1 /* DirectDraw Base Functions
3 * Copyright 1997-1999 Marcus Meissner
4 * Copyright 1998 Lionel Ulmer
5 * Copyright 2000-2001 TransGaming Technologies Inc.
6 * Copyright 2006 Stefan Dösinger
7 * Copyright 2008 Denver Gingerich
9 * This file contains the (internal) driver registration functions,
10 * driver enumeration APIs and DirectDraw creation functions.
12 * This library is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU Lesser General Public
14 * License as published by the Free Software Foundation; either
15 * version 2.1 of the License, or (at your option) any later version.
17 * This library is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
20 * Lesser General Public License for more details.
22 * You should have received a copy of the GNU Lesser General Public
23 * License along with this library; if not, write to the Free Software
24 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
28 #include "wine/port.h"
29 #include "wine/debug.h"
42 #include "wine/exception.h"
48 #include "ddraw_private.h"
50 typedef IWineD3D
* (WINAPI
*fnWineDirect3DCreate
)(UINT
, UINT
, IUnknown
*);
52 static HMODULE hWineD3D
= (HMODULE
) -1;
53 static fnWineDirect3DCreate pWineDirect3DCreate
;
55 WINE_DEFAULT_DEBUG_CHANNEL(ddraw
);
57 /* The configured default surface */
58 WINED3DSURFTYPE DefaultSurfaceType
= SURFACE_UNKNOWN
;
60 /* DDraw list and critical section */
61 static struct list global_ddraw_list
= LIST_INIT(global_ddraw_list
);
63 static CRITICAL_SECTION_DEBUG ddraw_cs_debug
=
66 { &ddraw_cs_debug
.ProcessLocksList
,
67 &ddraw_cs_debug
.ProcessLocksList
},
68 0, 0, { (DWORD_PTR
)(__FILE__
": ddraw_cs") }
70 CRITICAL_SECTION ddraw_cs
= { &ddraw_cs_debug
, -1, 0, 0, 0, 0 };
72 /* value of ForceRefreshRate */
73 DWORD force_refresh_rate
= 0;
75 /***********************************************************************
77 * Helper function for DirectDrawCreate and friends
78 * Creates a new DDraw interface with the given REFIID
80 * Interfaces that can be created:
81 * IDirectDraw, IDirectDraw2, IDirectDraw4, IDirectDraw7
82 * IDirect3D, IDirect3D2, IDirect3D3, IDirect3D7. (Does Windows return
83 * IDirect3D interfaces?)
86 * guid: ID of the requested driver, NULL for the default driver.
87 * The GUID can be queried with DirectDrawEnumerate(Ex)A/W
88 * DD: Used to return the pointer to the created object
89 * UnkOuter: For aggregation, which is unsupported. Must be NULL
90 * iid: requested version ID.
93 * DD_OK if the Interface was created successfully
94 * CLASS_E_NOAGGREGATION if UnkOuter is not NULL
95 * E_OUTOFMEMORY if some allocation failed
97 ***********************************************************************/
99 DDRAW_Create(const GUID
*guid
,
104 IDirectDrawImpl
*This
= NULL
;
106 IWineD3D
*wineD3D
= NULL
;
107 IWineD3DDevice
*wineD3DDevice
= NULL
;
109 WINED3DDEVTYPE devicetype
;
111 TRACE("(%s,%p,%p)\n", debugstr_guid(guid
), DD
, UnkOuter
);
115 /* We don't care about this guids. Well, there's no special guid anyway
118 if (guid
== (GUID
*) DDCREATE_EMULATIONONLY
)
120 /* Use the reference device id. This doesn't actually change anything,
121 * WineD3D always uses OpenGL for D3D rendering. One could make it request
124 devicetype
= WINED3DDEVTYPE_REF
;
126 else if(guid
== (GUID
*) DDCREATE_HARDWAREONLY
)
128 devicetype
= WINED3DDEVTYPE_HAL
;
135 /* DDraw doesn't support aggregation, according to msdn */
136 if (UnkOuter
!= NULL
)
137 return CLASS_E_NOAGGREGATION
;
139 /* DirectDraw creation comes here */
140 This
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirectDrawImpl
));
143 ERR("Out of memory when creating DirectDraw\n");
144 return E_OUTOFMEMORY
;
148 * IDirectDraw and IDirect3D are the same object,
149 * QueryInterface is used to get other interfaces.
