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[wine/gsoc-2012-control.git] / dlls / ddraw / vertexbuffer.c
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1 /* Direct3D Vertex Buffer
2 * Copyright (c) 2002 Lionel ULMER
3 * Copyright (c) 2006 Stefan DÖSINGER
5 * This file contains the implementation of Direct3DVertexBuffer COM object
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "config.h"
23 #include "wine/port.h"
25 #include "ddraw_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
29 static inline struct d3d_vertex_buffer *impl_from_IDirect3DVertexBuffer(IDirect3DVertexBuffer *iface)
31 return CONTAINING_RECORD(iface, struct d3d_vertex_buffer, IDirect3DVertexBuffer_iface);
34 static inline struct d3d_vertex_buffer *impl_from_IDirect3DVertexBuffer7(IDirect3DVertexBuffer7 *iface)
36 return CONTAINING_RECORD(iface, struct d3d_vertex_buffer, IDirect3DVertexBuffer7_iface);
39 /*****************************************************************************
40 * IUnknown Methods
41 *****************************************************************************/
43 /*****************************************************************************
44 * IDirect3DVertexBuffer7::QueryInterface
46 * The QueryInterface Method for Vertex Buffers
47 * For a link to QueryInterface rules, see IDirectDraw7::QueryInterface
49 * Params
50 * riid: Queried Interface id
51 * obj: Address to return the interface pointer
53 * Returns:
54 * S_OK on success
55 * E_NOINTERFACE if the interface wasn't found
57 *****************************************************************************/
58 static HRESULT WINAPI d3d_vertex_buffer7_QueryInterface(IDirect3DVertexBuffer7 *iface, REFIID riid, void **obj)
60 struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer7(iface);
62 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), obj);
64 /* By default, set the object pointer to NULL */
65 *obj = NULL;
67 if ( IsEqualGUID( &IID_IUnknown, riid ) )
69 IUnknown_AddRef(iface);
70 *obj = iface;
71 TRACE(" Creating IUnknown interface at %p.\n", *obj);
72 return S_OK;
74 if ( IsEqualGUID( &IID_IDirect3DVertexBuffer, riid ) )
76 IUnknown_AddRef(iface);
77 *obj = &buffer->IDirect3DVertexBuffer_iface;
78 TRACE(" Creating IDirect3DVertexBuffer interface %p\n", *obj);
79 return S_OK;
81 if ( IsEqualGUID( &IID_IDirect3DVertexBuffer7, riid ) )
83 IUnknown_AddRef(iface);
84 *obj = iface;
85 TRACE(" Creating IDirect3DVertexBuffer7 interface %p\n", *obj);
86 return S_OK;
89 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
91 return E_NOINTERFACE;
94 static HRESULT WINAPI d3d_vertex_buffer1_QueryInterface(IDirect3DVertexBuffer *iface, REFIID riid, void **obj)
96 struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer(iface);
98 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), obj);
100 return d3d_vertex_buffer7_QueryInterface(&buffer->IDirect3DVertexBuffer7_iface, riid, obj);
103 /*****************************************************************************
104 * IDirect3DVertexBuffer7::AddRef
106 * AddRef for Vertex Buffers
108 * Returns:
109 * The new refcount
111 *****************************************************************************/
112 static ULONG WINAPI d3d_vertex_buffer7_AddRef(IDirect3DVertexBuffer7 *iface)
114 struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer7(iface);
115 ULONG ref = InterlockedIncrement(&buffer->ref);
117 TRACE("%p increasing refcount to %u.\n", buffer, ref);
119 return ref;
122 static ULONG WINAPI d3d_vertex_buffer1_AddRef(IDirect3DVertexBuffer *iface)
124 struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer(iface);
126 TRACE("iface %p.\n", iface);
128 return d3d_vertex_buffer7_AddRef(&buffer->IDirect3DVertexBuffer7_iface);
