4 * Copyright 2002-2003 Jason Edmeades
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #include "d3d9_private.h"
28 static CRITICAL_SECTION_DEBUG d3d9_cs_debug
=
31 { &d3d9_cs_debug
.ProcessLocksList
,
32 &d3d9_cs_debug
.ProcessLocksList
},
33 0, 0, { (DWORD_PTR
)(__FILE__
": d3d9_cs") }
35 CRITICAL_SECTION d3d9_cs
= { &d3d9_cs_debug
, -1, 0, 0, 0, 0 };
37 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
39 static int D3DPERF_event_level
= 0;
41 void WINAPI
DebugSetMute(void) {
45 IDirect3D9
* WINAPI
Direct3DCreate9(UINT SDKVersion
) {
46 IDirect3D9Impl
* object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3D9Impl
));
48 object
->lpVtbl
= &Direct3D9_Vtbl
;
50 EnterCriticalSection(&d3d9_cs
);
51 object
->WineD3D
= WineDirect3DCreate(SDKVersion
, 9, (IUnknown
*)object
);
52 LeaveCriticalSection(&d3d9_cs
);
54 TRACE("SDKVersion = %x, Created Direct3D object @ %p, WineObj @ %p\n", SDKVersion
, object
, object
->WineD3D
);
56 return (IDirect3D9
*) object
;
59 HRESULT WINAPI
Direct3DCreate9Ex(UINT SDKVersion
, IDirect3D9Ex
**direct3d9ex
) {
61 IDirect3D9Impl
* object
;
63 TRACE("Calling Direct3DCreate9\n");
64 ret
= Direct3DCreate9(SDKVersion
);
67 return D3DERR_NOTAVAILABLE
;
70 object
= (IDirect3D9Impl
*) ret
;
71 object
->extended
= TRUE
; /* Enables QI for extended interfaces */
72 *direct3d9ex
= (IDirect3D9Ex
*) object
;
76 /*******************************************************************
77 * Direct3DShaderValidatorCreate9 (D3D9.@)
79 * No documentation available for this function.
80 * SDK only says it is internal and shouldn't be used.
82 void* WINAPI
Direct3DShaderValidatorCreate9(void)
88 /* At process attach */
89 BOOL WINAPI
DllMain(HINSTANCE hInstDLL
, DWORD fdwReason
, LPVOID lpv
)
91 TRACE("fdwReason=%d\n", fdwReason
);
92 if (fdwReason
== DLL_PROCESS_ATTACH
)
93 DisableThreadLibraryCalls(hInstDLL
);
98 /***********************************************************************
99 * D3DPERF_BeginEvent (D3D9.@)
101 int WINAPI
D3DPERF_BeginEvent(D3DCOLOR color
, LPCWSTR name
) {
102 FIXME("(color %#x, name %s) : stub\n", color
, debugstr_w(name
));
104 return D3DPERF_event_level
++;
107 /***********************************************************************
108 * D3DPERF_EndEvent (D3D9.@)
110 int WINAPI
D3DPERF_EndEvent(void) {
111 FIXME("(void) : stub\n");
113 return --D3DPERF_event_level
;
116 /***********************************************************************
117 * D3DPERF_GetStatus (D3D9.@)
119 DWORD WINAPI
D3DPERF_GetStatus(void) {
120 FIXME("(void) : stub\n");
125 /***********************************************************************
126 * D3DPERF_SetOptions (D3D9.@)
129 void WINAPI
D3DPERF_SetOptions(DWORD options
)
131 FIXME("(%#x) : stub\n", options
);
134 /***********************************************************************
135 * D3DPERF_QueryRepeatFrame (D3D9.@)
137 BOOL WINAPI
D3DPERF_QueryRepeatFrame(void) {
138 FIXME("(void) : stub\n");
143 /***********************************************************************
144 * D3DPERF_SetMarker (D3D9.@)
146 void WINAPI
D3DPERF_SetMarker(D3DCOLOR color
, LPCWSTR name
) {
147 FIXME("(color %#x, name %s) : stub\n", color
, debugstr_w(name
));
150 /***********************************************************************
151 * D3DPERF_SetRegion (D3D9.@)
153 void WINAPI
D3DPERF_SetRegion(D3DCOLOR color
, LPCWSTR name
) {
154 FIXME("(color %#x, name %s) : stub\n", color
, debugstr_w(name
));