151 ICOM_INIT_INTERFACE(This
, IDirectDraw
, IDirectDraw1_Vtbl
);
152 ICOM_INIT_INTERFACE(This
, IDirectDraw2
, IDirectDraw2_Vtbl
);
153 ICOM_INIT_INTERFACE(This
, IDirectDraw3
, IDirectDraw3_Vtbl
);
154 ICOM_INIT_INTERFACE(This
, IDirectDraw4
, IDirectDraw4_Vtbl
);
155 ICOM_INIT_INTERFACE(This
, IDirectDraw7
, IDirectDraw7_Vtbl
);
156 ICOM_INIT_INTERFACE(This
, IDirect3D
, IDirect3D1_Vtbl
);
157 ICOM_INIT_INTERFACE(This
, IDirect3D2
, IDirect3D2_Vtbl
);
158 ICOM_INIT_INTERFACE(This
, IDirect3D3
, IDirect3D3_Vtbl
);
159 ICOM_INIT_INTERFACE(This
, IDirect3D7
, IDirect3D7_Vtbl
);
161 /* See comments in IDirectDrawImpl_CreateNewSurface for a description
163 * Read from a registry key, should add a winecfg option later
165 This
->ImplType
= DefaultSurfaceType
;
167 /* Get the current screen settings */
169 This
->orig_bpp
= GetDeviceCaps(hDC
, BITSPIXEL
) * GetDeviceCaps(hDC
, PLANES
);
171 This
->orig_width
= GetSystemMetrics(SM_CXSCREEN
);
172 This
->orig_height
= GetSystemMetrics(SM_CYSCREEN
);
174 if (hWineD3D
== (HMODULE
) -1)
176 hWineD3D
= LoadLibraryA("wined3d");
179 pWineDirect3DCreate
= (fnWineDirect3DCreate
) GetProcAddress(hWineD3D
, "WineDirect3DCreate");
180 pWineDirect3DCreateClipper
= (fnWineDirect3DCreateClipper
) GetProcAddress(hWineD3D
, "WineDirect3DCreateClipper");
186 ERR("Couldn't load WineD3D - OpenGL libs not present?\n");
187 hr
= DDERR_NODIRECTDRAWSUPPORT
;
191 /* Initialize WineD3D
193 * All Rendering (2D and 3D) is relayed to WineD3D,
194 * but DirectDraw specific management, like DDSURFACEDESC and DDPIXELFORMAT
195 * structure handling is handled in this lib.
197 wineD3D
= pWineDirect3DCreate(0 /* SDKVersion */, 7 /* DXVersion */, (IUnknown
*) This
/* Parent */);
200 ERR("Failed to initialise WineD3D\n");
204 This
->wineD3D
= wineD3D
;
205 TRACE("WineD3D created at %p\n", wineD3D
);
207 /* Initialized member...
209 * It is set to false at creation time, and set to true in
210 * IDirectDraw7::Initialize. Its sole purpose is to return DD_OK on
211 * initialize only once
213 This
->initialized
= FALSE
;
215 /* Initialize WineD3DDevice
217 * It is used for screen setup, surface and palette creation
218 * When a Direct3DDevice7 is created, the D3D capabilities of WineD3D are
221 hr
= IWineD3D_CreateDevice(wineD3D
,
222 0 /*D3D_ADAPTER_DEFAULT*/,
224 NULL
, /* FocusWindow, don't know yet */
225 0, /* BehaviorFlags */
227 (IUnknown
*) ICOM_INTERFACE(This
, IDirectDraw7
));
230 ERR("Failed to create a wineD3DDevice, result = %x\n", hr
);
233 This
->wineD3DDevice
= wineD3DDevice
;
234 TRACE("wineD3DDevice created at %p\n", This
->wineD3DDevice
);
236 /* Register the window class
238 * It is used to create a hidden window for D3D
239 * rendering, if the application didn't pass one.
240 * It can also be used for Creating a device window
241 * from SetCooperativeLevel
243 * The name: DDRAW_<address>. The classname is
244 * 32 bit long, so a 64 bit address will fit nicely
245 * (Will this be compiled for 64 bit anyway?)