132 /*****************************************************************************
133 * IDirect3DVertexBuffer7::Release
135 * Release for Vertex Buffers
137 * Returns:
138 * The new refcount
140 *****************************************************************************/
141 static ULONG WINAPI d3d_vertex_buffer7_Release(IDirect3DVertexBuffer7 *iface)
143 struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer7(iface);
144 ULONG ref = InterlockedDecrement(&buffer->ref);
146 TRACE("%p decreasing refcount to %u.\n", buffer, ref);
148 if (ref == 0)
150 struct wined3d_buffer *curVB = NULL;
151 UINT offset, stride;
153 /* D3D7 Vertex buffers don't stay bound in the device, they are passed
154 * as a parameter to drawPrimitiveVB. DrawPrimitiveVB sets them as the
155 * stream source in wined3d, and they should get unset there before
156 * they are destroyed. */
157 wined3d_mutex_lock();
158 wined3d_device_get_stream_source(buffer->ddraw->wined3d_device,
159 0, &curVB, &offset, &stride);
160 if (curVB == buffer->wineD3DVertexBuffer)
161 wined3d_device_set_stream_source(buffer->ddraw->wined3d_device, 0, NULL, 0, 0);
162 if (curVB)
163 wined3d_buffer_decref(curVB); /* For the GetStreamSource */
165 wined3d_vertex_declaration_decref(buffer->wineD3DVertexDeclaration);
166 wined3d_buffer_decref(buffer->wineD3DVertexBuffer);
167 wined3d_mutex_unlock();
169 HeapFree(GetProcessHeap(), 0, buffer);
172 return ref;
175 static ULONG WINAPI d3d_vertex_buffer1_Release(IDirect3DVertexBuffer *iface)
177 struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer(iface);
179 TRACE("iface %p.\n", iface);
181 return d3d_vertex_buffer7_Release(&buffer->IDirect3DVertexBuffer7_iface);
184 /*****************************************************************************
185 * IDirect3DVertexBuffer Methods
186 *****************************************************************************/
188 /*****************************************************************************
189 * IDirect3DVertexBuffer7::Lock
191 * Locks the vertex buffer and returns a pointer to the vertex data
192 * Locking vertex buffers is similar to locking surfaces, because Windows
193 * uses surfaces to store vertex data internally (According to the DX sdk)
195 * Params:
196 * Flags: Locking flags. Relevant here are DDLOCK_READONLY, DDLOCK_WRITEONLY,
197 * DDLOCK_DISCARDCONTENTS and DDLOCK_NOOVERWRITE.
198 * Data: Returns a pointer to the vertex data
199 * Size: Returns the size of the buffer if not NULL
201 * Returns:
202 * D3D_OK on success
203 * DDERR_INVALIDPARAMS if Data is NULL
204 * D3DERR_VERTEXBUFFEROPTIMIZED if called on an optimized buffer(WineD3D)
206 *****************************************************************************/
207 static HRESULT WINAPI d3d_vertex_buffer7_Lock(IDirect3DVertexBuffer7 *iface,
208 DWORD flags, void **data, DWORD *data_size)
210 struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer7(iface);
211 struct wined3d_resource_desc wined3d_desc;
212 struct wined3d_resource *wined3d_resource;
213 HRESULT hr;
214 DWORD wined3d_flags = 0;
216 TRACE("iface %p, flags %#x, data %p, data_size %p.\n", iface, flags, data, data_size);
218 /* Writeonly: Pointless. Event: Unsupported by native according to the sdk
219 * nosyslock: Not applicable
221 if (!(flags & DDLOCK_WAIT))
222 wined3d_flags |= WINED3D_MAP_DONOTWAIT;
223 if (flags & DDLOCK_READONLY)
224 wined3d_flags |= WINED3D_MAP_READONLY;
225 if (flags & DDLOCK_NOOVERWRITE)
226 wined3d_flags |= WINED3D_MAP_NOOVERWRITE;
227 if (flags & DDLOCK_DISCARDCONTENTS)
228 wined3d_flags |= WINED3D_MAP_DISCARD;
230 wined3d_mutex_lock();
231 if (data_size)
233 /* Get the size, for returning it, and for locking */
234 wined3d_resource = wined3d_buffer_get_resource(buffer->wineD3DVertexBuffer);
