAILED(hr
)) goto out
;
3126 hr
= IDirectDrawSurface_AddAttachedSurface(Primary
, Backbuffer
);
3127 todo_wine
ok(hr
== DD_OK
|| broken(hr
== DDERR_CANNOTATTACHSURFACE
),
3128 "Attaching a back buffer to a front buffer returned %08x\n", hr
);
3129 if (FAILED(hr
)) goto out
;
3133 memset(&ddbltfx
, 0, sizeof(ddbltfx
));
3134 ddbltfx
.dwSize
= sizeof(ddbltfx
);
3135 U5(ddbltfx
).dwFillColor
= red
;
3136 hr
= IDirectDrawSurface_Blt(Backbuffer
, NULL
, NULL
, NULL
, DDBLT_COLORFILL
| DDBLT_WAIT
, &ddbltfx
);
3137 ok(hr
== DD_OK
, "IDirectDrawSurface_Blt returned: %x\n", hr
);
3139 U5(ddbltfx
).dwFillColor
= white
;
3140 hr
= IDirectDrawSurface_Blt(Primary
, NULL
, NULL
, NULL
, DDBLT_COLORFILL
| DDBLT_WAIT
, &ddbltfx
);
3141 ok(hr
== DD_OK
, "IDirectDrawSurface_Blt returned: %x\n", hr
);
3144 color
= getPixelColor_GDI(Primary
, 5, 5);
3145 ok(GetRValue(color
) == 0xFF && GetGValue(color
) == 0xFF && GetBValue(color
) == 0xFF,
3146 "got R %02X G %02X B %02X, expected R FF G FF B FF\n",
3147 GetRValue(color
), GetGValue(color
), GetBValue(color
));
3149 color
= getPixelColor_GDI(Backbuffer
, 5, 5);
3150 ok(GetRValue(color
) == 0xFF && GetGValue(color
) == 0 && GetBValue(color
) == 0,
3151 "got R %02X G %02X B %02X, expected R FF G 00 B 00\n",
3152 GetRValue(color
), GetGValue(color
), GetBValue(color
));
3154 hr
= IDirectDrawSurface_Flip(Primary
, NULL
, DDFLIP_WAIT
);
3155 todo_wine
ok(hr
== DD_OK
, "IDirectDrawSurface_Flip returned 0x%08x\n", hr
);
3159 color
= getPixelColor_GDI(Primary
, 5, 5);
3160 ok(GetRValue(color
) == 0xFF && GetGValue(color
) == 0 && GetBValue(color
) == 0,
3161 "got R %02X G %02X B %02X, expected R FF G 00 B 00\n",
3162 GetRValue(color
), GetGValue(color
), GetBValue(color
));
3164 color
= getPixelColor_GDI(Backbuffer
, 5, 5);
3165 ok((GetRValue(color
) == 0xFF && GetGValue(color
) == 0xFF && GetBValue(color
) == 0xFF) ||
3166 broken(GetRValue(color
) == 0xFF && GetGValue(color
) == 0 && GetBValue(color
) == 0), /* broken driver */
3167 "got R %02X G %02X B %02X, expected R FF G FF B FF\n",
3168 GetRValue(color
), GetGValue(color
), GetBValue(color
));
3176 IDirectDrawSurface_DeleteAttachedSurface(Primary
, 0, Backbuffer
);
3177 IDirectDrawSurface_Release(Backbuffer
);
3179 if (Primary
) IDirectDrawSurface_Release(Primary
);
3180 if (DirectDraw1
) IDirectDraw_Release(DirectDraw1
);
3181 if (window
) DestroyWindow(window
);
3188 if(!createObjects())
3190 skip("Cannot initialize DirectDraw and Direct3D, skipping\n");
3194 /* Check for the reliability of the returned data */
3195 hr
= IDirect3DDevice7_Clear(Direct3DDevice
, 0, NULL
, D3DCLEAR_TARGET
, 0xffff0000, 0.0, 0);
3198 skip("Clear failed, can't assure correctness of the test results, skipping\n");
3202 color
= getPixelColor(Direct3DDevice
, 1, 1);
3203 if(color
!=0x00ff0000)
3205 skip("Sanity check returned an incorrect color(%08x), can't assure the correctness of the tests, skipping\n", color
);
3209 hr
= IDirect3DDevice7_Clear(Direct3DDevice
, 0, NULL
, D3DCLEAR_TARGET
, 0xff00ddee, 0.0, 0);
3212 skip("Clear failed, can't assure correctness of the test results, skipping\n");
3216 color
= getPixelColor(Direct3DDevice
, 639, 479);
3217 if(color
!= 0x0000ddee)
3219 skip("Sanity check returned an incorrect color(%08x), can't assure the correctness of the tests, skipping\n", color
);
3223 /* Now run the tests */
3224 blt_test(Direct3DDevice
);
3225 depth_clamp_test(Direct3DDevice
);
3226 lighting_test(Direct3DDevice
);
3227 clear_test(Direct3DDevice
);
3228 fog_test(Direct3DDevice
);
3229 offscreen_test(Direct3DDevice
);
3230 alpha_test(Direct3DDevice
);
3231 rhw_zero_test(Direct3DDevice
);
3232 cubemap_test(Direct3DDevice
);
3234 releaseObjects(); /* release DX7 interfaces to test D3D1 */
3236 if(!D3D1_createObjects()) {
3237 skip("Cannot initialize D3D1, skipping\n");
3240 D3D1_TextureMapBlendTest();
3241 D3D1_ViewportClearTest();
3243 D3D1_releaseObjects();
3245 D3D3_ViewportClearTest();
3247 DX1_BackBufferFlipTest();