248 sprintf(This
->classname
, "DDRAW_%p", This
);
250 memset(&This
->wnd_class
, 0, sizeof(This
->wnd_class
));
251 This
->wnd_class
.style
= CS_HREDRAW
| CS_VREDRAW
;
252 This
->wnd_class
.lpfnWndProc
= DefWindowProcA
;
253 This
->wnd_class
.cbClsExtra
= 0;
254 This
->wnd_class
.cbWndExtra
= 0;
255 This
->wnd_class
.hInstance
= GetModuleHandleA(0);
256 This
->wnd_class
.hIcon
= 0;
257 This
->wnd_class
.hCursor
= 0;
258 This
->wnd_class
.hbrBackground
= (HBRUSH
) GetStockObject(BLACK_BRUSH
);
259 This
->wnd_class
.lpszMenuName
= NULL
;
260 This
->wnd_class
.lpszClassName
= This
->classname
;
261 if(!RegisterClassA(&This
->wnd_class
))
263 ERR("RegisterClassA failed!\n");
267 /* Get the amount of video memory */
268 This
->total_vidmem
= IWineD3DDevice_GetAvailableTextureMem(This
->wineD3DDevice
);
270 /* Initialize the caps */
271 This
->caps
.dwSize
= sizeof(This
->caps
);
272 /* do not report DDCAPS_OVERLAY and friends since we don't support overlays */
273 #define BLIT_CAPS (DDCAPS_BLT | DDCAPS_BLTCOLORFILL | DDCAPS_BLTDEPTHFILL \
274 | DDCAPS_BLTSTRETCH | DDCAPS_CANBLTSYSMEM | DDCAPS_CANCLIP \
275 | DDCAPS_CANCLIPSTRETCHED | DDCAPS_COLORKEY \
276 | DDCAPS_COLORKEYHWASSIST | DDCAPS_ALIGNBOUNDARYSRC )
277 #define CKEY_CAPS (DDCKEYCAPS_DESTBLT | DDCKEYCAPS_SRCBLT)
278 #define FX_CAPS (DDFXCAPS_BLTALPHA | DDFXCAPS_BLTMIRRORLEFTRIGHT \
279 | DDFXCAPS_BLTMIRRORUPDOWN | DDFXCAPS_BLTROTATION90 \
280 | DDFXCAPS_BLTSHRINKX | DDFXCAPS_BLTSHRINKXN \
281 | DDFXCAPS_BLTSHRINKY | DDFXCAPS_BLTSHRINKXN \
282 | DDFXCAPS_BLTSTRETCHX | DDFXCAPS_BLTSTRETCHXN \
283 | DDFXCAPS_BLTSTRETCHY | DDFXCAPS_BLTSTRETCHYN)
284 This
->caps
.dwCaps
|= DDCAPS_GDI
| DDCAPS_PALETTE
| BLIT_CAPS
;
286 This
->caps
.dwCaps2
|= DDCAPS2_CERTIFIED
| DDCAPS2_NOPAGELOCKREQUIRED
|
287 DDCAPS2_PRIMARYGAMMA
| DDCAPS2_WIDESURFACES
|
288 DDCAPS2_CANRENDERWINDOWED
;
289 This
->caps
.dwCKeyCaps
|= CKEY_CAPS
;
290 This
->caps
.dwFXCaps
|= FX_CAPS
;
291 This
->caps
.dwPalCaps
|= DDPCAPS_8BIT
| DDPCAPS_PRIMARYSURFACE
;
292 This
->caps
.dwVidMemTotal
= This
->total_vidmem
;
293 This
->caps
.dwVidMemFree
= This
->total_vidmem
;
294 This
->caps
.dwSVBCaps
|= BLIT_CAPS
;
295 This
->caps
.dwSVBCKeyCaps
|= CKEY_CAPS
;
296 This
->caps
.dwSVBFXCaps
|= FX_CAPS
;
297 This
->caps
.dwVSBCaps
|= BLIT_CAPS
;
298 This
->caps
.dwVSBCKeyCaps
|= CKEY_CAPS
;
299 This
->caps
.dwVSBFXCaps
|= FX_CAPS
;
300 This
->caps
.dwSSBCaps
|= BLIT_CAPS
;
301 This
->caps
.dwSSBCKeyCaps
|= CKEY_CAPS
;
302 This
->caps
.dwSSBFXCaps
|= FX_CAPS
;
303 This
->caps
.ddsCaps
.dwCaps
|= DDSCAPS_ALPHA
| DDSCAPS_BACKBUFFER
|
304 DDSCAPS_FLIP
| DDSCAPS_FRONTBUFFER
|
305 DDSCAPS_OFFSCREENPLAIN
| DDSCAPS_PALETTE
|
306 DDSCAPS_PRIMARYSURFACE
| DDSCAPS_SYSTEMMEMORY
|
307 DDSCAPS_VIDEOMEMORY
| DDSCAPS_VISIBLE
;
308 /* Hacks for D3D code */
309 /* TODO: Check if WineD3D has 3D enabled
310 Need opengl surfaces or auto for 3D
312 if(This
->ImplType
== 0 || This
->ImplType
== SURFACE_OPENGL
)
314 This
->caps
.dwCaps
|= DDCAPS_3D
;
315 This
->caps
.ddsCaps
.dwCaps
|= DDSCAPS_3DDEVICE
| DDSCAPS_MIPMAP
| DDSCAPS_TEXTURE
| DDSCAPS_ZBUFFER
;
317 This
->caps
.ddsOldCaps
.dwCaps
= This
->caps
.ddsCaps
.dwCaps
;
323 list_init(&This
->surface_list
);
324 list_add_head(&global_ddraw_list