235 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
236 *data_size = wined3d_desc.size;
239 hr = wined3d_buffer_map(buffer->wineD3DVertexBuffer, 0, 0, (BYTE **)data, wined3d_flags);
240 wined3d_mutex_unlock();
242 return hr;
245 static HRESULT WINAPI d3d_vertex_buffer1_Lock(IDirect3DVertexBuffer *iface,
246 DWORD flags, void **data, DWORD *data_size)
248 struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer(iface);
250 TRACE("iface %p, flags %#x, data %p, data_size %p.\n", iface, flags, data, data_size);
252 return d3d_vertex_buffer7_Lock(&buffer->IDirect3DVertexBuffer7_iface, flags, data, data_size);
255 /*****************************************************************************
256 * IDirect3DVertexBuffer7::Unlock
258 * Unlocks a vertex Buffer
260 * Returns:
261 * D3D_OK on success
263 *****************************************************************************/
264 static HRESULT WINAPI d3d_vertex_buffer7_Unlock(IDirect3DVertexBuffer7 *iface)
266 struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer7(iface);
268 TRACE("iface %p.\n", iface);
270 wined3d_mutex_lock();
271 wined3d_buffer_unmap(buffer->wineD3DVertexBuffer);
272 wined3d_mutex_unlock();
274 return D3D_OK;
277 static HRESULT WINAPI d3d_vertex_buffer1_Unlock(IDirect3DVertexBuffer *iface)
279 struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer(iface);
281 TRACE("iface %p.\n", iface);
283 return d3d_vertex_buffer7_Unlock(&buffer->IDirect3DVertexBuffer7_iface);
287 /*****************************************************************************
288 * IDirect3DVertexBuffer7::ProcessVertices
290 * Processes untransformed Vertices into a transformed or optimized vertex
291 * buffer. It can also perform other operations, such as lighting or clipping
293 * Params
294 * VertexOp: Operation(s) to perform: D3DVOP_CLIP, _EXTENTS, _LIGHT, _TRANSFORM
295 * DestIndex: Index in the destination buffer(This), where the vertices are
296 * placed
297 * Count: Number of Vertices in the Source buffer to process
298 * SrcBuffer: Source vertex buffer
299 * SrcIndex: Index of the first vertex in the src buffer to process
300 * D3DDevice: Device to use for transformation
301 * Flags: 0 for default, D3DPV_DONOTCOPYDATA to prevent copying
302 * unchaned vertices
304 * Returns:
305 * D3D_OK on success
306 * DDERR_INVALIDPARAMS If D3DVOP_TRANSFORM wasn't passed
308 *****************************************************************************/
309 static HRESULT WINAPI d3d_vertex_buffer7_ProcessVertices(IDirect3DVertexBuffer7 *iface,
310 DWORD vertex_op, DWORD dst_idx, DWORD count, IDirect3DVertexBuffer7 *src_buffer,
311 DWORD src_idx, IDirect3DDevice7 *device, DWORD flags)
313 struct d3d_vertex_buffer *dst_buffer_impl = impl_from_IDirect3DVertexBuffer7(iface);
314 struct d3d_vertex_buffer *src_buffer_impl = unsafe_impl_from_IDirect3DVertexBuffer7(src_buffer);
315 struct d3d_device *device_impl = unsafe_impl_from_IDirect3DDevice7(device);
316 BOOL oldClip, doClip;
317 HRESULT hr;
319 TRACE("iface %p, vertex_op %#x, dst_idx %u, count %u, src_buffer %p, src_idx %u, device %p, flags %#x.\n",
320 iface, vertex_op, dst_idx, count, src_buffer, src_idx, device, flags);
322 /* Vertex operations:
323 * D3DVOP_CLIP: Clips vertices outside the viewing frustrum. Needs clipping information
324 * in the vertex buffer (Buffer may not be created with D3DVBCAPS_DONOTCLIP)
325 * D3DVOP_EXTENTS: Causes the screen extents to be updated when rendering the vertices
326 * D3DVOP_LIGHT: Lights the vertices
327 * D3DVOP_TRANSFORM: Transform the vertices. This flag is necessary
329 * WineD3D only transforms and clips the vertices by now, so EXTENTS and LIGHT
330 * are not implemented. Clipping is disabled ATM, because of unsure conditions.
332 if (!(vertex_op & D3DVOP_TRANSFORM))
333 return DDERR_INVALIDPARAMS;
335 wined3d_mutex_lock();
337 /* WineD3D doesn't know d3d7 vertex operation, it uses
338 * render states instead. Set the render states according to
339 * the vertex ops
341 doClip = !!(vertex_op & D3DVOP_CLIP);
342 wined3d_device_get_render_state(device_impl->wined3d_device, WINED3D_RS_CLIPPING, (DWORD *)&oldClip);
343 if (doClip != oldClip)
344 wined3d_device_set_render_state(device_impl->wined3d_device, WINED3D_RS_CLIPPING, doClip);
346 wined3d_device_set_stream_source(device_impl->wined3d_device,
347 0, src_buffer_impl->wineD3DVertexBuffer, 0, get_flexible_vertex_size(src_buffer_impl->fvf));
348 wined3d_device_set_vertex_declaration(device_impl->wined3d_device, src_buffer_impl->wineD3DVertexDeclaration);
349 hr = wined3d_device_process_vertices(device_impl->wined3d_device, src_idx, dst_idx,
350 count, dst_buffer_impl->wineD3DVertexBuffer, NULL, flags, dst_buffer_impl->fvf);
352 /* Restore the states if needed */
353 if (doClip != oldClip)
354 wined3d_device_set_render_state(device_impl->wined3d_device, WINED3D_RS_CLIPPING, oldClip);
356 wined3d_mutex_unlock();
358 return hr;
361 static HRESULT WINAPI d3d_vertex_buffer1_ProcessVertices(IDirect3DVertexBuffer *iface,
362 DWORD vertex_op, DWORD dst_idx, DWORD count, IDirect3DVertexBuffer *src_buffer,
363 DWORD src_idx, IDirect3DDevice3 *device, DWORD flags)
365 struct d3d_vertex_buffer *dst_buffer_impl = impl_from_IDirect3DVertexBuffer(iface);
366 struct d3d_vertex_buffer *src_buffer_impl = unsafe_impl_from_IDirect3DVertexBuffer(src_buffer);
367 struct d3d_device *device_impl = unsafe_impl_from_IDirect3DDevice3(device);
369 TRACE("iface %p, vertex_op %#x, dst_idx %u, count %u, src_buffer %p, src_idx %u, device %p, flags %#x.\n",
370 iface, vertex_op, dst_idx, count, src_buffer, src_idx, device, flags);
372 return d3d_vertex_buffer7_ProcessVertices(&dst_buffer_impl->IDirect3DVertexBuffer7_iface, vertex_op,
373 dst_idx, count, &src_buffer_impl->IDirect3DVertexBuffer7_iface, src_idx,
374 device_impl ? &device_impl->IDirect3DDevice7_iface : NULL, flags);
377 /*****************************************************************************
378 * IDirect3DVertexBuffer7::GetVertexBufferDesc
380 * Returns the description of a vertex buffer
382 * Params:
383 * Desc: Address to write the description to
385 * Returns
386 * DDERR_INVALIDPARAMS if Desc is NULL
387 * D3D_OK on success
389 *****************************************************************************/
390 static HRESULT WINAPI d3d_vertex_buffer7_GetVertexBufferDesc(IDirect3DVertexBuffer7 *iface, D3DVERTEXBUFFERDESC *desc)
392 struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer7(iface);
393 struct wined3d_resource_desc wined3d_desc;
394 struct wined3d_resource *wined3d_resource;
396 TRACE("iface %p, desc %p.\n", iface, desc);
398 if (!desc) return DDERR_INVALIDPARAMS;
400 wined3d_mutex_lock();
401 wined3d_resource = wined3d_buffer_get_resource(buffer->wineD3DVertexBuffer);
402 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
403 wined3d_mutex_unlock();
405 /* Now fill the desc structure */
406 desc->dwCaps = buffer->Caps;
407 desc->dwFVF = buffer->fvf;
408 desc->dwNumVertices = wined3d_desc.size / get_flexible_vertex_size(buffer->fvf);