, &This
->ddraw_list_entry
);
326 /* Call QueryInterface to get the pointer to the requested interface. This also initializes
327 * The required refcount
329 hr
= IDirectDraw7_QueryInterface( ICOM_INTERFACE(This
, IDirectDraw7
), iid
, DD
);
330 if(SUCCEEDED(hr
)) return DD_OK
;
333 /* Let's hope we never need this ;) */
334 if(wineD3DDevice
) IWineD3DDevice_Release(wineD3DDevice
);
335 if(wineD3D
) IWineD3D_Release(wineD3D
);
336 if(This
) HeapFree(GetProcessHeap(), 0, This
->decls
);
337 HeapFree(GetProcessHeap(), 0, This
);
341 /***********************************************************************
342 * DirectDrawCreate (DDRAW.@)
344 * Creates legacy DirectDraw Interfaces. Can't create IDirectDraw7
345 * interfaces in theory
347 * Arguments, return values: See DDRAW_Create
349 ***********************************************************************/
351 DirectDrawCreate(GUID
*GUID
,
356 TRACE("(%s,%p,%p)\n", debugstr_guid(GUID
), DD
, UnkOuter
);
358 EnterCriticalSection(&ddraw_cs
);
359 hr
= DDRAW_Create(GUID
, (void **) DD
, UnkOuter
, &IID_IDirectDraw
);
360 LeaveCriticalSection(&ddraw_cs
);
364 /***********************************************************************
365 * DirectDrawCreateEx (DDRAW.@)
367 * Only creates new IDirectDraw7 interfaces, supposed to fail if legacy
368 * interfaces are requested.
370 * Arguments, return values: See DDRAW_Create
372 ***********************************************************************/
374 DirectDrawCreateEx(GUID
*GUID
,
380 TRACE("(%s,%p,%s,%p)\n", debugstr_guid(GUID
), DD
, debugstr_guid(iid
), UnkOuter
);
382 if (!IsEqualGUID(iid
, &IID_IDirectDraw7
))
383 return DDERR_INVALIDPARAMS
;
385 EnterCriticalSection(&ddraw_cs
);
386 hr
= DDRAW_Create(GUID
, DD
, UnkOuter
, iid
);
387 LeaveCriticalSection(&ddraw_cs
);
391 /***********************************************************************
392 * DirectDrawEnumerateA (DDRAW.@)
394 * Enumerates legacy ddraw drivers, ascii version. We only have one
395 * driver, which relays to WineD3D. If we were sufficiently cool,
396 * we could offer various interfaces, which use a different default surface
397 * implementation, but I think it's better to offer this choice in
398 * winecfg, because some apps use the default driver, so we would need
399 * a winecfg option anyway, and there shouldn't be 2 ways to set one setting
402 * Callback: Callback function from the app
403 * Context: Argument to the call back.
407 * E_INVALIDARG if the Callback caused a page fault
410 ***********************************************************************/
412 DirectDrawEnumerateA(LPDDENUMCALLBACKA Callback
,
417 TRACE(" Enumerating default DirectDraw HAL interface\n");
418 /* We only have one driver */
421 static CHAR driver_desc
[] = "DirectDraw HAL",
422 driver_name
[] = "display";
424 stop
= !Callback(NULL
, driver_desc
, driver_name
, Context
);
432 TRACE(" End of enumeration\n");
436 /***********************************************************************
437 * DirectDrawEnumerateExA (DDRAW.@)
439 * Enumerates DirectDraw7 drivers, ascii version. See
440 * the comments above DirectDrawEnumerateA for more details.
442 * The Flag member is not supported right now.