410 return D3D_OK;
413 static HRESULT WINAPI d3d_vertex_buffer1_GetVertexBufferDesc(IDirect3DVertexBuffer *iface, D3DVERTEXBUFFERDESC *desc)
415 struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer(iface);
417 TRACE("iface %p, desc %p.\n", iface, desc);
419 return d3d_vertex_buffer7_GetVertexBufferDesc(&buffer->IDirect3DVertexBuffer7_iface, desc);
423 /*****************************************************************************
424 * IDirect3DVertexBuffer7::Optimize
426 * Converts an unoptimized vertex buffer into an optimized buffer
428 * Params:
429 * D3DDevice: Device for which this buffer is optimized
430 * Flags: Not used, should be set to 0
432 * Returns
433 * D3D_OK, because it's a stub
435 *****************************************************************************/
436 static HRESULT WINAPI d3d_vertex_buffer7_Optimize(IDirect3DVertexBuffer7 *iface,
437 IDirect3DDevice7 *device, DWORD flags)
439 struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer7(iface);
440 static BOOL hide = FALSE;
442 TRACE("iface %p, device %p, flags %#x.\n", iface, device, flags);
444 if (!hide)
446 FIXME("iface %p, device %p, flags %#x stub!\n", iface, device, flags);
447 hide = TRUE;
450 /* We could forward this call to WineD3D and take advantage
451 * of it once we use OpenGL vertex buffers
453 wined3d_mutex_lock();
454 buffer->Caps |= D3DVBCAPS_OPTIMIZED;
455 wined3d_mutex_unlock();
457 return DD_OK;
460 static HRESULT WINAPI d3d_vertex_buffer1_Optimize(IDirect3DVertexBuffer *iface,
461 IDirect3DDevice3 *device, DWORD flags)
463 struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer(iface);
464 struct d3d_device *device_impl = unsafe_impl_from_IDirect3DDevice3(device);
466 TRACE("iface %p, device %p, flags %#x.\n", iface, device, flags);
468 return d3d_vertex_buffer7_Optimize(&buffer->IDirect3DVertexBuffer7_iface,
469 device_impl ? &device_impl->IDirect3DDevice7_iface : NULL, flags);
472 /*****************************************************************************
473 * IDirect3DVertexBuffer7::ProcessVerticesStrided
475 * This method processes untransformed strided vertices into a processed
476 * or optimized vertex buffer.
478 * For more details on the parameters, see
479 * IDirect3DVertexBuffer7::ProcessVertices
481 * Params:
482 * VertexOp: Operations to perform
483 * DestIndex: Destination index to write the vertices to
484 * Count: Number of input vertices
485 * StrideData: Array containing the input vertices
486 * VertexTypeDesc: Vertex Description or source index?????????
487 * D3DDevice: IDirect3DDevice7 to use for processing
488 * Flags: Can be D3DPV_DONOTCOPYDATA to avoid copying unmodified vertices
490 * Returns
491 * D3D_OK on success, or DDERR_*
493 *****************************************************************************/
494 static HRESULT WINAPI d3d_vertex_buffer7_ProcessVerticesStrided(IDirect3DVertexBuffer7 *iface,
495 DWORD vertex_op, DWORD dst_idx, DWORD count, D3DDRAWPRIMITIVESTRIDEDDATA *data,
496 DWORD fvf, IDirect3DDevice7 *device, DWORD flags)
498 FIXME("iface %p, vertex_op %#x, dst_idx %u, count %u, data %p, fvf %#x, device %p, flags %#x stub!\n",
499 iface, vertex_op, dst_idx, count, data, fvf, device, flags);
501 return DD_OK;
504 /*****************************************************************************