444 ***********************************************************************/
446 DirectDrawEnumerateExA(LPDDENUMCALLBACKEXA Callback
,
451 TRACE("Enumerating default DirectDraw HAL interface\n");
453 /* We only have one driver by now */
456 static CHAR driver_desc
[] = "DirectDraw HAL",
457 driver_name
[] = "display";
459 /* QuickTime expects the description "DirectDraw HAL" */
460 stop
= !Callback(NULL
, driver_desc
, driver_name
, Context
, 0);
468 TRACE("End of enumeration\n");
472 /***********************************************************************
473 * DirectDrawEnumerateW (DDRAW.@)
475 * Enumerates legacy drivers, unicode version. See
476 * the comments above DirectDrawEnumerateA for more details.
478 * The Flag member is not supported right now.
480 ***********************************************************************/
482 /***********************************************************************
483 * DirectDrawEnumerateExW (DDRAW.@)
485 * Enumerates DirectDraw7 drivers, unicode version. See
486 * the comments above DirectDrawEnumerateA for more details.
488 * The Flag member is not supported right now.
490 ***********************************************************************/
492 /***********************************************************************
493 * Classfactory implementation.
494 ***********************************************************************/
496 /***********************************************************************
497 * CF_CreateDirectDraw
499 * DDraw creation function for the class factory
502 * UnkOuter: Set to NULL
503 * iid: ID of the wanted interface
504 * obj: Address to pass the interface pointer back
507 * DD_OK / DDERR*, see DDRAW_Create
509 ***********************************************************************/
511 CF_CreateDirectDraw(IUnknown
* UnkOuter
, REFIID iid
,
516 TRACE("(%p,%s,%p)\n", UnkOuter
, debugstr_guid(iid
), obj
);
518 EnterCriticalSection(&ddraw_cs
);
519 hr
= DDRAW_Create(NULL
, obj
, UnkOuter
, iid
);
520 LeaveCriticalSection(&ddraw_cs
);
524 /***********************************************************************
525 * CF_CreateDirectDraw
527 * Clipper creation function for the class factory
530 * UnkOuter: Set to NULL
531 * iid: ID of the wanted interface
532 * obj: Address to pass the interface pointer back
535 * DD_OK / DDERR*, see DDRAW_Create
537 ***********************************************************************/
539 CF_CreateDirectDrawClipper(IUnknown
* UnkOuter
, REFIID riid
,
543 IDirectDrawClipper
*Clip
;
545 EnterCriticalSection(&ddraw_cs
);
546 hr
= DirectDrawCreateClipper(0, &Clip
, UnkOuter
);
549 LeaveCriticalSection(&ddraw_cs
);
553 hr
= IDirectDrawClipper_QueryInterface(Clip
, riid
, obj
);
554 IDirectDrawClipper_Release(Clip
);
556 LeaveCriticalSection(&ddraw_cs
);
560 static const struct object_creation_info object_creation
[] =
562 { &CLSID_DirectDraw
, CF_CreateDirectDraw
},
563 { &CLSID_DirectDraw7
, CF_CreateDirectDraw
},
564 { &CLSID_DirectDrawClipper
, CF_CreateDirectDrawClipper
}
567 /*******************************************************************************
568 * IDirectDrawClassFactory::QueryInterface
570 * QueryInterface for the class factory
573 * riid Reference to identifier of queried interface
574 * ppv Address to return the interface pointer at
578 * Failure: E_NOINTERFACE
580 *******************************************************************************/
581 static HRESULT WINAPI
582 IDirectDrawClassFactoryImpl_QueryInterface(IClassFactory
*iface
,
586 ICOM_THIS_FROM(IClassFactoryImpl
, IClassFactory
, iface
);
588 TRACE("(%p)->(%s,%p)\n", This
, debugstr_guid(riid
), obj
);
590 if (IsEqualGUID(riid
, &IID_IUnknown
)
591 || IsEqualGUID(riid
, &IID_IClassFactory
))
593 IClassFactory_AddRef(iface
);
598 WARN("(%p)->(%s,%p),not found\n",This
,debugstr_guid(riid
),obj
);
599 return E_NOINTERFACE
;
602 /*******************************************************************************
603 * IDirectDrawClassFactory::AddRef
605 * AddRef for the class factory
610 *******************************************************************************/
612 IDirectDrawClassFactoryImpl_AddRef(IClassFactory
*iface
)
614 ICOM_THIS_FROM(IClassFactoryImpl
, IClassFactory
, iface
);
615 ULONG ref
= InterlockedIncrement(&This
->ref
);
617 TRACE("(%p)->() incrementing from %d.\n", This
, ref
- 1);
622 /*******************************************************************************
623 * IDirectDrawClassFactory::Release
625 * Release for the class factory. If the refcount falls to 0, the object
631 *******************************************************************************/
633 IDirectDrawClassFactoryImpl_Release(IClassFactory
*iface
)
635 ICOM_THIS_FROM(IClassFactoryImpl
, IClassFactory
, iface
);
636 ULONG ref
= InterlockedDecrement(&This
->ref
);
637 TRACE("(%p)->() decrementing from %d.\n", This
, ref
+1);
640 HeapFree(GetProcessHeap(), 0, This
);
646 /*******************************************************************************
647 * IDirectDrawClassFactory::CreateInstance
649 * What is this? Seems to create DirectDraw objects...
652 * The usual things???
657 *******************************************************************************/
658 static HRESULT WINAPI
659 IDirectDrawClassFactoryImpl_CreateInstance(IClassFactory
*iface
,
664 ICOM_THIS_FROM(IClassFactoryImpl
, IClassFactory
, iface
);
666 TRACE("(%p)->(%p,%s,%p)\n",This
,UnkOuter
,debugstr_guid(riid
),obj
);
668 return This
->pfnCreateInstance(UnkOuter
, riid
, obj
);
671 /*******************************************************************************
672 * IDirectDrawClassFactory::LockServer
680 * S_OK, because it's a stub
682 *******************************************************************************/
683 static HRESULT WINAPI
684 IDirectDrawClassFactoryImpl_LockServer(IClassFactory
*iface
,BOOL dolock
)
686 ICOM_THIS_FROM(IClassFactoryImpl
, IClassFactory
, iface
);
687 FIXME("(%p)->(%d),stub!\n",This
,dolock
);
691 /*******************************************************************************
692 * The class factory VTable
693 *******************************************************************************/
694 static const IClassFactoryVtbl IClassFactory_Vtbl
=
696 IDirectDrawClassFactoryImpl_QueryInterface
,
697 IDirectDrawClassFactoryImpl_AddRef
,
698 IDirectDrawClassFactoryImpl_Release
,
699 IDirectDrawClassFactoryImpl_CreateInstance
,
700 IDirectDrawClassFactoryImpl_LockServer
703 /*******************************************************************************
704 * DllGetClassObject [DDRAW.@]
705 * Retrieves class object from a DLL object
708 * Docs say returns STDAPI
711 * rclsid [I] CLSID for the class object
712 * riid [I] Reference to identifier of interface for class object
713 * ppv [O] Address of variable to receive interface pointer for riid
717 * Failure: CLASS_E_CLASSNOTAVAILABLE, E_OUTOFMEMORY, E_INVALIDARG,
720 HRESULT WINAPI
DllGetClassObject(REFCLSID rclsid
, REFIID riid
, LPVOID
*ppv
)
723 IClassFactoryImpl
*factory
;
725 TRACE("(%s,%s,%p)\n", debugstr_guid(rclsid
), debugstr_guid(riid
), ppv
);
727 if ( !IsEqualGUID( &IID_IClassFactory
, riid
)
728 && ! IsEqualGUID( &IID_IUnknown
, riid
) )
729 return E_NOINTERFACE
;
731 for (i
=0; i
< sizeof(object_creation
)/sizeof(object_creation
[0]); i
++)
733 if (IsEqualGUID(object_creation
[i
].clsid
, rclsid
))
737 if (i
== sizeof(object_creation
)/sizeof(object_creation
[0]))
739 FIXME("%s: no class found.\n", debugstr_guid(rclsid
));
740 return CLASS_E_CLASSNOTAVAILABLE
;
743 factory
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*factory
));
744 if (factory
== NULL
) return E_OUTOFMEMORY
;
746 ICOM_INIT_INTERFACE(factory
, IClassFactory
, IClassFactory_Vtbl
);
749 factory
->pfnCreateInstance
= object_creation
[i
].pfnCreateInstance
;
751 *ppv
= ICOM_INTERFACE(factory
, IClassFactory
);
756 /*******************************************************************************
757 * DllCanUnloadNow [DDRAW.@] Determines whether the DLL is in use.
763 HRESULT WINAPI
DllCanUnloadNow(void)
766 FIXME("(void): stub\n");
768 EnterCriticalSection(&ddraw_cs
);
770 LeaveCriticalSection(&ddraw_cs
);
775 /*******************************************************************************
778 * Callback function for the EnumSurfaces call in DllMain.