505 * The VTables
506 *****************************************************************************/
508 static const struct IDirect3DVertexBuffer7Vtbl d3d_vertex_buffer7_vtbl =
510 d3d_vertex_buffer7_QueryInterface,
511 d3d_vertex_buffer7_AddRef,
512 d3d_vertex_buffer7_Release,
513 d3d_vertex_buffer7_Lock,
514 d3d_vertex_buffer7_Unlock,
515 d3d_vertex_buffer7_ProcessVertices,
516 d3d_vertex_buffer7_GetVertexBufferDesc,
517 d3d_vertex_buffer7_Optimize,
518 d3d_vertex_buffer7_ProcessVerticesStrided,
521 static const struct IDirect3DVertexBufferVtbl d3d_vertex_buffer1_vtbl =
523 d3d_vertex_buffer1_QueryInterface,
524 d3d_vertex_buffer1_AddRef,
525 d3d_vertex_buffer1_Release,
526 d3d_vertex_buffer1_Lock,
527 d3d_vertex_buffer1_Unlock,
528 d3d_vertex_buffer1_ProcessVertices,
529 d3d_vertex_buffer1_GetVertexBufferDesc,
530 d3d_vertex_buffer1_Optimize,
533 HRESULT d3d_vertex_buffer_create(struct d3d_vertex_buffer **vertex_buf,
534 struct ddraw *ddraw, D3DVERTEXBUFFERDESC *desc)
536 struct d3d_vertex_buffer *buffer;
537 DWORD usage;
538 HRESULT hr = D3D_OK;
540 TRACE("Vertex buffer description:\n");
541 TRACE(" dwSize %u\n", desc->dwSize);
542 TRACE(" dwCaps %#x\n", desc->dwCaps);
543 TRACE(" FVF %#x\n", desc->dwFVF);
544 TRACE(" dwNumVertices %u\n", desc->dwNumVertices);
546 buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*buffer));
547 if (!buffer)
548 return DDERR_OUTOFMEMORY;
550 buffer->IDirect3DVertexBuffer7_iface.lpVtbl = &d3d_vertex_buffer7_vtbl;
551 buffer->IDirect3DVertexBuffer_iface.lpVtbl = &d3d_vertex_buffer1_vtbl;
552 buffer->ref = 1;
554 buffer->ddraw = ddraw;
555 buffer->Caps = desc->dwCaps;
556 buffer->fvf = desc->dwFVF;
558 usage = desc->dwCaps & D3DVBCAPS_WRITEONLY ? WINED3DUSAGE_WRITEONLY : 0;
559 usage |= WINED3DUSAGE_STATICDECL;
561 wined3d_mutex_lock();
563 hr = wined3d_buffer_create_vb(ddraw->wined3d_device,
564 get_flexible_vertex_size(desc->dwFVF) * desc->dwNumVertices,
565 usage, desc->dwCaps & D3DVBCAPS_SYSTEMMEMORY ? WINED3D_POOL_SYSTEM_MEM : WINED3D_POOL_DEFAULT,
566 buffer, &ddraw_null_wined3d_parent_ops, &buffer->wineD3DVertexBuffer);
567 if (FAILED(hr))
569 WARN("Failed to create wined3d vertex buffer, hr %#x.\n", hr);
570 if (hr == WINED3DERR_INVALIDCALL)
571 hr = DDERR_INVALIDPARAMS;
572 goto end;
575 buffer->wineD3DVertexDeclaration = ddraw_find_decl(ddraw, desc->dwFVF);
576 if (!buffer->wineD3DVertexDeclaration)
578 ERR("Failed to find vertex declaration for fvf %#x.\n", desc->dwFVF);
579 wined3d_buffer_decref(buffer->wineD3DVertexBuffer);
580 hr = DDERR_INVALIDPARAMS;
581 goto end;
583 wined3d_vertex_declaration_incref(buffer->wineD3DVertexDeclaration);
585 end:
586 wined3d_mutex_unlock();
587 if (hr == D3D_OK)
588 *vertex_buf = buffer;
589 else
590 HeapFree(GetProcessHeap(), 0, buffer);
592 return hr;
595 struct d3d_vertex_buffer *unsafe_impl_from_IDirect3DVertexBuffer(IDirect3DVertexBuffer *iface)
597 if (!iface)
598 return NULL;
599 assert(iface->lpVtbl == &d3d_vertex_buffer1_vtbl);
601 return impl_from_IDirect3DVertexBuffer(iface);
604 struct d3d_vertex_buffer *unsafe_impl_from_IDirect3DVertexBuffer7(IDirect3DVertexBuffer7 *iface)
606 if (!iface)
607 return NULL;
608 assert(iface->lpVtbl == &d3d_vertex_buffer7_vtbl);
610 return impl_from_IDirect3DVertexBuffer7(iface);