779 * Dumps some surface info and releases the surface
782 * surf: The enumerated surface
783 * desc: it's description
784 * context: Pointer to the ddraw impl
788 *******************************************************************************/
789 static HRESULT WINAPI
790 DestroyCallback(IDirectDrawSurface7
*surf
,
791 DDSURFACEDESC2
*desc
,
794 IDirectDrawSurfaceImpl
*Impl
= ICOM_OBJECT(IDirectDrawSurfaceImpl
, IDirectDrawSurface7
, surf
);
795 IDirectDrawImpl
*ddraw
= (IDirectDrawImpl
*) context
;
798 ref
= IDirectDrawSurface7_Release(surf
); /* For the EnumSurfaces */
799 WARN("Surface %p has an reference count of %d\n", Impl
, ref
);
801 /* Skip surfaces which are attached somewhere or which are
802 * part of a complex compound. They will get released when destroying
805 if( (!Impl
->is_complex_root
) || (Impl
->first_attached
!= Impl
) )
807 /* Skip our depth stencil surface, it will be released with the render target */
808 if( Impl
== ddraw
->DepthStencilBuffer
)
811 /* Destroy the surface */
812 while(ref
) ref
= IDirectDrawSurface7_Release(surf
);
817 /***********************************************************************
820 * Reads a config key from the registry. Taken from WineD3D
822 ***********************************************************************/
823 static inline DWORD
get_config_key(HKEY defkey
, HKEY appkey
, const char* name
, char* buffer
, DWORD size
)
825 if (0 != appkey
&& !RegQueryValueExA( appkey
, name
, 0, NULL
, (LPBYTE
) buffer
, &size
)) return 0;
826 if (0 != defkey
&& !RegQueryValueExA( defkey
, name
, 0, NULL
, (LPBYTE
) buffer
, &size
)) return 0;
827 return ERROR_FILE_NOT_FOUND
;
830 /***********************************************************************
833 * Could be used to register DirectDraw drivers, if we have more than
834 * one. Also used to destroy any objects left at unload if the
835 * app didn't release them properly(Gothic 2, Diablo 2, Moto racer, ...)
837 ***********************************************************************/
839 DllMain(HINSTANCE hInstDLL
,
843 TRACE("(%p,%x,%p)\n", hInstDLL
, Reason
, lpv
);
844 if (Reason
== DLL_PROCESS_ATTACH
)
846 char buffer
[MAX_PATH
+10];
847 DWORD size
= sizeof(buffer
);
852 /* @@ Wine registry key: HKCU\Software\Wine\Direct3D */
853 if ( RegOpenKeyA( HKEY_CURRENT_USER
, "Software\\Wine\\Direct3D", &hkey
) ) hkey
= 0;
855 len
= GetModuleFileNameA( 0, buffer
, MAX_PATH
);
856 if (len
&& len
< MAX_PATH
)
859 /* @@ Wine registry key: HKCU\Software\Wine\AppDefaults\app.exe\Direct3D */
860 if (!RegOpenKeyA( HKEY_CURRENT_USER
, "Software\\Wine\\AppDefaults", &tmpkey
))
862 char *p
, *appname
= buffer
;
863 if ((p
= strrchr( appname
, '/' ))) appname
= p
+ 1;
864 if ((p
= strrchr( appname
, '\\' ))) appname
= p
+ 1;
865 strcat( appname
, "\\Direct3D" );
866 TRACE("appname = [%s]\n", appname
);
867 if (RegOpenKeyA( tmpkey
, appname
, &appkey
)) appkey
= 0;
868 RegCloseKey( tmpkey
);
872 if ( 0 != hkey
|| 0 != appkey
)
874 if ( !get_config_key( hkey
, appkey
, "DirectDrawRenderer", buffer
, size
) )
876 if (!strcmp(buffer
,"gdi"))
878 TRACE("Defaulting to GDI surfaces\n");
879 DefaultSurfaceType
= SURFACE_GDI
;
881 else if (!strcmp(buffer
,"opengl"))
883 TRACE("Defaulting to opengl surfaces\n");
884 DefaultSurfaceType
= SURFACE_OPENGL
;
888 ERR("Unknown default surface type. Supported are:\n gdi, opengl\n");
893 /* On Windows one can force the refresh rate that DirectDraw uses by
894 * setting an override value in dxdiag. This is documented in KB315614
895 * (main article), KB230002, and KB217348. By comparing registry dumps
896 * before and after setting the override, we see that the override value
897 * is stored in HKLM\Software\Microsoft\DirectDraw\ForceRefreshRate as a
898 * DWORD that represents the refresh rate to force. We use this
899 * registry entry to modify the behavior of SetDisplayMode so that Wine
900 * users can override the refresh rate in a Windows-compatible way.
902 * dxdiag will not accept a refresh rate lower than 40 or higher than
903 * 120 so this value should be within that range. It is, of course,
904 * possible for a user to set the registry entry value directly so that
905 * assumption might not hold.
907 * There is no current mechanism for setting this value through the Wine
908 * GUI. It would be most appropriate to set this value through a dxdiag
909 * clone, but it may be sufficient to use winecfg.
911 * TODO: Create a mechanism for setting this value through the Wine GUI.
913 if ( !RegOpenKeyA( HKEY_LOCAL_MACHINE
, "Software\\Microsoft\\DirectDraw", &hkey
) )
917 if (!RegQueryValueExA( hkey
, "ForceRefreshRate", NULL
, &type
, (LPBYTE
)&data
, &size
) && type
== REG_DWORD
)
919 TRACE("ForceRefreshRate set; overriding refresh rate to %d Hz\n", data
);
920 force_refresh_rate
= data
;
925 DisableThreadLibraryCalls(hInstDLL
);
927 else if (Reason
== DLL_PROCESS_DETACH
)
929 if(!list_empty(&global_ddraw_list
))
931 struct list
*entry
, *entry2
;
932 WARN("There are still existing DirectDraw interfaces. Wine bug or buggy application?\n");
934 /* We remove elements from this loop */
935 LIST_FOR_EACH_SAFE(entry
, entry2
, &global_ddraw_list
)
940 IDirectDrawImpl
*ddraw
= LIST_ENTRY(entry
, IDirectDrawImpl
, ddraw_list_entry
);
942 WARN("DDraw %p has a refcount of %d\n", ddraw
, ddraw
->ref7
+ ddraw
->ref4
+ ddraw
->ref3
+ ddraw
->ref2
+ ddraw
->ref1
);
944 /* Add references to each interface to avoid freeing them unexpectedly */
945 IDirectDraw_AddRef(ICOM_INTERFACE(ddraw
, IDirectDraw
));
946 IDirectDraw2_AddRef(ICOM_INTERFACE(ddraw
, IDirectDraw2
));
947 IDirectDraw3_AddRef(ICOM_INTERFACE(ddraw
, IDirectDraw3
));
948 IDirectDraw4_AddRef(ICOM_INTERFACE(ddraw
, IDirectDraw4
));
949 IDirectDraw7_AddRef(ICOM_INTERFACE(ddraw
, IDirectDraw7
));
951 /* Does a D3D device exist? Destroy it
952 * TODO: Destroy all Vertex buffers, Lights, Materials
953 * and execute buffers too
957 WARN("DDraw %p has d3ddevice %p attached\n", ddraw
, ddraw
->d3ddevice
);
958 while(IDirect3DDevice7_Release(ICOM_INTERFACE(ddraw
->d3ddevice
, IDirect3DDevice7
)));
961 /* Try to release the objects
962 * Do an EnumSurfaces to find any hanging surfaces
964 memset(&desc
, 0, sizeof(desc
));
965 desc
.dwSize
= sizeof(desc
);
966 for(i
= 0; i
<= 1; i
++)
968 hr
= IDirectDraw7_EnumSurfaces(ICOM_INTERFACE(ddraw
, IDirectDraw7
),
974 ERR("(%p) EnumSurfaces failed, prepare for trouble\n", ddraw
);
977 /* Check the surface count */
978 if(ddraw
->surfaces
> 0)
979 ERR("DDraw %p still has %d surfaces attached\n", ddraw
, ddraw
->surfaces
);
981 /* Release all hanging references to destroy the objects. This
982 * restores the screen mode too
984 while(IDirectDraw_Release(ICOM_INTERFACE(ddraw
, IDirectDraw
)));
985 while(IDirectDraw2_Release(ICOM_INTERFACE(ddraw
, IDirectDraw2
)));
986 while(IDirectDraw3_Release(ICOM_INTERFACE(ddraw
, IDirectDraw3
)));
987 while(IDirectDraw4_Release(ICOM_INTERFACE(ddraw
, IDirectDraw4
)));
988 while(IDirectDraw7_Release(ICOM_INTERFACE(ddraw
, IDirectDraw7
)));